11-11-2011, 03:38 AM | #1 |
Join Date: Apr 2011
Location: Patches made this cool Charmander pumpkin
Posts: 1,204
|
The Legend of Zelda: Skyward Sword
I'm excited. Are you excited?
IGN has given it a 10 and it's just getting amazing reviews everywhere. I mean yeah it's a Zelda game and should get great reviews, but my expectations are higher than usual for this one. |
11-11-2011, 05:46 AM | #2 |
Aroma Lady
Join Date: Oct 2010
Posts: 1,760
|
I'm excited yes, but I try to not spoil myself. Partly because I don't like spoilers and partly because it makes it more difficult to wait for the actual release.
|
11-11-2011, 05:48 AM | #3 | |
Fog Badge
Join Date: Apr 2007
Posts: 6,513
|
Quote:
|
|
11-11-2011, 06:31 AM | #4 |
Mrow?
Join Date: Aug 2011
Location: Camping the White Market
Posts: 6,938
|
I can potentially believe the last two parts. The first... we'll see.
On an unrelated note, deoxys, your avvy is amazing. |
11-11-2011, 10:14 AM | #6 |
Dragon's Tears
Join Date: Apr 2007
Location: Searching for light
Posts: 6,471
|
I wish I could play this game. ;.;
__________________
|
11-11-2011, 10:15 AM | #7 | |
Archbishop of Banterbury
|
If this game is actually better than Ocarina of Time/Twilight Princess/Majora's Mask/Super Mario Galaxy/et al... wow. Just wow.
I mean Ocarina of Time (in terms of average ratings), is the greatest game of all time, followed by SMG and SMG2. And tbh, I'd mostly agree - they are spectacular. If this is even in the same class.
__________________
Quote:
|
|
11-11-2011, 10:25 AM | #8 |
Primordial Fishbeast
|
This shows how far out of the loop I am in terms of general gaming. A couple years back and I'd have had a countdown timer set to the launch date for a game like this, and yet now before I saw this thread it was still just an E3 poster game in the back of my head.
I may have to dig out my Wii and get this. And also finish the other Zelda games I have. I never did get round to completing OoT and TP... EDIT the first: wtf is up with the release dates? Europe -> America -> Japan -> Australia? I mean yay for Europe actually getting games first, but before Japan? I was amazed when we got Black and White a whole two days before America, this is just crazy. |
11-18-2011, 10:06 AM | #9 | |
Archbishop of Banterbury
|
So having just picked this up, I wonder if I can finish it before it comes out in the states?
__________________
Quote:
|
|
11-18-2011, 10:14 AM | #10 |
Primordial Fishbeast
|
I'm playing it right now in the standard intro location, cutscenes galore.
I would try that challenge, but I have no idea how long I'm working tomorrow. Should probably have it done in a week or so though. |
11-18-2011, 10:35 AM | #11 | ||
時の彼方へ
Join Date: Mar 2007
Location: Lafayette, Indiana
Posts: 20,578
|
Read some reviews online. Am no longer nearly as "aww man, I wish I could play this " as I was just yesterday. It seems that a lot of the people who gave the game a 100/100 rating are under fire for lack of journalistic integrity and that there are a variety of problems with the game, including but not limited to:
1Up - 85/100 Quote:
Quote:
Watching this video review, it becomes quickly apparent that in several of the cutscenes the graphics actually look jaggier than Wind Waker's smooth cel-shaded graphics or Twilight Princess's minimally-jaggy realistic graphics. This is very disappointing. Graphics don't really make or break a Zelda game for most of us, but still ... the whole point of going for cartoon graphics was precisely to avoid this sort of blemish which doesn't age well with games. The reason Wind Waker is such a timeless title for kids even today to play is because, courtesy of its "toon" graphics, it looks like it could have been released just last year. The same phenomenon holds for Super Mario World (SNES). Yet the graphics here not only look like they're in danger of becoming ugly to future generations very quickly -- they're already ugly , jaggier than any home console Zelda since Majora's Mask on the N64. Thankfully, this seems limited to only a few of the scenes I've seen in the GameTrailers trailer, so here's hoping they're the exceptions to an otherwise pristine rule. Not holding my breath, though ...
__________________
|
||
02-02-2017, 10:44 PM | #12 |
時の彼方へ
Join Date: Mar 2007
Location: Lafayette, Indiana
Posts: 20,578
|
So, I've started playing Skyward Sword. (See here for how I just got done playing Ocarina of Time for 3DS.) Yuki kinda sorta talked me into it.
I'm still very early into the game. (I only just met Fi about ten minutes before where I saved and put the game down.) I'm enjoying it so far. For me, often times Zelda has been a franchise where I've enjoyed the games in spite of their gameplay because of their stories. That seems like it's going to be the theme with Skyward Sword. Gameplay's off to a rough start, but I have absolutely zero qualms with all of this story they keep dumping on my plate. Fine by me! The best way I can sum up my feelings on the story so far (admittedly as shallow as I am into it) ... I would say, it's like reading a pretty good fanfic. As fanfics go, it's good! But I don't want it to feel like a fanfic. And it kinda does right now. So, we'll see. If nothing else, they really, really knocked it out of the park with this one: The quiet, solemn harp part is sublime. And perfect. So, so perfect. It perfectly captures the ideas of beauty, ancientness, and mythicality. Then you have the switch into the adventurous rendition of the melody, and it's like ... fuck yes, here we go! Time for adventure, boys!
__________________
|
02-04-2017, 11:55 AM | #13 |
我が名は勇者王!
|
Isn't that the opposite reason to play a Zelda game from everyone else?
Most of my friends growing up appreciated the gameplay and puzzle solving the most, especially when Zelda's backstory was little more than a frame tale. That changed with Ocarina and Majora's Mask but such things didn't really carry over so much into the Gamecube era. And while we had stuff like Twilight Princess for the Wii, that had also revealed that the Zelda universe is subject to malicious, devastating, and ultimately pointless reincarnation, which regressed the enthusiasm created by the N64 games. There are no true stakes in Zelda, because sometimes Ganon wins, sometimes Link wins, and time marches forward no matter what. I have strong, fond memories of the Oracle series and want to play the N64-era games but I have lost most of my interest in Zelda beyond that. Skyward Sword has a gimmick premise.
__________________
あなたの勇気が切り開く未来
ふたりの想いが見つけだす希望 今 信じあえる あきらめない 心かさね 永遠を抱きしめて |
02-04-2017, 01:38 PM | #14 | ||||
時の彼方へ
Join Date: Mar 2007
Location: Lafayette, Indiana
Posts: 20,578
|
Quote:
I think Mario and Zelda started off a lot alike. Both had threadbare backstories provided to flavor what you were playing. Ganon and Koopa, Hyrule and the Mushroom Kingdom, Moblins and Koopa Troopas, Peach and Zelda ... Then, as time went on, Zelda games became increasingly story-driven whereas Mario games remained gameplay-driven. You could argue that Ocarina of Time is the perfect Zelda game (in that it is both story-richer than its predecessors while also still being comparable in gameplay to them, and gameplay-richer than a game like Skyward Sword), but I'd still argue that Ocarina is hugely a love letter to fans of Link to the Past's story and provides a hands-on look at not only the genesis of the Zelda mythos (ignoring "Me first! Me first!" Skyward Sword which came much later) but also the backstory which flavored Link to the Past. Playing Skyward Sword, I feel like it's easy to see that the team progressively "lost their way." With Skyward Sword, you have a game who gameplay-wise is an odd mishmash between "made for ages 4-10" (90% of the game) and "far too difficult to decipher for anyone younger than a teen" (10% of the game but a 10% which utterly blocks the little ones from progressing easily). Most of the time I'm playing Skyward Sword, it's:
There's little in the way of puzzle-solving (outside of dungeons). The primary gameplay experience is a tepid hack-and-slash. So really, for me personally, the only/main reason to be playing this game is for the story. I enjoy the Zelda mythos enough to want to explore more of it hands-on. It may not be the best-written universe ever, but I feel like OoT, WW, and TP together make a nice, neat little package -- and building off of that you then get my interest in things like Skyward Sword or Breath of the Wild. Quote:
Ocarina is fun to play, I will give it that, but I'm much moreso in it for the story. It's the story that pulled me back. It's the story that I enjoyed the most out of this revisit. Skyward Sword, so far (I'm about to enter the very first temple), has been pretty drab gameplay-wise. But what I enjoy out of it is the story and characters, poorly developed (compared with proper novels and films) as they may be. I enjoy looking at the relationship between First Link and First Zelda. I enjoy Fi so far. (As I described to Yuki, she is essentially "a sassy Nagato Yuki.") I'm interested to see what the writers have planned for this retconned genesis of the Zelda mythos. That's why I keep playing. Not to catch bugs in my bug net. Not to knock Moblins off of tightropes with my slingshot. Not to shield bash Deku Babas. But for the story. You might ask, then, why I'm even playing at all. Why not simply watch a playthrough on YouTube? Well, it's just not the same, usually. I'd rather be playing the game myself than watching someone else play it. Simple as that. This isn't always the case; but here, for my first time playing Skyward Sword, it is. Quote:
Quote:
Spoiler: show You can't have these without the timeline fork. You can't have these in a world where the hero is always triumphant and there's only ever been one, linear history. It's this enjoyment of exploration of timeline forking by the Zelda team that allows for them, as story writers, and allows for us, as story consumers, to both enjoy exploring a wide array of tales that might not otherwise be possible in a more locked-down universe. As a visual novel fan, you should be able to easily appreciate this. This is little different from VN authors wanting to have their cake and eat it too by writing multiple paths set in the same setting with the same cast of characters. "I want to explore Shirou x Sakura ... but I also want to explore Shirou x Rin ... and I don't want it to be some stupid-ass harem where he has both girls at once ... What do I do ... " The VN writer answers this by simply saying, "Aha! I know! I'll write multiple paths!" Essentially, those paths can be treated as different timelines. That's all the Zelda team is doing. They're VN'ing it up. "Wind Waker's the sequel to OoT that takes place in the Adult Link timeline ... Twilight Princess's the sequel to OoT that takes place in the Child Link timeline ..." Who knows where Breath of the Wild falls exactly, but wherever it falls, I think it should be interesting.
__________________
|
||||
02-04-2017, 04:50 PM | #15 |
Dragon's Tears
Join Date: Apr 2007
Location: Searching for light
Posts: 6,471
|
For the record, I specifically recommended SS solely for its story/implications its ending may (or may not) have on BoW and Zelda canon as a whole rather than its gameplay, which I personally found difficult due to the Wii motion controls. (Granted, it's the only Wii game I've owned/played.) And that's unfortunately the major drawback of the game: It's just not as "fun" to play as other Zelda titles. There's a reason I've only played it once as opposed to most other installments; if it were easier to handle the Wiimote/less tiring I'd be more eager to replay.
Tell that to all the people who had their homes flooded by the Goddesses. (Or Link himself as he lies dying at Ganon's hands, according to the official timeline.) Also for the record, I'm not as invested in the whole "Zelda timeline" as other fans/Talon. I appreciate the fact that each game can be enjoyed separately as its own legend, while having hints at an overarching tale. Trying to make all the pieces fit together cohesively isn't my priority though. That said, Dopple does bring up a point of "pointless reincarnation", which is something that pisses me off at the direction the series has taken. But we can discuss further once Talon finishes the game.
__________________
Last edited by lilboocorsola; 02-04-2017 at 05:00 PM. |
02-05-2017, 08:59 AM | #16 | ||
我が名は勇者王!
|
Quote:
Ages didn't really dig into the mythos a lot, it was very show-not-tell, but the story in front of you was one that you could easily get invested in: -you're sent to Labrynna to meet Nayru -you meet Nayru, a beautiful singer, and see how important she is to her friends and the world -she's possessed by Veran against her will (because of you), teleports into the past and starts to unravel the present you've been introduced to -the world you're thrust into has an established culture, common sense, and racial dynamic that you don't understand Say what you will about Capcom, but for an impressionable child, this was a great way to introduce a new world. The game immediately tricks you, and then guilts you for falling for the trick, and you the player feel obligated to the lives lost/affected by Veran to rescue Nayru. In that sense, I didn't care for the puzzles of Zelda so much, because the underlying meta plotline of revenge on Veran more or less made everything in front of me a frustrating obstacle. This wasn't Pokemon, where you were having your own adventure at your own leisure. This was a race against time, and a fight against someone who did you wrong. Quote:
On top of that, could you tell me which of the Zelda timelines is the real good end? In the Fallen Hero Timeline, the A Link to the Past Link defeats the most powerful Ganondorf/Ganon incarnation ever, who had the assembled Triforce on his side. OoT Link couldn't defeat Ganondorf with just the Triforce of Power, and yet LTTP Link beats him at full++ strength. Ganon revives twice and is KO'd twice more. Is this not the good end, where the Hero is always triumphant? In the "supposed" good timeline, the adult one, Hyrule floods and civilization ends. Doh?! In either child/adult split of the Successful Hero timeline, Ganondorf continues to revive or reincarnate, or get out of jail free. This is another reason to me why Majora's Mask is underrated, even today - we don't need Ganon/Ganondorf as an antagonist all the time My other big beef is with something like Skyward Sword itself, which predates OoT, along with other games in the series. SS effectively gets around your argument of the benefit in having three timelines by having a versus Ganon-like story as a predecessor to OoT. Except this time, for reasons that might be spoiler, it's something else. MAJOR PLOT SPOILERS! Spoiler: show
__________________
あなたの勇気が切り開く未来
ふたりの想いが見つけだす希望 今 信じあえる あきらめない 心かさね 永遠を抱きしめて |
||
02-05-2017, 11:37 AM | #17 | ||
Dragon's Tears
Join Date: Apr 2007
Location: Searching for light
Posts: 6,471
|
Quote:
Quote:
Spoiler: show In the end, it seems we all have different approaches to enjoying these games, and one type of Zelda title may inherently appeal to one over the other. Dopple's first experience with the franchise actually reminds me somewhat of my own when playing OoT. Yet, even if efforts to fully "defeat the bad guy" ultimately prove fruitless on a grand scale, I don't think that undermines the accomplishment of saving Hyrule/whatever land Link happens upon and bringing peace to its people, even if only for a "short" period. After all, even but one life successfully spared by his bravery is better than none at all. There will always be evil that poses a threat in some form (because this is fantasy and we wouldn't have a continuing series otherwise, but also generally speaking), yet (hopefully) there will always be someone courageous enough to step up and stand against - if not definitively stop it for good.
__________________
|
||
01-02-2020, 01:45 AM | #18 |
我が名は勇者王!
|
So, I know the story and details of Skyward Sword and obviously have my own take as a non-player, and the opinions above here.
But lately, I've seen random people invoke this title as an example of something of a schism that destroyed the Zelda fanbase forever. Skyward Sword is being pulled into the same conversation as The Last Jedi or Sword & Shield, which is remarkable as both those examples are polar opposites. TLJ is so different it's off-putting, while SS is so bland and inoffensive, it's aggressively offensive. So, what is it? A decade after Skyward Sword, why is this title considered the most hated Zelda game? You'd have thought WW, Majora, Minish Cap or ALbW are the worst games, but I dunno. My Zelda experience is relatively limited compared to most, but it's enough that I'm very interested in this.
__________________
あなたの勇気が切り開く未来
ふたりの想いが見つけだす希望 今 信じあえる あきらめない 心かさね 永遠を抱きしめて |
01-02-2020, 08:47 AM | #19 |
Pokemon Trainer
Join Date: Dec 2019
Posts: 1
|
If a game has more than one sequel, people will find one to hate no matter what. I didn't find Skyward Sword all that bad. It's not my favorite, but I don't hate it in the least.
|
01-02-2020, 01:32 PM | #20 |
The Uncultured One
|
tbh I don't think I've ever seen Skyward Sword hailed as the worst Zelda. That typically goes to one of the DS titles.
As for the unpopularity, Skyward Sword mandated motion controls, which was a big issue. Everything in the game revolved on motion controls, making it very hard to sit and play casually: you kind of had to do significant directional swings to get anything to register. Compared to some of those titles on there, most of which I've often heard touted as viable contenders for top 3 best games... It has its flaws. Plus you have to do a ridiculously long sidequest to get a shield, which does not help. Then look at the perspective of when it came out: It was following on from Twilight Princess, a widely-renowned game, after a pair of handhelds that were pretty bad for Zelda games (not bad games per se, but when you rank the Zelda games, PH and ST usually end up low). At the time, there were aspirations and they ended up leading into a clunky motion control-centric game with the most irritating assistant since Na'vi. That being said, the motion controls are still slightly better than the shitty touch screen controls in PH/ST.
__________________
Spoiler: show |
01-02-2020, 02:11 PM | #21 | |||
我が名は勇者王!
|
Quote:
Quote:
The Star Wars comparison is interesting because people often stereotype SW fans as never being satisfied, but that's a strawman. Shows like The Mandalorian show that the fans can be united and not be at each other's throats. So when there's a sharply divided opinion, I get interested, hence why I asked about it. Quote:
__________________
あなたの勇気が切り開く未来
ふたりの想いが見つけだす希望 今 信じあえる あきらめない 心かさね 永遠を抱きしめて |
|||
01-02-2020, 02:28 PM | #22 |
The Uncultured One
|
Bear in mind this game came after a five-year gap from the console Zeldas and did little more than double down on the worst parts of its predecessor, Twilight Princess. The game itself has little more than a gimmicky control scheme to stand it out, and there were two games immediately before that with similarly bad control schemes. Add in that apparently it's also a very linear game, and it kind of just lacks a lot of anything to make it particularly stand-out.
Oh and it hard required both a MotionPlus and a Nunchuk to play, because they really went in on the control design. The former of which typically had to be recalibrated every half hour or so.
__________________
Spoiler: show |
01-02-2020, 10:02 PM | #23 | ||
Dragon's Tears
Join Date: Apr 2007
Location: Searching for light
Posts: 6,471
|
Quote:
Quote:
Story-wise, I do think there are some charming points (despite the contentiousness of the ending as aforementioned). A few of the characters are really great, but then there are others that fall flat IMO. Fi being one of them - I don't mind her overbearing function so much (same with Navi), but she was sorely lacking development I would've liked/frankly expected to see - especially coming off the heels of Twilight Princess where Midna had such an amazing sidekick arc. Fi's robotlike personality meanwhile stayed completely static throughout the entire game, and her final small shift in demeanor was just "too little, too late" for me. Really, like SwSh, SS's biggest problem overall is that it reeks of a rushed job, with plenty of repetitiveness to pad out its runtime. (Ex: Fighting the same boss multiple times, and revisiting a limited number of areas over and over again.) SS did have a lot of cool and original ideas (heck it has a couple of my favorite dungeon concepts), but it felt more like a hodgepodge haphazardly thrown together, with several things being cut out due to crunch I imagine. As its main selling point was to show off the Wii's motion control capabilities, yet released towards the end of its cycle (with the Wii U coming out the following year) - not to mention five years having already passed since the last Zelda installment (most of which was probably spent towards tinkering with said controls when the technology just isn't at that advanced stage yet) - I suspect it was simply rolled out under a "it's either now or never" mentality. Hence why I'm glad that the team took their time to really polish up BotW, even if it meant pushing back the release date repeatedly. (In addition I love that it actually addresses all my grievances with SS's plot.) Having re-experienced SS last year with Talon, and just started another rewatch of a stream, there are many things I do enjoy about it as a spectator, but sadly again the biggest block for me is that it's just not very fun to play, with the motion controls being my major gripe. It's a shame too that similar to SwSh, there's a sense that it could've been so much better/"more" if given the time. In this case at least they took the criticisms to heart and improved vastly upon them in BotW to give us a free, open world adventure with tons of content to explore and a dynamic battle system that doesn't get old; that breaks conventions but also treats the player as competent enough to figure things out on their own (whether or not they've played a Zelda/video game before), and lets them forge their own path without forcing anything down their throat (even if at the cost of some more compelling story elements compared to past titles). I can only hope Gamefreak does the same in the future, but
__________________
Last edited by lilboocorsola; 01-02-2020 at 11:52 PM. |
||
07-27-2020, 06:17 PM | #24 |
Pokemon Trainer
Join Date: Jul 2020
Posts: 11
|
It was a great game, patience for its already announced sequel is killing me
|
01-31-2021, 01:21 PM | #25 |
Pokemon Trainer
Join Date: Jan 2021
Posts: 11
|
I like this game too. But do not much time dor playing it. I prefer to play airplane small simulators on https://www.friv2online.com/airplane-games after work. Bit want to retuen to legend of zelda too.
Last edited by samui; 02-05-2021 at 01:50 AM. |
Lower Navigation | ||||||
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|