04-27-2018, 04:59 PM | #552 | |
Barghest Barghest Barghe-
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(Experience economy is interesting and I think it deserves a bit of merit in overall strategy.)
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04-27-2018, 05:08 PM | #553 |
The Uncultured One
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It does, especially in FE7 where your lords promote in the dying chapters (iirc the first Heaven Seal is in ch20 of about 30 max?). It's also worth noting that Lyndis is only technically your main lord for ten chapters of somewhat easy tutorial. After that she's a non-forced lord who isn't that great as a unit: the mani katti's effective bonuses are basically cancelled by the fact it's basically permanently at WTD when the effectiveness kicks in. By the point at which you get Lyn for the main story, she's sort of irrelevant.
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04-27-2018, 09:44 PM | #554 |
Soul Badge
Join Date: Mar 2007
Location: Saskatchewan, Canada
Posts: 1,488
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I'm currently playing Awakening where you can get unlimited experience points by fighting skirmishes on the map. I miss the limited amount of experience that's available in games like FE7. It adds a whole new layer of strategy to the game, forcing you to make tough decisions on who to bench, who to invest in etc.
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04-28-2018, 10:40 AM | #555 | |
The Uncultured One
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Quote:
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04-28-2018, 05:34 PM | #556 |
Soul Badge
Join Date: Mar 2007
Location: Saskatchewan, Canada
Posts: 1,488
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I'm a purist in that I like to play games to their fullest extent within the boundaries of the rules. Avoiding skirmishes feels like an artificial challenge. It's like when I complain about certain strategies in Civilization 6 being overpowered and hoping that the developers nerf it in a patch. People sometimes counter my complaint by saying: "You know, you can just not use that strategy" but that's just an artificial solution. I'd prefer it if the Fire Emblem developers eliminated skirmishes entirely and forced people to budget their armies.
That said, it's not like I'm abusing skirmishes to a huge extent. I mostly just want to level up support conversations and see people's children from the future.
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04-29-2018, 01:28 AM | #557 |
The Uncultured One
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It's much more accomodating to have the difficulty be determined by the player rather than the game. It gets more sales and more replays becausw you decide how bad it's going to be. Skirmishes aren't likely to go anywhere I don't think, they'll just remain optional so that if you want to just charge through the chapters a la typical FE, it's entirely doable.
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04-29-2018, 11:01 AM | #558 |
Double Dragon
Join Date: Nov 2011
Posts: 3,776
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I kind of get what he's saying though, like if something is in a game I feel almost obligated to use it/do it if it doesn't take that much effort. The skirmishes in Awakening were a good way to get money I took advantage of that. The only time I really don't do optional stuff in a game is when it requires Internet connection
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05-02-2018, 01:46 AM | #559 |
Double Dragon
Join Date: Nov 2011
Posts: 3,776
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No update on FE7 because of finals week but this is pretty neat
http://fesorter.tumblr.com/ I recommend only doing it for one game at a time lol (I did it for just Awakening and it took awhile) Here's my Awakening list by the way: Spoiler: show
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08-11-2019, 07:16 PM | #560 |
Double Dragon
Join Date: Nov 2011
Posts: 3,776
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alright I'm having a brain fart
I have a very vivid memory of playing either Path of Radiance or Radiant Dawn and the requirement for the one battle was that a certain amount of units needed to be killed (I think 50?) and there were three armies on the field (I think) I'm Googling it and cannot find it. And my copies of PoR and RD are nowhere close by. Please help and tell me that I'm not crazy
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02-11-2020, 10:30 PM | #562 |
Pokemon Trainer
Join Date: Feb 2020
Posts: 9
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the train is goind go hell
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