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Old 12-24-2016, 07:00 PM   #38676
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Originally Posted by Raves View Post
GS has (finally) evolved his Kirlia to Gardy stage. Huzzah!
your signature gif has never been more fitting in my life

So that's another big load off my chest, and I should also point out that I gave Sera (Gardevoir) enough candies to lever her up to 100, so that's the first Elite PC Slot unlocked for me! Now I feel a little better about getting certain Pokemon to power level to 100 (when I don't have other Daycare plans), plus I can look into getting some fancy new powers for some of my Pokemon...
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Old 12-24-2016, 10:00 PM   #38677
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I'm pretty sure this counts as a present, right?

(I'd like to steal some heat from Cortoza please?)
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Old 12-24-2016, 10:11 PM   #38678
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I'm pretty sure this counts as a present, right?

(I'd like to steal some heat from Cortoza please?)
Except it's raining where I am?

Thanks for that! Hopefully with all this writing I've done recently I'll actually find it in me to do my own updating...
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Old 12-24-2016, 10:57 PM   #38679
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Congrats on Sera's evolution, GS! And on getting her to level 100, for that matter. Always feels good to get your starter to that point.
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Old 12-24-2016, 11:37 PM   #38680
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merry christmas everyone
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Old 12-25-2016, 06:49 AM   #38681
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Happy Day 2 of Hanukkah! Yes, the first day landed on Christmas Eve this year. How weird is that?

And, of course, Congratz are due, it seems. Has it really been 3,000 years?
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Old 12-25-2016, 12:49 PM   #38682
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OK, kind of a Christmas miracle over in the BMG Egg House- sweetbbydoll hatched a Shiny female Corsola!
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Old 12-25-2016, 12:57 PM   #38683
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A lil'bluecorsela? Yukirin, we an impostor on the loose!
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Old 12-26-2016, 09:54 AM   #38684
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Because I have failed to keep my trainer post up to date, I almost skipped two levels for my Charmeleon, and almost skipped a set of egg moves that he learned via the halloween event. I also double learned Shadow Claw for Bagon, wasting his birthday MT in the process OTL
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Old 12-26-2016, 12:32 PM   #38685
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an apology to MM
ive been very busey trying to catch up with the holiday giveaways
i will continue our rp when I can
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Old 12-26-2016, 12:33 PM   #38686
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No problem, take your time.
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Old 12-30-2016, 02:12 AM   #38687
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Hello! I'm back, well sort of. Things have slowed down, but the process has worn me out completely. I'll be around here in the TO. Not going to do any FB related activities, because it seems too much to do, since I missed out a lot of things and starting it makes me shiver. Anyway, I'm back for now.
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Old 12-30-2016, 09:47 AM   #38688
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Gen VII is that much closer folks.
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Old 12-30-2016, 12:55 PM   #38689
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Excellent, I can actually get started on that base reply I have, as I was waiting for confirmation on the Alola forme query.

(it'll also give keith a great excuse to update his dex)

EDITUM: Due to the lock I can't make a direct reply to the thread, but my thoughts on the proposed changes and as Tess requested, some possible changes.

Pokemon and rarities: I find the gen 7 pokemon rarities to be acceptable, and assume the Alolan Forms have the same rarity as their normal forms with the mentioned exception of Sandshrew and Vulpix being Rare.

Type: Null being UR also makes sense as even ingame you can only get one of them that can't breed, which makes this a fair statement. I'll assume the Ultra Beasts get classified as legendaries due to their terrifying power, appearance and status as alien creatures.

Given liberty of choice over Raichu, Marowak, Exeggutor, Lycanroc and Minior is a good thing, even if Minior's Rare, given the stipulations above. As eluded before, it also fits me well with my evo-ready Cubone waiting for this day to arrive.

TMs: With 8 new and 9 lost, this initially seemed a bit skewed, but with PUP becoming a Pokemart move, that's an even balance, and what's been lost are moves nobody used too much, with perhaps the exception of Dig, which shall be sorely missed, and the caver's favourite, Flash, but torches and lanterns are easily RPed.

I do like the fact that we can now just buy the major transport TMs.

Z-Moves: >not as powerful a tool as mega evolution

>powerful

One thing that hasn't been mentioned is how strong said moves are given no attack descriptions exist. Given the lore we have of the moves, they are dependent on both the pokemon and trainer, and my thoughts are that the trainer puts their own energy into the Z-ring, which in turn unleashes the full power of the transformed Z-move. Due to this, may I perhaps propose that Z-Moves take the entire turn to execute due to the concentration and subsequent exhaustion of the trainer, and that while the power of the move varies depending on the actual move, that energy costs for the Z-move are equal to the original move. For example, my completely-exemplary-and-not-actual-team-member Xurkitree holding Electrium-Z, chooses to use Z-Thunderbolt, which has Large damage and Large energy use. The resulting Gigavolt Havoc, with ingame base power of 175, would have Extreme/Extreme+ damage, but still use Large energy, and Xurkitree may only use that Z-Thunderbolt.

On the other hand, Xurkitree may want to set up Electric Terrain with his Electrium-Z, giving him not only a nice power boost from the terrain but also a speed boost so he can start zapping everything with normal Thunderbolt. Given the arena he's in is of average size, the energy use of ET normally would be Large. For status Z-Moves, due to the fact they don't deal damage, I propose that for the extra effect Z-Status Moves utilise as well as their actual action, that the same whole-turn stipulation exists, and energy costs are raised one stage, but stat boosts last twice as long. Xurkitree's Z-Electric Terrain would thus give him a single stage speed boost that would last an exemplary six turns over three, while also setting up the terrain move.

As for the financial costs, the proposed price is fair, as is the two-per-year limit on Z Crystals. However, with Z Crystals being more common in comparison to Mega Stones, something justified ingame by them being the de facto badge replacements in progression terms, would there be opposition to Z crystals being a possible reward at the end of a reasonably long (say 25-30+ updates) adventure? If so, then no biggie, we can make our purchases there and then.

Poke Pelago: You said it yourself, a new zone for the pelago's too much damn work. However, on the subject of implementation of each island...

Isle Abeens: Short answer: No.

Long answer: We have three currency types in FB right now: Pokedollars, used for many shops. Coins, used in the casino and CfP to purchase TMs and pokemon. Candies, an unofficial currency, but sought after by many and utilised as such in trades as the unofficial third currency. Adding Pokebeans would not only complicate matters with the philosophical question on the economic values of a bean, but give us another currency that has to compete with the three strongly established ones. All in all, Pokebeans are not needed, as we can use our current currency in the extra locations.

Isle Aplenny: The proposed changes to the Poketreats Store is very nice, what with it consolidating the Pokeblock/Poffin debate into one delicious item, even though contests are deader than Shedinja in the hail. The Berry Shop could do with a better name if it's going to become a berry farm, perhaps the Greenhouse? I do like the berry planting thing, and I'll assume the weekly berry will still be a thing in there, perhaps from an overabundance of the store's own berry stock being given to trainers.

Isle Aphun: Yeah, I agree on the fact this can get shelved too, as wel already have off-zone roleplay areas. They're called secret bases, the bar, the gardens, FFA zone...

Sorry if that sounds a bit condescending, but zones really are what Isle Aphun is.

Isle Evelup: Premium service to the daycare: Yes please.

Currency for use: Pokedollars, as mentioned above. We have no use for a fourth currency, it'll confuse me, it'll confuse the mods, it'll confuse Own Tempo Lilligant.

Isle Avue: I'm fine with this too, though in this case we have have a pokedollar or candy cost for use of the springs. If the latter, it'll offer a choice for someone: Give up their weekly candy for faster happiness, or save it for later.

Attack Descriptions: These look fine, though I'd up Laser Focus's energy consumption due to the effect of criticals in this game compared to the console, Moongeist Beam being Lunala's signature move mentioned, the same with Nature's Madness (the Tapus) and Revelation Dance (Oricorio), as well as Solar Blade (Lurantis), Strength Sap (Morelull line) and Toxic Thread (Spinarak line).
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Old 12-30-2016, 02:15 PM   #38690
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About Generation VII's introduction;

Spoiler: show
Rarities: Overall no objections. Part of me obviously has an issue with Mareanie being Super Rare, but considering how you have to catch it in the games, Super Rare does make sense for it, so yeah, no objections that aren't just personal bias.


TM list changes: Saw this coming a mile away, hence one of my prior shopping sprees. That said, I cannot believe Beautifly is incompatible with the TM for Leech Life. I really want Fatale to learn that move... but yeah, my beef there is with the games themselves and not FB implementing stuff, so again, I got no room to complain here.


Z-moves: Sounds about right, similar restrictions to Mega Stones.


Poké Pelago: I like the idea of incorporating its features into the existing shops. Isle Aphun, I could actually see that being worked into more of a zone than a shop. Similar to the Dream World in that you wouldn't just enter it, but you'd need to pay some beans in order to do so (if indeed we implement beans). Pokémon-only zone, no Trainer characters, and you could get items at the end as a reward. Just my two cents on the matter.


(nicknames: Fatale=Shiny Beautifly)
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Old 12-30-2016, 02:51 PM   #38691
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Have you guys seen the Distortion skin for Bulbagardens? I think it is the most legible one to date!
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Old 12-30-2016, 02:52 PM   #38692
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Yeah, it's easily their best skin thus far.
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Old 12-30-2016, 03:36 PM   #38693
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Originally Posted by Raves View Post
Z-Moves: >not as powerful a tool as mega evolution

>powerful

One thing that hasn't been mentioned is how strong said moves are given no attack descriptions exist. Given the lore we have of the moves, they are dependent on both the pokemon and trainer, and my thoughts are that the trainer puts their own energy into the Z-ring, which in turn unleashes the full power of the transformed Z-move. Due to this, may I perhaps propose that Z-Moves take the entire turn to execute due to the concentration and subsequent exhaustion of the trainer, and that while the power of the move varies depending on the actual move, that energy costs for the Z-move are equal to the original move. For example, my completely-exemplary-and-not-actual-team-member Xurkitree holding Electrium-Z, chooses to use Z-Thunderbolt, which has Large damage and Large energy use. The resulting Gigavolt Havoc, with ingame base power of 175, would have Extreme/Extreme+ damage, but still use Large energy, and Xurkitree may only use that Z-Thunderbolt.

On the other hand, Xurkitree may want to set up Electric Terrain with his Electrium-Z, giving him not only a nice power boost from the terrain but also a speed boost so he can start zapping everything with normal Thunderbolt. Given the arena he's in is of average size, the energy use of ET normally would be Large. For status Z-Moves, due to the fact they don't deal damage, I propose that for the extra effect Z-Status Moves utilise as well as their actual action, that the same whole-turn stipulation exists, and energy costs are raised one stage, but stat boosts last twice as long. Xurkitree's Z-Electric Terrain would thus give him a single stage speed boost that would last an exemplary six turns over three, while also setting up the terrain move.

As for the financial costs, the proposed price is fair, as is the two-per-year limit on Z Crystals. However, with Z Crystals being more common in comparison to Mega Stones, something justified ingame by them being the de facto badge replacements in progression terms, would there be opposition to Z crystals being a possible reward at the end of a reasonably long (say 25-30+ updates) adventure? If so, then no biggie, we can make our purchases there and then.
I have a general idea on how to implement them without it being completely overpowered or just a general buzz kill when someone finally uses one in a match. I was waiting for gen VII to roll out to even sit down and hash out the basic description for each move. The game makes it a bit too wide range in terms of boosting a move. My simplest suggestion would be the following:

Damage: 10-55 -> 60 ~ 8% - No consequences; this is as strong as aerial ace. Where could someone benefit from this? Meditite only has access to bullet punch as a steel move. If he upgrades that move, suddenly he is doing twice the damage, but not over-killing the opponent.
Damage: 60-85 -> 90 ~ 14% - No consequences; this is as strong as a Flamethrower.
Damage: 90-145 -> 150 ~ 26% - Hyper Beam stipulations: Due to the severity of this attack it is very difficult to block and moves like Protect and Safeguard will use up more energy to block this. The user must recharge for half a round due to the energy required for this move.
Damage: 150+ -> 170 ~ 30% - Hyper Beam stipulations+:- Due to the severity of this attack it is very difficult to block and moves like Protect and Safeguard will use up more energy to block this, and have a 25% chance at failing. The user must recharge for one full round due to the energy required for this move.

Be wise at what move you want to apply the Z-boost to, the clear limit is already set up by the game which is 1 use per match. Additionally, Activating a Z-Move counts as a move, and using the attack is another move. If you are powering up a Flamethrower to deal damage equal to a Hyper Beam for the sheer flashyness? go for it. However, this prevents a situation of where the trainer uses Heatwave, Heatwave, Z-Heatwave against a bellsprout and then suddenly do 85% damage. My proposal has some more thought to be put in, but the general jist is for it not to overpower the opponent by a large margin, yet still be implemented in a balanced manner.

Quote:
Poke Pelago: You said it yourself, a new zone for the pelago's too much damn work. However, on the subject of implementation of each island...

Isle Abeens: Short answer: No.

Long answer: We have three currency types in FB right now: Pokedollars, used for many shops. Coins, used in the casino and CfP to purchase TMs and pokemon. Candies, an unofficial currency, but sought after by many and utilised as such in trades as the unofficial third currency. Adding Pokebeans would not only complicate matters with the philosophical question on the economic values of a bean, but give us another currency that has to compete with the three strongly established ones. All in all, Pokebeans are not needed, as we can use our current currency in the extra locations.
I was thinking that beans look similar enough to gummies. What if it is reworked as a gummi farm? Not a once a week pickup, but maybe once a fortnight. Mysterious gummies can be excluded. It can also become the currency unique to these isles. Between events and hopefully weekly pickups, we can enough gummies for the entry into these islands. The aim should be ~4 months = 1 entry to any of these opportunities + the regular cost = premium items.

Quote:
Isle Aplenny: The proposed changes to the Poketreats Store is very nice, what with it consolidating the Pokeblock/Poffin debate into one delicious item, even though contests are deader than Shedinja in the hail. The Berry Shop could do with a better name if it's going to become a berry farm, perhaps the Greenhouse? I do like the berry planting thing, and I'll assume the weekly berry will still be a thing in there, perhaps from an overabundance of the store's own berry stock being given to trainers.
I really want to see contests come back, but before we can have that we need active refs. (We need a lot of active everything tbh lol)

I would personally love the idea of berries being turned into seeds, and we would have to water them weekly before we get to see them grow. Previous games have neat sprites:


We could work on incorporating other game elements such as Mulch to increase the number of berries produced or how much quicker the berry grows. This can be explored and hashed out.

Quote:
Isle Aphun: Yeah, I agree on the fact this can get shelved too, as wel already have off-zone roleplay areas. They're called secret bases, the bar, the gardens, FFA zone...

Sorry if that sounds a bit condescending, but zones really are what Isle Aphun is.
This could be incorporated as a weekly drop off as suggested by the initial post. The catch here should be higher odds of obtaining an item (any item) if you have a larger pc to coincide with the game rationale. If it doesn't have a lasting appeal, eh it can be shelved.

Quote:
Isle Evelup: Premium service to the daycare: Yes please.

Currency for use: Pokedollars, as mentioned above. We have no use for a fourth currency, it'll confuse me, it'll confuse the mods, it'll confuse Own Tempo Lilligant.
Gummieeessssss.

Isle Avue: I'm fine with this too, though in this case we have have a pokedollar or candy cost for use of the springs. If the latter, it'll offer a choice for someone: Give up their weekly candy for faster happiness, or save it for later.[/quote]
If you feed it x amount of gummies, in conjuction with the drop off, they gain 1 extra happiness point, but nothing beyond 1 extra happiness point.

Anything gummi related to increase a stat to a particular pokemon has to coincide with the type of the pokemon. Which reminds me, maybe we should introduce a fairy gummi.

Pixie Gummi

Is pixie even a color? Now it is. If sugar cookie, lemonade, and cotton candy can be color choices, then so can pixie.

Quote:
Attack Descriptions: These look fine, though I'd up Laser Focus's energy consumption due to the effect of criticals in this game compared to the console, Moongeist Beam being Lunala's signature move mentioned, the same with Nature's Madness (the Tapus) and Revelation Dance (Oricorio), as well as Solar Blade (Lurantis), Strength Sap (Morelull line) and Toxic Thread (Spinarak line).
Those were preliminary descriptions, I do agree they need to be revised since I was bound to commit some minor errors/judgement calls. On top of that, we still need to revise some of the older moves such as Leech Seed to reflect their new damage/energy level.
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Old 12-30-2016, 04:07 PM   #38694
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Huzzah, the new gen is finally upon us! ...Er, tomorrow apparently, but at least that's something. Well, let's get my thoughts out there, shall we?

Pokemon rarities- I can't really complain about most of these. Sure, many of the 'mon I want are in the SR category (which happens to still be where all my desired Ice types are, unfortunately), the fact that a few of them are at Rare does mean that I've got decent chances. Part of me wants to make a call for bumping up female salandit to SR (because it most certainly is), but that would be purely a jest and not worth actually doing.

Being free to choose evolutions for the mid-line regional variants is an awesome, if not entirely expected, bit of freedom I can most certainly get behind. Sure, I say this mostly because this is the only way to get an Alola!wak with Bubble Beam due to the way the Pokebank update is likely to work, but what else can I say? It's not like I plan on ever getting an exegutor anyway!

TM's are indeed straightforward. Mildly dissapointed in myself for not realizing that we were about to lose Secret Power, but it's not like I was going to use that anyway. Welp.

Oh, yes, we get access to Z-Moves right off the bat! Well, other people get access to Z-Moves right off the bat. I'll have to look at Elenchos' movepool to decide if it's worth getting him one upon release, since none of my other team members are going to, but it is what it is. Don't worry, though: I do have quite a few plans for the lovely crystals, I'd just prefer to have the pokemon associated with those plans first~!

...I'm not going to say anything regarding Pokepelago. I kinda feel like I'm to fresh to really know what we're talking about with implementing this (or not).

And I think that's about it. Maybe I'll have more to add as more things come out for a bit of fresh air, but we'll have to wait until then. See ya!

(Nicknames: Elenchos= Inkay)
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Old 12-30-2016, 09:29 PM   #38695
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The thread was locked by accident, Tess opened up the thread for discussion.
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Old 12-31-2016, 01:26 AM   #38696
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i dont have any differing opinions
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Old 12-31-2016, 01:59 PM   #38697
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With 2017 upon the Australian peoples and 2016 winding down upon a much-awaited close, I figure it's about time I start up a new little tradition of my own. Just because this has been a terrible year IRL doesn't mean it was so for FB- quite the contrary, actually, with me making a fair bit of progress (all things considered) and my actually managing to stay tied to UPN for an entire semester for the first time since my joining! And so, without further ado, let me introduce...

The First Annual 'Definitive Pokemon of the Year' Showcase!

This pretty self-explanitory, really: I pick the one pokemon obtained during the year I feel had the most impact on the profile and give them a little something special. Well, maybe not that special per se, but it is something that'll be nice in the years to come, so...

Let's bring out the lucky little bugger, shall we? Everyone, please give a round of applause for Berue! *Starts clapping in a circular motion as the in question walks on stage*

Truth be told, this year's mini-celebrity is pretty simple to explain. Since this is the year I joined this little community, which in and of itself has been moving fairly slowly by its own standards, these past few months have been primarily about plotting and planning for the future. As such, I don't exactly have a lot to show for this year- but what I did have was a simple series of ideas I could jump on immediately, in the form a poor little tangela in the Adoption Centre. And so, she gets this spot for being the most realized of my myriad plots to date.

In future years, I'd swap the lucky winner into that year's New Years Ball (how many times am I gonna say that word in one sentence, sheesh!). But seeing as I joined in August, which is quite a bit after the New Years season, I'll be passing up on that little bit of technical stuff. What can I say it's not like I can manipulate time or anything like that!

So, what do you guys consider to be your Definitive Pokemon of 2016? Feel free to show off your greatest newbies as the year (finally) comes down to a close~!

Until the end of 2017, this has been MedMana, signing out!
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Old 12-31-2016, 02:56 PM   #38698
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Hi guys! Just stopping in to say that I hope you guys had Merry Christmases and have Happy New Years!
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Old 12-31-2016, 04:28 PM   #38699
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Quote:
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With 2017 upon the Australian peoples and 2016 winding down upon a much-awaited close, I figure it's about time I start up a new little tradition of my own. Just because this has been a terrible year IRL doesn't mean it was so for FB- quite the contrary, actually, with me making a fair bit of progress (all things considered) and my actually managing to stay tied to UPN for an entire semester for the first time since my joining! And so, without further ado, let me introduce...

The First Annual 'Definitive Pokemon of the Year' Showcase!

This pretty self-explanitory, really: I pick the one pokemon obtained during the year I feel had the most impact on the profile and give them a little something special. Well, maybe not that special per se, but it is something that'll be nice in the years to come, so...

Let's bring out the lucky little bugger, shall we? Everyone, please give a round of applause for Berue! *Starts clapping in a circular motion as the in question walks on stage*

Truth be told, this year's mini-celebrity is pretty simple to explain. Since this is the year I joined this little community, which in and of itself has been moving fairly slowly by its own standards, these past few months have been primarily about plotting and planning for the future. As such, I don't exactly have a lot to show for this year- but what I did have was a simple series of ideas I could jump on immediately, in the form a poor little tangela in the Adoption Centre. And so, she gets this spot for being the most realized of my myriad plots to date.

In future years, I'd swap the lucky winner into that year's New Years Ball (how many times am I gonna say that word in one sentence, sheesh!). But seeing as I joined in August, which is quite a bit after the New Years season, I'll be passing up on that little bit of technical stuff. What can I say it's not like I can manipulate time or anything like that!

So, what do you guys consider to be your Definitive Pokemon of 2016? Feel free to show off your greatest newbies as the year (finally) comes down to a close~!

Until the end of 2017, this has been MedMana, signing out!
I gotta think about this. I do know it's been a pretty big year for Ariana, between evolving into Garbodor and helping me win that battle against sbd. But then there's Hermione- she's grown quite well in terms of level, and even learned a new move this year, and considering Hermione's movepool, even just one new move is pretty big for her. Alas, if what's going to happen on Monday could've happened a little earlier in the year, I'd say she clinches it for this year, no question, but instead it'll be putting her in the running for next year. Chromium, though! She's leveled up quite a bit, Sketched a bunch of cool new moves, up to and including Vine Whip in her latest battle. Still pretty surprised it ended in a draw. It was a pretty cool battle, IMO. Speaking of which, by the way, if anyone else wants to have a battle with me, by all means, let me know.

Quote:
Originally Posted by S_M View Post
Hi guys! Just stopping in to say that I hope you guys had Merry Christmases and have Happy New Years!
I did, I will, and I wish the same to you.


(nicknames: Ariana=Garbodor; Hermione=Weedle; Chromium=Smeargle)
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Old 12-31-2016, 04:37 PM   #38700
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