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Old 05-18-2016, 10:05 PM   #4951
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My predictions for the card:
-It's going to be "everything"-proof, similar to Venominaga. Given the rather extreme conditions needed to summon it in the anime, I think its okay to give it this.
-It's going to have 5000 ATK and be unable to be destroyed by battle. Obviously, since monsters are so big now.
-SUMMONING CONDITION THOUGH???? I honestly have no idea. It'll probably summon itself from the hand if an "Orichalcos" card on the field is destroyed (since Orichalcos Shunoros actually does exist, it just does absolutely nothing to summon this card). If it can summon itself from the Deck though I'll give it massive bonus points.
-It'll probably keep its massive attack cost. It likely won't keep you from losing the duel.
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Old 05-28-2016, 08:36 AM   #4952
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Using Xtevenchannel, I've been able to get images on DN.

Yay games!



I managed to fight through a Maxx "C" here without the benefit of a deck out. Milled Vanity, didn't draw Warning, but my sets were:

x2 Twin Twister
x1 One for One
x1 Mask Change 2

That, plus Stardust/Quasar were enough to ward him off. How? Because Farfa killed Deleteros, and Calcab + the two TWTW helped me clear his backrow during the EP.
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Old 05-29-2016, 03:01 PM   #4953
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Spoiler: show



The new DN "format" is pretty nice. Not a lot of meta. Not that I know what is meta right now, anyway.

But I know enough. Ghostricks ain't meta.
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Old 05-29-2016, 03:12 PM   #4954
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Pretty sure its Kozmo? Honestly not sure.
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Old 05-29-2016, 04:15 PM   #4955
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Looks like it's Kozmo. I've lost to them consistently, mostly because of Kozmotown.

Though, Galaxy Cyclone or whatever that quickplay which banishes, would likely ruin Kozmotown when it comes out. Certainly if I were playing Matches I would swap out TWTW for that one.
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Old 05-30-2016, 10:12 AM   #4956
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For those who...

...want to go full Bastion Misawa (don't lie we all do) the org is here for you.
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Old 05-30-2016, 10:15 AM   #4957
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Oh, have the card images returned on Duelling Network? Cause I never realised how disorientating it was without them until I tried playing against my friend with my Gimmick Puppets and couldn't differentiate between half my extra deck
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Old 05-30-2016, 10:41 AM   #4958
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Only locally. You have to use an external card database to see them, and it's a bit slower.

The address is: here.
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Old 05-30-2016, 07:53 PM   #4959
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So, Blackwing Onimaru. Decent?

3000 attack that can't be destroyed by card effects. Generic requirements and only needs two materials. If both materials are Synchro Monsters, it's a 6000 attack beast.
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Old 05-30-2016, 08:26 PM   #4960
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It's basically for all intents and purposes a finisher. It'll still have 6000 ATK if you attack directly, but it might not always be the best thing to bring out. Really, the argument is it over Quasar or Sifr.
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Old 05-30-2016, 08:42 PM   #4961
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I might make that argument. One of the few holes in Synchro-centric decks is the inability to deal with monsters that are both big, are immune to card effects, like:

Quantum Magnus (3600 Attack)
Apoqliphort Towers (3000 Attack)
Raidraptor - Ultimate Falcon (3500 Attack)
Superdreadnought Dora (4000 Defense)
Ultimate Herald (3000 Defense)

In the past, the go-to monster to handle immune, big creatures was Dark Diviner, but Diviner has the problem of being vulnerable to card effects. Quasar might be able to negate, but that kind of protection isn't very powerful since Quasar is vulnerable after using it. Sifr's field protection is good, but it too is weak to card effects.

But Onimura is a lot easier to make that Quasar, less of a pain to get rid of if it's stolen, and the 6000 attack will run over almost anything, even Utopia Lightning (which would kill Quasar if it had no more negation).

It's interesting to me because of being a 2 mat monster. But outside of rare, "I'm already screwed" matchups like Ultimate Falcon, I can't see it making routine use.
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Old 06-01-2016, 09:31 AM   #4962
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Divine Serpent Geh
Level 12 DARK Reptile-Type [Special Summon] Effect Monster
ATK ?
DEF 0
Cannot be Normal Summoned/Set. This card cannot be Special Summoned except by its own effect.
(1) If a monster you control is destroyed by your opponent’s attack OR by your opponent’s effect: You can pay half your LP; Special Summon this card from the hand.
(2) This card cannot be targeted by card effects.
(3) If this card attacks an opponent’s monster, during that damage step, that monster’s effects are negated and that monster’s ATK becomes half its original ATK.
(4) When this card attacks or is attacked, during damage calculation, you can: Have this card’s ATK become the same as the highest original ATK of a monster on the field.

I

This is actually GOOD.

Holy crap.
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Old 06-01-2016, 07:28 PM   #4963
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Way better than Zushin, but then again Zushin was intended to suck.
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Old 06-01-2016, 07:37 PM   #4964
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Mmm

One notable interaction with this card is Seal of Orichalcos. Well obviously. :p But since its ATK is always considered 0 until the damage step, it keeps this card from being overrun if there is another monster on the field.
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Old 06-04-2016, 07:14 PM   #4965
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Broken combos:

Magical Spring + Cosmic Cyclone
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Old 06-04-2016, 07:46 PM   #4966
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No Magical Spring is still pretty bad.
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Old 06-05-2016, 08:10 AM   #4967
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SDMY-JP005 Kuribohrn / (Might be easier for some to understand as Reborn Kuriboh?)
Level 1 LIGHT Fiend-Type Effect Monster
(1) At the end of either player’s Battle Phase: You can discard this card, then target 1 monster that was destroyed by battle and sent to your Graveyard this turn; Special Summon that monster.
(2) When your opponent’s monster declares an attack: You can banish this card from the Graveyard, then target any number of “Kuriboh” monsters in your Graveyard; Special Summon those monsters.

I was wondering when we were going to get actually Kuriboh support when I saw we were getting another Kuriboh and hell yes.
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Old 06-05-2016, 10:15 AM   #4968
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I've decided I can't live without Quasar even if it's a situational card. The Extra Deck is largely complete, I just wish I had something more akin to counters now available in it, since the Main Deck will remain a problem so long as ROTA is limited.



Also, I will change the name of my deck from "Stardust Stun" to "Synchro Spam". Because,

1. It literally is Synchro Spam
2. Stardust Dragon isn't even in the deck anymore
3. It's not a stun deck, it's a hand control/banish everything type deck

...

Given what I've seen with Monarchs, Brilliant Fusion has to go. Sorry, I think Fusion cards that fuse from the deck should have stricter requirements or less abuseable Extra Deck targets.
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Old 06-15-2016, 11:50 PM   #4969
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Crystron Phoenixion
Level 9 WATER Machine-Type Synchro Effect Monster
ATK 2800
DEF 2000
Materials: 1 Synchro Tuner + 1 or more non-Tuner monsters
(1): If this card is Synchro Summoned: You can banish all Spell and Trap Cards your opponent controls and in their Graveyard. (2): If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 other monster in your Graveyard; Special Summon it.

O....K.

Chou Kagoujuu Methane Hide
Level 8 FIRE Beast-Warrior-Type Xyz Effect Monster
ATK 3000
DEF 3000
Materials: 2 Level 8 Gemini Monsters |
(1) When this card is Xyz Summoned: You can target 1 Gemini Monster in your Graveyard; Special Summon it.
(2) While this card has Xyz Material, your opponent cannot target Gemini Monsters you control for an attack, or for a card effect.
(3) When a Gemini Monster is Normal Summoned: You can detach 1 Xyz Material from this card; your opponent sends 1 card from their hand or their side of the field to the Graveyard (for no effect)

???????? Gemini support???????

PSY-Frame Accelerator
Continuous Trap Card
(1) Once per turn: you can pay 500 LP, then target 1 “PSY-Frame” monster you control; banish it until your next Standby Phase.
(2) Once per turn, if another face-up “PSY-Frame” card you control leaves the field, other than [by battle?]: you can Special Summon 1 “PSY-Frame” monster form your hand.

Ahhh yes everything gets to blink wonderful
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Old 06-16-2016, 04:58 AM   #4970
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Oh good that's just what PSY-Frame needed, a way to get around their 'oppressive' downside of destroying themselves after they summon themself, their buddy and stop your opponent from doing anything. I can't wait to see this in action. /s

I like Phoenixtron, just because I might be able to slide it into my Deskbot deck. It'll give me another out to backrow, and lets me recycle my 002 (which I'll need to use to summon it via Tatsunoko)

Gemini Support? What is this, 2006?
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In Mother 3 Swampy was Flint and you were Hinawa. You two were a wonderful couple. Icarus was your dog, and Toy and I were your twin sons. Well, until a dinosaur impaled you through the heart. So yes, where is he!?
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Old 06-16-2016, 09:33 AM   #4971
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That level 9 looks awesome, but I wish it was another level.
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Old 06-17-2016, 07:42 PM   #4972
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Is there any way to easily search any of the kaiju? Like Spell searching.
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Old 06-17-2016, 08:05 PM   #4973
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Intterupted Kaiju Slumber or Kyoutou Waterfront.
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Old 06-17-2016, 10:16 PM   #4974
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unfortunately, neither really work to the tune of a ROTA, though Waterfront is kind of close.

It's an odd debate. Use Maxx "C" and try to bluff stopping a push, or main one of the kaiju and actually have an incredibly easy out to any boss monster.

The times we're I've faced a stun boss, like Raff or one of the Raid Raptors, I didn't have a kaiju in hand. And to draw my deck, I need to make plays, so Waterfront doesn't work. It has to be a ROTA-like card, but none of the attributes or types of the kaiju have something like that.

If only one had a Dragon >3000 attack and <2500 defense...
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Old 06-19-2016, 06:56 AM   #4975
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INOV-JP033 – Rare
Torque Tune Gear
Light Machine / Union / Tuner / Effect
LV1 0/0
(1) Once per turn: You can activate 1 of the following effects.
-Target 1 face-up monster you control; equip this card to it. If a monster equipped by this card would be destroyed by battle or effect, destroy this card instead.
-Special Summon this equipped card.
(2) A monster equipped by this card becomes treated as a Tuner, and gains 500 ATK and DEF.

on the other hand its time to make everything a tuner
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