07-08-2014, 01:12 PM | #1 | |
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French interview sheds new light on Pokémon MMO status
In this French interview from last October, Junichi Masuda sings a slightly different tune regarding a Pokémon MMO than he has in previous years. ;o
Quote:
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07-08-2014, 01:47 PM | #2 |
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It's kinda weird, seeing as Pokemon Bank is an unsubtle attempt to warm the userbase up to the idea of a monthly $5 subscription fee, and Dream World is an unsubtle attempt at "online pokemans".
Reading through the translated speech, it's the stuff before that really interests me. There's a lot of talk about possibilities and forbidden things. This makes me think that PokeMMO is in the design stages, where they're trying to figure out what they want out of it. And that's really difficult! People who are gunning for a Pokemon MMO really don't have much beyond "IT'S POKEMON, AND IT'S MMO, TOGETHER!" - which I don't see the appeal of, as there are other genres of games that are more fun that could be combined with Pokemon. I would probably die of happiness if there was a Pokemon First Person Shooter that was similar to Metroid, for example. You only need to have the main character be a Charizard that breathes streams of flame to immediately reap millions in profits. So yeah, they're just trying to figure out which direction they want to go - set the vision, decide what the game's about, decide what features they want to make a core part of the game's function. That's pretty promising, actually. Something interesting to note though: >Decade of fan requests Might some of these fans be working at Nintendo now? Fan requests are one thing. "Hey boss I was thinking of making this thing with this group of people by this time with this funding" is a loooot different.
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07-08-2014, 11:36 PM | #3 |
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Unofficial PokéMMO's have been done in the past and I've found them to be largely uninteresting and often subject to the I HAVE SIX MEWTWOS syndrome that plagues much of online Pokémon.
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07-09-2014, 12:12 AM | #4 | |
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The point of a Pokémon RPG isn't to recreate the normal video games in an MMORPG space. It's to create the illusion of being an inhabitant of the Pokémon world. Part of creating that illusion is making it so that, for most players, your starter is the only starter you'll get in one year of playing; breeding is not something you can do willy nilly; eggs hatch through a combination of steps taken and time passed, where the minimum amount of time that must pass ranges from weeks to months; you can only have one egg at a time (seems typical of the anime world); and many other factors.
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07-09-2014, 01:07 AM | #5 |
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I'm now imagining a networked Pokemon game called Ultimate Pokemon Network. Yeah, that'll work!
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07-09-2014, 04:15 AM | #6 | |
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Pokemon as an online game would basically be Smogon with a UI. While there's certain appeal to being able to curb the power creep, as you bring up it's already the case with many text-based Pokemon RPGs and the graphics become just a gimmick. Certainly, some gimmicks are essential to get people to play things (like the Team Rocket-themed Mafia) but in this case it's dressing up something people already play a lot of.
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07-09-2014, 05:43 AM | #7 |
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I really can't see how a pokémon MMO would be any good, sadly. A fully 3D, possibly first person, open world RPG where you can actually ride your pokémon and make them do stuff? Sweet. An MMO would just be idiots running around with ubers killing NPC Tyranitar.
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07-09-2014, 06:16 AM | #8 | |
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Quote:
My thoughts exactly.
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07-09-2014, 04:30 PM | #9 |
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Well I mean I'd give it a shot. And if it's fun that's great.
Talon, you shared the news so even though your post is neutral about it I feel you might want this maybe at least a little bit? What would be the appeal of a PokeMMO?
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07-09-2014, 11:39 PM | #10 |
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For the sake of simplifying my answer to your question, I'm going to ask us to start off with Fizzy Bubbles and to work from there. If you don't know how Fizzy Bubbles works, check it out or ask someone who does to explain it to you.
So ... imagine you have Fizzy Bubbles ... Now make the following changes:
In response to Kush's claim that the MMO requester's desires would be better met by a single-player sandbox (like a Grand Theft Auto), a sandbox would be a fine upgrade from the JRPGs we're currently stuck with, yes, but it doesn't fill the same niche as an MMO. Namely this:
I could probably explain more, but this should give more than enough for you to start with, Shuckle.
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07-10-2014, 01:41 PM | #11 |
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Ok you pretty much described Minecraft, which as MMOs go is fairly often overlooked (like 80% of the time i swear). That's actually a good thing, though, as Minecraft has a great design for an MMO, probably one of the best MMO designs ever. It supports a wide variety of user experiences ranging from "play wit muh 2 best friends" to "I WANT THE WHOLE INTERNET WITH ME RIGHT NOW", with minimized lag levels and a unique user experience. So that's all good with me that you want Nintendo to imitate that.
The proooooblem, though, is that Nintendo has to manage all this MMOing and adventuring ^_^;; and meanwhile it has to maintain that all-important family friendly atmosphere. Say hello, censors! Say hello, limited character customization! And say hello, hats! I think? When someone says PokeMMO, they want PokeWoW. And let me tell you, I would never play a PokeWoW. So we could end up with a multiplayer sandbox, which would be great. But I'd prefer a strict control over who I let into my game (like, Dream World level control where the difficulties are on the side of "holy balls how do i get people into this world" not "holy balls where did all these people come from with their 6 mewtwos and why won't they leave"), and with most of the experience coming from "Pokemon game with friends!" and not "Friends with Pokemon game!" Probably you have no experience with MMOs, which is likely because they are for a certain kind of people (very few of whom are part of UPN). Let me tell you: your idea is nothing like the most popular MMOs marketed as MMOs (this excludes things like minecraft that have thriving single player modes; minecraft is closer to Kush's and your idea than World of Warcraft is.) tl;dr: Please don't make pokemon world of warcraft, make a game where I get to ride a charizard and let me invite friends into it if I want.
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07-10-2014, 02:00 PM | #12 |
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Considering I wrote my post based on the experiences of myself and my friends playing World of Warcraft ...
Considering that I don't think I at all describe Minecraft, which is an almost entirely unscripted experience (in the sense that nearly EVERYTHING is player-created, even the physical infrastructure of the world) ... I feel like you just chose to see in my answer what you wanted to see. I mean, I guess that's good that you say you loved what I described? ^^; But what I described ... is what you'd find on a WoW RP server, based on my (admittedly limited) experience with the game as a player and my (much more lengthy) second-hand experience from friends' reports.
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07-10-2014, 05:20 PM | #13 |
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Yeah, I don't really see what you're saying with it not being WoW-y, shuckle. When I was reading it, the game which sprung to mind from my experience was Dragon Nest, not Minecraft at all. And Dragon Nest is basically a more anime-y WoW, so.
But, yeah, what Talon described is pretty much exactly what I'd want to see in a pokemon MMO, too. Of course, I'm fully aware that such a thing would take a hilarious amount of work to make, but... I'd enjoy it. Even if it had a subscription fee, something I usually avoid. |
07-10-2014, 05:30 PM | #14 |
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WOW I'M SO SORRY I DON'T PLAY WOW JESUS H CHRIST MY CHEEKS THEY BURN WITH A THOUSAND EMBARRASSED SUNS
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07-10-2014, 06:15 PM | #15 |
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I really just can't see any way to make a pokeMMO that doesn't hugely suck dick.
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07-10-2014, 06:24 PM | #16 |
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Care to explain?
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07-11-2014, 06:58 AM | #17 |
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Not really tbh.
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07-11-2014, 10:59 AM | #18 |
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Well personally I don't think it's going to end up like you described at all. It's going to end up "huge waiting times" "worlds filled with people" "6 mewtwos syndrome" and there really isn't a good way to stop it.
If you take away "play with many, many, MANY, MANY MANY MANY MANY other people," it's not an MMO anymore. You need some kind of open, public world for people to exist in. This means that either you need a very good system to separate the good from the bad from the godly or you need to make it so that the godly can't just go around crushing the bad. No matter which way you slice it, it's not fun for anyone except for those who were there first, paradoxically due to those people who were there first.
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07-11-2014, 12:07 PM | #19 |
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I think there are plenty of elements of things like WoW or GW that you could do in a limited way. Guild Wars Alliance Battles with one pokémon each would basically be ASB's Grand Melees, for example.
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07-11-2014, 12:08 PM | #20 | |
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I figured you'd say that. That's fine, but don't expect me to be convinced that you're right and I'm wrong when all you're going to offer is doom-and-gloom naysaying with nothing to back it up. I completely understand if you would rather just agree to disagree though. That's fine.
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Another solution that is far less taxing on the server (I would think) would be to program it so that only 10% of the players on the server show up to you. The other 90%, who are playing around you even as we speak, you can't see. They're invisible. The 10% you can see are randomly assigned. If you friend someone in the 90%, they'll move over to the 10%. So you won't be locked out of seeing your friends who are on the same server as you. (Though you may be required to break the illusion of RPing for just a brief minute while you add this person you've yet to meet in game to your friend list.) You just won't see 90% of the server, all of whom are strangers. They'll still leave effects on your world which you can see or hear about. (Example: if Leeroy Jenkins is in your 90%, you can bet that people in your 10% will still be talking about him.) But they won't be running all about in your field of vision constantly. Also, the 90% don't have to be rigidly locked in. The game can randomly generate your list of who is in your 10% and who is in your 90% at regular intervals. (Once a month? Once a week? Once per session?) So again, it's not like you'll never have a chance to meet a particular stranger on your server: just that in any given session your odds are low. Regarding the "Six Mewtwo Syndrome" people keep bringing up ...
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07-11-2014, 12:12 PM | #21 |
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Well it's more that others have said much of it and I can see almost limitless flaws in the basic premise that would take a lot of combing through to come up with something cogent.
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07-11-2014, 12:12 PM | #22 |
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"Limitless" ... such as?
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07-12-2014, 10:13 AM | #23 |
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Legendaries can be in the game, but they can't breed except with other legendaries or they don't make legendary babies. Similar to breeding with rare and endangered animals right now, nobody's seen a javan rhino in ages.
Also, I want to marry Erika. How to resolve this when another guy wants to marry her. Do I just kill him and turn his Pokemon into Magikarp food?
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