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Old 05-03-2017, 02:28 PM   #26
Altocharizard55
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Do note that the 250/reply isn't broken operating under the assumption that people aren't making that many posts to begin with. Will this hold up well with moderate-high levels of activity? I think that's a bit more murky. Just a consideration.

(Consider null if Bar posts counted towards this too lol)
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Old 05-03-2017, 09:18 PM   #27
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Lit's Economy Proposal

Alright, since this is a really murky area, here are my proposed thoughts on the direction of the economy. There is a lot going up in the air, so I'll make sure that these not only summarize my own thoughts well, but make it approachable and easy for fellow community members as well. I will be making these in a bulleted note manner, so they're easy to read and discuss.

Pokedollars:
~Main currency, used in majority of shops and the premier currency to use in trades.
~Pokedollars are primarily earned from zone replies, with a person able to earn $250 after a zone response that meets the required word count. I want to say 250 words is a good baseline for this.
~When trading, there is a cap of $1000 Pokedollars in place. This is put in place to prevent people from spending their entire fortunes on a Pokemon, but still can spend enough for Pokemon that are more highly sought after.
~New Trainers start with $3000 Pokedollars, similar to players when beginning a New Game of Pokemon.
~Pokedollars can be exchanged into coins at a rate of $10 per 1 coin. This system is to allow Trainers to able to spend their dollars towards luxury items without the massive risk of coin inflation.
~Shops to use the Pokedollar: Adoption Center, Base Shop, Boutique, Pokemart, Move Tutor. Any new shops that require currency to use should be defaulted to the Pokedollar.
~Sample of items bought with the dollar: Standard/Type Pokeballs, Potions and Medicine, Evolutionary Stones, Type-enhancing Held Items, Current TMs, Standard Base Items, etc. Goods that are not considered Luxuries to the people of FB

Coins:
~Luxury Currency, used primarily to obtain luxury goods and can't be traded
~Coins can be earned from the Guildhouse Minizone missions. Coins shouldn't be in constant circulation and should be considered as rare
~New Trainers start with 3000 Coins, in order to have a sample of Luxury Items. ALl previous coins balances shall be wiped, due to how varied the casino was in obtainign coins. Everyone will start at 3000 again
~Unlike Dollars, Coins are not able to be exchanged for Dollars. This is to prevent inflation and the devaluing of the Dollar
~Coins will be primarily spent at a Luxury version of the Pokemart, where Trainers can buy Luxury Items. This is separate from the normal Pokemart, in order to prevent confusion.
~Shops to use Coins: Base Shop, Boutique, a Luxury Pokemart
~Example of items bough with coins: Luxury Furniture (Specialty/Limited Edition), Shiny & Devolution Spray (At the Boutique), Apricorn/Custom/Master Balls, Non-stone Evolutionary Items, Retro TMs, Mega Stones, Z-Crystals, Held Items.

Misc:
~Rare Candies will still be given out at a weekly basis, with the standard Monday Candy staying.
~New trainers will start with both a Key Stone and a Z-Ring, and any old Trainers will automatically obtain them.
~The three banks shall remain, in order for one thread to know where everyone is currency-wise in a specific type.


Please respond with any critiques or additions to this! As stated before these are just my thoughts. The sooner we can sort out the economy, the sooner we can start implementing other ideas.
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Old 05-03-2017, 09:38 PM   #28
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What of old trainers who already bought their key stones? Will they be reinbursed?
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Old 05-03-2017, 09:41 PM   #29
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I do not remember the old price off of my head but I am inclined to say yes. Though besides MM did anyone else active buy one?
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Old 05-03-2017, 09:43 PM   #30
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I do not remember the old price off of my head but I am inclined to say yes. Though besides MM did anyone else active buy one?
Tate and GS each bought one, I know that... Are EBE and SBD considered active anymore? They've been doing their Pokémon birthday posts over at Serebii even after the calendar was brought back here.
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Old 05-03-2017, 09:46 PM   #31
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I highly contest that Coins should be non purchasable through Pokedollars, and strictly be distributed zone/event/etc rewards. Pokedollars are already super readily available; I think it serves us better to completely separate the two currencies.
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Old 05-03-2017, 09:47 PM   #32
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I'm assuming that people who have been doing calendar posts over at Serebii have decided to move with Tess. Also okay I think a reimbursement is possible considering how small of a population bought it.

On the topic of Coins is that with the proposed exchange rate you'd get 25 coins per post if you exchange each post. Considering Luxury items won't be as cheap as standard items anyways, I see no harm.
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Old 05-08-2017, 02:58 PM   #33
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>Usage of coins for the Boutique

As one who takes care of the Boutique, I'm leaning towards being against that. Yes, there is definitely some things that are considered as luxury items and can agree that those can use coins, like the possible shiny and devolution sprays. However, there's many things that are NOT considered as luxuries, or at least something not big enough that I consider them as "luxurious":
  • Second recolors/colorizing (something in the works)
  • Accessories (Contest or not)
  • Custom Pokédex
  • Mega Accessories
  • Furfrou Trims

I mean, there is some things in there that you absolutely need to play (ex.: Contest accessories, Mega Accessories) and others that, although I can see it as a bit of a luxury (recolors, custom accessories and Pokédex, Furfrou Trims) as it's purely cosmetic, but since it's exactly just that (there's not much actual use) and isn't related to rarity of something important (ie shinies) I don't see the point of having those items considered luxury.

I'll be happy to see the Boutique as a "hybrid" (As in, the sprays uses coins but the rest uses dollars), but if I had to choose or the other I personally prefer sticking to Pokédollars (and perhaps put the sprays in a luxury shop or something.)
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Last edited by OkikuMew; 05-08-2017 at 04:30 PM. Reason: I meant dollars on that last sentence, not coins <.<;;;
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Old 05-08-2017, 10:48 PM   #34
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So the primary reason coins were ever suggested for the Boutique was due to the fact that at the end of the day most of the stuff doesn't necessarily affect one's ability to RP, as well as to prevent flooding the Boutique due to the sheer volume of Pokedollars one is capable of making. That, and most of the services provided would be for a relatively low coin cost anyway.

I can see why you would think they're not necessarily luxury items, but really they all hit the exact points of everything that has been set out to define a luxury item, aside from perhaps Contest and Mega Accessories. But there needs to be small ticket items for coins instead of just the big ones like Shiny Spray or potentially Pokemon if that ever ends up being a thing.
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Old 05-10-2017, 08:54 AM   #35
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I'll make the post semi-quick because I'm nailed to the bed and writing a post on mobile is a pain ^^;

Your points are valid. Not to mention, now that I think about it, a bunch of the main services are free anyways. So I'll be ok to see most of the items being sold for coins.

However, as you pointed out, there is some items are still considered as non-luxuries, that is the contest and Mega accessories (and perhaps some Z-accessories, not that I think about it?) Should those be sold for coins too, or should we take the hybrid approach and sell those for pokedollars?
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Old 05-11-2017, 12:31 AM   #36
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Honestly if it's recolors coin it. Most anything that can be sold as Pokedollars can just be taken to any other shop for the sake of simplicity.
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Old 05-11-2017, 09:47 AM   #37
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Hang on - for clarification, are you asking for all recolors to be paid? Those has been free since forever and I'm sure people will against making them costly.

Only thing in terms of recolor/modification that will cost something is the in-the-works "redo spray" that will erase any/all Boutique-related, and yeah it would be part of the stuff that'll need to use coins instead.

And as for the stuff that should be sold with Pokedollars (that is contest accessories and mega accessories and the possible Z-accessories), I don't see them being in another shop, honestly :/ But for that discussion, since it no longer talks about the pricing, I think it is best to talk in the Boutique Dev thread.
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Old 05-18-2017, 07:48 PM   #38
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So, I have what may be a radical proposal for the economy revamp. Bear in mind that these are my opinions, so nothing that I'm writing here reflects definite future plans - just an idea to consider. There was a movement against this in the past, BUT I would like to propose it one more time (with rationale) before we move on.

Get rid of coins.

Seriously. Get rid of them and have one currency (well, two if you count Fizzy Credits). It would simplify things, require less tracking and allow for us to eliminate the most imbalanced currency system still in place. Also, I am not convinced that our supply of coins in the new FB would be solid enough to justify the second currency with the casino gone.

This is how I see the removal of coins working for our luxury items:

1) SECRET BASES: Secret bases would either be totally free or would require a flat rate of Pokedollars to purchase. No limits would be placed on environment, and purchasing of items would not be necessary. These would essentially be free RP zones for individual members with pure, creative freedom.

2) BOUTIQUE: All purchases would be Pokedollar based.

3) EVOLUTION ITEMS, Z CRYSTALS AND MEGA STONES: This is where Alto's Minizone Proposal could be slightly edited (with his approval); instead of coins, these items would be available from adventures through the Guildhouse, or even in some cases through adventures in the Evolution Zone, if we want to work that in, too. Implementing trials in some form would be a great way to earn Z Crystals, if we can do that. Additionally, Jeri mentioned that he might have his own proposal in the works for an item zone... so there are a lot of possibilities open to us, here.

4) TMs: Purchasable through Pokedollars. Price would be negotiated.

5) Shiny/Deevolution Spray, Custom Items, Other Luxury Goods - Aside from possible ZA/ZU/SO rewards, these would be given out at events, and possibly as rewards for zone adventures... or even rare rewards for the item zones mentioned in #3.

This is a really rough proposal, but honestly, I could see us ditching a "luxury currency" and being totally fine with it.

Thoughts?
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Old 05-18-2017, 07:53 PM   #39
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Let's do it.
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Old 05-18-2017, 07:55 PM   #40
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I'm on board with it as well. It makes things easier, and in some cases, simply cuts out the middleman, so to speak.
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Old 05-18-2017, 08:02 PM   #41
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I like the idea. Maybe it's because I'm new to FB and atm coins effectively don't exist, but I see no reason why we need them when we have solutions to their every use right here in front of us.

For Secret Bases, I'll be honest and say I'm not exactly sure why they don't work like this already. I'm pretty sure FB isn't supposed to be The Sims: Pokemon Edition. Having to waste your hard-earned RP currency on stuff that doesn't contribute to your actual progression just so you can fluff up your Free-RP opportunities seems downright silly to me.

Realistically, since we were going to have the ability to convert PokeDollars into Coins anyway (at least iirc), there's absolutely no difference between making a TM cost 100 coins or 1000 Pokedollars, or a Boutique change cost 10 coins or 100 Pokedollars. When the option to avoid the convoluted conversion bullshit is on-hand, I see absolutely no reason not to take it.

Not gonna comment on Evolution Items/Z-Crystals/Mega Stones too much except to say that the fact that we apparently call it a "luxury" to be able to evolve your Staryu or Eevee or Vulpix seems kind of silly to me.

In regards to the other stuff, I think restricting them to events, ZU rewards, etc. makes them actually rare "luxury" items rather than the coin system which basically makes them glorified, overpriced regular items, and this is a good thing imo.
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Old 05-19-2017, 12:39 AM   #42
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I'm fine with marion's proposal.
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Old 05-19-2017, 01:43 AM   #43
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As long as we get one more chance to spend those coins (maybe a CfP clearance sale before closing down the shop for good?), I have no problem getting rid of coins as a currency.
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Old 05-19-2017, 04:05 AM   #44
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You know what? I'm all for just having one currency. Coins are a pain in the butt and I'd be happy to not worry after them.
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Old 05-19-2017, 04:12 AM   #45
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As long as we get one more chance to spend those coins (maybe a CfP clearance sale before closing down the shop for good?), I have no problem getting rid of coins as a currency.
This.
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Old 05-19-2017, 06:56 AM   #46
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Yeah this was bandied about on discord last night and letting everyone spend their outstanding coins in CfP has been the consensus for compensating people was decidedly the consensus.
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Old 05-19-2017, 10:20 AM   #47
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I did propose we got rid of coins as a currency in the earlier days of the Revolution, and I'm even more behind the shanghaiing of them.
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Old 05-19-2017, 10:59 AM   #48
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I'm all about getting rid of coins, personally. We don't need multiple forms of currency, and having everything geared towards a single monetary unit keeps things nice and simple. Premium services can simply be made to cost more, and players who really want them can, you guessed it, roleplay more for them. Cash becomes that much more valuable the more you give people things to sink their money into, becoming a much better incentive to work for in the process.

As for previous coin balances for older members, I'd argue that rather than a clearance sale, we should provide players a means to convert said coins into pokedollars (at a ratio that's open for discussion) so that players may have the flexibility to spend them however they choose at their own pace, be it on luxury items or otherwise. Either this, or, in the name of fairness given how one might argue how busted the coin system used to be, we clear all previous coin balances and give everyone a set amount of pokedollars as compensation. Thoughts?
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Old 05-19-2017, 11:11 AM   #49
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When coins to pokedollars was bandied about, we found that there's not really going to be a way to do that without either breaking the game, overcompensating a load of members, or shortchanging a huge group of people. Though I'm sure if you or anybody else can come up with something everyone would love to hear it.
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Old 05-19-2017, 11:50 AM   #50
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Perhaps if we establish a hard-cap we can keep ourselves from overcompensating or breaking the game for those members who have a ridiculous amount of coins saved up, while also simultaneously not making them feel like they got severely shortchanged. Say, anyone with over [set limit of coins] would get a reasonable [set maximum amount of pokedollars]. As it is, letting people freely spend their coins before they're taken out of the system is just as "game breaking", so this idea seeks to find a happy middle ground. Personally, I don't even think giving members full value for their coins/cash is even gamebreaking per se. If people have amassed a fortune over the years which they didn't find in themselves to use until now... well, so be it. *shurgs*
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