05-28-2014, 09:44 PM | #2226 |
Naga's Voice
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I don't think you get EQ with Piplup and I do like my electric coverage, because in LC the speed race is often everything, like it was in that match-I saw Aipom had a higher base speed so I knew I was probably going to take that home. Having something to cover the usually fast Electric types, or even force them off to go to a flying type, is most definitely welcome in my book.
Litwick INFILTRATOR. NUFF SAID. Clauncher and it's mega launcher, and the amount of things it can do in terms of type pool, even just as a launcher, is too good to pass up IMO. Piplup Don't you be dissin my bro now. He is QUITE capable when equipped with coverage for Grass and Electric. You all seem to be good with Bagon. And Aipom is Aipom, and Bunnelby is Bunnelby. And yes Bunnelby packs U-turn.
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05-28-2014, 09:56 PM | #2227 |
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Return is still better than Fury Swipes on Aipom (see: your miss in the replay) and if he gets Technician (I believe he does) then you should be using that instead of Skill Link because of Fake Out.
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05-28-2014, 10:03 PM | #2228 |
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When using Fury swipes Skill Link is crucial though. I have my reasons, and misses on fury swipes are not all that common, anyway.
When Fury swipes has proven to be able to deal at least 20% (and that's against a resisting eviolite user) when Skill Linked, it becomes clear that when you're not in a back against the wall last Pokémon situation, most non-Eviolite targets are going to be KO'd in one use with about 19-25% per hit on average. Eviolite users will eventually have that padding stolen from them, or if it's a Slowpoke, just using Thief makes them die.
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05-28-2014, 10:16 PM | #2229 |
Barghest Barghest Barghe-
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Are Sub users common in LC? That's literally the only reason to use Skill Link.
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05-28-2014, 11:57 PM | #2231 |
Foot, meet mouth.
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I think it's pretty clear by now that Myles is playing more for his favourites than 100% seriously. Which, don't get me wrong, is perfectly fine, but could use a disclaimer when you're outright seeming to discuss things according to if you like them than if they're actually good.
Also for the record you are really annoying with everything you say in-battle :p
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05-29-2014, 12:08 AM | #2232 |
時の彼方へ
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Broke 1200 in VGC 2014. Small victories.
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05-29-2014, 05:40 AM | #2233 |
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05-29-2014, 08:21 AM | #2234 |
Barghest Barghest Barghe-
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In which I get one of the most physically biased teams I've ever gotten. (RandBats, 18 turns)
Spoiler: show
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05-29-2014, 11:48 AM | #2235 |
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I'm good at Random Doubles so why do I suck so bad at VGCs ...? (Random Doubles, 8 turns)
Spoiler: show SERIOUSLY! (Random Battle, 7 turns) Spoiler: show
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05-29-2014, 02:30 PM | #2237 |
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VGCs is totally different due so many Pokemon being illegal and transfer only moves being banned
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05-29-2014, 02:44 PM | #2238 | ||
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Quote:
Quote:
I am definitely still learning things about this format though. For example, just today I saw Mat Block used for the very first time. Had never seen that move before and certainly wouldn't have expected a Greninja to be used in a defensive role like that. But at the end of the day, Pokémon is Pokémon: and so I'm surprised to see just how hard it is to adapt to this new environment. Whether I stick with it or not remains to be seen. I won't lie that I'm worried that learning how to VGC will develop bad habits for traditional Singles. But maybe that's just needless worry ...
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05-29-2014, 02:57 PM | #2239 |
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Well obviously its a combination of Pokemon and playstyle, but when I see most people playing in VGC 2014 its usually the lack of Pokemon choices that throws them off this year. Same thing for 2011(2011 was even worse, only Unova Pokemon, and we didn't have Therian formes at the time xD). Prediction is also huge in VGC, from predicting which four they'll choose to which gimmicks might they have, but considering you're so good at randbats I figured you'd be used to that. Maybe the team doesn't fit your play style, I know it took me forever to make my team(which I should probably do an analysis on later) because I couldn't get a team that effectively matched my playstyle.
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05-29-2014, 03:06 PM | #2240 |
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05-29-2014, 03:11 PM | #2241 |
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I feel dirty running a team like this, but I decided to try it out in the interests of science. If I suck with this team that, at least species-wise, won Melbourne's Regionals' Masters division, then it's not the team that's the problem but me. (Well, it could still be the team if I have shit moves and/or items on there, but ...)
So yeah. Here's a game. It's the first or second game I got to play with the team. There were two before this/these but they resulted in insta-forfeits, as in, Turn 0 forfeits. Guys took one look at my team and quit. Never had that happen before in VGC 2014. Makes me feel that much scummier about using a team like this. -_-; But *sigh*, let's just take it out for a test drive and see how it handles.
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05-29-2014, 03:24 PM | #2242 |
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Caterpie is the real deal
I finally got a win, but man, it was close. Dont feel like making another post, so heres win #2 http://replay.pokemonshowdown.com/vgc2014-125277949 Got lucky that his team had a major flaw, but in the end it came down to hax. Doubles definitely isnt my thing. Last edited by Cloneblazer12; 05-29-2014 at 03:46 PM. |
05-29-2014, 03:42 PM | #2243 |
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Apparently I just suck. (VGC 2014, 10 turns)
Spoiler: show With my score in the low 1100s still, it's fast becoming clear to me that it isn't the team. At least not species-wise, anyway. Could be the moves and/or items. (You saw how TrickScarf Rotom backfired on me there.) Could just be me. ~_~
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05-29-2014, 03:52 PM | #2244 |
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The problem with finalists from regionals and even nationals is that different countries play different. America, for instance, had been very slow to use Dark Void Smeargle, which meant thatPepole who did use it won more that they would have in, say, Japan, where Dark Void Smeargle was fairly common and likewise its counters are more common. Since PS is international, however, you have to be able to create a team that covers the main playstyles of the whole world, which makes finalists teams from a specific area harder to use. This also applies to the LCQ(Which I'm hopefully going to ) and Worlds itself, and the players who are capable of dealing with the most playstyles will have an edge over his/her competitors. Thats not to say that finalist's team from regionals are bad; just that using only a finalist's team may not be enough.
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05-29-2014, 03:57 PM | #2245 |
プラスチック♡ラブ
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05-29-2014, 04:44 PM | #2246 | |
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Quote:
That's my problem. That's what I find so remarkable, so mind-boggling. OU, I'm not God but using my team o' favorites (who have meh synergy together and are mostly BL and UU) I manage OU scores these days in the upper 1400s to lower 1500s without taking tiering there seriously. Not bad imo. Not great either, a far cry from what I used to manage, but not bad. Random Battles, as you've seen, Daisy and I enjoy aiming for Top 20 on the ladder. Daisy is my better and has managed Top 10, Top 5, even 1st place before. Not counting fresh ladder resets, I don't know that I've done more than Top 20 on Smogon's RandBats ladder. But I have managed that much. So I'd like to think I'm pretty good there, at least. ;o But VGC 2014 ... to not even be able to hold onto a score +200 above the starting point ... to periodically dip back into the 1000s ... it's not good. ^^; And as much as I'd love to blame it on the team being shit for the environment, I don't think I can do that. The team looks competent to me. And if it won Melbourne Regionals, then even if it couldn't manage 32nd place at Worlds, it should at least be managing super-1200 on PS's VGC server. So I would think, anyway. Such are my expectations. In my defense, I have noticed that the playstyle adopted in VGC 2014 differs from that in Random Doubles in several critical ways. The bluffing isn't harder in VGC 2014 -- in fact, as I'm starting to figure it out, I'd say in many ways it's more linear and predictable than in Random Battles -- but it's different. That's the thing. The feints people choose to make in VGC 2014 are sometimes wildly different from the feints made in OU or the various Random Battle tiers. I think that once I get accustomed to people's practices, that should at least help me out somewhat. But still. I'm not expecting that to add more than a stable 50 points to my score.
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05-29-2014, 08:46 PM | #2247 |
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05-29-2014, 09:55 PM | #2248 |
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If you don't run protect one something in Double in general you had better have a good reason why :P
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05-29-2014, 09:59 PM | #2249 |
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Better coverage? Not getting Encored into a Protect chain? Not having dead weight once Taunted? Not wanting to give the opponent free turns to set up? I dunno, it feels like the VGC crowd is a little too Protect-happy to me. ^^; It's a great move, all the better in Doubles, certainly, but it has its place and its time, I feel. I can't believe that it belongs on 66% of the six-creature team or 75% of the four-creature team. Yet believe it I must, I suppose, if the battles I've been in are to be believed themselves.
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05-29-2014, 11:24 PM | #2250 |
Barghest Barghest Barghe-
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>playing random doubles with yuki and lanturn
>gets a wobby omg who even uses wobby in doubles whyyyyy
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