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Old 07-25-2013, 03:35 PM   #26
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I just want to throw in my two cents on the Egg House and Breeding Center, based on recent posts here.

Egg House: I think both blaze and GS make good points here, which prompts me to suggest the following; Amend the rule about Egg House privileges so that in order to qualify, a member must either be in FB for a whole year, or get their first capture, whichever occurs first. Obviously, this would be a little tricky to monitor, in the event of members who sign up, don't do diddly for the first year, and then expect Egg House privileges just like that, but I'm confident something can be worked out. After all, it really isn't fair to those who, through whatever unfortunate circumstance might be the case, still haven't gotten their first capture, even after months and months of active participation in FB.

Breeding center: I'm gonna go right ahead and second Escalion's idea. It makes sense to me to drastically lower the required level for breeding. I mean, provided we're keeping the rule that a Pokémon can only be used for breeding once in its lifetime, really, where is there room for abuse? Not to mention how much the process costs in candies and coins, it's not economically feasible to abuse the breeding process. Plus, as Escalion said, fully evolved Pokémon are matured.
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Old 07-25-2013, 04:53 PM   #27
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I disagree with Blaze about just giving people who've been here for a while Egg House privileges without getting first captures. It might be really inconvenient for them, but the rule was put into place so newbies couldn't exploit it right away. If they see some of the older people without captures get Egg House privileges, we'd be getting tons of complaints from them about us being inconsistent. However, I do agree with Blaze on one thing: people should NOT be allowed to trade on the premise that one side promises to trade the other a Pokemon they hatch from an egg in the future (or anything that person plans on getting in the future, really; either you have it in your hot little hands right now, or you don't). Not only is that totally unfair to those who don't have Egg House privileges, but think about what could potentially happen on the off-chance someone went back on their word... yikes. ^_^' Best just to nip that in the bud as soon as possible!
This sounds like an awful case of sour grapes. It sounds like what you're saying is that people shouldn't be allowed to work out mutually beneficial trade arrangements because it makes someone else feel left out. Sorry, but that's the nature of how trades work. ^^; It doesn't matter whether the trade is planned months in advance or hatched just that second. It doesn't matter if what's being lusted after is cheap or expensive. The simple fact of the matter is that you're saying the mods should pass a draconian rule to outlaw mutually beneficial pre-arranged trades because some third party is sore about not being one of the two beneficiaries. That's ridiculous.

What makes it even more absurd though is how unenforceable it is. How on earth do you decide which is a prearranged trade and which isn't? Obviously it's easy for you to snipe out the ones that we have in the community right now -- because no one's felt the need to be super-secretive about any of them and so one, the other, or both beneficiaries have been quite open about the fact that they have an arrangement. But say you get your wish and say the staff decides to (somehow!) outlaw prearranged trades while still permitting spur-of-the-moment trades. Do you know what's going to change? NOTHING BUT COSMETICS! On the surface, people will no longer be so open about the fact that they are working together with an accomplice, a friend, or even a team of people to try and hatch a specific Pokémon. They'll swear one another to secrecy; and everyone in the circle will keep that secret because they'd be shooting themselves in the foot not to. Not only would outing the other parties in the arrangement risk major social alienation, but they wouldn't even get the very thing they stood to gain from the arrangement! Example: say you contact me and say "Psst. Talon. Help a brother out and start hatching Electric Storm Eggs? I'll trade you _______ if you do and you can trade me ______." And say I agree to the arrangement. Why on earth would I blab when a) that means I've lost your trust, b) I've quite probably lost your friendship, and c) I've lost the very thing you promised me were I to deliver!? Why on earth would I do such a thing!?

I wouldn't. And that's exactly why your proposal doesn't make good sense when it comes time to sit down at the table and try to figure out how to enforce new rules regarding it. Even if your proposal were a splendid idea (and I don't think it is! ^^; ), it's simply not feasible. You'd have to outright illegalize all trades to make it work.
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Old 07-25-2013, 05:32 PM   #28
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Amend the rule about Egg House privileges so that in order to qualify, a member must either be in FB for a whole year, or get their first capture, whichever occurs first..
This problem isn't with the Egg House, it's with updater speed. If a new member doesn't have their first capture within a year of joining then there is a problem. I don't think it's as serious as Blaze would make out - I'd guess about 20-25/30 of the new members probably got their first capture within their first six months here. Obviously the ones who didn't are going to be more vocal about it. I don't think I can stress this enough: new members should be focusing on getting their first capture, not using the egg house every week to fill up their squad as fast as possible or generate trade fodder.

I agree that the Egg House shouldn't be used as a money making machine, but that's why I think there should be a rule allowing only Pokémon to be traded for Pokémon and items to be traded for items but I know nobody is going to agree to that. In an ideal world the Egg House wouldn't exist and members would just catch and breed their own Pokémon but that wouldn't be feasible either.
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Old 07-28-2013, 09:22 PM   #29
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I've already addressed the CfP's issue above. The Casino/CfP's merger is basically reverting it back to what it was before Coins for Prizes was created. Hopefully the price issues will be null and void when the thread is posted.
Wait, I'm confused... I thought we were going to be voting regarding what changes would be implemented with the Casino. I've been waiting patiently for the poll in the Development Thread to be posted so that I can weigh in. Is that no longer happening? The talk of a merger makes it sound like the fate of the Casino has already been decided.
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Old 07-28-2013, 09:46 PM   #30
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The talk of a merger makes it sound like the fate of the Casino has already been decided.
Probably not. It sounds like CfP may merge with the Casino similar to how it works in the games. So we'll still get to vote on changes to the Casino when the time comes.
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Old 07-29-2013, 05:29 AM   #31
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Probably not. It sounds like CfP may merge with the Casino similar to how it works in the games. So we'll still get to vote on changes to the Casino when the time comes.
You may have missed the point there, JJ.

We can go check the Development Thread right now and I can already tell you that there was no one, and I mean no one, who brought up merging CfP with the Casino. What ME probably meant to ask was "why are we told about this out of the blue without any say in it" and "we were told that we'll get a poll to vote with about the future existence of the Casino, but we haven't seen a poll and we're being told the Casino will continue to exist in one form or another".

The Development Thread has also been quiet mostly because of the promise of a poll: Stark said there'd be a poll when he comes back from his vacation and that we'd vote on the future of the Casino, which is why people haven't posted because of the "one topic at a time" rule.

So in short: while we were waiting on the poll about the Casino, we were told not to discuss other topics to avoid confusion (understandably so). Then, while we're still waiting on the poll, we get told that "Casino will continue to exist in one form or another". So...why were we waiting for that poll again if the decision's already been made?

I'm not being passive-aggressive here, I'm genuinely curious.
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Old 07-29-2013, 07:13 AM   #32
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It doesn't matter. Tess did say there were decisions that were going to be made that are non-negotiable. This is probably one of them.
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Old 07-29-2013, 09:47 AM   #33
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It doesn't matter. Tess did say there were decisions that were going to be made that are non-negotiable. This is probably one of them.
I certainly understand that some things will be non-negotiable, but the fact remains that if the fate of the Casino has already been decided, it directly contradicts this post by Stark, which states that a poll was supposed to go up and we were supposed to be voting on whether or not we wanted to keep the Casino, and showing our support for which proposals we liked best. That's why I'm confused and want clarification.

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What ME probably meant to ask was "why are we told about this out of the blue without any say in it" and "we were told that we'll get a poll to vote with about the future existence of the Casino, but we haven't seen a poll and we're being told the Casino will continue to exist in one form or another".
The reason I didn't ask it this way was because it may be that we're still getting a poll. It's possible that I misconstrued the post and that the suggestions made will not be weighed on at all, even though that would have been a nice way to see how members felt about the various suggestions and what makes most sense to them. It may be that we only get to vote on whether or not the Casino will continue to exist, and if it continues to exist, the "non-negotiable" is that it will be the CfP/Casino merger. It could be that some of our ideas were implemented WITHIN that merger (such as higher bid cap and whatnot) but until we get more details, I'm holding back on making any judgments.

Last edited by Marion Ette; 07-29-2013 at 10:22 AM.
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Old 07-29-2013, 10:56 AM   #34
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Well, I don't think there is that much of a contradiction to be honest. I think that JJ has a very good point with it becoming more like the casino in the games. Which could mean something among the line of we play a certain game or two for points, which we can spend on various CfP items. This being completely unrelated to the future of the casino as we know it now.

For that part of the casino we may still very well get a poll on whether we want it or not and how. The result of that can then simple be added to the new cfp/casino, or not if we choose a system without anything like the current casino.

So what I think, the new casino is more of a way to deal with the issues concerning the current CfP than that it has anything to do with the current casino changes.
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Old 07-31-2013, 03:17 PM   #35
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A couple of suggestions I have about the Cable Club regarding Pokemon trades:

1) Make it so that if a Pokemon is traded or adopted, that Pokemon should stay in the player's possession for some specified amount of time (I think 2-3 weeks would be fine, maybe one month) before it can be traded to someone else. That way, we don't have a Pokemon change hands too much, and it would make players think a little more about whether or not they want a certain Pokemon, OR they have time to bond with the Pokemon in question and decide they want to keep that Pokemon after all. Also, this would be pretty easy for the mods to keep track of as they only need to look at the dates of when a Pokemon was traded or adopted since that information is included in the posts we need to link to.

2) This is one suggestion I doubt is going to be popular among the member base, but maybe Pokemon should only be traded for other Pokemon. That's how it works in the games and in the anime, plus it would take away a lot of the focus on the economy Fizzy Bubbles is currently in. I know this would put members without zone captures at a big disadvantage since they wouldn't have the Egg House to populate their team with Pokemon they can trade for something they want, but zone captures should be the primary focus anyway; this just puts more of an incentive on the players to work on their RP skills so they can earn those beloved Pokemon. Items should still be able to be traded for other items or candies and coins (otherwise the candies and coins would rendered too obsolete), this restriction would just affect Pokemon. Also, they should still be able to be "gifted", it's only when they are traded that this would apply. It would take away most of the bid wars we've been seeing (i.e. people aren't going to dump an entire collection of items on one Pokemon and put themselves in a bad spot for another Pokemon up for trade, which is ridiculous in my mind, and I've been in and seen too many bid wars for my liking where they've escalated that far), and, again, there would be less of an economical focus, which is the real intention of this suggestion.

----------

Also, concerning the Registration Test, I feel the RP portion of it should be taken out. That's what the Arcane Realm is for, to test RP skills and train players accordingly. Back when we didn't have the AR, yes, it was needed, but registering players have enough work to do on the test--trying to understand all the different shops and how they can use them--without having to show the necessary RP skills they need for Fizzy Bubbles. Once they pass the test, they can show their RP ability in the Arcane Realm and be trained from there. This way they don't have to go through RP training twice, and it would cut a lot of frustration out of the process for both registering players and the mods who test them.

------------

I hope my suggestions helped!

Last edited by Gemini Spark; 07-31-2013 at 03:23 PM.
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Old 07-31-2013, 06:37 PM   #36
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Yeah, but GS, that would completely destroy the value of Rare Candies for once and for all.

Also implementing that while allowing for gifting is just asking for people to get around it by gifting then gifting back. There isn't really anything wrong with bidding wars- It's simply two people showing which one of them wants the pokemon in question more in concrete terms.

I also have to disagree with taking out the RP portion of the Registration Test. The RP portion of the test is to make sure that the player has a certain amount of skill already. The AR is just to clear up any confusions or bad practices an entree may have, not to train them from the ground up.
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Old 07-31-2013, 07:04 PM   #37
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Taking the RP portion out of the test while leaving all of the shop portions in completely misses the point of what FB is about. ^_^; You'd basically be sending every single newcomer the clear message that FB is about shops first and zones second if you removed the RP portion of the test but left the rest in.

People have railed against the test in the past, but one of the defenses I recall the test getting -- one specific to the RP section of it -- is that if we didn't have the test then what you'd see happen is 30+ newbies trying to sign up every single month, flooding the Arcane Realm, and posting like this:

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"lefeon u are doin real gud. now use LEAF BALDE!" shouted Jaden.
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The enemy Aipom thought he was clever but he didn't expect Jaden to use MIND CRUSH to smush the monkey's brain into goo. Jaden then hid the body under a rock. "I'm just that powerful," he said. "Sorry, monkey."
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what da fuk is dis shit, Jaden asked. okay blossom jump 30 feet into the sky then use petal dance and slep powder together to put her to asleep okay now she is asleep now use slep powder again okay good POKéBALL GO!
Do you really want those people sucking away time from you and the other Arcane Realm members? Or would you prefer it if Tess took them upon herself to be hers and the other staff members' problem? ^_^;

Like ... I can definitely see the argument for how it seems snobby or elitist or whatever that FB has a test and is selective with who it allows in and who it does not. But at the same time, FB is organized in such a way that if membership weren't restricted to only those people who can pass the test then you'd have way, way too many people in the Arcane Realm at once.

The other nice thing about a test is that it avoids the following nasty social nightmare -- kicking someone out for inability to write adequately after he/she has already been given access to the game. Like, imagine this. Imagine that you tell someone that they pass the test and that their rough RP skills will be honed in the Arcane Realm. Imagine that they go to the Arcane Realm where GS picks them up aaaaaaaaand ... they're a disaster. >_< An absolute disaster. After about six update attempts and as many weeks, GS is like "I can't help this guy out. Teeeeeeeeeeeeeeeeeeeess! Help, please " and calls for Tess to take over. Imagine that she does ... and over the course of the next three months she tries to teach this member how to write properly. But their English is just so bad -- whether because they're super young or because they're a non-native English speaker or whatever -- that she can't help them. There's just no helping them. What happens then? Does she ... just sweep them under the rug and let them remain here erstwhile absolutely no updators offer to pick them up? Does she force them onto some updator saying "He's your problem now ¬¬;" and now that updator is frustrated because the member is such a pain to update? Or does she tell the kid "Sorry ... we're gonna have to kick you out " and break his heart? ^^;; It's a lot, lot easier to take rejection at the door than it is to take rejection four or five months into membership in a private community. It's a lot easier and a whole lot less humiliating. The RP test basically empowers the staff to do this, not just for their own sake but for the rejected individual's sake too. We never even meet the person so there's no humiliation for him/her there. But man oh man would there be if we met him/her and made friends with him/her and then four months later he/she was banned.

For what it's worth, GS, the RP portion of the test was in the test back when we had an Arcane Realm once upon a time too. So it's not like this is a 2012/2013 thing only.
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Old 08-01-2013, 02:40 PM   #38
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A couple of suggestions I have about the Cable Club regarding Pokemon trades:

2) This is one suggestion I doubt is going to be popular among the member base, but maybe Pokemon should only be traded for other Pokemon. That's how it works in the games and in the anime, plus it would take away a lot of the focus on the economy Fizzy Bubbles is currently in. I know this would put members without zone captures at a big disadvantage since they wouldn't have the Egg House to populate their team with Pokemon they can trade for something they want, but zone captures should be the primary focus anyway; this just puts more of an incentive on the players to work on their RP skills so they can earn those beloved Pokemon. Items should still be able to be traded for other items or candies and coins (otherwise the candies and coins would rendered too obsolete), this restriction would just affect Pokemon. Also, they should still be able to be "gifted", it's only when they are traded that this would apply. It would take away most of the bid wars we've been seeing (i.e. people aren't going to dump an entire collection of items on one Pokemon and put themselves in a bad spot for another Pokemon up for trade, which is ridiculous in my mind, and I've been in and seen too many bid wars for my liking where they've escalated that far), and, again, there would be less of an economical focus, which is the real intention of this suggestion.
I seriously don't know if I should slap you or punch you. RP skills often are not the deciding factor on whether or not one gets a zone capture. It is other factors that determine that.
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Old 08-01-2013, 03:03 PM   #39
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Well, conceptually, the AR is likely going to dish out Common-level zone captures, maybe Rare-level, but the point I was trying to make there is that, if a player demonstrates good RP skills, it shouldn't be too many updates after that for them to get zone captures (disregarding where the AR is currently at ^_^'). Sorry, I probably should've clarified that.
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Old 08-01-2013, 03:06 PM   #40
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Well, conceptually, the AR is likely going to dish out Common-level zone captures, maybe Rare-level, but the point I was trying to make there is that, if a player demonstrates good RP skills, it shouldn't be too many updates after that for them to get zone captures (disregarding where the AR is currently at ^_^'). Sorry, I probably should've clarified that.
Thank you. It almost looked like you were saying that people who didn't have zone captures, especially older members, were at fault because of their RP skills. Hence why I got angry.

Honestly, I don't see the reason why the few of us that weren't around for the AR should still be penalized for it. Especially those of us who have proven ourselves to be RP capable.
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Old 08-02-2013, 10:37 AM   #41
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Oh, what the hell, it's an Enquiry thread after all.

Is UPC going to be happening this year? I mean it usually runs in July, but with all the upheaval that's been going on of late I understand why it didn't. Now that we're a couple of days into August, I just figured I might as well ask if/when it's going to start since a few people have mentioned how they plan to enter this year,

Just interested, please don't interpret this as impatiently asking. I'm just bad at fully expressing myself in words so it may come off as that.
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Old 08-02-2013, 06:36 PM   #42
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An inquiry:

Are all five mods seriously busy or on vacation all at the same time? Stark and Hayward let us know about their vacations and said they'd be back at the end of July, but they haven't shown up and the remaining three are MIA.

It's nice to have a thread for making suggestions to the mods...but isn't it all pointless if we don't have mods around to give us feedback on it?

If there's a reason why everyone's missing, okay, understandable. It'd just be nice to know if there's a reason in existence at all, if we've just been forgotten or if this is something personal between people around here.

I don't want to see FB die because we "dared" to ask for improvements.
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Old 08-02-2013, 06:45 PM   #43
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I don't want to see FB die because we "dared" to ask for improvements.
I second this sentiment wholeheartedly. I've been a part of FB for years, and I plan to for years to come. Last year in particular, I found myself getting really involved in the RPing, and I really enjoy it. I like replying to the Bar, and to zones, and discussing the many aspects of FB in the TO, and participating in Trainer battles, and RPing with others in their Secret Bases, and developing the characters of my trainer character and Pokémon... the whole thing. I don't want all that to die out. It's too much fun.
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Old 08-02-2013, 07:31 PM   #44
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Who said anything about "FB dying"? That's massive overreacting.

Every single mod absence has come with a warning so far, and the one active mod on the site now (Arc) can't be expected to answer on behalf of all five. Let those who went on vacation take their time away from this place, and all the more so those going through shitty moments in their personal lives (updaters were informed, so kaisap's question baffles me a little). The fact that Tess managed to find time to reply to so many suggestions at once just the other day is more than we could have hoped for.

Chill, posts like that are only going to stir up concern for no reason. :/
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Old 08-02-2013, 08:35 PM   #45
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It's more a "perfect storm" scenario than anything else, I think. It just so happened that the push for change occurred at the same time as the mods started having vacations/personal issues/whatever is happening with them. Parts of FB are shut down, and presumably they'll be opening up in August-September or so (though that's just a guess, so don't quote me on that).

There will be growing pains. Anyone who argues for change needs to be aware of the consequences. The problem with giving everyone a voice is that things generally get worse before they get better. Would you rather have FB in lockdown for a month or two and then see things improve and issues get resolved, or would you rather the lockdown never happen, but nothing changes? The lockdown shouldn't be anybody's fault. It's the fault of circumstances. Blaming the mods is basically about as effective as blaming the members who argued for change... believe me when I say that I blame myself enough (which is what the exchange between Neheh and Marion in the Bar is supposed to be symbolic of, but obviously with RP embellishment).

If the animosity between people and against the mods continues, there will be no positive change that comes of it. It's one thing to discuss ideas civilly and rationally. The thing is, I feel like there are people who are starting to get upset and angry based on the stances of others in FB, and that really has to stop. It HAS to stop. Even if we're not in unison on how FB should be run, is it worth the people who have left because they felt personally attacked? Is it worth it when what is supposed to be a reasonable discussion turns to animosity and flamewars?

If we're going to have a stronger say in FB, we have to prove that we can handle the pressure that comes with it. That we can handle people who disagree with us, and that we can disagree without making people feel like complete and utter shit. That we can discuss ideas and work with problems without heaping the blame on whatever scapegoat we can find.

I think people would be more willing to voice their opinions if there wasn't this feeling of "us against them" or that they might get attacked for taking a "side". Why are there even sides in this stuff, anyway? We should be working together on this, right?

Whenever I bring an issue up, it's because I genuinely want to know an answer. I want to know what's going on, and I want to make sure that I understand the process by which others are thinking and operating. That's why I wanted to know about the vote on the Casino, for example; I want to know if what Escalion and JJ are proposing is true (that the CfP/Casino merger is actually separate from the Casino shop), or if something else is going on. We need to enter arguments with the intent to understand the other side, even if we may not agree.

I realize I don't make friends by bringing up issues. I realize that I am opinionated and often confrontational. That said, I take these risks because I care about FB, and I assume that those who also engage in arguing for their own beliefs do so because they ALSO care about FB. Obviously, the mods care about FB, or they wouldn't be mods to begin with! Lord knows they probably need a break after everything that's happened so far. I know I do.

If we can agree that we all care about FB, and that we all just want to make things better, then maybe things will be a bit less tense around here. [/rant][/offtopicdiscussion]
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Old 08-02-2013, 08:39 PM   #46
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I know the mods are busy and that a reply to this thread shouldn't be expected until there's enough to make a unified decision, but posts like this really annoy me.

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The fact that Tess managed to find time to reply to so many suggestions at once just the other day is more than we could have hoped for.
More than we could have hoped for? You have to remember that members and updaters are the lifeblood of FB - and the point of this thread is to make FB a better place, with a greater emphasis on roleplay.

I completely understand why the mods are busy (the aforementioned vacations and I know Arn and Tess are busy for another reason) but acting like we don't deserve a say in our community ("more than we could have hoped for") is incredibly unfair.

I know that the mods can't go ahead and run with every decision people have suggested, I mean some of them just wouldn't work or would harm FB more than help it (e.g. removing the roleplay section of the RP test) but I expect that the mods will acknowledge most of these suggestions when they are next active. I know it looks bad because in comparison, there's a lot of active LO's over at PASBL who are actively helping shape their system with the help of members - but I believe in this case there's a genuine reason why the mod response has been quiet over the past month. It's not like they've been reading the thread and choosing to ignore it.
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Old 08-03-2013, 04:44 AM   #47
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Emp, that wasn't my point. Under any other circumstances I'd be upset about the lack of replies, I was one of the first people that actively complained about us not having a say before this all started. But given what's going on with Tess and Arn, the fact that they managed to reply to so much stuff already really was more than I could have hoped for - I'd expect any staff reactions to start taking place a lot later than they did. That's all I'm saying, it's got nothing to do with us "having a say", which we've been defending for a while now; I'd be pissed if we got nothing out of this thread. Makes no sense to assume I meant anything else. :/

Last edited by MarbleZone; 08-03-2013 at 11:00 AM.
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Old 08-04-2013, 10:30 AM   #48
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Speaking for Arn and myself, we've been embroiled in a legal dispute. I don't particularly care to share the details, but it hasn't been pleasant. The amount of emails, paperwork, and meetings involved has been eating up the majority of the spare time we do have. The financial repercussions means I've also had to start looking for a second job so I've been spending a great deal of time looking into that. Unfortunately I can only do evenings during certain hours which greatly narrows down the field resulting in a whole other range of issues. We're currently in the process of launching legal proceedings, and the entire situation is leaving us rather anxious, frustrated, and rather helpless.

I'm not making excuses with this post, only clarifying the situation so hopefully this helps to explain our lack of recent activity. The timing absolutely sucks, but we can't help that. Speaking for myself there have been times I could have come here and read and replied to posts, but after dealing with so much stress outside of FB and then coming online to so much negativity I chose not to. I know that not everyone has been negative, but those who have were enough to have me choosing to chill in front of the TV, pick up my 3DS, or go and work off my frustration in overly strenuous marathon gym sessions rather than sitting at the computer. This hasn't been to shame, punish, or otherwise smother members as has been suggested, but to help centre myself. I'd rather deal with this while in the right frame of mind rather than coming straight in while already in a negative place. I'd prefer to deal with this positively. After ten years of devotion to FB I'd like to think that most of you are willing to allow me that. This place isn't just a passing phase for me, it's something I've invested heart and soul into for many, many years and I care about it so it's only natural that, like you, I want to see things getting back on track and running smoothly as quickly as possible

While it may seem we don't care about what's going on we're talking about it every day. There are posts from several weeks ago that I have replies written to in my head, I just haven't gotten around to typing them up yet. There are several points in particular that I want to address and will as soon as I can, but that time isn't now. Many of you have been very patient and we appreciate that. It won't be long now before we're all back and once things start up again we'll all hit the ground running. Things will be sorted out quickly. In the meantime we'd just appreciate that little bit more patience.
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Old 08-09-2013, 04:12 PM   #49
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I just came up with a little suggestion for the Egg House: what if more generic Eggs (i.e. regular Pound Eggs, Nature Eggs, Core Eggs, etc.) were given less of a cooldown between hatching and pickup? Maybe have those kinds of eggs only require one week (maybe 10 days if you're worried about frequency) between hatching one egg and picking up the next, and then for eggs whose types are specified stay at 2 weeks as usual. It'd be a nice incentive to pick up generic eggs for people who want more hatches, then, if you want to specify type, it's business as usual. One thing I've noticed with generic eggs is that they're at the same rate as type-specific eggs, AND we're less likely to get what we want, so players tend to opt for type-specific eggs instead of generic, aside from the occasional whim for a generic egg. This way, we're not totally increasing the hatching rate across the board, and generic eggs can finally have their own niche in the Egg House.
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Old 08-09-2013, 04:22 PM   #50
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Quote:
Originally Posted by Gemini Spark View Post
I just came up with a little suggestion for the Egg House: what if more generic Eggs (i.e. regular Pound Eggs, Nature Eggs, Core Eggs, etc.) were given less of a cooldown between hatching and pickup? Maybe have those kinds of eggs only require one week (maybe 10 days if you're worried about frequency) between hatching one egg and picking up the next, and then for eggs whose types are specified stay at 2 weeks as usual. It'd be a nice incentive to pick up generic eggs for people who want more hatches, then, if you want to specify type, it's business as usual. One thing I've noticed with generic eggs is that they're at the same rate as type-specific eggs, AND we're less likely to get what we want, so players tend to opt for type-specific eggs instead of generic, aside from the occasional whim for a generic egg. This way, we're not totally increasing the hatching rate across the board, and generic eggs can finally have their own niche in the Egg House.
This could actually help with our current situation of almost having enough Slugmas, Swablus, Torkoals and such for just about every single member, while Pokémon like Rattata and Pidgey (super common in the games) are almost on the level of Ultra Rare in FB. (Note: this is based on what people have actually ended up hatching, not on rarity lists.)
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