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Old 02-05-2009, 08:09 PM   #26
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"Continue your Rollout and use it to withstand the Gust. Hopefully you'll also avoid Secret Power as you roll, then use your momentum to leap up and whack him with an Ancientpower."
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Old 02-05-2009, 10:38 PM   #27
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Bulbasaur Round 7: Roly-Poly Fun

The second member of Team firewater for this match is Blimp, a male Drifloon with a very fitting name. He is the freshest on the field and is able to make that next move just that little bit faster.

He starts with a Gust, but the Rolling Phanpy has something to say about it and rolls her ass off, Rolling Outon the spot and tiring out. Taranis feels a little annoyed at the fact that she isn't rolling anymore and takes the Secret Power from the Drifloon straight to the head, but the RNG says no to status effects occurring. However, she is able to with back with an Ancientpower by launching herself at the low-flying Ghost, dealing some good damage.

Taranis took a decent hit this round, her health moving slowly towards the mid-way point. Her energy is perhaps more of a concern, now with some deep heavy breathing. Blimp is feeling fine, fresh outta tha 'Ball but, her health did take an SE hit, moving it well of perfect.
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Old 02-08-2009, 11:17 AM   #28
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"Ice Shard."
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Old 02-08-2009, 03:43 PM   #29
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take the hit, FC Shadow Ball.
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Last edited by Firewater; 02-08-2009 at 03:48 PM.
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Old 02-08-2009, 08:01 PM   #30
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Bulbasaur Round 8: Type-Spamming Fun

Taranis decides the answer lies in the Ice Shard and sends a sizable spike at the Drifloon who takes the hit as ordered. The damage hurting some and the spike piercing something that would hurt in a realistic match. Blimp follows up with a FC Shadow Ball and the ball of ghostly purple-coloured gas rockets off to its target, dealing the full hit.

Taranis has a health which has shot past the mid-way quite substantially from that attack, her energy is feeling a little upset and she gets rather close to that critical range. Blimp is steadily moving for the half-way point having taken another SE attack, her energy is looking ok still, with perhaps the slightest of breathing issues.
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Old 02-08-2009, 08:51 PM   #31
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Hypnosis. If it works, Calm Mind. If it doesn't, Air Cutter
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Old 02-08-2009, 09:17 PM   #32
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"Close yo eyes and take da Air Cuttah. Ancientpowahhh."
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Old 02-09-2009, 12:36 AM   #33
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Bulbasaur Round 9: Feel Thuh Powah!

Blimp starts with a Hypnosis to have the lovely Phanpy doze off, but he's already got the eyes closed and nothing happens as there are no eyes to connect with. Then, when he opens his eyes again, he sees the terrible movements of winds in his direction as an Air Cutter from the Drifloon and can't do anything to stop the damage, not that he was ordered to anyway. Finally, Taranis retaliates with an Ancientpower, with the Ground-type jumping a bit to smack into the Drifloon for some solid damage.

Blimp took a another SE hit this round, moving her straight past the midpoint and into the second half of her health. Her energy is waning more with her visibly sagging in the air now. Taranis took some more damage this round and is encroaching on the critical range, bring 1.5x a Thunderbolt or so lower than her opponent. Her energy is in the critical area, maybe 2 or 3 attack will have her faint from exhaustion.
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Last edited by Insidious_Dreamer; 02-09-2009 at 07:25 PM.
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Old 02-09-2009, 07:40 PM   #34
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"Defense Curl for now."
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Old 02-09-2009, 09:12 PM   #35
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Omnious Wind
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Old 02-09-2009, 10:04 PM   #36
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Bulbasaur Round 10: A Curly Place

Taranis opts for a Defence Curl this round, helping to increase her defensive ability. However, the Drifloon decides that a purple Wind with an Ominous feeling is a better way to go. This way she is able to bypass that attack. The wind strikes hard and the Phanpy rolls backwards a bit.

Taranis is feeling like another attack or two will knock her out for sure. Her energy is just a tad lower than last round. Drifloon has used enough energy to put her pretty close to the half-way mark and has taken no damage this round, leaving her at the stage she was last round.
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Old 02-10-2009, 07:44 PM   #37
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try a Psychic Wave, if it's still concious finish with Gust.
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Old 02-10-2009, 08:25 PM   #38
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"Last Resort."
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Old 02-10-2009, 09:03 PM   #39
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Bulbasaur Round 11: 5-Star Resort

Blimp decides to go with a Psychic in it's Wave-form to try to knock out the little Phanpy, but Taranis takes the stand and pulls out her Last Resort. The two attacks collide with each other somewhere between the two and the Last Resort seems to win out a bit, causing some damage to occur from the blast on the Drifloon. As the smoke clears, it's clear we have our first KO on the side of that Vile X-rated Aron character, the Dream Breaker.

Taranis is unable to battle!

Blimp is still standing in the second half of her health, and her energy is waning, now just below the half-way mark.
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Old 02-10-2009, 09:57 PM   #40
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"Aeon. Crunch."
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Old 02-11-2009, 03:55 PM   #41
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It will hurt Blimp, but screw its ass up with a Thunder as it Crunches you, then knock it away with Omnious Wind.
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Old 02-12-2009, 09:14 AM   #42
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Bulbasaur Round 12: A Blimp Meets His Crunch

Blimp watches as the opponent he's been facing is suddenly no longer available. Instead, a male Mawile by the name of Aeon appears in place of the fallen comrade and the battle continues.

Aeon races towards the flying thing and swings her jaw to get better reach and collide them together in a Crunch to deal some excellent damage to the poor Ghost/Flying-type. Unfortunately, he was just about to use a Thunder but the attack managed to have all that energy dissipate instead. Blimp releases a purple Wind of the Ominous type to get rid of the Mawile, which works this time.

Aeon is not really fresh outta tha 'Ball, and feeling alright energy-wise, he can perform plenty more attacks yet, but is closer to his half-way point now, not confused at all from his previous time on the field. Health has only just been touched by a strong attack, adding to the damage he took previously on the field, now putting his health well into the second half. Blimp took a massive hit and is now hovering over the critical range for health, not long now. Energy has moved further into the second half.
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Last edited by Insidious_Dreamer; 02-12-2009 at 07:50 PM. Reason: Aeon has been here before *facepalm*
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Old 02-12-2009, 04:19 PM   #43
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does Aeon still have the damage from before I_D?
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Old 02-12-2009, 07:51 PM   #44
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Oops. crap - Aeon so has the damage issue, he regain some energy in the ball and lost his confusion, but not the damage. Sorry, totally he had been on the field already..... *facepalm*
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Old 02-12-2009, 08:49 PM   #45
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Also, on the Thunder- I wanted Blimp to Thunder while he was in Aeon's Crunch- was that technically possible?

sorry about the questions, need to get cleared before I order.
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Old 02-12-2009, 10:02 PM   #46
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Just before using the attack, Blimp got Crunched and the attack was 'stopped' for want of a better word. It's a timing/speed thing. It's still technically possible for the attack to have gone off as the crunch hit for the extra damage and whatnot, but this time it didn't.
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Old 02-12-2009, 11:38 PM   #47
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ok then, just checking.

Blimp.... ah screw it.

Agility to dodge as needed.
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Last edited by Firewater; 02-12-2009 at 11:40 PM.
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Old 02-13-2009, 09:26 PM   #48
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"Taunt, finish him off with fully-charged Shadow Ball."

Last edited by Deebs; 02-13-2009 at 09:37 PM. Reason: Forgot my size tags. D:
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Old 02-14-2009, 09:21 AM   #49
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Bulbasaur Round 13: Coward! Attack Me!

Blimp goes to use an Agility and comes up short when he sees a Taunt coming from the Mawile, the waggling head-jaw thingy making it rather enticing to try and hit. With this, Aeon has a perfect shot to get a FC Shadow Ball in on the Drifloon. Try as he might, the little Ghost/Flying-type can't quite get out of the rode and takes the full force of the ghostly ball of shadows. The blast, powerful enough that after the smokes clears, it is obvious that the Drifloon is not going to be moving any time soon.

Blimp is unable to battle.

Aeon is feeling terrible on the energy side of things, putting him into his second half there, and using up the last reserves of Ghost-typed energy. Health wasn't touched this round, leaving him as at last round.
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Old 02-14-2009, 05:45 PM   #50
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...arrgh, knew I should have exploded....

anyway, good going Blimp.

Gull, you're my last hope.

Water Pulse, Air Slash.
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