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Old 08-12-2016, 10:00 AM   #26
Connor
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With Banjo having fallen, the Teddiursa is recalled to his Poke Ball, replaced by the eager figure of Jerakeem. The Phanpy wastes no time in setting about the new opponent put before him, rearing onto his hind legs and trumpeting his arrival. As he comes down onto his forelegs once again, he slams a tectonic force through the ground, the energy rocking the body of Revolution and leaving him looking quite unsteady. The Krabby recovers though, channeling a raging aura around his right claw. Hammering it into the ground, he sends a pulse of water rushing forth as Jerakeem unleashes a roaring cry, the two attacks passing one another - a racing wave, and a vibrating ring of blue energy. As they each find their targets, only one remains standing.

Revolution is unable to battle! Miror, your final Pokemon please.

Jerakeem remains fairly fresh, but did take quite a stinging blow.
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Old 08-12-2016, 12:50 PM   #27
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Time for my own Banjo-Kazooie reference lol

Gnawty, have at it.

Give him a Hyper Fang followed by an Icy Wind.
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Old 08-21-2016, 04:43 PM   #28
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"Meet the Hyper Fang with a Play Rough, then attempt to throw off his Icy Wind with a Bulldoze."
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Old 08-22-2016, 12:47 PM   #29
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Revolution is recalled to his Poke Ball, replaced by the unperturbed figure of Gnawty. The Bidoof stares at his foe with a clearly blank expression, a dumb grin spreading across his face, before scuttling towards Jerakeem. The Phanpy grunts as he grits his teeth, readying for the incoming assault of his foe, and as Gnawty opens his mouth wide, aiming to clamp down on the rough skin of Jerakeem, the Ground type makes his move. As his foes jaws come rushing shut onto his skin, the Phanpy thrashes wildly, landing a good few blows on his foe. The pair skitter apart, each having sustained slightly lessened damage from their techniques, and Gnawty huffs with disdain. Opening his mouth wide - this time not to bite, but rather to expel - he gathers a fine cyan mist within his mouth, but Jerakeem is again keen to the incoming blow. Cloaking his legs in a fine aura of dark brown energy, he slams them repeatedly into the earth beneath him, sending roaring tremors throughout the arena. It is enough to send Gnawty trundling onto his side, but the Bidoof fires his attack anyway, his dulled perception leaving him miraculously able to maintain his control. The cyan mist creeps forth, managing to nick a glancing blow on Jerakeem, the Phanpy shuddering as his foe rights himself.

Jerakeem around the end of his firts third, his foe moving through his first third. Gnawty is fresh while Jerakeem is good for two.
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Old 09-30-2016, 07:49 AM   #30
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I am the worst, sorry.

"Earthquake, then stay twitchy. Curl up and roll to dodge if need be."
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Old 10-03-2016, 05:35 PM   #31
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Icy Wind to keep him slow followed by slamming him with an Aqua Tail.
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Old 10-04-2016, 01:09 PM   #32
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Shaking his head with a trumpeted grunt, Jerakeem readies himself for the next round, the stalwart Ground type shifting in place. As he becomes comfortable once again, he rears onto his hind legs, bursting out a defiant cry to the wind. Slamming back down to earth with a roaring thud, Jerakeem transmits raging tectonic force through the ground and into the body of his foe. This leaves Gnawty wincing, but the Bidoof soon recovers, and his dopey look transforms into something which had an almost awkward malice to it. Jerakeem shudders, and this motion is soon reinforced. Opening his mouth wide, Gnawty exhales a chilling blast of air, the icy grasp of the mist quickly encompassing Jerakeem and leaving him shuddering in place. The pain is not quite enough to get his muscles moving as they once did, and he can only look on with a wincing expression as Gnawty charges him down, twisting in a jaunty acrobatic fashion to bring his tail swinging round into the face of his opponent, a violent splashing of water emanating from the point of impact.

Both in close quarters with that, but Jerakeem has been hit near his final third, his foe carving a fair lead. Jerakeem is refreshed now though, while Gnawty is good for two. Gnawty has a fair shot of Ice remaining, with roughly half his Water reserves.
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Old 10-07-2016, 02:42 PM   #33
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Super Fang him since he's close, then back away as you stay evasive. Give him another Icy Wind if he uses Superpower.
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Old 11-04-2016, 11:55 AM   #34
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Sorry Miror.

"Superpower his teeth in as he attacks. If he uses the Wind, Protect, but if not then take a breather."
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Old 11-04-2016, 12:38 PM   #35
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Knowing that he would have to dig deep in order to find some way out of the predicament he found himself in, Jerakeem stamped at the ground with his thickened legs, determined not to make the going easy for Gnawty. The Bidoof was unperturbed though, rushing forwards and clamping down on his foe with his vicious looking teeth, squeezing desperately hard and soliciting a sharp hiss of pain from Jerakeem. All the same, the Phanpy manages to fight through the pain, steadying his breathing and allowing his body to fill with an immense amount of energy. With a trumpeting roar, he thrusts himself forwards, whipping his trunk up into the body of Gnawty and delivering an almighty blow. Seething with pain, Gnawty is launched some distance away from his foe, his hold coming undone in mere moments, and as he strikes the ground it is evident that the exchange had taken quite a toll on him. He stands shakily, dusting himself off before hissing once more, opening his mouth wide and spewing forth a familiar cyan mist. The gusting turbulence draws near Jerakeem ... who in response simply erects a protective barrier, the translucent green bubble warding off the incoming attack with no trouble whatsoever.

Jerakeem will be somewhat winded after that Superpower, and has just entered his final third, but otherwise good for two with enough Fighting for a Rock Smash. Gnawty was hurled into his second third this round, out of Ice energy and showing slight signs of tiring.
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Old 11-04-2016, 01:29 PM   #36
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"Bulldoze to throw off an attack. Otherwise just get your breath back."
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Old 11-04-2016, 01:42 PM   #37
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Let him throw off a Growl, and follow up with an Aqua Tail. Finish off with Grass Knot. Three.
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Old 11-04-2016, 01:47 PM   #38
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Watching his foe like a hawk, determined not to allow Gnawty to pull any fast ones on him, Jerakeem narrows his eyes as Gnawty begins to inhale. Deciding that now was the time to strike, Jerakeem hammers his legs into the ground, sending vicious tremors towards Gnawty. The Bidoof grunts as he is thrown off, the growl he intended to unleash coming out as more than a pitiful wail than anything else, but the shaking soon stops. Grinning wide, Gnawty rushes across the ground between the two, igniting his tail with a vibrant aura of pale blue energy. Spinning himself so as to bring his rear end scything round, he delivers a rather nasty blow to the side of Jerakeem's head, sending the Phanpy staggering to one side, but he manages to hold on. With a hiss, Gnawty instead decides to channel pulsing energy through the ground between the two, manipulating stray strands of grass. These entwine the legs of Jerakeem, sending a sharp blast of energy through his body ... but since the Phanpy was not moving, they do not manage to trip him, and he forcibly holds onto his consciousness, for now.

Gnawty isn't that far from the final third now, while Jerakeem has is a fair way into critical. He's looking pretty tuckered and out of Water energy. Jerakeem is somewhat tangled in the grass, but is fresh.
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Old 11-04-2016, 01:53 PM   #39
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Natural Gift. If he's still standing, Swift.
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Old 11-11-2016, 06:32 PM   #40
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"Rip off the grass by using Rollout to also dodge. Last Resort."
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Old 11-12-2016, 08:57 AM   #41
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Trapped within the vines entangled around his legs, Jerakeem knows that it's now or never. With a grunt, the Phanpy tugs against them with all his might, but as he does Gnawty is preparing. Drawing upon the surrounding energies of the arena, he creates a glistening aura around himself, discharging it through the ground. Just as Jerakeem begins to coil himself into an orb, a violent eruption occurs beneath him, and the Phanpy hisses with defeat.

Jerakeem is unable to battle! Miror is the winner!

Yeah. The squads were ... not well balanced.

Miror gains 2 KOs and 4 TP.
DaveTheFishGuy gains 2 TP.
Connor gains 6 SP.
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Old 11-12-2016, 01:18 PM   #42
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Yeah unfortunately the things I was needing to level weren't exactly the friendliest to the things that you needed to, sorry ;~;

Thanks for the match Dave and thanks for reffing Connor!
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