06-03-2014, 04:07 PM | #2301 |
head head bitch
Join Date: Dec 2012
Posts: 2,490
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06-03-2014, 04:32 PM | #2302 | |
時の彼方へ
Join Date: Mar 2007
Location: Lafayette, Indiana
Posts: 20,578
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Quote:
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06-03-2014, 05:04 PM | #2303 |
head head bitch
Join Date: Dec 2012
Posts: 2,490
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Thanks Talon! Last night I had a few lucky games that involved forfeits, parahax, and critical hits, and I even managed to get to 1830! But alas, my lucky streak has ended so I continue to hover where I am. I kinda just do what Daisy did: play when I'm bored, which tends to happen a lot.
And while your accounts may not currently have a higher score, I'm sure that you're just as skilled, if not more. You seem to be playing VGC and Random Doubles too, so there's that. |
06-03-2014, 06:06 PM | #2304 |
somewhat temporarily back
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Bringing down the BP
Im not gonna bother spoilering this because theres not much to say. Sand Rush Excadrill clutched it for me by getting the crit I needed. But lets just say that BP is really unhealthy for the meta right now. Even counter teams have problems with it. |
06-05-2014, 07:44 PM | #2306 |
時の彼方へ
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Location: Lafayette, Indiana
Posts: 20,578
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06-05-2014, 08:56 PM | #2307 |
head head bitch
Join Date: Dec 2012
Posts: 2,490
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Sometimes the cancel fails to go through or something for me, because even after I hit cancel and select something else it occasionally still goes through.
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06-05-2014, 08:59 PM | #2308 |
Double Dragon
Join Date: Nov 2011
Posts: 3,776
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This has been a problem for the longest time. It all has to do with lag. Whenever we have a crapton of users it puts stress on the servers and lag happens. The cancel button malfunctioning is a result of that.
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06-05-2014, 09:41 PM | #2309 |
Think ye can take me?
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I never use cancel even if I put in the wrong orders. Treat it like the game, guys :P
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06-05-2014, 09:43 PM | #2310 |
時の彼方へ
Join Date: Mar 2007
Location: Lafayette, Indiana
Posts: 20,578
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Pretty sure my 2DS doesn't have a sticky A button. Also pretty sure that an ally is not the default target when entering doubles commands and that you'd actually have to navigate over to an ally to select it.
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06-06-2014, 06:08 AM | #2311 |
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Literally just played 4 games which I got uber haxed every time and now I'm back in the upper 1200s. Wow.
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06-06-2014, 08:16 AM | #2312 |
Barghest Barghest Barghe-
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06-06-2014, 11:12 AM | #2313 |
時の彼方へ
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06-06-2014, 02:19 PM | #2314 | |
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Quote:
The Power of Aerodactyl (VGC 2014) Spoiler: show
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06-06-2014, 02:33 PM | #2315 |
時の彼方へ
Join Date: Mar 2007
Location: Lafayette, Indiana
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Swords Dance | Sucker Punch | Iron Head | Protect
Protect replaced Brick Break, a move I thought would be amazing for smashing enemy screens but ended up proving really, really shitty on Bisharp because a) he's too slow to use it most of the time and b) those few times where it's okay for him to be slow and still use it, he'd much, much rather be using Sucker Punch or Iron Head. That's not to say that the theory behind using the move in VGC 2014 is necessarily shitty. Just that Bisharp proved to clearly not be the man for the job. I'm not sure what other people run there in place of either Brick Break or Protect but I'd be interested to find out and see if it's better than Protect. Personally, I've found Protect on Bisharp to be very good. Bisharp is such a famous glass cannon that he attracts more than his fair share of enemy fire. Protect allows him to buy time for the team and leave the attacking for that turn to the other guy. Of course it's not that great when they use Heat Wave / Earthquake / Surf / other attacks that hit both of my creatures, but when they use attacks that can only hit one Pokémon at a time, it's pretty solid.
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06-06-2014, 02:50 PM | #2316 |
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I use Brick Break on Bisharp for Mega Kangaskhan, and Assurance instead of Swords Dance because since LO Bisharp is strong enough as it is. I was thinking of replacing Brick Break for Quick Guard however because its convenient at times to block Fake Out and let Aerodactyl set up Tailwind or let Charizard KO something
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06-06-2014, 02:58 PM | #2317 |
時の彼方へ
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[my logic] If you use Brick Break against enemy Mega Kangaskhan, you'll be going second regardless. So why do this:
Tagging that appropriately since I'm the guy who's happy to make 1200 in VGC 2014 while you're the guy who is ashamed to fall that low. So take what I've said with a grain of salt.
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06-06-2014, 03:07 PM | #2318 | |
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Quote:
252+ Atk Life Orb Bisharp Brick Break vs. 252 HP / 0 Def Mega Kangaskhan: 229-270 (55.3 - 65.2%) -- guaranteed 2HKO 252+ Atk Life Orb Bisharp Sucker Punch vs. 252 HP / 0 Def Mega Kangaskhan: 183-216 (44.2 - 52.1%) -- 16% chance to 2HKO 44.2% + 55.3% = 99.5% Unless you roll the lowest possible numbers for BB and sucker punch you will get the KO +2 252+ Atk Life Orb Bisharp Sucker Punch vs. 252 HP / 0 Def Mega Kangaskhan: 364-429 (87.9 - 103.6%) -- 25% chance to OHKO Only 25% means you have a high possibility of a +1 or +2 Kangaskhan running loose, needing more time to deal with it and putting more pressure on yourself to KO it.
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06-06-2014, 03:08 PM | #2319 |
Barghest Barghest Barghe-
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I'm sorry, but doesn't Mega Kanga just fuck you with EQ/PuP anyways?
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06-06-2014, 03:13 PM | #2320 |
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Assume Kangaskhan and its partner are busy KOing a Rotom-W which is threatening it with burns
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06-06-2014, 03:36 PM | #2321 |
Barghest Barghest Barghe-
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That's a shitty assumption. :/
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06-07-2014, 07:16 AM | #2322 |
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No its not since Mega Kangsakhan is super afraid of burns and if you burn Mega Kangsakhan then it isn't much of a threat anymore
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06-07-2014, 09:46 AM | #2323 |
Barghest Barghest Barghe-
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No, its a shitty assumption because you can't always assume that Bisharp is going to be with your Rotom-W. It's far better to have something that works in all scenarios than something that works in one.
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06-07-2014, 03:46 PM | #2324 |
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The point is to illustrate why Brick Break is more efficient than Swords Dance against Mega Kangaskhan. Obviously nobody would send a Bisharp against a Mega Kangaskhan without something to draw its attention away from Bisharp
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06-07-2014, 04:43 PM | #2325 |
大事なのは自分らしいくある事
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The weird thing about doubles is that it's a little more reasonable to assume situations like that rather than thinking about all situations. For example, what roto's say here is (I think) less 'It counters Kanghaskan if Rotom is also out' and more 'If Rotom is also out, it counters Kanghaskan'. So, basically I think the idea is that you're generally going to be switching Bisharp out, but if you have a partner which threatens Kanghaskan to not attack Bisharp, Brick Break takes it out. And in doubles, having a partner which prevents the target from attacking it's partner is not only common, but could be considered the entire theme of the meta.
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