06-01-2021, 10:54 AM | #51 | ||
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Last edited by lilboocorsola; 06-03-2021 at 12:14 PM. |
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06-03-2021, 11:49 AM | #52 |
Insanity
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*Pokes with broom*
Okay, so, I think basing it off of contest moves is a little... off? I don't know the best way to describe it, to be honest. I do like Spiny's list, though BDSP will probably affect things when it comes out in November. I rather not have to wait for November to get this live, so I don't know the best way to really quantify judging besides going off pokemon-type, move-type, and effect? Though like, that does cause some discretion. But then again using contest stuff does too since a lot of effects overlap both ways. I don't really see a solution where there aren't some subjective calls made. As for free ingredients and a central monthly theme, I am completely for that. I think it would be a fun little challenge, then again I am OBSESSED with cooking competitions so I am speaking from personal bias there.
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06-03-2021, 03:05 PM | #53 | |
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It's going to be a bit iffy there. I can see different types of moves affecting how the curry turns out over all thou Ex, Water moves cause the Curry to be more watery in texture, while fire-based moves dry it out. Earth moves give it a more earthy flavor and Grass moves cause a more floral taste. Flying based moves can make the curry more fluffy or airy and if you combine it with a fire move with some light weaker water moves you can make a cake curry I only really think this would work with pretty obvious types that could affect cooking, but there's room for creativity here and we could build up a basis guideline for things n all that Edit: I do want to get this kicked up pretty soon because I would love to spend time thinking out making dishes with pokemon
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06-03-2021, 04:15 PM | #54 |
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I still think using Contest categories is the simplest and most convenient solution if we want to get this out quickly, even if they're not a perfect analogue. But if we want to take the time to develop a different method I'm open to suggestions. I just don't want folks to feel limited to only using certain Pokémon/Attack Types, and to leave as much room for creative interpretation as possible.
How about this then. There are 24 key ingredients (not counting Gigantamix, though as an aside I was wondering if we could incorporate that at some point as well), and 18 Pokémon Types, so we could assign a "Type" to each ingredient (with some overlap) that would influence which Moves are more effective. This could even stack with the Contest system, but either way would provide some unique guidelines to consider each month on top of flavor. Some preliminary assignments off the top of my head: Sausage - ? Bob's Food Tin - Dragon* Bach's Food Tin - Dark* Tin of Beans - Steel Bread - Normal Pasta - ? Mixed Mushroom - Poison Smoke-Poke Tail - Psychic Large Leek - Fighting Fancy Apple - Bug Brittle Bones - Ghost Pack of Potatoes - Rock Pungent Root - Water Salad Mix - Grass Fried Food - ? Boiled Egg - Flying Fruit Bunch - ? Moomoo Cheese - ? Spice Mix - Fire Fresh Cream - Fairy Packaged Curry - Electric Coconut Milk - Ice Instant Noodles - ? Precooked Burger - Ground *randomly tacked these two onto the brand tins to fill out the Type roster, since they were the only ones I couldn't think of a "clear" connection to any of the other foods
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06-03-2021, 04:58 PM | #55 |
Silver LO
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I think the type alignment part might make it a bit too complicated, to be honest.
I'm wondering if there's a way we can play around with natures here, like a small boost to a curry if your use Pokemon with a nature that prefers that flavour (and no penalties for disliking), but that might be too complicated as well, and natures are kinda weird in FB, so I dunno. SPitting balls here, basically |
06-03-2021, 05:09 PM | #56 | |
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Natures were brought up before, but as previously pointed out not everyone has declared Natures in FB since they haven't had any use in a long time. If actual Contests make a comeback maybe we can see about implementing Nature flavor preferences again, but for now I'm fine with leaving them uncoupled from stat gains.
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06-04-2021, 08:59 PM | #57 |
Insanity
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Hmmm re:ingrediants
Hmm, I think we should have some flavors for the ones not added Sausage- Spicy Pasta- Dry Fruit Bunch- Sweet Fried Food- Sour Moomoo Cheese- Bitter Instant Noodles- Neutral This was we can mix and match with these bases with my type aligned ingredients as well. I think basing off of types for now is the best system as a temp until BDSP. If this seems to work, then I'd like Yuki to be able to move forward with a overall hard draft.
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06-05-2021, 08:20 AM | #58 | |
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That said, it might make things a little too complicated, so if we can find a way to standardize everything that'd probably be for the best. ^^; Maybe we could put up a poll on Discord to gauge whether people would prefer the Contest and/or Type setup so we know how to focus going forward? At any rate, thinking about how a Type arrangement would work, and I'd still like to try pinpointing some numerical values. This is more for my own peace of mind to keep things as clear as possible, so let's say going by Base Power*... 1 Point = <50 BP 2 Points = 50-59 BP 3 Points = 60-69 BP 4 Points = 70-79 BP 5 Points = 80-89 BP 6 Points = 90+ BP *Status Moves will receive a blanket 3 Points, perhaps? Taking Type effectiveness into account, SE Moves will receive additional +1, and NFE Moves -1. Again, this is just so I have a way to quickly quantify everything by the end, but keeping the max possible score at a relatively low threshold I think still allows leeway for people to feel free to pick and choose whatever Moves they want to use, so long as it makes sense in a cookout/camp setting. There may still be some subjective calls made, but like Chris said earlier just don't do anything dumb like adding Toxic directly to a dish and you should be good lol.
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Last edited by lilboocorsola; 06-05-2021 at 09:25 AM. Reason: Fixed the numbers a bit considering BP distribution. |
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06-10-2021, 04:33 PM | #59 | |
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06-23-2021, 09:57 AM | #60 |
Insanity
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*brushes dust off thread*
Okay, so the Discord Poll results showed 9 for Contest Style and 8 for Type Style. With that being very divided, I think we might have to go back to square one here. We definitely need to get this pushed through, but I'm at the point where I don't know how to exactly move forwards here... Both systems can work, but the main issue is that Contest-Style would hard delay Curry until BDSP is released in November, and, I rather not. I think maybe the best thing to do would be to have both systems on alternating months with type-style being in place until BDSP is released and then contest style for the same amount of months until alternation? Though, it should give us enough time to test both systems to see which one ultimately works together. Kinda shitty, but, I feel like this is something that needs playtesting since the on paper can only get us so far.
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06-23-2021, 07:04 PM | #61 | |
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The only thing is if we're incorporating both systems I'd like to standardize the point distribution a bit, since no Contest Moves award 5 points as far as I can see. So for Type it would look more like this(?): 1 Point = <50 BP 2 Points = 50-59 BP 3 Points = 60-69 BP 4 Points = 70-89 BP 6 Points = 90+ BP If someone more maths-savvy wants to check over the numbers for fairness feel free. If things are otherwise fine I'll try to see if I can get an OP drafted up soon. No guarantees it will be ready/finalized for July but I'd definitely like to have this up and running by August.
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06-29-2021, 12:10 AM | #62 |
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Okay here is what I have of the OP so far:
Spoiler: show A reminder as I was writing/compiling everything I realized we hadn't actually agreed on what each tier awards so... Suggestions, anyone? ^^; lol
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06-29-2021, 12:30 AM | #63 |
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Okay, so while I do like the general idea of this it... comes off as nothing shy of incredibly complicated, something we should really be trying to avoid if at all possible. Now, this might be just a matter of how I'm reading it, but if I as a mod can read through a system and have absolutely no idea what I'm expecting to get out of something prior to getting to the rewards, it probably needs some touching up in wording at the bare minimum.
To that end, let's address a few questions that come most immediately when I look at this and try to hash out wording the system appropriately. 1. How are participant groups determined? We want this to simultaneously make sure we have this being fair and prevent cliques but also avoid running into the same issue we are beginning to see with Raids where some people can't participate at all with others due to not being able to go with the general plan laid out for the group. 2. How does Neutral (Instant Noodles) work when gaining points? This just needs an explicit statement so people know what they are getting into. 3. Before we get into reward tiers, we need to have an established baseline. Please provide the following examples so we know what numbers look like for both flavor and total ranking: a. A group coming pre-prepared with a full batch of same flavor berries, moves that fit the base ingredient, and are doing full roleplay. Last edited by Sneaze; 06-29-2021 at 12:41 AM. |
06-29-2021, 01:36 AM | #64 | |||
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But yeah, the way the system is set up right now, you'd have to be trying really hard to fail. But if people do want more challenging elements then we can definitely adjust the scale accordingly. I do agree one shouldn't expect to just coast along and benefit off of others' input, so... I'll have to think about it some more how to handle that aspect.
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07-10-2021, 06:59 PM | #65 |
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The mods are discussing this as a concept, as an update.
We very much like the idea but feel things may be a little too complicated. As such we will be discussing how to simplify this a bit while keeping the spirit of it in tact. Feel free to bring up any ideas you may have here in order to get your opinions in. |
07-10-2021, 07:30 PM | #66 |
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I'd like to point out my original proposal was just to base "point totals" off of the Berries themselves, and then people can do whatever the hell they want for flavor. The idea of adding in several extra steps threw me for a loop, and in trying to keep up with that more complex concept I think things have gotten bogged down with attempts to codify the "mechanics".
The way I see it, I'd rather this simply be something in between "shop simulation" and Raids/Secret Bases, like the mostly "hands-off" monthly Gym membership training - but with an option of free RP benefits added. With the new rule changes in effect that in itself might also encourage folks to RP on their own, but it's not something I initially planned to enforce in any way, nor keep a close eye on how effective their "strategies" are (individually or as a group).
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07-10-2021, 08:45 PM | #67 |
Silver LO
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My main idea would be along the lines of specific berry flavour points only matter for determining the dominant flavour. All curry in one cycle (month or whatever) would give the same basic benefits to everyone across the board. You would be able to get additional benefits from RPing, but RP will not change curry quality. I like the concept of the split in two phases, a prep stage and a cooking stage, with two rounds of RP. As such, I'd also say each trainer should be able to feed Curry to up to 2 Pokemon, to allow use of different Pokemon each round. For timeframes, my idea would be a one month cycle. Curry Campsite opens on the 14th, each round is one week. We have things that launch early in the month like raids, so starting around the midway point of a month would give people something to do in the month's latter half
Base rewards would be low. I'm no balancer, so this isn't specific, but vague ideas for those better at balancing to work with Curry itself: Something like 1 level and 2 Bond to up to 2 Pokemon. If you want to make it more interesting, maybe the specific special ingredient chosen for the cycle will have different benefits than others (I would not know how to balance that), and what you'd get that cycle would be shown in the opening post for that cycle RPing: Base zone money and Bond rewards, though you can only collect RP Bond for one Pokemon per round. Additionally, each round, you may claim an additional reward for 1 Pokemon RPd with if they helped with that round (could be something like a level probably, maybe an EM if that's not too far?). Claimable when Curry benefits are Berry sink: More berries in the pot means there's more to eat. Each trainer gets 2 helpings for participating, but those who put berries in the pot can get more servings. basic idea I had was 2 Berries = 1 additional serving, so you can throw in up to 8 Berries so an entire party of six can get the benefits (one serving per Pokemon). Alternatively, if you want to make it more gatekept, 2 Berries gets you your 2 helpings, additional Berries can be thrown in to earn more As for groups, I'm not sure we'd even need to have them. Grouping can get sticky and potentially cliquey. This is mostly just a bit of spitball for ideas. |
07-18-2021, 02:43 AM | #68 |
Insanity
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We like the base idea of the berries being the primary factor in determining points and the monthly ingredients being flavor is the direction we want to go. We'd like to see curry expanded on this specifically, as well as making sure that it is a proper berry sink. We want to see it so that people won't have a net berry gain if they're doing both raids and curry in a month. Besides from that, no other major restrictions need. We want to make sure curry is a simplistic, role play-centric berry dump that allows people to interact with their Pokemon in a fun way and get rewarded for it.
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I fill my lungs with everything You want someone that I can't be You say it's insanity, but I say that's my life Fizzy Bubbles |
07-29-2022, 07:06 PM | #69 |
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Mods have discussed curry, and have reached a decision that curry as a system will not function within the game. We are planning on implementing contest stats in other ways, but for now are putting our foot down on this.
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