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Ho-oh UPN PASBL Old Match Files: Headmaster Kuno's Legendary Attempt

By something resembling popular demand, we have the famous (and quite old) Kuno/Ho-Oh match! I decided to forego the convenience of throwing a Pastebin link (thanks for the suggestion though, Jeri/Rangeet) at the TO History thread in favor of breaking up Kuno's famous Ho-Oh battle into chunks. Call it the copy editor in me. Will be editing the OP with further parts of the battle as I get everything into handy quotes/spoilers/bold; feel free to quibble about the formatting in replies, move this thread to a more appropriate venue, or pop popcorn for the oncoming block of Safeguard-related arguments.

Match OP
The Mozz07-25-2002, 06:47 PM
This is the first time that anyone in the league has had a shot at a legendary.
Headmaster Kuno has collected 100SP for the honor.

His choices:

Genderless Mewtwo
Genderless Mew
Genderless Celebi

Male Ho-oh
Female Lugia
Male Entei
Female Raikou
Male Suicune
Female Articuno
Male Zapdos
Female Moltres

The arenas will be:

Mew and Mewtwo: New Island Arena

Celebi: Ilex Forest

Ho-oh, Moltres: Cinnabar Volcano peak

Lugia: Shamouti Island at Slowking's Stonehenge

Entei: Blaine's Gym

Raikou: Johto Power Plant

Suicune: New Bark Town's Icy River

Articuno: Snowy Mountain (Articuno episode)

Zapdos: Crystal Lake, Johto Region

Ok, Kuno..

I'm in charge of the Legendary, X-Rok is the referee.

Kuno, select your opponent.
Kuno's cheering section
Spoiler: show
Blastoise07-25-2002, 07:00 PM
Blastoise: I know it's a bit out of bounds, but...

Rats: Yeah, prove to us you're not uselessly squandering your hard-earned SP.


The Muyo07-25-2002, 07:05 PM
*uses psychic abilities to see what pokemon is going to choose* Hmm.. *sets up
lawn chair* Mozz get me a Hot dog and a Beer!

Holy Emperor07-25-2002, 07:45 PM

I will fight you.

Hanatori07-25-2002, 07:59 PM
Kuno, you had better make this the climax of the league, because I AM doing a
match comic strip on this, if I can get off my lazy butt. =D
Hanatori: Go blood!
Hanako: Go blood!

Holy Emperor07-25-2002, 08:09 PM
Oh yea, add more pressure!

Stlbk07-25-2002, 08:13 PM
Don't worry guys he'll get it.....
If he doesn't I'll just bash his head in.....XD
I won't give him my hard-earned SP if I'd think he'd lose, have a bit more

Doppleganger07-25-2002, 09:21 PM
You BETTER catch that Ho-oh..=/
Doppleganger will be so happy that he gets the honor to imitate an all powerful
legendary pokemon, isn't that right guys?
*Dopple 1 & 2 grin maliciously* =D

tml0407-25-2002, 11:14 PM
Kick that Ho-oh's Ass Kuno! We all know you can! If u lose...it'll make me look
even worse for being down a poke to u in our match! (plz dun make me look bad

Holy Emperor07-27-2002, 10:08 AM
Im still waiting for the arena and its sig before I can do anything..

Pok╚monger07-27-2002, 11:01 AM
I know I'm not part of the league anymore, but it's still fun to watch ^_^ Good
luck Kuno, get that bird!

Citrus07-27-2002, 05:04 PM
Go Ho-Oh! Uh, er, I mean Kuno! Yaah! *waves Kuno flag*

Ho-Oh Appears!
Spoiler: show
[X-Rok]07-27-2002, 05:43 PM
Oh. It's me we're waiting on? Sorry. Well then. *cracks knuckles* Time to get my
writing on.

Standing in the empty temple before the legendary's shrines, Headmaster Kuno
announces to the gods the opponent he wishes to challenge. For the first few
following moments, nothing happens. Slowly, a rumble in the ground becomes more
evident, and then the symbolic circle on the ground where Kuno stands begins to
glow, raising a column of light to surround him as his physical form fades

The outlines of the same symbolic circle appear in the midst of a purple
swirling void, with a familiar column of light rising once again. The light
fades, and Headmaster Kuno is left bewildered as he stands on nothingness, only
the dark purple clouds visible in all directions. Another rumble begins, and the
spiraling masses begin to mold and take shape. A narrow walkway begins to take
shape beneath Kuno, and then continues to form out in each direction, curving to
form a jagged circular rim. Pillars of varying sizes also start forming, some
rising above the rim while others remain well below it. The floor beneath him
begins to gain colour and texture, transforming into rock, and spreading to the
other objects. A red glow begins to shine near the bottom of the pillars, and
the sky begins to lighten. The transformation almost complete, One could begin
to recognize this as the Cinnibar Gym's volcanotop arena, only... different. An
odd mystical quality permeates everything within sight, and other than the
volcano peak, not much is visible. The odd lavenderish sky cuts off vision like
a barrier. Looking down the volcano side, it fades away after no more than 50
feet. Kuno is left alone at this odd yet familiar peak, waiting for his opponent
which he has challenged. A slight breeze begins to blow, followed by a heavy
wing flapping sound, as a reddish bird-like figure decends from the sky above.
Ho-oh. One of the more powerful Pok╚mon legendaries, the huge, elegant beast
lowers and hovers above the opposite side of the peak, waiting for the battle to

-Tha Rok
"Let's go."

Kuno posts squad/First Round
Spoiler: show
Holy Emperor07-27-2002, 06:57 PM
Now is the beginning of a fantastic story! Let us make a journey to the cave of
monsters! Good luck!

Here I go~

Ranma: Kadabra
It still changes turns into male when it comes Sunny Day is used and female when
it comes in contact with the rain from Rain Dance, however when it went to
evolve, something happened...
Special Training: 6th Sense (Psychic)
Ranma is both blind and deaf. However, due to special training, he still knows
where everything is. Ranma will always know where everything is in an arena, and
where the opponent is and what he/she is doing, in the same way a Zubat or
Starmie does, but with psychic energy. This doesn't make him tired, because his
loss of senses made that one powerful enough not to require any energy or focus
to use. This new sense, also helps speed up psychic attacks.

Ghost: Gastly (M)
Special Training: Toxic Gas (Poison)
Ghost grew up in the dumpster, so it had much contact with all sorts of things.
Soon before I caught it, it became able to manafest the poisons it touched into
its gasious form. It now produces a toxic gas around it, so poisonous, that if
someone manages to touch it in any way, its status will now be toxic.

Doko: Nidorina (F)
Special Ability: Quick Fist (Normal)
Using during the war as a recovery unit, this pokemon would quickly run out to
the fields and recover any fallen unit. She learned to quickly run past
obsitcals such as mines and barbed wire to reach her destination. Her reflexes
are amazing, and this enables her to do her moves slightly faster. Over time she
learned and can use Agility and Mach Punch.

Kuno: Kangaskan (F)
Special Technique: Iron Fist (Steel)
Due to a freak accedent, her hands got covered in steel. She can still use them
like normal hands. This also powers up all her moves which involves her hand or
fists to a great amount. After using fire punch 3 or more times in a battle, it
turns her hands into molten steel. If she lands a hit while doing that move,
some of the steel can come off onto the opponent, causing alot of pain, and has
a %10 chance for a permanant injury. Kuno's steel will never run out by constant
use of that move. However the fire will cool down after x rounds. The x equals
how many times fire punch was used. If faced with a fire attack, she will
automaticly block with her hands, and the fire will help charge her hands.

Pimp Master Jay: Mr. Mime (M)
Special Training: Pimp (Normal)
Jay is a flirty guy. He somehow knows how to work the women so they fall in love
with them. He can use attract on any female pokemon, with it working 150% for
breeding partners, and 100% for non-breeding partners.

Wraith: Magby (M)
Special Attack: Absolute Flame (Fire/Poison)
Wraith developed an attack, which combines her elements of Ember and Smog
together. She created this so that she could rob banks. She would melt the glass
with ember and hide herself from cameras with smog. However she learned one day
that they can be combined. While this attack does no immediate damage, it is
guaranteed to poison and burn the area hit. It is a light purple flame which she
can create in the palm of her hands. She can then toss it at an opponent, or
just smash it into them. It is a rather heavy flame, so tossing it will be hard
to do, despite the fact it is the size of a human fist. If it makes any water
contact, it will become a normal poison blob. Any unwilling contact with it by
anyone other than Wraith will result in the wanted effects. To create the flame
is one move. To do something with it counts as another.

A question before I submit my pokemon and attack, I would like to know if any
special rules are in effect, such as stone pillars and the like.

The Mozz07-27-2002, 06:59 PM
Volcano Peak (Outdoor. Advanced Arena for Outdoor Battles): An advanced level
arena, not recommended for novice referees or trainers. The referee must have
the permission of both of the trainers to use this arena unless the referee is a
League Official. The crater of a Volcano, with the sky above and Boiling Lava
down at the bottom of the long (or not so long) drop to the pit beneath. Very
dangerous for both Trainers & their Pok╚mon if they are not careful. There must
be a platform for the Pok╚mon to battle on or failing that a number of pillars,
unless all Pok╚mon competing in the battle are flying types.
Special Rule: Deadly, Stone Pillars, Suspended Platform (One of Stone Pillars or
Suspended Platform required if match is not all flying types), Weather (Heat
Wave) (Due to the extreme Heat from the Lava)
Optional Special Rules: May not use Artificial Lighting (Any), Battle Platforms,
Building Edge (Any), Fog, Grandstand, Snow Cover, Stadium, Terrain Edge (Any).
Wild Pok╚mon are not recommended for use, however as long as they are suitable
to the arena, they may be.

The Mozz07-27-2002, 07:01 PM
Some Trainer Platforms, some stone pillars, and some Heat Wave.

Holy Emperor07-27-2002, 07:07 PM
Very well then.

Ranma. I feal this is upto you.

Lets start off simple. Thunderwave. If you are about to get hit, feal free to
Teleport far away, in some safe spot.

The Mozz07-27-2002, 07:11 PM
Safeguard and Future Sight.

[X-Rok]07-29-2002, 07:22 PM
First to make a move, Headmaster Kuno tosses a Pok╚ball, releasing the blind
white-eyed Kadabra, Ranma, in a brilliant flash of light onto one of the pillars
near the volcano's lip. Mentally staring down Ho-oh for a moment, it's arms rise
as it releases a barrage of electromagnetic waves, a Thunderwave, towards the
red flying beast, only for them to be blocked off as a translucent light blue
sphere of Safeguard surrounds it. Ho-oh then summons up a Future Sight, which
will arrive shortly, Kadabra aware of it due to it's '6th' sense.

-Tha Rok
"Frontier Psychiatry."

Second Round
Spoiler: show
The Mozz07-29-2002, 09:09 PM
Use a Whirlwind. Stay up high, avoiding anything as you need.

Holy Emperor07-30-2002, 10:04 AM
Whats the DQ for this battle, if any?

Yami Ron07-30-2002, 10:20 AM
There isn't a DQ here Kuno. You fight this Level 4 Ho-oh until it faints or all
your Pok╚mon faint first, no matter how long it takes. I wish X-Rok reffed a
little faster, but he has his reasons for not being able to do so.

Holy Emperor07-30-2002, 08:35 PM

Ok, dodge what it throws at you by Teleporting atop it. Teleport on a part of it
that isnt shaking alot, a part that is most stable. Then get as close to it as
you can, press your mouth against its body, and spew a Toxic. It should be past
its protective safeguard, so it will hurt it. You will probably poison yourself,
but don't worry about that and continue with the Toxic. And if the rides gets
too shaky, wait till it calms till you Toxic in the way I said. Do this as fast
as possible however.

Your doing great Ranma. '^_^

[X-Rok]07-31-2002, 02:00 AM
With the opening games come and gone, Ho-oh begins to work on the elimination of
the mortal Ranma, starting off with a Whirlwind. Flapping its gigantic wings
towards him, Ho-oh bombards Ranma with powerful winds, while Ranma crouches and
clings to the pillar on which it stands, trying to wait out the Whirlwind. But
the winds only start coming harder and harder as the frequency of Ho-oh's
flapping increases, forcing Ranma to bail before he winds up blown away. A white
flash surrounds Ranma on the pillar, and in the moment it takes to fade, he is
gone. A Teleport. Another flash marks Ranma's reappearance, a short distance
above Ho-oh's back, and within the sphere of protection of the Safeguard. Ramna
lands a little unsteadily, getting down and grabbing handfuls of feathers,
clinging to it. Now almost painfully aware of Ranma's return, it begins to
thrash a bit, trying to shake him off. Ranma continues to cling, before heaving
up a heavy drinker's-sized puke of Toxic all over the back of its neck, right
before a final squirm tosses the Kadabra over hard, down towards the volcano, a
handful of feathers in each hand. Falling past most of the pillars, Ranma lands
on its side on a very hot pillar only feet above the magma. Ho-oh looks down
upon it as it floats overhead, winds created by its wings to maintain the lift
needed to stay in the air keep the temperature only barely bareable, and judging
by Ranma's running on the spot, the pillar is quite warm to the touch, possibly

-Tha Rok
"Somebody call fo' the doctah?"

Fifty posts about Safeguard to sift through, argh (aka Third Round Part One)
Spoiler: show
Holy Emperor07-31-2002, 09:55 AM
If an attack comes towards you, Teleport up higher to a spot he wont hopefully
see you. If he doesnt attack you at all, then just teleport to avoid being
cooked. If he spots ya, then Flash him.

The Mozz07-31-2002, 11:37 AM
Since when is Safeguard a "Sphere of Protection"? I've never heard of being able
to inside this area and still be able to cause a status effect. Safeguard
prevents all statuses no matter what. So, I could use a Faint Attack to get
close and use a Thunderwave, still paralyzing a Safeguarded Pokemon? I don't
think so. =/

Celebipower07-31-2002, 11:40 AM
Safeguard (NO) --A light blue transparent protective shield comes up around the
user, protecting it from status afflictions. Attacks will still pass through and
deal damage, but the shield neutralises the status affliction. (e.g. Toxic, the
sludge will still fly through and splatter on the opponent, but is harmless as
the poison is neutralized as it passes through the shield) This shield remains
around the user for 5 turns, and should the user be returned (either by the
trainer, or forced to via KO), the shield will continue on, protecting the
user's ally.

Sorry but Mozz is right.

Holy Emperor07-31-2002, 11:42 AM
Hey I asked X-rok about if I can do it and he said yea. And if im not mistaken,
hes the person who decides moves no? Or are you complaing because your losing.
It wont even count as a loss so stop bitchin'. X-rok told me it has 4 inches of
protection. If this move can be passed down to its ally, it shouldnt be able to
be 'skin-tight'.

Celebi, stay out of this.

Celebipower07-31-2002, 11:44 AM
I was going to say sorry if I'm disturbing and i can delete my posts if you want

The Mozz07-31-2002, 01:15 PM
I'm not bitching because I'm "losing," I'm bitching because it's wrong.

There is NO such thing as a 4in sphere around the user of safeguard. The
Pokemon's glow comes right from it's skin. The move is more than skin tight, but
could even be called subcutaneous. Safeguard has never been reffed like this.
I'm sure if people knew about that "loophole," many matches would be

And it's fine for others to come in and give opinions. This is a league match,
more public than a typical match.

Holy Emperor07-31-2002, 01:30 PM
The 4in rule makes sence because as attacks draw near, the become cleanesed.
Such as a Thunderpunch will lose its paralyzation-ness. I mean, if it was such
an aura, how does it get passed down to the next pokemon. It makes more sence if
its an actual body shield that covers its skin but doesn't come too close.

>I'm sure if people knew about that "loophole," many matches would be

Well too bad for them they never thought of it. I just got you by surprize and
now your complaining. Lets just finish this.

The Mozz07-31-2002, 01:42 PM
Please, don't use Baton Pass as reasoning. Safeguard can be thought of like
Harden, or anything else. The definition in the attack list is "shield" but it
has always been inferred as a skin tight or emanating FROM the skin.

Holy Emperor07-31-2002, 01:50 PM
>This shield remains around the user for 5 turns, and should the user be
returned (either by the trainer, or forced to via KO), the shield will continue
on, protecting the user's ally.

If its 'skin tight' and 'is like 'harden', explain how its able to work if one
switches. Your reasoning is more bizzare now that what I did. What I did is get
past the shield. The desc doesnt say its skin tight and such, its just a
protective shield that surrounds the user.

Heres a little story I drew up about loopholes:

There are 2 trainers fighting somewhere.
Person A: Imma kick yo ass!
Person B: No way!

But then Person A discovers a loophole so powerful, it can bring Human
Technology back to the Stone Age.
Person B: But wait! He cant do that! I ain't never heard of that stuff being

And so they bickered for years to come, until they went to the person in charge
of moves.
Person in charge of moves: Hi, im Bob.

And so Bob's ruling decided the fate of the existance of the loophole

Now, lets compare that to us. Since X-Rok is the move guy, by his reffing it
should be legal.

The Mozz07-31-2002, 01:52 PM
X-Rok is not the end all and be all of moves, trust me.

I'm simply not accepting this result unless a few other A-Grades chime in. I'd
love to hear what them and the other LO's have to say about this.

Holy Emperor07-31-2002, 01:54 PM
Well I asked Ron and he said its fine, Knobert said "hmmmm" and has no vertict
yet. As for the other LO's I dunno about them.

Undead-Beat07-31-2002, 01:56 PM
*Walks In and kicks everyone in the ass and walks out*

Stop your bickering.

How about we do this.

Instead of being a Toxic poison have it be a normal poisoning. And both pokemon
have that poisoning. Fair?

Holy Emperor07-31-2002, 01:57 PM
I personally expected to be toxiced. '^_^;; Althought that is a ok idea.

Sciz07-31-2002, 04:16 PM
As much as I hate to, I think I'll side with Mozz on this one. ^_^;

I have an idea of what the Safeguard would do to the enemy pokemon who passes
through it:

The Safeguard sort of neutralizes the enemy's status change attacks. So if Ranma
passed through, it could spew out the goo, but it wouldn't have an effect
because the Safeguard sorta of went through his body and took away the poisoning
power. Of course, once the enemy is out of the shield, it could use the status
change moves to full effect.

Tis just a suggestion that might just get this thing started again.

Holy Emperor07-31-2002, 04:18 PM
But I produced the goo while on the other side of it.

Its like having a wall. And you have a group of people that can build a house.
The people being my kadabra, the house being the toxic. If you build the house,
it has nothing to do with the wall, and it cannot pass it. But the builders can
easily go to the other side of the wall and build there.

tml0407-31-2002, 04:25 PM
I aggree with Kuno...how can attacks "Still pass through" if it's skin tight? it
wouldn't be passing through anything

Razor Raven07-31-2002, 04:26 PM
Oi, how about this: IN the future, this kind of thing can happen depending on
the situation, like the "Dodge that" rule, used improperly, getting past
Safegaurd attempt would fail, likely to happen to the less-skilled, and a
challange for the more-skilled, in this case, the attempt succeded, though the
"Both are poisoned" sounds fair to me ^_^

Oh, and on the getting past Safegaurd? I agree with Kuno

The Mozz07-31-2002, 04:40 PM
I think Safeguard is less of a shield and more of a body thing. I picture
safeguard kind of like when Pokemon evolve. A glow coming right from their soul,
if you will. Not even from the skin, per se. But an inner ability that goes
inside and outside their body. Hell, safeguard could even manipulate the
bloodstream and nervous system to resist poison and paralysis, respectively. =/

Holy Emperor07-31-2002, 04:47 PM
But then how would that be passed to the next pokemon?

Have we even seen safeguard in the anime? Nope. So we rely on the PVG correct?
In the PVG we can switch and it would stay, but what your implying you cannot.
Since you go against the PVG and thats all we got, then your wrong. In both
Stadium 2 and in G/S/C it looks like a wall, lets not forget, not a magic

Can't we just draw some truce somewhere? Cause your stubborn ass is gonna stall

The Mozz07-31-2002, 05:23 PM
In Stadium2, Surf is a giant wave that can come from out of the blue, so that
makes no sense either =./

I'd come to a truce, but that would mean Ho-oh is poisoned. I can't accept the
fact that a Pokemon under the auspices of Safeguard could be poisoned.

Holy Emperor07-31-2002, 05:25 PM
How about we both become poisoned, but not toxiced. Or you become regular
poisoned and i am toxiced.

But does regular poison increase damage over time? I know toxic does, but mabey
thats because it just works alot faster. I mean, regular poison does more damage
as it travels the body.

The Mozz07-31-2002, 05:37 PM
I usually have both poisons increase, with Toxic at a faster rate.

I'd accept that, except for the fact that I used Safeguard last turn, which
brings us back to square one, ne?

Holy Emperor07-31-2002, 05:38 PM
Its just that you can't admit that I found a loop-hole and used it against you,
and that its a damn good one at that.

The Mozz07-31-2002, 05:49 PM
It's a loophole in a very vague description of the move, one which everyone
seems to have differing opinions of.

It's not that you found a loophole, Kuno, but that the loophole was found in a
faulty visual description of the move.

Holy Emperor07-31-2002, 05:55 PM
I'll fight opinions with facts.

The move was not seen in the anime, so we rely on the game. Correct? I havn't
lost you? Now, in the game, it protects the user if he/she switches. If its a
'body cure' like you said, how will it protect the ally with they switch? The
only logical thing that would work if it switched, is like a layer of magic
protection surrounding the users body, but not touching it. That way it can
change shape if he/she switches, and its not part of the users body so its

The Mozz07-31-2002, 06:39 PM
Ok, then. If you want to use the game's Baton Pass descriptions, how can it pass
things like Double Team, Agility, etc. Like an increase in SpAtk or anything,
it's a state of mind attack. I don't think that just because it's passable to
another teammate means that it's now some malleable covering, rather than the
glow it's always been as a PART of the user.

Blastoise07-31-2002, 07:43 PM
Here's my two cents on the issue.
*cheers and boos erupt*
Safeguard, as we see it on the outside, is a bubble. However, to maintain that
bubble, the protective energy has to come from inside the Pokemon to the maximum
distance away from the body, so it's less of a bubble and more of an aura. Thus,
it doesn't matter from how far inside the Toxic is, it still has to come into
contact with the aura before it touches the Pokemon. The only way it could've
worked, in my opinion, is if Ranma had somehow gotten inside and used Toxic

Holy Emperor07-31-2002, 09:45 PM
::points blast to this line::

>Another flash marks Ranma's reappearance, a short distance above Ho-oh's back,
and within the sphere of protection of the Safeguard

Blastoise08-01-2002, 12:23 AM
In or into the inner part; inside.
Inside the mind, heart, or soul; inwardly.

In the inner part or parts of; inside: resentment seething within him.

Inside the limits or extent of in time or distance: arrived within two days;
stayed within earshot; within ten miles of home.
Inside the fixed limits of; not beyond: lived within her income.
In the scope or sphere of: acted within the law; within the medical profession.
Inside a specified amount or degree: The team had pulled to within five points
of winning.

Basically, that can be interpreted to mean that while it was IN the Safeguard,
the Toxic still had to go THROUGH the Safeguard, as Ranma would've been
surrounded by it as well as being within it.

[X-Rok]08-01-2002, 02:07 AM
Hmm. Seems this has become a pretty big argument...

First off, it has always been my intent for safeguard to be a sphere. Apparently
I didn't have that in the description and I don't know how I missed it, among
all the times i've gone through the list.
[[Maybe it's because it's near the end? I usually start at A and go down to Z.
And by the time I reach S, I'm tired and I probably missed it.]]

Think of it like in any of the Sonic the Hedgehog games. You bust open the
computer, and then the sphere surrounds you and protects you or some such like

And as for the issue of passing through... It's like in chemistry. Substances A
and B are not harmful on their own, but once combined to create Chemical C, then
things get interesting. Like with Toxic. I doubt that the massively poisonous
purple goo is just simply stored in every pok╚mon, heavens no. It's got to be
kept in a way that won't kill themselves off from internal infection. Two or
three seperate agents, harmless and undetected by this Safeguard 'radar', but
mixed within it becomes active again and beyond the point of scanning. Like
plane hijackings. If they don't get caught with their guns and knives at the
passgate, then they're free to use them mid-flight.

In most cases, this type of scenario would not occur. The Safeguard sphere would
only be as big as it needs to be. Someone trying to get within the sphere, say,
to a Snorlax or Hitmonchan, are going to get decked for their troubles before
they have a chance.

But Ho-oh. He's big. Like, Kadabra? That's Ho-oh's neck. Add in the rest of the
body, and the wingspan, and that's a big sphere.

I think the rest just falls together, and I'm tired of explaining for now.

-Tha Rok
"High voice crew."

Safeguard Argument Zone Cont'd (aka Third Round Part Two)
Spoiler: show
Doppleganger08-01-2002, 02:42 AM
Why not decode the words first?

Safe-Secure from danger, harm, or evil.
Simple enough. It protects from danger, or in the case of the pokemon attack,
status effects.

Guard-To protect from harm by or as if by watching over. An interpretive example
would be a guard rail, which serves as a protector agains cars going off
mountain roads.


Something that protects from danger, protected from harm as if by watched over.
Basically, its a barrier that extends in front of the pokemon as the "guard
rail" In the area within that radius of the rail (made of crosses to be
descriptive) staus affects are void. No matter what. So, that settles it. Its a
barrier, and stauts affects are neutralized in it. Think of it as a bug-zapper,
in a bad sense of view. It zaps all bugs that enter its space. Consider
Safeguard. Prevents all status that enters its space. I would say however this:
In case of Paralyzation and Ice, via Thunderpunch and Ice Punch, it would be
nullified. It would take a matter of seconds to freeze/paralyze the whole body,
and giving the Safe guard time to neutralize it. In a burn, however, it burns on
contact. (Firepunch) Thus, the damage was already caused, can still be
prevented, but because it was delt, it remains as is.

Then again, I'm testing my new and improved Archaic/DCD knowhow, so you don't
have to listen to me.

balugon08-01-2002, 08:36 AM
I'm going with Mozz on this one. Kadabra had to pass through the Safeguard
himself to get onto Ho-oh, which would effectively nullify the toxic of having
any effect and if you want to argue you'll be argueing with your own rules
because if this is allowed then how can you let a thunder punch not paralyze or
ice punch not freeze. Its the users body passing through and hitting the target
with himself or in this case his goo and trying to do status afflictions but you
let the Safeguard protect him. So if Kadabra had to pass through the Safeguard
field himself it would effectively nullify his ability to use his toxic on the
opponent. I tend to think of Safeguard as an aura more than a cheap Star War's
imitation force field. The aura radiates from the user's body so greatly that it
extends several inches into the atmosphere itself and nullifies any status
affliction it comes in contact with.

The Mozz08-01-2002, 08:58 AM
To summarize my position:

Safeguard is an aura, not a "sphere."

Holy Emperor08-01-2002, 10:02 AM
balugoon, read what X-rok said about there not being any toxic in its body, and
how it creates also creates it. And I never passed through the safeguard, I
teleported past it. 2 very different things.

balugon08-01-2002, 10:17 AM
Even so Kuno, You are ingulfed within an aura and the toxic would not affect
Ho-oh. I did read what he said and agree that would be a reasonable explanation
of it but it doesnt matter cause you're engulfed within a massive aura and ... I
just thought of something. To Teleport the way they show on the anime they would
have to enter a non-existant plane or sub-space dimension to pass through things
like walls and barriers or either their molecules disperse and seperate to go
through things or around them then realine somewhere else. So what's to say that
the Safeguard doesnt exist on all planes anyways. It doesn't matter because upon
reentry either way you would still be permeated by the aura itself and the
combining toxins would be nullified by the Safeguard.

Holy Emperor08-01-2002, 10:30 AM
It seems like im gonna have to repeat myself here. It doesnt seem like anyone is

Safeguard was not seen in the anime. So we have to work with what the games tell
us. In the games, safeguard not only looks like a wall, but can be passed down
by switching. And to say it protects all status aliments means the wall would
surround the user. If it were an aura, how would it be passed to the next
pokemon? Am I getting though to anyone here?

Razor Raven08-01-2002, 10:34 AM

Damnit, I paid good money for these seats

I'd say that X-Rok and Kuno have made the best points

The Mozz08-01-2002, 10:45 AM
Kuno, you can NOT use Stadium as a source for your side. Stadium is an awful
representation of the moves, and should not be referred to.

If you want to use the game, how about this, then. Why is Safeguard 100%
accurate? How is it that it blocks EVERY status changing attack, not say 75% of
them. Baton Pass was also never shown in the anime, so it might very well be
something where the user gives the new Pokemon ALL of his statuses: his mindset,
current physical state (speed increases, etc.) and special things, like Double
Teams and Safeguards.

Holy Emperor08-01-2002, 10:49 AM
>Kuno, you can NOT use Stadium as a source for your side. Stadium is an awful
representation of the moves, and should not be referred to.

Look at its animation in Gold or Silver. Why, its the same thing!

>Why is Safeguard 100% accurate?

Because the game boy doesnt have 2 move combos! If I did Fire Punch, the burning
part would resolve. For thunderwave, it would lose its charge. Safeguard is the
ultimate protection against 1-move combos, AKA the game boy.

And why do you constantly bring up Baton Pass? Thats something else, im talking
about regular switching. You know, if you switch pokemon normally, Reflect would
still be there, as would light screen, Safeguard etc.

balugon08-01-2002, 11:05 AM
Just like Mozz said, then how is agility and swords dance passed to other
poke's. Maybe, if it is an aura,(not saying anything on that now) It would stay
in place until the next poke entered it and it became part of them for
protection too. And either way your kadabra itself had to pass through the
safeguard itself(subspace or no subspace) to get through to Ho-oh which would
nullify the toxic or its "key components" that make it.

Holy Emperor08-01-2002, 11:07 AM
>Just like Mozz said, then how is agility and swords dance passed to other

Thats because he is talking about BATON PASS. Swords dance would NOT be passed
down via regular switching, while safeguard and reflect and such WOULD. Notice
the odd comparison between moves that can still work while regualar switching?
Reflect, Light Screen, Safeguard...

>which would nullify the toxic or its "key components" that make it.

So your telling be if someone passes the safeguard their body fails on them? I
never even passed the safeguard.

The Mozz08-01-2002, 11:09 AM
To let you know, Kuno. The animation for Mirror Coat is a pane of glass in the
GBC games. And in the anime, it's certainly not a pane of glass. I think that
the pane is used for many attacks, and it doesn't mean that it's the way it
would be in the anime.

Holy Emperor08-01-2002, 11:11 AM
Thats because that move was seen in the anime, and that over-rules it, seeing
how this is an Anime Style battling. However safeguard was not seen in the
anime, so whatever the gameboy and mabey even stadium shows, is what we have.

The Mozz08-01-2002, 11:14 AM
But if the games show other moves wrong, in the exact same fashion, why can't
they show other moves wrong? =/

Holy Emperor08-01-2002, 11:16 AM
That makes no sence. Just accept the fact already and stop stalling.

The Mozz08-01-2002, 11:20 AM
How does it not make sense? Mirror Coat in the games is shown as a pane of
glass. In the anime, it's an aura. Couldn't the same possibly hold true for

Holy Emperor08-01-2002, 11:22 AM

Guess what, Light Screen is still a pain of glass, are you saying thats an aura
now too? What about barrier? Is that your flesh becoming hard and increasing
defence? No, its another wall!

The Mozz08-01-2002, 11:23 AM
So? This just proves that some of the panes are really panes in the anime, while
others are not.

To quote TPM's ASB page (which I don't like doing, but since they're the only
other big league, it's interesting what they say):

Safeguard: A spinning aurora of lights surround the user, and for a while any
status effects that would normally affect the user are generally nullified by
this sparkling luminescence, unless the user is hit unusually badly (a Chikorita
falling into lava, for instance, will suffer significant damage and a burn and
possibly even death, and Safeguard wonĺt do squat to prevent getting burn

Holy Emperor08-01-2002, 11:25 AM
Again, thats an opinion. Opinions hold no power, when we have the PVG that
proves otherwise. You just can't admit that I got you. You big baby, your even
resorting to TMP's guide.

balugon08-01-2002, 11:27 AM
Their body doesn't fail on them, Kuno. Its more like a circle of protection
card(if you've played Magic the Gathering) where it always there and doesn't
fade. The poke that switches doesn't lose part of it just the protection. If you
could poison a poke in a pokeball then toxic would still affect that poke cause
it isnt protected. This needs to be resolved and not here. I think you should
make another thread and have all the LO's vote in there and then tally them up
and the winner will have his way, OK?

Holy Emperor08-01-2002, 11:28 AM
COP's? Thats even an even worse comparison that TMP's ASB.

The anime is law. But if something is not shown there, whats used in the PVG is
law. How fucking hard is this to understand?

Its seems as if Mozz is just stalling for time, or just doesnt want to accept
what I say because he knows hes wrong.

balugon08-01-2002, 11:31 AM
Hey, hey, hey. Chill out you two. You're gonna set the kiddies on fire. Just do
the voting thing I said and that will settle it.

The Mozz08-01-2002, 11:33 AM

Kuno, please. Don't flatter yourself. This match isn't extremely important to
me, I'm just a little pissed at the reffing.

I'm going to officially ask for a re-ref now, with either Knobert or Archaic
giving backing to one side or another. After that, I'll back down, although I'm
sure this argument will continue.

Holy Emperor08-01-2002, 11:42 AM
Archaic or Knobert? What the peoples opinions don't matter or something?

The Mozz08-01-2002, 11:46 AM
Because that's the way rereffings work.

I ask the ref to redo it. If he doesn't, a LO who is also a ref will chime in
and offer their opinion. Seeing as Knobert and Archaic are the only ones who are
A+ grade refs, it's only fair.

Unless you want to take a vote of the populous, which I wouldn't mind, either.

Holy Emperor08-01-2002, 12:24 PM
Well it seems like most people here agree with me. Let me make a list..


Dr. Ron
Nick Muyo
Razor Raven



The Mozz08-01-2002, 12:29 PM
How about a simple poll in the main threads?

That way, we can get everyone's input, not just the ones who are paying
attention to this match.

Holy Emperor08-01-2002, 12:30 PM
Sure go ahead.

GrJackass08-01-2002, 01:35 PM
*sets up seat*

*takes out guitar*
Well stay day and niiiight by the big cooling tower.... they got the plant but
we got the power......

*gets up*

*walks away*

The Mozz08-01-2002, 01:49 PM
I've accepted the reffing, but I hope the move is changed for the future.

Now, then.

Here comes Future Sight, so find out where it is, and use your ultimate attack,
Sacred Fire after he teleports away from the Future Sight.

Razor Raven08-01-2002, 01:52 PM
*Wakes up* Ooh, the match is back on!

*Pulls out binoculars to watch the fight*

Yami Ron08-01-2002, 01:53 PM
As President of the League, this conflict must end now. The definition of
Safeguard along with the battle result performed by X-Rok is legitimate.

As I've already told you, Mozz, Kadabra didn't pass "through" the shield... he
"teleported" within the shield, a fourth dimensional phenomenon, which
eliminates the use of Safeguard for the Toxic attack.

Case closed. Let's continue the battle, please.

Holy Emperor08-01-2002, 02:01 PM
'^_^;; Well we already agreed Ron.

[X-Rok]08-01-2002, 04:45 PM

1. It's a god damned Ho-oh. You think I'm going to be making this in any way
easy for him? This ain't your standard 'lesser' legendary like Zapdos or Moltres
here. Ho-oh's a beast, and it's gonna take a significant beating to take him

2. Teleportation or not, read the part about the seemingly harmless components
theory on the Toxic. If it's not in a harmful state, Safeguard wouldn't do
anything about it.

3. As for changes to Safeguard, the description is only going to be changed in
order to clarify this ordeal, and to prevent it from occuring again. The move
will continue to work in this fashion.

... Back to verk!

Still running in place, the temperature of the platform apparently not high
enough to be causing damage with the running, Ranma's mind continues to focus on
the area and his opponent above him, until a glowing ball of light appears to
Ho-oh's side, the Future Sight. Taking only a moment to form before taking off
directly towards Ranma, he's well aware of it, Teleporting away with little time
to spare. Disappearing off the radar for the second or two as it teleports, the
Future Sight has no new target to try and follow, and winds up splashing down
into the magma as it comes down at an angle, passing through Ranma's previous
position and narrowly missing the edge of the pillar. The impact does not go
without effect however, and as the Kadabra reappears on one of the upper
pillars, waves in the magma begin to churn down below. A rumble begins to
encompass the peak, and the loud snaps of cracking and breaking rock are noticed
by all. Several of the pillars begin to lean and sink. Ranma's pillar of choice,
one of the larger ones in the center area, appears to be stable for now, but
it's unsure how long that will last. With its opponent now back in its sights
though, Ho-oh begins to prepare the next attack. It rears back, looking to the
sky for a couple seconds, before thrusting its head out towards Ranma, opening
its mouth to release a small thin stream of flame. But Ranma has been preparing
as well, waiting for Ho-oh's head to come down before Flashing with a brilliant
light which Ho-oh is looking right at, leaving it with quite the eyesore before
breaking off on the attack. Meanwhile, what flame that was released continues
on, leaving Ranma to move over to the edge of the platform, dodging it... or so
it seems. The flame hits the top of the pillar dead in the center... and that's
when Ranma realizes it. It wasn't aiming for him... It was setting the target of
the attack! The smoldering spot on the pillar begins to glow brightly before
exploding upwards in a wide pyre of flame, just as Ranma makes a leap to a
seemingly distant lower pillar. Given a bit of a push as the flame erupted,
Ranma doesn't land upright, but makes it to the pillar, even if it is with a few
more bumps and scratches. The pyre continues to burn for a few seconds before
shrinking and finally stopping, but the damage it could have caused is evident,
almost the entire top of the pillar is scorched black, and Ranma sighs in relief
for not being caught within it, or even worse, one that Ho-oh managed to
complete. The rumbling continues and pillars continue to shift and fall, and
this battle continues.

-Tha Rok
"But what'cha don't know I'm'nna tell you right now..."

Fourth Round
Spoiler: show
The Mozz08-01-2002, 04:57 PM
Ancientpower. Send rocks a'flyin'.

If he does some crazy teleportation bullshit, and attempts to be close to you,
Fly down towards the lava, constantly attempting to shake him off.

Holy Emperor08-01-2002, 05:37 PM
Are the sides of the volcano fair game? Or is there no limit as to where I can
on this island.

[X-Rok]08-01-2002, 08:35 PM
no limit.

Holy Emperor08-01-2002, 09:20 PM
When the earth start a rocken, you best be Teleporting away to the side of the
volcano, far from the battle, but on stable ground. Let it search for you and
stall while its poison builds.

[X-Rok]08-03-2002, 12:03 AM
mozz, i'm still waiting for reffings from you in a couple battles. me vs. stlbk,
and owen in the ipt touney.

[[]edit: ohh yeah. removed that.]

The volcano continues to rumble, and only rumbles more as Ho-oh lets out a cry
that triggers an AncientPower. Chunks of rock begin to break off from all over
the volcano, rising up all around before flying towards Ranma. A couple spirits
rise up and go in for a dive as well, but all that is hit is empty space and
other rock as another flash and another Teleport result in Ranma's evasion.
Ranma now rests in wait along the slope of the volcano somewhere, while Ho-oh
continues to lord over the arena like the god it is.

-Tha Rok
"Johnny had a family. But you had to go ruin it all."

Fifth Round (with some sort of audience banter invasion)
Spoiler: show
Holy Emperor08-03-2002, 12:08 AM

Stlbk is reffing our match.

Chill and use Future Sight. If you see him, use Psychic to hurt him.

The Mozz08-03-2002, 12:21 AM
FLY around and find him. When you do, use a Shadow Ball to plow through that
Psychic attack and hit him with some ghost damage. Use your level advantage and
get him.

Genesis01808-05-2002, 04:03 AM
Go KUNO!!! Hmmm. if you do this, no-one will ever beat you again. Lets see some
stuff!!! BTW, with that 100SP, you can get to like, level 4 now anyways. Are you
fighting ALL of the legendary pokemon? Or just ho-oh?

Stlbk08-05-2002, 04:06 AM
He only goes after one legendary...
And that entire 100 sp he got/was given, is gone for good now, so basically this
is his one shot at a legendary for a long time....
I believe I'll be the next up for it......

Mew2Too08-05-2002, 03:46 PM
(Looks @ Mewtwo) Me: Thank God she didn't try to catch you! I'd hated to have
lost ya!

Mewtwo: If I am not mistaken, you "having" me is what gets you into so much
trouble from the start. "Ooh, look at me, I am Kurisu! I am the little novice
rookie who 'owns' Mewtwo!"

Me: Oh really! Well, go get that Ho-Oh Kuno! (Sorry, Mozzy.)

Mewtwo: Kurisu, you have already had Ho-Oh. You let him go because he "went
psycho" on you and attempted to terminate your pathetic existence.

Me *Growls* : Is that so! Now you've given up a whole season's worth of plot
lines from my fan fics. What if I want to release them all?

Mewtwo: If you release all of your fanfiics, there will be a fairly lengthy line
to the morgueatory due to death by boredom! :lol:

Me: *muimbles*

Holy Emperor08-05-2002, 04:14 PM
Actually, I wanted to catch Mewtwo, and I was going too. Mewtwo is my favorite
pokemon, but looking over all the moves he learns... I mean.. There is no way in
hell I'd win.

Razor Raven08-05-2002, 04:22 PM
*Gives Mew2too a friendly punch on the shoulder* I love this fight! I'm happy to
be watching it!

If I ever get that good, I know which Legendary I'm going after!

:150: *Glares*

Don't worry, Mewtwo, it's not you, it's someone else *Checks his Pokedex*

Mew2Too08-05-2002, 04:29 PM
Mewtwo: Kuno is right, you know. Nobody can win against the omnipotent 'Two!
:evil: Bow before me, all you human swine, for I am invincible! MWUHAHAHA!

Me: -_-; Well, you don't have to be insulting, you know? One day, in an all out
rule-bending melee, I would like to use Mewtwo just once! I would give just
about anything short of my soul and left testicle. XD


Mewtwo: Oh, do not worry, Raven, Giovanni and the cloning team made sure that I
was not alone. :smokin: Rumor has spread that more than one Mewtwo is traversing
this miserable planet.

Me (Whispers To Raven) : He's always this morbid, you know. :rolleyes:

Doppleganger08-05-2002, 04:32 PM
I myself would have gone after Mew, becuase it can transform like
[email protected][email protected];; *didn't notice that*

Holy Emperor08-05-2002, 04:34 PM
Look at what Mew learns. How can you possibly think you can beat that?

Also, when it transforms, it can't use Mew's moves, only the new Pokemon's

Razor Raven08-05-2002, 07:08 PM
Really, Mewtwo? That's interesting!

*Whispers* I can imagine, Mew2too :rolleyes:

Doppleganger08-05-2002, 10:47 PM
Originally posted by Headmaster Kuno
Look at what Mew learns. How can you possibly think you can beat that?

Also, when it transforms, it can't use Mew's moves, only the new Pokemon's

I'd only transform for the purpose of Signature Moves. And, at that, I could
teach it Doppleganger to know my own Sig Moves...
@[email protected];; Your right. Who could beat that? O_o;; Maybe another Legendary could,

[X-Rok]08-06-2002, 06:23 AM
Sorry for the delay, was gonna do it last night but the forums were doing that
up-and-down thing.

Flapping its wings to gain some altitude, Ho-oh begins to rise as it starts its
search for the hiding Kadabra. Meanwhile, out on the slope, Ranma lies against
the rock as it performs a Future Sight, dropping off some psychic energy that
will return in attack form shortly. Done with that, Ranma turns and looks up
just as Ho-oh enters his line of sight, Ho-oh spotting Ranma as well. Each with
an attack to use, they both fire, Ho-oh with a quick release Shadow Ball, and
Ranma with a Psychic-caused force wave. The Shadow Ball quickly slows to a
mid-air stop as it hits the Psychic wave, before shrinking down to nothing and
then exploding with violent winds in all directions. With the large distance
between them, and the detonation in the middle of that distance, the winds
aren't too bad on either side, but Ho-oh takes a worse part of it seeing as it
is a flier, nothing to hold against, it winds up blown back and upwards. Ranma
is forced to cling to the rock face for a moment, but escapes with no effect.
Ho-oh, beginning to finally show some evidence of its Toxicing, now hovers way
above the center of the volcano, which has finally stopped rumbling, at least a
third of the pillars gone and another third changed in some form, some leaning
against others or the volcano inner walls.

-Tha Rok
"So who's up for a Rok invasion of a hunted server?"

Sixth Round
Spoiler: show
The Mozz08-06-2002, 08:52 AM
Christ almighty...

Ho-oh, Fly down to it, shooting a Flamethrower at it... =/

Holy Emperor08-06-2002, 11:23 AM
Your just setting yourself up for this one.

With it releasing the flamethrower, it wont be able to see its target so
Teleport very far away when the flames are heading towards you. It wont know
that your not there and it will use fly against the volcano. When far away
again, use another Future Sight.

Razor Raven08-06-2002, 11:31 AM
*Chalks up a point on the blackboard*

Kuno: III

[X-Rok]08-06-2002, 10:49 PM
The action takes little time to get underway this round, as Ho-oh begins its
quite-close-to-vertical Fly dive towards Ranma, beginning a Flamethrower around
the halfway point. Coupled with Ho-oh's movement speed, the stream of flame
moves at its normal speed but is gathered together, the stream much wider than
normal. An obliterating hit it would be, but the flash of a Teleport lets Ranma
escape once again. But it is not unnoticed by Ho-oh, cutting off the flame and
pulling out of the strike with meters to spare. Coming back up and looking
around, Ranma is found in plain sight, standing on one of the remaining large
pillars. Using up another portion of its psychic energy, Ranma unsteadily
summons another Future Sight as the commands for the round are completed. Again,
little damage was caused, but energy drains continue. Ranma appears to be
getting low on the psychic energy, and its previous scrapes, slams, and close
calls are evident. Ho-oh appears confident, taking little actual damage
throughout this encounter thusfar.

-Tha Rok
"A moment of truth!"

Seventh Round
Spoiler: show
Holy Emperor08-06-2002, 11:51 PM
If I charge shadowball to max, must I fire it when its done. Is it possible I
can hold it till I want to use it?

[X-Rok]08-07-2002, 07:05 AM
yes, you can hold it.

Holy Emperor08-07-2002, 09:37 AM
Ok, just continue to stall, and wait for the future sights to kick in, as well
as its poison. If you see him and hes gonna attack you, Teleport again. This
time try to teleport inside a cave, house or any place you cant see from above.
Im sure you must of have seen a couple of places while you were teleporting

The Mozz08-07-2002, 10:53 AM
Ho-oh, it's teleported so many times, it has to be down to the bare minimum of

Fire off a VERY light Swift attack, forcing it to Teleport.. It shouldn't be
able to move very far, I'd imagine, so look for it and fire a Fire Blast at it..
Finish this pest off.

Holy Emperor08-07-2002, 11:48 AM
Being tired shouldn't have that much effect on distance, only the amount of time
it takes to teleport. And since Im atop the mountain with you on the side, I
should be able to relax for a bit before you show up.

[X-Rok]08-09-2002, 04:31 AM
Ho-oh starts the round off Swiftly, sending a short burst of star projectiles
over the edge of the volcano lip towards Ranma. Ranma is drained a bit more than
he realizes, and fails to Teleport in time, taking a few small hits, as well as
losing those final scraps of psychic energy he tried to gather. Flying up and
returning to a location over the lip of the volcano, Ho-oh stares briefly at the
now nearly helpless Kadabra, before taking an unwelcome surprise in the form of
a Future Sight up the backside. Slightly infuriated, Ho-oh gives Ranma a bit of
a glare before sending down flaming doom in the form of a large star. With
nowhere to run except for off the pillar to a magma-y death below, he kneels and
accepts its fate as the Fire Blast plows into him, searing into him for a second
before knocking him right over, the blast continuing past for a short distance
before breaking apart. Ranma lies on its back on the pillar, unconscious, and
slightly crispified from the final blow.

Kuno, gonna need that next competitor.

-Tha Rok
"Expectations of my daily bread..."

Eighth Round (now with moderate amounts of questions)
Spoiler: show
Sciz08-09-2002, 10:43 AM

That little bugger finally got fried.

Holy Emperor08-09-2002, 11:05 AM
Well you said a couple of rounds ago the toxic is starting to show, how's it
doing as of this moment? Also, hows his energy?

Doppleganger08-09-2002, 12:19 PM
Heh, Kuno's gonna own this Ho-Oh. Ramna is a Kadabra, and beat a load of sh*ck
out of it already! =D At this rate it'll faint in a few rounds, but is that a
good thing? O_o;;;

Holy Emperor08-09-2002, 12:35 PM
Oh yea, shouldn't my Future Sight have done something last round? '^_^;;

[X-Rok]08-09-2002, 09:15 PM
... shit. i forgot the future sight. i had it planned in, i just didnt write it
in. sorry. it doesnt change the end result, but ho-oh is a bit more damaged by
it. i'll edit it in. as for the toxic details, it's hurting it, but with the
little other damage it's taken, ho-oh is still in a fine condition.

oh yeah. and i keep forgetting to bring this up. Mozz, why the hell did you give
the legendaries all genders? they don't have any.

-Tha Rok
"Maybe this is hell..."

Holy Emperor08-09-2002, 09:16 PM
Don't the legendarys reproduce?

[X-Rok]08-09-2002, 09:21 PM
nope. according to the game, they're all genderless.

Doppleganger08-09-2002, 09:21 PM
Originally posted by Headmaster Kuno
Don't the legendarys reproduce?

In reality, yes. However, this is PASBL, and more than one of each legendary is
prone to abuse. So, they are denied that function by default, even though there
might be genders in the anime. Consider them "spayed or neutered" XD

Holy Emperor08-09-2002, 09:25 PM
>nope. according to the game, they're all genderless.

They make them genderless in the game so nobody has a team of legendarys.
However, in the anime, don't they have genders? I think the second movie might
of have mentioned it. I mean, how long do you think Legendarys can live?
Considering they have been around forever. And didn't they also travel to a
Articuno's nest once? Why would it have a nest if it was genderless?

[X-Rok]08-10-2002, 05:08 AM
just beacuse it's a nest doesnt neccesarily mean there are offspring involved.
IMO, there are only one of each legendary, and all are immortal (barring mewtwo,
we don't exactly know on that one, what with the genetic creation and all.)
genders MAY be possible, though it really only is in personality, i dont believe
reproduction would be possible.

Holy Emperor08-10-2002, 06:47 AM
Heres an odd question. As a trainer, do I get to decide where I release my
pokemon? I know I'm atop the volcano at the moment, but do I have like a range
or something? Or are all pokemon released near me?

The Mozz08-10-2002, 10:38 AM
I gave all legendaries genders except Mewtwo (I think)

All legendaries are immune to things like attract. They cannot be immortal, they
breed. There are already shown to be a few Celebi, and if you dispute that,
there are several Ratiosu and Ratiasu, so why can't there be a few of each
except Mewtwo?

Holy Emperor08-10-2002, 01:33 PM
I assume I have some range as to where I can release my guy so... ::tosses
pokemon on the side of the volcano::

Go Ghost! Seeing how the arena is rocky and the like, quickly turn Gaseous, and
slip between the rocks to go underground. It should be distracted by the Future
Sight to worry about you now, so try to hide somewhere good. Don't accedently go
into the lava. '^_^;

The Mozz08-11-2002, 12:22 AM
Don't let it get out of your sights!

Shadow Ball it, and then give it a Psychic blast!

[X-Rok]08-12-2002, 06:04 AM
Ratiwhatta? Multiple Celebi, okay. But just because there's more than one of one
doesn't mean they're all the same. Like the 'Big Pair', Ho-oh and Lugia? Aren't
those 2 like, THE gods? And then what about the two lesser 'Legendary Trio's?
Raikou/Entei/Suicune and Zapdos/Moltres/Articuno? Haven't those all been fairly
established as one-and-onlys? Same with Mew. And we all know the deal on

With Ghost coming to take the place of the fallen Ranma, things get underway
once again. Ghost, on the lip of the volcano, quickly fades slightly in
visibility as his form becomes gaseous, and then falls down towards the rock,
spreading out over it. It appears that the search for places to hide has come up
short, there are no cracks or cavities within the rock of the volcano big enough
to hide within, at least in the area it's currently in. Meanwhile, Ho-oh has
been watching and waiting, though not for long as it quickly fires off a Shadow
Ball. Still spread out over the rock, Ghost is a broad side of a barn for a
target, and the Shadow Ball tears through the thin layer of gas before
dissipating as it collides with the rock. The effect on Ghost is easily seen,
the blanket of mist that he had become goes beserk, spazing out in the air for a
couple seconds before recollecting into Ghost's original Gastly form, slightly
jolted by the damage. Ranma's final Future Sight finally takes form on the large
center pillar, and Ho-oh is caught unprepared, unable to make a dodge attempt in
time. With an attack in hand, now seems as good a time as any to try it, and
Ho-oh projects off a Psychic wave over the volcano, just as the Future Sight
makes its way towards it. The ball of energy is clearly effected, deflected
upwards somewhat and moving in a less-than-straight wave-like pattern as it is
sent away harmlessly. Ghost however remains unaffected by the wave as it reaches
him, and both are well capable of continuing the fight. Ho-oh's flying continues
to seem more and more laboured as the posion continues its dire effects, and the
wear of battle grows.

-Tha Rok
"Missile casts no cold."

Ninth Round (aka oh my god not another round of long drawn out arguing aka so many posts i am so sorry aka now with cameos from impereon murgatroyd and pojopooka aka where in the world is carmen sandikuno)
Spoiler: show
The Mozz08-12-2002, 09:09 AM
Did the Psychic hit Gastly at all, or not?

Holy Emperor08-12-2002, 09:20 AM
>Ghost however remains unaffected by the wave as it reaches him

The Mozz08-12-2002, 09:29 AM
I know you're using the old Ghost rules, as Psychic falls under telekinetic,
when I'm attempting to move a Ghost.

However, Psychic is a beam attack, and like Psybeam and Confusion, it would
affect them because like those other two, it's a beam of pure psychic energy.


Holy Emperor08-12-2002, 09:35 AM
At least Confusion was seen hitting a gasious pokemon in the anime. But a ghost
pokemon in the gasious state being hit with a psychic?

The Mozz08-12-2002, 09:41 AM
Actually, Noctowl used confusion on a quasi-gaseous Pokemon (Haunter) and then
on a solid Pokemon (Gengar). However, the ghost rules say that moves like
Confusion and Psybeam work, why not Psychic, since it is a Psychic Beam (hits

Holy Emperor08-12-2002, 09:42 AM
>Actually, Noctowl used confusion on a quasi-gaseous Pokemon (Haunter) and then
on a solid Pokemon (Gengar). However, the ghost rules say that moves like
Confusion and Psybeam work, why not Psychic, since it is a Psychic Beam (hits

I thought Psychic was ruled to be a wave/force of energy.. not a beam

The Mozz08-12-2002, 09:48 AM
I thought it was a beam of energy. Well, even so, if pure energy hit Gastly, it
should still hurt it, much like if Gastly in gaseous form was engulfed in
flames... Meh, I'm just going to wait and see what other LO's think.

Stlbk08-12-2002, 05:22 PM
I may be no LO, but I've had experience with Psychic....and it's effects on
Ghost pokemon....

A specified version of Psychic to move Gastly in anyway, would not work, but an
unspecified version, where it's only a wave of enegry, does effect Ghost
pokemon, and should've done heavy damage to Gastly since it's part poison...

Thinks like psybeam, or moves that involve confusing the opponents mind
mentally, would not work on a Ghost pokemon....
They would still hurt the Ghost pokemn, but confusing it, or doing any sot of
mental job would not work.....

Well that's my opinion/tested fact....
*gets booted*

Undead-Beat08-12-2002, 05:35 PM
Well wait now.....great.....points to me vs blastoise.....my psychic attacks
never worked on his gastly.

Blastoise08-12-2002, 06:12 PM
Whatever the result is, psychic effects on both ghosts AND dark types have to be
figured out somewhat conclusively.
That said, here's how I think psychic attacks should work:
Psychic: movement effect only has an effect on solid ghosts. Psychic wave will
do moderate damage.
Disable: Same rules.
Confusion and Psywave: Do less damage than Psychic from the force of the
beams/waves, but do not affect ghosts mentally (as ghosts lack a conventional
Psybeam: Same as Confusion/Psywave.
Hypnosis: More difficult to Hypnotize, but will still take effect.

[X-Rok]08-14-2002, 12:07 AM
*Pulls out a lead pipe.*

Mozz you friggen tool we settled that Psychic mess a half dozen times over
already. No beam. *clubs him with a lead pipe... twice.*

Stlbk... *clubs him seven times over with the pipe* Drop the
psychic-is-super-effective-on-poison mentality. Those days are long over.

>>>Telekinetic-based Psychic moves (Psychic, Disable) have NO effect on a ghost
in the ethereal or invisible state.

Ghosts in the gaseous state are only affected by Disable, and it only reduces
its ease of movement by 1/4, or lowering their speed to 3/4 of its original as
long as it is held.

Ghosts in the solid state, telekinetic moves are actually somewhat effective.
Disable is 3/4 effective, holding its target mostly in place, only allowing
minimal movement, 1/4 speed, at great effort from the ghost. Psychic is 1/2
effective, and although the ghost can be moved, in most cases the ghost can
counter that force with attempted movement of its own in the opposite direction.

Once a telekinetic move has locked it's effects on a ghost, the ghost can not
change states until the opponent releases them.

Hypnosis and Psybeam are the only Psychic moves that have regular effects on
ghost-type Pok╚mon.<<<

*clubs everybody with the pipe again.*

Bring the attacks so's I can ref this. I haven't been in a writing mood lately,
and you just missed a time when I was.

-Tha Rok
"So you wanna play dirty?"

The Mozz08-14-2002, 12:22 AM
It's not telekinetic, it's a Psychic Beam or Wave, which would do damage to a

Poison types ARE weak to psychic, no matter what you say.

Doppleganger08-14-2002, 02:31 AM
Originally posted by The Mozz
It's not telekinetic, it's a Psychic Beam or Wave, which would do damage to a

Poison types ARE weak to psychic, no matter what you say.

Thats why psychic attacks are more effective against Misdreavous than
Gastly/Haunter/Gengar. The rules for Ghost only apply to the Ghost-Type, and not
nessecarily to the Ghost Pokemon. At least, I think.

The Mozz08-14-2002, 08:51 AM
Stop talking, you make my head hurt.

Yami Ron08-14-2002, 01:37 PM
Psychic attacks can affect Ghost types. Psychic attacks are strong to Poison
types. Ghost attacks are strong to Psychic types. Case closed.

[X-Rok]08-15-2002, 06:05 AM
*puts hands on the sides of his head and squeezes, trying to make the headache
go away*

The Psychic on Poison advantage was agreed to have been eliminated long ago, on
the grounds that there is no god damned logical reason for it. Any other type
advantage as listed in the game, you could find sense in it. But not psy on poi.
And nobody alerted me that this had come back.

As for psychic effecting ghosts, what I quoted below should be pretty much it.
Telekinetic as stated below (which was copied from what is on the Ghost Rules
page of the website), energy blasts are normal, and mental (other than Hypnosis)
have no effect.

And as for Mozz's continued bitching here... Psychic, in the undefined wave
form, is not an 'energy' type. It's a wave of telekinetic force. Not some energy
wave like Thunder Wave or something, doing direct damage. The damage the wave
deals is in the push and falling damage on the target. And after the distance
from one side fo the volcano rim to the other, it wouldn't have done much

-Tha Rok
"You are to blame."

The Mozz08-15-2002, 09:31 AM
Ok, a Future Sight, and if you sense him trying to curse you, use a Solar Beam.
You're on a hot volcano, the sun should be out. Don't charge it for too long,
you need to conserve energy.

Sniper40408-15-2002, 01:48 PM
There's no logic in the fact Mozz "orders" his attacks. Mozzie's/Ho-Oh's moves
should of been pmed/decided by the ref, since I don't think wild pokemon shout
the names of the attacks they are going to use, not controled by trainers.

The Mozz08-15-2002, 01:59 PM
Pm'ed would have been a good idea... However, I don't think the ref should also
control Ho-oh's attacks, since that would be way too biased. That's like having
me ref a battle i was in.

Doppleganger08-15-2002, 02:33 PM
Have the PMing idea for the next match with a legendary, as it seems very
logical that Ho-Oh would not be declaring its attacks verbally.

When did Poison become affected by Psychic again and why? X-Rok is right-It
doesn't make sense. Then again, neither does Steel and Dark, as Steel conducts
electricity yet its resistant, and Dark is more of an alignment...

Razor Raven08-15-2002, 05:18 PM
Doppleganger, now is not the time, I don't think, X-Rok has enough on his plate
with this match, it's gone on for 11 going on 12 pages now, and of Kuno's 3
Pokemon, only one has gone down, I don't think this bickering is making things
any easier

Though what Sniper & Mozz said about PMing sounds like a good idea, I
think...but wait....something isn't right...

Doppleganger08-15-2002, 07:57 PM
Originally posted by Razor Raven
Doppleganger, now is not the time, I don't think, X-Rok has enough on his plate
with this match, it's gone on for 11 going on 12 pages now, and of Kuno's 3
Pokemon, only one has gone down, I don't think this bickering is making things
any easier

Though what Sniper & Mozz said about PMing sounds like a good idea, I
think...but wait....something isn't right...

I don't mean for this match. Future matches against Legendaries. As it is, Kuno
is beating the sh*t out of Ho-Oh, and it seems to easy to beat the legendary,
even though its stupposed to be one heck off a match, especially with Mozz
controlling it. So, I think that the challenge needs to be impvoved a bit: This
is a good way.
Whats not right?

Razor Raven08-15-2002, 08:53 PM
Well, whenever the Legendary attacks first, the challanger wouldn't have the
luxary of knowing what it's gonna do, the Legendaries are hard enough to deal
with, this would give the Legendary an unfair advantage, they're already so
powerful that you're allowed 3 Pokemon to fight one, plus their massive stats,
Legendaries are supposed to be next-to-impossible, not purely impossible =/

Then when you've got a trainer as skilled as Mozz controlling the Legendary,

Uncanny Madman08-15-2002, 09:36 PM
"The Psychic on Poison advantage was agreed to have been eliminated long ago, on
the grounds that there is no god damned logical reason for it. Any other type
advantage as listed in the game, you could find sense in it. But not psy on poi.
And nobody alerted me that this had come back."

Agreed by who?! Don't you mean it was a forced decision by you because you
favour the posion type and wanted to eliminate that particular weakness? Who are
you to decide what does and doesn't make sense in the Pokemon world? Playing God
and undoing the creators work, man I dunno...

And as for the Ghost thing, Noctowls Confusion attack against Morty is all the
evidence we need that Psychic attacks do work against Ghosties and are indeed
good against the posion ghosts (Gengar took ONE confusion and a TACKLE and it
was down!)

Why did Ho-Oh, 2 levels higher struggle so much with that uber-teleportation
usage Kadabra? o_O

[X-Rok]08-19-2002, 05:08 PM
i'd like to ref this so it can continue.... waiting on attacks from Kuno...

after this and my other current battles are over, i think i need a little hiatus
from ASB... at least actively participating in battles/reffings anyway. losing
some intrest, and it's not as fun. give it some time and then i'll be back.

Razor Raven08-19-2002, 06:01 PM
Geez, it's 3-on-1, been more than 10 pages, and only one Pokemon has gone down

Kuno hasn't said anything relevant about his absence, I hope this doesn't in in

Say X-Rok, I know I'm not competing in here, but any chance we could have an
update on the condition of both Pokemon?

Razor Raven08-21-2002, 02:15 PM
*Boots up the topic*

Where the hell is everyone!?!?

*Sees crowd completely asleep*

Impereon08-21-2002, 08:12 PM
Originally posted by X-Rok:
"Ratiwhatta? Multiple Celebi, okay. But just because there's more than one of
one doesn't mean they're all the same. Like the 'Big Pair', Ho-oh and Lugia?
Aren't those 2 like, THE gods? And then what about the two lesser 'Legendary
Trio's? Raikou/Entei/Suicune and Zapdos/Moltres/Articuno? Haven't those all been
fairly established as one-and-onlys? Same with Mew. And we all know the deal on

You'll have a tough time, then, explaining the baby Lugia Butch & Cassidy manage
to obtain in the upcoming season of anim╚. As you might expect, the baby Lugia
is promptly rescued by Team Twerp.

Every legendary except possibly Mewtwo is not unique. If Moltres and Articuno
MUST stay on their island AT ALL TIMES to avoid environmental collapse, then
obviously they're not available to be at Indigo Stadium or a mountain nest.
Mewtwo was generated from a Mew fossil, which implies there's been another Mew
in the past that is not the same Mew as the Mew(s) we've seen. Raikou, Entei,
and Suicune are explicitly a race of legendaries even in the gameboy pok╚dex,
the last place you'd expect to find such rationality.

The only possibly unique legendary would be Mewtwo, and that assumes that
Giovanni is stupid enough to spend millions of yen with his fleet of airships
and heavy weaponry to hunt down Mewtwo, and not extract a tissue sample during
those several hours when Mewtwo was defeated and captured. Even if he wasn't
planning to produce the Mewthree Corps immediately, he would've wanted the
sample to check Mewtwo's health to make sure it was relatively undamaged.

So we have plausible reasons (and in almost all cases, proof) to believe that
every legendary could occur in multiple. Whether we have plausible reason to
believe they'd go down this easily is open to question.

The Mozz08-21-2002, 08:23 PM
I agree 100% with Impereon. And Kuno's matches are all paused.

Sciz08-24-2002, 02:56 PM
*Stares at Impereon*

Shit, where did that come from?


PojoPooka08-31-2002, 10:14 PM
I know I am new here but I watched the anime for so long, and what I saw is that
Ghost pokemon are not effected by Psychic moves unless in the solid state. Oh
well, that is only what the anime does.
Maybe Kuno got tired of argueing? Mozz, you r c00l, but try to keep the argueing
down, only 1 poke is down so far, this should go faster.

Stlbk08-31-2002, 11:39 PM
Pooka, MM (Kuno) hasn't been here for several weeks now, and will be back soon
enough form what he originally told me...

And as for Gastly...it's X-Rok's decision as a ref, and honestly I think it
would affect Gastly, otherwise they would be practically invincible, and there
would be no point to them even being weak to psychic...

Now let's all go away from this match, for we aren't involved, and when I have a
match like this, I'd rather not have others opinions put in because they don't
matter in that match...

Holy Emperor09-01-2002, 03:26 PM
Wow, you people sure know how to keep this alive. Too bad its a sticky. I'll
post my stuff later today.

PojoPooka09-01-2002, 04:32 PM
Kuno, this is my last post in this topic till after the battle. I just wanna say
good luck, your a great trainer and really deserve this Ho-Oh. I hope you get it

Holy Emperor09-01-2002, 04:32 PM
Im a great trainer? Nah I just get lucky sometimes. '^_^;;

Holy Emperor09-01-2002, 06:39 PM
Lull him into gentle sleep with a Hypnosis while he is using Future Sight. Then
quickly use a Curse. I don't think that should wake him, as I will not actually
touch him with anything..

Murgatroyd09-01-2002, 07:05 PM
And Kuno has just demonstrated why there will need to be a major revision in the
rules before the next Legendary attempt. The rule that KO = capture means that a
Curse early enough in the match guarantees a successful capture. I would suggest
that in future attempts, the cature rules be made more like in the game: KO
prevents capture, and the pok╚mon must be sufficiently weakened before capture
attempts can be successful.

Holy Emperor09-01-2002, 07:08 PM
>The rule that KO = capture means that a Curse early enough in the match
guarantees a successful capture.

::sweatdrop:: Heh you got me.

>I would suggest that in future attempts, the cature rules be made more like in
the game: KO prevents capture, and the pok╚mon must be sufficiently weakened
before capture attempts can be successful.

How would that work? Ash KOed his Pidgeotto before he caught it, same with

The Mozz09-01-2002, 07:27 PM
That's IF he gets it off. I don't think it would as easy as Cursing a normal
Pokemon.. =/

If that was the case, everyone would have a ghost, and everyone would be able to
easily get a legendary.

Holy Emperor09-02-2002, 10:10 AM
>That's IF he gets it off. I don't think it would as easy as Cursing a normal
Pokemon.. =/

Thats why the hypnosis is there. Even if you don't fall alseep, it should cause
some drowsiness or something, giving me more time, and making you slower to

Sciz09-02-2002, 01:01 PM
Here's my 2 cents on the Curse situation:

In Yu Yu Hakusho, Yuuske and the demon Rando were fighting. Yuuske was tossed
into a bog pool. When he came back out, Rando decided to use a shrinking Curse.
He began chanting it, but it did not work. The reason it didn't work is because
Yuuske's ears were filled with gunk and did not hear it.

If a person doesn't know someone is cursing them, the curse does not have an
effect (as explained in that episode). So if Ho-Oh is asleep, it wouldn't know
it's being cursed.


PojoPooka09-02-2002, 02:55 PM
Maybe curse should be more specific, like they could say how it works, by
hearing or seeing, or whatever. Since we don't know and it isn't written in the
rules as that, I think it should work this time

Holy Emperor09-02-2002, 04:41 PM
I think the curses are like those ancient egyptian curses. Sciz has a valid
point, but we arn't casting a spell here.

Real life 'curses' (if they exist), dont have to be heard to be effected. Just
as long as its cast. And since the user gets 1/2 of his/her energy lost by
sacrificing themselves, then whats really to be said. A curse like this is
action based. Like those how they used to dance around. As opposed to where
someone mumbles something low to place a curse on something.

PojoPooka09-02-2002, 08:01 PM
Kuno is correct :idea: :smokin:

[X-Rok]09-04-2002, 01:49 AM
Right. now. let's just sift through all these non-match posts and find the
attack orders...

Mozz, seriously, bold the god damned attacks. i passed over it twice.

damn people making this take so long, i can barely remember what's going on with

Another segment of this battle gets off to a quiet start as both sides excersize
their minds, Ho-oh initiating a Future Sight, while Ghost starts pumping out the
Hypnosis. Ho-oh attempts to resist, but coupled with the constant and increasing
drain from the Toxic, succumbs to its effects and drifts off, landing on the
edge of the volcano and settling down. Free to do as it pleases, Ghost
approaches Ho-oh and places the Curse upon it, letting out a cry as a massive
pain surges through him in response, leaving him in a condition quite close to
KO'd while Ho-oh continues to sleep.

-Tha Rok

Tenth Round
Spoiler: show
Holy Emperor09-04-2002, 06:40 AM
Even the mighty have fears. Plauge its thoughts with a Nightmare!

The Mozz09-04-2002, 08:03 PM
Yey. Sleep Talk.

[X-Rok]09-06-2002, 12:07 AM
Looking semi-confident in front of his massive opponent, Ghost prepares to play
one of the final cards in what could be a victory as it revs up its psychic
abilities for one more hit, reaching into his sleeping adversary's mind and
awakening its Nightmares. Ho-oh's subconscious has other plans however, and a
Sleep Talk leads to a nightmare for Ghost himself as Ho-oh opens up and delivers
a massive Dragonbreath in response. The flames don't play nice with Ghost's
gaseous form, and after the self-drain from the Curse, which still takes its
toll on Ho-oh, Ghost is down and out of this one. Meanwhile, with three constant
effects on it, Ho-oh is roused from its sleep as well, though not in the
greatest of health conditions, yet looks somewhat rested if not a little spooked
from that nap.

Kuno, final competitor please.

-Tha Rok
"It's called Sim get me some fucking coffee, fucker. Fuck you! Fuck it's early."

Eleventh Round
Spoiler: show
Holy Emperor09-06-2002, 06:42 AM
So it has awakened?

Uncanny Madman09-06-2002, 08:48 AM
"Ho-oh is roused from its sleep as well, though not in the greatest of health
conditions, yet looks somewhat rested if not a little spooked from that nap."

Indeed it has Kuni

Holy Emperor09-06-2002, 02:56 PM

Is Ho-oh at less than half health? And how is his energy?

PojoPooka09-06-2002, 03:55 PM
Well, with CUrse, Toxic, and something else(forgot), he should be nearer death,
so he probably around 1/4 HP

Holy Emperor09-06-2002, 04:13 PM
Damage it took:

Toxic (a while ago)
An explosion from Shadowball and Psychic
Future Sight
Future Sight
Curse (worked once so far)

The curse automaticly means its less than 3 fourths. The 2 future sights
probably didnt too much, so we are now at just above half health. The explosion
shouldnt be much also, and that brings it to around less than half health. The
toxic should be alot, and have it at low health.

For Energy, It did alot of attacks as this battle is long, and the nightmare
should of helped its energy loss.

Just my opinions. ::sweatdrops::

Holy Emperor09-06-2002, 06:02 PM
Go Pimp Master Jay! Come out on the side of the volcano. ::tosses pokeball::

Its not doing very well mentally and physically, so give it a Psywave to make it
worse. If he attacks you with something that will hurt you alot, then Teleport
away. If not, then use Psychic.

GrJackass09-06-2002, 09:36 PM
**team Jackass**

Hmm,..., maybe if we jump in and diliver the final blow to that OH-HO well be
able to steal it from it!!!

I KNOW!!!! ill attack it with my ultra powerful toxic cloud and then Burp!!! the
2 gasses should egnight to finish off this pokemon!!!

its gotta work!!! if the damage dosent get to it the smell will!!!


Razor Raven09-06-2002, 09:45 PM
Oi, everybody wants a legendary

:249: You wanted to capture me at one time, correct?

Raven: *Sweatdrops and laughs nerviously*

:250: Pffft, mortals :rolleyes:

:249: Tell me about :lol:

The Mozz09-07-2002, 12:15 AM
Ho-oh, use a Flash, then if he's disoriented use a Sacred Fire, if not, use a
Giga Drain!

[X-Rok]09-09-2002, 07:42 PM
Fresh and ready to go, Pimp Master Jay is first to make a move, firing off a
Psywave at Ho-oh, still perched on the opposite side of the volcano. But now
awake, and aware of its proximity to defeat, lifts off and flies upwards,
evading the rings of energy directed towards it. But Ho-oh still takes damage as
the Curse rears its head again to send another wave of pain through it, and
Ho-oh triggers a Flash in response, blinding PMJ as he watches waiting for his
next move. Surprised and eyes hurting, and unable to concentrate on an escape
Teleport, he's a sitting duck for Ho-oh's Sacred Fire. The thin stream finds its
target at PMJ's feet, and he's launched like a boulder from a catapult as the
pillar of flame erupts, scorching him in the process. It's a heavy hit on the
undefended, and has easily knocked him to under half health as he lands hard on
the outer slope of the volcano, lying briefly incapacitated on his back as he
shouts from the pain. Ho-oh however is still much worse off, and lowers back
down to the volcano to rest as the Toxic continues to become more powerful, and
leaves him within inches of unconsciousness as this round's actions come to a

-Tha Rok
"Well it's good to see some things don't change through the ages."

Twelfth Round
Spoiler: show
The Mozz09-09-2002, 07:47 PM
Ho-oh! Recover and Giga Drain!

Holy Emperor09-09-2002, 08:35 PM
Jay! Leave NO TIME! Don't move around much, Just lull it to gentile sleep again
with a Hypnosis to interupt its recovery. If it falls asleep, then use a Dream
Eater. If not, then Psychic.

Mewzard09-10-2002, 06:12 PM
Ho-oh is gonna be mad! GO everyone! :-D

PojoPooka09-10-2002, 09:26 PM
Cmon Kuno! Get that Ho-Oh!(no offense Mozz, you are like my best bud here, but I
want that Ho-Oh to get caught!)

[X-Rok]09-11-2002, 06:17 AM
.... shit! i forgot the future sight that was supposed to come in last round.
uhh... the last two rounds occured nice and quickly. yeah. future sight is not
late. these aren't the droids you're looking for. there are no plot holes!

In the time it takes Jay to struggle to his feet with the lingering pain of last
round, through the stinging pain of minor burns suffered in the blast, and
trudge his way up the volcanoside to bring his opponent back into view and
locate him, Ho-oh has already enveloped itself in a white glow, Recovering. The
glow subsides, leaving Ho-oh looking much healthier than before, yet more
drained and likely out of Psychic energy. PMJ attempts a Hypnosis to subdue the
rejuvenated beast, but Ho-oh has other plans, already having succumbed to the
technique's effects earlier on. Trying to resist, Ho-oh finds itself coming up
short on energy to resist with, until initiating a Giga Drain, using Jay's own
energies against it. Jay continues to press the sleeping attack, but Ho-oh
doesn't have to resist for long as a Future Sight joins the party and interrupts
Jay as it slams into his side, knocking him down with moderate damage. Having
resisted an attack and slightly refreshed of energy, Ho-oh flaps its massive
wings once again and goes back to holding an aerial advantage. But PMJ is still
determined to take this fight, and releases a force wave of psychic energy with
a Psychic on Ho-oh, sending it for a bit of a loop as the flier is knocked back
and upwards. The Curse also comes back for another visit, and Ho-oh is hurting
once again. Both competitors are looking to be of equal conditions at the
moment, and it's likely that the next round will be the last. Though for who,
that remains unclear.

...name where the two references came from at the end of the first paragraph,
and you win a cookie.

-Tha Rok
"This makes me a happy Rick."

Final Round (with animation!)
Spoiler: show
Razor Raven09-11-2002, 07:01 AM
I'd say Star Wars Episode 4, A New Hope

*Evil Battler Mode* And now we're down to my favorite part of the game..."

"Sudden Death"


Mewzard09-11-2002, 08:15 AM
Yay! :-D

PojoPooka09-11-2002, 10:02 PM
GO Kuno! Cmon! Ho-Oh, fall now!

Mewzard09-12-2002, 08:00 PM
Sweat go Ho-oh! (i want to see a ho-oh captured[my fav.] but, mozz is my fave.

Articuno09-13-2002, 03:23 AM
Go kuno Go Kuno Go Kuno
catch ho oh
:250: what! so many fans

:249: wait til someone comes for me cause i'm the better one

:250: no your not sacred fire attack now

:249: aeroblast

Articuno (reffing) they hit hit in the middle and explode... oh dear they have
killed themselves sorry kuno you can't catch ho oh now.


Holy Emperor09-13-2002, 06:30 AM
Quickly, Send forth another Psychic blast. If he looks like hes gonna kill ya at
this point then Teleport away. If not then use a Hyperbeam when you got a good
view of him.

The Mozz09-13-2002, 10:11 AM
Sorry to be a tease. /me needs thinking.

Razor Raven09-13-2002, 10:18 AM
*Facefaults* (j/k)

The Mozz09-13-2002, 11:39 PM
Houou! Fly around him overhead, continually moving so the Psychic misses. After
he attacks, wait for him to start charging up the Hyper Beam, and Swift him,
which should stop the Hyper Beam, hopefully. Finally, after it takes the hit,
one last Sacred Fire. This is your home, and I'll be damned if any trainer in
this league will have you...

Razor Raven09-13-2002, 11:48 PM
This is it, everybody! Moment of truth!

Holy Emperor09-14-2002, 06:40 AM
You noticed a flaw in my plan?

Well done. However I found a better flaw in yours. After being out here in the
battle for so long, your energy reserves are not at 100%. Also, thanks to the
Poison and Curse, time is not your friend, however you ask to constantly stall.

PojoPooka09-14-2002, 11:23 AM
Kuno get that sucka! Ho-Oh, you van't do it! FALL YOU BIRD!

Holy Emperor09-14-2002, 11:35 AM
::hides in with the other people cheering::

Yea Kuno! KO that Beak Brains!

Mewzard09-14-2002, 11:51 AM
Go Ho-oh (my fav. pokemon) and go mozz (my fav. trainer)!

[X-Rok]09-15-2002, 04:58 AM
yeah. so here we go and stuff, grande finale bonus edition.

animation, beeyotch! sure it'll looks like shit, but... shut up. i do it in like
a couple hours, from scratch. plus i dont feel like using words and shit now,
and i want another reason to piddle around in adobe imageready. you want
words... maybe later. you better not tho. animation good.

it be up sometime mid tomorrow.


-Tha Rok
"Now that's what I'm talkin' about!"

edit: fancy that, this is post 399. the result animation post be 400. whooo.

PojoPooka09-15-2002, 02:47 PM
Post the link to it here when you are done! I can't wait!

[X-Rok]09-16-2002, 02:56 AM

yeah. there we go. animated fightables.

'gratz, Kuno. Get yer pok╚ball ready, it's capture time.

-Tha Rok

Post-battle Stuff
Spoiler: show
The Mozz09-16-2002, 03:02 AM
Ok, I really don't know what the hell that was supposed to be..

But if Sacred Fire and Hyper Beam met, how much damage did it do to Mr. Mime?

Well, anyways, congrats Kuno....

Murgatroyd09-16-2002, 03:35 AM
So he got it. I was hoping he wouldn't, but oh well. I, too, would like to know
how badly the Mime was hurt.

At least Kuno won't be able to use Houou for a while...

Undead-Beat09-16-2002, 08:07 AM
I guess a congratulations is in order.....*note to self no regular matches with
Kuno when he hits the required level*

Mewzard09-16-2002, 09:26 AM
when can he use ho-oh?

Blastoise09-16-2002, 10:07 AM

Rats: Screw the capture, I'll get some booze!

Holy Emperor09-16-2002, 10:28 AM
::tosses pokeball::



I can use him when I'm level 4. Which is about 30 KO's away and 1 badge.

Mewzard09-16-2002, 10:46 AM
you should be able to use him you caught him. Cheep rules live on.

Holy Emperor09-16-2002, 12:34 PM
>you should be able to use him you caught him. Cheep rules live on.

Well I had to get the 100 SP, then fight him, and then I have to wait 2 levels.
I only have to wait one level since I made a level from the time I started.

Razor Raven09-16-2002, 12:44 PM
Well, it was a helluva fight by both sides, the beginning was especially fun =D

Can't wait to watch Stlbk fight Lugia

Congratulations to Headmaster Kuno on capturing Ho-Oh

Holy Emperor09-16-2002, 12:48 PM
Oh yea, I have a legendary suggestion.

In the future, a LP shouldn't be able to rest. If its resting then its mentally
wanting to sleep, which should lead to an easy capture. However forcing it to
sleep shouldn't help capturing.

Razor Raven09-16-2002, 12:56 PM
I had an idea regarding legendary captures, but the person I spoke to never got
back to me, and never brought it up, and I KNOW he got my PM

**Is offended**

Mewzard09-16-2002, 01:27 PM
pm it to me and normal trainers can battle with high levels like in the anime.

P.S. Nice animation painting of the final round now do the entire battle for a
30-40 minute movie

Holy Emperor09-16-2002, 01:35 PM
>P.S. Nice animation painting of the final round now do the entire battle for a
30-40 minute movie

How about this, why don't you do that. Making a gif movie like that takes a lot
of work, trust me I used to make a million of those.

Mewzard09-16-2002, 01:37 PM
you don't want kadabra to look like maddona i suck and computer drawling only
good at hand painting... :(

PojoPooka09-16-2002, 02:09 PM
I knew you could do it Kuno! Actually, the only reason i know you did it is
cause these peeps are saying you did it, I wouldn't know otherwise, seeing as
the thing wont load to tell me =/

Mewzard09-16-2002, 02:18 PM
the site for the image is down

Hanatori09-16-2002, 03:04 PM
Whee, Ho-oh has been captured! But Mozz put up an awesome fight. =D

On a side note, the animation isn't bad, though Ho-oh does look fairly.. Oo`

Whee. I get to do a manga for teh match, because I have pointless drawing
skills! XD

Holy Emperor09-16-2002, 03:06 PM
For the record Hanatori, my Mr. Mime has a pimp feather in his hat.

Hanatori09-16-2002, 03:28 PM
Originally posted by Headmaster Kuno
For the record Hanatori, my Mr. Mime has a pimp feather in his hat.

What do they look like? [/stupid]

Whee. I'll try and get off my lazy butt and get the comic started tonight. =D

Mewzard09-16-2002, 09:04 PM
cool a comic! :-D good luck on this challenge and STLBK can callenge a legendary

Blastoise09-16-2002, 10:08 PM
So...when do we find out Ho-Oh's sig?

Holy Emperor09-16-2002, 10:12 PM
Stupid moss doesn't want to give it a sig. Well its not like hes the president.

Mewzard09-16-2002, 10:14 PM
if it doesn't have a sig it is missing a part of its self and he doesn't want
you to have a siged ho-oh so you can use it on him and its moZZ not moSS

Holy Emperor09-16-2002, 10:19 PM
I call him moss.

Blastoise09-16-2002, 10:23 PM
Originally posted by Headmaster Kuno
Stupid moss doesn't want to give it a sig. Well its not like hes the president.

Well, tell them I'll design the sig.
That'll make 'em hurry.

Mewzard09-16-2002, 10:27 PM
You created Super Evolutions and Double Team rules so you are creative which is
scary so they'll move all right

Blastoise09-16-2002, 10:38 PM
Originally posted by Mewzard
You created Super Evolutions and Double Team rules so you are creative which is
scary so they'll move all right

To this day, I still don't see a problem with super evos =\
Especially when they ban sigs which make the user larger, which is ridiculous.

The Mozz09-16-2002, 10:41 PM
I don't want the Legendary Pokemon to have sigs. Period. I don't know where Ron
stands on it, but I really find it unnecessary. ~_~

And let's not get into another super evo debate.

Mewzard09-16-2002, 11:14 PM
I agree super evos should be brought back. I wanted to be slaughtered by one! :(
and atleast give legendary pokemon a special defense!

Felicia Riot09-17-2002, 09:04 AM
Go Kuno. /cheerleader

Blah. What are super evos?

The Mozz09-17-2002, 09:12 AM
The general description of a super evolution is this:

The user usually takes a full turn "evolving" into an overpowered, much larger
form of its original self. The new "Pokemon" is usually given something extra
like claws, several more moves, and even another signature move. They were
allowed before the reset, but I disallowed them when I became President.

They're overpowered, and have no basis in the anime. They take away from the
skill aspect of the league, and I don't see Ron allowing them in the near

Felicia Riot09-17-2002, 10:12 AM
Ahh... sounds kinda crappy to me =\ But, oh well
The UPN Secret Santa presents thread is here! Check it out!
"I'm glad to know I made your theoretical signature quote." ~Jerichi / Thanks to Le Morg for the avatar!

Last edited by Hanatori; 04-07-2016 at 11:32 PM.
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Old 04-08-2016, 12:12 AM   #2
Double Dragon
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Yessssss I haven't seen that animation in so long, thanks for posting this Hana it's real cool
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Old 04-08-2016, 10:06 AM   #3
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ahahahah when Sniper404 starts criticizing the layout of the battle halfway through in the middle of another argument
TL6 - Former B+ Ref
Former Dragon and Prehistoric Gym Leaders
57 - 18 - 6
156 KOs - 376 TP - 10.75 SP
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Old 04-11-2016, 01:47 PM   #4
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Fuck this whole thread. Except you, Hana. Squee.
Mozz's Van, named after Bulbagardens creditor, was a hidden forum section where staff members could share pictures of their tiny penises and engage in homosex. Sadly, HAVA media, Bulbagardens new corporate overlord, forced it's closure. Can't have porn on a children's website.
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Old 04-16-2016, 04:40 PM   #5
Problematic Fave
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Old 04-22-2016, 02:32 PM   #6
Lady Kuno
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Originally Posted by Shuckle View Post
Still the best strategy used by anyone ever.
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Old 01-29-2019, 07:05 PM   #7
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I legit did not remember that I was watching this battle and commenting on it. I vaguely remember it happened at all.

But THIS is the PASBL I remember!
今 信じあえる
あきらめない 心かさね
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Old 01-30-2019, 11:16 PM   #8
You sayin' I like dudes?
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Old 01-31-2019, 03:48 PM   #9
seems theres a case aclaw
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kuno more like


cuz hot damn do he have those child bearing hips
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Old 01-31-2019, 04:27 PM   #10
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At the time of this match...

The price of gas was $1.36 per gallon

The number one song was "Hot in Herre" by Nelly

I was 5 years old

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Old 02-01-2019, 11:13 PM   #11
Black Eagles Stan
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July of 2002 I was a whole 3 years old. I'm now 20.

Originally Posted by DaveTheFishGuy View Post
Quoth the Honchkrow (nevermore!).
Fizzy Member Post: Mint Earhart
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Old 02-02-2019, 10:22 AM   #12
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Originally Posted by Deebs View Post
Why are you such a hater?

Anyway, shit like GMs, legends, etc made the ASB a lot of fun. Fight me on this.
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Old 02-02-2019, 11:47 AM   #13
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one more thread based GM for old times sake

Originally Posted by DaveTheFishGuy View Post
Quoth the Honchkrow (nevermore!).
Fizzy Member Post: Mint Earhart
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Old 02-02-2019, 04:14 PM   #14
You sayin' I like dudes?
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Oh I was ordering a Yawn to make the Ho Oh easier to capture.
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Old 02-02-2019, 04:37 PM   #15
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Originally Posted by Heather View Post
one more thread based GM for old times sake
I would if I wasn't too busy with my current job and responsibilities.

Originally Posted by Deebs View Post
Oh I was ordering a Yawn to make the Ho Oh easier to capture.
Instead of this passive aggressive bullshit just say whats on your mind like an adult.
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Old 02-02-2019, 04:46 PM   #16
seems theres a case aclaw
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Deebs doesn't play with adults, he only likes twinky bottom boys.
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Old 02-02-2019, 09:22 PM   #17
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Originally Posted by Lady Kuno View Post

Anyway, shit like GMs, legends, etc made the ASB a lot of fun. Fight me on this.
Why would I fight you instead of shake your hand and agree? Though, I think the reset levels and the more open flexibility for reffing also made it more fun/spontaneous. PASBL and Pokemon can very easily spill over into "serious business" and the olden days where there were tons of new people everywhere made it easier to keep cool.

Originally Posted by Deebs View Post
Oh I was ordering a Yawn to make the Ho Oh easier to capture.
There was an informal policy leading up to that where nobody was allowed to have legends. If you had the points to challenge one, the match was fixed for you to lose. There might have been one exception at the time before Kuno caught Ho-Oh, but I forgot. That's part of the reason Mozz remains annoyed that he lost.

I liken this policy to how legends are portrayed in the Pokemon anime. In most cases they're pretty much invincible and untouchable, but that plot armour was lowered once...when Ash had to fight Darkrai and Latios in the Sinnoh League. Because losing was a foregone conclusion, the writers could treat the legends as insanely powerful but still mortal Pokemon, instead of Pokemon on god mode who had attacks bounce off them.

By this time, opinions on the policy had changed enough that Kuno's match wasn't rigged. And he still managed to pull it off. It's definitely a classic PASBL and a battle befitting of the title legendary, and is right up there with the Mozz v. Archaic victory (which changed PASBL forever for the better).
今 信じあえる
あきらめない 心かさね
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Old 02-02-2019, 09:37 PM   #18
You sayin' I like dudes?
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Oof dude chill.
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Old 02-03-2019, 08:31 AM   #19
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Is there a reason we've necroed an ancient thread and then started a fight in it?
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