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Old 02-20-2014, 06:19 PM   #26
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Wait until they attempt Thunderbolt, then Dive upwards to avoid the attack. Double Head Smash to see him off.

Three confirmed.
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Old 02-20-2014, 06:26 PM   #27
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ROUND 8

Takashi awaits to protect, but sees no attack to protect against… hmpt… he uses thunderbolt as a response, but Takashi dives out of the way. Takashi takes his time to rush in with a mean head smash, dealing some nasty damage. To add insult to injury, he uses another Head Smash, smashing the chinchou and turning it into sushi material.

Takashi is unable to battle! Final Pokemon & Orders from Dr. Ciel, please!

Aeon did not take any damage, but energy usage was very taxing. Take a break.
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Old 02-20-2014, 06:33 PM   #28
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Alright Serene, let's pull off a win! Use Psychic, then in the case of a super effective move, use Reflect.
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Old 02-20-2014, 06:42 PM   #29
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Slowly drift near the surface, and allow Psychic to hit. Surf her into the water afterwards, riding the wave to make sure she's knocked into the water.
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Old 02-20-2014, 06:47 PM   #30
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Dr. Ciel recalls her fallen comrade, and in his place she sends out Serene the Natu!

Quote:
Natu (Psychic/Flying): Natu can fly, but not fast or well, so most of their movement consists of hopping. They are capable of holding very still, which makes them harder to spot if they're hiding.
[Psychic]: Psychics are considered to automatically be familiar with psychic abilities. Thus, they can use Psychic to move and toss Pokémon. If facing a non-bug, non-dark opponent, psychics can sense their opponent somewhat, making accuracy reducing attacks less effective.
[Flying]: Flying Pokémon, with a few exceptions, all fly. Those who cannot are faster and more agile in their chosen mode of transportation.
ROUND 9

Serene starts off on one of the four pontoon on the surface. She unleashes a psychic wave as Aeon surfaces. BAM. Aeon is hit, but not right before deciding to use surf to knock the air out of Serene, dealing some nasty damage off the bat while knocking the birdie into the water. What is this? Oh no.. Aeon cannot continue any further due to energy running out.

Aeon is unable to battle! Final Pokemon & Orders from Connor, please!

Serene took a hit there, but otherwise doing okay.

Sorry connor, forgot to mention your energy levels!
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Old 02-20-2014, 06:50 PM   #31
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Naotsugu, get yourself out there, released within the pool. Whirlpool to ensure Serene doesn't escape, then get in close and Ice Punch.
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Old 02-20-2014, 06:56 PM   #32
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Use Haze & disappear into it, dodging the attack, then use Giga Drain.
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Old 02-20-2014, 07:02 PM   #33
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Connor recalls back his fallen comrade, and in his place he sends out Naotsugu the shiny Squirtle!

Quote:
Squirtle (Water): Squirtle are the most agile of the Squirtle family on land, and decent swimmers in the water to boot. Squirtle, Wartortle, and Blastoise are vulnerable if knocked on their backs, as they have a hard time getting up.
[Water]: Water Pokémon are able to hold their breath and/or breathe under water. The time varies, from about half an hour to one hour for reptilians and mammals, and indefinitely for fish and squid like Pokémon. They are also, generally, good swimmers.
ROUND 10

Naotsugu is a bully and pulls in his opponent with a whirlpool. Meanwhile, Serene tries to haze as she attempts not to drown? Needeless to say, the attack did not work. Naotsugu has his opponent right where he wants her; the turtle unleashes an ice punch right in the body of natu, giving her some nasty damage. The birdy makes her best attempt to gain control of her body inside the water, so she hops as best as she can to the next patoon while using giga drain. The attack leaves Naotsugu a bit drained, while revitalizing Serene a bit.

Summary

Naotsugu did not take any damage. Energy usage was on the higher side, giga drain not appreciated.

Serene took a ton of damage this round, but she still above her second third. Energy usage was okay. Grass is over half gone.
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Old 02-20-2014, 07:07 PM   #34
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Hop pack onto the surface, then use Psychic followed by a Shadow Ball.
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Old 02-20-2014, 07:08 PM   #35
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Remain under the water while she uses Psychic, then surface directly behind her and unload a Zap Cannon on her.
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Old 02-20-2014, 07:21 PM   #36
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ROUND 11

Serene uses psychic, but the turtle simple sinks underwater… not before being hit by some of the attack though. Serene doesn’t know what to expect, then… BAM. Naotsugu uses Zap Cannon from behind the Natu, neutering her in the process. The paralysis is so grave, that she is left unable to use shadow ball.

Summary

Serene took a nasty blow there. Energy usage was okay. She is paralyzed.

Naotsugu took barely any damage. Energy usage was okay. Electric is almost gone.
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Old 02-20-2014, 07:22 PM   #37
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Strike with Hydro Pump, then retreat to the depths of the pool once again.

Last edited by Connor; 02-20-2014 at 07:38 PM.
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Old 02-20-2014, 07:37 PM   #38
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Revitalize yourself by using Refresh, then use Giga Drain to heal yourself.
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Old 02-20-2014, 07:40 PM   #39
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ROUND 12
Naotsugu uses toxic as he flees the scene back into the water. Meanwhile, the poorly entoxicated and paralyzed Serene has had enough of these status so she uses refresh to get rid of them. Seeing no opponent in sight, Serena opts not to use giga drain.

Summary

Naotsugu wasted his poison energy.

Serene has no status ailments and still stands above halfway on health.


Connor changed his move not knowing Dr. Ciel posted, his toxic orders remains though.
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Old 02-20-2014, 07:44 PM   #40
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As soon as he returns to the surface of the pool, strike it with a Psychic, then hit it again with a Peck.
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Old 02-20-2014, 07:45 PM   #41
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Slowly drift upwards, take the Psychic. Retaliate with Blizzard as she tries to peck, then Ice Beam afterwards.
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Old 02-20-2014, 07:48 PM   #42
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ROUND 13

Serene awaits his opponent to resurface. She sees the turtle, so she unleashes a psychic blast against him. BAM. Naotsugu is peeved, but not too peeved…. As he laughts maniacly at his release of a strong gust of blizzard. BOOM. Serene is not left frozen though so she rushes in for a peck. BAM. Naotsugu retaliates with an ice beam, hitting Serene for some nice damage. BAM. Her left wing is partially frozen. BAM.

Summary

Serene is within critical health at this point. Energy usage was okay.

Naotsugu chugged all of his ice energy out, a break is needed. Health is doing fine.
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Old 02-20-2014, 07:49 PM   #43
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Break? What's that?

Hydro Pump, twice if need be.
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Old 02-20-2014, 07:58 PM   #44
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Use Protect to prevent taking damage, then use Giga Drain twice to help heal yourself.
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Someone you never met
A lonely silhouette
And do I remind you of
Somewhere you wanna be
So far out of reach
Ohhh I wish you’d open up for me
Cause I wanna know you
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Old 02-20-2014, 08:04 PM   #45
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ROUND 14

Naotsugu uses hydro pump against his foe. Meanwhile, Serene uses protect to prevent all damage. Naotsugu doesn’t break and uses another hydro pump, neutering the poor Serene to the floor, leaving her unable to battle any further.

Serene is unable to battle! Connor is the winner of the battle!

Connor earns 2 KOs & 4 TP for his victory.
Dr. Ciel earns 2 TP for his loss.

EmeraldGoblin earns 4 TP for fast reffing.
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