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Old 01-11-2014, 09:37 PM   #26
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ROUND 6

Pumkaboo uses double team to create copies of himself around the arena. The slow moving pumkin manages to create a wooping two sets of clones, making three him with him! Houdini isn’t one to stand around and take magic tricks though; the blind bat releases a wide spread heat wave, destroying the clones and ultimately leaving the real Pumkaboo close to fainting. Pumkaboo attempts his second attack, but he still under the effects of torment.

Summary
Pumkaboo is within critical range of health. Energy usage was okay.

Houdini is feeling fine taking no hits this round. Energy usage was okay.
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Old 01-11-2014, 09:39 PM   #27
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Did you remember that Super Pumpkaboo has extra health? Wasn't actually expecting the KO (although not complaining!)
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Old 01-11-2014, 09:43 PM   #28
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i missed that small portion, error is fixed
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Old 01-11-2014, 09:45 PM   #29
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Acrobatics. Repeat if she lives.

I'm afraid I have to bow out for the evening for now. Continue tomorrow?
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Old 01-11-2014, 09:48 PM   #30
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Sure thing.

Destiny Bond! Going second means I have a fairly low chance of it working but hey I can try right?
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Old 01-11-2014, 09:55 PM   #31
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ROUND 7
Houdini goes in for a devasting acrobatics against Pumkaboo who is still licking the wounds from the previous round. Pumkaboo makes a futile attempt to use destiny bond, but he did not have enough time to really concentrate and execute the attack. Houdini lands a desicive blow upon Pumkaboo, ultimately making the ghostly pumkin unable to continue any further.

Pumkaboo is unable to battle! Final Pokemon & Orders from Tyoyo3131!

Houdini took no damage. Energy is fine.
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Old 01-12-2014, 12:18 PM   #32
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I'll likely be at or near my computer for most of the rest of the day. If we could do the rest of this that would be good.
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Old 01-12-2014, 12:31 PM   #33
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Oliver, you shall be my warrior this time around.

Ice Beam into Shadow Ball.
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Old 01-12-2014, 01:26 PM   #34
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Sorry this took a while, was cooking dinner and then had a brief internal debate over whether it was morally acceptable to bide you.

Fly to dodge the beam and strike, then confuse ray. right in his face.
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Old 01-12-2014, 01:39 PM   #35
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You should of gone for the bide V_V

Tyoyo3131 recalls back his fallen comrade, and in his place, he sends out Oliver the Duskull to the stage!
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Originally Posted by Species Characteristics
Duskull (Ghost): Though it can become solid, Duskull is nearly always ethereal. Though rather slow, it makes up for this with a fantastic ability to hide, able to reside in walls and other solid objects for a little longer than other ghosts and able to pass through thicker walls. All ghosts fight more enthusiastically at night, though light does not hinder their ability to battle.
[Ghost]: Ghosts are resistant to attacks which induce confusion or other mental effects and are immune to telekinetic-based Psychic moves if not in the solid state (though will still take damage from Psychic moves regardless of state). They cannot be poisoned. Ghosts fight more enthusiastically at night and can see in the dark, though they are not put off by fighting in the day. Their fear inducing attacks are more effective than those used by other pokémon. Ghost-types take neutral damage from Normal, Fighting and typeless attacks in the ASB, as opposed to in the games, but some may change their state in order to evade certain moves. Though it can become solid or invisible, Duskull is nearly always ethereal. Though rather slow, it makes up for this with a fantastic ability to hide, able to reside in walls and other solid objects for a little longer than other ghosts and able to pass through thicker walls. Its defence and special defence are slightly higher than those of other Ghosts, but its attack and special attack are slightly weaker.
ROUND 8

Oliver starts off with a chilling ice beam against Houdini. The blind bat is not as blind as you think though! Houdini fl[y]ies out of the way of the beam, all the while sweeping down to hit his target. Oliver’s ethereal mode prevents any type of damage as Houdini flies right past it. Houdini is not discouraged though as he unleashes a mean confuse ray right before Oliver was given the chance to gather enough ghostly energy to put into his shadow ball. Oliver makes the attempt to attack but he is thoroughly confused at this point, and is unable to make out what his next set of orders were.

Summary
Oliver took no damage but he is confused. Energy usage was okay.

Houdini also took no damage. Energy usage was okay.
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Old 01-12-2014, 01:48 PM   #36
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Damn, I thought Duskull was the other way around (nearly almost solid) like Dusclops. My bad.

Pop down out of sight behind a rock somewhere. If he manages to put two and two together long enough to find you then give him an uproar.
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Old 01-12-2014, 02:52 PM   #37
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Calm Mind, Gravity.
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Old 01-12-2014, 03:43 PM   #38
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ROUND 9

Houdini is trying to keep up with illusions so he decides to play it safe and hide behind a rock. Meanwhile, Oliver plays it smart and uses calm mind to relax is brain. The effects of the attack relieve him from the confusion luckily and allow for him to continue the match normally. Houdini is unimpressed by his opponent’s antics and unleashes an uproar against Oliver. Oliver is no dumb cookie and phases into a solid ghost to avoid additional damage. Oliver proceeds to change the gravity of the arena, making Houdini feel pressured and grounded, unable to fly off the ground.

Summary
Houdini did not get hit, but now he is on the floor due to gravity. Energy usage was fine, and he enjoyed the one mover.

Oliver took some damage, but he is doing fine. Energy usage was taxing.
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Old 01-12-2014, 04:57 PM   #39
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Shadow Sneak, Shadow Ball.
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Old 01-12-2014, 07:48 PM   #40
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Just checking, is Trick-or-Treat now over? If it is I'll give Tyoyo a chance to re-order if he so wishes as I don't think it was mentioned.
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Old 01-12-2014, 07:59 PM   #41
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it lasted 5 turns... we are all the way into turn 9 and the attack was used in the first turn.. so yeah, its safe to assume that its gone ^-^''
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Old 01-12-2014, 08:55 PM   #42
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> Can't spam ghost attacks anymore

yup this was basically a 1v2 then

I'll stick with my current orders because I'm too lazy to change them.
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Old 01-12-2014, 09:19 PM   #43
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Bust his shadow ball with an air cutter.
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Old 01-12-2014, 09:53 PM   #44
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ROUND 10

Oliver starts off with a speedy shadow sneak striking Houdini for some damage, but nothing serious. Houdini opts to wait for the second attack of his opponent before striking, so he remains cautious. Oliver gathers the energy needed for a shadow ball. The attack is a bust though, as Houdini expected the attack to come at him and decides to destroy it with an air cutter. This time around though, Oliver was not swift enough to change forms and is hit for some additional damage.

Summary
Oliver took a hit this round. Energy is fine.

Houdini took barely any damage. Energy use was fine.
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Old 01-12-2014, 10:21 PM   #45
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Uproar.
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Old 01-14-2014, 06:55 PM   #46
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Go into ethereal and go underground to avoid Uproar; Appear behind him and Infestation.
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Old 01-14-2014, 08:17 PM   #47
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ROUND 11

Houdini creates a big commotion and unleashes a loud uproar against Oliver. Oliver responds by going into ethereal mode and heading underground. Lalalala…. Oliver just ghost his way around the arena, then pops up near Houdini and unleashes a swarm of bugs all around the grounded bat…. Infestation all over Houdini… a really bad one… I haven’t seen an infestation this bad since that one time my domesticated herdier had fleas! Nevertheless, the pesky bugs will cause Houdini to be distracted toward the beginning, but they will soon tick away in several rounds or so.

Summary
Houdini is infested and took a very small amount of damage. Energy usage was okay.

Oliver did not take any damage. Energy usage was okay.
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Old 01-14-2014, 08:31 PM   #48
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So Infestation is basically something between Toxic and Screech, but balanced. Cool.

Psychic into Ice Beam; if you don't have the Ice energy for Ice Beam, go with Icy Wind instead.

Sidenote: I got distracted by Veekun's birthday post while going to Duskull's page. rip styx 3=
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Old 01-21-2014, 07:32 AM   #49
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Weekly bump for concept
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Old 01-28-2014, 09:45 PM   #50
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Second weekly bump
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