05-23-2017, 04:49 PM | #26 | |
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05-23-2017, 05:02 PM | #28 |
Sayonara Bye Bye
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05-26-2017, 09:22 PM | #29 |
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So I saw at one point on discord people not knowing what custom items have been made/introduced and that someone should make a list.
I got bored so I did. This excluded any flavor text-y things for items that only gave levels or taught MT/EM, as well as things (mostly plushies) that only taught moves from the games (or did that and levels, etc) and non-standard TMs. Also excluding anything that was not in the Hall of Records because that's the only place I looked. CUSTOM BALLS
CUSTOM MOVE ITEMS
CUSTOM MOVES
CUSTOM ITEMS
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06-05-2017, 06:40 PM | #30 |
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So this discussion can be wrapped up as well a bit.
I agree that we can just keep all the custom moves and items we have so far. There’s no real point in deleting these and putting members back this way. The method for obtaining them is still up for debate but for now I like having a few items that are event or staff exclusive. We can always look into this later and change them if necessary. As for changing names. I don’t feel it’s really necessary, except for perhaps Copycat. (Multiply is honestly the easiest name I can think of myself.) I mean the names are part of the originality even if they are a mouthful. That said, if everyone can agree on set names without too much of a fuss then that can be easily done. Thanks for collating a lot of the items. Below I have a list of all the FB items and moves introduced so far as far as I have been able to find. I’ve added a few that Roto mentioned even though I couldn’t find them myself (Superhero Cape and Four Leaf Clover for example.) In addition, I’ve added the Villainous Team Pokéballs that were once discussed in oldFB but were never finalised and introduced. We are still missing Team Skull and (if wanted) Team Aether Balls. Any suggestions on these? Also, for all of the type-specific balls, we seem to not have any for water types. Perhaps because it’s unnecessary since we have the Net and Dive Ball but perhaps we could introduce a Fizzy Bubble Ball to make up for it? It makes sense considering the name and that the origins of FB were about Water Pokémon only. So I have 4 requests to ask of you: -If you find any other item or move that I may be missing then please notify me (preferably with a link or some proof) and then we can add it to the list. -What do you want the Team Skull and Team Aether Pokéballs to do? -Should we make a Fizzy Bubble Ball for Water types? -We are missing a great deal of sprites for some of these moves. Are there people interested in creating sprites for some of them perhaps? Spoiler: show
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06-05-2017, 06:55 PM | #31 |
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1: Copycat obviously needs changing, that much we can all agree upon. Ultimately I don't think I'd be too bothered if we keep all the other names, though that being said, as long as the door is open here, I feel like a few of my ideas on that subject are at least worth consideration. Namely, Cookie Crumble (for Can't Catch Me), Stun Spell (for Voodoo Bugaloo), Smart Shield (for Defensive Shield), and Razor Snow (for Frosted Flake Fall).
2: Multiply works for Copycat, though I still kinda like my idea of Psysplit. That said, if I'm in the minority in liking Psysplit, I won't press the issue. 3: I like the idea of a Fizzy Ball for Water-types. I could even try and whip up a sprite for it. 4: The Skull Ball, I'm thinking that'd work best on Bug-types and Poison-types, considering Guzma and Plumeria's respective type specialties. The Aether Ball... Honestly, it'd make sense to have it work best against Ultra Beasts, though at best we're on the fence as to whether they should be catchable in FB... You know what? The Aether Foundation is all about Pokémon conservation, keeping them safe and happy... why not make it work like a Friend Ball or Luxury Ball? Instead of having an enhanced catch rate under certain circumstances, it simply increases Happiness in whatever you catch with it. |
06-05-2017, 08:05 PM | #32 |
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POKÉBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAALS *shot* (Yes I still want to collect Pokéballs.)
More seriously though:
I would also like to add a few Pokéballs that are present in Canon, but isn't present in FB (or at least not mentioned in EAI's list and that I personally never saw one), so maybe we could introduce them in the future in special events?
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06-05-2017, 08:23 PM | #33 |
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There are a few Dream Balls out and about, I think, but they're pretty uncommon- they were exclusive to Dream World pokemon, and not everyone who somehow managed to make it all the trough that chose to get a new partner. I would love to see them become more readily available- though I might just be a bit salty that I couldn't get anything out that realm myself.
For completion's sake, there were four more Cyber Ball colors introduced during last year's Christmas event: Turquoise, Violet, Magenta, and Orange. Wait, there were balls for teams other than Rocket? That's news to me! I'm also echoing MM on the Skull Ball, and seconding OM's take on the Aether one- it needs something to help it stand out a bit, right? Side note, there doesn't seem to be a Galactic Ball. Flying/Poison, anyone? I'd say we hold off on the Beast Balls for the time being- as much as I would love to have a few, the fact remains that they are highly exclusive items in canon: only those working on the International Police's UB containment project can have them. If something comes along in the games to fix this issue, then we can set them out in the wild. Those are just my thoughts on the matter. |
06-05-2017, 08:38 PM | #34 | ||||
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Quote:
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Well they were never introduced, but they were in the works in the old FB's Development Thread in BMG, and although they were approved, they never got any chance to see the light of day. Quote:
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(Sorry for the quote-fest, I'm a bit excited/hyped about Pokéball stuff ) |
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06-05-2017, 09:48 PM | #35 |
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Alright, here's a sprite I whipped up for consideration for the Fizzy Ball;
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06-06-2017, 07:50 PM | #36 |
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That is a pretty good sprite MM! ^^ Although to be completely honest, it feels like it's missing a little something; something... well, fizzy, to represent FB. So I got my hands on my photoshopping skills and see what I could whip up real quick based on what you made. Dunno if I achieved something better or what, but... you guys be the judge X)
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06-06-2017, 08:52 PM | #37 | |
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06-07-2017, 11:32 PM | #38 | |
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So, just going to throw something a little nitpicky out there. Consider the following item.
Quote:
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08-16-2017, 11:52 AM | #39 |
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So another thing that was put on the backburner for a while. I’ll be addressing a few of the questions that arose and presenting a few new questions:
Missing Items As usual, if there’s anything I’m missing, feel free to point it out. Bond Moves I’ve added a separate section on the bond moves and given them the descriptions I found. A few things are still missing such as contests stats but mostly I want to know if these were the latest and correct descriptions. Renaming Custom Moves Personally I’m not much in favour of changing things too much unless there’s a good reason or a wide interest. Copycat however has been changed to Psysplit as I’ve heard no other preferences. Missing Pokéballs There was a Team Galactic Pokéball already made and I missed it. It was decided to have an increased capture rate for Psychic and Dragon types. It has been added to the list. The other Cyber Balls and Event Balls have also been added to the list alongside the Fizzy Bubble Ball. Not-missing Pokéballs Master Balls, Dream Balls, etc. are not added to this list as this list is meant purely for the custom moves and items FB has made so we have an easy list for reference. If you want one of those Pokéballs added to FB then that is a discussion for a different thread. Team Skull Ball Current favourite option is to go with increased capture for Bug and Poison types. I think this one makes the most sense as well. So unless anyone has any other suggestion? Aether Ball Increased happiness makes sense, as does the option of healing Pokémon, but I wonder if that might make it a bit obsolete considering we have quite a few happiness-increasing Pokéballs now as well as the fact that healing is a one-time gimmick. The other option I was considering was having it more in line with the other villainous teams and increasing the capture rate for certain types. Of the top of my head Psychic makes sense because of the two legendaries, the UB Necrozma and Faba. The other type could be Fairy. What’s your preferable option for a Aether Ball? Changing numbers to stages Alto brings up a point that some of the older items increase/decrease stats with X percentage. For current FB it might make more sense to describe it in terms of tiers similar to stat-boosting moves like Iron Defense. My thoughts on this were having 5%-15% becoming a 1-stage increase/decrease and 16%-25% becoming a 2-stage increase/decrease. Thoughts on how to handle this? Missing Sprites (Photobucket) Due to issues with Photobucket or something stupid) we seem to have lost the original sprite winners for the Team Magma and Team Galactic Balls (which I believe belonged to emp and/or Stark). I’ve added the other 2 options that existed for now. In addition, I can’t see OM’s Fizzy Bubble Ball design which had the preference. Missing Sprites (2) In addition to the above, we still need sprites for the following 16 items. Is anyone willing to claim a project and come up with a sprite for them? (1)Team Skull Ball (2)Aether Ball (3)Magic Red Glass Rose (4)Aegis of Frost (5)Bunny Suit (6)Dark Lance (7)Flametongue (8)Four-leaf Clover (9)Light Barrier (10)Mummy Bandages (11)Northern Star Bangle (12)Scarecrow Vest (13)Superhero Cape (14)Vampire Cape (15)Werewolf Claws (16)Zombie Mask Spoiler: show |
08-16-2017, 02:20 PM | #40 | |
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Bug/Poison for the Skull Ball works. The Aether Ball, I'm not at all comfortable with existing altogether. Because Aether were pretty much under the influence of Nihilego's toxin and thus not acting correctly, calling them a villainous team is completely false and they really should not have their own villain ball. I feel very strongly here that the Aether Ball is technically the Beast Ball, which has the current effect of boosted catch rates on UBs, but if we're going with the plan that UBs are legendaries, then the Beast Balls should remain the Aether team ball, but with a higher catch rate on unnatural and alien pokemon, basically those which are either extraterrestrial or believed to be extraterrestrial, and ones which are most certainly inorganic in origin. Changing numbers to stages also works for custom moves, which brings me to a major point of contrition: Many of the moves need major reworking. My thoughts to each move will be in {curly braces} and under the impression each move is going to be kept. I'll give critiques on the custom items later. Spoiler: show |
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08-16-2017, 02:36 PM | #41 |
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I think it would be beneficial to re-define or outright change how CM Defensive Shield works
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08-21-2017, 01:39 AM | #42 |
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As someone who's made use of Custom Moves many times in battles, I've come to accept the strangeness of most of them, and have even worked a few of them into strategies. That said, I'm all for changing what needs be changed about them. My thoughts on some of them:
Defensive Shield: Needs to be reworked completely. My idea was that it gets turned into basically Aurora Veil without the need for Hail, but Raves's idea works, too. Can't Catch Me: I'm gonna side with Raves in terms of how to change this move. It proved useful in its current form to me when my Weedle used it in a battle, but... yeah, it ought to be changed. Chocolate Bomb: Just a note in response to Raves- I'm thinking the current description was written back when Sitrus Berries only healed 30 HP in the games, as opposed to 1/4th of the Pokémon's maximum HP. I'm all for this move remaining largely as-is, though definitely agree with making it... not heart-shaped. Eating the sugary shrapnel should still recover HP, too, though obviously not a large amount. Psysplit: Is this the official new name? No changes in mind, just want to be sure, because I will have to change the name in my member post where applicable. Crossfire: I actually taught this to my Hariyama who has Guts specifically because of the chance to burn the user, thus making it a potential means of activating Guts. I'm definitely in favor of axing the recoil damage, but the self-burn chance... Obviously if I'm in the minority on that one, then I'll gladly change my stance on it, but I think it has strategic potential, personally. Frosted Flake Fall: As with Crossfire, the only real reason I'm hesitant to suggest a radical change to this move is because of the strategy I intend with it for one of my own Pokémon- in this case, my Weedle knows the move, and she also knows Aurora Veil, and she doesn't know Hail... you see where I'm going with this. As with Crossfire, though, if Raves's suggestion is more universally popular, then I'm gonna hop on board with it along with the rest of you, and I'll get myself a TM Hail for Hermione so she'll be able to use Aurora Veil. And, well, I feel this goes without saying by this point, but renaming to Razor Snow, definitely in favor of that. Ice Barrier: I'm cool (bad pun fully intended) with Raves's proposed changes to both this and Fire Shield, and I want to also suggest that we drop the Ice-type exclusivity from this move. It's the only Custom Move with any sort of restriction on what kind of Pokémon can learn it, and it's just never sat right with me. Voodoo Bugaloo: In response to Raves, I personally have found this move quite useful once. It's more along the lines of Lock-On or Mind Reader, in that it actively prevents the opponent from moving (paralysis as a status condition merely hinders movement, rather than stopping it altogether), thus allowing the user to follow up with a powerful attack that's pretty much guaranteed to hit. My Qwilfish won a battle because of this move once. That being said, Raves's idea isn't a bad one at all, and I ultimately wouldn't be opposed to it. |
05-27-2018, 08:36 PM | #43 |
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Bumping this to bring up something I don't believe has been brought up yet, at least to my knowledge- upgrading Custom Moves to Z-Moves. Some of them seem pretty straightforward- Brain Freeze would turn into Subzero Slammer, Gummi Bomb, Chocolate Bomb, and Chocolate Magic would turn into Breakneck Blitz, and Crossfire and Firestream would turn into Inferno Overdrive. But then there's the others, the status moves. Would they boost a stat? Multiple stats? Reset any lowered stats? Heal HP and/or status conditions?
Also, Fatal Attraction has long been listed as a Dark/Psychic move, so should this mean that both Darkinium Z and Psychium Z should work on it, or just one of them? And if just one of them, which one? |
05-29-2018, 10:41 AM | #44 |
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This was actually a project I wanted to work on this summer so hang tight! Input is welcome though
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05-29-2018, 10:52 AM | #45 |
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On the Fatal Attraction thing, my thoughts immediately turn to Flying press- while that move is both Fighting and Flying, only the Fightingium-Z works on it (a bit of a shame, since Supersonic Skystrike seems like it would be more thematically fitting). Since Fatal Attraction is primarily Dark, it stands to reason that it would be the Darkinium-Z that fuels it based off of that pre-established ruling. As for the actual effect... +1 to one of the Defences, probably the Special one? The move is highly stally in nature, so it would't make sense for it to up Speed or an Attack stat.
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05-29-2018, 11:40 AM | #46 |
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+1 to Defense or Sp. Def seems fitting for Fatal Attraction. Similarly, I'm thinking Z-Can't Catch Me would be +1 or even +2 to Speed. Fire Shield, I'm thinking almost certainly +1 Defense. That's the same as Z-Baneful Bunker, and Fire Shield is basically a burning version of Baneful Bunker. Same for Ice Barrier, actually. Z-Hail gives +1 Speed, and Frosted Flake Fall is a stronger version of Hail, so +2 Speed or Z-Frosted Flake Fall (or Z-Razor Snow- have any of the proposed name changes for custom moves actually happened yet?).
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06-06-2018, 12:24 PM | #47 |
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Custom Moves:
Never-ending Birthday Candle Blow-back (Normal, Status) Effect: The Pokemon inhales and blows forth a powerful wind, strong enough to knock some lighter Pokemon off of their feet or even make projectiles fly back at the opponent. Energy used by this move is equivalent to that of a Bubble Beam.Blueberry Slushie Brain Freeze (Ice, Status) Effect: The user breathes a cloud of condensed freezing air toward the opponent, which when inhaled causes swelling and discomfort to the bloodstream and nerves around the target’s nasal passage. The target then suffers a delayed headache relative in damage to a Confusion. Throughout the duration of the headache, there is a slight chance (around 10%) of the target forgetting their last ordered move.Gingerbread Man Can't Catch Me (Normal, Status) Effect: The user temporarily shrinks in size and sharply raises evasion. Their presence however can be easily detected by a sweet, Gingerbread-smelling aroma. Throughout the duration of the move, the user’s ability changes to Run Away and biting moves used against the user are doubled in damage. Energy used by this move is equivalent to that of a Minimize.Box of Chocolates Chocolate Bomb (Normal, Physical 100 BP) Effect: The user produces a Chocolate heart in front of them which they then proceed to throw the opponent. Upon contact, the heart explodes dealing damage equal to an Egg Bomb. When the heart shatters, 3-5 pieces of Chocolate appear and can be eaten by anyone including the opponent. When eaten, the chocolate heals a small amount of HP equal to that of an Oran Berry.Magical Chocolate Coated Carrot Chocolate Magic (Normal, Special 65 BP) Effect: The user fires off a molten chocolate blast that coats the target in a sticky, gooey (albeit tasty) mess. After the chocolate makes contact, it begins to congeal and harden, reducing the target’s mobility and halving their speed and evasion. The effect is temporary and lasts until it is washed away or dried out.Magical Espeon Plushie Copycat [Needs new name] (Psychic, Status) Alternate Name suggestions: Mirror Force, Body Outside Body, Unison Strike Effect: The user sacrifices half of its maximum health to manifest two illusionary copies of itself. These copies mirror the original’s movements perfectly, attacking and moving in unison with the user. The user’s damage remains the same while each clone deals half the damage of the user’s attack. The clones are unaffected by stat buffs and are unable to perform Status moves. The clones will remain until hit by an attack or the user’s concentration is broken, and will dissipate independently of each other.Very Hot Cross Bun Crossfire (Fire, Physical 100 BP) Effect: Similar to the move Cross Chop, the user powerfully chops their foe with crossed arms engulfed in flames. However, there is an added bonus of a small chance (about 10%) of burning the opponent. If the user is not a fire type, it also takes a small amount of damage (equivalent to Flame Burst’s splash damage) from the move and also has a small chance (about 10%) of being burned.Magical Black Glass Rose Fatal Attraction (Dark, Status) Effect: The user emits a potent pheromone which causes opponents of the opposite gender to become infatuated with the user. The opponent is thrust into a berserk state where they become fixated on the user (as in Follow Me status) and damage against the user is slightly increased. The infatuation takes a large mental toll on the target, causing them to occasionally lose focus from attacking the user (about 50% chance) as well suffering psychological anguish that builds over time equivalent to that of a Toxic. If the infatuation is broken, the target’s mental state returns to normal.Merciless Pepper of Quetzlzacatenango Fire Shield (Fire, Status) Effect: The user creates a barrier of flame that protects it from one attack. Once hit, the shield will disappear. If an opponent makes physical contact with the Fire Shield, it will become burned. Using the shield in succession halves its effectivity with each use.Cranberry Vodka Firestream (Fire, Special 25 BP) Effect: The user belches forth a stream of bubbles of molten lava. The bubbles hit the opponent 2 to 5 times, dealing damage similar to Rock Blast. Each hit has a small chance (about 10%) of burning the target. This attack is affected by the ability Skill Link. Each hit consumes about as much energy as an Ember.Snow Globe Frosted Flake Fall (Ice, Status) Effect: This move can only be used during a Hail/Snowstorm weather effect. The user intensifies the power of the hailstorm, causing the Hail to fall harder and heavier than before. Damage received over time from Hail is doubled. Additionally, when hit by Hail, Pokemon become frostbitten and ail from even more damage over time equivalent to Poison. The Hail lasts as long as the weather is in effect, but the frostbite remains even after the weather is cleared. Frostbite can be cured the same as Freeze, and Ice type Pokemon are immune to its effects, as well as the increased Hail damage.Magical Snowflake Ice Barrier (Ice, Status) Effect: The user creates a barrier of ice that protects it from one attack. Once hit, the shield will disappear. If an opponent makes physical contact with the Ice Barrier, it will have a small chance (about 20%) to become frozen. Using the shield in succession halves its effectivity with each use.Magic Red Glass Rose Thorns (Grass, Status) Effect: The user embeds the opponent with a flurry of stinging thorns. Once embedded, the opponent will be under the condition Thorns and will receive damage over time (about 1/16th of their health per turn) while effected until cured or fainted. Status can be cured by using Rapid Spin. Grass type Pokemon are immune to the effect.Golden Fiddle Unfinished Symphony (Ghost, Status) Effect: The user sings a haunting melody that causes a cloud of ghostly energy to swirl around their opponent’s head. When heard by any Pokémon other than the user, they fall into a confused state. Throughout the duration of this effect, the opponent takes damage equal to that of Nightmare unless hit by a physical attack which will knock them out of their confusion.Pika Doll Voodoo Bugaloo (Psychic, Status) Effect: The user expends a portion of their health (equivalent to a Substitute) to create a doll that is psychically linked to the target. Any damage the doll receives or status changes that are applied to the doll are applied to the target as well. The doll lasts until it breaks and features the same durability and energy consumption as a Substitute doll. Bond Moves: Gummi Bomb (Various, Physical 60 BP) Effect: The user creates a physical bomblet of their latent inner energy and throws it at the foe, doing moderate damage. The move's type is dependent on the user's own hidden power. The move consumes the same amount of energy as Hidden Power.Guardian Terrain (Normal, Status) Effect: The user draws upon their bond with their trainer to create a glyph on the surface, which expands and surrounds the battlefield in the Guardian Terrain field effect. Guardian Terrain affects all Pokemon and gives them immunity to damage from moves of their own type (Ghost and Dragon Pokemon receive half damage from those respective types). Guardian Terrain also prevents the Pokemon within from being afflicted by burns or freezing, and will last 5 turns. Guardian Terrain is affected by the Terrain Extender, and will override any terrain effect currently up.Defensive Shield (Various, Status) Effect: The user summons small defensive platelets that hover around their body and passively protects them from roughly 25% of incoming damage. The platelets can cluster together to block big attacks or disperse to cover widespread attacks. The shield takes on the elemental properties of one of the user’s types at the user’s selection (ie. Venusaur can create a Grass or a Poison shield) and weakness/resistance are calculated into the shield’s effectivity. The shield lasts for three hits until it disperses. Alright, so I have gone through all of the Custom Moves in FB and with some input on discord have re-written them so that their effect descriptions are clearer and more RP-friendly. Some moves had effects that were either completely useless/redundant or had little to no use in a roleplay setting, so I took the liberty of repurposing their effects to make them more interesting and useful in FB. Please let me know what you think, what needs to be tweaked, any concerns you might have, etc. Here are a few notes regarding some things I noticed while going through the list: • The attack name for Copycat needs to be changed. I listed a couple suggestions we came up with on discord, but feel free to offer names other than those listed. I am preferential to Mirror Force myselfGoing through the thread, here are some suggested name changes: • Copycat: Psysplit, Body Double, Replicate, Multiply, Mirror Force, Body Outside Body, Unison Strike |
06-06-2018, 04:18 PM | #48 |
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I was already there for most of the discord convo last night so I won’t go into too much detail on most things. The only real problem I have is with Frosted Flake fall. It’s been brought up in Discord already but I am still of the opinion it should explicitly be made harder to get rid of than just using a new weather move. It is a move that not only requires a Hail to be used or ability to be had to even use it but to have it undone by a single move seems off to me. Other than that I like the rest of the changes.
As for the names I think only Copycat really needs to be changed since it conflicts with a real move. I personally prefer Mirror Force, especially since that name has security in probably not going to be used as a real move in a game. |
06-08-2018, 07:48 PM | #49 |
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I personally am not 100% sold on the change to Frosted Flake Fall. I was actually pretty OK with it being just a stronger Hail, but if I'm in the minority on this, I can absolutely just roll with it. Still standing behind my name suggestion of Razor Snow, though. I agree with biggggg in that the name doesn't strictly need changing, but some of the names are a bit of a mouthful, moreso than you generally get with moves other than z-Moves.
Stun Spell doesn't really fit Voodoo Bugaloo anymore, does it, considering the change to its effect? Loving the change, though, for sure. I'm thinking something like Mirror Doll, Counter Sub, Synchro Sub... Names like that. Officially voicing all three of those as name suggestions in case anyone likes them. I like Mirror Force for Copycat, and sticking with my suggestions of Cookie Crumble and Smart Shield for their respective moves. |
06-09-2018, 08:51 AM | #50 |
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I'll add in my Discord thoughts on Blow-Back. Right now it's basically an inferior Whirlwind, and needs something to make it a little more different. It's a big focused blast of wind that blows stuff away, a bit like Defog. Why not have it move hazards (stealth rock, spikes, thorns etc) over from your side of the field to the foe's side? This differs from Defog which completely removes all hazards from both sides of the field, and Rapid Spin which removes hazards from your side of the field only.
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