05-21-2014, 01:18 PM | #3051 |
時の彼方へ
Join Date: Mar 2007
Location: Lafayette, Indiana
Posts: 20,578
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Just battled for the first time in ages. Six games. The first two were Unrated Traditional Single and I won both. The second four were Rated Single and I lost all four despite my current official ranking of only 100. I went in expecting easy wins and yet every single game was against a Doppelganger-level player who knew the rules backwards and forwards, kept playing super swiftly ... and never, as far as I could tell, illegally. (Well, except for one guy who auto-drew after using Reckless Greed. But he didn't fight the call and put at least some card from his hand back into his deck ...) Closest I ever got to a win was 0-2200. Brutal, man. Just brutal.
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05-21-2014, 01:26 PM | #3052 | |
Archbishop of Banterbury
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I think the ratings were reset recently for new banlist or somesuch. Recall reading something like that on the news thingy on the login screen.
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05-21-2014, 01:35 PM | #3053 |
Barghest Barghest Barghe-
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Yep, every time they redo the ban list, they reset the ratings. Kinda wish they would do that for experience too, but oh well.
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05-21-2014, 01:53 PM | #3054 |
時の彼方へ
Join Date: Mar 2007
Location: Lafayette, Indiana
Posts: 20,578
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Another game, another loss. -_-;
Concept was in and out spectating for this one and witnessed a spectacular misplay where I tried to activate a Tensen the same turn I set it. That flustered, and I guess that rusty too. Yeesh. Apologies to upcoming opponents in the tournament if I make similar blunders. My opponent was polite enough to let me have that turn back, but it didn't change the outcome of the match -- while he almost decked himself out (he drew his final card the turn he won), my opponent still beat me with his dumb Dark World deck. 4-Axis Fire Fist having lost two copies of Wolfbark is very noticeable. While it's nice to have Tenki back up to three copies again, it really doesn't make up for the 2-for-1 advantage that Wolfbark creates when he's summoned. Where before I was able to get Tiger Kings or Cardinals out easily, now I'm pretty much stuck doing nothing but pecking away at opponents' life points with Bear and Gorilla. I can hang in there, sure, but it's no way to win a game. As has been proven by (now) five or six straight losses in a row. -_-;
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05-21-2014, 02:18 PM | #3055 |
時の彼方へ
Join Date: Mar 2007
Location: Lafayette, Indiana
Posts: 20,578
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Soooooo ... apparently DN just decided to die. Good thing there weren't any tournament games ongoing at the time. ^_^;
I got in my first rated win since my hiatus. This "catapulted" me from 96 or 95 or whatever I would've been at on up to 116. And then in my second game the server thought it would be cute to pair me off with a guy rated 919/4**. He was using some sort of Naturia deck that has cards that do things like:
The DN server is back up now. Let's hope there are no further hiccups.
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05-21-2014, 02:25 PM | #3056 |
Barghest Barghest Barghe-
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Naturia Beast and Barkion are really, really retarded cards. Granted, decks have moved towards monster effects and Landoise is crap but I still think the cards are really, really powerful.
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05-21-2014, 02:36 PM | #3057 |
我が名は勇者王!
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At least that guy was running a Naturia deck though, which makes it a bit more bearable. The problem is other decks can abuse the Naturias way worse than Naturias can.
Barkion is easier to play around since while bigger than beast, it's harder to summon and Graveyard dependent. Normal summon something like Kycoo and it can't negate jack. But Beast is abso-fudgalutely retarded.
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05-21-2014, 02:44 PM | #3058 |
Barghest Barghest Barghe-
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>normal summon kycoo
...I'm going to take this being before Barkion, which is true. But I'm pretty sure from what I saw, he was facing a psychic deck. Might be wrong, but Psychic can bring both of these out really easy. Hell, even Madolche can with E.Teleport support.
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05-21-2014, 02:49 PM | #3059 |
時の彼方へ
Join Date: Mar 2007
Location: Lafayette, Indiana
Posts: 20,578
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I don't know the finer points of your two's debate, but I can confirm that it was a Psychic deck as the guy kept summoning these various Psychic/Esper named cards. There was some Level 2 loli esper tuner, some Level 3 esper tuner, etc. Dunno if that makes a difference to what Doppel's saying about Kycoo, but yes, Blaze is right that the guy was running Psychic cards. *shrug*
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05-21-2014, 03:03 PM | #3060 |
我が名は勇者王!
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Kycoo has a continuous effect that prevents the opponent from banishing cards from either Graveyard. It's in effect as soon as Kycoo is successfully summoned, it doesn't need to be activated. Barkion has to banish two cards to negate a Trap as a cost, if it can't pay the cost it can't activate the effect.
So once you summon Kycoo, Barkion cannot stop any trap you play. Just like if you have Macro Cosmos out, Beast can't fulfill the cost of sending cards from the top of the deck to the Grave, since those cards get immediately banished. Although Macro vs. Beast is a lot harder to pull off.
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05-22-2014, 04:59 AM | #3061 |
我が名は勇者王!
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I defeated a legit Naturia player but I sharked him a bit.
Guy has the Naturia field spell out and negates Allure with Dark Bribe. I acquiesce and stack the extra drawn MST on my deck, he insists I shuffle. Because of this, he forgets to draw for the Naturia field spell (I con'd him by immediately setting and passing turn, so he wouldn't notice). We then exchange blows and I see him draw/set Warning after a Duality. I summoned Chaos Sorcerer earlier to harass him until I could draw into Junks, so I burned one of my Junks to revive an Effect Veiler, and make a BRD to nuke his field. He had 5 set monsters, 4 set S/Ts (one of which was Warning) and the Naturia field spell. He surprises me by triggering Starlight Road in response to BRD, which is great since that means Warning misses timing. I chain Forbidden Lance and nuke his field, although he could have used a second Fiendish Chain to stop me (whereby I had Compulsory to counter that). With the clear field, I keep attacking him until I draw Doppelwarrior and then take over the game.
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05-22-2014, 02:03 PM | #3062 |
時の彼方へ
Join Date: Mar 2007
Location: Lafayette, Indiana
Posts: 20,578
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You shouldn't cheat, even to try and generate psychological advantage. Generating psychological advantage is fine but not by cheating it isn't, not even if you plan to take back the cheating once called out on it.
In other news, it seems like there's quite a number of people that abandoned ship recently and sold their old accounts. While I've fought a number of players with ratings above 800 who seemed little better than myself, I just now fought a guy who not only had a rating above 1,000 but who had one of those Pharaoh Atem avatars that you can only get if you're the best of the best. The guy ran a Frogs deck which, while it did what Frogs do, didn't do anything more special than that -- and that made it roadkill going up against my Fire Fist deck, even with the Wolfbark neuter. The guy's main trick was to rely upon Gorz, but all I really had to do was apply gentle pressure between creatures (who killed the Gorz-summoning fodder) and traps (which dealt with the Gorz) before finally generating enough advantage to bring out an old friend to deal with the menace. Once that happened, it was essentially Game Over. The other player ragequit one turn later as I was in the middle of activating Gorilla's combat effect.
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05-22-2014, 06:33 PM | #3063 |
時の彼方へ
Join Date: Mar 2007
Location: Lafayette, Indiana
Posts: 20,578
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Why I hate this fucking game:
Last year, you all explained how when a card says "once per turn," it doesn't really mean once per turn: it means once per its controller's turn, i.e. every other turn in a two-person game. For a card to really mean "once per turn" i.e. once every turn of the game, it will make a special note about this. For example, Abyss Dweller's text which reads, "Once per turn, during either player's turn." The card makes a special note about it because YGO is dumb and doesn't do what it says it does. Fine. Whatever. "When in Rome, do as the Romans do." Today, I have this card used against me: And my opponent attempts to use its ability during my turn on the game-winning turn. I'm swinging for lethal damage, I'm about to win, and he tries to use this face-up trap. I say he can't. He flips his shit and starts berating me. I explain the rule you guys explained. I explain how even when a card says "once per turn" it doesn't literally mean once per EVERY turn but rather just once per my opponent's turn. "Read the fucking rules," he says. So I do read the rules. Nothing to support his claim. If anything, I see a bunch of text there indicating stuff about how he can't use it during the damage step. But I don't intend to fight him on technicalities with the bullshit combat phase -- I intend to point out to him that the rules he claims are clear as day for me to read aren't even there. He just sits there, speechless for a good minute. And as I am seconds away from calling in an admin for a friendly ruling judgment ... "Here," he grunts. "Read." And sure enough, this hidden-away Wikia page that wasn't even linked to on the rulings page ... it contains a link to an official Konami news letter in which the company extolls the virtues of Dark Smog as a power card that can be played on either player's turn. And everyone on the Wikia is like "This is basic knowledge. There's no way we're editing this into the Rulings page for the card." ... ... ... The rules for a children's card game should not be this fucking convoluted. THE CARDS JUST SHOULD JUST ALL DO WHAT THEY SAY THEY DO. Quit hiding behind brochures of legal clauses and just straight up say you do what you actually do. Thank you.
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05-22-2014, 06:55 PM | #3064 |
Mrow?
Join Date: Aug 2011
Location: Camping the White Market
Posts: 6,934
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HI MY NAME IS BLACK HORN OF HEAVEN AND FUCK YOU.
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05-22-2014, 07:22 PM | #3065 |
我が名は勇者王!
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Yeah, a lot of the older cards before the PSCT were a clusterfudge of poor translation and misinformation. Although in general, anything that's Speed Spell 2 (Traps, Monster Quick Effects, Quickplay Spells) can be used during either player's turn. Ignition effects can only be used on the turn player's turn, including regular Spells, continuous Spells and field Spells.
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05-23-2014, 12:28 PM | #3066 |
時の彼方へ
Join Date: Mar 2007
Location: Lafayette, Indiana
Posts: 20,578
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Fought a player who was using a Yang Zing deck. Examples of cards that I saw included Bixi and Bian. The guy was generally pleasant and a good sport but, given his disappointment with the two games we played, appears to have been looking for an easy win. (The games were Advanced Unrated, my invitation, and he quickly snatched it up. After the first victory, he wasted no time in requesting a rematch.)
Suffice to say, the deck is demolished by certain cards, including one particular card I have in my deck. As I'm still in the tournament technically, I won't identify the card in question, but it utterly, utterly shut down the guy's deck. It was everything he could do to pray-draw into something that would help him to dismantle my lockdown such that he could resume actually playing the game. Considering the expansion just came out in Japan (April 2014) and isn't even out in America yet (August 2014), I imagine that Konami will be pushing heavily to support the archetype, like they always do, and thus we can expect that the card I run (currently allowed in triplicate if you like) will be either limited to one copy per deck or else flat out banned. Not because it's the right thing to do -- the card gave me a healthy chance against an otherwise fearsome archetype -- but because it's the profitable thing to do if Konami doesn't want their Yang Zing baby to be dead on arrival.
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05-23-2014, 12:48 PM | #3067 |
我が名は勇者王!
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The Yang Zing game I lost was mostly because the opponent flipped Skill Drain and that plussing Trap they had and I drew zero MST. Thus, I couldn't continue to pump Librarian and he actually managed to out advantage me by thinning his whole deck.
It's still horribly designed, but without Skill Drain it's just a reptile themed Gusto.
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05-23-2014, 08:02 PM | #3068 |
大事なのは自分らしいくある事
Join Date: Dec 2009
Location: Determined
Posts: 5,840
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Ah, that must be the one with the boots.
On a less in-joke related note, psychics are an interesting archetype since they for some reason revolve around sacrificing your own LP to pull off combos. A glass cannon archetype, to be sure. I tried using them once but I'm altogether terrible with them because I reallllllly don't like taking a knife to my own defenses. |
05-24-2014, 12:27 AM | #3069 | |
時の彼方へ
Join Date: Mar 2007
Location: Lafayette, Indiana
Posts: 20,578
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A card from 2007 kicked my ass just now. Went onto DN to see if anyone was on (just to see). No one was but I figured "Oh what the hey" and snuck in a quick rated game. I beat my opponent embarrassingly handily and wrote him off as a scrub. He asked for a rematch and I accepted the offer but almost felt bad doing so, thinking I was about to steal candy from a baby twice. Well, Game 2, he apparently manages to get good draws because he keeps forcing me to dismantle his combos lest he gain board advantage ...
... and then she comes out. Vennominaga, the Deity of Poisonous Snakes. And what does she say? Quote:
According to my opponent, Debunk is one way to deal with her. Unfortunately, even though I main Debunk in my deck, and even though I drew both copies this game, I'd already used them up on earlier plays of his. He was doing stuff with that one sea anemone-like card that has a four-letter name beginning with Y and it brought back faint memories from 2013 about how once the two sea anemones get going they form a nigh-on impenetrable duo. So I used up my Debunks to neutralize that threat. (He launched it twice.) And there they went. He also claims that Soul Release is a good counter, but that's so situational I don't think I'd make room for it even in my sideboard, let alone in my main deck. I have a Soul Drain, but that's obviously not going to be doing anyone any good. Normally I get around cards like her with Tiger King (since Tiger King's effect allows him to muffle everyone else's effects so long as they're not Beast-Warriors). But I didn't even attempt to summon him, knowing my opponent would simply claim that Vennominaga's own effect text precedes Tiger King's effect and renders her immune to his own de-immunizing effect. Instead, I opted to Google for any evidence I could find of Vennominaga-Tiger King match-ups. Nothing. Opponent was pleasant, friendly, and a good sport. Would be happy to play him again. But man if that card doesn't seem stupidly autowin. Hard to get out, maybe, but what a dire situation once it's out and his graveyard jam packed with creatures.
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05-24-2014, 12:46 AM | #3070 |
我が名は勇者王!
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Kycoo again (and Necrovalley) would prevent the opponent from banishing to revive Vennominaga, although at a certain point her strength becomes too great to run her over in battle. It sounds to me like the guy you were facing was running Worms with Yangan and Xex, normal summoned Vennominion which you popped with Bear, and allowed the summon of Vennominaga.
It's frankly spectacular that such a guy managed to get that card out. It almost never happens because of how situational it is to get out Vennominion pre-Pendulum .
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05-24-2014, 01:03 AM | #3071 |
時の彼方へ
Join Date: Mar 2007
Location: Lafayette, Indiana
Posts: 20,578
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Gee. Thanks. :P
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05-24-2014, 10:46 AM | #3072 |
時の彼方へ
Join Date: Mar 2007
Location: Lafayette, Indiana
Posts: 20,578
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1. I hate Dark World decks. 2. I recently bumped up the number of Pots of Duality in my main deck from one to two. 3. I still main Debunk. So then this happened and yeah -- the opponent quit in a mix of rage and fear on my very first turn. And all thanks to Pot of Duality revealing to him that I main Debunk. We'll never know whether he was a Dark World user or not, but given his avatar and his response to this play, I think it's not a bad guess.
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05-24-2014, 12:56 PM | #3073 | ||
時の彼方へ
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Just won a duel against a Madolche user who by all accounts should have won. Two things worked against him, one his own fault and one Konami's fault.
First, some backstory. he gets to go first, and by the end of his second turn this is what the field looks like:
By all accounts, he should have won. This is a GOD OPENING for Madolches. To even get one Tiaramisu, one Ticket, and one Chateau out by Turn 2 is amazing. But to get two Tiaramisus, two Tickets, and (effectively) three Chateaus out!? Insanity. So what happened? Konami's Fault: That ridiculous Xyz, Evilswarm Exciton Knight. I caved in and decided to put him in my deck (even though he's ugly as sin) because he's the strongest card I've seen in the current game that allows a losing player to put a screeching halt to a winning player's march towards victory. As a quick reminder of what he does: Quote:
His Fault: It's the very next turn, his turn, and literally all I have on my side of the field is Evilswarm Exciton Knight and one Xyz material card remaining attached to him. My opponent only has two or three cards in his hand. It's not going to be easy for him to win. Heart of the Caaaaaaaards ... He draws a card which allows him to cheat out two of these guys: Quote:
What he should've done was just held onto whatever cards he had in hand that allowed him to get Madolche Revolution Take 2 started up, swung with the pixies, forced me to waste my nuke, pass the turn to me, I draw, I go, I do maybe ~3800 damage or so, and then play passes back to him and then he Madolches up. But he didn't do that. And that's precisely why I'm saying that his own misplay cheated him out of his win no less than the cheesy Evilswarm Exciton Knight did.
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05-24-2014, 01:42 PM | #3074 |
我が名は勇者王!
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That sounds more like a bad Madolche player than one who was entitled to win. While it's true Excition Knight - and any mass spell/trap destruction in general - is one of the few ways to really screw over Madolche, the fact that he
As for pumping out XYZs, I feel you underestimated him Talon: he fears your deck enough to not risk putting out something small like Spell Striker and just sitting on it. Fire Fist can't explode like Madolche, but they roll with enough momentum that you can slap down a disruption field in one turn and seal the game off. This is a meta where something like Beelze, which has 3000/3000 stats and is immune to all forms of destruction, is extremely vulnerable because of Silent Honors. Understandable that he wouldn't want to sit on an attack mode pecker.
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05-24-2014, 10:42 PM | #3075 |
時の彼方へ
Join Date: Mar 2007
Location: Lafayette, Indiana
Posts: 20,578
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Before Game:
Talon: Good luck! Guy: no need any luck During Game: Guy is kind of a dick. At End of Game: Talon: gg Talon: good luck next game Guy: no need any luck (Talon thinks "This again? Does he not appreciate the fact that Yu-Gi-Oh is by its nature luck-based?) Talon: could use some grammar lessons though Talon: ;p Private Message After Game: Guy: i'm american In Summary: 1. Guy thinks that proving his citizenship means his English can't be insulted. 2. And/or Guy thinks that proving his citizenship means his English can't be bad. 3. Guy is fine being a smarmy twat the entire game, talking lots of shit, even telling me to die at one point ... 4. But someone insults his grammar and it's LOW BLOW BRO ;_; A BLOO HOO HOO I'MMA PM j00! 5. The Dueling Network community is weird.
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