06-29-2018, 04:23 PM | #1 |
Volcano Badge
Join Date: Mar 2007
Posts: 2,464
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Updated Abilities in FB
So another idea that I had been meaning to hash out for quite some time now is an issue that personally I think should have been done years ago. And that is, Abilities in a roleplay setting. For the most part, abilities have been accounted for by the updater’s discretion, and on top of that the vast majority of abilities are pretty straightforward and don’t need to be explained. But I feel that there are a few abilities that were designed specifically to work in a video game universe and have little to do with anything in a roleplay setting. To account for that factor, I’d like to go through a few abilities and propose altered/updated effects that would make them more viable in FB. Feel free to critique or even draft up ones I didn’t touch on that you feel could use a change.
• Anticipation: The user gains a slight boost in evasion when the opponent uses a super-effective move.Some abilities like Sturdy and Gale Wings require the pokemon to be at 100% health to work, which just isn’t viable in a roleplay setting so their range has become extended. Additionally, Wonder Guard has been buffed because expecting Shedinja to only take 1 hit before fainting is just not reasonable for a battle in FB, especially when pokemon have unlimited movesets. I’m tempted to prolong its use even further because lasting only 2 hits still seems too flimsy. Like I said before, most abilities are pretty self-explanatory as are the number of uses they could have outside of battle (like using a Pokemon with Static to power a generator, using a pokemon with Pickpocket to steal something, or using a pokemon with Flame Body to keep you warm in the snowy mountains), but if you feel that there is something worth mentioning/discussing and adding to the list, please bring it up. Last edited by Sandaa; 06-29-2018 at 04:42 PM. |
07-05-2018, 08:03 AM | #2 |
The Uncultured One
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For Zen Mode, could it be shifted so that if someone wanted to, they could have Zen Darmanitan as their base form without battle? Because as it stands, it reads a lot like 'If you want Zen Darmanitan then you have to get Darm, go into a battle, get below half and then heal and choose to leave it in zen form' and that can go find a hole and die in it.
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07-18-2018, 05:21 PM | #3 |
Marsh Badge
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So first off, my own opinion is that while we don’t have to set any hard rules in place on how Abilities work in FB, I do like the idea of having set some examples in place on HOW they could be used. I’m actually quite interested in knowing how others would use some of these abilities in their adventures and I’d like to think that having some understanding on how they could be used might help spark some creative ideas for use in adventures. I don’t think we necessarily have to agree on how we would each use them in adventures but it might help to have this thread as a reference for eg.
I like most of the ideas posted, so if an ability isn’t mentioned below, assume I’m in agreement on how I would use them. Even if I do still mention them below, I’m mostly giving my thoughts on how I would (or have) used them. Others are just additions or explanation for flavour. My own ideas/how I’d use some abilities:
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07-25-2018, 08:14 AM | #4 |
Naga's Voice
Join Date: Feb 2014
Location: somewhere gay idk
Posts: 3,280
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An idea I had in one of my own adventures (before realizing i’d Given my Chatot Big Pecks) would be:
Keen Eye: Ability holder can better keep its focus on the opponent, making it harder for the opponent to get out of sight for sneak attacks.
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