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Old 12-21-2016, 05:10 PM   #201
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Wimpod was pre-fourth trial, and Wishiwashi was post-second. In my books, that puts both as being at the 'midgame'. Certainly not early.
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Old 12-21-2016, 05:35 PM   #202
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Wishiwashi's actually catchable just before the second trial. Those Wishiwashi Lana has you battle before the totem? Those are encountered before the trial actually begins, so they are catchable.
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Old 12-21-2016, 06:29 PM   #203
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game progression "spoilers" (nothing revealing, i just know some people are anal about POSSIBLE REVEALS like

Spoiler: show
there are four islands!!!!!


Spoiler: show
First two islands are early game, third island is midgame, final island and the ensuing plot is lategame. At least that's how I see it.
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Old 12-22-2016, 05:27 AM   #204
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RE:Shuckle (Also I talk about pretty much everything in here so if you haven't finished and you give a flying fuck about spoilers, don't bother):
Spoiler: show
First two are not earlygame. Early is up to second, mid is second through PLOT, and late is from PLOT conclusion to end. In terms of islands, that puts 1st as early, most of 2nd and the first half of 3rd as mid, and then post-sixth, the Aether Foundation and Poni as late.

My general divider for early/mid is because that's usually the evolution threshold. It's the first point where you'll have Pokemon start to evolve, usually the starter. In gen 7, that holds, because the second trial is, to memory, high 10s maybe breaching 20, so if you're level-matching it then that's where your starter and probably other early-route stuff is evolving (excluding the non-Grubbin bugs). For mid/late, as I said, it's either when you're reliably able to field a squad full of fully-evolved three-stagers, or when the plot actually starts to kick in. It varies from game to game because of that last one, but it's usually post-sixth gym/trial.
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Old 12-22-2016, 11:23 AM   #205
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I'd say you enter late game at the point you pick up the box legend. That sort of neatly solves the fact that the plot is different per game. RBY, since it has no box legend, is a lot harder to assign, especially since you aren't done with Team Rocket until you beat the 8th gym. There are a lot of points you could say RBY enters the late game in, actually. Beating Silph Co., Pokemon Mansion, and beating the gym challenge all work - Victory Road is honestly massive in RBY and the 8th gym is definitely more of a tipping point in RBY than it is in any of the other games, which have their tipping points marked by box legends.

In gen 7 that means that:
Spoiler: show
Poni Island is considered late game, and only Poni. Melemele is unquestionably early and the real debate is if Akala Island counts as early. By your metric it actually is, since its pokemon are around level 15 and your starter evolves way after that.

Ula'Ula is around level 30, so I'd put it at midgame, with the midgame reaching up to PLOT and then PLOT transitions the game into lategame. Notably, you finish your trials before getting the box legend, but you get the box legend before you finish your plot.


I use the word PLOT to describe the plot but reading this will give you an idea of the structure of the story and the direction of the plot beyond what you'd get simply by playing through it.
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Old 12-22-2016, 11:49 AM   #206
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...I just hatched a Shiny Bounsweet. O_O As with Wimpod, yes, the parents were different languages, but I wasn't actually shooting for a Shiny!
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Old 12-22-2016, 07:00 PM   #207
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Shuckle
Spoiler: show
I go by the levels of the 'bosses', so the totem or the unique trainer's ace. From this, the second totem, the Totem Wishiwashi, is level 20. Therefore, to me that's midgame. Post-second gym, your starter and possibly some other non-bug early route shit's evolving. Definitely mid.

As for saying it's by when you get the box legend... Eh, there's usually not too long between PLOT happening and getting the legend. Like, usually PLOT starts post-sixth and the legend's post-seventh. For RBY, I'd say that tbh Cinnabar's the start of lategame: It's when literally everything not called Dragonair starts becoming fully evolved.
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Old 12-24-2016, 12:43 AM   #208
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Just went through all the lottery shops I got on Festival Plaza- I won two Gold Bottle Caps. O_O What even is my luck!
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Old 12-24-2016, 09:05 AM   #209
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So does anyone know how far in the game Synchronize-mons are available?

Just curious as I bought Moon and giving it to myself tomorrow, and I want my Ingame Team to have beneficial Natures (which now actually works because EV-reset juices and hyper training) for semi-Comp, and I just want to know if it's worth holding off until Abra/Ralts/whatever is available or if I need to find someone to trade me one


also because breeding during maingame is a big nono
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Old 12-24-2016, 09:16 AM   #210
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Abra are available pretty early on the first island.
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Old 12-24-2016, 09:31 AM   #211
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Ok thanks
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Old 12-24-2016, 12:24 PM   #212
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Quote:
Originally Posted by Missingno. Master View Post
...I just hatched a Shiny Bounsweet. O_O As with Wimpod, yes, the parents were different languages, but I wasn't actually shooting for a Shiny!
Are you using the Magikarp Egg trick or JUST Masuda Method?
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Old 12-24-2016, 12:32 PM   #213
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Are you using the Magikarp Egg trick or JUST Masuda Method?
Just Masuda Method. Not only was I not even trying to get a Shiny at that time (I was just trying to breed a Bounsweet with good IVs), I don't even use the Magikarp Egg Trick, personally. If I did use that trick, you'd see me reporting Shinies like Mareanie and Salandit before anything else (and I'm a little nervous to try for a Shiny Salandit for obvious reasons).
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Old 12-24-2016, 12:50 PM   #214
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Elaborate on this karp egg trick.
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Old 12-24-2016, 02:22 PM   #215
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Elaborate on this karp egg trick.
Apparently, the game works out far in advance how many Eggs it takes you to hatch a Shiny. The trick is to first save the game, then breed a buttload of Magikarp, since they hatch the quickest, and if you hatch a Shiny, take note of what number Egg it hatched from. Then reset and breed something different, and you should get a Shiny from the same number Egg.
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Old 12-24-2016, 03:40 PM   #216
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Here have an infographic (sorta hard to read sorry)

Spoiler: show

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Old 12-24-2016, 05:19 PM   #217
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It's important to note after hatching the shiny that you DON'T save before restarting.
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Old 12-25-2016, 08:31 AM   #218
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Does anyone who's tried this know how long this takes compared to just chaining?
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Old 12-25-2016, 09:18 AM   #219
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The MM shiny chances are better than the Chaining shiny chances, and you also have a high degree of control over what the stats/ability of your 'mon is, where you don't with Chaining. With the spinning box and the fast hatch rate of Magikarp, it'll probably be faster overall.
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Old 12-25-2016, 10:45 AM   #220
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i started my adventure today
WOO
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Old 12-25-2016, 11:52 AM   #221
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I got Moon today, and I think I'll break tradition and do a mono run. My top pick is Ghost since a YouTuber I found is doing a BugLocke. Don't really want to copy him. Mine won't be a Locke of any kind either.

I'm thinking for my team: Alola-wak, Ghost Oricorio, Dhelmise, Sandygast's evolution, and something else. I'm thinking of using my RNG'd shiny Golett too.

Totem Faticate is going to be a challenge.
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Old 12-25-2016, 12:43 PM   #222
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maybe the ghost starter so that you have a pokemon to use for the first three trials?
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Old 12-25-2016, 01:11 PM   #223
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Because urban areas are their main habitat, their diet is higher in calories than ordinary Raticate. As a result, they have become hefty.
will never not love this
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Old 12-25-2016, 09:23 PM   #224
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Does MM stack with Shiny charm?
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Old 12-25-2016, 10:00 PM   #225
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wow this game moves quickly
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