05-01-2017, 09:26 AM | #1 |
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Phantom Isle: The EA-Insane Chapters
Phantom Isle The Haunted Theme Park For several decades this remote theme park was a popular tourist attraction for people of all ages. Starting as a small fairground it was built into the land's largest and most sought after family holiday destination, the entire island eventually converted into one enormous theme park incorporating hundreds of rides, entertainment venues, and showcases. Contests were held, friendly trainer battles took place, children were even allowed to hire Pokémon for the day to either keep them company or to battle with in special kiddie events. When the park became so popular that families wished to stay longer than a single day in order to experience everything there was to offer, a grand hotel was built offering special and affordable deals for families and trainers alike. Then one day, several years ago and during the height of the theme park's popularity, a devastating fire on the Ghost Train responsible for the deaths of several adults, trainers, and dozens of children, closed the fairground to the public. Reconstruction work began immediately, but after many unexplained happenings involving serious injury, and in a few cases the death of construction workers, the repairs were put on hold. The spooky events continued long after, with many curious trespassers, as well as the security guards hired to keep them away, disappearing, never to be seen again, or turning up on the mainland frightened out of their wits with no memory of why, or of how they got there. Any and all attempts at reconstruction have since failed, leaving the theme park shrouded in an aura of darkness and mystery. As a result very few dared to venture here, the stench of death and misery allowing the theme park to become a breeding ground for the darker side of the Pokémon world. As supernatural activity in the deserted park increased, a strange purple haze began to appear until eventually the entire island was surrounded by it resulting in a permanent state of darkness shrouding it as natural light was unable to properly filter through. This of course deterred even more people from approaching the area as they deemed it far too dangerous. In recent weeks, however, some rather bizarre events are rumoured to be taking place, and as word spreads of the park once again being open, only now run by ghosts, the theme park has been renamed "The Phantom Isle". Now, some of the more daring adventurers in the land have been contemplating returning to the park to discover for themselves if there is indeed any truth to these amazing stories. The Park Despite the lack of human activity in the park during its closure, it seems those from the realm of the dead are quite active in these parts. All of the popular rides remain the same as they were prior to the ghost train event, but over time they seem to have become populated by very unsavoury characters in the form of spectres, poltergeists, and even some of the more mischievous Pokémon who want to manipulate anyone brave enough to enter such a place. If you dare to venture here, you'd best have your wits about you.Areas: Rollerquaza: The largest rollercoaster in the park, this ride is designed around the legendary Pokémon Rayquaza and its home, the Sky Pillar of the Hoenn region. The highest peak of the ride reaches, much like the Pokémon itself, high into the clouds above the fog shrouding the park. The final drop leading the rider to a darkened tunnel where people have apparently gone missing for days at a time, reporting a bizarre force as they plunged deep into the shadows. The Funhouse: The name speaks for itself, though the fun you'll have might not be the sort of fun you are acquainted with. A strange entity exists in the building which seems to emanate evil from the walls and floors, causing even the most nimble of trainers to have trouble keeping their balance in the various rooms. Mantine Mania: A water-based ride with a twist, not only do you ride through what used to be the serene decorative gardens, there is a waterfall drop and even an underwater segment. Pokémon are rumoured to live in the water and the various surroundings, but if you plan on leaving the ride be wary of getting lost in the now-jungle-like gardens as it could prove to be a very dangerous trek. Salty Sam's Pirate Ship: Don't be fooled by its light hearted name, this pendulum-like ship ride with its dummy captain is more than it looks. Rumour has it that if the carriage goes completely upside down, the bizarre events begin to unfold with your escape being the last thing on the captain's one-track mind. Helter Skelter: Seems like your regular climb up, slide down, helter skelter but, unbeknown to its riders, there is more of a twist than you would expect... Sideshow Alley: Contains all of the normal things you would find in a sideshow with one exception - a memorial wall set up with dozens of plaques in honor of the deceased children who never made it off the ride of a lifetime. Each plaque has a space for flowers to honor their memories if you wish, but beware, for the sad and gloomy atmosphere around here attracts more than curious trainers. Merry-Go-Round: Looks just like a normal Merry-Go-Round right? Think again. Take the trip of a lifetime, or maybe just your life, and see what mysteries lie within the maze beneath the Merry-Go-Round. Not such a fun-filled looking ride now is it? The Circus Tent: Want to see the show of a lifetime? Enter the Circus Tent and challenge the bloodthirty ghosts within to a battle upon the stage. Defeat four in a row to reach the Champion - A Dark Pokémon whose identity remains a mystery as nobody has ever made it far enough to win. Fortune Teller's Tent: Situated in the shadows cast by the majestic circus tent is a much smaller tent which once housed a mystical woman who was said to have powers beyond that of a regular human, being able to see not only into the past, but also into the future. She passed away not too long before the closure of the theme park but nobody thought anything of it, since she was getting on in years. Today, there is still a light coming from her tent, so could it be she still lingers in the theme park, waiting for her next customer? The Big Wheel: Seems like any old wheel ride, but on a much greater scale. Each carriage can easily hold ten people and the top of the wheel is so high that it cannot be seen from the ground due to it being shrouded in the bizarre violet fog. Recently, there have been rumours of it speeding up, its riders lost, but where? Ghost Train: Enter if you dare - The Ghost Train, the site of the disaster responsible for the closure of the theme park. Ghostly visits from children lost are reported to have scared many a construction crew away from this site while some of the strongest and darkest Pokémon of all are rumoured to dwell within the burnt out remains of this once popular ride. House of Mirrors: Reflections aren't the only things you'll find in these mirrors... Contest Halls: Scattered throughout the park are five contest halls, each devoted to a specific contest type; Beauty, Cool, Cute, Smart, and Tough. One contest was held in each hall each day at noon while the park was open, with people flocking in to watch. The contests are now back, though a little different to before, the entry deadline being midnight. Better not be late. Kiddie Arenas: Sixteen kiddie battle arenas are scattered throughout the park, each devoted to a specific Pokémon type. They're not very big as these were simply a testing ground for children under ten to practice their battle skills with rented Pokémon, though these days they're a little more treacherous. The Hotel Situated at the back of the theme park is a grand hotel where guests and their Pokémon stayed whilst visiting. The ground floor has the usual areas such as lobby, restaurant, boutique, and entertainment room, while the downstairs levels house a storeroom and very special casino for its patrons. The hotel is still very active but its guests are far different than you might be used to encountering. The eight upper floors containing the suites are more often than not inhabited by spirits, some being those who perished in the fateful incident that closed the park. Some are restless not realising they are dead, and some are harmless, while others are not. Wander around the hotel and you may find more than you'd bargained for.Areas: The Lobby: Upon entering the hotel's main doors, you reach a marble-floored lobby with a check-in desk and huge chandeliers that flicker ominously. Behind the desk lies most of the keys to the various hotels rooms, but an unseen power prevents you from taking more than one at a time. A lone elevator sits at one end, leading up to the rest of the rooms or down to the storeroom and casino. Restaurant: Through a set of ornate double-doors lies what used to be one of the finest restaurants in the world. All of its tables and chairs remain untouched and the food seems to be frozen in time, no signs of decay at all. Candelabras decorate the tables but they have been seen flying around the room. The kitchen has become a dangerous place, however, located through a saloon door behind the food counters. The walls, still lined with the sinister, sharp utensils previously used by the various chefs glint in the moonlight and seem to sway on their own. A wrong move could lead to you being the latest delicacy. Boutique: A gift shop selling theme park souvenirs, you might find more than a keyring or two floating about in here. Entertainment Room: A place for visitors to unwind after spending a long day wandering around the park. A pool table is it's central focal point, although there are several arcade machines lining the walls as well as many tables set out with board games for children to play. Tron and Jumanji are child's play compared to what goes on in here nowadays. Storeroom: A vast room filled with everything the hotel might need and plenty of spare hotel furniture of all kinds. Pokémon have taken the furniture as an invitation to make themselves at home and quite a large variety of Pokémon can be found here not wanting to be disturbed by anything, let alone humans. Members-Only Casino: Situated beneath the hotel is a large casino that was previously members-only. Reports speak of a barrier that you still seemingly cannot pass without possessing one of the members' cards handed out to adults who visited the hotel and casino in its heyday. You might end up gambling more than you bargained for, however, so beware... The Upper Floors: There are eight upper floors to the hotel where the park's guests stayed, and some still dwell. One great mystery seems to be surrounding the sixth floor, or lack thereof, as the entire level seems to have vanished. Curious, as it's clearly visible from the outside, it just doesn't appear to exist within. The key to room thirteen is also rumoured to be located somewhere within the hotel, its sinister contents being protected as best they can. Can these two mysteries possibly be connected? Last edited by Ex-Admiral Insane; 05-22-2017 at 05:06 PM. |
05-01-2017, 09:36 AM | #2 |
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Recorded History
Update Batch #1
Spoiler: show Update Batch #2 Spoiler: show Update Batch #3 Spoiler: show Update Batch #4 Spoiler: show Update Batch #5 Spoiler: show Update Batch #6 Spoiler: show Update Batch #7 Spoiler: show Update Batch #8 Spoiler: show Update Batch #9 Spoiler: show Update Batch #10 Spoiler: show Update Batch #11 Spoiler: show Update Batch #12 Spoiler: show Update Batch #13 Spoiler: show
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Last edited by Ex-Admiral Insane; 05-01-2017 at 11:05 AM. |
05-01-2017, 11:43 AM | #3 | |||
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(Maudlin, what did you do to the office. This doesn’t look anything like the place I remember? *Dead Ratatta says nothing*. What do you mean I should consider this place to be under new management?)
~Please reply in Slategray~ The Park Rollerquaza Monster Guy: ~ See Update Batch #11, #12 and #13 "Shaana, use Hypnosis on him, quick..." you whisper to your partner. The Munna focusses and locks eyes with the woman’s assailant. A strange presence is felt in the room and you can hear the soft hypnotic chime emanating from your Pokémon’s mouth. “Stay back!” the man shouted. “Or I’ll..I’ll..I’ll…” His voice trails off and his eyes slowly drop. His knife slips out of his slack hands and the woman quickly pushes herself away. Shortly thereafter the man gives a thud as his body drops to the floor in a snooze. The woman clutches her chest and gives a sigh of relief. “Thank the Elder Dragon.” “Angela!” a voice shouts from up ahead. Two other men, clad in the same robed outfit as the woman you were with, ran up to you, with worried expressions leading them as they came close. Two smaller shadows emerge beside them and you recognise them to be two Pokémon; The group closes in in a hurry and quickly exchange glances from the woman, to the knocked out man on the floor, to you, and finally back to the woman. “Angela, are you okay?” said one of them. “What happened here?” asked the other. “I’m fine,” she assures them, “thanks to this young man here and his Munna.” The two turn to you; the one with the Riolu by his side grabs your hand and shakes it (or bows if you don’t accept the handshake). “Thank you so much kind sir. The name’s Marcus.” “I’m Francis,” the other extends his hand to you. “What happened?” the woman now identified as Angela asks them. “It’s another one of those poor, wretched souls,” says the man who introduced himself as Marcus. “ The ones who’ve turned mad.” “He managed to escape,” said Francis, “we ran after him. We were afraid he might have gotten to you before we did.” “I see,” she says reassuringly. “Still, I don’t understand why Father Desadayus would even want to bother with these unfortunate souls. Their minds are far gone and they’re a threat. If they want to go, we should be relieved that we’re getting rid of them.” “You know Father Desadayus,” Marcus protested, “he has a soft and kind spirit. Too much so. He wants to help all those he can. It’s better than having to leave them on their own.” She gives a small scoff of frustration. “It will be the death of him.” Her expression concedes. “Very well, I suppose it’s best we bring this man back before he wakes up.” “What about him?” Francis looks at you. “I think he’s another one of those lost souls who’ve come wandering in. I was about to bring him to Father Desadayus. I thought he might know what to do.” “Oh yes!” both Marcus and Francis light up. “Father Desadayus will know exactly what to do. This hasn’t been the first time after all that this has happened.” They each grab an arm of the unconscious man and carry him. “Follow us, we’ll bring you to Father Desadayus. It’s the least we can do after you saved Angela.” How do you react (to everything)? Funhouse Missingo Master: ~ See Update Batch #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12 and #13, and here’s #14: Myrtle: Keith’s words coaxed you into showing your true strength, that which could only come from being a MissingNo. "Al-right, Ex-egg-u-tor head," you insulted the ghost boy. "You just messed with the wrong Ba-nette!" The boy sneered at you, his eyes glowing a faint red. “Die!” he commanded. And as he said that, a table lifted itself up out of the mess of furniture before being forcefully flung towards you. But you were prepared for this. A jet of shining red that looked more like fire than water gunned from your mouth to push off the incoming attack. “Inkay,” the boy said angrily. The Inkay shivered in its spot, and then laid still like a statue. “Attack!” The table slowed down and fell back to the floor, but before you got a moment’s rest the Inkay pops up to your side and fires off another Psybeam. The attack connects and throws you off your balance, the pain stinging unlike a regular psychic attack should have. You pick yourself up, but just when you did another piece of furniture, a wardrobe, plummeted down on you. The wooden dresser splintered upon impact while crushing you against the room’s floor. A battle against one Pokémon in a topsy-turvy world may have been tough but doable; two opponents was near impossible it seemed, even for a MissingNo, and it didn’t help that they had the type advantage thanks to the inverted type-scales. Nevertheless, you weren’t down for the count yet and you pick yourself up again. The Inkay charges towards you with another attack but you weren’t going to let it get the better of you this time. Right as it came close, you charge yourself with a veil of black aura and fly up out of the way of its attack. Your body soars up through the room, just barely missing the ghost boy in your path. “You’re not going to leave,” his voice was menacing. Another, smaller table was lifted and thrown up towards you. You go into the second part of your attack; charged with the black aura you dive down with your Sky Attack, straight through the table as if it were nothing. The table splinters before you and you continue your rapid descent. The ghost boy dodges you. “Ha. You missed” but he wasn’t your target. Right below him, where you had left it, the Inkay stood idly by as you close in on it, before crashing into it with your body, the floor cracking beneath the force off of both of you. You get off and back away, slightly panting. To your dismay, so did the Inkay though. Keith hadn’t rung in yet and so you were left to your own devices. The battle continued until… (Updatee is free to write out how the rest of the battle proceeded, as long as it’s within the confines of what has been provided for the battle. The end result will have to be the same though; ) …you managed to give the ghost boy a critical hit, stunning him, and quickly thereafter delivering the final blow to the Inkay. By this point you were panting heavily, practically worn out from having to deal with two opponents at once. The Inkay collapses and the boy grunts at you. Quote:
Keith’s voice calls again; “Myrtl-“ and then dies as the last effect of Topsy Turvy was removed. You finally close your eyes for a well-deserved rest. Myrtle is knocked out! Keith: Your Carnivine indicated the tower, wondering whether it was a way out. You decide against it though, informing Fang that you had tried that same thing last time only to end up back where you were know. With the small amount of the strange rules in place here you decide that a different approach is most likely needed. Though you couldn’t attest whether it was safe to do so, inverted logic dictated you might have to sink instead of swim. Fang questions your idea briefly but goes along with it. Extending one vine, he wraps it around your waist before the two of you swim farther down into the sea of balls. With one hand gripped on the walkie-talkie you try to get back into contact with Myrtle. But no matter how hard you tried or called out to her, Myrtle didn’t respond. It wasn’t long before you heard the faint giggle once more, the very same you heard the first time you were here. A bright light flashes before your eyes and dies down. “Don’t,” you hear a whisper. You go even depper, deeper still while you and Fang tried to stay closer. Deeper again, until finally the balls separated and made way for a large open space of blackness. The two of you break the surface and you notice a surrounding that was very much like the one you saw before; pitch black sky dotted with neon-coloured constellations. The sea as it turned out had two surfaces opposite one another, but this wasn’t the most surprising thing to see. “Ink ink!” the Inkay tries to distance itself from the two (is Dudley back in his ball?) of you. The ghost girl gives a shriek out of surprise. “How’d you find me?” she was clearly astounded. “It doesn’t matter. You still have to catch us,” she jeered. “Inkay, go!” “Ink-inkay.” While the two of you were still swimming, the Inkay closed in on you, a red energy forming at its beak as it prepared an attack. What will Keith do? kawaiiconcept: ~ See Update Batch #10, #11, #12 and #13, and here’s #14: Both of your Pokémon worry about your mental state. The Eevee in particular knew you had a tendency to obsess when you had a crush, and the added potential crush in your skull would have only made matters worse. Freighya instructs Eleven to watch over you, the Psychic type being more attune to mental states. Nevertheless, the pain is barely noticeable even when rubbing your head, and you feel surprisingly chipper enough to continue. Upon reaching the door in the next room, you gently nudge it open, only to be met with a small puff of pink smoke blown in your voice. A distressed coo cries in the distance and the smoke evaporates before your eyes. Before you lay a scene that was surprising to say the least. In an abandoned amusement park rumoured to have been haunted by ghosts and spectres one would have expected a ghoul to show up and scare them or at the very least have specks of dust littering the interior. What you found was none of that though, and instead you saw a large, constructed and fully operational trick room, complete with furniture attached to walls, sliding tiles in the floors, glass panes scattered to create amaze and a bouncy castle-esque blob in the centre, but the biggest shock was the laughter that permeated the room. Young adults and teens roughly your age were running, jumping and playfully pushing one another. One of the girls notices you standing by the door and waves at you. “Come on in and join us. You’re Kawaii right?” How did she know your name? She beckons for you to come closer and soon afterwards others start waving at you too, but before you take another step closer you hear the familiar echo of a distressed cry resonate through the room, though no direct source could be found. What do you do? Mantine Mania Hydrangea: ~ See Update Batch #11, #12 and #13 Eager to get your hands on the Pokémon you quickly think on your feet and come up with a plan. You call out another partner Pokémon, Eleos the Solosis, and devise a plan. Seeing as how the ride was built in a loop like most amusement rides, you were hoping you could cut it off and corner the Pokémon by approaching it from both sides. Fenris was sent to go directly after the Snorunt while you and Eleos would head out the exit and go the other way around. Your two Pokémon understand and Fenris is first to set off. Quickly thereafter, you climb past the icicles and uplifted Mantine boats out the exit. You take your first few steps on the frozen river outside only to be met with a cold prick on your cheek. Looking up, you see nothing but light grey clouds shedding flakes of snow. All around you, the parks were covered in a permanent thick layer of snow. The river was frozen through, the trees were dead with leaves of sharp icicles, and your vision was reduced to only a mile or so thanks to the continuous storm of Hail. You walk a bit further on, the cold chilling you to the bone if you weren’t properly prepared for these freezing conditions. You take only a few more steps when you realize three important problems with your plan. One was that the vast size of the park, which houses many parks and habitats for various Pokémon, was enormous enough to practically become a small zoo on its own. And with these conditions, it could take hours before you walked the entire length of the frozen river. The second problem was that the river split up at more than one junction, allowing its visitors to choose the length of their ride and the exhibits they wished to visit. The third was thanks to the snowy conditions – because of it, the Pokémon you were chasing wasn’t confined to only the river; it was free to disappear into the snow-covered grasslands or frozen forests. Your plan wasn’t going to work as is right now. As if recognising your torment, a voice caws from the nearest trees. “Not really a smart move coming here huh?” A black shadows stands perched atop one of the dead branches. You recognise it to be a Pokémon, one that could talk just like the Hypno you met before. “If you’re not careful, krow-,” it flapped it’s wings, “the queen’s guards will find you. Best to run back and leave. Craww! It’s too late for your partner though,” he extends a wing towards the other side of the building - towards the boat’s entrance where Fenris went through. You hear a faint cry in the distance. It was Fenris! An orange glow lights up the sky ahead. Fire? Fenris’ attacks maybe? You hear the Houndour cry softly one more time before a loud whimper replaces it. The glow dies down and Fenris’ voice becomes silent. “Never stood a chance. Krow! Your fault, trainer. Sent him to his doom. Queen’s guards have him now. Better run trainer. Krow! Run before the queen finds you. Krow! Run! Krow!” Fenris had clearly run into trouble, and the talking Murkrow was indicating it was too late to save him. Best you leave and cut your losses was his opinion. You didn’t even know what was going on in these parks anyway, though the dark-typed bird apparently did. What do you do? (To clarify: Fenris is still a part of your party but he's removed from the adventure for now. No summoning him or anything.) Salty Sam's Pirate Ship DaveTheFishGuy: ~ See Update Batch #3 The ship was about as desolate as the rest of the island and its amusements. The only difference was that the mechanical ride was on, for god knows how long. By now the circuits must have rusted or snapped if they were kept active since the park’s closure. The ship was hovering in its station with a silent hum while light poured out of the ships lower hull windows and captain’s cabin - the engine room obviously. You take your first steps on the wooden staircase that led up to upper deck. Rows of seats with safety guards lined up like a terracotta army waiting for the return of their emperor; a mechanical upper-body of a pirate captain with bicorne hat, black goatee and a permanent sneer of two rows of teeth that could come apart. In one hand rested a plastic cutlass which could move in tandem with its arms as indicated by the exposed rotaries in the shoulders and hips that connected it to a wooden platform opposite the mechanical man’s army of empty seats. Nothing about the wooden ship – wooden only by appearance as a great deal of metal machinery and wiring was needed – seemed out of the ordinary, just dirty from lack of use in years of abandonment. Strangely though, some areas appear to be relatively clean you notice and the place wasn’t nearly as disgusting as you would expect from years of neglect. Coupled with the activity of the engine below, something didn’t feel quite right with you and a small wisp of nervousness washes over you when you realise the quietness of the place. You scour the deck in hopes of finding anything but come up short. Only the seating area was available to you as any doors that led elsewhere were locked long ago. Eventually you have to give up and decide to leave. Even the controls were off limit to you and so you would be incapable of even starting the damn thing if you wanted to. You take your first steps of the deck, your Pokémon closely following behind you, when Salty Sam suddenly speaks up. “Aargh matey, are you ready to leave port and set sail for the seven seas. Come on up to Salty Sam’s ship of pirates and buccaneers if ye dare and let’s see if yer brave enough to face her majesty the ocean.” It was a pre-set recording, specifically designed for kids to enjoy and give the idea of being on a pirate ship. “There be stormy weather up ahead so you best leave your land-lubber stilts behind and grow a pair of sea legs. Urgh, I seem to have lost mine.” A pause for children’s laughter. “Show me your ticket and prove yer brave enough to become part of me crew.” With that the mouth of the robot opened up in anticipation and lay there waiting. “A peculiar thing, no. I myself am not quite fond of ‘Salty Sam’ but kids seemed to enjoy it back in the old days.” Behind you was, to your surprise, a Hypno in tophat and cane waiting for you at the bottom of the stairs. “Greetings my fellow man,” he bows, “the name is Nero. I’m the current proprietor of this park, which is why I come to you now.” He clasps his hand and looks at you warmly with squinted eyes and a scrunched up nose. “You see, you’re in my park but you don’t seem to have bought a ticket for anything. Such a shame. It’ll be hard for you to enjoy anything here if you lack the proper papers.” He holds up one of his hands from which purple flames erupt out of his palm. The flames quickly recede and the Hypno grasps the remaining embers to reveal a paper between his fingers. “Here I have a ticket for you. One return ticket, good for one person.” He looks over your Pokémon and then back at you. “Trainer’s Pokémon may ride for free. Besides, it’s not like we’re short of seats these days. Though, I cannot give you this just like that of course. Most people would have paid for this in the old days. I should expect something in return.” “Now now,” he stops you before you can say anything. “I’m not a stingy person. I don’t want much from you. I do have a small request I may ask but you don’t have to listen to it. Instead, tell me why I should give this to you. What should I expect from you if I gave this ticket? That is of course, if you want the ticket in the first place?” He clearly wants you to come up with a reason you should be given a free pass, even if it is a lazy excuse that only appeals to his good nature (if he has one though), but would you want to bother though for a flimsy piece of paper? How do you proceed? Merry-Go-Round PikaGod: ~ See Update Batch #3 You had heard about the abandoned island and its park before from both rumours and friends. Its mix of childish rides and gothic decay appealed to your personality in more ways than one. The fondness of your own childhood memories grabbed a hold of your interests which is why you decided to visit the Merry-Go-Round first. Amidst the rubble and purple haze lied the wore-down remains of the amusement ride, its bright colours now dulled to a grim memory of its former glory. Still, it remained intact in one piece, complete with Ponytas, Blitzles, Gogoats, Rhyhorns and Lapras as well as the three legendary dog Pokémon Entei, Raikou and Suicune and a few others (to be decided by the update if he wants). Each one of the Pokémon statues floated with hanging mouths, complementing the park’s feel of remaining frozen in time where no new life seemed to cross. The sight wasn’t unsettling despite standing desolated and neither you nor your Spritzee or Starmie showed signs of hesitance in nearing the structure. You take a step closer and hear the light crackle of electricity and machinery as the ride lights up and merry, although dulled, music sings in whistles and pipes. As if reading your mind, the Merry-Go-Round decided to come to live and invite you and your Pokémon along for a ride it probably hasn’t had in a long time. Not one to turn down an invitation, or perhaps not one to question it too much, you decide to tag along, seeing as how it was your hope in the first place. You and your Pokémon look around the carrousel and each pick a Pokémon to ride on. As if sensing your readiness the ride springs to movement, not requiring a key or the push of a button in any way. An eerie screech rings in the air while the machine tries to turn on its axis. Music starts playing, a song you remember from your childhood (or not), but the notes are sparse and missing and the few that do ring out are accompanied with a rusty tone or cackling screech. The movements themselves are sluggish and forcing themselves to move in chugging motions. The mechanical Pokémon themselves struggle to bounce in their place and give up after a while. Then, before the ride can even come to a proper pace, the machine decides to quit and the song stops during its first chorus. Disappointed to say the least, it would appear you and your Pokémon wouldn’t be able to enjoy the ride as you had hoped. Thoughts rise on what to do next; move on to the next ride, attempt to fix it or perhaps wait in the hopes of it restoring itself? It is then that off to the side, removed by a few feet, you notice a yellow figure gazing at you from the mist. The strange man leans with one hand on his black cane while using his other to lift his top hat in greeting. The creature gave off a sinister air by standing so alone and still in the fog while fixating his stare at you at every movement. Your Pokémon shortly join your side after noticing the yellow figure too. There was a chance the thing was benevolent but in a place as abandoned as the Haunted Theme Park you had more than a few doubts about that. Still, the creature appears to be waiting for your next move. What do you do? Fortune Teller’s Tent Plight of Leon: ~ See Update Batch #5 Lost both in mind and place, you find yourself wandering the desolated park that was converted to a home for other lost spirits. Perhaps this would then be the best place for you to stay, to rest or find answers; an identity perhaps or even a glimpse of an idea on who you were, now and in past lives. The Fortune Teller’s tent pops up in the corner of your eye, a soft pale light sliding past the curtain doors. This place was abandoned, supposedly. No cities or farms or markets to speak off that could sustain any living thing from living here for long periods of time. The fortune teller herself would not be there, you knew, or otherwise had a feeling. It was only days before the first horrific accident took place that the fortune teller had mysteriously vanished, supposedly died from old age. No, you knew, it was someone else, something else. Something had taken residence in the canvas tent and had announced its presence to you. Slowly, you creepy our way to the tent flap, an itching sensation of flying sparks flowing through your body as you neared. The sparks buzz alive in your head and whisper small static groans, first sad, then happy and then angry until it become an infuriating heat of angry moans and growls. For a brief moment, you feel as if the park had been alive with energy, and it was all waiting for you inside, but it was not friendly. It knew what you were and it didn’t like it. You stretch your grey, paper-thin arm out to lift it when you hear a voice surprise you from behind. “I wouldn’t do that if I were you.” Your hand retracts away instantly and the buzzing and moaning stop, your body cools down to match the thin purple mist that swirled past they grey dirt bricks. The creature took a few yellow steps further towards you, his hand cautiously gripping his cane which he tapped alongside his stride until he came but a few feet away from you. “They are waiting inside, but they are waiting for a youngster to prove himself worthy. I don’t believe you to be a youngster,” his eyes squint suspiciously at you, “and I don’t think you to be worthy either.” His words send a cold wisp your way that sends a soft trail of something familiar through you. “I suggest you step away from there, lest you want to lose all you have left to them.” The creature eyes you top to bottom, scratches his yellow chin and strokes his furry mane before shifting his tophat and finally speaking to you again. “Strange, I was warned of a peculiar entity having come to the park and was expecting something, well something more. You, most certainly are a strange thing; living but dead, both in this realm and the other while existing in neither. Most ghosts would have something similar, they are spirits with no shells, but here I see a shell with no spirit, no semblance of live at all. I can see you but I can feel nothing. You have no presence.” He takes a defensive stance towards you. “Tell me, do you work for him? Are you his servant sent to aid? What is your purpose? What do you want?” He asks basically the same question in different ways. He is suspicious of you and has very little cause for trust it seems but he is asking you the very thing you came here to find out; Who are you and what do you want? What do you do? Meetan: ~ See Update Batch #9, #10, #11 and #13 Almost with desperation you kick-start your routine. Jumping from heel to toe, you throw your arms in the air to the rhythm of the music. The booing of the crowd subsided slightly as the audience started questioning what was happening. The judges looked both intrigued and puzzled by your performance. It was working. No one was throwing rotten fruit anymore and the booing had dwindled to a loud murmur. You move into your next pose, and a sharp splinter pierces your mind. The flash of memory interrupts you. You stop haphazardly in the middle of your dance, clutching your head as the pain overwhelms you. Memory was piling onto memory as you slowly recalled Phantom Isle. You remember the ghostly theme park, the tent, the fortune teller, and Masaru. Masaru! Where was she? She was with you only moments ago. The pain dies down and you remember everything vividly. Everything except for how you got here, on stage. The crowd returned to its booing and started throwing rotten food again. There was something familiar about this place. A sense of déja-vu crept up inside you, though it was off, something didn’t quite feel right. The judges and their Espurrs look strangely at one another. A single piece of food strikes you in the face out of nowhere, blinding you temporarily. The same pain shot through your mind as the memories erased themselves once more. You forget about the stage, about Phantom Isle, and about Masaru. You wipe the last bit off your eyes and open them. ----- You were with your mother. You were young; two, maybe three years old. She was urging you to duck underneath the bed. It was one of those games of hide-and-seek, the ones you’ve played many times over with your parents. You crawl underneath the bed. It’s dark and you can’t see anything…and then you remember. Masaru, where was she? Memories trickle in again and the darkness lights up with colours as a new tapestry forms in front of you. ----- You were in a garden. The memories returned. You recall Phantom Isle, and your strange transport onto the stage with the booing crowd. You recognize where you were. This was the garden where you first met Masaru (or at least that’s what I’m concluding from your visions). You haven’t seen Masaru since the crystal ball exploded in your eyes. Could this be where she was hiding? Where is Masaru? (Feel free to describe what this environment looks like and/or explain how your meeting with Masaru should go according to memory.) The Ghost Train Fishyfool: ~ See Update Batch #1, #2, #3, #4, #7, #8, #10, #12 and #13 After carefully weighing your options you decide to recall your Swampert to its Pokéball. He had done enough for now and was in need of rest you reasoned. His exhaustion was not without reward though as his recuperation will allow him to rest to the next level. Quote:
Tantalia places one of her two pillars firmly into the carriage floor while clutching tightly onto her other one for support. With her free hand she grabs a hold of the door and easily rips it off of its hinges. The metal pins cracked as they split and Tate was left holding onto what was now nothing more than a giant wooden plank for you to use. She plants it down across the gaping gap, forming a bridge for you to cross over. Now was Paine’s turn to help. As you gingerly take your first steps, Paine’s psychic prowess grab a light hold on you. If you would slip or fall, she would be sure to catch you before you dropped into the abyss completely. Once across, you tested the doorknob to the locomotive; unlocked, fortunately. The engine room was dark and empty, with no apparent danger in sight. You recall your Pokémon from the other side, retreating them to the safety of their Pokéballs while you focussed on your next task. After closing the door you closely inspect the room. There were barred windows to either side of you, and in front you could see the two gaping holes that made up the eye sockets of the skull that adorned the locomotive. None of these windows helped though as outside there was no light source to speak of and you saw nothing but the pitch blackness of the abyss. As far as you could tell, there were three controls you could use; one was the button nestled between the two eye sockets, the second was the lever set in the floor and the third was the chain-switch hanging from the ceiling. What do you do (first, second, third, etc.)? Liltwick: ~ See Update Batch #1, #2, #3, #4, #7 and #12 The first thing on your mind was to retreat the unconscious Kai to the safety of his Pokéball. Better he rest in there than continue being dragged along in his comatose state you reckon. You heard the faint cries in the distant, its source unrecognisable. You call out another partner Pokémon of yours. Wisp comes forth and hops into your arms. The two of you give only a look but the Litwick understood something was wrong. That much was certain when you took in your surroundings. The faint sense of obliteration littered the ruins, as if civilisations came here to be forgotten and removed from the world. You felt like a ghost amongst the ruins yourselves and with no sure way of where to go, opt to follow the cries in the hopes of finding someone or something. The crying never stopped, making it easy for you to find the path where the lamenting got louder. You wander amongst the broken remains of buildings as you got closer and pretty soon you heard other cries with softly uttered words in between. “Why…why..” “Where am I?” “Help” Each voice was a quiet cry for help made of only sobs. Eventually you come up to find the source of the lamenting only to stand dead in your shoes when you see it. An ethereal being, a woman you reckon, was crouched with her back to the wall of a broken-down building. She rocked back and forth in her place, continuing to cry softly. “Why...I don’t know…why..” The catatonic ghost didn’t even so much as recognise your presence, continuing to stir in her misery. If you tried to get closer or even talk to her, the ghost merely said “leave me alone” with a sorrowful voice, never stopping her movements as he rocked back and forth. The woman merely continued, ignoring your presence altogether. It is then, when you look at the other ruins that you notice other spirits in a similar pose. Each of them mourning in their own place separate from one another and weeping while crying out regrets or questions. “..where are you…” “…where am I…” “…why?...” “…I didn’t know…I didn’t know…” None of them so much as took a moment to look at you or cease what they were doing. Except one. A darkly clad boy passes by one of the walls. He was close, close enough for you to tell this wasn’t a spirit like the rest of them. You weren’t able to see through him and he wasn’t in a perpetuating state of misery like the rest. The boy notices you too and gasps almost in surprise. Instantly, he walks towards you, then paces himself and then practically runs with grim excitement on his face. The boy comes closer into view and you can tell by his pale skin tone and tattered layers of dark clothing that he belonged to a small clique of specific people with specific interests; hex maniacs, or spiritualist as they preferred to call themselves. “Oh my- wow,” he grabs a hold of you and shakes. “You’re real!? Another real life person in here. Are you also a spiritualist like me? Who are you? Why did you come here? I can’t believe I found another person who can channel themselves here.” The boy continues to shake you with excitement, clearly intrigued by finding you in this desert. “Tell me what else you can do. Did you master the nine sacred arts? Did you manage to levitate once?” He stops shaking you for a while and pants from exhaustion. He bursts into a laughing cackle, the type that would make most people’s skin crawl. He turns back to his questioning. “You have to tell me everything about you. Maybe I can help you?” His still, smiling face was dangerously close to yours at this point. “I’m looking for something here too. Maybe we can help each other?” “Tell me,” he gives you another shake. “Tell me, tell me.” Whoever this person was, he clearly had an idea of where you two were and was more than eager at having come across you. You could answer and perhaps even get some information out of him. He did ask if you two could team up, but his ghastly excitement and boundary issues were a tad scary to say the least so perhaps that might not be the best option. Still, you would have to find a way to deal with the Hex Maniac spiritualist and his, literal, clutches. What do you do? Samayouru: ~ See Update Batch #5, #6, #11, #12 and #13 You were surrounded on all sides by a wall of blue fire. Your hand reaches for the Deidbell but you’re uncertain if this is the right time to purpose some of your limited usages. You decide against it for now and go for a different strategy. Ramses is called from his Pokéball. A bright light flashes and within instants a Yamask appears beside you. You issue his orders and he understand firmly, erecting a translucent, protective barrier around himself, you and Caesar. Meanwhile, you look around frantically, hoping to find something, anything, that could be the cause for all of this. But nothing stood out amongst the white spectres and blue flames. No cause could be found other than the ringing of the bell tower. The fire grew and consumed the ghosts one by one. In moments, the entire room was engulfed in flames and stretched slowly from the walls towards the centre. You wait in anticipation for it to be over, wondering how long this would last. Your heart sank when you noticed one trail of fire passing through the protective shield. The barrier was doing nothing against it. More fire joined and pierced the shell, and in moments you were surrounded on all sides by the blue flames. Your plan wasn’t working. Moments later though, you recognise the distinct lack of heat in the room. After touching one of the flames (for whatever reason you deem fit) you realize that the fire didn’t burn. It wasn’t hot, or cold, or even painful. It was simply nothing more than light. Still, all around you the ghosts wailed in pain, begging for it to stop and screaming for help. And the sheer brilliance of the fire blocked your view in all directions. At this point you had lost your bearing of which way you had come from and where you were going. Was it even worth continuing up the tower with this? What do you do? House of Mirrors DracosWulfgar: ~ See Update Batch #13 You came to Phantom Isle to confirm the sightings of ghosts. You came to the House of Mirrors however to conquer your own fear of claustrophobia. So far though, that wasn’t going very well. Almost as soon as you entered the shadow-filled building you felt the pinprick of eyes drilling in the back of your neck. There was no constant source of light and instead you had to rely on the island’s glow spilling through the entrance and the occasional lightbulb that wasn’t completely shattered. The closed spaces made you nervous and the constant appearance of new reflections in the dark corridors didn’t help making you feel any less trapped. You partner Pokémon senses your trouble and appears from his Pokéball, the Growlithe assuring you by acting as a therapy dog. A low moan echoes through the corridors briefly. Quite possibly the wind howling through the cracked wooden boards. You manage to recover yourself and move on, remembering a trick you were taught by your sister long ago. You think back to what she said that first time; the trick is to notice the edges of the mirrors. Specifically at the top and bottom you could easily see where the reflective surface met with the dirt coloured panels of the floors and ceiling. You think hard about this trick, but the moment you do the loud moan echoes down the corridor once more. A violent wind blows past and in an instant the floor and ceiling were replaced by mirrors themselves. All around where you looked you and your Growlithe were surrounded by images of yourselves. The two of you are momentarily shocked by the sudden change in scenery. Was this supposed to be a part of the attraction? “Hello?” a voice startles you. You look around but find nothing. Your Growlithe looks at you, puzzled. “Is someone there?” the voice speaks again. You turn again to find nothing. You couldn’t tell where it was coming from; the voice appeared to be coming from all directions at once. “Hello?” it asks again. You concentrate on the path ahead first, for a small piece of mind you had to make yourself comfortable first. You think about the corners of the mirror panels themselves. Perhaps they could still provide you with some comfort and bearing. Another loud moan bellows in the corridor, and another gust of wind blows past you. The corridor trembles in its place, and before your very eyes the corners of the mirror panels squeaked as they bent into soft corners, obscuring their sharp angles. Your Growlithe was sufficiently startled, by both the sound and the warp of the mirrors. “Is someone there? You need to put a halt to your overtly pensive thoughts.” The loud moan turned louder and became closer. A dark shadow filled the corridor up ahead and crawled towards you. One by one, the mirrored panels rippled like waves as the shadow approached your direction. A whistling chime blows past you along another howl of wind. “Answer please, I beg you” the voice speaks. It is then that you realise the voice wasn’t coming from anywhere in the building; it was in your head. “I’m trying to warn you that you’re in danger.” The shadow slowly crept closer as the mirrors continued to ripple by its touch. “Run!” What do you do? The Hotel The Lobby Lt. BLEU™: ~ See Update Batch #2, #3 and #4 The ghost children were eager to get away from whatever was approaching the hotel and suggested you to come with them. You were still in doubt though on what was best. Another wail echoed outside, a mere few footsteps away, followed by the slow treading towards the door. Even if running might have been the sensible thing to do, you decide to halt your decision making in preference to first discover what it was that was chasing you in the first place. “Chrys, get behind me.” Even as you said that, you prepared yourself to run away in any direction you could. “Be on your feet Chrys. We may have to run.” “I don’t think that’s very smart sir.” The children wished you the best of luck and submerged themselves into the wall. Their two heads poked through, eager to see what would happen first before retreating entirely. The footsteps continued until its owner stood right behind the door, and stopped. Nothing happened and you hold your breath for a while in anxious anticipation. What was it doing? Did it move away? Suddenly, the lobby doors banged open and hit the walls, the outside winds flew in and a loud wail howled in the opening. A large man stood in front of you, covered entirely from head to toe in dark azure, temple robes. His head, covered by his cowl and an expressionless, golden mask, stared at you and Chrys in turn for the longest time. A smaller figure, similarly clad in robes and golden mask, appeared behind him and gave a girlish moan. The girl’s head cocked up and to the side to where the two ghosts were still lingering. One of the children yelped. “Run!” The two children dissipated through the walls to hide and left you alone to face ‘The Crying Man’. The creature made a howling stance and a sad wail protruded from his mask again. The man faced you again and stretched a large sleeve in your direction. Instantly, a dark shadow snaked across the distance between you two and a ghostly hand formed that lashed out at you. Instinctively you stepped back and out of reach, only for the hand to coil back into sleeve. Another sobbing wail howled from the obscured face at the missed grasp. The girl moved away and started crossing the lobby with a whimpering cry towards where the two ghost children were hiding – the Boutique. The Crying Man attracts your attention with another howl and lazily swings his sleeve in your direction; the shadowy tentacle lashes out again in your direction. What do you do? The Fifth Floor Marblezone: ~ See Update Batch #1, #3 and #7 You felt you were being mocked, played with or at the very least not being up front towards. You had no intention to play someone’s games and upon spotting the Hypno’s reappearance you make that intention clear with one word. “Explain.” The Hypno bristles and folds his newspaper. “Well you’re not one for taking a detour are you? Wouldn’t you like to stay and have a chat first?” He notes your annoyance and puts the paper down. “Very well, I’ll get straight to it then. But first.” He waves at a nearby employee to come over. The young man, previously scouring around the lobby floor like a Rattata, scurries over with shifty glances to the side. “Yes.. sir? Can.. I help?” he said with pausing reluctance. “Yes, may I have one more coffee please,” he hands his empty cup over and looks at you. “And for this gentleman, would you like anything?” he asks you. The man is sent away on your orders and leaves the two of you alone to discuss the matters further. “Don’t look at me like that. The reason I didn’t explain everything was because having you see it first-hand would have made things easier. It would have been a long explanation otherwise and besides, would you have believed me after seeing what you know now?” referring to the strange purple backdrop you saw in every window. He lets the question rest a couple of seconds for a response. “As you may understand, this place is not in the mortal realm, but neither is it the afterlife. I think the best way to explain it is that this place lies in a realm in between. For lack of a better term, you could call it a pocket dimension, a place that exists beside these two without connecting with either. There are more of these, they tend to get created for purposes or out of necessity, sometimes by those who dabble in magics and misuse their abilities. Why I remember one time I met this funny little gall when I was younger and she came up to me-“ he stops at your stare and shuffles uncomfortably in his place. “Right, straight to the point of course. Anyway,” he gives a humble cough. “This one was made out of necessity, it is an old one made by my master a long time ago to contain this area and all the events that transpired. These places are usually made to be inaccessible to the other realms. I have used a considerable part of my energy to get you here, I hope I didn’t make a mistake in relying on you.” He chokes at your visual response (knowing you) and recollects his thoughts. The employee returns with a tray of coffee and your order. “I hope you took your time to get acquainted with the surroundings,” he says once you’re left alone again. “It’s best to know where you are and to understand these people as best as possible. Reason being; in one hour, everyone here will be dead…” He takes a sip of coffee and lets you stir in that last sentence for a while. “Well, 55 minutes by the time we’re done talking,” he pulls out a pocket watch to assure himself of what he said. “Strictly speaking of course they’re dead already, but not exactly either, they die over and over again or, ahem. How best to put this? The souls you see here are afflicted with a curse, you see? They’re doomed to repeat their final moments time and over again until someone steps in. This happens quite often actually in the real world, more than you’d think. They’re usually not that significant but in this case, as you can see outside, it was necessary to remove them for a while. What happened here was disastrous and would have been dangerous if kept to the mortal realm.” He continues sipping his coffee, as if more eager to get this over with than you. “So,” he puts the cup down firmly, “now we get back to why I brought you here in the first place. I’m sure you can guess by now why I brought you here; to change the circumstances of these spirits and free them so they may move on to the afterlife. It may sound easy, but trust me it is not. To have you better understand, I will not explain what it is that put them in this predicament in the first place. If I told you now, I’m sure you wouldn’t help at all. Though perhaps,” he strokes his mane in thought, “having you know why might actually stop you.” He scoffs the idea away for the moment. “Either way, instead I’ll have you figure out why it is that these people found themselves in such a predicament. Find out why the people here died and you’ll figure out what you’ll have to do to help them.” “I’ll give you one last thing for your quest,” he slides the pocket watch across the table. “I’ve set the timepiece myself. It is currently 12:04. You have until 13:00. Try not to mess with the settings, will you? Please.” The favour was made to sound more serious than it was, but you could note the hint of urgency in his voice. You look at the pocket watch and find it to be subtly tasteful. Everything about it - the design, the colour, the numerals, the sound – ticked as if it were made specially for a man like Luther C. Helford. There was only one knob on it though with which to turn the hands of the watch. The moment you look away from the pocket watch, you notice the Hypno had disappeared from his chair. Only the presence of his empty coffee cup ensured you of his recent existence. A small ring hums in your head before making way for the soft voice of your recent companion. “One last thing I forgot to mention: don’t tell the inhabitants they’re dead. They’re not ready to confront it just yet and you’ll regret what happens if you remind them.” The voice and the ringing disappear and leave you to explore the limited grounds of the pocket dimension. The majority of the crowd was still surrounding the battle of Walrein vs Camerupt but it was coming to a close. The entrance to the conference hall was still blocked by the three security guards and the lady with the clipboard. The employee who just served you continued scurrying around the lobby floor to serve others while another was finally managing to get the luggage cart moving after getting help from a third employee. In addition you have; a few people reading their books or magazines at some of the tables, the two receptionists, and the kitchen and boiler room that remain unexplored. What do you want to do next? Current Time: 12:05 PM (You have a time constraint in place. Roughly every major action will take 5 minutes, this corresponds roughly to an update, two in case of the results of your actions needing to be detailed. I’ll give the current time for every update though so you won't have to keep guessing.) Members-Only Casino Escalion: ~ See Update Batch #10 and #13 ”Let’s just say I heard a good story about this place that I’m dying to check out for myself.” A dark grin appears on Corvus’ face, ”But rest assured, we will go all in.” “I’m sure my partner already explained himself, and I think we can go all in when needed. I know how to play a game or two,” you chime in, all the while remaining wary of your visitor. The Hypno chuckles at Corvus’s response. “Yes yes, quite right, ’dying to check it out’. I suppose that wasn’t an accidental pun. I must say,” he looks at Corvus with admiration, “I commend you for your dedication. Just be sure it doesn’t devolve to foolhardy tenacity. Although…” He scratches his chin in contemplation. “…perhaps foolhardy tenacity is exactly what you’d need to persevere. But not that kind of tenacity Mr. Virote.” His eyes turn sharply to you and it is then that you realise you can’t move your arm anymore. It was stuck in place by your belt by some unseen force. A small numb sensation creeps from your fingers up your arm, and you recognise almost immediately it was because the blood flow was being cut off slowly. “That type of grit,” he continues, “is more foolhardy than you may realise. Caution is important but I’m less than impressed by your resolve to resort to violence so easily. Careful not to portray a too overwrought character once inside. Some things, as you may very well know, are not as they first appear.” At that moment your arm is released from its invisible grip. The blood flows back down your extremities, sending pins and needles all across your arm. You look at the Hypno who merely smiles, inviting you to do the same. You get the sense he was referring to more than one thing with that last sentence of his. “Either way, a deal’s a deal. Here you go,” he hands over the voucher for you to take. “And then of course.” He opens his palm in which a flame shoots up. Another voucher materializes and the flame dies down. “This one’s for you,” he hands the other voucher to Corvus. Quote:
----- Eventually you reach the point where you swipe the keycard through the slot. A confirming bleep and green light shows it was accepted. The doors creak and you hear something unhooking. Pushing against the door, you realise its unlocked and you move through. Ahead was laid out a quaint VIP room, the size of a large studio apartment. One side of the room was covered with crystal-clear mirrored panels from left to right. The carpet was of a simple yet elegant design and every chair, sofa and seat had red upholstery. A small performance stage was placed in the corner opposite of you, atop which sat a lone mic. To your side was a vacant bar, and the token booth; its reception empty and the only place in the casino that had witnessed the island’s decay. Scattered all across the floor were tables set up to accommodate poker, blackjack, craps and roulette. The lay-out of the room was only second to what had caught your eye though. Set in the centre of the room was a table with its roulette currently still spinning. The only guests of the casino were circled around its rotating wheel, bets already placed. Their laughter was cut short upon noticing you and Corvus had entered. All eyes stare at the two of you with bewilderment. Some of their jaws dropped in astonishment at seeing you. All of them – Gastly, Haunter, Gengar, Sableye, Lampent and Mismagius – remained quiet as they stared at you, nervously waiting for your next move. What do you do
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05-01-2017, 02:07 PM | #4 | |
a quick fly cuppa
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With a nod, Alex slowly approached and placed a foot onto the bridge, a faint cyan glow surrounding him as he took each step carefully, a slight tremble causing the aura to intensify and hold him steady. By the time he had crossed, he gulped slightly before reaching his trembling hand for the locomotive handle, grasped it, and pulled down. The click of the unlocked door was the most beautiful thing he had heard in the past twenty minutes or so. "We're good, girls..." he whispered, taking a step into the engine room before turning around and recalling the Gothitelle and Conkeldurr into their orbs, thankful for their aid. Entering the darkened room, he closed the door behind him, the dull thump taking him from poor visibility to practically none. Despite the dark and the pain in the chest, he examined his surroundings. The holes to the front, likely the skull's eyes. The barred windows, no use whatsoever in this void he was in. There seemed to be a button of sorts between the eyes, he could hear the gentle jingle of a chain at roughly head height near him, and what appeared to be some sort of stick in the floor, perhaps a lever. The man took a couple of seconds to consider each application. The button may be the source of those eyes, given his first encounter with the train had him rooted by the crimson glare. The chain, most likely the whistle, and the lever was probably the brake system. He hesitated, however, as another flashback of memory of the train's arrival. It had made a screech much like a banshee on arrival...the brakes may very well be linked to that thing outside...but I've little choice. Slowly stepping forward, Alex's plan was to pull the chain-switch first, then hit the button between the eyes from as far as he could, then to pull the lever to the floor in the direction that seemed to indicate braking: backwards. If he heard the banshee, he was pushing that lever forwards, though. The speed of the train was irrelevant, as he reached for the chain, wondering in his position where the hell the train was headed. |
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05-02-2017, 12:32 AM | #5 | |
Soul Badge
Join Date: Oct 2016
Location: in heaven
Posts: 1,116
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(OoC:I had to recreate this update by copy and pasting so thats why it looks unnoficial. My phone could not handle something this big.)
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Meanwhile, Eleven rushed to Kawaii's side and held her trainer's hand while Frieghya evolved. Code: "huh Frieghya is evolving?" ... ... ... "Wow! Frieghya evolved into Espeon. (sig left in for profile reasons)
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FIZZY BUBBLES INFO IS NOW ON UPN HERE Thanks to my best friend Missingno Master for the banner óÓŇň furry, witch, and pansexual. Little (little age of 2-4) Hater of loss meme Little (space): someone who goes to a younger sense of mind to deal with stress and anxiety. crazy in love with my boyfriend AcendedDailga |
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05-02-2017, 02:28 PM | #6 | |
An actual game I made!
Join Date: Nov 2008
Location: Literally the internet
Posts: 9,213
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Inkay moved in for another attack, but Myrtle was not deterred in the slightest. She responded by unleashing a Thunder Wave at the oncoming Inkay, paralyzing it and slowing it to the point where she could dodge the incoming Tackle- inverted type matchups meant that far from being immune to Normal moves, now she'd be weak to them! She kept an eye on the boy as well, and thus was able to fire off another Water Gun to fend off another oncoming table, though this time Inkay was able to land a super effective Tackle attack. Grunting in pain and rage, Myrtle reacted in a most effective fashion- blasting Inkay with Psychic. While Inkay reeled from that, Myrtle wheeled around to face the ghost boy, and started to wave her cloth fingers back and forth. Metronome generally wasn't the most dependable move in any Pokémon's arsenal, be it Banette or Missingno. or something in between, but Myrtle was feeling daring. And indeed, the unpredictable maneuver paid off, for Myrtle was suddenly seized with the urge to Storm over to the ghost and Throw him to the floor. One wouldn't expect a Fighting move to work on something so incorporeal, but considering what she used to be, she knew better than most that sometimes logic as we humans know it simply doesn't apply. The ghost boy was stunned from the critical hit, which left Myrtle free to focus on Inkay. The Dark/Psychic-type was charging up another Psybeam. "Oh, no, you don't!" Myrtle declared, before promptly charging up and firing off a full-force Hyper Beam attack. This was the straw that broke the Numel's back, but as Myrtle quickly realized, not just for Inkay. Both boy and Inkay vanished, albeit with the former's final threat lingering in the exhausted Banette's ears. The last thing she heard before passing out was Keith calling for her over the walkie-talkie. Well, that, and the walkie-talkie going dead, as the Topsy-Turvy effect started to fade. There was the faintest of smiles on the Banette's zipper mouth as she lost consciousness. "Myrtle?" Keith spoke into the walkie-talkie. "Myrtle?! MYRTLE!!" Still no response. Keith was starting to panic somewhat by this point. "OK, calm down," he murmured to himself. "There must be a perfectly good reason why Myrtle's not responding- hey, maybe she won the battle," he said suddenly. "Yeah. Beat the Inkay, the Topsy-Turvy goes away, and that's all that's keeping the walkie-talkies working, isn't it?" he nodded, calming down somewhat. "Carni vine?" Fang remarked, sounding utterly confused. "It's a long story, Fang," Keith stated as they descended further and further into the, for lack of a less funny term, sea of balls. And then, a bright flash of light met Keith's eyes. "Gah! What-" Keith exclaimed, before hearing a faint, eerily familiar giggle, and the word "don't". Intrigued, both Keith and Fang descended even further down through the balls, until they emerged... at the bottom of the sea of balls was a surface not unlike the surface they had descended from, complete with night sky and neon constellations. And most importantly, there was the ghost girl and her Inkay. Both of them were quite unpleasantly surprised to see Keith and his Carnivine. The ghost girl stated that he still had to catch them, and ordered Inkay to attack. But this time, Keith felt confident. This time, he felt ready. "Fang, get ready!" Keith ordered. "Use Razor Leaf right now, and follow up with Sludge Bomb! Then go for a Nature Power attack!" He gripped his walkie-talkie tightly, intent on checking in with Meowth at the first opportunity. Last edited by Missingno. Master; 05-03-2017 at 02:14 PM. |
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05-14-2017, 10:49 AM | #7 | |
Soul Badge
Join Date: Feb 2012
Location: England
Posts: 1,041
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Everything was changing too quickly to comprehend, and in the end, Alice was left in a muddle of confusion. She found herself feeling panic, but not truly remembering why, over and over again. How did she get to these places? Why was she so different to how she should be? The further she fell down the rabbit hole, the less sense everything made. Moving to wipe fruit from her face, the little girl soon realised that there wasn't any-- but also that she was taller than before. Her blonde hair now had a fringe, something which Alice found irritating, and her clothes were exchanged for a set of jeans and a simple purple t-shirt. The environment, too, was new but also nostalgic. There was a sense of deja vu: well-cut garden grass, a single swing at the back and a trampoline off to one side. A few toys had been left idle, and there was a big, single tree that stood out against the rest of the plants and flowers that lined the garden in a horseshoe. A shed likely stored more toys, its wooden door swung open for the child to access. A noise caught her attention, and Alice took some unsteady steps towards the shed around the corner. A tall gate and fence separated the home from other properties, all similar in build and size to their own. Alice's heart lurched, and her lips went to form a word - a name - before it fell to silence. What was the word, the name? The child came to a bewildered stop. Just next to the threshold of the shed was a fridge, and its door was open to the summer day. There was some beer spilled on the ground, and an open tub of vanilla ice cream that a small, furry pink creature was scoffing into a barely-visible mouth. Alice gasped, and that was when the Pokemon noticed her, too, crying out a shocked 'Swiiiineeee~~!' "Oh-- oh, sorry! I didn't mean to scare you!" The little girl replied, stumbling back a bit, afraid the Pokemon might attack. "... I'm sorry, I've never seen a Pokemon like you before. What's your name?" "Swine, Swinub." "... Swine. Swinub." Alice repeated, her voice different to how a future self would sound. She had a few teeth missing. "I'm Alice." The human crouched down, slowly offering a hand out, which the Swinub tottered cautiously closer to sniff. It was obviously avoiding the sunlight, this season not its preferred one at all. "Mommy's gonna be mad you broke into the fridge... Are you hungry?" "Swine." It nodded, but also returned to huddling itself into the bottom shelf, causing Alice to tilt her head in puzzlement. "You're too warm?" "Swiiiine." The dual-type groaned solemnly. Alice 'ahhh'd' in realisation. Her mother wouldn't like her bringing a wild Pokemon into the house, but... "I could try to sneak you inside. We could run a cold bath and I'll bring you some ice from the kitchen. How's that sound?" Alice offered excitedly. Masaru, who was not yet named Masaru, sounded delighted. ((Muh profile.)) |
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05-22-2017, 02:41 PM | #8 | |
Pokemon Trainer
Join Date: Aug 2011
Location: In your thoughts! Can't find me? Well, think again!
Posts: 92
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Then, two mysterious voices called out for somebody named Angela. Obviously, that was probably the name of the woman who had found him, but Leo couldn't help giggling. For a minute, he had thought two strangers were calling out for his Togetic! The new voices belonged to two men, wearing robes similar to what the lady who he knew was named Angela, ran up to the group, looking worried. Two smaller shadows appeared beside them and Leo recognised them to be two Pokémon Leo liked very much. A Ralts and a Riolu. As much as Leo wanted to fawn over the cute Pokemon, now was probably not the time for it. After making sure that their friend was unharmed, the man with the Riolu by his side shook Leo's hand, which he took, and introduced himself as Marcus. Leo also shook hands with the other man whose name was Francis. Then, there was more conversation between the robed people. Apparently, some crazy person had escaped from their care, and there was somebody named Father Desadayus involved. All of this made Leo wonder exactly what has happening down here. Angela had mentioned something about a church before, but why have a church in some dark and mysterious place like this. This was a combination of weird and exciting all rolled up into one. The men picked up the unconscious guy, and told Leo to follow him. They said they would bring him to Father Desadayus. He would probably know some way to get back home. In the meantime though, Leo decided to make some small talk along the way. "So, you're name is Angela? That's funny, I have a Togetic named that!" He said with a laugh "My name is Leo! Anyway, um... I guess I should ask first, where exactly am I?" Meanwhile, Leo's Munna and Scraggy were still following their trainer. They were just as confused about this situation as he was. He decided to return them both to the safety of their respective Poke balls for the moment. If only to keep them out of harms way. For all they knew, another crazy person could attack them out of the blue. |
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06-12-2017, 03:39 PM | #9 |
Marsh Badge
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(Oh Maudlin. Are you having a midlife crisis now? *Dead Rattata on Harley says nothing* I don’t understand how you even got it inside. The door isn’t big enough.)
~Please reply in Slategray~ The Park Rollerquaza Monster Guy: You follow the three as they carry the unconscious man with them, retreating your Pokémon in the meantime for some rest and safety. You walk alongside Angela, interested to find out more about where you were and so strike up a conversation, noting the similarity in the woman’s name and that of your Togetic. Angela chuckles at hearing this. “Oh my, what a coincidence. Perhaps this means we were fated to meet. I would love to meet your Togetic. I hear they’re very friendly and peaceful Pokémon.” Her tune changes though at your question as to where you were. She remains silent for a moment, contemplating how best to answer you while continuing her stride through the dark corridor, lit only by the lanterns they carried. “I suppose,” she responds, “it would best be described as a small part of the world that’s secluded off from the rest of it, obscured so to speak so that we may live in peace, far removed from the world. It should be near impossible to visit such a place without the know-how, but it’s even harder to leave unless you know the way. Strangely though, we’ve had more visitors such as yourself.” She returns a sorrow silence. “Father…father Desadayus is better at explaining these things. He’s helped people before who have lost their way. He provided us with shelter when we were lost, and he welcomed us to join the Draconids.” The Draconids? That name sounded familiar, but how much did you remember about them? (How much does Leo know about the Draconids?) It wasn’t long before the group came up to a door in the side of the wall. It was old and made of rotten wood, and creaked when the two men tried to pry it open. They usher you to follow them inside, leaving the dead rollercoaster tracks behind you. Through the door you find a narrow tunnel of arching cobblestone lined with lit torches. No more than two people would be able to walk side by side, and even that would feel cramped as you were now witnessing first-hand. The corridor split at irregular intervals into separate tunnels, each the same as the one you were in and almost indistinguishable. You had taken note of the tunnel for only a few seconds but already you could tell one would easily be lost in the maze-like structure of the corridors unless they were familiar with them. From around the corner of one of these a pink blob of a Pokémon hurried towards you. “Chans, chansey!” The Pokémon gave a big welcoming hug to Angela. Angela hugged her back. “Thank you Chansey, I’m safe now thanks to this young man.” She indicates towards you. “Leo, this is my partner Chansey. Chansey, this is Leo.” The Chansey gave you a big smile in greeting, probably thanking you for saving Angela. “Angela,” Marcus spoke, “we’ll take this man to his room where he’ll be safe. Why don’t you take Leo to see Father Desadayus?” Angela nods in agreement. “Of course. Leo, follow me,” she asks. Marcus and Francis give you a small nod farewell, “Until next time,” and carried the unconscious man through the corridor. Angela leads you around one of the nearest corners, the Chansey closely plodding behind you, an inescapable smile still plastered on her face. She took you around a few more corners, torches providing the flicker of light needed to make out the path you were taking, until you reached another wooden door, guarded on either side by a robed figure. “Wait here,” she tells you as the guards allow her entry through the door. You wait patiently for a while, obtaining nervous glances from the two guards. These two had a clearly different demeanour than Angela, Marcus and Francis. Neither spoke so much as a word to you but neither did they take their anxious gaze off of you for even a moment. At least the Chansey’s warmer gaze relaxed you a bit, removing the tension from the room. A few minutes later the door opens once more and Angela beckons you to come inside. “Father Desadayus has agreed to see you.” For whatever reason you want to use, you step inside, the wooden door closed behind you as soon as the Chansey followed in as well. The room wasn’t large but felt spacious with its open floor. Shelves and cupboards were filled with books and piles of paper, most of which looked antique. A plethora of candles and lanterns were spread out and replaced the need for torches. Other pieces of furniture such as a bed, a table and a reading chair gave you the idea that this room was used to live in. The armchair was turned away from you but from it you heard the sound of pages being flipped. You inch your head a bit closer and notice only a few words that were seemingly scratched out by hand – ‘edict 1’ and ‘edict 2’ – before the book is closed by a white hand. “So you’re Leo?” a gruff but charming voice asks. “I understand you’re lost and in need of finding your way. I can help you if you want, and answer any questions you may have. First though; introductions. Before I get up though I need to warn you to not be frightened.” Frightened? What would you be frightened of? You choke in your thought the minute you had it. The man stood up out of his armchair, a pale white veil enshrouding him from top to bottom. But it wasn’t a veil you could tell by the translucent light coming through. The man turns to you and passes through the armchair as if it were non-existant. “Greetings, I am Father Desadayus. Please tell me how I can help.” Father Desadayus…was a ghost! How do you respond?/What questions do you want to ask? Funhouse Missingo Master: Meowth: The orb of blue water doused the fire on impact, sending a hiss of smoke up the chimney. The room luckily remained lit however by the undisclosed lights that weren’t mentioned but had no impact on your story anyway. The chimney however remained another matter; looking up above you find nothing but bricks piling onto each other, strecthing into a dark crawlspace. The use of Flash helped though, providing you with a makeshift torchlight of sorts as you manoeuvred up, using your claws the best you could to scale the walls inside like the cat you were. You flashed the light up above and noticed it wasn’t as tall as you had expected. Falling would still cause major injury but at the very least it did not appear you had to climb to the very top of the Fun House. A bit up above, having climbed quite a way up that darkness now stretched out below you, you find a small crawlspace no bigger than your own size. You reach the ledge and pull yourself up, before flashing your light down the corridor. “You found me!” The little girl gasped when she saw you shine your light at her and clutching even tighter on her Inkay partner. “No!” she protests. “Inkay, protect me,” she releases the Pokémon from her clutches who gives a confirming ‘ink-inkay’ as it preps a strange red energy at its beak. Before you realised what was happening the energy fired its way down the corridor and struck you hard, shoving you off of the ledge and down the chimney. You reactively grab onto the ledge, holding on for dear life when the voice of Keith pours through the toy walkie-talkie once more. What does Meowth do? Keith: You’re worried about the lack of response you got from Myrtle. You kept calling her name, over and over, louder and louder as nothing but static responded. You quickly calm yourself with reason. This must have been a positive sign, surely. After all, you recall what happened when you last knocked out an Inkay; the room must have reverted to its original design, one where the toys became nothing more than toys. Fang questions your reasoning though, and an uncomfortable sensation notched itself in your stomach that something else may have been the reason. You switch the channels and decide to talk to Meowth instead. ----- After emerging through the surface and being attacked by the Inkay, you pit your Carnivine in for another battle. Considering Fang’s last success in the topsy-turvy world, you were hoping for a repeat of the last battle. Fang leaps into action on your orders just when the inverted-Psybeam was fired off. Fang quickly sends a shower of Razor-sharp Leaves that was coloured the same shade of magenta that he was. Both attacks pass one another and strike their opponents successfully, both Pokémon having been too preoccupied with firing their own attacks to dodge the other. Fang spins back from the blow, nearly confused by the tumbling in mid-air, but recovers steadily to prepare a Sludge Bomb. The Inkay is quick to note and makes its own preparations, and just when the Sludge Bomb is fired, the Inkay erects a mysterious glowing panel of dark, navy blue energy in front of it. The droplets of slime collide with the mysterious panel where they disappear as if being absorbed by it. A Light Screen you could tell with your years of experience, despite the Topsy-Turvy colouring. The Inkay goes back on the offensive and fires off another psychic attack; this time the glowing red energy you recognised from earlier as a Psywave. With the distance between the two, Fang manages to dodge the first few hoops of energy by dashing to the side but the Inkay turns quicker than the Carnivine can float and Fang is quickly struck by the last few psychic rings. Fang recovers and fires off the last of your orders; Nature Power. You recall from last time the effectiveness of the topsy-turvied attack. Similarly to last time, Fang fired of a red Psychic energy towards his opponent, except this time it fell short as the attack collided with the Light Screen and both attacks cracked and shattered into nothing. The Inkay chuckles at you, noting that Fang was panting slightly from using three moves in quick succession – though not gaining nearly as much ground on his opponent as last time. This Inkay had a few more tricks up its sleeve. What does Keith do? kawaiiconcept: No! Make them go away! Your thoughts (and possibly words) rambled on with the same idea. This was trickery you thought and you didn’t feel like being a part of it. You began to shake, wanting to cower away. Sensing this, Freighya is determined to save you and leaps into action. You see her body glow a bright light, the contours of her body elongating and her tail becoming thin and splitting into two. Her ears became more cat-like and soon the glow faded to reveal a pink-bodied Espeon. An Espeon who was firing of Psybeams left and right haphazardly in an effort to destroy “the illusion” as you thought it to be. Eleven joins your side and holds your hand in comfort. The teens scramble and run in panic as the Psybeams close in on them. You want to shut your ears and eyes, and you do, putting your hands over your face and wishing for it to be gone. You could still hear the shouting and the screaming, and then it stopped. “Eev?” You pull your hands away and notice an Eevee, Freighya, looking up at you worryingly. Eleven was still holding onto your hand, trying to soothe you and looking equally worried at you. The teens exchanged confused glances at one another, standing in exactly the same position as when you had first seen them. “Uhm, Kawaii?” one of them asks. “Are you okay? You were crying and yelling.” One of the boys walked out of the group to the front, making himself recognisable to you. You knew him. It was the dream guy you had swooned over before. For some reason he was here as well. “Kawaii?” he asks, “Why don’t you come over and join us?” He gives you one of the most charming smiles imaginable. Both Freighya and Eleven encourage you to move on, hoping you were alright, but it is then that you hear the same crying coo from earlier. It echoed throughout the building, down the walls and floorboards, through the very air, but not one of the others paid so much as an ounce of attention to it - it was like they didn’t even hear it. Last chance to stay with your peers. What do you do? Fortune Teller’s Tent Meetan: ~ (Rewriting your memory for PI reasons ;).) You wandered through the gardens, the tranquil setting being ideal for a child to play in, but a noise coming from the shed attracted your attention instead. You nervously stepped towards it, inching closer to the opening and in want of calling out a name, which you didn’t. You poke your head inside to find the fridge door open, its contents spilled across the floor, one of which was an open tub of ice cream that shook lightly in its place. A small creature emerged from within and was startled by your presence. “Esp-Espurr!” The small, pink-coloured cat Pokémon took a few anxious steps back but you try to reassure it, though you yourself stumble a bit backwards out of fear of the Pokémon attacking. You stretch out a hand to the Espurr who nervously approaches you and sniffs carefully. Your mother wasn’t going to be happy about the Pokémon having broken into the fridge, nor would she be happy about you bringing a Pokémon into the house, but… You offer to sneak the Espurr inside and get some ice for it. For some reason you didn’t really question the line of thought just yet. It is only a little later, once you start befriending the Pokémon a bit more that you’re wondering why you’re getting ice for an Espurr. They weren’t particularly inclined to the cold though, were they? Your head pangs with sudden pain, like the onset of a migraine. Piece by piece your memory was reshaping to its former self once again, and in seconds you were your old self again; except you were trapped in a younger body, and Masaru… Masaru! What was the Espurr doing here instead? This wasn’t how you recalled the memory yet here the Espurr was enjoying your company and everything you gave it where the Ice-typed Swinub was supposed to be. What did the Espurr do to Masaru? How do you react to it? The Ghost Train Fishyfool: The choices were presented to you rather straightforward. Three independent controls that did who knows what, though you reason what their functions would be if this were a regular train. If it were though, you felt it best to use them in an order where you would start with, what you hope would be, the safest option. You yank the chain switch dangling beside you and a screeching whistle blows above you, resonating through the darkness and echoing its call to the banshee. Clearly this was for the whistle, and it did little else. The second option was the button between the train’s two eye sockets. Pressing it made two red lights behind you glow their incandescent light, spilling out of the skull’s sockets and lighting up the path ahead. Nothing but darkness could be seen and the red light did little in giving you a sense of direction but did all it could in adding tension to the now lust-red illuminated room. The last option, and possibly the most obvious one in putting the train to a halt. You wrap your fingers around the bronze lever and take a few seconds to mentally prepare for what might come. You pull it back, the lever stiff in moving but once you put in a bit more force the lever flips in the opposite direction and you’re suddenly thrown forwards by the momentum. Whistling screeches reverberate in the steel engine room as the brakes hit the wheels hard, successfully slowing down the ever-speeding train. You pull yourself up and gaze once more out of the skull’s sockets. Nothing could be seen and the train’s haphazard speed was still not over yet. The brakes continue their work, pressing down on metal disks when you finally see something in the distance. Something was coming up ahead. You couldn’t tell what it was at first but with the train’s current speed it was coming at you fast. Your heart sinks when you see what it was; a wall. Dusk-grey panels held by ivory connectors formed an immense wall that rose up indefinitely and stretched as far into the horizon as you could tell, and worse, the train was heading straight towards it. Perhaps you panic, or even try to pull the lever down harder but your final moments of desperation weren’t enough and the train engine plummeted straight into the wall. You shield yourself for the impact, and a heavy blow knocks you in your head. ----- The next thing you know your head was pounding from pain and you felt the room spinning in circles. You were disoriented, stunned, and as far as you could tell you were crawling on the floor. Your eyes were swollen with white as your senses still hadn’t recovered, but you make out a sound coming towards you. Footsteps and clanging metal were marching up and down the carriages. A voice shouted. “…eck other …’ll…engine…” It sounded angry, the note of a growling human, or perhaps a monster. Your body still wouldn’t cooperate with you but your vision was slowly returning, allowing you to note vague contours and shapes. The door to the engine room opened and a shadow stood in its opening, another growling creature came up beside it, smaller but fierce. The light from the carriage behind flowed into the room and helped you regain some of your sight. “You!” The shadow points at you, clearly angry. “Get off this train!” it hounds at you. You still weren’t fully awake though but the shadow seemed to care little. It grabbed you by the collar and in a surprising feat of strength pushed you against the wall. “Didn’t you hear me? Move and get out!” You were eye to eye with whatever it was and the final shock of being shoved against the wall brought your eyesight back to life, though you had every reason to believe it hadn’t. The face you saw before you was of bone, an angry-looking eye cradled within the skull’s socket. No, that wasn’t quite right. The other half of its face still had flesh, though it was putrid and rotting from decay. The hand holding onto your collar you realise was nothing more than pieces of flesh hanging off of bone. The other shadow had reshaped itself to the figure of a Houndoom, an orange glow pouring out of its gaping mouth as it threatened you to obey. “Last warning!” the decaying corpse barks at you. “Get o-“ The thing stopped as his lower jaw unhinged itself from the skull portion of its face, suspended now only by a stretch of flesh that was attached to the side of its face that was still in decay. It gives a few annoying grumbles, tongue wavering below his teeth and lets go of you so it could reposition its jaw. You notice at this point that the thing was dressed in a uniform of sorts. Though it didn’t look new you noted by the coloration and design that it was one that would belong to an officer; a policeman or a conductor perhaps? The creature finally locks its jaw back in place and points at you. “Get off or else! Houndoom,” he ordered his Pokémon. The Pokémon’s mouth glowed a new shade of red in preparation for an attack.” You weren’t sure what was going on, but the choices were laid out for you. Do you get off the train peacefully, or do you put up a fight? Try to reason first, or ask questions later? What do you do? The Hotel -
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06-12-2017, 04:56 PM | #10 | |
Soul Badge
Join Date: Oct 2016
Location: in heaven
Posts: 1,116
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This was too much. Kawaii could not believe what her senses told her. The only thing she truly knew in this moment is that the real Freighya was an Espeon. She knew that her dream guy would never be here, and also never know her name. He was a guy who made his living over the internet and he lived in a region far away. Lastly, he was way too old to be among these teens. Something in that made Kawaii stand up. She looked the people in the face and took a breath. "You are not real but some kind of illusion." She shook her head to clear it "I don't care if you are some kind of powerful Ditto but I don't like what you are doing to my head." Eleven could not do much in the moment, she was low level and could not do much damage. She thought through her move pool for even the slightest thing, and then she realized she knew an attack that might work. She took a breath and began to float in the air to MEDITATE and see the truth. Maybe a detect attack would have worked better but this might work as well. She cleared her ind and hoped to see the truth as soon as she opened her eyes. Frieghya stopped, realizing it was not an illusion. Maybe these creatures were in disguise? She picked a random "teen" and focused on it's thoughts. She could now talk through thoughts and thus could read other's as well. She hoped this might solve the dilemma of what was going on.
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FIZZY BUBBLES INFO IS NOW ON UPN HERE Thanks to my best friend Missingno Master for the banner óÓŇň furry, witch, and pansexual. Little (little age of 2-4) Hater of loss meme Little (space): someone who goes to a younger sense of mind to deal with stress and anxiety. crazy in love with my boyfriend AcendedDailga |
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06-12-2017, 08:04 PM | #11 | |
An actual game I made!
Join Date: Nov 2008
Location: Literally the internet
Posts: 9,213
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Quote:
"Ugh... Uh... Hey, wat-" Meowth grunted as he climbed- he had spotted an indentation in the chimney. A tiny crawlspace, just big enough for him to fit into, and there he saw- it was the ghost girl, tightly clutching an Inkay. "Hey, wat- YAAH!" Meowth exclaimed, as the Inkay's attack sent him tumbling back into the chimney. He clutched the ledge with one paw, hanging on for dear life as he clutched the walkie talkie with the other. And speaking of which... "Keith?!" he exclaimed. "Wat's goin' on, wat is it?!" "Ghost girl. Battling Inkay," Keith said quickly. "What about you? You find anything?" "Other ghost girl. Battlin' other Inkay," Meowth reported. "Also tryin' not ta fall to my death," he added. "OK, I'm gonna let you get back to that," Keith replied. "Hang in there, Fang!" "Gah... OK, Inkay," Meowth grunted once the conversation was cut short. With all his strength, he pulled himself back into the crawlspace, and stood at the ready, claws extended. "Youse wants a piece o' me? Prepare for Fury Swipes!" he declared, racing in to deliver the Normal-type move. He wasn't gonna stop there, though- he was all set to follow it up with an Aerial Ace, and then go for a Swift attack. Keith was confident in his Carnivine's abilities, but this Inkay proved a tougher opponent than the previous one. His Razor Leaf landed a direct hit, but so did Inkay's Psybeam. "Fang!" Keith exclaimed. "Caaar... Carni! Vine!" Fang exclaimed, reeling from the attack, but still not out just yet. "Good!" Keith grinned. "Now use your Sludge Bomb attack!" "Carniii... VIIIIINE!" Fang exclaimed, launching explosive orbs of sludge towards Inkay, but Inkay was ready, erecting a Light Screen to deflect the special attack. To make matters worse, Inkay followed up with a Psywave, one which the Grass-type couldn't fully evade, and the Nature Power-generated Psybeam only managed to cancel out the Light Screen. "Fang..." Keith murmured, noting how exhausted his Carnivine was getting. "You want a rest?" he offered, holding up Fang's Poké Ball. But the Carnivine shook his head. "Vine carni carni!" he exclaimed, glaring at Inkay. He was all fired up, intent on seeing this battle through to the end. Keith nodded. "Let's do it, then!" he declared. "Fang, Leech Seed, let's go! Then follow up with Stun Spore, and let it taste your Giga Drain!" |
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06-14-2017, 06:24 PM | #12 | |
a quick fly cuppa
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As the train screamed forward, Alex had tried the chain first, assuming that it may do something. The shriek of the whistle, almost akin to the banshee, told him this was the wrong choice. The button, too, was futile, merely replicating his first view of the locomotive, two red lights behind him illuminating the room a lustful red, but doing nothing. I should have gone for the lever first. With the first two options spent, he grabbed the lever, bracing himself for a few seconds, before pulling back hard. The bronze rod moved stiffly to start, but then jolted forward, causing a pang of sharp pain in his chest where the rib broke, but what cry of pain he had was drowned out by the screech of steel on steel, as he discovered the brakes at last. Climbing back onto his feet from the stumble, he gave a gasp before looking out the window, feeling the train slow down gradually, as something came into view. why oh why did you not go for the lever first Ivory and grey, it was a vast wall. A wall the train was charging towards at still high speeds. Alex contemplated hopping off, but at these speeds and his condition right now, that would be a fatal mistake. Swiftly gripping the lever, he tried pushing down harder, but the lever wouldn't budge, the brakes weren't slowing the train down fast enough, the- In the brief instant the engine collided with the wall, Alex's body was open, and momentum carried him forwards, and the last thing he could remember before the world turned black once more was the interior wall coming at him at speeds of roughly fast per hour. It'll be more than just a rib now, you should have just gone for the lever you idiot. --- Pain. Deep, throbbing pain. Pain in the head. Pain in the chest. Pain all over. Darkness. Dark. Dark, yet darker. Sounds. Thump, thump, clank, clank. It hurt. Every sound hurt. Growls. Other. Engine. What? Can't move. The darkness wanes. Shapes. Objects. A door. A shadow. Two shadows. Metal in the mouth. Pain. "You!" Who? What? "Get off this train!" Train? Pain. So much pain. No, train. Yes, train. Fast train, wall train. Shadow moving. Shadow grabbing. A sharp gasp. Incredible pain. What...? Even more pain. No, vision. Alex's sight returned to him as he gazed in shock at the being before him, holding him against the wall as the thoughts of what had happened sprung back to him. He must have hit the wall even harder than the first time, and he felt something run down from his mouth down his face. "Didn't you hear me? Move and get out!" He looked towards the source of the voice. He saw bone housing an angry exposed eye, and fetid flesh rotting on the bone. His eye drooped to the hand gripping him, bone and flesh. He looked toward the other creature, horned canine, mouth agape with sinister glow, Houndoom. "Last warning! Get o-" the figure barked until the jaw fell off his mouth, hanging by flesh. The figure - no, zombie would be more apt - grumbled before reattaching the jaw, releasing him as he slumped back against the wall, face in painful grimace as he held his chest, much more pain within. The corpse spoke once more after fixing itself, the human noticing only now the uniform. Policeman? Conductor? "Get off or else! Houndoom," he snarled once more, the Houndoom's mouth glowing in preparation, and it was clear the being planned to enforce the leave. Before he could do anything, Alex coughed. Hard. He dropped to his knees, covering mouth, as the internal pain overcame him momentarily, scarlet seeping between the fingers. Blood. Quite a bit of blood. He swallowed, climbing back to feet, light-headed. He noticed the look both gave him, and could only give a weary nod, one which required effort on his part. He was in considerable pain, making his way for the exit of the train. He'd been on it far too long. "S-ure...officer...too much...ban...shees anyways..." he whispered, finding it hard to bring voice above that. His head was reeling, and he had a limp. He had no idea how hard he hit the interior, but it must have been hard enough to do serious damage, likely smashing more of his ribs. He paused just at the door, turning head towards the pair, and asked an innocent question, given his situation, before leaving the train in a peaceful manner. He was in no way fit to argue with anything that looked more alive than he currently felt. "...where in hell...am I...?" |
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06-21-2017, 08:27 AM | #13 |
Marsh Badge
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(Hey Madlin. Redecorating? *Dead Ratta on desk says nothing.* Where did you find so many toy skulls? They look pretty real though.)
~Please reply in Slategray~ The Park Rollerquaza Monster Guy: ~ last update Funhouse Missingo Master: Meowth: Claws extended you charged right ahead through the crawlspace to reach the Inkay for a Fury Swipes. The squid-like Pokémon in turn blasted another Psywave to push you off. With a lack of room to dodge the attack landed all five rings directly and put you at the edge of the drop. Your second attack, an Aerial Ace was cut short too, having not nearly enough room to move about and deliver a surprising side from the flank. Two attacks landed on you with a neutral hit, making the ghost girl and Inkay giggle while none of your close-up attacks could even get close. Your last attack would be different though as brightly coloured stars Swiftly closed the distance between the two of you and struck the Pokémon, unable to dodge either. The battle wasn’t going to stop here though, as the Inkay prepared another psychic attack at its beak. Keith: The Reflect had blocked your previous attempts and thus a new strategy was tried. Carnivine foated up until the Inkay was within range and belted out an array of pellets. The Inkay responded by repeating its previous tactic and erecting another barrier, mistaking your attack for another physical hit. The Leech Seeds passed through through the Reflect like air and planted themselves on the startled squid desperately trying to shrug off the growing vines. Success, and while the Inkay continues to struggle within its ensnaring vines, Fang jolts out a cyan mist of Stun Spore that wafts over the tiny Pokémon’s body, further incapacitating it with paralysis. Score! It was the Inkay’s turn as it prepared another attack at the beak. You and Fang await nervously to see if aralysis was going to kick in, and…a Psybeam byzzed out and struck your Carnivine square on his mouth. Fang spins backwards, unable to even remotely dodge the attack in his exhasperated condition. He wants to obey your third order but unfortunately he was tired still from last round and needed a break instead of continuous use of three movers. And so, Fang’s turn ended before it even started, and only afterwards did Leech Seed’s first sap of health return some life back into him. kawaiiconcept: You didn’t want to believe it. The Eevee you knew really did evolve into an Espeon, despite everything (including your updater) telling you otherwise. The young adults (or teens or adolescents – basically the youth that was approximately your age as previously mentioned) had to be fakes as well. Even that guy you were pining over before couldn’t possibly be here. Not impossible, just highly improbable. Eleven would have, could have, should have tried to help you – but something was clearly off about your Eevee and Meditite as neither had seemingly recalled or been remotely affected by the circumstances. Instead, both seemed worried about you not wanting to continue on. Neither really did anything to help, they just stared at you with looks of worry, clearly thinking you had gone mad with disbelief. Why couldn’t you just go along? Your Meditite does NOT Meditate and your Meditite does NOT focus on the mind of one of those teens, as much as you would have wanted. Again; your Pokémon are not being helpful in any way. Before you had believed Freighya to have evolved and attacked with Psybeam, though none of that was true when you had opened your eyes again. Why would Eleven obeying your wishes suddenly be any different from last time? You wish as hard as you want for your Pokémon to do something, you wish so hard that Jack gets fed up at you and snaps. “Fine!” his eyes glow a dark red. “We have tried giving you your dreams but you only spit in our face.” His voice becomes darker and gains a violent tone. The cooing cry echoes once more in warning and the whole room quakes along with Jack’s voice. The other youth’s faces turn grim and their eyes similarly glow a dark red. “If you don’t want your dreams,” Jack yells with an audible tremor moving through the room, “then you can have your nightmares,” and as he said that a trapdoor opened behind you leading to a shadowed and narrow shaft. You look ahead again and notice Freighya and Eleven’s eyes glowing a dark red now as well. The two sneered at you, forcing you to take gentle steps back. Freighya tackled you which ended up being the final push needed to have you trip and fall over backwards, down the trapdoor. Up above you saw the menacing red eyes of your Eevee and Meditite staring down at you with the angry voice of Jack coming from behind them. “Have fun being on your own. Once you’re willing to comply we’ll let you out.” The trapdoor closed. … You landed roughly, but with surprising lack of pain, on a smooth surface; your new cage being that of a glass orb, outside of which there was nothing; no shadow, no texture, nothing but empty white canvas. The trapdoor you had fallen through was gone now, melted away into the glass dome arching above you – there was only you, your glass, orbed cage and the white nothingness - and no matter how hard you tried it wouldn’t break, shatter or splinter. You were trapped, alone and with no seemingly possible way to escape. You had no idea why though or what the hell was going on. Did you miss something in your past few moments? Jack did say he would let you out but then you’d have to agree to something? What the hell was going on?! What does kawaii think?/How does kawaii respond? Punishment Room: Figure out the clue you’ve missed or tag along with the story before continuing. Kawaii lost control over all her Pokémon. Kawaii cannot use any of her items here. Fortune Teller’s Tent Meetan: ~ last update The Ghost Train Fishyfool: You leave the train on your terms, not wanting to hold up a fight with the undead in your current state. You mutter a few words, a question. "...where in hell...am I...?" You had taken your first step outside of the engine room when you saw the scenery – and with it an answer to your question - reveal itself to you. The same old darkness permeated the area to instil the familiar sense of being lost, with the landscape being marred this time by recognisable, earthly objects. “Dah,” you heard the walking corpse utter behind you. He continued his muttering, “Youth nowadays getting themselves in trouble like this, diving in headfirst.” “Are you really telling me you had no idea what you were doing? Move along and I’ll explain when we’re outside.” Somehow you manage to lower yourself down onto the death-grey silt. You take a few steps further into the unknown to find your environment, though resembling much in the ways of earth, felt alien to you. The walking corpse followed close behind - seemingly more interested in the other carriages than you - and left his Houndoom to guard you. Other decaying figures clad in similar uniforms descended from the single remaining carriage and conversed with the one you had met previously. “…no one…find…” The giant grey wall you had bashed into rose behind the train into the abyss above where thick purple mists made up the sky – a s sight similar to one you saw on Phantom Isle. Immeasurable forests of both living and dead tress dotted the remaining three cardinal horizons between which the darkness poured its vast presence. The train, oddly enough, found itself on train tracks leading up to what appeared to be a mid-nineteenth century station built of obsidian metal and opaque glass. The tracks continued on into the distance where they would eventually meet up with the horizon’s forest and who-knows-what. To add to the bizarreness of the situation, various clouds of fogs – akin to will-o-wisps - emitted light as they drifted gently above the ground with organic patterns and speeds. The Houndoom kept its eyes on you as you turned continuously to take in your new surroundings. Your decaying captor strolled back after finishing the briefing with his co-deceased. Each one of his kin shambled along and passed him to continue on to the revolving door of the train station, each in a separate state of decay ranging from fresh and human to skeletal, each providing you a new look of concern, distrust or suspicion. Their eyes strangely enough never seemed to be affected by the decay, though this only added to the haunting image of the march of dead stares they gave. “Right,” your captor approached you, rubbing the top of his hair with his hand as he thought over how to start, dropping tufts of hair while he did. “So, names first I suppose. The name’s Virgil, though most call me Virg.” He waited for you to respond first before continuing. “As for where you are, it’ll be hard to describe if you didn’t come here on your own accord. Some might think of this place as limbo, though that wouldn’t be entirely accurate. You’ve passed limbo and moved on even further. You see, if a soul dies it has to pass to the afterlife but how do you think that happens?” He stalls for a few seconds to see if you’ll answer. “So,” he continues. “It’s never straightforward. Souls have to be carried, moved, from oneplace to another and first obtain a confirmation of being deceased before moving on. It’s very important the realm of the living and the dead are separated which is why there are almost no direct connections – you need a bridge, a connector, something to divide the two worlds. This is where you are; it is one of such places that exist between the realm of the living and the dead. Understood so far?” He waits for your response (if any) before moving on. “These places are shaped by the beliefs of the souls and mirror their worlds as close as possible. In the old days they believed you had to cross a river, or walk through a labyrinth. Those places still exist as well I suppose though the idea sounds ridiculous if you ask me. Nowadays people lnow of trains and imagine trains. Who knows what new world wil be created in the future. Either way, I’m getting off track…” He anxiously rubs his hands as he prepares for what to say next. Whatever it is, it doesn’t seem to be easy for him to say. “To move on to your situation…well…you’re dead. I’m sorry, there’s no easy way to put this but this land is meant for those who moved on from the living world. Once you’re here you become part of the dead. And there’s no turning back so don’t even ask,” he stress the importance of this last part. “The worlds are meant to be separate. The moment you crossed the threshold you sentenced yourself to this place for eternity.” He waves his hand in protest. “Even if you wanted to, the path is blocked for now. You mentioned the word ‘banshee’ earlier? I’m guessing that means you ran into that blasted white wretch?” Again he allows you to answer first. “That damn howling woman is the whole reason everything here is at a standstill. We haven’t been able to move any souls to the realm of the dead for years because of her. Worse yet, souls from the living realm can’t be transported here. No train can move in or out. No train safe for this one,” he pointed towards the skull train you had brought along. “Strange thing is, it’s not one of ours. We have no idea where it came from, what it’s purpose is or where it goes - but it keeps showing up. This is the first time we’ve found a passenger on it though,” he gives you a curious sneer as he said that, clearly still distrustful of you. “Still, I wonder how the other realm is fairing. Spirits can become restless if they remain in the living world for too long. All that build-up of souls, I can’t imagine what it would be like.” Something tells you you didn’t have to imagine to know what it was like. You had seen parts of the aftermath first-hand. One of the will-o-wisps, you notice, had inched its way closer to you plaguing you and Virgil by skipping between the two of you. “Go,” Virgil tries to shoo the creature away. “So that leaves the last part you need to be informed on. I’m sure you’ve noticed the will-o-wisps floating around. In case you haven’t guessed yet; these are the spirits that are waiting to be transported to the next realm. The ones here outside are those of Pokémon most likely; shy spirits tend to hide their form after all. However,” his voice turns grave. “This leaves the question of what that makes you. You see, when a creature’s time is up they earn their passage and stay to the next realm. You cheated on life and passed on to the next realm on your own – before it was your time. Sadly, you don’t get to skip life and move on to paradise just like that. Like every soul before you, you have to earn your place first. Since you didn’t earn your place while in the realm of the living, you know have to earn it here before being allowed to move on. This is reflected in your state; you’re a corpse and not a spirit, and trust me when I say that working off your debt here takes a lot longer than it does in the realm of the living – it’s a punishment for trying to cheat after all. Considering you’re young I think you’re looking at centuries of work.” “Oh, and since you’re dead, be ready for your body to start decomposing. That’s right buddy, look at my rotting face; this is what your future will look like pretty soon. By the time you’re done here I’m sure there’ll be nothing left of you than bone and eye. You still have some time before it starts though. You might not have noticed but I bet your heart has started beating slower.” You hadn’t noticed it until now but your heart was beating at a drastically low rate. Your pain had started to subside as well. If you asked about this you would get the confirmation that death here goes smooth and painless. Soon you wouldn’t feel any of your broken ribs anymore. Virgil places a comforting hand on your shoulder. “I’m very sorry for this. I’ll leave you to your thoughts for now. Come see me in my office when you’re ready. We can get you a uniform so you can start work soon.” And with that, he and his Houndoom left you. (Since this update contained a lot of explanation, I’m giving you the time to respond to this first before continuing to your character’s next choice/action.) What do you do?/How do you react? The Hotel -
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06-21-2017, 04:33 PM | #14 | |
An actual game I made!
Join Date: Nov 2008
Location: Literally the internet
Posts: 9,213
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Meowth felt like facepalming (facepawing?). Of course! He could practically hear Keith's voice in his head telling him what to do, a thought that brought the slightest of smiles to the Scratch Cat Pokémon's face. One of Keith's favorite moves, and if all that Inkay was gonna do was pile on the Psywaves or Psybeams or whatever, this would be perfect. Meowth closed his eyes and focused. He was right in the path of whatever attack Inkay was throwing his way, but considering he was now using Bide, that was exactly what he wanted. Keith, meanwhile, had an Inkay of his own to worry about. He was having more success here than Meowth, though- Fang had landed the Stun Spore and the Leech Seed, meaning that Inkay was slowed down, less likely to attack, and would also lose some of its health gradually over time, with said health going right to Fang. "Fang," said Keith, once the Carnivine righted himself, having been sent spinning by the Psybeam. "You still good to go?" "Carni... vine! Carnivine!" Fang nodded determinedly. "Excellent," Keith grinned. "You're doing great, now let's keep this moving! Use Giga Drain, and follow up with Nature Power!" Only two attacks as opposed to three- Fang was getting tired, Keith could tell, and he had no intention of overworking the Carnivine, especially if just these moves might do the trick. |
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06-24-2017, 07:13 PM | #15 | |
a quick fly cuppa
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The all too familiar darkness surrounded him, though this time with earthly objects he recognised vagely, as the corpse urged him off the train, muttering about the folly of youth, asking almost rhetorically he he had any clue what he was doing. The ground below was grey, much like ash, but coarser, and the alien environment around him left him unnerved through the pain, yet unusually he felt almost at home for some reason. Another cough, more blood on hand, and the zombie left for the other carriages, leaving the Houndoom by Alex to guard him. He couldn't help but notice the pokemon seemed much livelier than the man, in the sense of being fleshy. Other walking corpses emerged from the carriage, giving the message he knew: nobody else was found. Right, that Austin kid fell off...looking at the great wall the train crashed into, he followed it up and found himself gazing mesmerised slightly at the fog, familiar and purple...just like Phantom Isle. Turning slowly, a vast forest of living and dead trees surrounded the place, the train's tracks led to an ornate obsidian station, architecture similar to ninteenth century structures, with the tracks continuing through the forest into oblivion. Even then, there were wisps of sorts, clouds of fog luminant and erratic, and he had the feeling that more than just the eyes of the Houndoom were on him. The walking dead soon returned, his captor standing by him as the others, from fleshy like Alex to skeletal shambled through the revolving door, eyes staring at him with mostly negative emotions, be it suspicion, distrust, concern, or even pity. He made a mental note that the eyes hadn't decayed, thinking to the old adage that the eyes are windows to the soul, until his uniformed captor spoke up, breaking his thoughts as the corpse rubbed his head, thinking on how to begin. "Right, so names first I suppose. The name's Virgil, though most call me Virg," the corpse started. The trainer took a slow breath, slightly gurgling at inhalation, then responded. "Alex." "As for where you are, it'll be hard to describe if you didn't come here of your own accord." Virgil began. "Some might think of this place as limbo, though that wouldn't be entirely accurate. You've passed limbo and moved on even further. You see, if a soul dies it has to pass through to the afterlife but how do you think that happens?" The way the undead spoke began to set off thoughts in the young man's head. Past limbo? Then was this Purgatory, and if so, was he in the land of the dead? It seemed to be the case, but he'd have to confirm it. "Afterlife? Th...that'd be through some sort of gateway of sorts..." "So, it's never straightforward. Souls have to be carried, moved, from one place to another and first obtain confirmation of being deceased before moving on." On hearing this, Alex had a bad feeling about being in this place. "It's very important the realms of the living and the dead are seperated which is why are almost no direct connections - you need a bridge, a connector, something to divide the two worlds. This is where you are; it is one of such places that exists between the realm of the living and the dead. Understood so far?" "...right, so it's kinda like...Purgatory, where the dead await Judgment from the gods in the days of old?" "These places are shaped by the beliefs of the souls and mirror their worlds as close as possible. In the old days they believed you had to cross a river, or walk through a labyrinth. Those places still exist as well I suppose though the idea sounds ridiculous if you ask me. Nowadays people know of trains and imagine trains. Who knows what new world wil be created in the future. Either way, I'm getting off track..." Virgil continued, before pausing as though to let it sink in to Alex. "Yeah, kinda like that...though in the future if technology's anything to go by we'll be using teleporters or something...what's this have to do with me being here?" Alex asked, and judging by the way Virg was rubbing his hands, he had a grim feeling on what was coming, given the fact he was still walking after that impact...oh no. Oh Arceus above, light of the sun and moon, let it not be what I think it is... "To move onto your situation...well..." "...you're dead." Two words hit him with a force an unimaginable volume of magnitudes more than the train crash, what colour on his face drained. Impossible, he thought, until Virgil continued. "I’m sorry, there’s no easy way to put this but this land is meant for those who moved on from the living world. Once you’re here you become part of the dead. And there’s no turning back so don’t even ask. The worlds are meant to be separate. The moment you crossed the threshold you sentenced yourself to this place for eternity." Alex was in a state of numb shock, only capable of giving a slow nod as his mind attempted to process what he had heard, trying to figure how he could have expired so to say. The zombie's wave of arms in protest caught his wandering attention, "even if you wanted tothe path is blocked for now. You mentioned the word ‘banshee’ earlier? I’m guessing that means you ran into that blasted white wretch?" "Y-yeah...it torched most of the train, but I managed to repel it twice..." "That damn howling woman is the whole reason everything here is at a standstill. We haven’t been able to move any souls to the realm of the dead for years because of her. Worse yet, souls from the living realm can’t be transported here. No train can move in or out. No train safe for this one," he grumbled, motioning to the skull train. The very same one from Phantom Isle. "Strange thing is, it’s not one of ours. We have no idea where it came from, what it’s purpose is or where it goes - but it keeps showing up. This is the first time we’ve found a passenger on it though." The sneer directed at Alex reinforced the suspicion Virgil had upon him, but Alex continued to listen, seeking as much information as possible as he tried to come to terms with the prior bombshell regarding his mortality. "Still, I wonder how the other realm is fairing. Spirits can become restless if they remain in the living world for too long. All that build-up of souls, I can’t imagine what it would be like." Despite knowing, Alex remained silent, until one of the wisps came up and began to pester the two, forcing the undead to shoo it away. "So that leaves the last part you need to be informed on. I’m sure you’ve noticed the will-o-wisps floating around. In case you haven’t guessed yet; these are the spirits that are waiting to be transported to the next realm. The ones here outside are those of Pokémon most likely; shy spirits tend to hide their form after all." He had the feeling this was the case, which could also explain the Houndoom by Virgil's side, with no fears it could assume a natural form. "However," the zombie's voice becoming graver. "This leaves the question of what that makes you. You see, when a creature’s time is up they earn their passage and stay to the next realm. You cheated on life and passed on to the next realm on your own – before it was your time." He tried to open his mouth to protest, but Virgil continued. "Sadly, you don’t get to skip life and move on to paradise just like that. Like every soul before you, you have to earn your place first. Since you didn’t earn your place while in the realm of the living, you now have to earn it here before being allowed to move on. This is reflected in your state; you’re a corpse and not a spirit, and trust me when I say that working off your debt here takes a lot longer than it does in the realm of the living – it’s a punishment for trying to cheat after all. Considering you’re young I think you’re looking at centuries of work." As if the prior whammy didn't hit hard enough, he wasn't finished. "Oh, and since you’re dead, be ready for your body to start decomposing. That’s right buddy, look at my rotting face; this is what your future will look like pretty soon. By the time you’re done here I’m sure there’ll be nothing left of you than bone and eye." Alex was crestfallen, yet as he made the next statement, any doubts Alex had about his demise were put to the sword. "You still have some time before it starts though. You might not have noticed but I bet your heart has started beating slower." Raising a trembling hand to chest, he indeed felt his heart beating very slow, the pain in his chest now a dull ache rather than agony. The hand on the shoulder from Virgil had some air of reassurance as he apologised, before leaving Alex to his thoughts after asking him to head to his office when ready. In the decaying ash of the deadlands, Alex looked around forlorn, slowly trudging towards a wall and laying down by it, hand over eyes, partly to give the impression of thought, but also to veil the stem of fluid streaming from eyes. No if, and or buts about it. He was dead. And then Alex gave a small chuckle, which then grew into an ironic cackle. "Haaaah...what an undignified way to go!" Deep inside, he put together his understanding of what he learned. Phantom Isle's ghost train serves as a connection between this land of the dead and the land of the living. Virg said I became one with the dead on entry, which means the moment that we entered the darkness, our lives ended...both mine and Austin...and if the entry didn't kill me, that impact did. I woulda drowned in my own blood...what a way to die. That aside, what I know of the land above and what he said about souls...there's no damn way the ghost train fire and the lack of souls flowing isn't connected, and I'll be damned even more than I am already if the banshee isn't connected either. It'd also explain the many ghosts in the park unable to move on, if this was the only train going. I really should clear up some of the things I know of the land above with Virgil, and admit I wasn't alone...oh gods, would this mean I brought Paine, Mjolnir and Tantalia to their doom too? Surely not... ...but one thing's clear to me. There's definitely ways back from death to life, and even if it takes me a millenium, I'll find a way back. Shuppet and Banette come from somewhere after all, and I think Yamask were once human too. Have to admit, didn't mean to come here, just wanted to find out what caused the fire in the first place...I can't just sit here dour all eternity. I'll see what this Virgil guy's got planned for me, explain how I managed to survive the banshee, tell him about that kid who fell off, and then...try and find some way to end the suffering of everything here. If it means I end up a psychopomp, well...at least I know someone with a reputation as one. Climbing to his feet and dusting himself off, Alex continued to breathe, raspy gurgle with each breath out of natural habit, and started towards the office, defeated but not broken in spirit as he ensured his pokeballs were in check, whispering apologies to his team. He had no idea how he'd break it to the squad he'd died, but he at least had to make them see the funny side. And well, if he ever did find a way back to the land of the living, he'd get them to perhaps give him a proper burial. |
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06-26-2017, 01:02 PM | #16 | |
Insanity
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"Uh, I just fell down here from the train I was on... That's all. I'm not a mage..." Austin muttered, dodging the personal questions and being a bit uncomfortable with the distance, or more accurately the lack of, between the two. The last time he was physically close to someone... Was before that day. He couldn't remember, but he could feel that was true. Collecting himself, he created a gap between the desperate hexer and continued walking forwards. "Still.... sitting around and crying solves nothing. I think the Pokemon surrounding me went in this direction, so I'm going to continue that way. If there is any way to escape, they might know..." The teen spoke under his breath, adjusting his mask. it felt like he was already stepping on needles. Why did the only human... If he was truly human at this point.. be a crazed Hex Maniac? "Oh, speaking of them, have you seen a group of ragtag Pokemon around here? It might help out." With his responses and questions out of the way, Austin continued to head forwards. He didn't care to see if they Hex Maniac was following him or not, he had a feeling that they would be. Just.... He just didn't need to get attached. He had his own Pokemon to deal with anyways. Austin quickly looked up at the pitch black darkness. How was that trainer her ran into earlier doing? It was hard to know at this point. He continued to walk through the desolate land, awaiting for an answer to his questions.
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I fill my lungs with everything You want someone that I can't be You say it's insanity, but I say that's my life Fizzy Bubbles |
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07-02-2017, 08:02 PM | #17 | |
Soul Badge
Join Date: Feb 2012
Location: England
Posts: 1,041
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The little girl was lucky that there was a bean bag nearby, because she practically crumpled over into it, her tiny body curling up as she whimpered and cried; little hands grasping the head that was stuffed into the hot pink bag. Alice thought she would scream with the agony as her memories set themselves back into place, fighting back against another life that didn't make a lot of sense. It took a few minutes before the trainer sat up, inhaling shakily, and peered down at the Espurr, and then around at the room. Her own room...? A full length mirror alarmed Alice that she was not truly herself. She was skinnier, in the body of a child-- of herself-- and she stared, hands pressing around her face and hair and the rest of her as if there might be a disparity in the reflection. Blue eyes were drawn to the windowsill, peering out into a regular housing estate with a view of the town beyond. There were picture frames, too, of herself with her mother (who she looked nothing like), of her father (which she did) and a baby Shinx. Was that supposed to be the Pokemon replacement of their pet cat? It was like an alternate reality to her own-- if she had been in this world all along... "Holy fuck, I'm gonna be sick." That was how Alice was going to react, apparently, and the 'child' convulsed. The bathroom was only next door, and with haste, she went and unloaded whatever her child self might have eaten into the toilet, feeling utterly disgusting and quite dazed. The trainer's reflection in the mirror lacked make-up, and looked even pastier (which probably bordered, appropriately, on ghostly). The theme park had given her a wild ride, and she wanted Masaru, and then to get the hell off it.
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08-17-2017, 04:25 PM | #18 |
Marsh Badge
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(*A maggot crawls out of the dead Rattata’s mouth.* Maudlin, your lunch is escaping.)
~Please reply in Slategray~ The Park Rollerquaza Monster Guy: ~ last update Funhouse Missingo Master: Meowth: There was no way you were going to get in for a close attack. Before you would even be able to reach the Inkay and ghost child they would launch their own volley and push you back, and the narrow confines of the crawlspace didn’t allow much in the ways of evasion. A special move, a distant one, would be more optimal but the first move that came to mind was Hypnosis and Dream Eater. You shrug that thought off immediately. Bad idea to use that against a Psychic/Dark type. Even in a Topsy-Turvy world that might be hazardous. You recall the last time you had tried that, in vain. Keith had even so much as warned you about using those moves again. And then it struck you. Of course, Bide was a move that could fire a large concentrated beam, but it would require you to withstand the full brunt of a few attacks first. You gave away the slightest of grins though, as you recall that the Inkay was stockpiling Psychic upon Psychic-type moves. It would be the perfect move. The Inkay charges another spark of luminescent light at the beak, while you cross your arms charging your own energy in the form of an aura. The Inkay and ghost child stood in brief surprise at what you were planning but upon seeing your lack of movement chuckle and continue their attack nonetheless, clearly unaware of what you were planning. The Inkay fires of a Psywave attack, the maximum amount of rings managing to charge up and releasing themselves. One by one the rings strike you with small pinpricks of force, slowly shoving you back to the edge with each attack while you grimaced in pain. By the time the last Psywave ring had dissipated the Bide’s aura had not yet been broken. Your two aggressors take note of your lack of movement and deceive themselves into thinking the battle is nearly won. “Inkay, use Psybeam.” “Ink Inkay,” and another multicoloured beam of energy shot from the squid Pokémon’s body. The attack connected and pushed you back even further. You felt the chimney’s shaft encroaching upon you. “Hold on Inkay. We’ve almost won.” The Bide’s aura was still not broken and the back of your feet had passed the ledge, forcing you to balance on your toes. Almost… You felt a surge of energy rise through your body as the last bit of energy needed was soaked up. In a splendorous display you unfold your arms and a brilliant white beam of focussed energy shot from your aura, easily overtaking the Psybeam and colliding with the Inkay. The whole corridor was lit up with the Psychic-typed, white light and you hear the muffled sounds of the Inkay being unable to withstand the super-effective, brute force of the Bide. Seconds passed and eventually your attack dissipates. The Inkay’s body was spinning on its axis in tandem with its pupils which betrayed clear signs of having been knocked out. The Inkay’s body floats gracelessly towards the floor. The ghost child reaches out to grab it and within a moment you see the two of them vanish as the corridor twists around you, peeling back the dark layers to make way for dusty, prime-coloured panels. The whole room shifted as the effects of the Topsy-Turvy were being reverted and space itself was being restored. Shortly thereafter, you find you were actually standing on the ceiling by means of a painful thud as you connected with the ground. [Success! Meowth gains 2 levels for beating the Inkay.] The walkie-talkie didn’t work anymore. No matter how much you wanted to try the device had returned to being a mere toy, granting you no direct means of communication with Keith or Myrtle. The entirety of the Kitchen area, as you had found after climbing out of the chimney, was formatted as one-part crooked house and one-part jungle gym, its walls lined with padding in sharp corners – not that it had helped you in Topsy-Turvy world. The dining table was back to normal and consisted of the same plastic plates, cutlery, cups and food you saw before glued to a table that was just big enough for a toddler to hide under. A last bit of hope was given to you as arrows were drawn underneath the words exit that could lead you through the door marked “Cooler” and out of the room. Your walkie-talkie had returned to life in the new room. That was at least a small bit of reassurance you were given as when you stared into the vast complexity of the Staircase room you found an M.C. Escher-designed Hogwarts lay-out of stairs with seemingly impossible turns connecting walls, ceiling and plateaus alike. The only doors you found were halfway up the walls at disjointed angles. Never mind finding the exit to this room, how were you going to get there? What will Meowth do? Keith: Fang was tired from the continuous use of three-movers. He had to rest, and the ghost child was not going to grant him that so easily. Seeing your Pokémon’s fatigued state, the child and Inkay capitalise on it by firing another Psybeam. A direct hit. Fang was blown back in flurry, twirling in place like a dazed twister. He was near knock-out and wouldn’t be able to hold on for long if this was going to continue. He quickly recuperates on hearing your orders and tries his best. From the tips of his leafy arms, energy constructs emerge like vines. The Inkay, too restricted in movement by your earlier Leech Seed, soon finds itself equally entwined by the Giga Drain. “No!” the ghost child roared. “Inkay, try and get out!” The Inkay did its best but to little avail as paralysis hindered its movement even further. Pearls of green energy travelled along the length of the vines which your Pokémon greedily soaks up. With the double-coiled Inkay held in place, Fang managed to hold on for longer than usual as each glob of energy revitalised him more, inspiring him to hold on for even longer. The Giga Drain’s vines eventually had to recoil as Giga Drain’s turn ended, your Fang feeling as strong as he had moments before the battle. “Now Inkay, attack.” “Ink,” the Pokémon gasps. “Ink…inkay.” “What’s wrong? Use Psybeam. Hurry!” Fang follows the last of your orders quickly. Energy gathered inside his throat, soon filling up his entire mouth. A strange and dark colour rocketed from behind his fangs, easily striking the exhausted Inkay. The attack didn’t have to hold on for long. Soon after the attack had landed the Inkay’s body succumbed to the strange force of the [B]Nature Power[B]. The Inkay released its grip on consciousness and dropped raggedly, fading out of visibility alongside his partner ghost who was shouting confused statements loss, impossibility and unfairness. [Success! Fang gains 2 levels from beating the Inkay.] [Fang also gets 2 levels from beating the Inkay in the Hallway area which were neglected up until now.] A familiar spectacle played itself before your eyes as the room’s colours, shape and size reverted back to their proper dimensions. The whole display was dizzying for you and Fang but the ordeal quickened itself with a bright flash and soon after, you and Fang find yourself back in normal reality. You were in a kiddie’s ball-pit, that was easily to tell; the soft rubber edges of the pool were supposed to hold all the colourful, plastic balls except they had been scattered across the floor outside of the rink, like some sort of rough-and-tumble had recently occurred. There were two easy exits to identify. On was the Ekans-tail slide spiralling upwards where it disappeared into the wall. The other was a door standing opposite and was most likely the very same door you had come through earlier. You knew were both of these led in Topsy-Turvy world. Which do you take now that you had returned? The walkie-talkies weren’t going to help, you wouldn’t even have to check to know that, both Meowth and Myrtle were going to be out of direct communication range for the time being. What will Keith do? kawaiiconcept: ~ last update Fortune Teller’s Tent Meetan: You gazed deeper into the bathroom’s mirror. Your childish designs were thinner and paler from both exhaustion and the scare Phantom Isle had given you. The memories had settled nicely back into the back of your mind once more. The frequent disappearance and re-emergence was taking a toll on your body, physically and mentally. It was becoming harder and harder to tell what was real and what wasn’t. And Masaru, Masaru was still nowhere to be found. He should have been here, fitting nicely into the memory of having met him for the first time, but instead an Espurr was surrogating the role. You were about to be sick again… Back in your room the cat-like Pokémon betrayed one of the first of her personalities, namely that of a curious mind. While you were gone discovering your child stomach’s contents, the Espurr had taken an interest in discovering your room. Your wardrobe was dishevelled, clothes scattered across your childhood room while various toys were brought out in a half-willed attempt to play with them. Nothing was broken, but still. The pounding in your head began again. By now you had an idea of what this meant; your memories were about to readjust themselves once more. The Espurr looked at you worryingly and came to your aid, though there would be little she could do. Your vision started distorting itself again and blackness soon swooped in front of your eyes before a pinprick of light emerged that came through the slit underneath the bed. Back to an earlier memory you had visited, the one of you and your mother playing hide-and-seek. Last time, you left when your mother was urging you to go under the bed. She put a hand against her lip to be quiet. You heard commotion coming from further away. Shouting? Someone was having an argument. Your feet were abruptly pulled back by the darkness and your body was quickly torn away from the memory once again. A flash of light hits your eyes and rests easily once more. … It was a calm and pleasant day in the forest. Unlike before, your memories had remained intact this time. You recall everything still from Phantom Isle and the bizarre attempts it had made on revisiting your adulterated memories. This one would likely be no different, as you found yourself in the younger body you were in when this memory played out. You recall this instance vividly; the time you were nearly attacked (and/or chased) by a Persian. The forest itself was just like any other and didn’t appear much different than last time. You gaze through the treetops in search of the Pokémon. No sign of the Persian, yet. Aside from that, the only change noticeable so far was that the Espurr had surprisingly travelled with you this time. Sitting in a crash-landing position amongst the fallen foliage lay the little kitten, gazing at you in slight panic of the change in scenery. Her ears perked up – she had picked up on something. “Purrrrrrsssian,” something purred. There was no indication where the sound came from but you remember in your heart that you were about to be attacked. It’s younger you, the Espurr and the violent Persian from your memories. What do you do? The Ghost Train Fishyfool: You felt somewhat defeated after hearing all you had, but remained determined that there must be at least some way to get out of here. If not for you, then perhaps for your partners. Perhaps if you explained everything to Virgil the two of you could find some way. Even if he did protest the very idea before it had even been suggested. You pick yourself up and head inside the glass train station. The glass itself was rather opaque, obscuring the view of much what was inside, but once through the crystal revolving door, you emerged into a vast complex of nineteenth-century gothic architecture. Polished stone plates were lined neatly in the floor, reaching far to the other side while supporting decorated, obsidian pillars which in turn supported the scaffolding upon which the glass dome rested. Various stalls and vendor resided within alcoves, separated by stony columns. A multitude of benches were installed throughout the station, each occupied by a glum spirit. The area was packed with them, the floor obscured by their stacked bodies as most were forced to stand or lie on the ground due to lack of space. Despite the enormity of the crowd that inhabited the place, there was not a single voice to be heard as each spirit was too defeated to so much as utter a single word to one another. It was a silence of the dead masses. The same wisps you saw outside drifted amongst the crowd, ignored by all. One such wisp surprised you as it jumped into the sight from behind you. You recalled Virgil having said they were the spirits of shy beings, in all likelihood Pokémon. The wisp started dancing around you in an erratic fashion but was unable to make any discernible sound or portray a single feeling. Strangely, you wondered if this was the same will-o-wisp that bothered you and Virgil outside. The wisp wouldn’t leave, even if you tried to shoo it away, and merely continued its prancing, stopping every now and again in front of you before repeating itself. The office was easily located. To your side you found a small kiosk of sorts nestled into the architecture as if a part of it. The last of the undead conductors were entering it, but it was the lone skeleton standing just a way off from it that attracted your attention. Crammed into a dark corner behind a column, away from the crowd of spirits, a single skeleton stared at you and beckoned for you to come over. His lidless eyes continued their stare in anxious anticipation and you felt for a moment a familiarity, as if you had met him before. The will-o-wisp, the crowd of spirits, the conductor’s office and now a lone skeleton. As if you didn’t have enough to handle with your ordeal there appeared to be a lot more going on for you to uncover. Most of all, the skeleton, which appeared to want to remain out of clear view, was clearly eager to talk to you. What do you do? Lil’twick: "Uh, I just fell down here from the train I was on... That's all. I'm not a mage..." “Oh.” “Oh,” the boy’s grip loosens slightly as he gazes a bit more gloomy and you take the chance to create a bit of distance between you and the overly intimate spiritualist. You declare you saw some Pokémon earlier and are looking for them, asking the Hex Maniac if he might have seen them. The boy looks at you, slightly bewildered and sullen still before listlessly pointing into the distance behind. You had your answer and you set out. You paid no mind to the Hex Maniac. If he wanted to follow he could but you weren’t going to force it out of him. His silence continues along with your own as you make your way around ruins of broken walls and shattered church towers, when suddenly the voice of the boy perks up behind you, shouting at you. “Wait! I know how to get out!” Just as before, the boy’s ecstatic expression was plastered across his face as he hurried towards you with incessant zealotry. He runs up to you in a flash put stops suddenly, just a mere few steps away. He stares in shock at the air up ahead of you – a view blocked to you by the nearvy wall – before sprinting with even more fervour in your direction. His expression had turned white as a sheet, fear having taken a hold of him. He closes in and you realise last-minute that he wasn’t going to slow down. It was too late for you to react by the time he had caught up and before you knew it he forcefully tackled you down to the ground. You want to move, reach up or shout out (whatever you prefer) but the boy pins you down and clasps a hand around your mask before placing a finger from his other against his lips. He urges you to move closer to the wall while he crawls himself. The two of you press yourself against the cobblestone. You didn’t know what was going on at first until a shadow grew across the ground. You looked up, the boy’s hand clasping itself around your mask once again just in case as you witnessed a giant hand floating gently above you - a hand twice the size of full-grown adults, made of elephant-grey skin and smooth, stocky fingers. The hand continued its float above you before moving on and disappearing around a pile of stones. The boy didn’t let go of your mask for a few more moments though but when he felt it was safe to talk again he unclasped his hand and gave a huge sigh of relief. “Those things,” he speaks in a quieter tone, “are the wardens of this place. They scour the land for those who don’t belong and destroy them.” He looks you dead in the eye. “That means you and me.” He gazes back into the distance to note if there are any signs of the hand re-emerging, then looks back at you, his Cheshire grin having near-returned. “The wardens are strong. Even if you managed to defeat one, the others will be alerted and come swarming to your place. They’re the sharks of the dead.” “Now, about your quest. I know how to get out of this place. It’s easy for me to leave. I’m only channeling my spirit, so I can leave whenever I want to. But you, if you’re really not a spiritualist then you’re in deep trouble. You’re not going to find a way out unless you have my help.” “There’s a legend,” he continues to explain, “that there’s an artefact in this realm. It was rumoured to be made by the gods themselves, and it was made in a different realm. The gods placed it here so that they may return if they were ever trapped here.” “That artefact…" He pokes his head around the corner of the wall and looks out into the distance. His full grin returned again and he grabbed another excited hold of you. “I know where it is. It can help you get out.” “You want to find those Pokémon first though, right? So how about we find your Pokémon, then go find the artefact and get you out of here? Even if you didn’t want my help, the other grey watchers will catch you if you’re on your own. You need my help.” How does Austin respond? The Hotel -
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08-17-2017, 07:05 PM | #19 | |
Soul Badge
Join Date: Feb 2012
Location: England
Posts: 1,041
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Alice could vaguely hear the Espurr raiding her old bedroom, honestly intrigued as to what it found. As it was, she was more occupied by the fact that she thought she was gonna hurl again (nice), and then by the nausea that gripped her again. Her words were slurred, but the child complained about how she was 'tired of this, holy shit' before her feet caved in. Smaller still, Alice didn't feel the impact of landing, but did realise that she was flopped onto her stomach under the bed again. This time, there was arguing, but Alice couldn't think of who else might be present in the house. Her grandparents, one of her uncles, maybe...? Then, by surprise, the darkness gripped her and the little one screamed. The sound dissipated into whimpered panting, the blonde once again trying to catch her breath. At least this time Alice still remembered who she was, her head pounding. It was so peculiar. She recognised this place. It wasn't the forest behind her old house, but another that held some familiarity, although it wasn't so close to anywhere she might label 'home'. An adult trapped in a teeny tiny vessel, she picked her bruised and scratched body from the floor, peering at Espurr through uneven glasses. That Persian made her remember what illness felt like, and undiluted fear. So, she had been attacked. Her first instinct was to try and climb a tree. Adult Alice wasn't so great at it, but as childhood memories filled in, she remembered the skill and enthusiasm for the outdoors and adventure. As it was, Persian could probably climb faster, and take off her feet for the mistake. It was time to embrace what growing up had taught her, and that was Pokemon battling. "Espurr, you're not Masaru, but we're both gonna get wrecked if we don't do this together!" Alice announced, and the sound of her own immature voice spouting such words was really weird. It was like she was in South Park or something. Screw this nightmare, I'm goin' home. "Can you battle? Use light screen, and once that Persian shows up, fling it for miles with confusion! If we can get some distance on it, we might have a shot!"
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08-17-2017, 09:26 PM | #20 | |
An actual game I made!
Join Date: Nov 2008
Location: Literally the internet
Posts: 9,213
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"Hmph," he grumbled, climbing back to his feet. "Meowth always land on deir feet, my ass... not dat Keith's got ta find dat out," he added. "I gots my pride, afta all." He tried the walkie talkie, only to find that it was completely nonfunctional. "Gah," he grunted. "Da one upside o' dat crazy mixed-up environment..." He climbed back out of the chimney, which appeared to be part of the funhouse after all, now padded in areas where there might usually be sharp corners (which Meowth would have greatly appreciated before). The kitchen was back to normal, and there were even arrows leading Meowth to the Cooler door, along with the word "Exit". Pretty clear indicator, Meowth thought, and so he ventured onward- "...Whoa," Meowth murmured, eyeing the new room before him. "Dat's trippy." Indeed, the room was nothing but staircases, staircases, staircases, laid out in weird and normally non-navigable angles and turns. Normally non-navigable, Meowth reminded himself- in this crazy mixed-up world, anything was possible. It was freaky, though- like the unholy offspring of a Harry Potter movie and an M.C. Escher painting. He saw some doors, but they were high up on the walls, at disjointed angles, seemingly impossible to reach. Seemingly. Meowth began to try and navigate the stairs, trying to bear in mind as he did so that the usual laws of physics, in this room, were more like guidelines than actual rules. The walkie talkie did work, he noted, but he couldn't seem to contact Keith... "Yeah!" Keith grinned as his Carnivine managed to knock out the Inkay. As was the case with Meowth, both Inkay and ghost vanished following defeat. "Way to go, Fang! That was awesome!" "Carni Carnivine!" Fang grinned toothily (as though he had another option on how to grin), pleased with his Trainer's praise. To Keith's satisfaction, the room returned to normal. It was a dizzying process, but the aftermath was a sight for sore eyes- reality. The normal, the ordinary. They were standing in a ball pit, the kind one finds at restaurants geared towards little kids, such as McDeino's, or Chans-E-Cheese. Except this particular pit seemed completely- heh- devoid of balls. The multicolored balls had scattered all over, as though some sort of big fight had happened within the ball pit. Which, Keith realized, kinda did happen. Keith looked around- he saw the Ekans-themed slide, spiraling upwards, disappearing into the wall, and he also saw a door, likely the one he'd just come through earlier. "Carni?" Fang asked. "Hmm... let's try the slide," Keith suggested. "See where that takes us, now that it's not all Topsy-Turvied." "Carnivine," nodded Fang, following Keith as he led the way to said slide. *Meowth grew to level 23!* *Meowth grew to level 24!* *Fang grew to level 15!* *Fang grew to level 16!* *Fang grew to level 17!* *Fang learned Sweet Scent!* *Fang grew to level 18!* |
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08-26-2017, 12:18 AM | #21 | |
Insanity
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"Okay, fine. At this point I just want to go home..." he muttered in response to the Hex Maniac. This was already too much social interaction for one day. This place was supposed to be empty, yet the teen already had to deal with two people. At least the first guy seemed okay. Austin looked up towards the sky, and wondered how that man was doing. Alex was his name, if he could recall correctly? It would've been a shame if the train crashed or something. Death already surrounded the brunette, he needed not to cause it for those he just met. He looked around and saw Wisp's light flickering, but the Litwick looked sad. There was more here than what met the eye, that was for certain. Getting some distance between him and the overtly creepy boy, Austin looked over the landscape for the weird death hands. Why were they here? Were the Pokemon he saw earlier part of this realm too, or wandered he on accident? He felt a nagging feeling at the back of his mind, that something about this didn't feel all too real. Was this just a dream? He hoped so. "So where is this thing?" he asked, his tone making it obvious that he needed space.
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I fill my lungs with everything You want someone that I can't be You say it's insanity, but I say that's my life Fizzy Bubbles |
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09-10-2017, 04:25 PM | #22 | |
a quick fly cuppa
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However, the ambient atmosphere and contents put a chill down Alex's spine. As far as the eye could see, lost spirits stood and lay, not a single sound from any of them, the silence deafening in the desolation, and the very air felt thick with resignation. His footsteps on the ground made the silence crackle briefly with a hollow thump before being swallowed by the oblivion of the mute. There weren't just human spirits either, as wisps drifted around lazily in the sky. One such wisp drifted before the trainer, forcing him to stop briefly in surprise as it pranced and floated around him. Try as he would, the ethereal being wouldn't remove itself from his personal space. They were pokemon in their past life, but why would this have such interest in me? Perhaps it's due to my circumstances being here...though is this the one from before when I first got here? The slow wandering eventually brought the ex-human to find the office where Virgil would be waiting for him, an ornate stone structure with a kiosk nestled into it. As the conductors filed into the office, something caught his eye. That a skeleton over there? Surely enough, on a second glance there was indeed a being of bone hidden behind a column in the darkness, beckoning him over, eyes portraying some sense of urgency and interest in him, and why not? He was the first arrival as such in who knows how long, and still surprisingly fresh as far as decay went, yet Alex felt as though he had seen them before. With the wisp dancing around, the ocean of despairing souls, the office where Virgil waited for him, and this stranger in the shadows. It was a lot to take in, and given that he had more of a call on the banshee as it were who attacked him and that Austin kid on the way in, he paused to think. No clue who that is, but I'm sure Virgil can afford to wait a little longer. He dd say he'd wait for me there until I've came to terms with my fate here, yet something's eating me here, and it won't be maggots for some time. Still in the slow movement as the wisp continued, he looked the bone man in the eyes, gave a small nod of acknowledgement and discreetly approached them, figuring that he was already in hell as it were, and nothing bad could surely happen. Besides, the skeleton seemed too familiar, yet he couldn't put his mind onto it. As he reached the stranger, he felt it wise to keep a low voice. "Y...you need me for something? I don't know if we've met before?" |
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09-27-2017, 03:49 AM | #23 |
Marsh Badge
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(“Oh my god Maudlin, did you evolve?” *Dead Raticate on desk says nothing.*)
~Please reply in Slategray~ The Park Rollerquaza Monster Guy: ~ last update Funhouse Missingo Master: With the Topsy-Turvy effects removed, you opt to climb up the Ekans slide once more, anticipating perhaps a different outcome. The climb up went easily enough. That was, until, you felt the pull of gravity shift ever so slightly as you headed towards the other side – the other room – and soon you found yourself in the similar predicament of sliding up the spiral, only to be regurgitated by the Ekans’ head onto the hard floor of the paradoxical stairwell room you were in before. Fang is beside you, and for whatever reason – perhaps you made a noise – a voice calls out to you that you recognise. Up above, clung to a ceiling like a frightened cat, Meowth gazed at you with a quizzical stare as both of you ponder for a slight moment to decide which one of you was the one who was walking right-side up, and who was touring the ceiling. (Walkie-talkies will not be needed for communication as long as both participants are in the room – though perhaps you might still find it better suited. I don’t know. You decide.) Your conference was abruptly cut off by a cackling laugh. The child’s voice conjured itself with taunting jabs. “You’re very good. You found all my friends, but you won’t catch me! You have to catch me before midnight. That’s what all the stories say. And Inkay told me there’s less than an hour left. She says you’re not going to find me in time so I should help you.” “I don’t want to help you, but Inkay said I was being scared I would be found. But you’re just a Tauros-head. You can’t find me even if I help you…” “INKAY!” the girl’s voice shouted. “Go!” The room trembled in its place and sent quaking ripples down all six surfaces of the room. The walls shifted and collapsed upon themselves to make way for a black void in which singular white panes emerged. Contours ran down the edges and pictures of Pokémon emerged on them. The stairs twisted and curled anew, giving way to the centre of the room. In the centre, a strange polyhedral container emerged, floating untethered to any other surface with smooth edges and white panes of its own rising out of its shell. “I’m hiding in the Dar-, I mean, Inkay room. Good luck finding it,” she taunted. You looked around and saw the white panes had fully-formed by now to lone standing doors. Each side of the room, as well as the polyhedron in the middle, having its own set, making for a total of seven traversable surfaces. The doors directly accessible to you were: two up a flight of stairs, one of which twisted mid-air upside down, and two others in the sides of the wall for a total of four. The Ekans’s head had remained, though there was no sign of a body that continued anymore. Pictures had fully coalesced with an illusory pattern on each door, resembling Pokémon; a Carnivine, Feraligatr, Nosepass and Marowak. Meowth too, had doors of his own to pick from, one down a flight of stairs (or up in Meowth’s case) and ending abruptly mid-air where it connected with one. Two more, one of which was located in the floor like a trapdoor, and one which was as average as they came to his side. The pictures on his doors depicted a Timburr, Lapras and Eevee. If he tried, the door behind him leading to the kitchen area was locked. For both of you, the stiarwells twisted enough around one another that you might be able to shortcut from one onto another, but the shifting logic of gravity might make that a harder task than it would initially appear. This is your last puzzle it would seem. The ghost child seemingly helped you and gave you a clue to proceed, but how was it connected to your sudden change in surroundings? What do you do? kawaiiconcept: ~ last update Fortune Teller’s Tent Meetan: You made your best attempt to spur the Espurr into battling alongside you. You might have been in a child’s body, but you had your adult mind intact. Battling was more of a viable option now than it would have been last time you faced off the Persian. The Espurr however, quivered in its place at the mere thought of it, anxious of what was about to happen and what was being asked of it. There was little time to ponder though as another purr reached down from the canopy and leaves rustled when a dark shade leapt down behind a tree trunk. It was closing in. The figure emerged into the spilling light, revealing a cat-like creature as expected, though one entirely unanticipated. The (female) Meowstick bared her fangs at the two of you and gazed still. The Espurr tugs on your leg and indicates towards the would-be attacker, exchanging cheerful smiles between you and the Meowstick as if knowing the beast. It abruptly lets go, making disjointed and hurried steps to the Pokémon while flailing its arms with excitement. As soon as the Espurr was within range, the Meowstick raises a paw and channels an energy before swiftly punting back the small frame of the tiny cat to the ground. The Espurr meekly picks herself up and hurries back to you with tears and a frightened pout. She desperately clings onto your leg, hoping you’d do something when the Meowstick opens its mouth to give another terrorising cry. “Purrrrrrrrsian,” the Meowstick called out, the voice asynchronous with the jaw’s movements. Like static on a TV with bad reception, the visage of the Meowstick blurred and briefly betrayed the look of a wiry cat with frothy white, shaggy fur before relapsing back to the more delicate and prim form of the Meowstick. Something was very clearly off about this memory. The Meowstick fixes her stare at you and then the Espurr, exposing a voracious glare as she grinned her teeth. She approached with a gangly leap, baring her fangs once more and startling the Espurr into firing a Confusion like you had ordered. The reactively quick attack knocked the Meowstick off guard mid-air, bouncing her back a few feet away. The cat immediately picks herself and readies to pounce again, shaking off the Espurr’s attack like it was nothing. Little knowledge is needed to recognise that the power levels of the two cats was hugely disproportionate, and your further experiences of battling had you hazard a guess that the Espurr was roughly level 10, hardly a powerhouse at this point and in desperate need of a larger movepool as well. You briefly recall that there were some tricks to this forest that you knew from last time. One of these things was that berries grew in grove patches somewhere nearby, if only you could recall where. You had prior experience of this area and knew of a few other places. Perhaps you could use them? [(Feel free to come up with something – you’re in large control of the environment, just not the characters outside of Alice. Player is free to shape this specific environment to their liking as longs as it’s still forest-y.)] Alternatively, you could use your battling experience to come up with a strategy and take the Meowstick head on; or take a run for it, perhaps even abandoning the Espurr to use as a decoy while you make your escape. By and large, sound judgement would dictate that if you didn’t come up with a plan, the battle between the Espurr and Meowstick would be over soon, and not in your favour. What do you do? The Ghost Train Fishyfool: You carefully treaded closer to your beckoning acquaintance, all the while taking in your environment carefully as you contemplated the overwhelming magnitude of new information and people you had come across. Wisps, skeletons, zombies, ghosts, banshees, runaway trains, dead… that last one still stung a bit, didn’t it? One could have argued that something like this would have been expected in a place dubbed the Phantom Isle, but still… Your thoughts wander for a brief few moments more but focus back to the skeleton lurking in the shadows who you were nearing. His eyes betrayed a dull strength, a focus of mind as they danced around your body, sizing you up. His sclera, constantly exposed to air from lack of skin to protect it, had remained a marble white in spite of it. The very fact became an odder peculiarity when, once up close, you realize his body was picked clean off every scrap and slither of flesh and skin. Murky white bone glistened from the few light beams perpetrating the shadows, illuminating his outfit which, to no small surprise perhaps, was in tatters and desperate need of replacement – the fact that it wasn’t, merely added to his undead disposition. Unlike the other zombies you had seen before, this one appeared to have been buried for years where maggots had crawled through his intestines and eased his fleshy burden, like some sort of zombified version of a spa day. You were practically face to face, hiding yourself amongst the shadow of the alcove’s pillar. "Y...you need me for something? I don't know if we've met before?" His eyes fix onto yours. His voice was a deep, throaty rasp, one similar to a long-term smoker who had indulged in other equally unhealthy habits that took a toll on his larynx, but never quite finished the job as he never once stopped for breath, wheezed or coughed. “Need you?” he cackled. “Kid, I’m here to help you. You’re the new arrival, correct? I assume you want to get out. So I’m willing to help you return to the living world. If that is what you want.” Virgil’s words returned to you, ”Once you’re here you become part of the dead. And there’s no turning back so don’t even ask”. “Now now,” the skeleton protested, as if knowing you were recalling what Virgil had told you. “Let me guess, Virgil told you there’s no way back. That old codger’s got a few too many maggots rotting in his brain if you know what I mean,” he tapped his temple while he did. “There’s always a way out, Virgil just doesn’t like discussing it. And if he can’t get out you can forget him ever helping out anyone else around here. He’s a worker, not a volunteer after all. Spend a few years here and you’ll know what I mean. I, on the other hand…” he let his words rest on you for a moment. “I can freely choose to help people if they want. All they have to do is ask, and all they have to do is return the favour. To get out of here requires me to do a fair bit of work for you. And people usually get paid for work, and I don’t like doing things for free.” It is at this point you realise the lack of tongue in the skeleton’s jaw did not stop it from speaking his mind even once. “So, if you want me to tell you how to get out and to make the preparations, I will have to ask for something in return. Don’t worry, it’s a small thing and won’t cost you much, barely a thing at all.” If at any one point you asked him if you had met before, the skeleton replies “Don’t know, might just be that I have a very familiar face,” as he strokes his skull’s chin with his bony hands, seemingly joking you. “Now I need to know I can trust you. Virgil will not like it once he knows what we’re up to, so you’d better keep this between you and me. Trust me kid, my method has a 100% success rate of getting you back, assuming you’ll do your part of course.” “So, do we have a deal?” (Choose your reaction and questions carefully, as this may be the only chance you get for information. You can set out a list of things you want him to tell you instead of just a singular response.) What do you do? Lil’twick: You felt you had little choice but to let the meddling Hex Maniac join you. If he did know how to get you out, it might have been the only way. Not that you liked the option very much either way though. "So where is this thing?" you inquired towards the artefact the Hex Maniac mentioned earlier. His face reappears from behind the wall as he looked out for any other Grey Wardens in the area. Despite your efforts to keep your space from him, the Hex Maniac would frequently attempt to intrude upon it as the two of you made your way from broken walls to ruins and shambles, often by physically touching you with feverish zealotry from his fascination for you. [You are free to add these moments throughout your replies as you see fit.] The ruins were sparse at first but soon cramped upon one another like you and your companion, as if heading closer towards the centre of a dead metropolis. The buildings, while in shambles, got larger, and soon complete structures were made visible in the form of half-crumbled churches and temples. “The artefact,” the Hex Maniac whispers in your ear with a ticklish breath, “lies in a shrine that now only exist in this area. History says that civilisations revered the shrine and its artefacts, often erecting places of worship close to them. All of them have been wiped out but their sanctuaries remained in the afterlife so to speak.” An eye across the ravaged pantheons around you gave you an idea of what he was talking about. “The building itself though was said to have not been made by man, but by a god. It should be on the outskirts of these ruins, though I’m not entirely sure where, but we’ll know when we see it,” he produced his caricature grin once more, “large, pristine, and untouched by time, made in ways that would take mankind thousands of years before they could reproduce it, or so they say. Most think it’s just a story, but I believe it exists. Many of my kind say they’ve seen it. Problem is, no one can enter it.” “You see,” he attempts to rattle you by lightly rubbing your shoulders, “they say that man had desecrated the shrine and exploited its artefacts for selfish reasons. Out of anger the gods punished them by sacking their buildings and removing the shrine from their world. Many ancient writings described the event, often with floods, raining fire, earthquakes and unnatural storms. Most ‘scholars’,” he said with a clear hint of disgust to them, “say it is nothing but a story, but I know it isn’t. Either way, the gods put a barrier on the shrine, essentially preventing anyone who was channeling their spirit to enter the shrine and desecrate it like the people of old. But!” he interjects, “it only accounts for spirits and channelers. It does nothing against bodily beings. Probably another trick, when one enters the realm and finds the artefact they are returned to where they came from and removed from the shrine.” “So if what you say is true, that you aren’t a spirit or a spiritualist, then you should be able to enter the shrine and retrieve the artefact to get back home.” He quickly grabs you once more and pulls you behind a church tower. You hadn’t noticed before but the wailing of spirits had returned, louder than before, and pinpricks of light emanated occasionally from their place. But it wasn’t the spirits the Hex Maniac was worried about. “Ignore them,” he’d say when asked about them, “they’re fools who made their mistake in the living world and are now paying for it. There’s nothing that can be done for them.” You peered around the tower and looked up ahead with the boy. A labyrinthine expanse of stone and walls, both broken and as part of withered cathedrals, were up ahead slanting downwards into a valley, providing you with a rough overview of its paths. At the far end, across the maze-like foundation, you saw the vague shapes of some colourful creatures – Pokémon in all likelihood, quite possibly the ones you were looking for. However, you also saw the slew of Grey Wardens between you and your target, swimming through the mass of corridors with near-dormant measure. Where at first you had lucked out on not coming across one for a while, the centre of the dilapidated city was swarming thick with them. The Hex Maniac eyed them once more before looking upon you with question. “We need to get to the other side. Any ideas?” The first three options that would come to mind are simple, and your companion would say them out loud if you didn’t: fight through, sneak past, or go around. However, each provided quite a few drawbacks as even the Hex Maniac would tell you. Fighting was an option, as by now you denoted at least one Duskball hanging off of a metal chain below the Hex Maniac’s tattered cloak, but there was always the risk you’d alert the other wardens and be overcome by them. Sneaking would require stealth from you and your ally, and if you were caught even once while in the midst of the snake-pit, you might quickly find yourself ambushed. If you went around, you’d have to take a long and puzzling route with your companion, and ultimately might have you lose sight of the Pokémon. If you were going to the other side, you’d better come up with a plan for doing so, but perhaps you’ve thought of other options? What do you do? The Hotel -Last edited by Ex-Admiral Insane; 09-27-2017 at 04:12 PM. |
09-27-2017, 05:52 PM | #24 | |
An actual game I made!
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The climb went quite smoothly. Well, I say the climb went smoothly- not all of the trek up the slide could be classified as a climb. At some point, Keith felt a sudden shift in the direction in which gravity pulled at him. "Oh, boy," he sighed just before he started to slide in an upward direction. Fang hovered after Keith, and soon, Keith found himself being spat back out of the Ekans's mouth. "Owww," groaned Keith. "Keith?!" Keith perked up at once, recognizing the voice that called out to him from above. Turning his head faster than a caffeinated Rowlet, Keith looked upward, and indeed, Meowth was clinging to the ceiling. "Meowth!" Keith smiled. "Holy crap, are you a sight for sore eyes!" "I could say da same ting," grinned Meowth. "Wat are youse doin' on da ceilin'?" "I was about to ask you the same thing," Keith responded. "Have you seen Myrtle anywhere?" "Nope," Meowth shook his head. "But we'll find her- we found each other, afta all." "Yeah, that's true," nodded Keith. "I-" But at that moment, a cackling laugh cut off the conversation. Both Keith and Meowth jumped a bit at this, and the child's voice, while complimenting them on finding all of her friends, maintained that she would not be found by them. The only reason she was even offering them help was at the request of her Inkay, which somewhat surprised Keith. Considering the Inkay were the reasons for all the screwiness around here... but then, he realized, that wasn't right- the Inkay were only acting on the orders of their ghostly Trainers. And at the ghost's command, her Inkay, unseen to them, set to work, rearranging the room as the ghost saw fit, and soon there were a number of doors accessible to them, some only to Meowth, some only to Keith. There were a number of staircases as well, two of which seemed to meet in the middle, which would in theory allow Keith and Meowth to reunite. Of course, considering how screwy gravity was being here, whether this would actually work was debatable. Keith paid attention to the last thing the voice said- that she would be in the Inkay room. But that, Keith could tell, was not what she was originally gonna say. She changed what she was saying, but not before part of it could be heard. The "Dar". Whatever that was... And in any case, of the Pokémon images adorning the doors, none of them appeared to be Inkay. Or anything starting with "Dar", for that matter. "...Wat da hell?" Meowth asked weakly. "Wat da actual hell?" "Lemme think," Keith murmured. "Yeah, but wat da hell!" Meowth exclaimed. "Were's da stinkin' Inkay room? Dese ain't pictures of Inkay!" "Yeah, well, don't forget, Meowth," Keith said, brandishing his walkie talkie for emphasis. "In this topsy-turvy environment, you gotta think backwards. I had to have Dudley Teleport us as far away from our destination as possible to get close to it. My Pokédex and Xtransceiver are useless, whereas these plastic toys have been vital to us. And Inkay, Dark and Psychic-types seem to be massively weak to Psychic attacks here. So we gotta think backwards. Opposites." "Oh, yeah. Real great insight," sighed Meowth. "All we gotta do is tink o' da opposite of Inkay, is DAT ALL WE GOTTA DO!?!?!" he suddenly screamed in frustration. "Wat in da Distortion World is da opposite of an Inkay?!" "Meowth, get ahold of yourself," Keith said firmly. "We got less than an hour, we can't afford to panic now. OK... Well, Inkay look like they ought to be Water-types that live in the sea..." "And instead dey're Dark and Psychic-types wat dat live on land," finished Meowth. "So da opposite o' Inkay... is a Water-type?" "I dunno..." Keith murmured. "It makes as much sense as anything could be said to make in this place, but... I get the feeling it's not that simple." "O' course it ain't," groaned Meowth. "...Neither Feraligatr nor Lapras have 'Dar' in their names," Keith murmured. "There's gotta be something we're missing here." "If ya works it out, lemme know," said Meowth. "Cuz I gots nothin' on dis one." "This one... one... One. One! Numbers!" Keith snapped his fingers. "That could be it! Pokédex numbers! Lemme see if I remember these... What's Lapras's number... oh, it's 131, I think, so reversing that doesn't make a difference..." "So wait, yer tinkin' dat if ya flips da Pokédex numbas, yer gonna get wat da room really is?" Meowth asked incredulously. "It sounds screwy," Keith nodded. "But then, so does everything else we've had to figure out in order to make it in this crazy place. Alright... Marowak's number is... 105, so 501... that'd be Oshawott..." "Vine! Carnivine!" Fang said, gesturing to the door bearing a likeness of himself. "Alright, Fang, I'll try that one next," said Keith, thinking hard. "Carnivine's Pokédex number, that's... 455, I think it is? So, 554, that would be..." His eyes widened at that point. "Wat is it?" Meowth asked. Keith grinned broadly. "Darumaka," he replied. "Flip Carnivine's Pokédex number and you get Darumaka's! The Dar! The Darumaka room! The Carnivine room is the Darumaka Room which has got to be where the last ghost is hiding!" "...How did youse do dat?" Meowth asked, sounding exasperated and admiring in equal measures. "But more to da point... how do youse propose I gets down dere?" he added. "Or... up dere? I don't even know wat ta call it." "Well, we could try something with the stairs, but that could have the potential to go badly," said Keith. "But... Meowth," he added. "Would you say that this qualifies as... an emergency?" Meowth's eyes widened, catching on immediately to what Keith was getting at. "Very much so," he nodded vigorously. Keith grinned. He often thought of Meowth as the Pikachu to his Ash, and indeed, the parallels between the two were quite noticeable. But one distinction that Keith prided himself on was that Meowth's dislike for his Poké Ball did not override common sense. Whereas the infamous Ash Ketchum refused to withdraw his equally notable Pikachu no matter what the situation, Keith and Meowth were agreed that in times of true need, then and only then could the object in question come into play, and even then, only for as long as needed. "I'll send you right back out," he said, reaching for his belt. True to his word, once this succeeded, he would send Meowth right back out. And of course, Meowth was prepared to try the stairs to reach Keith if the ball didn't work for some strange reason. Meowth nodded. "I know ya will," he grinned. Keith grinned back. "Guess we're trying the Carnivine door, then," he stated, plucking a rarely-used object off of his belt- Meowth's Poké Ball. "But first and foremost," he added, enlarging the sphere and aiming it upwards, taking careful aim at his companion. "Meowth, return!" |
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09-28-2017, 11:19 AM | #25 |
Marsh Badge
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(Quick Reply, because, puzzle.)
~Please reply in Slategray~ The Park FunhouseMissingo Master: You assess your situation of the doors’ clues, alongside the girl’s blundering reveal of where she was. “Dar-, dar-, dar-,” you contemplate the wordage. She was about to say something else first. “Darumaka?” But none of the doors portrayed a Darumaka it would seem. Meowth is only agitated further by this fact but you try to relax him, reasoning that there must have been some sort of inverse logic hidden within the clues. You go over the Pokémon one by one; Lapras and Feraligatr, two Water types which might have a connection with squids, had nothing else about them that would strengthen this conviction. You forego these choices for now and move on to the others such as Marowak, when Fang indicates the door with a picture of himself. You mull over the numbers momentarily and figure out that Carnivine’s inverse number, so to speak, would have come up as the index for Darumaka. And the ghost did indeed reveal something along the lines of Dar-. Reasonably, one would expect that such a clever solution may indeed have been the key to all of this (if only your updater really could make something that clever). First things first, your reunion with Meowth. Quite a few Pokémon have exhibited a reluctance to being confined in a Pokéball, and Meowth was exactly one of them. However, in a situation such as this, he would be willing to forego his uneasiness if it meant using a cheap shortcut to bring you two together. You hold out Meowth’s Pokéball, a rare occasion for you, and recall the Pokémon to safety. It was unsure if the ball’s light was affected by the shifty gravity of the room, and the beam of light did indeed move slower through the air than usual, but the red shimmer remained nevertheless straight and on target. Within seconds Meowth’s body was covered in a red veil and disappeared into the Pokéball’s shine, and finally the confines of the Pokéball itself. Success! Next would come the door itself. The white door with the Carnivine phantasm on it opened easily on touch. Within, you saw a screwy staircase that went down, or at least it seemed to go down. Once through, you realise it was moving up, where it toiled around itself and recoiled back, past the door and into the wall behind, parallel to the door. The door behind you shut with a jingle, and a soft green light pervaded the room. An image on the door revealed itself like the ones before, baring a resemblance to a Leafeon. The door, if you would try, was locked. “You can’t go back through a door if you just came out,” the girl’s voice explained with a giggle. The staircase, as screwy as its hairpin structure was, didn’t knock you off when traversed. Instead, you found that each tread by your feet, clung to the disorderly steps. Gazing through the green-illuminated room, you see the same polyhedron sphere floating in the centre of the room. The wall to your left exhibited the familiar sight of the Ekans’ head. All the Carnivine door had managed to do, it seemed, was move you to a different plane. Looking around, you had three doors to choose from. Well, two technically, as the door you had just come through, marked by a Leafeon, was locked. One other door floated ever so slightly off the the centre of the floor, while the last hung above you upside-down. Another staircase in the form of a loop could theoretically take you there, assuming the gravity would shift once more as you moved. Their icons were a Slurpuff and a Weezing. |
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