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Old 11-25-2013, 02:35 PM   #851
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Well yeah, that's pretty stupid of them Fake Out is generally a good move to use since it cancels out the speed loss on the mega evolution. I personally wouldn't run it and would rather run Return / PuP / Sucker Punch / [filler]. Can't have Thunder Punch thankfully.
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Old 11-25-2013, 02:39 PM   #852
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Skarm does ok, heal off damages and whirlwind away. But I think most defensive ghosts work well against Kanga. From what I've seen, the only thing it has to handle ghosts is Sucker Punch and sometime the elemental punches and/or EQ. Ghost would prevent it from setting up power-up punches and any decent defensive ghost carries WoW. Acting defensively mean it can't hit you with sucker punch and you are either immune or can heal off the other moves. At least, I think.

I've had some success with a ScarfTran revenge killing it/burning it, but even that iffy after a few round of power-up punches.

She's still a bitch to handle though.
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Old 11-25-2013, 02:41 PM   #853
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The only defensive Ghosts that are even worth it in OU ARE Cofagrigus and sometimes Golurk. Cofagrigus gets special mention for Mummy.

Skarm does good because you can't get the E-Punches outside of Pokebank.
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Old 11-25-2013, 02:57 PM   #854
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I was sort of thinking of Jellicent and Dusclops as well. I've seen the two new ghost/grass around and they have been mainly defensive. But hey what do I know, I've been doing steel mono.
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Old 11-26-2013, 10:29 PM   #855
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Quote:
Originally Posted by Sneezey12 View Post
So I was just playing a guy who I was doing pretty well against, but the best part of the match was that his last 'mon was Ditto, so I forced him to Transform into my Dragonite, hoping to win the speed tie and kill with Outrage. Unfortunately he won the speed tie and got a crit with Outrage to OHKO me, but then GO MEGA GARDEVOIR PIXILATE HYPERBEAM. Laughs all around.
see this is immediately what i thought of when i saw pixilate and it is wonderful to know that this option is the source of much entertainment
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Old 11-27-2013, 12:24 AM   #856
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It OHKO's basically everything and I love to just save my Gardevoir for an end game bazooka.
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Old 11-30-2013, 01:05 PM   #857
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RBY OU: The most improbable victory I can remember.

http://replay.pokemonshowdown.com/gen1oubeta-66356630

Verizon: oh my god
Verizon: I played horribly
Verizon: can't believe i won

Sums it up about right. Tauros is the man.
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Old 11-30-2013, 01:10 PM   #858
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>paralyzes Chansey
>Parasect

Yep all I needed to see right there. I could tell something was off with the other player when he didn't try to paralyze Alakazam, and was using Thunder on Starmie(oh god why), but he seems to be a novice. Unless I'm completely wrong. + points to use of Zapdos though.

Gen I = Crit metagame.
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Old 11-30-2013, 01:14 PM   #859
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Yeah I saw a faint glimmer of hope when his last 'Mon was Parasect. I definitely got lucky with sleep mechanics but hey I think it made up for some of the stuff earlier on. Losing the speed tie and Thunder critting Starmie for one.
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Old 11-30-2013, 01:17 PM   #860
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I would say you played pretty well, if only because of luck on your opponent's side that ended up endangering your chances of victory. A critical hit Drill Peck, and then you can't get a critical Blizzard? HAX.

I used to have a Gen I team, have they fixed the EV thing or do we still not invest at all?
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Old 11-30-2013, 01:20 PM   #861
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Gen 1's been fixed for months. Just enter in the moves and it auto-maxes your DV's.
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Old 11-30-2013, 01:23 PM   #862
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Quote:
Originally Posted by phoopes View Post
Gen 1's been fixed for months. Just enter in the moves and it auto-maxes your DV's.
Don't you mean EVs? Cause I remember that being the problem, not that the IVs were screwed up.
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Old 11-30-2013, 01:30 PM   #863
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Typos happen to the best of us. :P

And by "I played horribly" I really played poor with Alakazam. Should have remembered that Earthquake isn't a contact move against Rhydon. Gave him a free turn. Should have switched out Alakazam before he was KO'd. That way Tauros would've never been able to fall asleep in the first place. Once I realized that AND Chansey went down to crit + paralysis I thought I was screwed.
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Old 11-30-2013, 01:31 PM   #864
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Ahh okay. You should totes get on though. :P
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Old 12-03-2013, 10:59 AM   #865
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/has to change teams on PS because of Mega-Gengar ban

I so hoped it would stay OU
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Old 12-03-2013, 11:31 AM   #866
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Nah, it was far to broken IMO. Any skilled player could easily get 2 KO's a game with it at least, and you were kind of forced to have a counter for it. And even then, your counter could get KO'd via Destiny Bond, leaving you down another team member.
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Old 12-03-2013, 11:38 AM   #867
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Ow, I understand the ban, don't get me wrong it's powerful as hell, either as revenge killer how I used him or with a Destiny Bond / Perish Song set.
I just hoped they wouldn't ban him so I wouldn't have to change my main team (the vote was a close one in favor of keeping it OU, with less than 1% but okay :P)

That said, I never had any problem with any Mega-Gengar myself.
But that's probably because the way I build my teams, if I don't have Mega-Gengar I have a scarfed one XD
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Old 12-03-2013, 01:03 PM   #868
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So wait, is Mega Gengar only banned or is it both Mega Gengar and normal Gengar?
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Old 12-03-2013, 01:12 PM   #869
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Gengarite is banned. You can still use normal Gengar.
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Old 12-03-2013, 01:14 PM   #870
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So if you can ban items and ban Abilities, why can't you ban specific combinations?

Read as: Why is Blaziken banned when you could just ban Speed Boost Blaziken, but it's fine to just ban Sand Veil to allow everyone to resume wanking over Garchomp in OU?
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Old 12-03-2013, 01:16 PM   #871
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Because Dave that leads to a whole 'nother hell of "well why can't we use Water Absorb Politoed in NU" and all that jazz. It completely fucks up everything.

Tiering megas separately from their normal forms is what I want to happen. But while this is a step in the right direction, I don't believe they are going to do that. Which is retarded.
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Old 12-03-2013, 01:20 PM   #872
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It doesn't exactly make sense to me, either. If I could tell you, I would, but that's not my department. I'm sure there's explanation somewhere on the Smogon forums... actually let me look for that.

EDIT: Yeah what blaze said probably works, but I'll look anyway.
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Old 12-03-2013, 01:26 PM   #873
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I believe that was the explanation phoopes. It brings another variable into question that makes it that much harder to actually tier, plus it makes things about 1000x more complicated and confusing for new people who are trying to get into competitive battling. Should it be like Dave said? Yes, it should for a true Pokemon experience, it just isn't practical.
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Old 12-03-2013, 01:28 PM   #874
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Quote:
Originally Posted by blazeVA View Post
Because Dave that leads to a whole 'nother hell of "well why can't we use Water Absorb Politoed in NU" and all that jazz. It completely fucks up everything.

Tiering megas separately from their normal forms is what I want to happen. But while this is a step in the right direction, I don't believe they are going to do that. Which is retarded.
I think that when the meta settles down, and when the actual tiers will form, that they will tier the Mega's separately from the non-mega form.

I hope at least, cause there are quite some Mega's who can be in a higher tier while their regular counterpart has no reason to be in said tier. And it would probably limit the options in the lower tiers a lot too if regular and Mega forms are judged as one.
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Old 12-03-2013, 05:01 PM   #875
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I remember a long time ago (quit competitive battling about a year ago) when smogon was having some trouble deciding if some Pokemon should be judged separately depending on their hidden abilities. The end result was they just judged it as a whole to make it simpler on themselves. They could very well do that with Megas
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