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Old 09-17-2014, 12:31 PM   #601
Shuckle
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>custom rest

AHAHAHAHA WHAT I NEED THIS IN MY LIFE
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Old 09-17-2014, 12:50 PM   #602
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For Jiggs I prefer AAA Up tilt jump rest. Mainly because lol viable recovery and perfect edge guard game
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Old 09-17-2014, 11:08 PM   #603
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Old 09-17-2014, 11:35 PM   #604
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...I think I might like FE characters too much.
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Old 09-17-2014, 11:40 PM   #605
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Can't wait to get this game! Seriously all I have to do is walk into the store and they hand me my copy for free (Pre-pay offs are fun).

Anyways, I'm finding Link has a decent range game. I find it easier for me to just shoot my projectiles when Edge guarding because I have shitty recovery.
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Old 09-18-2014, 01:35 AM   #606
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Quote:
Originally Posted by Lost™ View Post
Can't wait to get this game! Seriously all I have to do is walk into the store and they hand me my copy for free (Pre-pay offs are fun).

Anyways, I'm finding Link has a decent range game. I find it easier for me to just shoot my projectiles when Edge guarding because I have shitty recovery.
Pfft, I just have to stay up late and start the download the moment it goes live.

But yeah, I think Link's Nair is actually really good for edgeguarding, as it's really his only Air attack that won't get you killed if you miss, and it has pretty decent knockback.
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Old 09-18-2014, 05:11 PM   #607
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Demo is released in the US tomorrow.

To get you properly hyped, have this awesome remix of the Melee menu theme.
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Old 09-18-2014, 05:33 PM   #608
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Quote:
Originally Posted by Kyro12 View Post
Pfft, I just have to stay up late and start the download the moment it goes live.

But yeah, I think Link's Nair is actually really good for edgeguarding, as it's really his only Air attack that won't get you killed if you miss, and it has pretty decent knockback.
Agreeing with this too. You have to be careful with his air game.

Ah whatever. I like physical copies
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Old 09-18-2014, 06:09 PM   #609
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If I actually get myself a Wii U and the game my mains will probably look something like this:

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Old 09-19-2014, 05:23 AM   #610
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>Demo released today morning
>While I'm at school
Nooooooo
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Old 09-19-2014, 07:28 AM   #611
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It's still not live in the US. D:
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Old 09-19-2014, 07:33 AM   #612
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I've had the game for like a week now and I still can't get over how good it looks. It's a massive accomplishment for the 3DS.
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Old 09-19-2014, 12:09 PM   #613
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Quote:
Originally Posted by Jerichi View Post
Demo is released in the US tomorrow.

To get you properly hyped, have this awesome remix of the Melee menu theme.
Speaking of the music, I've been listening to the OST and it's top notch for me. I'm already liking some of the new stuff they have arranged! Can't wait to hear the rest of the OST in the Wii U version.
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Old 09-19-2014, 04:08 PM   #614
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Just got the US Demo and wow is it great, can't wait for the full version come Oct.
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Old 09-19-2014, 07:21 PM   #615
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Just got the Demo (ofc) and I really like it. I'm a bit of a button masher and I've found that the controls can be difficult to use. Pikachu is okay, the nerf hurts it. Link is pretty amazing despite how much I don't like him. Villager is balls to the walls.
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Old 09-19-2014, 08:23 PM   #616
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Quote:
Originally Posted by uhhhhh View Post
Speaking of the music, I've been listening to the OST and it's top notch for me. I'm already liking some of the new stuff they have arranged! Can't wait to hear the rest of the OST in the Wii U version.
This too. The song on the mother stage is probably my favourite so far, it's absolutely amazing.
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PASBL Record-
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Y/Smash Bros- (I pay more attention to this one :P) FS- Gabite, Noibat, Druddigon; 1993-9521-9013

X- FS- Gyarados, Bibarel, Poliwhirl; 0645-5911-9507
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Old 09-19-2014, 08:38 PM   #617
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I also have the Demo and have been concentrating on Villager for the most part because man as unconventional as they are, they're super fun to play.
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Old 09-19-2014, 09:12 PM   #618
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Over the five days of my experience with the demo I've found that a Lv. 9 Mario is a significantly tougher challenge for a player Villager in a one on one no items match than any other Lv. 9 character. Do other Villager players feel the same?

Cool things about Villager:

Side Air: Incredibly useful. Has surprisingly high knockback for a slingshot and has netted me more than a few KOs.

Up and Down Air: I'd say about a quarter of my KOs come from these. It randomly (might be wrong about that) picks between 1 and 3 turnips to club your opponent with. The down air meteor smashes if it hits correctly.

Neutral Air: Haven't gotten the hang of this one yet.

Neutral A: A combo of these should be finished with a quick side tilt or down tilt to set up combos.

Side tilt: Great for keeping a bit of distance in close quarters. Blocks at least some projectiles.

Down tilt: Really good setup move for combos. Has a bigger hitbox than you might think.

Up tilt: Haven't really gotten the hang of this except when combined with down smash.

Down smash: Effective when followed almost immediately by an up tilt, usually, since enemies will escape and jump up pretty quickly. Depends on enemy's damage level. I've yet to get a good feel for how fast they can escape being in the ground with respect to how much damage they have racked up. At really high percentages I can down smash and then just drop a bowling ball on their heads for a instaKO.

Up smash: Hasn't gotten me as many KOs as I thought it would. A little difficult to use. I prefer Up Air right now.

Forward smash: Really strong. Really slow. Starting to get the hang of dropping bowling balls off of ledges to finish recovering opponents below, but it's difficult to time correctly.

Dash attack: <3 Awesome. Knocks opponents into the air so it's a good setup. The pot bounces forward on the ground but not always? Might be wrong about the not always part. Really good edgeguarder along with Side Aerial and Forward Smash. Trying to time tossing the pot off the edge can be hard but once you get it down it's really cool.

Neutral B: Bro

Side B: Really good horizontal recovery. I like jumping up and sending rockets through the air above an opponent before I engage with MELEE COMBAT to establish more control over the map, since it limits their ability to counter with aerial tactics.

Down B: Bro

Up B: ABSOLUTELY RIDICULOUS RECOVERY. You can basically traverse the entire vertical range of the map. You are slow and vulnerable to being popped, but that hasn't been a problem for me so far.

Also, all grabs in general have much less hold time. If an enemy is below roughly 30-40% there isn't time to bash them even once after a grab before throwing. You just have to grab and immediately toss them.
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Old 09-19-2014, 09:24 PM   #619
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A cool little thing with Villager I've found is using Side B while on the ground, not riding it, then chase it and short hop over it using your Dair when it connects. It pops them up slightly so they just run into your turnips. Useful for pressure and approach against campers.
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Old 09-19-2014, 10:28 PM   #620
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Just got the demo. And what are even the controls. I can't find a how to play ANYWHERE. (Yeah, let's release a demo but not tell anyone the controls, that will work!) Howeber, despite that, everyone fears the Villager Umbrella and the Missile Oid. And of Villager gets the Beam Sword? Ahahahahahahahah EVERYONE DIES
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Old 09-19-2014, 10:30 PM   #621
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Let it idle on the title screen and it will go through the controls.
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Old 09-19-2014, 10:33 PM   #622
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Jigglypuff's sing attack can be switched for Hyper Voice, it knocks foes away from you and does a bit of damage.
If you switch customisation on, CPUs get randomly customised too.

Also, this game really has me whimming for a villager themed Jigglypuff in PASBL.
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PASBL Record-
TL- 3
Ref Grade- C
Wins- 24 ~ Losses- 14 ~ Draws- 1
TP- 154 KOs- 52 SP- 15
Current Number of Pokemon on the Squad: 38


Friend Codes:
Spoiler: show
Y/Smash Bros- (I pay more attention to this one :P) FS- Gabite, Noibat, Druddigon; 1993-9521-9013

X- FS- Gyarados, Bibarel, Poliwhirl; 0645-5911-9507

Last edited by ROFLMAO; 09-19-2014 at 11:03 PM.
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Old 09-19-2014, 10:42 PM   #623
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Quote:
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Jigglypuff's sing attack can be switched for Hyper Voice, it knocks foes away from you and does a bit of damage.
ARE YOU KIDDING ME THIS IS THE ONE THING I WANTED FROM SSB4 THE MOST AND I HAVE IT
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Old 09-19-2014, 11:18 PM   #624
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As long as the Hyper Voice attack doesn't accidentally fuck me over by dropping me down all the way to the bottom instead of grabbing the nearest ledge, I'm ALL FOR IT.
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Old 09-19-2014, 11:26 PM   #625
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This is why Jump rest exists. Fantastic recovery and a very stupid edge guard
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