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Old 11-24-2013, 04:53 PM   #301
Red Panda
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I'll be on for a while if anyone cares. redpanda15 as always. Doing some trial and error teambuilding.
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Old 11-25-2013, 06:01 PM   #302
Princess Ana
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Hax is a very fickle beast. Sometimes it causes you to rage and nearly be swept by a Heatmor...and other times it causes you to come back with a paralyzed Ivysaur.

And as promised, never speaking bad of hax again.

Spoiler: show
Escalion joined.
blazeVA joined.
Format:
Custom Game
blazeVA's team: Vulpix / Ivysaur / Shiftry / Camerupt / Golduck / Wigglytuff
Escalion's team: Slurpuff / Heatmor / Garbodor / Audino / Servine / Seismitoad
Escalion: See how it will work ^^
blazeVA: oh god
blazeVA: i forgot
blazeVA: how bad looking shiny seismitoad is
Battle between Escalion and blazeVA started!
Escalion sent out Dirt Bag (Garbodor)!
Go! Vulpix!
The sunlight turned harsh!
Turn 1
Escalion: haha XD
Escalion: I like it more shiny XD
Escalion: it's one of the very few :P
The opposing Dirt Bag used Rock Blast!
[DEBUG] randBW(100) = 77.
[DEBUG] randBW(6) = 4.
[DEBUG] randBW(16) = 0.
[DEBUG] randBW(16) = 6.
A critical hit! It's super effective! Vulpix lost 28.6% of its health!
[DEBUG] randBW(16) = 13.
[DEBUG] randBW(16) = 10.
It's super effective! Vulpix lost 18.6% of its health!
[DEBUG] randBW(16) = 4.
[DEBUG] randBW(16) = 0.
It's super effective! Vulpix lost 20.7% of its health!
[DEBUG] randBW(16) = 10.
[DEBUG] randBW(16) = 0.
It's super effective! Vulpix lost 20.7% of its health!
Hit 4 time(s)!
Vulpix used Will-O-Wisp!
[DEBUG] randBW(100) = 95.
The opposing Dirt Bag avoided the attack!
Turn 2
blazeVA: gsuogneugaiugbaeigbaeig
blazeVA: YOU GOT BUFFED
blazeVA: WoW STAHP
Vulpix, come back!
Go! Camerupt!
The opposing Dirt Bag used Gunk Shot!
[DEBUG] randBW(100) = 39.
[DEBUG] randBW(16) = 2.
[DEBUG] randBW(16) = 11.
It's not very effective... Camerupt lost 25.3% of its health!
[DEBUG] randBW(100) = 43.
Camerupt restored HP using its Leftovers!
Turn 3
The opposing Dirt Bag used Toxic!
Camerupt was badly poisoned!
Camerupt used Earth Power!
[DEBUG] randBW(100) = 24.
[DEBUG] randBW(16) = 14.
[DEBUG] randBW(16) = 4.
It's super effective! The opposing Dirt Bag lost 100% of its health!
[DEBUG] randBW(100) = 10.
The opposing Dirt Bag fainted!
Camerupt restored HP using its Leftovers!
Camerupt was hurt by poison!
Escalion sent out Seismitoad!
Turn 4
The opposing Seismitoad used Stealth Rock!
Pointed stones float in the air around your team!
Camerupt used Hidden Power!
[DEBUG] randBW(100) = 71.
[DEBUG] randBW(16) = 2.
[DEBUG] randBW(16) = 5.
It's super effective! The opposing Seismitoad lost 81.8% of its health!
The opposing Seismitoad restored HP using its Leftovers!
Camerupt restored HP using its Leftovers!
Camerupt was hurt by poison!
Turn 5
Escalion withdrew Seismitoad!
Escalion sent out Lava Tongue (Heatmor)!
Camerupt used Hidden Power!
[DEBUG] randBW(100) = 68.
[DEBUG] randBW(16) = 11.
[DEBUG] randBW(16) = 3.
It's not very effective... The opposing Lava Tongue lost 17.7% of its health!
The sunlight faded.
Camerupt restored HP using its Leftovers!
Camerupt was hurt by poison!
Turn 6
Escalion withdrew Lava Tongue (Heatmor)!
Escalion sent out Joy (Audino)!
Camerupt used Earth Power!
[DEBUG] randBW(100) = 96.
[DEBUG] randBW(16) = 15.
[DEBUG] randBW(16) = 10.
The opposing Joy lost 28.5% of its health!
[DEBUG] randBW(100) = 66.
The opposing Joy restored HP using its Leftovers!
Camerupt restored HP using its Leftovers!
Camerupt was hurt by poison!
Turn 7
Camerupt, come back!
Go! Wigglytuff!
Pointed stones dug into Wigglytuff!
The opposing Joy used Wish!
The opposing Joy restored HP using its Leftovers!
Turn 8
Escalion withdrew Joy (Audino)!
Escalion sent out Seismitoad!
Wigglytuff used Heal Bell!
A bell chimed!
Joy's wish came true!
The opposing Seismitoad restored HP using its Leftovers!
Turn 9
The opposing Seismitoad used Knock Off!
[DEBUG] randBW(100) = 47.
[DEBUG] randBW(16) = 11.
[DEBUG] randBW(16) = 5.
It's not very effective... Wigglytuff lost 14.5% of its health!
The opposing Seismitoad knocked off Wigglytuff's Babiri Berry!
Wigglytuff used Wish!
The opposing Seismitoad restored HP using its Leftovers!
Turn 10
Wigglytuff, come back!
Go! Camerupt!
Pointed stones dug into Camerupt!
The opposing Seismitoad used Scald!
[DEBUG] randBW(100) = 9.
[DEBUG] randBW(16) = 5.
[DEBUG] randBW(16) = 7.
[DEBUG] Solid Rock neutralize.
It's super effective! Camerupt lost 31.7% of its health!
[DEBUG] randBW(100) = 14.
[DEBUG] move failed because it did nothing.
Camerupt fainted!
The opposing Seismitoad restored HP using its Leftovers!
Go! Shiftry!
Pointed stones dug into Shiftry!
Turn 11
Escalion withdrew Seismitoad!
Escalion sent out Joy (Audino)!
Shiftry used Defog!
The opposing Joy's evasiveness fell!
The pointed stones disappeared from around your team!
Turn 12
blazeVA: oh yeah
blazeVA: i need to get rid of nature power
blazeVA: cause GF is STOOPID
Shiftry used Swords Dance!
Shiftry's Attack sharply rose!
The opposing Joy used Toxic!
[DEBUG] randBW(100) = 48.
Shiftry was badly poisoned!
Shiftry was hurt by poison!
Turn 13
Escalion withdrew Joy (Audino)!
Escalion sent out Smugleaf (Servine)!
Shiftry used Seed Bomb!
[DEBUG] randBW(100) = 80.
[DEBUG] randBW(16) = 13.
[DEBUG] randBW(16) = 2.
It's not very effective... The opposing Smugleaf lost 87.0% of its health!
Shiftry lost some of its HP!
Shiftry was hurt by poison!
Turn 14
The opposing Smugleaf used Leaf Storm!
[DEBUG] randBW(100) = 35.
[DEBUG] randBW(16) = 15.
[DEBUG] Overgrow boost.
[DEBUG] randBW(16) = 4.
It's not very effective... Shiftry lost 58.6% of its health!
The opposing Smugleaf's Special Attack harshly fell!
The opposing Smugleaf lost some of its HP!
Shiftry fainted!
Go! Vulpix!
The sunlight turned harsh!
Turn 15
Escalion: whut, wait... I clicked contrary :/
Vulpix, come back!
Go! Ivysaur!
The opposing Smugleaf used Leech Seed!
[DEBUG] randBW(100) = 34.
It doesn't affect Ivysaur...
Turn 16
blazeVA: contrary isn't released
blazeVA: :P
blazeVA: so you can't use it anyways
Escalion: Then why in the hell have I faced contrary serperior before? on the ladder?
Escalion: :/
Ivysaur used Growth!
Ivysaur's Attack sharply rose!
Ivysaur's Special Attack sharply rose!
The opposing Smugleaf used Glare!
[DEBUG] randBW(100) = 9.
Ivysaur is paralyzed! It may be unable to move!
Turn 17
blazeVA: its impossible
Escalion withdrew Smugleaf (Servine)!
Escalion sent out Lava Tongue (Heatmor)!
[DEBUG] randBW(4) = 0.
Ivysaur is paralyzed! It can't move!
Turn 18
blazeVA: oh WTH
Escalion: :/
blazeVA: ;;
Ivysaur, come back!
Go! Golduck!
The effects of weather disappeared. (placeholder)
The opposing Lava Tongue used Fire Blast!
[DEBUG] Immunity handler suppressed by Air Lock.
[DEBUG] randBW(100) = 38.
[DEBUG] Immunity handler suppressed by Air Lock.
[DEBUG] randBW(16) = 15.
[DEBUG] BasePower handler suppressed by Air Lock.
[DEBUG] randBW(16) = 9.
[DEBUG] Immunity handler suppressed by Air Lock.
It's not very effective... Golduck lost 47.2% of its health!
[DEBUG] randBW(100) = 60.
The opposing Lava Tongue lost some of its HP!
Golduck restored HP using its Leftovers!
Turn 19
blazeVA: i could have OHKO'd you
Golduck used Calm Mind!
Golduck's Special Attack rose!
Golduck's Special Defense rose!
The opposing Lava Tongue used Giga Drain!
[DEBUG] Immunity handler suppressed by Air Lock.
[DEBUG] randBW(100) = 88.
[DEBUG] Immunity handler suppressed by Air Lock.
[DEBUG] randBW(16) = 1.
[DEBUG] BasePower handler suppressed by Air Lock.
[DEBUG] randBW(16) = 12.
[DEBUG] Immunity handler suppressed by Air Lock.
It's super effective! Golduck lost 56.1% of its health!
Golduck had its energy drained!
The opposing Lava Tongue lost some of its HP!
The sunlight faded.
Golduck restored HP using its Leftovers!
Turn 20
The opposing Lava Tongue used Sucker Punch!
[DEBUG] randBW(100) = 82.
[DEBUG] randBW(16) = 10.
[DEBUG] randBW(16) = 9.
Golduck lost 8.6% of its health!
The opposing Lava Tongue lost some of its HP!
Golduck fainted!
Escalion:
blazeVA: there is no chance of me winning now
blazeVA: gg
Go! Wigglytuff!
Turn 21
The opposing Lava Tongue used Fire Blast!
[DEBUG] randBW(100) = 40.
[DEBUG] randBW(16) = 11.
[DEBUG] randBW(16) = 5.
Wigglytuff lost 55.0% of its health!
[DEBUG] randBW(100) = 31.
The opposing Lava Tongue lost some of its HP!
Wigglytuff used Hyper Voice!
[DEBUG] randBW(100) = 72.
[DEBUG] randBW(16) = 3.
[DEBUG] randBW(16) = 2.
The opposing Lava Tongue lost 49.2% of its health!
Turn 22
The opposing Lava Tongue used Sucker Punch!
[DEBUG] randBW(100) = 20.
[DEBUG] randBW(16) = 13.
[DEBUG] randBW(16) = 4.
It's not very effective... Wigglytuff lost 18.2% of its health!
The opposing Lava Tongue lost some of its HP!
Wigglytuff fainted!
Go! Vulpix!
The sunlight turned harsh!
Turn 23
The opposing Lava Tongue used Sucker Punch!
[DEBUG] randBW(100) = 23.
But it failed!
Vulpix used Pain Split!
The battlers shared their pain!
Turn 24
blazeVA: well
Escalion: that was effective XD
The opposing Lava Tongue used Superpower!
[DEBUG] randBW(100) = 98.
[DEBUG] randBW(16) = 6.
[DEBUG] randBW(16) = 10.
Vulpix lost 11.4% of its health!
The opposing Lava Tongue's Attack fell!
The opposing Lava Tongue's Defense fell!
The opposing Lava Tongue lost some of its HP!
Vulpix fainted!
Go! Ivysaur!
Turn 25
The opposing Lava Tongue used Fire Blast!
[DEBUG] randBW(100) = 96.
Ivysaur avoided the attack!
[DEBUG] randBW(4) = 2.
Ivysaur used Sludge Bomb!
[DEBUG] randBW(100) = 8.
[DEBUG] randBW(16) = 7.
[DEBUG] randBW(16) = 10.
The opposing Lava Tongue lost 0.3% of its health!
[DEBUG] randBW(100) = 6.
[DEBUG] move failed because it did nothing.
The opposing Lava Tongue fainted!
blazeVA:
Escalion sent out Derpy (Slurpuff)!
Turn 26
The opposing Derpy used Belly Drum!
The opposing Derpy lost 50% of its health!
The opposing Derpy cut its own HP and maximized its Attack!
The opposing Derpy ate its Sitrus Berry!
The opposing Derpy restored HP using its Sitrus Berry!
[DEBUG] randBW(4) = 3.
Ivysaur used Sludge Bomb!
[DEBUG] randBW(100) = 51.
[DEBUG] randBW(16) = 11.
[DEBUG] randBW(16) = 9.
It's super effective! The opposing Derpy lost 75% of its health!
[DEBUG] randBW(100) = 7.
[DEBUG] move failed because it did nothing.
The opposing Derpy fainted!
Escalion: go luck! XD
Escalion: BOOO!
blazeVA: if i win
blazeVA: i will never
blazeVA: ever hate hax again
blazeVA: at least consciously
Escalion: that would be hilarious :P
Escalion sent out Seismitoad!
Turn 27
The opposing Seismitoad used Knock Off!
[DEBUG] randBW(100) = 67.
[DEBUG] randBW(16) = 11.
[DEBUG] randBW(16) = 11.
Ivysaur lost 26.1% of its health!
The opposing Seismitoad knocked off Ivysaur's Eviolite!
[DEBUG] randBW(4) = 1.
Ivysaur used Giga Drain!
[DEBUG] randBW(100) = 60.
[DEBUG] randBW(16) = 5.
[DEBUG] randBW(16) = 12.
It's super effective! The opposing Seismitoad lost 94.3% of its health!
The opposing Seismitoad had its energy drained!
The opposing Seismitoad fainted!
The sunlight faded.
Escalion sent out Joy (Audino)!
Turn 28
The opposing Joy used Facade!
[DEBUG] randBW(100) = 45.
[DEBUG] randBW(16) = 9.
[DEBUG] randBW(16) = 4.
Ivysaur lost 31.4% of its health!
[DEBUG] randBW(4) = 3.
Ivysaur used Growth!
Ivysaur's Attack rose!
Ivysaur's Special Attack rose!
Turn 29
The opposing Joy used Facade!
[DEBUG] randBW(100) = 6.
[DEBUG] randBW(16) = 9.
[DEBUG] randBW(16) = 3.
Ivysaur lost 32.2% of its health!
[DEBUG] randBW(4) = 2.
Ivysaur used Giga Drain!
[DEBUG] randBW(100) = 6.
[DEBUG] randBW(16) = 0.
[DEBUG] randBW(16) = 1.
A critical hit! The opposing Joy lost 49.0% of its health!
The opposing Joy had its energy drained!
The opposing Joy restored HP using its Leftovers!
Turn 30
The opposing Joy used Wish!
[DEBUG] randBW(4) = 0.
Ivysaur is paralyzed! It can't move!
The opposing Joy restored HP using its Leftovers!
Turn 31
blazeVA: okay
blazeVA: well
The opposing Joy used Facade!
[DEBUG] randBW(100) = 95.
[DEBUG] randBW(16) = 13.
[DEBUG] randBW(16) = 1.
Ivysaur lost 32.6% of its health!
[DEBUG] randBW(4) = 1.
Ivysaur used Growth!
Ivysaur's Attack rose!
Ivysaur's Special Attack rose!
Joy's wish came true!
Turn 32
The opposing Joy used Facade!
[DEBUG] randBW(100) = 70.
[DEBUG] randBW(16) = 4.
[DEBUG] randBW(16) = 15.
Ivysaur lost 28.0% of its health!
[DEBUG] randBW(4) = 2.
Ivysaur used Giga Drain!
[DEBUG] randBW(100) = 75.
[DEBUG] randBW(16) = 0.
[DEBUG] randBW(16) = 7.
A critical hit! The opposing Joy lost 61.5% of its health!
The opposing Joy had its energy drained!
The opposing Joy restored HP using its Leftovers!
Turn 33
The opposing Joy used Wish!
[DEBUG] randBW(4) = 0.
Ivysaur is paralyzed! It can't move!
The opposing Joy restored HP using its Leftovers!
Turn 34
The opposing Joy used Facade!
[DEBUG] randBW(100) = 78.
[DEBUG] randBW(16) = 2.
[DEBUG] randBW(16) = 3.
Ivysaur lost 32.2% of its health!
[DEBUG] randBW(4) = 3.
Ivysaur used Giga Drain!
[DEBUG] randBW(100) = 37.
[DEBUG] randBW(16) = 14.
[DEBUG] randBW(16) = 8.
The opposing Joy lost 40.5% of its health!
The opposing Joy had its energy drained!
Joy's wish came true!
The opposing Joy restored HP using its Leftovers!
Turn 35
The opposing Joy used Wish!
[DEBUG] randBW(4) = 0.
Ivysaur is paralyzed! It can't move!
The opposing Joy restored HP using its Leftovers!
Turn 36
blazeVA: inb4crit
blazeVA: okay
blazeVA: ivysaur
Escalion: :P
blazeVA: wish does not mean you take a break
The opposing Joy used Facade!
[DEBUG] randBW(100) = 29.
[DEBUG] randBW(16) = 5.
[DEBUG] randBW(16) = 2.
Ivysaur lost 32.2% of its health!
[DEBUG] randBW(4) = 3.
Ivysaur used Giga Drain!
[DEBUG] randBW(100) = 80.
[DEBUG] randBW(16) = 9.
[DEBUG] randBW(16) = 8.
The opposing Joy lost 40.5% of its health!
The opposing Joy had its energy drained!
Joy's wish came true!
The opposing Joy restored HP using its Leftovers!
Turn 37
The opposing Joy used Wish!
[DEBUG] randBW(4) = 2.
Ivysaur used Giga Drain!
[DEBUG] randBW(100) = 44.
[DEBUG] randBW(16) = 13.
[DEBUG] randBW(16) = 13.
The opposing Joy lost 38.3% of its health!
The opposing Joy had its energy drained!
The opposing Joy restored HP using its Leftovers!
Turn 38
The opposing Joy used Facade!
[DEBUG] randBW(100) = 27.
[DEBUG] randBW(16) = 5.
[DEBUG] randBW(16) = 2.
Ivysaur lost 32.2% of its health!
[DEBUG] randBW(4) = 2.
Ivysaur used Growth!
Ivysaur's Attack rose!
Ivysaur's Special Attack rose!
Joy's wish came true!
Turn 39
The opposing Joy used Facade!
[DEBUG] randBW(100) = 40.
[DEBUG] randBW(16) = 1.
[DEBUG] randBW(16) = 12.
Ivysaur lost 29.1% of its health!
[DEBUG] randBW(4) = 3.
Ivysaur used Giga Drain!
[DEBUG] randBW(100) = 48.
[DEBUG] randBW(16) = 13.
[DEBUG] randBW(16) = 2.
The opposing Joy lost 53.7% of its health!
The opposing Joy had its energy drained!
The opposing Joy restored HP using its Leftovers!
Turn 40
The opposing Joy used Wish!
[DEBUG] randBW(4) = 0.
Ivysaur is paralyzed! It can't move!
The opposing Joy restored HP using its Leftovers!
Turn 41
The opposing Joy used Facade!
[DEBUG] randBW(100) = 95.
[DEBUG] randBW(16) = 0.
[DEBUG] randBW(16) = 2.
A critical hit! Ivysaur lost 48.7% of its health!
[DEBUG] randBW(4) = 2.
Ivysaur used Giga Drain!
[DEBUG] randBW(100) = 88.
[DEBUG] randBW(16) = 15.
[DEBUG] randBW(16) = 2.
The opposing Joy lost 53.4% of its health!
The opposing Joy had its energy drained!
Joy's wish came true!
The opposing Joy restored HP using its Leftovers!
Turn 42
The opposing Joy used Wish!
[DEBUG] randBW(4) = 1.
Ivysaur used Giga Drain!
[DEBUG] randBW(100) = 34.
[DEBUG] randBW(16) = 2.
[DEBUG] randBW(16) = 13.
The opposing Joy lost 47.8% of its health!
The opposing Joy had its energy drained!
The opposing Joy restored HP using its Leftovers!
Turn 43
blazeVA: ivysaur
blazeVA: breaking special walls
The opposing Joy used Facade!
[DEBUG] randBW(100) = 7.
[DEBUG] randBW(16) = 9.
[DEBUG] randBW(16) = 12.
Ivysaur lost 29.1% of its health!
[DEBUG] randBW(4) = 2.
Ivysaur used Sludge Bomb!
[DEBUG] randBW(100) = 76.
[DEBUG] randBW(16) = 12.
[DEBUG] randBW(16) = 7.
The opposing Joy lost 19.3% of its health!
[DEBUG] randBW(100) = 23.
[DEBUG] move failed because it did nothing.
The opposing Joy fainted!
Escalion sent out Smugleaf (Servine)!
Turn 44
blazeVA: inb4OHKO'd
The opposing Smugleaf used Leaf Storm!
[DEBUG] randBW(100) = 7.
[DEBUG] randBW(16) = 1.
[DEBUG] Overgrow boost.
[DEBUG] randBW(16) = 0.
It's not very effective... Ivysaur lost 34.5% of its health!
The opposing Smugleaf's Special Attack harshly fell!
The opposing Smugleaf lost some of its HP!
The opposing Smugleaf fainted!
blazeVA won the battle!
Escalion: XD
blazeVA: okay
blazeVA: we need to post this
Escalion: This was too funny :P
Escalion: replays still aren't allowed though
blazeVA: time to C+P the log!
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Old 11-27-2013, 12:51 PM   #303
Escalion
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That was an hilarious match. And I still didn't get to try out my BD Slurpuff XD

/me is online on PS
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Old 11-27-2013, 03:07 PM   #304
Fallen Icarus
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Had many fun games with Escal and Red ^^

Diggersby is broken af though.
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Old 11-27-2013, 03:41 PM   #305
Red Panda
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And kitties :3
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Old 11-27-2013, 06:01 PM   #306
Lil'twick
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I'm on PS as Yukkin if anyone wants to have a Gen 6 match.
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I fill my lungs with everything
You want someone that I can't be
You say it's insanity, but
I say that's my life

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Old 11-27-2013, 06:10 PM   #307
Kindrindra
大事なのは自分らしいくある事
 
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>Furfrou
>Meowstic
>Klefki
>Aurorus

I love you forever.
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Old 11-27-2013, 07:09 PM   #308
Escalion
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Yay, I managed to sweep with Derpy the Belly Drum Slurpuff
Blaze, thanks for the suggestion of using Wish, that move really helped me pull it off.

/off to bed now
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Old 11-27-2013, 07:23 PM   #309
Whimsy
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So, I just found out the hard way that I am an idiot.
And that FURBULOUS~ Although Tank as all hell, can't do sod all damage.
And that I should never let Vivillon get 4 QDs in like a dumbass because 'I'm sure to wake up' :P
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#still
#fucking
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Old 11-28-2013, 08:34 AM   #310
Escalion
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Btw Blaze, going over the list of allowed Gen 6 mon, I was wondering why Doublade is not allowed.
i know it has a monstrous Defense stat and good attack, but it's slow as fuck and can't take a special hit at all.
And looking at the tier we have, we have Pokémon that are faster, hit harder, have equal boosting options, have access to priority, and have more (special) bulk.
On top of that its ability is harming it more than helping it, because Doublade has no moves that can really abuse No Guard (it's least accurate move is Metal Sound at 85%) and it guarantees every Fire Blast will hit it.

So yeah, I was wondering why Doublade isn't allowed. I think we should give it a chance and see how it works. Much like how we should probably suspect Diggersby, even though I really like it, it just sweeps a tad too easily.
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Old 11-28-2013, 08:40 AM   #311
Princess Ana
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Allowing Doublade for me would be like allowing Rhydon. It's not going to happen. Doublade can really easily sweep in this tier.
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Old 11-28-2013, 09:02 AM   #312
Escalion
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I don't think it will sweep all that easily. It's too frail on the special side and too slow to boot. And much less bulk than Rhydon due to having like only half the HP stat making Eviolite much less effective on Doublade than it will be on Rhydon should you want to use it. And while Rhydon has helpful abilities, Doublade's hurt it more.

But just in general, I think mons like that deserve a chance too. I mean, it is mostly based on what you think, possibly with a few other (I don't really know how this meta came into existence and who "run" it). But while some mons are obviously broken for what we have here, some others are pretty much in a grey area and I think those should just be tried out. Maybe put them up for testing before officially deciding to allow them or not. And imho us interested player should have a vote in that too

/my 2 cents
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Old 11-28-2013, 09:04 AM   #313
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If you want to test it out, go ahead. I can literally make the same argument for Rhydon but if you think it will be balanced then you are free to try it out.
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Old 11-28-2013, 09:10 AM   #314
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I can see your arguments for Rhydon mind you, but I think Doublade is worse than Rhydon, so it might work. And Honedge itself just flat out sucks in this meta as it lacks in everything but defense. So I figured Doublade might hang somewhere in between.

But I'll build a team with it later today and test it than

Edit: And I have one now ^^
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Old 11-28-2013, 11:21 AM   #315
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I'll be on for a half hour if anyone's interested.
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Old 11-30-2013, 10:12 AM   #316
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The Aftermath

So, I've decided to write this post because several significant changes happened within the FF metagame over the past few months, and we have had some time to adjust to those changes.

The first of these changes was the AlderBlaze proposal. We allow Snow Cloak in the tier, but we do not allow it to be used with Snow Warning. The results were mixed, with at least two people wanting it banned completely and free people wanting it with no limitations, but in the end the two abilities were given the no coexistence clause. So, I ask this question onto you:

Was the Snow Cloak limitation significant? Did it change the metagame enough to where it was justified? How has it affected a Pokemon(s) viability?

The second significant change to happen is in fact a generation change. With the change to Gen VI, often called the balancing generation, a lot of changes have rocked our little metagame, some of them completely defining and others left rather by the wayside. I'm curious to learn what your opinions are, so, I am going to ask these two questions:

What change do you think impacted the tier the most?


What do you think the most powerful Pokemon introduced in Gen VI is?

Now, the next two questions are rather policy based, but they have some backing. I can explain more later, but these questions have been rattling in my head.

Would you still play the metagame as it was in Gen V?

In the first iteration of FF, there was no Team Preview. I forget why but that was the case. Because of this, if we could of course, would you want Team Preview or rather see it gone?
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Old 11-30-2013, 07:29 PM   #317
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So it appears no one wants to answer my question. So I'll do it so you can see my opinions on the matter.

Was the Snow Cloak limitation significant? Did it change the metagame enough to where it was justified? How has it affected a Pokemon(s) viability?

Was Snow Cloak significant in the first place? I'd definitely would say so considering the reactions of people who played. Snow Cloak Glaceon would tear through offensive teams while surviving odd attacks(I have one on record for surviving a Adamant LO Superpower from my Beartic.) Snow Cloak Piloswine could break down teams while having extra protection from Will-o-Wisp. And Beartic...well we mainly used Beartic on rain teams.

But did it change the metagame? That's a pretty difficult question to answer, but I can definitely say that hail teams and Glaceon dropped in usage for a bit, though that could also be attributed to the coming of Gen VI and the hype around that. Piloswine was still used a lot though for his other assets. The hit to Hail teams was significant enough that I felt that the ban at least changed the metagame to a point where it was somewhat justified in that aspect.

But did it make some Pokemon less usable. Well for one, it didn't for Piloswine as every team under the sun(and out of it too!) still used him for his amazing wallbreaking potential and his ability in Thick Fat. Glaceon was less used, though many people probably still think that using Blizzard is best, when one can use a defensive tank or a LO tank(my favorite set). Beartic is mainly used on Rain teams so he wasn't effected.

What change do you think impacted the tier the most?

Let's face it, there was quite a few changes this Generation: the nerfing of moves such as Hidden Power, Hydro Pump, and Thunderbolt; the introduction of the Fairy-type; changes to the type chart. But in our little metagame, I believe that the change that was most important was the nerf to weather. Don't get me wrong, it was very easy and quite possible to run a weatherless team before the nerf, in fact, some of my best teams were weatherless teams. But weather teams were easier to build and often had traits that were difficult to find in other teams. The nerf to weather has made these teams a lot harder to use. Sun becomes a lot harder to keep up with Vulpix not having enough bulk, Sand has bulk in Hippopotas but he has difficulties doing much, and ironically enough Hail had gotten a second Snow Warning Pokemon, but it comes with a crippling 4x weakness to Fighting and Steel. It made Rain more viable simply because perma-weather didn't exist anymore. This has really changed the tier, more than anything else.

What do you think the most powerful Pokemon introduced in Gen VI is?
Although I hate the thing with a passion, the obvious choice here is the mighty Diggersby. A Huge Power user who can rumble with the best of them. He's maybe slow and has a rather poor typing that can be exploited by any number of fast Grass, Water, and Ice types, but offensively its near unbeatable. Steel and Rock types can't switch in. In fact, there is only one Pokemon who can be considered a reliable counter to Diggersby, and that's Misdreavus. Any number of Pokemon can check him, but very few can counter him, and that is pretty significant. Even with his massive MUSCLE, he still faces competition with Piloswine for a team slot, as arguably he has better typing and can really dent things with an Ice STAB.

Klefki is a great runner-up, with fantastic typing and an incredible support movepool that makes heads spin. Its weakness to Fire and Ground attacks isn't good, however, and the lack of Taunt means other Prankster users can really screw it up. Plus, its not good offensively, meaning it has a hard time dealing damage. Still a great Pokemon though, and one I'm watching closely.

The other two questions I'm not answering at the moment. :P
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Old 12-01-2013, 06:29 PM   #318
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/wanted to post earlier but lost post before I posted it and bleh... T_T

Was the Snow Cloak limitation significant? Did it change the metagame enough to where it was justified? How has it affected a Pokemon(s) viability?

To the first part, yes Snow Cloak was significant. It really was beyond annoying in hail teams, especially on Glaceon. And the limitations on it did have an noticeable effect. Glaceon lost some usability and hail became less used too.

For Pilo I think the Thick Fat + Eviolite combi beats any Snow Cloak set any day of the week anyway and thus the limitations didn't effect him at all. I never really used Beartic myself so can't really tell but I think I agree with Blaze on him.

What change do you think impacted the tier the most?

The weather nerf hands down. No more perma weather really crippled the weather setters and weather abusers have to play more offensively to make best use of the few rounds they have till the weather ends. And players have to be a lot more careful with their weather setters too as even if you kill the opponents one, you still need it to keep your weather up or else the opponent can just stall out the weather to make you loose your advantage.

And Rain now really is on equal footing with the other weather, no longer suffering from the lack of an auto-perma-weather-setter.

What do you think the most powerful Pokemon introduced in Gen VI is?

As much as I like the mons, Blaze is totally right in his assessment.
Not that they should be outright banned might you, but they should be one of the first to be up for suspect.

Would you still play the metagame as it was in Gen V?

Not really sure what you mean here, but if you mean if I would still play if everything was left the way it was in Gen V, than yes I would still play.
Gen V is when I started competitive, and near the end of the generation at that.
But that said, I enjoy Gen VI just as much if not more as I do feel GF has tried to even the playing field and succeeded. Plus Gen VI has some awesome mons

Also, if this meta were ever to go back to an older Gen, take Gen II XD
I did play a bit competitive that Gen with my friends using a good old link-cable

In the first iteration of FF, there was no Team Preview. I forget why but that was the case. Because of this, if we could of course, would you want Team Preview or rather see it gone?

Just keep it, it's part of the game now anyway.
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Old 12-10-2013, 06:21 PM   #319
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After some consideration, I am doing something that I have never done before:

Altaria, yay, or nay?

Normally I would just stick it in and tell you later(yay corruption!) but I want you guys to decide this time.

Please try to be somewhat detailed, it helps. Also, replays for proof are appreciated.
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Old 12-10-2013, 06:26 PM   #320
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It is the fluffiest and cutest dragon, therefore yay.
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Old 12-17-2013, 08:15 AM   #321
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So is the first post an up-to-date list? If so its a pretty broken list if you've got Exploud and Diggersby and Ampharos on there... especially Diggersby.
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Old 12-17-2013, 08:23 AM   #322
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>Exploud

People are putting way too much hype on Boomburst. I've faced with Exploud with teams that have zero counters to him and had no problem dealing with him. He's slow and frail.

>Ampharos

Can't mega-evolve, is slow, and can't do shit to Piloswine before a banded Earthquake rocks it world. In fact that really goes for more Ground types(Gastrodon in particular is incredible against it.)

>Diggersby

Most likely going to be suspect at some point. At the moment the only known counters I know of are Misdreavus and Gourgiest, with heavy duty physical walls being checks at best against the banded and LO SD sets. I agree he is really powerful.
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Old 12-18-2013, 02:29 PM   #323
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Quote:
Originally Posted by blazeVA View Post
>Exploud

People are putting way too much hype on Boomburst. I've faced with Exploud with teams that have zero counters to him and had no problem dealing with him. He's slow and frail.

>Ampharos

Can't mega-evolve, is slow, and can't do shit to Piloswine before a banded Earthquake rocks it world. In fact that really goes for more Ground types(Gastrodon in particular is incredible against it.)

>Diggersby

Most likely going to be suspect at some point. At the moment the only known counters I know of are Misdreavus and Gourgiest, with heavy duty physical walls being checks at best against the banded and LO SD sets. I agree he is really powerful.
Exploud isn't exactly frail with 104 base HP? LO Max HP. Maybe to a standard team yes, but this isn't standard and I can see him running rampant through entire teams in this tier. Wasn't aware that Mega Evolution wasn't a thing, so thats fine. Diggersby is like a more powerful Azumarill with worse typing.
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Old 12-18-2013, 02:49 PM   #324
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I am physically restraining myself from using Diggersby. Namely because I think it'd be too stronk for this metagame.
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Old 12-21-2013, 10:41 AM   #325
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Alright, it seems that sign-ups are CLOSED. I will update this post shortly with who is participating. Or not? OOPS.
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