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Old 02-25-2015, 03:50 PM   #51
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Taunt, then set up a QC Substitute after the Water Pulse.
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Old 02-26-2015, 09:01 AM   #52
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Standing uncertain, Cresspallion looks at his foe with a dejected grimace as Joker begins to wave his hands through the air, his eyes quivering manically as he lays a dreadful curse upon his foe. As the pale blue light sinks into his form, Cresspallion reneges his earlier orders, using the whiskers of his face to forcibly condense Water type energy. A gentle thrum emanates from the pale sphere, before it rushes into the body of Joker, causing the Haunter to grunt with pain. He quickly makes to deceive his foe once again though, crafting a perfect replica of himself from his health and energy to stand in his place.

Joker has a Substitute, and both are roughly tied for health now. Joker is showing very obvious signs of tiredness, while Cresspallion is fairly fresh.
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Old 02-26-2015, 02:55 PM   #53
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Just an Ominous Wind for now, Joker.
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Old 02-26-2015, 03:47 PM   #54
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If I didn't get to use Substitute even, any reason why I should be tired?
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Old 02-26-2015, 04:14 PM   #55
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This is what happens when you get your wires crossed, folks.

Fixed.
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Old 02-26-2015, 04:16 PM   #56
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Coolio

Shock Wave followed by Ice Beam
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Old 02-28-2015, 03:51 PM   #57
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His deception still in place, Joker chuckles as Cresspallion begins to gather pale blue sparks along the length of his tinged yellow whiskers, the two protruding extensions coming together to form a compact orb. With a hefty yawn, the orb ruptures, spilling bolts of energy across the ground. Quickly converging, the blast eliminates Joker's Substitute, the Haunter hissing as he summons a gusting wind. The purple haze igniting along the distance between the pair spells certain pain for Cresspallion, the Swalot almost shrinking away from the encroaching wailing. Determined to remain staunch, Cresspallion quickly recovers, drawing himself back up to his full height while opening his maw wide. A cyan sphere quickly gathers, jagged bolts of energy lancing forth to crash into the body of Joker, the Haunter shrieking in agony in response.

Cresspallion has a very slight lead now, with Joker being refreshed. Cresspallion good for two.
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Old 02-28-2015, 09:51 PM   #58
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Third time might be the charm for confusion lol

Shock Wave followed by another Water Pulse
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Old 03-02-2015, 03:23 PM   #59
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God I'm forgetful.

Dark Pulse to try and flinch him out of Water Pulse, Psychic Wave whether or not Water Pulse happens, trying to push some of it back at him if it does, then finish him with Shadow Ball.

Tré.
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Old 03-03-2015, 05:00 PM   #60
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Clearly feeling that the exchange between the two will draw a close soon, Cresspallion grimaces, once again allowing his tendril like moustache to become consumed by crackling blue sparks. Condensing them into an orb, he sends them bounding towards Joker, but the Haunter remains staunch, taking the blows in his stride. As Cresspallion once again forms a pale blue orb, this time of pure Water energy, Joker wreathes his hands amidst blackest night, thrusting wave after wave into the air. Breaking over the body of Cresspallion, the projections do little but harm him, and he still finds the fortitude to send his construct hurtling through the air. Unfortunately for him, Joker remains standing, and Cresspallion wears a mask of sheerest horror as an invisible wave of force breaks forwards, slamming over him and blacking his world.

Cresspallion is unable to battle! Miror, your next Pokemon please.

Joker is into critical now, and his energy situation is looking pretty dire. He's as good for two as he can be.
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Old 03-03-2015, 07:59 PM   #61
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Man my RNG luck is ridiculously awful

Alright Thal back to the field, Heat Wave. If he's still standing, Fire Pledge.
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Old 03-04-2015, 05:14 PM   #62
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You know what, why not.

Spoopyghostdodge into the ground to avoid Heat Wave, then pop up behind him and Zap Cannon.
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Old 03-04-2015, 05:21 PM   #63
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With Cresspallion having finally succumbed, Thal is brought back into action, the Blaziken shrieking into the air as he extends his form. Glaring at his foe through his lowered gaze, the bipedal bird immediately opens his beak wide, hunching over and spewing forth a gusting blast of energy infused air. The superheated blast engulfs Joker, leaving him wide eyed and blinking as pain sears through him, before his crimson world is dyed black.

Joker is unable to battle! Apollo77, your next Pokemon please.

Thal remains pretty peppy, and health situation is unchanged.
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Old 03-05-2015, 06:11 PM   #64
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Good work Joker, rest up. Shouko, get out there.

Begin with a Sludge Bomb, then Supersonic, preferably to interrupt an attack but it's okay if it doesn't.
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Old 03-05-2015, 06:13 PM   #65
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Baton Pass to Zarbi.
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Old 03-05-2015, 07:21 PM   #66
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With Joker having fallen, his trainer quickly calls upon his next Pokemon, in the form of a similarly venomous existence. Planting her feet firmly, Shouko roars her arrival, her diminutive stature overlooked by her fierce determination. Taken aback somewhat, Thal can only watch on as his foe spews forth a choked barrage of dank purple orbs, each of them raining down around his body and exploding with a forceful pain. The toxic sludge seeping over his body manages to permeate his pores, sinking into his bloodstream, and he clicks his beak in frustration as he begins to channel a golden energy into the air. Before his foe can follow up, Thal strikes the baton construct forming from his energies, disappearing in a flash of crimson to be replaced by Zarbi.

Zarbi is entirely fresh, while Shouko is still looking pretty peppy. Thal is poisoned and will begin to suffer when he returns to battle.
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Old 03-05-2015, 07:29 PM   #67
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My luck is so bad that it hurts me inside

To the air, set up a Light Screen and then show him Huitzilopochtli's Vigor.
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Old 03-06-2015, 08:40 PM   #68
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Flying Nidorina, activate!

Chase her with Pursuit, using your momentum to smash through the Light Screen and strike. If you can somehow manage, grab her with Strength and use her to cushion your fall downwards, slamming her into the ground and staying atop her after you land. Otherwise, use Ice Beam to nail her wing and impair flight.
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Old 03-08-2015, 10:41 AM   #69
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Floating upwards into the air, Zarbi stretches his wings wide, the Xatu concentrating intently. An ominous pink glow emanates from his eyes, and with a sharp cawing sound, a flickering construct bursts from his body. Hovering in the air before him, the translucent screen stands to protect him from the assaults of Shouko, but the Nidorina simply chuckles to herself. Pawing at the ground, she ignites the air around her with an aura of pure pitch energy, leaping upwards. Zarbi squawks with terror as the quadruped storms towards him, seemingly ignoring the laws of gravity utterly. With a sickening crunch, Shouko barrels through the flimsy barrier before her, crashing into her foe with tremendous force. Knocked from his perch, Zarbi falls briefly, but not long enough for Shouko to find purchase, the Nidorina grunting with frustration as she falls back towards the ground.

Shaken from the abrupt exchange of force, Zarbi stands in the air, hovering gently while calming himself. A look of sheer fury soon comes across his face, and he spreads his wings once again, channeling a purple energy along the length of them. This time the energy bears a much more terrifying form, elongating into two strangely fashioned swords, and with a deathly shriek, Zarbi hurls them through the air. Charging towards Shouko, each hits with a brutal strength, but the Nidorina remains stalwart. Opening her mouth wide, she tilts her head, taking a careful aim. Gathering chilling energies, she forms a compact sphere of brilliant cyan hue, and slamming her jaws shut, chuckles as the spectacle unfolds. A triad of jagged beams unfurl from the sphere, lancing through the air to strike at the left wing of Zarbi, leaving a small patch of adhered ice and a whole lot of pain behind for the Xatu.

Shouko holds a lead, but it is a tenuous one at best. Both remain fresh. Shouko has plenty of Dark in the tanks, and another Ice Beam at best.
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Old 03-11-2015, 04:27 PM   #70
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QC Substitute, then Supersonic only if you have the chance to interrupt an attack that isn't Zen Headbutt, since there's literally nothing we can do about that.
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Old 03-12-2015, 05:08 PM   #71
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Confuse Ray as you ascend followed by Huitzilopochtli's Vigor once more, and try splitting the blows one to the Substitute and the other to her actual form.
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Old 03-13-2015, 09:25 AM   #72
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Wanting to protect herself from future assault, Shouko begins to tamper with her own health and energy, melding the substances together to create a perfect doppelganger of herself. Chuckling wildly, she is quickly left dejected, as Zarbi opens her wings wide. Spewing forth a shining light from his body, the Xatu is the one left amused as Shouko begins to stagger wildly, her mind addled utterly despite the construct before her. With a swift motion, Zarbi gathers two familiar swords of shining pink light on either wing, thrusting out with one. Staggering the launch of the second, the Xatu is left frustrated as the first blow simply destroys a fake Shouko, before firing the second. With a sickening impact, it ruptures the left flank of the Nidorina, opening one of the previously created cuts further.

Shouko will be a little sluggish with that cut, but it doesn't require immediate attention. She'll be fresh, but is trailing now. Zarbi remains good for two.
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Old 03-13-2015, 04:04 PM   #73
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Light Screen. If he breaks your screen somehow, bind him with a Thunder Wave. Otherwise, abuse Huitzilopochtli's Vigor forever.
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Old 03-17-2015, 09:21 PM   #74
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Taunt him out of Light Screen, Thunderbolt, Ice Beam. Try to mess up his wings as much as possible.

Three mover of fuckthisshit confirmed.
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Old 03-18-2015, 06:18 PM   #75
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Hanging in the air, Zarbi spreads his wings wide, clearly aiming to conjure some sort of defensive tactic. Chuckling, Shouko quickly spews out a spiteful curse, shining with a faint blue aura while projecting it onto the body of Zarbi. With a sudden start, the Xatu is stopped in his tracks, left to shriek wildly as his energies are abated. Looking down towards his foe, he can only watch on as Shouko is bathed in a crackling yellow light, a jagged bolt extending form her form to slam into his own body. Shuddering with agony, he makes a snap decision to assault his foe back, conjuring familiar looking swords of energy. With a flickering motion, they are sent downwards into the form of Shouko, one striking her already open flank and worsening the cut. More frustrating for the Nidorina is the fear taking hold of her body, leaving her flinching away from using her next attack.

Shouko is beginning to really hurt now, beneath the midpoint. Zarbi is hanging around the midpoint. The Xatu is fresh now, while Shouko is good for two.
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