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Old 07-05-2020, 06:21 PM   #26
Zorchic
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I have a question about Z-Moves, since it wasn't specified in the post they were introduced; do Z-Moves break two shields when they are used?
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Old 07-05-2020, 08:22 PM   #27
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Yeah that sounds fair, though would still be a bit of a waste of a Z-Move
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Old 08-24-2020, 11:00 AM   #28
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If both the Raid Boss and the 4th (or 8th, depending on the raid) raiding Pokémon are knocked out in the same turn, who wins? Do the raiders lose like in the games?
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Old 08-24-2020, 02:11 PM   #29
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Raiders move before the bosses, so unless someone tries to finish it off with Explosion then the raiders and the boss can never both be at 0% HP at the same time
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Old 09-12-2020, 10:43 AM   #30
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Congrats to Connor, who is now the official Grass/Poison Gym Leader of the Slumbering Wilds Gym!
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Old 09-12-2020, 11:02 PM   #31
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There has been some careful consideration of how Wishing Pieces work in the current format, and after some analysis we have come to the conclusion that the return on investment that you get from being able to grant your Pokemon Gigantamax Potential is relatively small given the very few opportunities that there are for your Pokemon to transform. Because of this, we have decided to create an item that will allow for the Gigantamax Factor to have more use in Fizzy Bubbles. This item will only be obtained by the user of a Wishing Piece after using one to summon a Gigantamax Raid to grant your Pokemon Gigantamax Potential.

Gigantaband: A hold item molded from the remains of a Wishing Piece that channels Gigantamax energy. Has an effect on Pokemon that possess the potential to Gigantamax. This item is untradeable.
Outside Raids: Allows the holder to change form to resemble their Gigantamax form, if they possess Gigantamax Potential. The Pokemon’s size or mass does not increase and the changes are purely cosmetic, but the holder may use their corresponding G-Max Move once per battle.
During Raids: Gives the holder priority for Dynamax Initiative at the start of battle.
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Old 09-15-2020, 07:05 PM   #32
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Due to an oversight in the multiplicative mechanics behind attacks like Ice Ball/Rollout, the GLs and I have come up with a way to adjust the way the move is calculated so that it doesn't completely break the raid system. Typically we wouldn't make a change like this until after the raid was concluded, but this was an oversight that called for an emergency fix, so I hope you understand. Because of these changes I will be extending the deadline for this round’s Typhon’s Depths Raid Battle by an additional 24 hours if SpinyShell wishes to change their strategy. Here is a summary of the new rules for Rollout/Ice Ball:


Rollout/Ice Ball (Rock/Ice, Physical 30 BP)
Old Effect: Move doubles in power with each consecutive round. Ends after 5 rounds.
New Effect: Move’s power is increased by the original Base Power (30 BP) with each consecutive round. Ends after 5 rounds.


For full transparency, under the new rules, the 4th hit of Ice Ball would equal 120 BP, if SpinyShell wishes to maintain the same strategy. Yes, it seems like big departure from the video games’ effect, but the GLs and I carefully scrutinized the ways this move can be implemented in Fizzy Bubbles raids, and with some planning and strategy, the damage will still ultimately be higher than if you were to just spam 5 Stone Edges. Additionally, the chain’s initial BP can still be effected through multipliers such as Defense Curl and Technician, and the final hits of the chain still pose an opportunity for massive damage rivaling or even surpassing some Max Moves and Z-Moves.
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Old 09-21-2020, 04:27 PM   #33
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Hello everyone! With the month coming close to ending the GLs have identified a few problem moves this month that we are looking to put forward changes to. As such we would like to open discussion to the community for the following proposed changes before they are set in stone.

Fury Cutter (Bug, 40 BP)
Base Power increases by +40 BP each turn the move is consecutively used, capping at 160 BP.

Echoed Voice (Normal, 40 BP)
Banned until we can figure out a way for it to not be completely broken and exploitable.

Sunny Day/Rain Dance:
Damage increase for respective types reduced from 1.5x to 1.3x, bringing these in line with Terrains.

For raid bosses only:

Max Guard (Normal, -- BP)
Blocks the strongest attack used against it. (1 Target in 4-Man Raids, 2 Targets in 8-Man or higher Raids)

Protect, Detect, and other protection moves
Blocks the first attack used against it.

Additionally, please note that while we do not have a fix for the ongoing issues revolving around raid sign-ups, this is our top priority prior to the launch of raids next month and we are open to suggestions on the matter.
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Old 09-23-2020, 10:38 AM   #34
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How does Pain Split work in raids? Also, how does Grudge work in raids? The former is very similar to Endeavor in terms of HP mechanics, and the latter is not really applicable to FB raids at the moment because PP does not exist.
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Old 09-23-2020, 02:04 PM   #35
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Additionally, please note that while we do not have a fix for the ongoing issues revolving around raid sign-ups, this is our top priority prior to the launch of raids next month and we are open to suggestions on the matter.
I am rather new to raids, and FB in general, so I'm sorta unaware of the nuances of things like raids. When you say issues revolving sign-ups, are you talking about spots getting filled up so quickly that some users are unable to get in and participate in a raid because, if so, I think I might have a possible suggestion on the matter.

This is a really rough idea but...
Spoiler: show

Perhaps the raid sign-up time could operate in two phases. Phase 1 would last 24/36/48 hours (not certain which time would be ideal for allowing everyone a fair shot) and trainers could only sign up for one raid. If they accidentally signed up for two raids, they would have to give up one of their slots. Phase 2 would last the remainder of the sign-up time, but now trainers can sign up for their second raid, or sign up for two if they haven't already signed up for one in the first phase.
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Old 09-23-2020, 02:11 PM   #36
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Originally Posted by SpinyShell View Post
I am rather new to raids, and FB in general, so I'm sorta unaware of the nuances of things like raids. When you say issues revolving sign-ups, are you talking about spots getting filled up so quickly that some users are unable to get in and participate in a raid because, if so, I think I might have a possible suggestion on the matter.

This is a really rough idea but...
Spoiler: show

Perhaps the raid sign-up time could operate in two phases. Phase 1 would last 24/36/48 hours (not certain which time would be ideal for allowing everyone a fair shot) and trainers could only sign up for one raid. If they accidentally signed up for two raids, they would have to give up one of their slots. Phase 2 would last the remainder of the sign-up time, but now trainers can sign up for their second raid, or sign up for two if they haven't already signed up for one in the first phase.
Yeah, to sum it up, we've tried synchronizing the raid sign ups recently, but the biggest drawback is that our folks in Europe and Africa miss out on opportunities because of the time zone difference. Staggering the sign ups like you suggested was one of the possible solutions that we might explore to see if we can try to get this right so that it's fair for everyone.


Also, to answer Zorchic's question about Pain Split, the GLs and I have discussed it and figured that the best way to make it work with the way health is calculated is to do something similar to how we treat Endeavor where the boss' health is scaled down to its base level and then after averaging the amount of health lost on the user and the target, the difference will either be added or subtracted in relation to that amount.
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Old 09-23-2020, 02:55 PM   #37
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An additional announcement as we approach end of the month. Going forward, any buffs of the same name do not stack with themselves. This applies to move effects like Helping Hand as well as Abilities such as Steely Spirit and other effects.
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Old 09-24-2020, 07:12 PM   #38
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In an effort to make raid signups a bit more fair to everyone regardless of timezones, the following changes are being proposed:

- Sign ups begin 2 hours before the 1st of the month (ex: 10 PM GMT September 30th)
- You can only sign up for 1 raid on the 1st of the month. Starting at 2 hours before the 2nd of the month (ex: 10 PM GMT October 1st) you can sign up for your second slot

Note that this is largely just pushing the signup time two hours earlier to allow fairness to our friends in Europe, and staggering each trainer's signup slots to make sure everyone at least gets into one of the raids they care about and nobody is left to just fill whatever raids are remaining due to showing up some hours after everyone else has claimed their slots.

Note that with the upcoming event, the event will count as your second slot if you are signed up, meaning that you can still sign up for your first slot starting at 2 hours before the 1st of the month.

Please let us know if you have any comments or concerns regarding these changes so that we may address them appropriately prior to the start of the month.
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