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Old 04-25-2016, 02:10 PM   #1
Ironthunder
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UPN PASBL: Goose vs Kush

Goose (C) vs Mercutio (A)
3v3
Singles
Slapstick
Equiall 1
72 HR DQ
Switch = KO
Ref/opponent choice (Insert Mt Moon Clearing here)
Spoiler: show
Mount Moon Clearing: Located within the center reaches of Mount Moon, this clearing is held almost sacred by the local Clefairy and Clefable. Removed from any urban environment, the natural beauty of the surroundings maintain the calming, peaceful atmosphere. Pokemon will feel more at ease here, less liable to be affected by moves intended to intimidate or instill fear. In the center of the clearing rests a pond of perfectly clear water, deep enough to accommodate most aquatic Pokemon, but not deep enough to provide them with any serious hiding place. The ground here is soft and pliable, covered by a luscious grass field. Rocks can be easily summoned from underground for use in attacks like Stealth Rock, and attacks such as Earthquake will transmit readily. This arena is outdoors only.


Ok, squad up goose.
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Old 04-25-2016, 04:58 PM   #2
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Jeff- lvl 1 male Piplup

Inigo- lvl 1 male Ralts
Notes: the upper portion of his head is gray, and is body is a light blue

Severa- lvl 1 female Fletchling
Notes: what was orange is now red

Benny- lvl 1 male Shieldon
Hidden Power: Grass

Nyx- lvl 1 female Spiritomb
Special Attack: Nosferatu (Dark)
Using significant Dark energy, Nyx creates several dark purple tendrils under the opponent's body, how far they reach is anywhere from mere inches off the ground to roughly 10 feet in the air. These tendrils are considered to be semi-solid and operate on the same rules as Ghost types, meaning they can get hit with this move. These tendrils insert themselves into the opponent's body, and drains away a significant amount of health, half of which is recovered by Nyx. This counts as her one draining move per match, therefore suffering from diminishing returns, and may be used three times per battle. She has lost Pain Split, Hyper Beam, and Giga Impact, as she believes she no longer needs these moves.
Hidden Power: Fire

Gaius- lvl 2 male Scyther (Uplevel)
Notes: entieraly orange, except for blades which retain their normal color
Special Attack: Candy Cutter (Fairy)
Using significant Fairy energy, Gaius coats both of his blades in energy before slashing the opponent in a manner similar to X-Scissor. When the opponent is hit with this attack, there is a 15% chance the opponent will be slowed due to the "stickyness" of the energy. This effect is similar to the Chilled status, though it is not affect by warmth. This attack can be used in a ranged form but loses the chance to slow the opponent. He may use this twice per battle and this deals significant damage. Due to him learning this move, Gaius has lost Baton Pass, Counter, Double-Edge, Endure, Bide, Curse, Hyper Beam, and Giga Impact.
Hidden Power: Ground

GL Kush, thanks for reffing IT
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Old 04-25-2016, 05:32 PM   #3
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Road Runner, the female Doduo.
Hidden Power: Fighting.

Vanguard, the male Heracross.
Hidden Power: Ghost.

Oh-My-Stars, the female Omanyte; Recent advances in the field of PokéArchaeology have revealed a startling fact, not known to the majority of Pokémon Trainers and Researchers in the ASB. Not all ancient Pokémon were Rock-typed. For many years, it had been supposed that Pokémon dug up as fossils were all Rock-typed because those were the only species durable enough to be preserved across the eons. Outliers such as Mamoswine and Yanmega began to cast doubt upon the received wisdom, though the experts of the science community remained sceptical of anything that might change their world view, preferring scepticism and status quo to dangerous ideas put forward by eager young Super Nerds. The Rock-centric paradigm maintained its position as the dominant philosophy of scientists in countries across the globe, sturdy in the face of all criticism, weathering all attempts to move in a new direction.

Until, that is, a TIME TRAVELLING WIZARD WITH A PASSION FOR HORTICULTURE landed his time machine in a huge peat bog just south of a recently exploded nuclear power plant! The wizard, who was also an archaeologist for some reason, knew the truth about Pokémon of ancient times and was determined to prove to the science community once and for all that non Rock-typed Pokémon were once abundant in the prehistoric Pokémon World. Using his TIME TRAVEL HORTICULTURE-MAGIC to reverse the polarity of the neutron flow in the irradiated peat bog he had landed in, the wizard was able to summon from the dead a real-live specimen from those ancient times, just the same as the ones he had seen on his adventures in time and space.

The Pokémon he had revived, previously slumbering peacefully in the preservative marshes of the peat bog, was recognisable as an Omastar, though with a number of subtle differences when compared with specimens revived in Kanto several years previously. Her shell was softer and more supple than the craggy defences of those Pokémon, evidently made of some kind of bark, almost like the covering of a mighty redwood tree. Her spiked horns were more jagged, providing a different kind of defence to the sturdy shields found on other Omastar. Her tentacles were more resilient and dexterous, adapted to traversing shallow marshes and ensnaring faster moving prey than the fossilised creatures dug up in Mount Moon. Her fanged mouth, already known for its ability to suck the innards from a Shellder, was more able to absorb the nutrients from its surroundings and from hapless prey, perhaps an evolutionary response to the radiation seeping through the bog.

Understanding the importance of the discovery he had made, the wizard befriended the Omastar and took her to his home in England for study, later losing her in a bet with me for reasons that are yet to be explained.

Hidden Power: Flying.
Signature Trait: "Generic Type Change Sig Title"; Oh-My-Stars is now Water/Grass, gaining all associated weaknesses and resistances and reducing her available Rock-type energy to one Hyper Beam's worth. She switches her Rock-typed SC for the Grass-typed equivalent and loses the 1.2x defence boost previously granted by her shell. She also gains the use of the move Spiky Shield, Giga Drain and Power Whip, for the reasons stated in her biography, but loses access to all Rock-typed moves barring Ancient Power.

Thaddeus, the shiny male Ralts; Legend tells of a warrior psychic so strong and powerful that he could not be defeated by any means in the old world. His name was the death, terror, saga, or simply Thaddeus. He was in tune with the fierce nature of his icy homeland. The tales tell of breathtaking feats of magic and battles that could be heard from many miles away. Of course, what the legends didn't say was that this warrior was a pokemon, nor that his species was prone to supporting their allies and waging war indirectly through the subtle knife instead of the brutal warhamer. Through the ages, his bloodline has survived, migrating and shifting with the ice as a millennial went by. I had the fortune to find a descendant of this noble line, and to battle and capture it. The Ralts I found was gifted with alternate colouration, his icy tenor betraying his icy heart and soul. I came to trust him as a mighty ally, his powers thick with winter and cool with might. We fought in many battles, but a change gradually came upon my trusted friend. Thaddeus became unsure of himself, changing in persona and persuasion. He became aggressive, lashing out at others, eventually choosing to leave my care and see where the road would take him. As the years past and he found new things about himself, he came to change. He retuned to me eventually, refreshed and calmer. A new man, so to speak. Thaddeus is gay, attracted to male pokémon instead of females.
Hidden Power: Ground.
Signature Move: "Ether Break" (Normal); Thaddeus gestures and sends a wide pulse of force outwards in a semi circular pattern. Though it deals no damage, it has the same knockback as a Psychic wave and causes the target to lose a solid amount of general energy. Ether Break can be used three times per battle and costs significant energy.

Moist von Lipwig, the male Delibird; Moist von Lipwig is a powerful Delibird, always found wearing a golden suit and a golden top hat. Little is known about his past. He originally he hailed from Überwald, specifically a town named Lipwig, and lost both his parents at an early age. He attended a prim and proper public school in Überwald and had bad memories of his second year school mistress, Frau Shambers. He was bullied at school but ran away and became a travelling conman, seeking the thrill of the win and the fun of the road. During his time as a conman, Lipwig took advantage of the fact that he has no notable physical traits and is easily forgettable. According to the numerous descriptions handed in to various watches across the Plains; "He was about twenty, or about thirty. On Watch reports across the continent he was anywhere between, oh, about six feet two inches and five feet nine inches tall, hair all shades from mid-brown to blond, and his lack of distinguishing features included his entire face." Whilst a Delibird is perhaps a rare sight in the ASB, Lipwig uses his lack of memorability to his advantage in the use of a selection of easily removable distinguishable features, such as fake glasses and even ear hair wigs. He has become an expert forger and uses a wide range of inks and papers that he stores in what he calls "Mr. Robinson's Box." He has found employment in getting the Ankh-Morpork Post Office to work to scratch and getting the Royal Mint to work up to scratch. In ASB, he uses these skills and abilities to distract his foes and delight his audience, never staying in the same place long enough to be caught doing anything wrong.
Hidden Power: Fire.
Signature Move: "False Moustache" (Normal); Moist dons a false moustache from his sack before rushing at the opponent and bamboozling them. He steals the use of one move in their arsenal, learning it for the next three rounds and making them forget how to use it for the same period, and gains access to enough type energy to use it twice if he did not already have it. The move to be stolen does not need to have been used previously, must always be specified and can never result in the target having access to less than a dozen moves. Signature moves cannot be chosen, though moves learned via signature can.

Ann Widdecombe, the female Koffing; Ann Widdecombe is a pretty dire example of the species. God made her particularly ugly so that she could never reproduce and ensured that her perpetual flatulence prevented her from being taken seriously when spreading homophobia or conservatism. Additionally, she is a terrible, terrible dancer.
Hidden Power: Bug.
Signature Move: "Something of the Night" (Poison); Ann vents great plumes of thick, purple, toxic gas, greatly reducing visibility all around. If inhaled, this gas has a 50% chance of severely confusing opponents and a 50% chance of inducing Toxic poison, these statuses rolled on separate tracks and potentially inflicted simultaneously. Something of the Night is non-flammable, deals no damage and uses good energy. It can be used twice per battle.


Road Runner: Meep Meep
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Old 04-25-2016, 08:32 PM   #4
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Benny, you shall lead

Start us off with a Stealth Rocks, if you see her trying to use haze or double team, Taunt rather than setting up rocks. Either way, follow up with an Ancient Power
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Old 04-26-2016, 05:40 AM   #5
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Double Team and Hidden Power.

Road Runner: Meep Meep.
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Old 04-26-2016, 04:51 PM   #6
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Round 1: O'er the misty mountains old.

Stepping forth into the clearing, the veteran of ASB surveys his latest playground. The Mount Moon Clearing, home of the Clefairy tribes of Kanto. Fortunately for him, they've gone on holiday to Hoenn or somewhere, leaving him free to face his latest opponent here. Goose, a fairly old-ish name by these times, and a worthy foe for the mighty ASB Rasputin, Mercutio! As the referee descends upon the battlefield, with his Zubat that are oh-so-common in this locale, the battlers unleash the contents of their balls into the arena, revealing Benny the Shieldon for Goose, and Road Runner the Doduo for Kush. Oh this looks fun.

Doduo's SCs
Spoiler: show
Doduo (Normal/Flying): The heads of a Doduo share a hive mind of sorts. One head cannot be surprised or snuck up on unless the other is. When Resting, one head remains awake, which means that a Doduo cannot be dealt a critical hit while using Rest (sleep induced by other means, such as through an attack, will put both heads to sleep and make Doduo vulnerable to a critical hit). Either of their heads heads can be used to attack at any time, both physically and specially, and they receive a 1.1x boost to attacks made using their beaks. Dodrio and Doduo cannot fly, but they have exceptional jumping ability and are fast runners, enabling them to use attacks like Fly by leaping in order to evade attacks and striking their foes moments later.

[Normal]: Normal-type Pokémon are able to use support moves to greater effect than other Pokémon, with them being performed slightly quicker and being slightly more potent. Being beings of great balance, they benefit more from the positive effects of weather and other arena affecting moves, but will not suffer as badly from the negative effects. In the ASB, Normal-types take resisted damage from the damaging effects of Ghost-type energy.

[Flying]: Flying-type Pokémon are faster and more agile in their chosen mode of transportation than other Pokémon. Because of their skill in controlling their movement, they are more difficult to evade when using physical moves and more likely to succeed in dodging attacks. This also means that they are much harder to knock off course after gathering momentum. They are also more adept at commanding the wind, and they can use these attacks with slightly less energy than normal. Flying type Pokémon are affected normally by the damaging effects of Ground-typed energy and take neutral damage from Ground type moves in the ASB. They fight more enthusiastically in spacious arenas but are not put off by cramped conditions.


Shieldon's SCs
Spoiler: show
Shieldon (Rock/Steel): Shieldon's face plates are thick and extremely sturdy. Physical hits done to them will deal only 80% damage. Charging attacks and headbutts are 10% more effective. Being fossils, their Ancient Power attack will boost slightly more often.

[Rock]: Rock-type Pokémon generally have hard bodies, which makes them resistant to physical hits and projectiles. They are also resistant to XX attacks. This defensive ability extends to their moves, making defensive attacks like Protect and Harden cost less energy. They are difficult to burn or poison and prefer hot environments to cold ones. Most are so heavy that they will sink in water, so they stay away from deep-water sources if possible. They are adept at controlling rocks and will use less energy than other Pokémon when using Rock Tomb, Stealth Rock etc. to manipulate the arena.

[Steel]: Steel-type Pokémon generally have tempered bodies, meaning they take slightly reduced damage from physical attacks. Their Steel type attacks are more proficient at cutting through energy, allowing them to reduce damage while breaking through them, unlike other Pokemon. Most are so heavy that they will sink in water, so they stay away from deep-water sources if possible, though they are not bothered by water to the degree Rock-types are. Most Steel Pokémon prefer cold temperatures to hot ones. Steel-types are resistant to XX and take neutral damage from the damaging effects of Normal-type energy in the ASB, as opposed to resisted damage in the games. They are immune to the damaging effects of Poison-type energy and are difficult to poison.


Anyway, the Doduo decides to start running around to create a Double Team, hoping to fool his foe. Don't think he's realised that he's not facing Wile E. Coyote yet, but it should work regardless. Wait no, the Shieldon's realised that it's trying a double team and takes the ordered precautionary action, yelling some mildly offensive bullshittery, something about two heads making it twice as stupid? idk, it's a Taunt, it's supposed to piss them off not make sense. Anyway, that stops the roadrunner in its tracks, the taunt making it want to hit the Steel type. Not a wise idea, but hey ho.

And so the Shieldon continues its assault, summoning a bunch of rocks with its Ancient Power, the strengthened Rock assault slamming into the bird, who stumbles a step back, even as it charges its Hidden Power, before the orb of Fighting energy shoots across the space separating them, causing massive pain to the Shieldon, despite taking it to the faceplate! It's enough though, as it breaks the Taunt.

Summary
Both are into their first third after taking notable hits, with Roadrunner having a slight advantage. Roadrunner's on slightly more than half Fighting, it should cover another Hidden Power or so, while Benny's got plenty of Dark in the tanks.
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Old 04-26-2016, 05:05 PM   #7
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This was a spectacularly poor idea.

Shamelessly play for the burn with Tri Attack, then let's go with a Supersonic.
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Old 04-26-2016, 07:21 PM   #8
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Try for the paralysis with a Thunderbolt, then drown out the supersonic with a Metal Sound
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Old 04-27-2016, 02:48 PM   #9
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Round 2: Great, status spam. All we needed.

Hoping to avert a catastrophe here, the Doduo charges up three elemental balls of... Ice, Fire and Electric? idk, weird-ass combination. Anyway, the resisted Tri Attack slams into the Shieldon, not getting the burn the trainer wanted or needed, but locking it up with paralysis instead. Close enough. Anyway, the Shieldon tries to loose a Thunderbolt, and somehow, it manages to, struggling through the paralysis to deliver the Electric-powered blow. But that's not to say that the paralysis didn't hinder it, the Doduo being not full-on stupid and moving out of the way somewhat, the lightning bolt striking it in the left side of the body and sending it spinning to the ground, the partial strike thankfully not leaving it paralysed as the heads start bickering. Probably over whose fault it was that they got hit. Clearly their trainer's.

Anyway, as the permanently grounded bird gets back on its feet, the heads still grumbling at each other, they briefly stop their bitching to let out a Supersonic screech, really attempting to pile on the status by adding confusion to paralysis! Barry tries to cancel this out with his own screeching Metal Sound, but unfortunately the paralysis was not so kind to him this round, leaving him unable to move and therefore being full-on fucking bewildered by what's going on. Ah well.

Summary
Both sides are about even on health, with the Shieldon leading slightly. Benny's now paralysed and confused with half his Electric left, both are good for two.
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Old 04-28-2016, 09:06 AM   #10
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Focus Energy to clear your confusion. If she breaks your paraylasis, punish her with an Ancient Power, if she doesn't break it, try to give her a Toxic instead
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Old 04-28-2016, 02:55 PM   #11
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Get all up in their grill, putting your beaks in their mouth/eyes, and inject some Toxic through their defences directly in to their bloodstream.

Then, circle around to the back and use Hidden Power on them.

I cannot stress enough how stupid it was to lead with Doduo.

Road Runner: Meep Meep.

Last edited by Mercutio; 04-28-2016 at 03:00 PM.
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Old 04-29-2016, 05:54 PM   #12
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Round 3: Brutal.

Bewildered and paralyzed, the Shieldon attempts to collect its thoughts, Focusing its Energy and curing itself of confusion, despite the paralysis niggling at the Steel type. He's got bigger issues to worry about however, as the Doduo rushes over and sticks both beaks into its mouth, forcefeeding it... worms? Nope, Toxic crap. Never nice, but it works, as the toxins sink into the fossil's bloodstream.

And now the Shieldon takes stock of the situation, realising that she's still paralysed and as such seeks to return the favor recently bestowed upon it, preparing to spew his own Toxic goo all over the Normal type, but unfortunately the paralysis proves that it's still there, locks him up and stops the revenge-poisoning. Even as the Rock type suffers from its status woes, the Doduo is circling around to get behind the Steel-type's faceplate, the flightless Flying type easily outstripping the cumbersome Rock type and loosing another shot of its Hidden Power into its back, the blow knocking the fossil from paralysis as it screams in pain from the doubly supereffective hit.

Summary
Roadrunner went untouched this round, and opened up a lead on Benny, who's sliding through his second third. Benny's neither paralysed or confused now, but he is badly poisoned, while Roadrunner's at half Poison and is running low on Fighting. Both are good for two, but Roadrunner might appreciate a breather sometime in the next couple of rounds.
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Old 04-30-2016, 06:05 AM   #13
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Tri Attack!

Road Runner: Meep Meep.
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Old 04-30-2016, 06:22 AM   #14
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Toxic, Ancient Power
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Old 05-02-2016, 05:22 AM   #15
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Round 4: MORE status?


And so the Doduo reverts to another blatant attempt to status-spam his opponent to high shit and back, another Tri Attack flying off and into the Shieldon's faceplate. No such luck though, as the Shieldon shrugs off the attack and spews Toxic crap all over the bird, Roadrunner clearly not enjoying a bath of poisonous shite. And to further add pain to poison, the fossil calls upon some of its Ancient Power, the rocks slamming into the bird even as it moves to evade! No dice on the stat boost though, as the poisons kick in for the Steel type, causing a slight wince.

Summary
Benny closes the health gap as Roadrunner plummets into the second third, but the bird's still got a health advantage. Roadrunner's now badly poisoned, and Benny's is starting to hurt. Both are good for two, Benny's on half Poison.
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Old 05-02-2016, 04:40 PM   #16
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Now, trap her with a Rock Tomb, if she tries to fly away from the tomb, bring her back down to earth with a Smack Down instead of trying to build the tomb. Either way, follow up with a Stone Edge
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Old 05-02-2016, 05:49 PM   #17
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Goose for the love of Christ just use damaging moves :p

Roost for health inside the tomb.
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Old 05-04-2016, 03:52 PM   #18
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Round 5: Well then.

Deciding not to completely annihilate his avian foe, the Shieldon opts to instead create a Rock Tomb around his foe, trapping the bird inside. Lacking the cans of paint for the old fake tunnel ruse, Roadrunner decides to Roost up, healing himself to better withstand an eventual shitstorm of typespam. Meanwhile, the Shieldon realizes that it's built a sturdy tomb and flinging more rocks at it isn't going to bring that down and hurt the bird too, and so just waits, trying to anticipate the next attack from the bird...

Summary
Roadrunner returns to his first third of health, while Benny heads closer to his final third from poison damage, albeit extremely slowly. Both are good for two.
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Old 05-05-2016, 07:34 AM   #19
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Protect from up to one damaging move, then Supersonic if the tomb is opened.

Road Runner: Meep Meep.
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Old 05-05-2016, 09:07 AM   #20
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Trigger the protect by bringing a Stone Edge up from under her then collapse the tomb with a Rock Slide
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Old 05-07-2016, 08:54 AM   #21
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Round 6: Stumbling Block.

Taking a moment to look around, the arena's in a bit of a state. The once-perfect grassy field is torn up in places where rocks were summoned, and there's a heap of boulders on the plain. Anyway. back to the action. Taking a few seconds to process, the Shieldon begins executing his rather complex order, a Stone Edge from below. However, his plan is foiled by the translucent green Protective shield which springs up, parts showing through the rock tomb.

And so Benny tries a different assault, lifting the rocks from the tomb to send a Rock Slide at the Doduo, who can't dodge in time! But now the Doduo has a clear line of sight to the Shieldon, and as such he unleashes another Supersonic pulse, confusing the prehistoric shield, although not as badly as last time. And then poison kicks in. yay...

Summary
Roadrunner took a beating this round, plummeting into his second third, while Benny us untouched barring poison but confused. Both are good for two.
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Old 05-09-2016, 04:56 AM   #22
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Focus Energy, Ancient Power
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Old 05-09-2016, 08:16 AM   #23
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Disappear into a Haze. Circle around and trip them with Low Kick from behind.

Road Runner: Meep Meep.
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Old 05-10-2016, 06:11 PM   #24
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Round 7: Why has nothing DIED YET?!?!?

Seriously, I need blood. It keeps me insane. Anyway, to the battle. And so the next round of this seemingly-simple matchup continues, as the Shieldon Focuses its Energy to clear the confusion that addled his brain somewhat. And as he returns to his senses, he's met with a sight that brings dismay to his ancient heart: His foe's disappeared into a Haze. Like seriously, why does Doduo even have that move?

Anyway, with his foe in a misty haze, the Shieldon decides to wait to attack, so he actually has a hope in hell of his attack getting even vaguely near his opponent. And so, as he watches the swirling mists intensely, he doesn't really notice Roadrunner dashing out of the side of the fog, circling behind the Shieldon. But he does notice the Low Kick, the Doduo summoning the final dregs of its Fighting offtype to unleash the vicious assault. As the Shieldon rises back to its feet, it launches off another Ancient Power, the rock-powered assault slamming into the Doduo at basically point-blank range.

Summary
Benny tumbled into his final third of health, but is no longer confused, while Roadrunner is almost there himself. Roadrunner's got plenty of Ice and absolutely no Fighting left, both are good for two.
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Old 05-11-2016, 04:28 AM   #25
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If I win Doduo vs Shieldon I get some kind of prize, right?

Steel... er... Wing? While up close. Then Protect from up to one move while disappearing in to the clouds. If that's impossible, Feint Attack.

Road Runner: Meep Meep.

Last edited by Mercutio; 05-11-2016 at 04:47 AM.
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