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Old 05-03-2017, 05:03 PM   #376
Ironthunder
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-Solaria the Volcarona, level 3, female, HP
Bio: The brighter half of the astronomical bug duo I wield, Solaria is a fiery little soul, always attempting to burn brighter than any other.
Signature Move: Solar Flare (Fire)
Using heavy energy, Solaria rises into the air and glows brightly, before unleashing a wave of Fire energy before it that deals significant damage to the targeted foe, and restores decent energy. This move can be used twice per battle, and Solaria has forgotten Light Screen and Fly as a result of this.

Sneaze: Approved.
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Squad summary here.
TL3, 129.5 TP, 37 KOs, 3 SP
C grade ref.

WF quest log here.

FB stuff here.

Last edited by Sneaze; 05-04-2017 at 11:39 AM.
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Old 05-04-2017, 04:22 AM   #377
Brave Saix
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Archer: Male Cubone (Level 1)

Hidden Power:
Water

Archer originates from the Kanto Safari Zone. Here he lived a life of relative peace watching the herds of Tauros stampede and the Nidorinos spar for the Nidorina. Often he would venture deep in to the Zone, far from Fuschia City, to the lake were the Chansey gathered to sing their chorus. When they gathered under the full moon it was to honor the coming of age of young Dratini and the selection of the first to evolve into a Dragonair.

But peace, like the ocean, has its ebbs and flows and soon came a time of turmoil. A major drought came upon the world whose source could only be traced to some far off land. Whilst unity was easily kept amongst most species, the population of Scythers would come to be divided. A young, powerful Scyther, known for the length of his blades gathered a faction against the old leadership, pitting his belief in shows of force versus the established equilibrium of recourses.

This division soon lead to war as the two sides clashed, one defending the other species while the other extorted them for food and water. Archer ultimately came to support the side of equality but never in a fighting role.

As months passed the drought grew worse as if it source had gained a new level power. Archer had come to be relied upon for his ability as scout due to the growing number of carcass now littering the one-time refuge. However even the best a hiding can be found sometime and as luck would have it Archer was discovered by the second-in-command of the insurgent faction.

The subordinate Scyther shattered his bone, threating to take his life if he did not give up all that he knew. He was stumbled upon by Arturia, the Female Scyther that I would soon come to befriend as well. Slicing the limb from the Scyther, Arturia stood in defense of the now helpless Archer. Grateful for his life, he took the now lifeless limb as the replacement for his bone and swore himself to Arturia, who in turn trained him on how to use his new armament.

Special Training: Bone of my Sword
Archer gains access to the moves Slash and X-Scissor. These moves are subject to the Cubone line's SC save for the long range version of X-Scissor. Archer has enough Bug-type energy to use X-Scissor up to three times per battle. Due to using this odd bone, Archer now has a weakness to fire (kept thru evolution) and never learned Earthquake. (negotiable on the and/or)

Sneaze: Approved with edit.

Last edited by Sneaze; 05-04-2017 at 11:41 AM.
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Old 05-05-2017, 02:47 AM   #378
Chiko
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Stagga - Level 4 Male Winter Sawsbuck
Bio: "Welcome to the jungle, watch it bring you to your knees, knees, I wanna watch you bleed"
Stagga is a weird case when it comes to Sawsbuck as he's forever stuck in the amazing winter forme. Now, this means little when it comes to actually battling but Stagga is not one to ever be taken lightly as he will always charge in head first, never looking back when in a fight. He's the one who will pierce the heavens with his horns of almighty power which seem to glimmer as he shoves them violently into his oppo- Wait, that's a bit too gruesome, er, seeing him attack his opponent's with his amazing self-taught move is a feeling that'll leave you busted, Horn Buste(r)d.
Special Attack: Horn Buster (Grass/Normal)
For a High amount of energy, Stagga can coat his horns in Grass energy (if ordered as Grass!Horn Buster) or Normal energy (if ordered Normal!Horn Buster). Once his horns are coated with the selected energy, he stampedes toward his opponent and stabs them with his horns which causes a small explosion upon impact with the attack dealing Heavy damage. The majority of this explosion is purely aesthetic although the opponent will be left with a Crush Claw like effect where they were stabbed although this may only happen once per opponent. Stagga is unable to use Bounce or Shadow Ball in exchange for this move.

Sneaze: Approved.
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FB - Chiko

Last edited by Sneaze; 06-05-2017 at 05:24 PM.
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Old 05-06-2017, 11:14 AM   #379
TheKnightsFury
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Hattr the Scraggy (lvl 1 male)
Hidden Power: Default
Despite his mean appearance, Hattr actually grew up in a wealthy family and was spoiled rotten for most of his life. One day an unfortunate stock market crash that caused his family to go bankrupt. Out on his own for the first time in his life, Hattr found himself on the mean streets, struggling to keep out of trouble. It seemed his posh upbringing had left him exposed to darkness of the streets.
Signature Training: Mean Streets
Hattr is now neutral to Fairy but is now weak Psychic, instead of being immune. He also now takes neutral damage from Rock type moves and has forgotten how to use Poison Jab, Smack Down, Iron Tail and Low Kick.

Sneaze: Approved.

(added in the drop of Smack Down and Iron Tail)

Katr the Wigglytuff (lvl 6 female)
Hidden Power: Rock
Katr grew up in an alpine region, she worked on a Gogoat farm, helping to move the grazing Pokemon around the mountains. Her voice used to echo through the mountains, drawing in travelers from far and wide. However one day she accidentally triggered an avalanche, resulting in her master choosing to release her. She soon fell into my care and has since become a powerful battler, using her memory of her past to aid her in battle.
Signature Move: Scapegoat (Normal)
Using solid Normal energy, Katr surrounds herself with 4 small energy constructs resembling goats (1 red, 1 blue, 1 pink and 1 orange). When hit with an attack, a goat will reduce the attack's impact by a light amount, disappearing after it has. This technique may only be used twice per battle. The damage reduction takes place before the effectiveness calculation.

Sneaze: This needs to not be energy efficient. Rejected.

Forneinn the Drampa (lvl 4 male)
Hidden Power: Poison
After a playdate with Snorby's Drampa, Forneinn came home with a new trick up his sleeve. Although it turned out to be a double edged sword, while he gained a nice new trick, he has been a little too trigger happy with it and been destroying things left, right and center!
Special Attack: Grandpa Breath (PO)
Forneinn may now use Dragonbreath as a Poison attack three times per battle. This is ordered as "Grandpa Breath." Forneinn may no longer use Dragon Tail and Grass Knot.

Sneaze: If you want to change the name change it to directly reflect that it's using a new type. i.e. Toxic Breath is fine, Grandpa Breath is not due to being ambiguous. Rejected.

(Borrowed from Snorby with permission)


Ormr the Eelektross (lvl 6 male)
Hidden Power: Water
Ormr spent a long time living under the ice in a frozen lake. His body adapted to the cold and soon found that it offered a lot if one was able to harness its power. He trained with a pack of Walrein who taught him the ways of ice type pokemon.
Signature Training: Vanilla Ice Ice Baby
Ormr is now familiar with the ice type and has learned how to use ice fang and icy wind. His time under the ice resulted in him losing his entire rock type movepool as well as forgetting how to use superpower, power-up punch and gastro acid.

Sneaze: Approved.

(for reapproval, was approved before http://forums.upnetwork.net/showpost...2&postcount=49)

Vordr the Aggron (lvl 6 male)@Aggronite
Hidden Power: Fairy
Vordr knew he had plenty of potential, he had watched Cibbir tear plebs apart with his own Mega Aggron on numerous occasions. If he was going to even come close to that amount of strength, he would need a niche play of his own. Losing his rock typing on evolution was a bit annoying, but he could work to circumvent that.
Signature Training: Steel Worker
Vordr can use Rock Tomb and Rock Slide as steel attacks, ordered as Steel Tomb/Slide and using Steel energy. He has forgotten how to use Superpower, Whirlpool, Fire Blast and Thunder.

Sneaze: Approved.

Tunga the Lickitung (lvl 4 male)
Hidden Power: Fairy
As you would expect from a lickitung, Tunga loves licking things. Even if it is meant to be friendly, he often puts people and Pokemon off by coating them in saliva, it really is quite gross.
Signature Move: Slobber Socker (Normal)
Tunga lashes out with his tongue, striking the opponent for considerable normal type damage, using considering normal energy. His tongue is so wet with saliva that it will gross any opponent out, with a 30% chance of causing the opponent to flinch. Tunga has forgotten how to use Blizzard, Fissure and Thunder.

Sneaze: Approved.

Tru the Cleffa (lvl 1 female)
Hidden Power: Default
I met Tru at the summit of Mt Moon while I watching a meteor shower with some friends. Tru was with a bunch of her species watching the same meteor shower when suddenly a small chunk of the space rock hit her in the head. I rushed her to the Pokemon Center and she was treated well but has always been a little odd since the event. However the impact seemed to trigger a new power within her, one that she has become adept at using for her own purposes.
Signature Move: Fairy Crush Meteor (Fairy)
Tru uses Major Fairy energy to create a small meteor-like energy construct which she fires at the opponent. The projectile slams into the opponent for Major Damage. She has forgotten how to use Iron Tail, Grass Knot and Fire Blast.

Sneaze: Super boring. Approved.

Sok the Pikachu (lvl 3 male)
Hidden Power:Grass
Sok grew up in the Kalos region, working in a powerplant with a family of Heliolisk. His adopted family taught him a handful of useful tricks which he has since put to good use.
Signature Training: Electric Expert
Sok has learnt how to use Parabolic Charge and Electrify. He has forgotten how to use Seismic Toss and Focus Blast.

Sneaze: Seismic Toss is barely drawback. Give up one of the coverage moves Pikachu actually cares about. Rejected.

Brandr the Kirlia (lvl 5 male)
Hidden Power: Flying
Aspiring to become the greatest warrior of all time, Brandr has travelled across the globe in search of powerful opponents and teachers. He has learnt much through his travels, but still has a long way to go before becoming the greatest warrior.
Signature Training: Art of War
Brandr has learnt how to use Meteor Mash and Water Shuriken with enough offtype energy for two uses of each. He has forgotten how to use Fire Punch, Thunder Punch, Ice Punch, Psyshock and Destiny Bond.

Sneaze: Literally the only moves that really matter there are Psyshock and Destiny Bond since Kirlia gets a fair bit of weird elemental crap. Drop either Will-o-Wisp or Icy Wind as well. Rejected.
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Last edited by Sneaze; 06-05-2017 at 05:37 PM.
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Old 05-06-2017, 12:38 PM   #380
Mane
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Black Jack, Level 1 Male Pawniard
Hidden Power: Flying
Special Training: Surgical Precision
Black Jack has honed his knife-hands' dexterity to supernatural levels and can aim them with a surgeon's hand even when he can barely see. While blind, Black Jack's slashing techniques lose no accuracy if he starts a round within reach of his target, becoming hindered only if he has to expend effort to reach them or if they move considerably before he does. Furthermore, while having this active doesn't affect his accuracy, the attacks lose his SC's 10% boost to damage and cost 10% more energy to use.

Sneaze: Approved.

Bhargest, Level 1 Male Houndour
Hidden Power: Grass

Carmilla: Level 2 Female Umbreon (Uplevel)
Hidden Power: Fire

Sneaze: So you actually need to take Hidden Powers to the appropriate thread on SPPf, can't do them here, sorry!

Tindalos: Level 1 Male Zorua
Hidden Power: Flying
Bio: Tindalos was a runt, and he was also something of a coward. Whether from his bigger, stronger siblings or from beasts that would feast upon his flesh he spent most of his life on the run. As such he developed some...odd skills to survive with.
Special Attack: Angles
Tindalos sends waves of shadow out in all directions and melts into it, before erupting out of some harshly angled surface that was covered. The attack deals no damage, consumes solid dark energy, and can only be used three times per match. It leaves Tindalos' opponent with impaired vision for a round or two, slightly less than a Night Daze would, but only if they were grounded and close to Tindalos when he used it (and, of course, their vision can be hampered in this sort of way). Additionally, Tindalos must use this attack first and it can't be part of a three-mover.

Sneaze: So this is simultaneously not an overly helpful move and not particularly well written. If I have to do a double take over the whole sig in order to understand what's going on it probably needs reworded. Rejected.

Last edited by Sneaze; 06-08-2017 at 12:53 AM.
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Old 05-09-2017, 09:19 AM   #381
GX Prodigy
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Trance: Level 1 Male Drowzee

Biography: As a hunter, Trance was used to being in long fights and, consequently, being out of health and energy. He never feared being in a deficit in the energy department as he would put the nearest pokemon, whether it be a happiny or an Ursaring, to sleep and Use Dream Eater; however, he didn't really have a reliable way to restore his health. He found a way to change that.

Special Attack: Restore (PS)
While his opponent is asleep, Trance eats his victim's dreams by creating a number of short purple energy tendrils for a Severe amount of energy from the target in the space of a few seconds regardless of the types of dream the opponent is having and restores his health by half of the damage dealt. This attack does damage based on type-effectiveness and usually does a High amount of damage with damage dealt lessening with distance. After the attack is completed, the target wakes up immediately. Standard diminishing return rules apply.


Sneaze: I'm going to pity reject this because honestly if you want Psychic Giga Drain you don't really need it to also be Dream Eater. Rejected.
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Old 05-15-2017, 10:00 PM   #382
Slash
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Dugthreesome: Dugtrio-Alolan Lv 5 (M, M, M)
Chillax, brah. The trio that surfs both sands and beds always tries to make sure the party's always going on. Just look at his fabulous hair. Maybe he's born with it; maybe it's Alobeline. He's by several magnitudes more chill than any normal being in Dedenndam could legally be. He's just so very chill, folks ask him if he's on something. "It's all natural," he says truthfully. Plants are part of nature: by definition, natural.
Sig: Special Attack: Chill Pill (Ice)
Dugthreesome channels considerable Ice energy into a large construct somewhat resembling an icy blue pill. This deals solid Ice damage to the foe. However, this move was developed to teach Fire-types a lesson for having literally no chill, and does Super-effective damage against the Fire type instead of being resisted by it. All other weakness and resistance modifiers are left intact; this works under the same rules as Freeze-Dry. This same effect prevents it from being weakened in hot, arid environments. He can use this twice per battle only, and his level of chill has made him abandon learning any Poison moves at all.

Sneaze: Approved.

Kantoslash: Sandslash Lv 4 (M)
Kantoslash is, of course, the Kantonian version of Sandslash. Unfortunately, he has some envy over the awesomeness that is Alolan Sandslash, and wishes he could be one instead. Sadly for him, then he would no longer be a Ground-type and thus Gym-useless, so I won't let him (was that too meta?). So he figured the next best thing was using the alt-forme's typing for an attack.
Sig: Special Attack: Alola Aether Slash
This technique comes in two variations: a Steel-typed one called Alola Sol Slash, and an Ice-typed one called Alola Luna Slash. Both use major energy of their respective type to deal heavy damage of said type, and each have a different secondary effect. Alola Sol Slash restores 75% of the damage dealt back to his health. As a draining move, Alola Sol Slash is subject to the same diminishing returns as others. Alola Luna Slash ignores any Defense or Special Defense buff the foe may have (via stat boost, SC, or any other reason) for its damage, and, if one is present, negates it for three rounds. Such a versatile power comes with downsides, however. He loses all other Steel moves, and can only use each variation once per battle. He also takes an extra 25% damage from all Fire moves

Sneaze: I feel this needs just a bit more drawback, as both effects are very strong and... it's Sandslash. Rejected.

Cannonball: Pikipek Lv 1 (M)
Cannonball has trained to become a sniper of renown. He flourished with natural talent and worked hard to perfect his abilities with them.
Sig: Special Training: Astra (Ground)
In a process similar to Bullet Seed, Cannonball shoots a barrage of Ground energy projectiles from his beak, costing considerable energy. These explode at the foe and deal considerable damage, and the flash from the explosion may cause some slight temporary blinding to the foe. Astra is usable twice per battle.

Sneaze: Approved.

Caprina: Popplio Lv 1 (F)
Caprina fancies herself a pop star, but she's far more versatile than that. She is also a practicing earth witch, and uses both of these talents together to express her two passions in life.
Sig: Special Attack: Nature's Aria (GD)
Caprina sings a high melody about the beauty of the world and all its life, imbuing significant Ground energy and her music into a series of rings that fly at the foe. These hit the foe for considerable Ground damage, and have a 30% chance of reducing the foe's offensive stats a single stage, in awe of the beauty of her song. She has the Ground energy to use this twice per match.

Sneaze: Approved.

Last edited by Sneaze; 06-08-2017 at 01:02 AM.
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Old 06-01-2017, 06:25 PM   #383
Eliteknight
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Level 4:
Ilyn Payne: Male Cacturn
Species Characteristics: Cacturne (Grass/Fire): Cacturne are covered in spikes. Therefore, those who attack them with physical attacks will take roughly 25% recoil damage (unless they are particularly hard bodied) and their Needle Arm attack is more effective than normal. Being native to the desert where Sandstorms are frequent, Cacturne are immune to the effects of the attack and can see through them easily. They fight more enthusiastically in sandy or dusty areas. They are capable of standing very still, making them difficult to detect if the opponent does not have good night vision. Their Ingrain attack heals more health than usual, their draining attacks are more effective than normal and they gain greater benefit from both sun and rain than other Grass-types.
[Grass]: Grass-type Pokémon live anywhere that can support vegetation and are adept at concealing themselves in such places. They enjoy both bright sun and rain and fight more enthusiastically in the day time, though they are not put off by fighting at night. Rainstorms will heal them slightly every round the rain falls, while very bright sunlight will regenerate their energy instead. Their healing moves cost slightly less energy and their draining moves will heal them by a greater amount while suffering only half of the usual diminishing returns. They are immune to spore based techniques like Sleep Powder and are more adept at using such attacks themselves, creating denser concentrations of spores which are harder to disperse and more potent in their effects. Any attack used by Grass-types manipulating the environment is slightly more potent, and their Grass-type attacks which utilise plant foliage (such as Razor Leaf) are more efficient in natural environments.
[Fire]: Fire-types fight most enthusiastically in hot and dry conditions. They are extremely difficult to burn and most can survive in hot liquids/molten lava for an extended period of time. Fire-type Pokémon are not adversely affected by taking dips in bodies of water, so long as the time is short. Their Fire type moves will be hotter than normal, allowing them to inflict more potent burns with a greater frequency, and their Fire type moves will naturally have a somewhat wider spread without a loss in power.
Biography: Ser Ilyn Payne is the executioner for the Kings of the Seven Kingdoms of Westeros. He is known for being incredibly silent mainly due to having his tongue cut out by the Mad King Aerys. However due to his loyalty to the crown Ilyn continued to serve. However during the battle of the Blackwater he stayed back to eliminate the Queen should the city be taken. Missing out on the action disappointing him. Following the battle Ilyn started to become obsessed with the wildfire that he went down to the pyromancers guild. However he fell one day while holding a jar of wildfire. Ilyn became engulfed in flames the fire enveloped his body as he evolved the flames merged with his system making him even more fearsome for his enemies to face.
Item: Charcoal
Signature: The King’s Justice [Grass/Fire]
Ser Ilyn Payne is now a Grass/Fire type, with all associated weaknesses and resistances. He retains familiarity with the Dark type as a Cacturn. He gains access to Wil O Wisp, heat wave and Flamethrower. Ilyn never learned Payback, spiky shield, rest, sleep talk, snore, belch, giga impact, revenge, disable or seed bomb.
Hidden Power: Ice

Sneaze: Approved on the grounds that you fix the numerous species and move name misspellings that are seriously triggering me right now.
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PASBL Squad l C+ Grade Ref l Grass Gym Trainer

Spoiler: show
Quote:
Originally Posted by Shuckle View Post
Well I don't know I wanted to deal damage and Starmie is inorganic :X
Quote:
Originally Posted by Mercutio View Post
Starmie is a starfish, it is not inorganic :p
Quote:
Originally Posted by Shuckle View Post
Kush I'm TL1. How am I supposed to know things if you don't tell me them?
Quote:
Originally Posted by Mercutio View Post
It's a starfish.



Quote:
Originally Posted by Concept View Post
I have 1 SP. Retroactively claiming the SP tax on all the things I did whilst LO.

I now have 1 SP.

Last edited by Sneaze; 06-08-2017 at 01:04 AM.
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Old 06-05-2017, 03:06 PM   #384
Shuckle
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The bios are far from good, but at least they exist this time.

Lady Macbeth - Level 3 Kirlia

Bio:
Spoiler: show
I'm sure you've read Macbeth, but the real story was a little different from what's been recorded in drama and even in history.

Lady Macbeth was not married to Macbeth. History goes so far as to deny her existence, but as it turns out she was a young maid who was getting it on a bit with the then-prince and was promised to marry him. She urged him to kill the reigning monarch, Duncan, which he did with her help. Duncan wasn't the only man in the way, and Lady Macbeth found herself the nexus of an increasingly bloody Comédie Humaine. Finally, when Macbeth ordered her to murder his best friend whose descendants he believed would usurp his position, she refused and turned to go.

Macbeth stabbed her in the heart, and she crumpled to the ground. He then dumped her lifeless body in the swamp behind the castle, noting her pale skin and lack of heartbeat. The swamp water seeped into her hair, turning it a pale green, and the blood clotted around the knife in her heart.

What happened next is unclear - 10 years later, a bright flash emitted from the swamp, and Macbeth was slaughtered by some mysterious power in that very instant. Filled with sorrow, Lady Macbeth, now a Gardevoir, departed into the misty woods of Scotland.


Signature Move: Glimpse (PS/FA)

At the cost of heavy energy, Lady Macbeth uses her psychic powers to relocate a foe, dealing moderate Fairy damage to them. This move is unusually difficult to perform, and she will need a few seconds to get her bearings after using it. It follows the same rules as Teleport.

Glimpse requires physical contact. It can be used at the same time as any physical attack, but still counts as a move.

Snorby: OK so a lot of problems. First and foremost, a sig like this requiring physical contact is gonna be... weird. Like, does it require contact to activate? After use? Both, meaning Kirlia gets teleported too? Also, how can it be paired with a physical attack if immediately after using this attack she's disoriented and can't do stuff? There's a whole lot that needs to be ironed out here. Rejected.

Level 3 Metang

Bio:
Spoiler: show


METANG >> ACCESS ARM-L

LOADING...

ESTABLISHING WIRELESS CONNECTION...

WIRELESS CONNECTION ESTABLISHED.

METANG/ARM-L >> ORIGIN

// BELDUM MK II - METANG //
// CREATED BY FUSION //
// INDIVIDUALLY OPERATIONAL //

Signature Move: Parallel Processing (PS/ST)

Metang's arms move and function independently of its body, and it can use attacks with them. These attacks will always chase foes, so they are extremely hard to dodge. Arms also do not suffer from exhaustion. Movement orders given to the arms do not count as moves. If an arm takes 1 HB of damage, it will shut down and be returned permanently to Metang's body. Metang's arms are required for hovering; with only one arm, flight ceiling and maneuverability are sacrificed, and with no arms, Metang is forced to move by hopping. Simply having the arms nearby is enough for flight, though.

Metang may not use Magnet Rise, Zen Headbutt, or Iron Head.

Snorby: So like... This is basically Haunter Hands+++++++++++++++++++++ with really weird and excessive drawback. Unfortunately, weird and excessive drawback doesn't stop "literally no exhaustion and near perfect accuracy with all arm attacks" less broken. The issues with this are honestly kind of unfixable so if I were you I'd just go for Haunter Hands with better drawback. Rejected.

Level 2 Slowpoke

Bio:
Spoiler: show
Slowpoke is a lot smarter than he looks. Though he may be a little slow on the uptake...on, well, everything...he is actually extremely cunning, thoroughly resenting the slow body and slow mind that life gave him and yearning for something a little faster-paced. Since he was ultimately not successful at this, he decided he'd bring everyone else down to his level.


Signature Move: Brainwash (PS/WA)

Slowpoke sends a gush of psychically charged water forwards, dealing moderate damage to an enemy. This move confuses the enemy and makes it drowsy. Costs good energy. Subsequent uses of Brainwash on the same Pokemon deal good damage instead, but do not apply confusion.

Snorby: No two statuses can be pulled from one move at the same time. Also, this is wayyyy too good for a guaranteed effect. Keep in mind Will-O-Wisp is Decent for Good with a 50% chance to burn.

Melisandre - Level 2 Braixen

Bio:
Spoiler: show
The brightest lights cast the darkest shadows. Praise be to R'hllor.

Melisandre is the Red Priestess, a powerful cleric who can see the future in her flames. Calm and confident, she is kept safe by her ability to scry dangerous moments in the battles ahead of her and stride confidently through the flames, knowing that the vision granted to her by her burning God of Light will protect her. As well as her fire magic and psychic powers.


Signature Move: Priestess of R'hllor (PS/FI)

Whenever Melisandre ignites or uses her wand, or at the cost of a move, she will gaze into the flames and foresee the position, motion, and action of an enemy Pokemon at their most dangerous moment during the next round. She then summons a delayed pillar of flame at that location that is timed to erupt from below at just the right moment, at the cost of solid energy. This pillar deals good damage and will attempt to interrupt the most dangerous move of that round.

Can only be used once per round. Using this move in consecutive rounds has a failure chance. In the round where the pillar appears, the move has a 25% chance for Melisandre to see nothing in her flames and a 50% chance for her to misjudge her timing. In the round after that, she has a 50% chance to misjudge her timing.

Snorby: Yeah sorry even a Braixen can't get away with something this ridiculous. You can literally use this while going first to hard stop the opponent from using offtype while going second and that's insane. Rejected.

Level 2 Exeggutor

Bio:
Spoiler: show
Well hello friend. Sit down. Enjoy yourself.

This? Oh, these are the trees. They are my friends as well. Don't worry about them. We will enjoy the fruits of their harvest soon enough. Leave? Oh no, haha, I can't let you leave. Not without some hospitality. See how the ground moves with the strength of my love? See how the trees around us are joined as one?

Human heads? Don't be quaint. These seeds are far beyond mere humanity. Each one is connected to the Overmind. Its eyes and its ears are all around us now, comforting and protecting us.

Screams? No, they are rejoicing with sounds of adulation and love. If only you could hear the jubilant sound! Well...there is a way. Come. Join us. We shall plant you and you shall spread your roots and reach for the sun.


Signature Move: Salting the Earth/A Bountiful Harvest (PS/GR)

Salting the Earth: Exeggutor may plant a head at the cost of a move. For two rounds, the head will germinate and grow underground, casting out roots and preparing itself for growth.

A Bountiful Harvest: A new Exeggutor climbs out of the soil where the original seed was planted. The new Exeggutor is half the size of the original and has only 1 HB of health and only one head. This automatically happens at the end of the round, two rounds after the original planting, and is not a move.

Clones may only use 1 move per round, but draw from the same energy pool as the main Exeggutor and contribute to its exhaustion (as Exeggutor is the one controlling its clones). Clones mimic the energy and exhaustion levels of the main Exeggutor. Moves used by clones do half damage for half energy, and are half as exhausting as they would be if used by the main Exeggutor.

In a round where a clone attacks, Exeggutor may only use 1 move.

Exeggutor is only knocked out when all of its heads are knocked out. Germinating heads do not count as active heads, though! Defeating Exeggutor while any heads are germinating will cause all planted heads to wither and die instantly.

Exeggutor cannot use Ingrain, Giga Drain, Leech Seed, Absorb, Mega Drain, or Grassy Terrain. Clones may not use Telekinesis, Psychuck,
Mimic, Moonlight, or Synthesis, but can provide vision and information for the main Exeggutor to use Telekinesis or Psychuck at a distance. Sleep Powder and Hypnosis have consistently diminishing returns no matter which Exeggutor is using them.[/S]

Snorby: Oh god no what no no no never clones bad Shuckle bad.

Snorby: lul jk I'll come back to these when I do the rest of the thread

guess who didnt come back to these when doing the rest of the thread

Snorby: To be fair, Sneaze did the rest of the thread.
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[The Sorcerer's Ambition]A handy link, to be sure.
Level Acquisitions, sorted by level instead of name.
Quote:
Originally Posted by phoopes View Post
Shuckle's awesomeness level continues to rise.

Last edited by Snorby; 06-08-2017 at 01:39 AM.
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Old 06-08-2017, 03:37 PM   #385
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Trance: Level 1 Male Drowzee

Biography: As a hunter, Trance was used to being in long fights and, consequently, being out of health and energy. He never feared being in a deficit in the energy department as he would put the nearest pokemon, whether it be a happiny or an Ursaring, to sleep and Use Dream Eater; however, he didn't really have a reliable way to restore his health. He found a way to change that.

Special Attack: Restore (PS)
Trance creates a number of medium length, pink energy tendrils that interrupt the actions of the opponent and entangles them for a few seconds. The tendrils sap a considerate amount of health from the foe, restoring 3/4's of it to the Trance. This move counts as a 'draining move' and contributes towards diminishing returns.


Sneaze: Drop the interruption or heavily reduce the ratio of health recovered. Rejected.
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Old 06-28-2017, 03:43 PM   #386
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Kantoslash: Sandslash Lv 4 (M)
Kantoslash is, of course, the Kantonian version of Sandslash. Unfortunately, he has some envy over the awesomeness that is Alolan Sandslash, and wishes he could be one instead. Sadly for him, then he would no longer be a Ground-type and thus Gym-useless, so I won't let him (was that too meta?). So he figured the next best thing was using the alt-forme's typing for an attack.
Sig: Special Attack: Alola Aether Slash
This technique comes in two variations: a Steel-typed one called Alola Sol Slash, and an Ice-typed one called Alola Luna Slash. Both use major energy of their respective type to deal heavy damage of said type, and each have a different secondary effect. Alola Sol Slash restores 75% of the damage dealt back to his health. As a draining move, Alola Sol Slash is subject to the same diminishing returns as others. Alola Luna Slash ignores any Defense or Special Defense buff the foe may have (via stat boost, SC, or any other reason) for its damage, and, if one is present, negates it for three rounds. Such a versatile power comes with downsides, however. He loses all other Steel moves, and can only use each variation once per battle. His cold-weather cousin has also worn off on him a little, causing him to take an extra 50% damage from Fire moves, instead of his original neutrality.

Sneaze: Approved.

Last edited by Sneaze; 06-28-2017 at 03:45 PM. Reason: 2fast4yupien
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Old 06-29-2017, 09:41 PM   #387
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Mac: Mudsdale Lv 5 (M)
A hard-working Mudsdale, Mac tries to take care of his hooves, the main source of his livelihood. He'd never be able to work so hard and so long without them, so he pays extra attention to make sure they're in top shape. He polishes them with diamond dust specifically for this purpose.
Sig: Special Attack: Diamond Hooves (ROCK)
Mac charges his hooves with gleaming, bright white Rock energy, and drives them into the opponent. This deals considerable Rock damage for considerable Rock energy. Though it uses his physical Attack stat, the specialness of this shiny technique makes it target the foe's Special Defense. This technique is usable twice per battle, and has a 20% chance to lower the foe's Special Defense a single stage. It's also very pretty, which influences nothing but flavour.

Sneaze: Approved.

Last edited by Sneaze; 07-20-2017 at 12:27 PM.
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Old 07-07-2017, 10:47 AM   #388
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Trance: Level 1 Male Drowzee

Biography: As a hunter, Trance was used to being in long fights and, consequently, being out of health and energy. He never feared being in a deficit in the energy department as he would put the nearest pokemon, whether it be a happiny or an Ursaring, to sleep and Use Dream Eater; however, he didn't really have a reliable way to restore his health. He found a way to change that.

Special Attack: Restore (PS)
Trance creates a number of medium length, pink energy tendrils that interrupt entangles the opponent for a few seconds. The tendrils sap a considerate amount of health from the foe, restoring 3/4's of it to the Trance. This move counts as a 'draining move' and contributes towards diminishing returns.


Sneaze: Does it interrupt or entangle? Wording is unclear. Also I believe you mean considerable amount of health. Rejected.
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Old 07-21-2017, 01:20 PM   #389
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Trance: Level 1 Male Drowzee

Biography: As a hunter, Trance was used to being in long fights and, consequently, being out of health and energy. He never feared being in a deficit in the energy department as he would put the nearest pokemon, whether it be a happiny or an Ursaring, to sleep and Use Dream Eater; however, he didn't really have a reliable way to restore his health. He found a way to change that.

Special Attack: Restore (PS)
Trance creates a number of medium length, pink energy tendrils that entangles the opponent for a few seconds. The tendrils sap a considerate amount of health from the foe, restoring 3/4's of it to the Trance. This move counts as a 'draining move' and contributes towards diminishing returns.
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