10-31-2013, 09:43 AM | #51 | |
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Just came in here to ask if anyone got the game and what they thought so far. Saw this edit:
Quote:
The bad possibility: that the game more or less plays itself. That identifying the culprit is far too easy. That the game practically hollers at you where you should look next, who you should talk to, etc. No sense of accomplishment, however minor, and instead just 100% the feeling of going through the paces of a script, something which most visual novels try to avoid the player feeling. The good possibility: that when people say "the gameplay is easier" what they really mean is that there's far less of the "GUESS WHAT TEACHER'S THINKING! " nonsense that plagued PW2's courtroom sessions and to an even worse extent PW3's. That instead we now get courtroom gameplay which is closer in feel to PW1, where a reasonably intelligent teenager or adult can pretty much nail which piece of evidence to present when. That no longer do you have to constantly save mid-trial, guess, and then turn your DS off and back on because you guessed wrong and if you were to keep it up you'd fast be out of stamina with which to make multiple guesses in one go. (And no one likes having only one guess per go. That's the worst in a PW game. ) This was a serious problem the later games had (especially 3! Great as that game was! ) where you'd be asked to present some piece of evidence but there were multiple eligible pieces you could present (I'll spoiler tag a specific example from PW2's final case below) and unless you were on exactly the same wavelength as the script team then you were going to be penalized even though any reasonable human being IRL could understand where you were going with the evidence you wanted to present at that time. (See example below.) Spoiler: show If this is what people mean when they refer to past Ace Attorney games as being "hard" or "harder than the new one", then I can honestly say that I'm delighted to hear the news. So yeah. I guess it all boils down to whether they mean that the "Guess what Teacher's thinking! " dragon has been slain or whether they mean that the game, ever a narrative on rails, is now wearing only the thinnest of raiments with which to hide this fact from players.
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11-22-2013, 10:07 PM | #52 | |
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Quote:
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11-22-2013, 10:11 PM | #53 |
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Nope. Well at least in the US (so far) haven't sold the gamplay-useless costumes (not counting the free ones)... But I still thought it was an ok price since with the whole game it is about 6 bucks a chapter/case Anyways it's not the first time AA got DLC: Let's not forget the bonus case in the first one that you can get though the Wii version of the first AA!
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11-22-2013, 10:33 PM | #54 |
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If you're saying that Capcom made the bonus case in Phoenix Wright: Ace Attorney -- the one with Lana Skye and Damon Gant -- a DLC episode requiring payment when they ported the game to the Wii ...
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11-22-2013, 10:41 PM | #55 | |
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Quote:
Last edited by OkikuMew; 11-22-2013 at 10:51 PM. |
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11-22-2013, 10:47 PM | #56 |
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Nah, it's still pretty bad. The discounted cost on the Wii is a given given that:
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11-22-2013, 10:57 PM | #57 |
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ah, ok. I see it more that "hey, for a total of 12$ instead of 30+$, you get a game that's no longer sold in retail anymore!" but I see you side of thinking too.
So, a bit of fun with the DLC here, being so chockful of jokes, and I just encountered one that took me by surprise. It's not the most awesome joke ever, or even something important to the storyline, but the DLC being still new and all I think it's best to spoiler it: Spoiler: show |
03-20-2015, 05:46 PM | #58 |
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Accoring to this Reddit thread, AA5 will be on sale for roughly $17 for the next week.
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07-22-2016, 09:21 AM | #60 |
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Let's do this! I downloaded this game over a year ago, back when it was on sale, but delayed playing it until after I had completed Professor Layton vs. Phoenix Wright: Ace Attorney. Despite beating the game well over a year ago, I didn't "complete" it (i.e. obtain every single puzzle within Story Mode) until just a couple of days ago. And so for one long year, AA5's been put on hold. I've done other things during that time period -- read some books, watched some television programs, played some Pokémon -- but the desire to play the latest installment in one of my most favorite franchises was ever present, and it finally boiled over last week. So here I am, several years late to the party, ready to share my own playthrough thoughts on Ace Attorney: Dual Destinies. Some general thoughts before I delve into case discussion ... First off, the graphics. Kaisa had told me that AA5 looked tons better than Vs. did. Weeeeell ... yes and no. The character models look phenomenal, much better than their Vs. counterparts. Whereas Vs.' models look like they belong on the Nintendo DS, AA5's models not only feel at home on the 3DS but marry the sprite art of the original games with the 3D models of the new era of gaming really well. Unfortunately, the text looks abysmal. It's super, super fuzzy on the top screen. No matter how far away I hold the 2DS, it remains fuzzy-looking. Graphics like "OBJECTION!", "TAKE THAT!", and "HOLD IT!" are also really washed out and fuzzy-looking. I did some light research into the matter and it appears to be a Capcom of North America flub. Sigh. Really disappointed that this wasn't patched any time between the game's 2013 North American release and now when I'm playing it in 2016. They've had two and a half years to fix this and haven't. Second, the music. So far, it's been fine. Nothing has grabbed me the way that some of the original games' most iconic pieces have, but it's okay, I'm only a case and a half into the game so far. The soundtrack generally sounds stronger to me than AA4's, though, so that's good at least. Third, the Court Record (and related). Not really sure why they made the jump from the traditional formula's two rows to the new formula of only one row. Also, if they were going to make changes to the formula anyway, I'm more surprised that they aren't taking full advantage of the 3DS's dual screen display. Still, it's nice to see that they're not lazy about this. Sure, "if ain't broke, don't fix it," but it's nice to know that they at least want to try and improve it. I like a few of the changes I've already seen, like more evidence than just documents having 2+ pages (e.g. collections of photos, which in the older games often had each photo be its own separate evidence piece) as well as one character's briefs / notes in Case 2. Alright, from here on I'll offer my thoughts case by case.
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07-22-2016, 09:51 AM | #61 |
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07-27-2016, 10:00 AM | #62 |
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07-27-2016, 08:17 PM | #63 |
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08-01-2016, 09:37 PM | #64 |
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08-21-2016, 10:59 PM | #65 |
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Because of the nature of how Case 4 ends, I pressed straight on to Case 5, intending to write my Case 4 post in the coming days. Then because of how Case 5 plays out, I was both hooked and also figured that I should delay writing anything about Case 5 until I completed the case. Then because I was eager to start the bonus case, I did that, and ... well ...
Reporting in to say that I have beaten all of AA5. Sorry for the lack of posts between the end of Case 3 and what is now the end of Case "6". I'd still like to offer case-specific thoughts in the near future, but for right now I'll go ahead and give an overall review of AA5, along with a comparison with the other AA titles. ~*~*~*~*~*~*~*~*~*~*~*~ AA5's a really solid entry. In as few words as possible, its greatest strength is "a return to form," its greatest weakness "hand holding." Like pretty much every Ace Attorney game before it, there are cases in this game which are going to join your list of Top 5 or Top 10 Cases Ever and then there are cases which will not. Unlike previous AA games, I'm impressed to say that there's not one single case in this game which is a stinker. The tutorial case is by far the weakest, but even it's not half bad. (And is really lent some meat to its bones by some of the later cases which tie back into it.) Game 2 has a bad case. Game 3 has a bad case. Game 5 has no bad cases. All silver and gold medalists. Nice. So how does it compare? Well ... =AA Games By Favorite/Best Cases= AA4 Case 4 >= AA2 Case 2 >= AA3 Case 5 > AA1 Case 4 > AA5 Case 3, 5 or 6 =AA Games By Overall Package= AA4 >= AA5 > AA3 > AA1 > AA2 These opinions are subject to change, but this is how I feel right now. AA5 is overall a solid package, so much so it surprises even me in how well it muscles out many of the earlier AA games. Good for the development team! As far as specific cases go, AA5 has its fair share of greats, but I don't think any of these greats is as good or as memorable as the greats from earlier titles. Doesn't have to be a contest. Just trying to assess my own thoughts and feelings on the matter.
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10-02-2016, 01:32 PM | #66 |
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I finished playing this game and Spirit of Justice. I'll just put everything in this post. Dual Destinies felt a little off, but it was still enjoyable. The CGI models looked nice for the most part. I also liked the constant change of perspective. Then the bit in the final case where Spoiler: show For what I thought about the new characters: (not really a spoiler, but people are sensitive) Spoiler: show Now for our old friends: (all of these characters appear in the trailer, so trailer spoilers) Spoiler: show Now onto the cases: (end of game spoilers) Spoiler: show __________________________________________________ _________ Spirit of Justice was a bit of a love-hate relationship with me. Unlike Dual Destinies, it sparked many strong emotions. Some negative, even if most of them wore off after time. Overall, I think it's a better game than Dual Destinies. The new characters were better and the overall story was more interesting. Onto new characters: (minor spoilers) Spoiler: show For our fun cast of old characters: Spoiler: show Now onto the cases! (end of game spoilers) Spoiler: show I'm finally done with this freaking franchise! Now I can do other things! |
10-02-2016, 01:46 PM | #67 |
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I didn't see you mention the DLC case for AA5. If you haven't played it yet, you definitely should! It's possibly the best case in the entire game.
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