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Old 09-28-2017, 08:05 PM   #26
Missingno. Master
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(Quick Reply, because, puzzle.)

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The Park
Funhouse
Missingo Master:
You assess your situation of the doors’ clues, alongside the girl’s blundering reveal of where she was. “Dar-, dar-, dar-,” you contemplate the wordage. She was about to say something else first. “Darumaka?” But none of the doors portrayed a Darumaka it would seem. Meowth is only agitated further by this fact but you try to relax him, reasoning that there must have been some sort of inverse logic hidden within the clues. You go over the Pokémon one by one; Lapras and Feraligatr, two Water types which might have a connection with squids, had nothing else about them that would strengthen this conviction. You forego these choices for now and move on to the others such as Marowak, when Fang indicates the door with a picture of himself.

You mull over the numbers momentarily and figure out that Carnivine’s inverse number, so to speak, would have come up as the index for Darumaka. And the ghost did indeed reveal something along the lines of Dar-. Reasonably, one would expect that such a clever solution may indeed have been the key to all of this (if only your updater really could make something that clever).

First things first, your reunion with Meowth. Quite a few Pokémon have exhibited a reluctance to being confined in a Pokéball, and Meowth was exactly one of them. However, in a situation such as this, he would be willing to forego his uneasiness if it meant using a cheap shortcut to bring you two together. You hold out Meowth’s Pokéball, a rare occasion for you, and recall the Pokémon to safety. It was unsure if the ball’s light was affected by the shifty gravity of the room, and the beam of light did indeed move slower through the air than usual, but the red shimmer remained nevertheless straight and on target. Within seconds Meowth’s body was covered in a red veil and disappeared into the Pokéball’s shine, and finally the confines of the Pokéball itself. Success!

Next would come the door itself. The white door with the Carnivine phantasm on it opened easily on touch. Within, you saw a screwy staircase that went down, or at least it seemed to go down. Once through, you realise it was moving up, where it toiled around itself and recoiled back, past the door and into the wall behind, parallel to the door. The door behind you shut with a jingle, and a soft green light pervaded the room. An image on the door revealed itself like the ones before, baring a resemblance to a Leafeon. The door, if you would try, was locked.

“You can’t go back through a door if you just came out,” the girl’s voice explained with a giggle.

The staircase, as screwy as its hairpin structure was, didn’t knock you off when traversed. Instead, you found that each tread by your feet, clung to the disorderly steps. Gazing through the green-illuminated room, you see the same polyhedron sphere floating in the centre of the room. The wall to your left exhibited the familiar sight of the Ekans’ head. All the Carnivine door had managed to do, it seemed, was move you to a different plane.

Looking around, you had three doors to choose from. Well, two technically, as the door you had just come through, marked by a Leafeon, was locked. One other door floated ever so slightly off the the centre of the floor, while the last hung above you upside-down. Another staircase in the form of a loop could theoretically take you there, assuming the gravity would shift once more as you moved. Their icons were a Slurpuff and a Weezing.
It was a tense moment as Keith held out the Poké Ball. What the physics of the room would do to the recall beam was anyone's guess... and in reality, all that was different was that the beam was slower than usual. That was literally it. Keith was able to withdraw Meowth with no trouble whatsoever. "Yes!" he grinned, before opening the Poké Ball back up, whereupon Meowth reappeared. He and Keith immediately hugged, happy to be reunited.

"Alright, alright, enough o' da mushy stuff," Meowth grinned as he climbed onto Keith's shoulder, starting to feel safe and secure once more. "We gots less den an hour, don't we?"

Keith nodded. 'That we do," he confirmed. "So let's find the last ghost, find Myrtle, and get the hell outta here!"

"Music ta my ears!" Meowth nodded.

"Vine!" Fang exclaimed in agreement. And with all this agreed upon, Keith led the way through the Carnivine door, and into...

...a staircase. A staircase that looked like it went down while really going up and did all sorts of things. One confusing climb later, and they emerged... in the exact same room as before. Just a different part of it, inaccessible to them previously. And speaking of inaccessible, the ghost gave another piece of information- doors they just went through would lock behind them. They couldn't go back the way they came.

Meowth glared at Keith. "You and yer Pokédex numbers," he grumbled. "Wat are our options dis time?"

Keith looked around. "Well, not the Leafeon door," he said unhelpfully. "Let's see... there's a Slurpuff door, and- ooh, a Weezing door," he added with an involuntary grin. "Alright, lemme think, Weezing's number is 110," he murmured, seemingly needing approximately zero time to think of that one. "That switches around to eleven-"

"Oh, fer da love o' Arceus!" exploded Meowth. "If it was Pokédex numbas, dat last one would'a gotten us dere! I gots another idea- we just came trough da Carnivine door, which is now da Leafeon door. Both Grass-types. We gots a Weezing door and a Slurpuff door. A Poison-type and a Fairy-type. Which one's got da type advantage?"

"Well, Weezing, of course," said Keith. "But in this environment, type matchups are switched around, so-"

"But don't forget, Fairy's gonna be neutral ta Grass any way ya slice it," Meowth reminded Keith. "So maybe dat's got sometin' ta do wit it. We pick da type dat's either weak or strong against da door we just came trough."

"Maybe," nodded Keith. "But... what if it's the complete opposite? Your idea makes sense, Meowth. Perfect sense. But see, that's the thing- things that make sense by normal logic, aren't worth crap in this environment," he reminded Meowth. "So we figure out the logical answer-"

"-and do da complete opposite," Meowth nodded. "It's worked fer us so far, ain't it?"

"My thoughts exactly," Keith agreed. "The Weezing door, by your logic, is the most logical answer..."

"...so da Slurpuff door it is!" finished Meowth.

"Carni Carnivine!" Fang nodded.

With that settled, Keith led the way once more, this time to the Slurpuff door. He only hoped that the thought process he and Meowth used to reach this decision was the right one.
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Old 10-05-2017, 10:24 PM   #27
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Fortune Teller’s Tent
Meetan:
You made your best attempt to spur the Espurr into battling alongside you. You might have been in a child’s body, but you had your adult mind intact. Battling was more of a viable option now than it would have been last time you faced off the Persian. The Espurr however, quivered in its place at the mere thought of it, anxious of what was about to happen and what was being asked of it. There was little time to ponder though as another purr reached down from the canopy and leaves rustled when a dark shade leapt down behind a tree trunk. It was closing in.

The figure emerged into the spilling light, revealing a cat-like creature as expected, though one entirely unanticipated. The (female) Meowstick bared her fangs at the two of you and gazed still. The Espurr tugs on your leg and indicates towards the would-be attacker, exchanging cheerful smiles between you and the Meowstick as if knowing the beast. It abruptly lets go, making disjointed and hurried steps to the Pokémon while flailing its arms with excitement. As soon as the Espurr was within range, the Meowstick raises a paw and channels an energy before swiftly punting back the small frame of the tiny cat to the ground. The Espurr meekly picks herself up and hurries back to you with tears and a frightened pout. She desperately clings onto your leg, hoping you’d do something when the Meowstick opens its mouth to give another terrorising cry.

“Purrrrrrrrsian,” the Meowstick called out, the voice asynchronous with the jaw’s movements. Like static on a TV with bad reception, the visage of the Meowstick blurred and briefly betrayed the look of a wiry cat with frothy white, shaggy fur before relapsing back to the more delicate and prim form of the Meowstick. Something was very clearly off about this memory. The Meowstick fixes her stare at you and then the Espurr, exposing a voracious glare as she grinned her teeth. She approached with a gangly leap, baring her fangs once more and startling the Espurr into firing a Confusion like you had ordered. The reactively quick attack knocked the Meowstick off guard mid-air, bouncing her back a few feet away. The cat immediately picks herself and readies to pounce again, shaking off the Espurr’s attack like it was nothing. Little knowledge is needed to recognise that the power levels of the two cats was hugely disproportionate, and your further experiences of battling had you hazard a guess that the Espurr was roughly level 10, hardly a powerhouse at this point and in desperate need of a larger movepool as well.

You briefly recall that there were some tricks to this forest that you knew from last time. One of these things was that berries grew in grove patches somewhere nearby, if only you could recall where. You had prior experience of this area and knew of a few other places. Perhaps you could use them? [(Feel free to come up with something – you’re in large control of the environment, just not the characters outside of Alice. Player is free to shape this specific environment to their liking as longs as it’s still forest-y.)] Alternatively, you could use your battling experience to come up with a strategy and take the Meowstick head on; or take a run for it, perhaps even abandoning the Espurr to use as a decoy while you make your escape. By and large, sound judgement would dictate that if you didn’t come up with a plan, the battle between the Espurr and Meowstick would be over soon, and not in your favour.

What do you do?
((This story arc is gettin' pretty wild amirite Maudlin??))

The Espurr was pretty terrified, and that made the both of them. As relatable as that was, though, it was totally unhelpful. In this wild world, Alice generally relied on her Pokemon as a source of courage and stability, but also for the protection they carried. This cat was providing none of those things, and in a place like Phantom Isle, that wasn't good. Could she make it out of her memories alive?

There was hope in that the Espurr seemed to know their opponent, one which wasn't right. The flood of nostalgia made her head hurt. The name of the forest she couldn't recall, but she felt like she wasn't supposed to be here in this body-- that it had happened in a different time and would go a different way. Unfortunately, Espurr really wasn't a tough guy like Masaru, and they couldn't duke this out. If the felines were related or friends, they weren't in this moment, and if Alice didn't act the bad act of a Persian would have them.

"I've got an idea. C'mere." Alice had hesitated, but eventually swept up the psychic in her arms and turned tail, letting the fear and frantic feelings boost her speed stat. Her lungs burned, but the human ran with intention, trying to weave through the trees with some unpredictability to evade the probably pursuing Pokemon. Eventually she slid to a stop, ducking into a mess of a fallen tree and leaves and other natural cover into what seemed to be a deep-ish hole. It was a secret base. "Lessen the drop with confusion, okay?"

Voice hushed, Alice dove in, deciding potentially pain from impact was better than doom, hoping that any sound would be drowned out by the cover. She made for a door that had been set up in the narrow opening hallway, intending to shut it and possibly barricade it to hide out until the danger had passed incase the Persian tracked them. This memory wasn't accurate at all, but hadn't Alice seen a Hypno right before this craziness started? She had certainly seen something. Her mind wasn't reliable right now.

Oh, well. To find is to lose and to lose is to find, so long as they didn't meet oblivion.
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Old 10-15-2017, 02:08 PM   #28
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The Park

Rollerquaza
Monster Guy: ~ last update


Funhouse
Missingo Master: ~ (As it would get a bit boring otherwise. If you can successfully guess what you would expect behind a door, you may also provide your character’s actions for after that as well. That way we won’t have to split every door choice into its own update. Once Keith has successfully uncovered the trick to this area, he will automatically move on. Also; soooooo close.)

Meowth tried to snap you out of your hallucinogenic conviction that Pokédex numbers had anything to do with the doors at all. He proposes an alternative; if both sides of the door you had come through revealed a Grass-type, and your other two options were a Poison and a Fairy-type, then perhaps you had to think in terms of type-advantages. You nod somewhat in approval but provide an amendment of your own; so far, the logic within the Funhouse had been uprooted more than once. In a Topsy-Turvy world it perhaps, perhaps, makes more sense to go in the other direction than the one logic would dictate, even if your other choice provided no type advantage win or loss in comparison to Grass types. You and Meowth argue back and forth about this briefly until Meowth understood your thought pattern. And so you decided to move on to the Slurpuff door this time.

The door levitated eerily off the floor, taking a small tentative distance between itself and the ground. The door clicked open inwards and revealed an open floorplan ahead, a wall stretching out from the door’s boundary. You had to take a large step up to move through the floating opening, and once you did you realise you made another erroneous mistake; confusing the floor and wall once again. As soon as you stepped through, the gravity shifted to the side and you dropped to the wall which had now become your new grounding. Meowth swiftly followed and the door closes immediately behind the two of you, showcasing a picture of a Klefki. Unlike last time, when a jingle played itself when a door closed, a loud buzzer was heard throughout the room. The girl’s voice appeared once more.

“Hahaha, that was wrong. 45 minutes left. You have to catch me before midnight. After all, that’s what all the storybooks say.”

You pick yourself up and gaze around once more. The door behind was locked, obviously, and beside the picture of the Klefki, there was one other. Two staircases rose in opposite directions and looped back in mid-air where the steps gently kissed one another, a single door hanging upside down to separate the two. Upon closer inspection you notice that each side of the door bared a different picture; a Golem and a Yanmega.

What do you do?


kawaiiconcept: ~ last update


Fortune Teller’s Tent
Meetan:
The Espurr provided little in ways of encouragement, instead relying on you for it. Unfortunate, as you had usually relied on your Pokémon’s strengths to save you from dangers such as these. You recalled some aspects of the forest though and had a plan. You quickly sweep up the little cat Pokémon in your arms and start a run away from the attacking Meowstick. You dodged and weaved through the forest thicket with the Espurr’s tiny body burrowing itself in your chest for safety, notably shaking. You didn’t look back much but your gut feeling told you your attacker was in pursuit. You slid to a halt to some overturned logs and bushes, revealing a gaping hole beneath them. It was your secret base you remembered.

"Lessen the drop with confusion, okay?" you instruct the Espurr. The little cat looks at you quizzically, thinking you mad for a moment but nods and prepares the move with a faint glow in its eyes. You dropped fast into the hollow, then came to a gradual float as the Confusion kicked in to slow your descent. You gingerly place your steps on the ground and return to a sprint towards the base’s door. With luck and quiet voice you might be able to hide from the Meowstick. A voice purring behind you declared no such luck however. You continue your sprint towards the door and notice black ooze seeping from the walls. Before you realised it, darkness drenched the sides and masked the door. It grabbed a hold of you mid-run but did not restrain you. Your vision distorted once more, and you had a feeling what was about to happen. Darkness rushed into your eyes and mind, filling in headaches and possible amnesia once more. You feel your grip on the Espurr and your memories slip once again.

-----

Back hiding under the bed. Or so you felt. There was no light anywhere yet, but you felt the hard surface underneath your chest where you crawled. No memories had escaped you this time. You could still recall the forest you were in momentarily, as well as the visions before, Phantom Isle, the little Espurr and Masaru. A tunnel of light opened up into a slit, and contours of the space underneath the bed revealed themselves to you once more. The shouting continued. Last time, your mother hushed you to stay quiet. There was an argument going on. You heard fighting, but who? You pick out the sound of attacks. Was there an intruder in the house? Something felt very off about the memory though. While you could distinctly remember all the others as belonging to you, this one felt foreign, and you couldn’t recall it at all. The fighting continued and spilled into the room. Shadows played beside the bed accompanied by growls and angry shouts. You felt you were about to be uncovered when your feet were dragged behind you, pulling you away from the memory again…

-----

Darkness settled in again and your legs started kicking. Kicking? No, running. You were running towards the door of course. Light blew up in front of your eyes as your sprint was continued. You falter for a moment as something was amiss with the scenery, again. Labyrinthian walls surrounded you, and you were wearing a different set of clothes. Golden flats? Your feet hurt though. You recall this memory instantly, and look down to see where Blaze was supposed to be, but instead of a Torchic, find a panicking Espurr scampering beside you in your run.

"RRRRRRRRRRRRRRRRRRRRRRRRRNNGHGH!"

The beast, or whatever it was, was close. A splitting headache forged in your mind and broke a piece of your remembrance. Thereafter, you couldn’t recall anymore what the beast was. A Chingling? No. Furthermore, you couldn’t even recall how you got out of this maze.

"RRRRRRRRRRRRRRRRRRRRRRRRRNNGHGH!"

The roar was closer and curiosity made you stop and turn around. The corridors here were narrow and full of turns. Turns? That was new though, wasn’t it? A figure emerged from the bend and lazily inched towards you and the Espurr. It was another Meowstick, just like the one you saw in the forest. No wait, the one in the forest was a Persian. Another sting in your mind as you tried to recall what was true and what was false. This Meowstick was male though, dark navy fur standing on edge with a hiss. The Espurr lights up when seeing the familiar shape and waves towards the Pokémon. “Esp! Esp!” The Meowstick gives you and the little cat a dirty look before opening its mouth.

"RRRRRRRRRRRRRRRRRRRRRRRRRNNGHGH!"

The entire corridor trembled by the slender cat’s roar. The Espurr quivers into sudden silence and hugs your pant leg again, tugging at you to run. The two of you run away from the Meowstick, who but merely made a leisurely chase. The corridors extended into single choices of corners and bends. Hiding was not going to be an option, but perhaps you could outrun it. You run and run, around more bend when the little Espurr topples over. A low whine attracts your attention though. Up ahead you see a large chamber of water separating one part of the corridor from the other, a huge pool in the middle with stone pillars erecting themselves. And opposite this pool of water you saw the figure of Masaru calling out to you!

"RRRRRRRRRRRRRRRRRRRRRRRRRNNGHGH!"

The whole corridor trembled once more. The Meowstick emerged slowly from out of the corridor’s corner. The Espurr laid sprawled out on the stone floor between you and the larger cat. Masaru called your attention once more from behind to cross the pool to safety. The Mewostick was getting closer to the fallen Espurr, who was now too frightened to so much as move from the spot. The little cat clasped its ears as if silencing the situation might make it go away, shaking from terror.

Going back for the Espurr would result in the Meowstick catching up to both of you, but Masaru was on the other end of the water basin waiting for you.

"RRRRRRRRRRRRRRRRRRRRRRRRRNNGHGH!"

What do you do?


The Ghost Train
Fishyfool: ~ last update


Lil’twick: ~ last update


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Old 10-15-2017, 10:03 PM   #29
Missingno. Master
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(“Oh I see, you were just test-driving your Halloween costume.” *Dead Rattata on desk says nothing.*)

~Please reply in Slategray~

The Park

Funhouse
Missingo Master: ~ (As it would get a bit boring otherwise. If you can successfully guess what you would expect behind a door, you may also provide your character’s actions for after that as well. That way we won’t have to split every door choice into its own update. Once Keith has successfully uncovered the trick to this area, he will automatically move on. Also; soooooo close.)

Meowth tried to snap you out of your hallucinogenic conviction that Pokédex numbers had anything to do with the doors at all. He proposes an alternative; if both sides of the door you had come through revealed a Grass-type, and your other two options were a Poison and a Fairy-type, then perhaps you had to think in terms of type-advantages. You nod somewhat in approval but provide an amendment of your own; so far, the logic within the Funhouse had been uprooted more than once. In a Topsy-Turvy world it perhaps, perhaps, makes more sense to go in the other direction than the one logic would dictate, even if your other choice provided no type advantage win or loss in comparison to Grass types. You and Meowth argue back and forth about this briefly until Meowth understood your thought pattern. And so you decided to move on to the Slurpuff door this time.

The door levitated eerily off the floor, taking a small tentative distance between itself and the ground. The door clicked open inwards and revealed an open floorplan ahead, a wall stretching out from the door’s boundary. You had to take a large step up to move through the floating opening, and once you did you realise you made another erroneous mistake; confusing the floor and wall once again. As soon as you stepped through, the gravity shifted to the side and you dropped to the wall which had now become your new grounding. Meowth swiftly followed and the door closes immediately behind the two of you, showcasing a picture of a Klefki. Unlike last time, when a jingle played itself when a door closed, a loud buzzer was heard throughout the room. The girl’s voice appeared once more.

“Hahaha, that was wrong. 45 minutes left. You have to catch me before midnight. After all, that’s what all the storybooks say.”

You pick yourself up and gaze around once more. The door behind was locked, obviously, and beside the picture of the Klefki, there was one other. Two staircases rose in opposite directions and looped back in mid-air where the steps gently kissed one another, a single door hanging upside down to separate the two. Upon closer inspection you notice that each side of the door bared a different picture; a Golem and a Yanmega.

What do you do?
Confident that his logic was sound, at least by the less-than-logical standards that this dimension has set forth so far, Keith walked through the Slurpuff door. It was floating just slightly above the floor- Keith was still able to step through, he just needed to take a bigger step than average to get through, but he made it through, nevertheless, his feet planted firmly on solid... wall?

Oops.

"GAAAH!" Keith exclaimed as he suddenly found himself being pulled sideways. The door was sideways from this end of things, and also a fair distance above the floor. "Owww..." he groaned, wincing as the girl's voice sounded once again, confirming what the buzzer already told them- that that was the wrong door.

"OK, so we was wrong wit dat one," Meowth muffled, for Keith's back had broken his fall, and the Normal-type had not yet moved. Fang, on the other hand, was able to safely Levitate down towards them, and he alone was unharmed by the shift in gravity.

"You think?" grunted Keith as he unsteadily stood back up. "Clearly we weren't on the right track there. The Carnivine door was the right choice, but back there, the Weezing door was obviously the right choice. What do we got to work with this time...?" he muttered, starting to examine their new surroundings.

Said new surroundings, Keith realized, included the locked door through which they had fallen (now bearing an image of a Klefki), and one other door, but with two different ways to go through it. On one side, a picture of a Golem. On the other side was pictured a Yanmega. "Huh," murmured Meowth. "Hey, Keith, ya tinkin' wat I'm tinkin'?" he asked.

"Unless you're thinking we just flip a coin with this one, probably not," shrugged Keith. "I don't know anymore, Meowth- every time I think I've got the logic to this place down, it just finds a new way to screw with us. Why, you seeing something I'm not here?"

"Well, tink about it," said Meowth. "Da first room had doors depictin' Marowak, Carnivine, Fera... no, wait, neva mind," he shook his head. "I was tinkin' it somehow had ta do wit Pokémon youse owns, since ya gots a Carnivine, a Weezing, and a Yanmega, but nah, ya also gots a Feraligatr and a Timburr, so yeah."

"So... back to square one, then," groaned Keith. "OK... we can't give up, Meowth," he said determinedly. "We got forty-five minutes to figure this out, find the ghost girl, beat her Inkay, find Myrtle, and get out of this place. No time to waste. We made the right choice the first time around, with the Carnivine door. Why? What about Carnivine made it the right call?"

"Carni..." Fang murmured, also pondering this.

"OK, well... ya came trough da Ekans slide, right?" Meowth said. "Carnivine's a Grass-type, weak ta Poison..."

"But Weezing is a Poison-type, strong against Grass," Keith murmured. "What the hell do Carnivine and Weezing have in common?"

"Vine!" Fang exclaimed, gesturing to the mass of vines that were the lower half of his body.

"Fang's right- dey both gots Levitate," Meowth remarked. "But neither Golem nor Yanmega gots Levitate..."

"Hmm... OK, well, Weezing beats Slurpuff in terms of type," Keith murmured. "And.. Well, Carnivine actually beats Feraligatr, and Nosepass, and Marowak, but not Timburr or Eevee-"

"Yer forgettin' sometin', though," Meowth pointed out. "Timburr and Eevee was my doors, along wit Lapras. And Fightin' beats both Normal and Ice!"

"...and Golem beats Yanmega!" Keith grinned. "And come to think of it, Weezing beats Leafeon, too, doesn't it? And Golem... well, OK, Golem vs. Klefki could go either way, but the point is, Ground beats Steel! And Carnivine... well, Grass doesn't beat Poison, but maybe the Ekans head doesn't actually count as anything, it's just an Ekans head without a picture of anything..."

"Ya know wat, I'm tinkin' we's onta sometin' wit dis one!" Meowth grinned. "Alright, den- we'll try da Golem door, den?"

"Yeah," Keith nodded. "And on the other side, the door we came through should have a picture of something that shares a type with Golem, and all we do is find whichever door has the type advantage over it and the other doors!"

"So we was onta sometin' wit da whole type advantage deal," purred Meowth. "It just weren't turned backwards like youse thought."

"Just when you think you have this place figured out, am I right?" chuckled Keith. "C'mon, let's see what's behind door number 76," he added, heading off up the stairs that led to the Golem side of the door.

"Door numba- oh, right, you and yer Pokédex numbas," Meowth grumbled, though with a small grin.


OOC: Not gonna lie, took me a while to figure this out, but once I remembered that the Timburr, Eevee, and Lapras doors were their own thing on Meowth's side, it started to all fit together.
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Old 10-19-2017, 09:33 AM   #30
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The Park

Rollerquaza
Monster Guy: ~ last update


Funhouse
Missingo Master: ~ (Once again, if you want to skip the tedium of picking a door each time when you think you know the pattern, then declare your theory along with a prediction of what the next door should be.)

New theory, new chances. Assuming the buzzing sound wasn't another trick played by the Funhouse, you had indeed gone the wrong way. Even if it wasn't wrong, your assumptions on the door arrangements had been slightly inaccurate up to now. You back and forth once more with Meowth, coming up with new theories and possibilities, all the while having time tick away from you. Dex numbers, Abilities, Ownership, Type Advantage; you had gone through all of them but none made any sense. You even analyse out loud with Meowth when you suddenly stumble on a couple misconceptions Meowth was keen to point out. First, there was a chance the Ekan's slide was not involved with the trick of the picture doors. Second, and more importantly, the pictures of Timburr, lapras and Eevee were their own unique set present on Meowth's side of the room – the Kitchen entrance – and not yours alongside the likes of Carnivine, Feraligatr, Nosepass and Marowak.

You go over your possibilities once more after realising this and the puzzle pieces slowly shape together to form a new possibility. Perhaps, perhaps, type advantage did come into play in this room. Just not the way you thought. Grass beats Water, Ground and Rock. Poison beats Grass whereas Grass and Fairy had no specific compatibility. And this room – Golem, Yanmega and Klefki – had their own interplay. Bug and Flying types were fragile against Rock-type moves and had little effect against Steel-types. Klefki and Golem though, Ground trumps Steel which trumps Rock, would have made for a tough choice had the Klefki door not been shut behind when you entered.

"Just when you think you have this place figured out, am I right?" you chuckled. "C'mon, let's see what's behind door number 76," you said as you looped upside down to the door, Golem-side.

The door opened easily enough and revealed its contents barely. You step through and find yourself on another one of the room's planes. The door clicked shut behind you and a small corner-shop jingle played. The picture revealed itself; the door you had come through bore the resemblance of a Nosepass this time, one you had seen before. Indeed, suspicion was confirmed when, opposite you, you saw the picture of a Marowak. To the side was the Ekans' head, and two staircases sprouted from the floor - one regular, one twisted – to the portraits of a Carnivine and Feraligatr.

You were back to square one and had only lost time. You can't go back through the Nosepass door though as the rules dictate you must move forward. At least the Carnivine door would be unlocked, though would you really want to follow the same path again? Perhaps you might even want to try a different strategy altogether?


What do you do?


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Old 10-19-2017, 06:23 PM   #31
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The Park

The Ghost Train
Fishyfool:
You carefully treaded closer to your beckoning acquaintance, all the while taking in your environment carefully as you contemplated the overwhelming magnitude of new information and people you had come across. Wisps, skeletons, zombies, ghosts, banshees, runaway trains, dead… that last one still stung a bit, didn’t it? One could have argued that something like this would have been expected in a place dubbed the Phantom Isle, but still… Your thoughts wander for a brief few moments more but focus back to the skeleton lurking in the shadows who you were nearing. His eyes betrayed a dull strength, a focus of mind as they danced around your body, sizing you up. His sclera, constantly exposed to air from lack of skin to protect it, had remained a marble white in spite of it. The very fact became an odder peculiarity when, once up close, you realize his body was picked clean off every scrap and slither of flesh and skin. Murky white bone glistened from the few light beams perpetrating the shadows, illuminating his outfit which, to no small surprise perhaps, was in tatters and desperate need of replacement – the fact that it wasn’t, merely added to his undead disposition. Unlike the other zombies you had seen before, this one appeared to have been buried for years where maggots had crawled through his intestines and eased his fleshy burden, like some sort of zombified version of a spa day.

You were practically face to face, hiding yourself amongst the shadow of the alcove’s pillar. "Y...you need me for something? I don't know if we've met before?"

His eyes fix onto yours. His voice was a deep, throaty rasp, one similar to a long-term smoker who had indulged in other equally unhealthy habits that took a toll on his larynx, but never quite finished the job as he never once stopped for breath, wheezed or coughed. “Need you?” he cackled. “Kid, I’m here to help you. You’re the new arrival, correct? I assume you want to get out. So I’m willing to help you return to the living world. If that is what you want.”

Virgil’s words returned to you, ”Once you’re here you become part of the dead. And there’s no turning back so don’t even ask”. “Now now,” the skeleton protested, as if knowing you were recalling what Virgil had told you. “Let me guess, Virgil told you there’s no way back. That old codger’s got a few too many maggots rotting in his brain if you know what I mean,” he tapped his temple while he did. “There’s always a way out, Virgil just doesn’t like discussing it. And if he can’t get out you can forget him ever helping out anyone else around here. He’s a worker, not a volunteer after all. Spend a few years here and you’ll know what I mean. I, on the other hand…” he let his words rest on you for a moment.

“I can freely choose to help people if they want. All they have to do is ask, and all they have to do is return the favour. To get out of here requires me to do a fair bit of work for you. And people usually get paid for work, and I don’t like doing things for free.” It is at this point you realise the lack of tongue in the skeleton’s jaw did not stop it from speaking his mind even once. “So, if you want me to tell you how to get out and to make the preparations, I will have to ask for something in return. Don’t worry, it’s a small thing and won’t cost you much, barely a thing at all.”

If at any one point you asked him if you had met before, the skeleton replies “Don’t know, might just be that I have a very familiar face,” as he strokes his skull’s chin with his bony hands, seemingly joking you.

“Now I need to know I can trust you. Virgil will not like it once he knows what we’re up to, so you’d better keep this between you and me. Trust me kid, my method has a 100% success rate of getting you back, assuming you’ll do your part of course.”

“So, do we have a deal?”

(Choose your reaction and questions carefully, as this may be the only chance you get for information. You can set out a list of things you want him to tell you instead of just a singular response.)

What do you do?

Approaching the skeletal figure behind the alcove and pushing the thoughts of the past few moments to the back of his recently deceased mind - sheesh, that one still weighed a ton on him - Alex found himself having a closer look at the being as such. The eyes, pristine as expected yet still unnerving on a form of bones, held a level of strength and knowingness as they looked him over, while the most unusual thing was the fact that this was an actual animated skeleton, not a pick of flesh on his bones, bleached a murky white, almost like an anatomical prop. The clothing he wore was, like all others, tattered and in need of replacement, and yet the figure seemed to be out of place, even among the revenants and undead here in this vast and overcrowded railyard of broken dreams and shattered hopes.

As he asked his question, the undead's voice, hoarse like a smoker, almost like shifting tombstones, cackled at the question, before responding they were here to help Alex. At the rhetorical question of whether he was the new arrival, he nodded, before hearing they had a way of returning him to the living world, as it were.

"Y-you do?" he replied, a little hoarse himself, though whether that was due to his drying throat was not important. Recalling Virgil's words, the boneman reassured him, cynical of the being who greeted Alex at the entrance to the underworld, it would appear to him, and then made mention that the zombie was of little use to him, given the fact that there were ways out that he wasn't keen on discussing. This made sense to Alex, as though the escape methods were either dangerous or unreliable.

Then came the natural catch as the skeleton declared he could get Alex out of this world and back to his own, though such work required a 'favour' and asking for 'a small thing' which was of interest to him. His response to the query of whether the pair had met before was just as cryptic, and yet Alex felt there was something about him that was slightly familiar in some sense, be it the confidence behind them and the appearance.

The choice was ultimately up to Alex, whether he trusted the skeleton, and with Virgil likely waiting for him he had the feeling the figure wasn't going to be too amused at the wait. Given the frosty reception, and Virgil's attitude, he was willing to go along with them, but wanted further information.

"I see...a tempting offer you make. I've got a few things to get off first before I make any decisions though, if you don't mind...so first off, I'm guessing you know I'm from the train, and the first one through in god-knows how long, and Virgil's initial impressions didn't give me much. How long ago did the trains stop coming and going, exactly? Most of the things here seem to have been here a while, and you know much about that white banshee thing? It attacked us on our way here, though we did drive it off a few times."

"Oh, by us, I mean me and my pokemon, I didn't come alone exactly. I'm assuming my pokemon would be under the same rules of death as I am? What of ghost types? Back above, I was in this haunted amusement park surrounded by a fog much like the stuff up there, and came prepared with a couple of ghosts of my own. Even then, there's the concern that I wasn't the only human on board, someone else fell off in transit. Where would they have ended up?"

"I can't help but notice you're a little different from the others here. Not making any assumptions here, but are you something like the grim reaper? No offence meant of course, just curiosity and a response to your familiar face thing. Y'know, meeting thy maker and all that...but anyways, this thing you're asking for...it's not my soul or anything of my own identity or existence? I mean, those would be things I'll kinda need if or when I return, heh..."

"How long you been here, and why haven't you returned to the world of the living if you know a way? It seems a bit odd to me that you've not taken advantage, or did you have a natural death of sorts? Sorry for the lengthy querying, just want to be sure of things. What do you know of Virgil, and why's he not keen on discussing getting out of here? He get paid for every soul stuck in this limbo or something?"

"And last thing: This way to the world of the living...is it dangerous? Because I definitely do dangerous. What you need from me then, I'm in. I don't trust that Virgil too much, thinks he's in charge of this station."

Questions asked, Alex stood and waited for the response, while realising that in the duration of his questioning, he hadn't drawn breath once, and that he didn't feel much pain in the chest anymore. If there was a way back, he hoped that he'd be living once more. He had so much in life left and wasn't letting an early retirement from existing get in his way. He just hoped he hadn't just made a deal with the devil here...
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Old 10-21-2017, 10:07 AM   #32
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(“What? And now you're on the wall?” *Dead Rattata on wall says nothing.*)

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The Park

Rollerquaza
Monster Guy: ~ last update


Funhouse
Missingo Master: ~ last update


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Fortune Teller’s Tent
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The Ghost Train
Fishyfool: ~ (So since you mentioned it, it would be unfair of me to permanently disfigure or scar your characters which is why I'm not going to do that. However, you are free to add any slight permanent decay you want to your trainer or any of the Pokémon you have with you currently. You can describe and add it in your own replies. If you want something more detailed, we can work something out in chat or arrange a moment of occurrence. You will get the ‘final product’ as a zone reward at the end of your adventure. You’ll have to specify the changes and pick up the reward at the Boutique.)

Though the skeleton was quick to ask you for shaking his hand in agreement, you were a tad reluctant at first and in need of clarification of what was going to happen. Your mysterious acquaintance seemed to know more and so you press him for answers first.

How long ago did the trains stop coming and going, exactly?
"How long? Hmm, well, I can't recall. It's been like that for nearly as far back as I can recall. Day and night don't work the same here so who knows how long it's been out there." He mutters to himself a bit as he tries to recall. He can only provide you a rough estimate of mortal years but it was enough. The trains stopped coming roughly about the same time of the Ghost Train fire that caused the amusement park to shut down (however long ago that was meant to be).

Do you know much about that white banshee thing?
"Banshee?!" He looks at you strangely. "Those are just tall tales the others tell themselves as an excuse for not going out, or so, I thought. None of us have really seen her." He was clearly sceptical of the banshee's existence. "But if you say you saw her, I'll believe you." He holds his chin in thought. "Banshees exist but they're rare occurrences. Spirits can remain tethered to the mortal realm if they had strong feelings about their death. For banshees that's usually anger and grief. I can't tell you why she's here or who she was, but she won't be much of a problem if you have me by your side." Those last words came with such calm confidence, the banshee may not pose as much of a problem now.

I'm assuming my Pokémon would be under the same rules of death as I am? What of ghost types?
He sighs. "The rules are clear. You're here, you count as one of the dead. As long as your Pokémon are in this realm they'll be just as subjected to decay as you are. The technology of Pokéballs is a curious one though. The intricate design of the protective capsule has somehow lent Pokémon a safe harbour that's separated and shielded from the outside world. Your retreated Pokémon may not decompose as easily as you, but it is only a Slow Start. Everyone eventually succumbs to the realm's rot. Ghost types, as you mentioned, aren't influenced. What's dead is dead, you can't kill a corpse or a ghost after all. So, in here they won't be affected by the decay. Some Dark types appear to have a similar immunity, not all mind you. And Psychic types have some natural resistance; granted, it's not the same as full immunity. Pokémon and children have two ways of decomposing; natural rot, like you and me, or by becoming spectres. Some Pokémon may opt to become Ghost-types themselves or become mere spectres of their former selves. Wisps are but one example of a Pokémon turned spectral, like the one who's been following you around since you've been here. Wisps are usually the timid and shy ones, preferring to hide themselves from others. It's rare to find one cosying up to another like this."

I wasn't the only human on board, someone else fell off in transit. Where would they have ended up?
"Gahaha," he had to subdue his cackle to avoid being heard. "So, there were even two of you on your way here. What a luck. Hahem, fell off somewhere between the realm of living and dead,” he repeats the words in contemplation. “Hmmm... I can't say I know for certain. Either your friend is lost, or more likely, he landed in the Never-Realm (also) known as Limbo. It's more of a void than a realm really. We can't steer the train there if that's what you're asking. Though if you want a bit of comfort, as the void doesn't exist in either realm it means he hasn't fallen in the same decaying anguish you've found yourself in. Many have been able to visit the void and return before. It's uncommon but not impossible. So he might be able to find his own way back. There's nothing you can do for him while you're here though. Best to cut him loose, he's on his own.

Are you something like the grim reaper?
“Ha. Ahaha,” he explodes in a raucous laughter, one he quickly shuts down lest the two of you be discovered. “I like that kid, I like that a lot. Yeah, I’m a reaper and a pretty grim one at that.. He gives another coughing laugh.

“Oh. You’re serious? Jeez kid… No, I’m not a reaper. Those things are too occupied in the living realm to ever come down here for a visit, and I’d prefer to think of myself as a step up from those braindead slaves.”

This thing you're asking for...it's not my soul or anything of my own identity or existence?
He stares at you with a blank expression for what feels like the longest times. His eyes only occasionally dart around you before finally answering. “What the hell’s the matter with you? No, of course not. What on earth would I want with your soul?”
“Look kid,” he reals in closer and focusses eye-contact. This matter was clearly important to him. “What I want is to escape this hellhole as well. I’ll help you get out, but you have to take me along with you. That’s the deal, and there’s no bargaining.”

How long you been here?
About as long as this place stood in dead-lock. Or shortly before that I guess,” he shrugs, clearly not giving a damn about how long he’s been here or how long he might still remain here.

Why haven't you returned to the world of the living if you know a way?
“Ah!” he gives an ecstatic cackle. “Now we get to the exciting part, the actual plan. “Let me go over this one time so you understand what we’re about to do.”
“That train you came in on is the key. It transported you here, it can transport you out, plain and simple, except it isn’t. Right now that thing is facing the wrong way, and that’s not our only worry. Virgil is going to want to move it, but I reckon we can use that to our advantage if we’re quick enough. The train is blocking the only entrance towards the mortal realm right now. Even though nothing has moved in or out of this realm for years, Virgil will remain insistent that we clear the tracks. So, like he has in the past few times, he’ll order for the train to be moved up out of the way. You have to convince him to be part of the crew responsible for moving the train. It’ll go through the station and towards the storage units. There’s a series of switches for guiding carriages onto the right tracks and, most importantly, a rotating platform. With that turntable, we can turn the train around toward the exit, and leave.” It almost sounded too good to be true.
“Now listen here, that platform is not going to be used for guiding the train out of the way, which is why moving it onto the platform is going to require a bit of discretion for as long as we can. Expect a small rough-and-tumble if we’re caught but that shouldn’t be too much of a problem. The biggest issue is the key. The platform’s controlled by a nearby switchboard which needs a key to activate. That key is kept in Virgil’s office. Low chance he’ll just give it to you if he asks so you’d better come up with a clever way of finding and obtaining it. You don’t have to be part of the crew responsible for moving the train, or be prepared to fight, but for the love of everything; GET THAT KEY. And be quick with it, we need it once the train is being moved.”
“Now, to get back to your question. The trains here are meant to transport the deceased and living from one to the next. It won’t transport me in my current state. You, however, are still fresh from the living realm. Decaying or not, you’re not fully dead yet. So the train will transport you. So you’re on a clock as well. You can’t just wait around and hope for the best or it’ll be too late to do anything. However, you’re also going to need someone who knows how to control the train and steer it. I doubt any of the workers are willing to help you, so I’m the only chance you’ve got. That’s why I haven’t left; the train requires a corpse for steering and a living body for movement.”

What do you know of Virgil, and why's he not keen on discussing getting out of here?
He laughs when you mention you don’t trust him. “Me neither. That old codger has become nothing more than the afterlife’s manservant. To get to paradise, he has to earn his keep by working and following the rules whilst here. He’s too strict with them, as you’ve noticed. He knows as well as I do that it’s entirely possible to get you out and back, but he won’t hear of it. He’s a stubborn dolt, good for hammering other workers and not much else. Thinking should not be left up to him if you ask me.”

This way to the world of the living...is it dangerous?
“You’re worried about the banshee, aren’t you? Look, I’m still sceptical there’s anything out there but if you say there is you have to trust me when I say that won’t be a problem when I’m around. Our biggest danger though, is going to be Virgil himself when we prepare. You have to steal the key, deceive the workers and quietly move the train. If any of that fails, we’ll be confronted, severely. I’m glad to hear you’re prepared for it. I need to make some preparations of my own for our departure. You handle getting the key and moving the train back. I’ll meet you at the turntable.”

-----

Question time is over and a decision has to be made. Do you follow the skeleton’s aid and get the hell out of, well, hell, before your window of opportunity closes. Or do you plan to appeal to Virgil and find another way? The skeleton bids you farewell. You know what he wants you to do and where you’ll meet up next. The wisp sticks around though and doesn’t seem to want to leave you.

What do you do?


Lil’twick: ~ last update


The Hotel
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Old 10-21-2017, 07:56 PM   #33
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The Park

Funhouse
Missingo Master: ~ (Once again, if you want to skip the tedium of picking a door each time when you think you know the pattern, then declare your theory along with a prediction of what the next door should be.)

New theory, new chances. Assuming the buzzing sound wasn't another trick played by the Funhouse, you had indeed gone the wrong way. Even if it wasn't wrong, your assumptions on the door arrangements had been slightly inaccurate up to now. You back and forth once more with Meowth, coming up with new theories and possibilities, all the while having time tick away from you. Dex numbers, Abilities, Ownership, Type Advantage; you had gone through all of them but none made any sense. You even analyse out loud with Meowth when you suddenly stumble on a couple misconceptions Meowth was keen to point out. First, there was a chance the Ekan's slide was not involved with the trick of the picture doors. Second, and more importantly, the pictures of Timburr, lapras and Eevee were their own unique set present on Meowth's side of the room – the Kitchen entrance – and not yours alongside the likes of Carnivine, Feraligatr, Nosepass and Marowak.

You go over your possibilities once more after realising this and the puzzle pieces slowly shape together to form a new possibility. Perhaps, perhaps, type advantage did come into play in this room. Just not the way you thought. Grass beats Water, Ground and Rock. Poison beats Grass whereas Grass and Fairy had no specific compatibility. And this room – Golem, Yanmega and Klefki – had their own interplay. Bug and Flying types were fragile against Rock-type moves and had little effect against Steel-types. Klefki and Golem though, Ground trumps Steel which trumps Rock, would have made for a tough choice had the Klefki door not been shut behind when you entered.

"Just when you think you have this place figured out, am I right?" you chuckled. "C'mon, let's see what's behind door number 76," you said as you looped upside down to the door, Golem-side.

The door opened easily enough and revealed its contents barely. You step through and find yourself on another one of the room's planes. The door clicked shut behind you and a small corner-shop jingle played. The picture revealed itself; the door you had come through bore the resemblance of a Nosepass this time, one you had seen before. Indeed, suspicion was confirmed when, opposite you, you saw the picture of a Marowak. To the side was the Ekans' head, and two staircases sprouted from the floor - one regular, one twisted – to the portraits of a Carnivine and Feraligatr.

You were back to square one and had only lost time. You can't go back through the Nosepass door though as the rules dictate you must move forward. At least the Carnivine door would be unlocked, though would you really want to follow the same path again? Perhaps you might even want to try a different strategy altogether?


What do you do?
Door choice in mind (or... door side choice, as it were), Keith approached the Golem side of the door and led the way through. And on the other side, he found that he was-

"-right back where we started!" Meowth groaned, facepalming (facepawing?) at this turn of events. "Wat da Distortion World is even goin' on here?!"

"Well, we had it right," Keith stated, making a valiant effort to keep his cool. "We heard the little chime thing, and thus far that's meant we had the right door. I'm betting we only got sent back to the beginning for getting that one wrong door."

"Just great," groaned Meowth.

"Viiiine," Fang groaned in evident agreement.

"Oh, cheer up, you two," Keith said to his Pokémon. "Don't you see? We friggin' got it now! Now we know exactly what to do, and we don't have to keep agonizing over every door choice!" He walked over to the Carnivine door. "We go through here," he stated, pointing to aforementioned door. "Right? We end up in that one room with the Leafeon, Weezing, and Slurpuff doors, and this time we know to take the Weezing door."

"Alright, yeah, I getcha," conceded Meowth. "So o' course in da room beyond dat-"

"The door we came in from will show some other Poison-type," Keith stated. "And one of the possible doors will depict a Psychic-type or a Ground-type-"

"Because o' course youse of all people would have da type matchups fer Poison memorized like dat," Meowth nodded.

"Hey, not just Poison," smirked Keith. "I'd challenge you to quiz me on type matchups here and now, but one, time's not exactly on our side, and two,getting through this will prove it well enough. So yeah, we go through the door with the Psychic-type or the Ground-type, whichever is super effective against all the other doors, and in the next room, pick whichever is super effective against that and all the other doors in the room, and so forth. And we keep doing that until we reach this Inkay room!"

"Let's do it!" Meowth agreed, finding Keith's infamous eternal optimism to be rather contagious.

"Carni Carnivine!" added Fang, likewise feeling confident in his Trainer, and it was with such confidence that he followed Keith through the door bearing the Grass-type's own likeness.
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Old 10-22-2017, 02:00 PM   #34
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(*Neon lights flare the room.* “Maudlin, it’s not Halloween yet. *Dead Disco-Rattata says nothing.*)

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The Park

Rollerquaza
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Funhouse
Missingo Master:
Back to square one. Your Pokémon were clearly not happy about the result of your trek so far but you hearten them with the fact that you may have figured out the pattern. What’s more, the chime upon entering the room convinced you further that you were actually on the right track.

Assured that you knew what would be next, you and your party decide to go through the Carnivine door once more and pick the Weezing door thereafter, as opposed to the Slurpuff door like you did last time. If your theory was correct, a Psychic type or Ground type emblem should appear one of your next choices of doors, advancing you even further. You move through the familiar Carnivine door, opening it to reveal the twisting staircase once more that extended from the Leafeon marking towards new grounding. The Slurpuff door floated gently off the floor just as it did last time but instead you move towards the staircase that looped and led to an upside-down door showcasing the figure of a Weezing.

The door nudges open gently on touch, and you find only open space with no direct floor to walk onto. Peering through, you feel the tug of gravity hinting at what it meant. The other side was a trapdoor located in the floor. You’d have to climb and pull yourself through to actually enter the new room.

Once through though, the trapdoor closes instantly behind you and your Pokémon, a shape of an Arbok adorning the opposite side. Two other trapdoors become apparent, containing the markings of a Machamp and a Munna. The one with Munna specifically delighted you as it meant your suspicions may indeed have been correct. You turn the knob, when suddenly the door swings open downwards from the tug of gravity. In front you found some form of grounding, though it had a lighter colour than any of the ones you had seen before and sloped down on all sides. You had to carefully step your way through, ensuring you weren’t suddenly pulled to the side or fell down, but once through, find the reasoning for the strange floor. All around you, you saw the walls, ceiling and floor of the room you had been navigating, with you removed from all of them in the centre. Instead, you were standing on the round surface of the floating orb that had emerged unexpectedly before. The voice of the little girl returns, louder than before as if she was closer.

“Almost. Do you know the next one?”

The Munna door had closed behind your party, revealing the picture of a Wobbuffet on the other side. If you move, you found that gravity tethered you to the polyhedron on all sides like a tiny planet. In essence this meant you could walk in one straight line ahead, and end up back to where you were. When you and your Pokémon move about the polyhedron, you find that there were a total of four doors propped up like trees on the mini-world. In addition to the Wobbuffet, there was a Banette, Dusknoir and Umbreon. All three of them had the type advantage over Wobbuffet, so which is the correct one?

Your decision was established beforehand. As you said; you only had to pick the door that was super-effective against your previous entry as well as any others that were there. That only left the Umbreon emblem; the Dark type that could beat Psychics and Ghosts. You move towards the door of the Moonlight Pokémon and step through.



A void of darkness permeated all around you. A single glowing staircase illuminated in shifting neon colours, rising towards one final door at the far other end. The gigantic flight of steps would have been more at home at a Pokémon League than in a Funhouse, and the further you went up the stairs, the more it felt like the exit was distancing itself. And just when you think it wouldn’t stop, the door comes closer and within sight, bearing the insignia of an Inkay.

Success?!

The door opens up, and light pains your eyes as you have to adjust to the new setting.



“Aww, so you did find me.” It sounded like the little ghost girl was right beside you. “But I’m not giving up that easily! You have to beat me, and beat me fast. It’s almost midnight you know,” she almost sounded upset about that last fact.

Finally your vision resurfaces and allow for you to take in your surroundings. Toys, trinkets, plastic furniture, it all seemed to suggest that this place was a child’s playroom, semi-divided in half by two walls that protruded from your left and right. The entire scene around you was devoid of the same neon-colouring Topsy-Turvy effect from previous. You and your Pokémon, similarly, appear to have regained their original characteristics. Through the opening of the two soft-pink walls you saw the spirit of the little girl on the other side of the room as apparent as ever. A lone Inkay floated beside her, eager to get into battle.

“Inkay, I choose you!”

“Ink-inkay!” the squid-like Pokémon leapt in front of her as if taking place on a battlefield.

What do you do?

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Old 10-23-2017, 12:41 AM   #35
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(*Neon lights flare the room.* “Maudlin, it’s not Halloween yet. *Dead Disco-Rattata says nothing.*)

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Funhouse
Missingo Master:
Back to square one. Your Pokémon were clearly not happy about the result of your trek so far but you hearten them with the fact that you may have figured out the pattern. What’s more, the chime upon entering the room convinced you further that you were actually on the right track.

Assured that you knew what would be next, you and your party decide to go through the Carnivine door once more and pick the Weezing door thereafter, as opposed to the Slurpuff door like you did last time. If your theory was correct, a Psychic type or Ground type emblem should appear one of your next choices of doors, advancing you even further. You move through the familiar Carnivine door, opening it to reveal the twisting staircase once more that extended from the Leafeon marking towards new grounding. The Slurpuff door floated gently off the floor just as it did last time but instead you move towards the staircase that looped and led to an upside-down door showcasing the figure of a Weezing.

The door nudges open gently on touch, and you find only open space with no direct floor to walk onto. Peering through, you feel the tug of gravity hinting at what it meant. The other side was a trapdoor located in the floor. You’d have to climb and pull yourself through to actually enter the new room.

Once through though, the trapdoor closes instantly behind you and your Pokémon, a shape of an Arbok adorning the opposite side. Two other trapdoors become apparent, containing the markings of a Machamp and a Munna. The one with Munna specifically delighted you as it meant your suspicions may indeed have been correct. You turn the knob, when suddenly the door swings open downwards from the tug of gravity. In front you found some form of grounding, though it had a lighter colour than any of the ones you had seen before and sloped down on all sides. You had to carefully step your way through, ensuring you weren’t suddenly pulled to the side or fell down, but once through, find the reasoning for the strange floor. All around you, you saw the walls, ceiling and floor of the room you had been navigating, with you removed from all of them in the centre. Instead, you were standing on the round surface of the floating orb that had emerged unexpectedly before. The voice of the little girl returns, louder than before as if she was closer.

“Almost. Do you know the next one?”

The Munna door had closed behind your party, revealing the picture of a Wobbuffet on the other side. If you move, you found that gravity tethered you to the polyhedron on all sides like a tiny planet. In essence this meant you could walk in one straight line ahead, and end up back to where you were. When you and your Pokémon move about the polyhedron, you find that there were a total of four doors propped up like trees on the mini-world. In addition to the Wobbuffet, there was a Banette, Dusknoir and Umbreon. All three of them had the type advantage over Wobbuffet, so which is the correct one?

Your decision was established beforehand. As you said; you only had to pick the door that was super-effective against your previous entry as well as any others that were there. That only left the Umbreon emblem; the Dark type that could beat Psychics and Ghosts. You move towards the door of the Moonlight Pokémon and step through.



A void of darkness permeated all around you. A single glowing staircase illuminated in shifting neon colours, rising towards one final door at the far other end. The gigantic flight of steps would have been more at home at a Pokémon League than in a Funhouse, and the further you went up the stairs, the more it felt like the exit was distancing itself. And just when you think it wouldn’t stop, the door comes closer and within sight, bearing the insignia of an Inkay.

Success?!

The door opens up, and light pains your eyes as you have to adjust to the new setting.



“Aww, so you did find me.” It sounded like the little ghost girl was right beside you. “But I’m not giving up that easily! You have to beat me, and beat me fast. It’s almost midnight you know,” she almost sounded upset about that last fact.

Finally your vision resurfaces and allow for you to take in your surroundings. Toys, trinkets, plastic furniture, it all seemed to suggest that this place was a child’s playroom, semi-divided in half by two walls that protruded from your left and right. The entire scene around you was devoid of the same neon-colouring Topsy-Turvy effect from previous. You and your Pokémon, similarly, appear to have regained their original characteristics. Through the opening of the two soft-pink walls you saw the spirit of the little girl on the other side of the room as apparent as ever. A lone Inkay floated beside her, eager to get into battle.

“Inkay, I choose you!”

“Ink-inkay!” the squid-like Pokémon leapt in front of her as if taking place on a battlefield.

What do you do?
Keith led the way forward with confidence and determination. And haste- with time not on their side, there wasn't a moment to waste. Through the Carnivine door. Through the Weezing door. Success after success! In the next room (which Keith seemed to need to climb out of the floor in order to enter), the door behind them now had an image of an Arbok (which made Keith smile), and the other trapdoors were those of Machamp and Munna. Both of which were Pokémon Keith had owned, even if the latter was the only one of the two he still had- the Machamp belonged to Levin Sanders, and was only Keith's for a brief period when he'd helped to evolve it from Machoke. More to the point, though, Munna boasted a type advantage over both Arbok and Machamp, and so it was that door Keith went through.

On the other side, a Wobbuffet image. Keith didn't own a Wobbuffet, though that was not for lack of trying. The other doors, however, all depicted Pokémon Keith did own- Banette, Dusknoir, and Umbreon. More to the point, however, they all depicted Pokémon that could kick a Psychic-type's ass any day. But Keith was undeterred- his logic was sound, and every right door so far had a type advantage over all the others. ALL the others. Not just the door through which they entered. And Dark beats Ghost as well as Psychic. Keith gave a brief glance to the Banette door, silently vowing to find Myrtle, before leading the way through the Umbreon door.

Darkness. Darkness all around them, with but a single glowing staircase in neon colors. Like a disco dance party at the Hall of Origin. With but one direction in which to move, Keith moved in that direction. "We're almost there," Keith said as they ascended the stairs. "I can feel it."

"I hope so," Meowth murmured. "I've had it wit dis place."

"You've had it with this place since before we arrived," chuckled Keith, though he quickened his pace. To his consternation, however, the door seemed to be drawing no nearer than it had been at first. Keith grunted his frustration- was this like that one door he had to have Dudley Teleport them far away from? Did he have to bring Dudley back out?

No, as it turned out! Just as Keith was starting to fear they'd never reach the door, that's exactly what they did! And what was more, the door displayed an image of-

"-Inkay!" Meowth declared. "Dat's gotta be it!"

"Damn straight," grinned Keith, though he quickly shielded his eyes- the door had opened, and suffice it to say there was no more darkness.

Before Keith's eyes adjusted to the light, he could hear the ghost girl's voice, almost as though she was right beside him. She seemed disappointed, not only because Keith found her, but also because it was almost midnigh- ALMOST MIDNIGHT?!

Indeed, as Keith's vision returned, as he could finally get a sense for his surroundings, and as he could finally see the ghost girl and her Inkay, she mentioned that midnight was almost upon them. Time was running short, and they still had to defeat her Inkay.

"Keith!" Meowth exclaimed. "Check it out- dere ain't no more Topsy-Turvy screwiness!"

And indeed, Meowth was right. Colors were no longer inverted. Everything looked normal. Well, by funhouse standards, anyway. But normal enough for Keith's liking! Sure, this meant Nature Power wouldn't become some sort of inverse Psybeam Inkay nuke deal anymore, but if matchups were no longer inverted...

"Then let's do this!" Keith declared. "Fang!"

"Carni Carnivine!" Fang grinned, floating forward to face off against Inkay.

"OK, Fang, let's make quick work of this!" Keith exclaimed rapidly. "Use Toxic and follow up with Fury Cutter, and keep up the Fury Cutter as long as you can! Land as many hits as possible!"

"Carni," nodded Fang. It was a sound strategy on Keith's part- both Toxic and Fury Cutter would rack up more and more damage, Toxic as time went on, Fury Cutter with each successive hit. Together, and especially considering Inkay's massive weakness to Bug attacks, this would surely make quick work of the Dark/Psychic-type.
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Old 10-28-2017, 02:35 PM   #36
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Missingo Master:
Carnivine leapt into action on your command, equally eager to get on as you were. The Inkay merely bobbed off the floor with its levitation as if waiting for your first move. The Carnivine prepares his Toxic, purple goo bubbling in his mouth which he spits in a direct stream forward. You notice however that the attack was slower than usual and the Inkay easily manoeuvred to the side and out of the way, giving a chirpy albeit cocky chime. The ghost girl, likewise, dodged to the side as the attack went straight towards her. You don’t know if Toxic could harm ghosts but she wasn’t keen on finding out either way. The thick sludge dribbled off the room’s wall into puddles on the floor. Parts of the room were slightly dissolved or discoloured by the attack.

“Hey! Don’t break my room,” she protests. “Inkay, show him what you got.”

“Ink inkay.” The Pokémon floated deftly towards Fang’s crown, his beak glowing with bright energy. Fang made a movement to swat at it with a Fury Cutter but appeared too slow once again. The squid Pokémon delivered a harsh peck to the Bug Catcher’s top. Fang gives a dwindling cry of pain as the attack appeared to be super-effective. A Pluck? The Inkay appeared to be vastly stronger and higher-levelled than the previous, and Fang’s slow movements when delivering his attacks didn’t promise much good either. Fang had gone through two rather tough battles earlier, managing to scrape by only barely after in that last one. A third in a row, against such an opponent was too much it seemed.

Fang’s body collapses to the floor, two swirly eyes betraying its status.

Fang is knocked out!

“Hahaha, that was easy,” the girl boasts without realising the advantage she had on you. “My Inkay is a lot stronger than the others you know. He’s really the best.”

“Ink inkay.”

What do you do?

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Old 10-28-2017, 09:53 PM   #37
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(*A dead Rattata is bouncing off of a trampoline* “Did you master the backflip yet?”)

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Funhouse
Missingo Master:
Carnivine leapt into action on your command, equally eager to get on as you were. The Inkay merely bobbed off the floor with its levitation as if waiting for your first move. The Carnivine prepares his Toxic, purple goo bubbling in his mouth which he spits in a direct stream forward. You notice however that the attack was slower than usual and the Inkay easily manoeuvred to the side and out of the way, giving a chirpy albeit cocky chime. The ghost girl, likewise, dodged to the side as the attack went straight towards her. You don’t know if Toxic could harm ghosts but she wasn’t keen on finding out either way. The thick sludge dribbled off the room’s wall into puddles on the floor. Parts of the room were slightly dissolved or discoloured by the attack.

“Hey! Don’t break my room,” she protests. “Inkay, show him what you got.”

“Ink inkay.” The Pokémon floated deftly towards Fang’s crown, his beak glowing with bright energy. Fang made a movement to swat at it with a Fury Cutter but appeared too slow once again. The squid Pokémon delivered a harsh peck to the Bug Catcher’s top. Fang gives a dwindling cry of pain as the attack appeared to be super-effective. A Pluck? The Inkay appeared to be vastly stronger and higher-levelled than the previous, and Fang’s slow movements when delivering his attacks didn’t promise much good either. Fang had gone through two rather tough battles earlier, managing to scrape by only barely after in that last one. A third in a row, against such an opponent was too much it seemed.

Fang’s body collapses to the floor, two swirly eyes betraying its status.

Fang is knocked out!

“Hahaha, that was easy,” the girl boasts without realising the advantage she had on you. “My Inkay is a lot stronger than the others you know. He’s really the best.”

“Ink inkay.”

What do you do?
Keith grinned as Fang fired off the Toxic, though said grin faded as Inkay evaded the move with much greater ease than Keith would have expected. "What the-" Keith murmured, before the ghost girl whined about Toxic breaking the room. And before he could respond, Inkay dove in for an attack. "Fang! Fury Cutter!" Keith exclaimed.

"Carni..." grunted Fang, but once more, his movements were just too slow. With relatively greater speed, Inkay swooped in and landed the super effective blow- a Pluck attack, if Keith had to guess. It seemed stronger than the average Peck attack, at any rate, and the way the attack looked, it really only left Peck and Pluck as conceivable options.

"Oh, man," Keith groaned as his Carnivine fainted.

"Well, dat ain't good," whined Meowth.

"Gah... Come back now, Fang!" Keith stated, holding out the Poké Ball and withdrawing his Carnivine. "Take a good rest- you did plenty good today," Keith assured the sphere in his hand before replacing it on his belt, and then plucking yet another one. "Alright," Keith murmured to the Poké Ball he held. "Kind of a type disadvantage here, but I got faith in you. Plus, we need to do this fast, and that's something I know for a fact you can really get behind." And with that, he enlarged and threw the ball. "Hedwig, let's go!" he exclaimed.

In a flash of light, Keith's Crobat emerged once more. If level had indeed been such a big determining factor in the battle of Fang vs. Inkay, then Hedwig would surely level the playing field, if not tip things entirely in her favor instead. "Cro!" she exclaimed, eyeing up the Inkay before her, before turning to Keith and giving a single reassuring nod.

Keith grinned, returning the nod with one of his own. "Then let's do it!" he declared. "Hedwig, let's see Inkay try to dodge your Toxic! Follow up with Venoshock, and then use your X-Scissor attack!"
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Old 10-29-2017, 03:10 PM   #38
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Missingo Master:
“Gah,” you exclaimed. You retreated your Pokémon to the safety of your Pokéball for some much needed rest. Time was of the essence, and a particular Pokémon of yours came to mind because of it. "Hedwig, let's go!" you exclaimed.

In an instant, the Pokéball split and poured out a flash of light to display the body of Hedwig, the Crobat.

The girl chuckled softly. “I know Crobat’s are Poison-type you know. And my Inkay is Psychic-type, which means I win again,” she boasted gleefully.

"Hedwig, let's see Inkay try to dodge your Toxic!”

“Inkay, move!”

Crobat ejected two beams of purple energy that formed into one as they set their target onto the Inkay. The little opponent ducked and weaved to the side but Hedwig’s freshness and speed gave her the upper-hand. The beam of poisonous energy struck the side of the Inkay who gave a momentary chirp of surprise. No damage was dealt, but the Toxic landed.

“Follow up with Venoshock!"

“Quick Inkay, Psybeam!”

Both Pokémon fired their attacks simultaneously and missed one another, striking their target with a heavy blow of damage. The Inkay squealed as the toxins of Venoshock entered his body through his pours and mixed with the poison of the Toxic to deliver a hefty blow. On the opposite end, Crobat, who was too pre-occupied with her own attack, gained a super-effective blow in the form of a Psybeam attack. No confusion landed luckily.

“Use your X-Scissor attack!”

Hedwig was first and swifter one this time. She dived towards her opponent while prepping her front wings with a dirty green glow. Her wings arced forward when she came to a sudden halt, slicing themselves across the Inkay’s tiny body and delivering a disgustingly heavy blow.

“No, Inkay!” the ghost girl shouted.

“Inkaaaay.” He erected himself back up from the reeling pain. “Ink inkay!” he reassured his partner, but produced a small coughing fit as the first of Toxic set itself in.

“Yeah! Use Reflect so he can’t do that again. Then use Psycho Cut!

What do you do?

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Old 10-29-2017, 03:30 PM   #39
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(*Dead Rattata is swinging on a trapeze* “Practicing to be an acrobat are we Maudlin?”)

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Funhouse
Missingo Master:
“Gah,” you exclaimed. You retreated your Pokémon to the safety of your Pokéball for some much needed rest. Time was of the essence, and a particular Pokémon of yours came to mind because of it. "Hedwig, let's go!" you exclaimed.

In an instant, the Pokéball split and poured out a flash of light to display the body of Hedwig, the Crobat.

The girl chuckled softly. “I know Crobat’s are Poison-type you know. And my Inkay is Psychic-type, which means I win again,” she boasted gleefully.

"Hedwig, let's see Inkay try to dodge your Toxic!”

“Inkay, move!”

Crobat ejected two beams of purple energy that formed into one as they set their target onto the Inkay. The little opponent ducked and weaved to the side but Hedwig’s freshness and speed gave her the upper-hand. The beam of poisonous energy struck the side of the Inkay who gave a momentary chirp of surprise. No damage was dealt, but the Toxic landed.

“Follow up with Venoshock!"

“Quick Inkay, Psybeam!”

Both Pokémon fired their attacks simultaneously and missed one another, striking their target with a heavy blow of damage. The Inkay squealed as the toxins of Venoshock entered his body through his pours and mixed with the poison of the Toxic to deliver a hefty blow. On the opposite end, Crobat, who was too pre-occupied with her own attack, gained a super-effective blow in the form of a Psybeam attack. No confusion landed luckily.

“Use your X-Scissor attack!”

Hedwig was first and swifter one this time. She dived towards her opponent while prepping her front wings with a dirty green glow. Her wings arced forward when she came to a sudden halt, slicing themselves across the Inkay’s tiny body and delivering a disgustingly heavy blow.

“No, Inkay!” the ghost girl shouted.

“Inkaaaay.” He erected himself back up from the reeling pain. “Ink inkay!” he reassured his partner, but produced a small coughing fit as the first of Toxic set itself in.

“Yeah! Use Reflect so he can’t do that again. Then use Psycho Cut!

What do you do?
Keith grinned. He couldn't help it- he knew all along that bringing Hedwig into the battle could only mean good things, and thus far, he'd been proven right. The ghost girl bragged as Keith sent out the Crobat, reminding Keith of how the types matched up, but Keith knew better than to let this disconcert him. Type matchups weren't everything. They were something, true enough, but not everything. She'd soon see, he knew. And sure enough, Hedwig was having a much easier time against Inkay than Fang- for one thing, her Toxic landed. Being a Poison-type, Keith knew, had a hand in making sure this happened- Toxic, after all, never missed its mark when used by a Poison-type. Some heavy hits were exchanged, Hedwig taking a super effective Psybeam, while the poisoned Inkay was slammed with Venoshock. And to wrap up the round, Hedwig capitalized on Inkay's single biggest weakness with a devastating X-Scissor.

At the ghost girl's next round of orders, Keith actually laughed. Not loud or long- there wasn't time for that sort of thing- but he made his amusement known in any case. "We'll see how that works out for you," he smirked. "Hedwig, Acrobatics, let's go! Follow up with another X-Scissor, and then another dose of Venoshock!" Normally, one might be a bit hesitant to order a couple of physical attacks against an opponent using Reflect, particularly when such a big time constraint was on the battle, with so much at stake. Normally, one might hesitate to do such a thing in such a situation. But Keith, knowing what he knew about Hedwig, knew such hesitance to be unnecessary. What was a Reflect attack, after all, to a Crobat with her Hidden Ability? The power of Infiltrator, Keith knew, would let Hedwig bypass Reflect's effect completely and hit just as hard as usual.
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Old 11-01-2017, 02:35 PM   #40
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Meetan:
The Espurr provided little in ways of encouragement, instead relying on you for it. Unfortunate, as you had usually relied on your Pokémon’s strengths to save you from dangers such as these. You recalled some aspects of the forest though and had a plan. You quickly sweep up the little cat Pokémon in your arms and start a run away from the attacking Meowstick. You dodged and weaved through the forest thicket with the Espurr’s tiny body burrowing itself in your chest for safety, notably shaking. You didn’t look back much but your gut feeling told you your attacker was in pursuit. You slid to a halt to some overturned logs and bushes, revealing a gaping hole beneath them. It was your secret base you remembered.

"Lessen the drop with confusion, okay?" you instruct the Espurr. The little cat looks at you quizzically, thinking you mad for a moment but nods and prepares the move with a faint glow in its eyes. You dropped fast into the hollow, then came to a gradual float as the Confusion kicked in to slow your descent. You gingerly place your steps on the ground and return to a sprint towards the base’s door. With luck and quiet voice you might be able to hide from the Meowstick. A voice purring behind you declared no such luck however. You continue your sprint towards the door and notice black ooze seeping from the walls. Before you realised it, darkness drenched the sides and masked the door. It grabbed a hold of you mid-run but did not restrain you. Your vision distorted once more, and you had a feeling what was about to happen. Darkness rushed into your eyes and mind, filling in headaches and possible amnesia once more. You feel your grip on the Espurr and your memories slip once again.

-----

Back hiding under the bed. Or so you felt. There was no light anywhere yet, but you felt the hard surface underneath your chest where you crawled. No memories had escaped you this time. You could still recall the forest you were in momentarily, as well as the visions before, Phantom Isle, the little Espurr and Masaru. A tunnel of light opened up into a slit, and contours of the space underneath the bed revealed themselves to you once more. The shouting continued. Last time, your mother hushed you to stay quiet. There was an argument going on. You heard fighting, but who? You pick out the sound of attacks. Was there an intruder in the house? Something felt very off about the memory though. While you could distinctly remember all the others as belonging to you, this one felt foreign, and you couldn’t recall it at all. The fighting continued and spilled into the room. Shadows played beside the bed accompanied by growls and angry shouts. You felt you were about to be uncovered when your feet were dragged behind you, pulling you away from the memory again…

-----

Darkness settled in again and your legs started kicking. Kicking? No, running. You were running towards the door of course. Light blew up in front of your eyes as your sprint was continued. You falter for a moment as something was amiss with the scenery, again. Labyrinthian walls surrounded you, and you were wearing a different set of clothes. Golden flats? Your feet hurt though. You recall this memory instantly, and look down to see where Blaze was supposed to be, but instead of a Torchic, find a panicking Espurr scampering beside you in your run.

"RRRRRRRRRRRRRRRRRRRRRRRRRNNGHGH!"

The beast, or whatever it was, was close. A splitting headache forged in your mind and broke a piece of your remembrance. Thereafter, you couldn’t recall anymore what the beast was. A Chingling? No. Furthermore, you couldn’t even recall how you got out of this maze.

"RRRRRRRRRRRRRRRRRRRRRRRRRNNGHGH!"

The roar was closer and curiosity made you stop and turn around. The corridors here were narrow and full of turns. Turns? That was new though, wasn’t it? A figure emerged from the bend and lazily inched towards you and the Espurr. It was another Meowstick, just like the one you saw in the forest. No wait, the one in the forest was a Persian. Another sting in your mind as you tried to recall what was true and what was false. This Meowstick was male though, dark navy fur standing on edge with a hiss. The Espurr lights up when seeing the familiar shape and waves towards the Pokémon. “Esp! Esp!” The Meowstick gives you and the little cat a dirty look before opening its mouth.

"RRRRRRRRRRRRRRRRRRRRRRRRRNNGHGH!"

The entire corridor trembled by the slender cat’s roar. The Espurr quivers into sudden silence and hugs your pant leg again, tugging at you to run. The two of you run away from the Meowstick, who but merely made a leisurely chase. The corridors extended into single choices of corners and bends. Hiding was not going to be an option, but perhaps you could outrun it. You run and run, around more bend when the little Espurr topples over. A low whine attracts your attention though. Up ahead you see a large chamber of water separating one part of the corridor from the other, a huge pool in the middle with stone pillars erecting themselves. And opposite this pool of water you saw the figure of Masaru calling out to you!

"RRRRRRRRRRRRRRRRRRRRRRRRRNNGHGH!"

The whole corridor trembled once more. The Meowstick emerged slowly from out of the corridor’s corner. The Espurr laid sprawled out on the stone floor between you and the larger cat. Masaru called your attention once more from behind to cross the pool to safety. The Mewostick was getting closer to the fallen Espurr, who was now too frightened to so much as move from the spot. The little cat clasped its ears as if silencing the situation might make it go away, shaking from terror.

Going back for the Espurr would result in the Meowstick catching up to both of you, but Masaru was on the other end of the water basin waiting for you.

"RRRRRRRRRRRRRRRRRRRRRRRRRNNGHGH!"

What do you do?
Before the Meowstic had time to tear them to shreds, the memory faded away into another pool of black. The scenery had sank away to somewhere a tad brighter but more claustrophobic: under the bed, listening to the argument. Alice couldn't recognise any but her mother, but this recollection also felt even more unsettling than the others. It was as if it wasn't her own, which would explain why none of the other voices or parts of the situation didn't bring any deja vu or hints to something else. She thought back to Phantom Isle then and what the fortune teller had said.

Save her.

Something pulled the not-really-a-child from the bed, but before Alice could worry about it, she was on the run. Her run wasn't elegant, and her feet hurt from the lack of sensible footwear. The golden flats were dirty and probably close to breaking from the terrain and hard rush put into them, labyrinth walls hovering in every direction. The Espurr was there again, panicking as whatever was in pursuit roared. That didn't sound good.

Once again, the Meowstic emerged, concealing the true identity of the beast behind. The lilac cat had fallen over, but across the water a fluffy pink blob called out for: it was Masaru. Alice's stomach lurched with urgency, torn between what to do. There had to be some way... Shit.

Save her!

"Masaru!" Alice yelled with all of her might, "Use your ice attacks to freeze the water and come over here! I need you!" She told the Pokemon desperately, hoping he could hear her or at least figure out or sense his summons. With that, the trainer had to take the risk and run for Espurr, moving to gather it up in her arms. This was either the best choice, or the one that would end everything so very badly. "It's okay, kiddo, I got you. We've got you...!"
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Old 11-05-2017, 12:26 PM   #41
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(“What? And now you're on the wall?” *Dead Rattata on wall says nothing.*)

~Please reply in Slategray~

The Park

The Ghost Train
Fishyfool: ~ (So since you mentioned it, it would be unfair of me to permanently disfigure or scar your characters which is why I'm not going to do that. However, you are free to add any slight permanent decay you want to your trainer or any of the Pokémon you have with you currently. You can describe and add it in your own replies. If you want something more detailed, we can work something out in chat or arrange a moment of occurrence. You will get the ‘final product’ as a zone reward at the end of your adventure. You’ll have to specify the changes and pick up the reward at the Boutique.)

Though the skeleton was quick to ask you for shaking his hand in agreement, you were a tad reluctant at first and in need of clarification of what was going to happen. Your mysterious acquaintance seemed to know more and so you press him for answers first.

How long ago did the trains stop coming and going, exactly?
"How long? Hmm, well, I can't recall. It's been like that for nearly as far back as I can recall. Day and night don't work the same here so who knows how long it's been out there." He mutters to himself a bit as he tries to recall. He can only provide you a rough estimate of mortal years but it was enough. The trains stopped coming roughly about the same time of the Ghost Train fire that caused the amusement park to shut down (however long ago that was meant to be).

Do you know much about that white banshee thing?
"Banshee?!" He looks at you strangely. "Those are just tall tales the others tell themselves as an excuse for not going out, or so, I thought. None of us have really seen her." He was clearly sceptical of the banshee's existence. "But if you say you saw her, I'll believe you." He holds his chin in thought. "Banshees exist but they're rare occurrences. Spirits can remain tethered to the mortal realm if they had strong feelings about their death. For banshees that's usually anger and grief. I can't tell you why she's here or who she was, but she won't be much of a problem if you have me by your side." Those last words came with such calm confidence, the banshee may not pose as much of a problem now.

I'm assuming my Pokémon would be under the same rules of death as I am? What of ghost types?
He sighs. "The rules are clear. You're here, you count as one of the dead. As long as your Pokémon are in this realm they'll be just as subjected to decay as you are. The technology of Pokéballs is a curious one though. The intricate design of the protective capsule has somehow lent Pokémon a safe harbour that's separated and shielded from the outside world. Your retreated Pokémon may not decompose as easily as you, but it is only a Slow Start. Everyone eventually succumbs to the realm's rot. Ghost types, as you mentioned, aren't influenced. What's dead is dead, you can't kill a corpse or a ghost after all. So, in here they won't be affected by the decay. Some Dark types appear to have a similar immunity, not all mind you. And Psychic types have some natural resistance; granted, it's not the same as full immunity. Pokémon and children have two ways of decomposing; natural rot, like you and me, or by becoming spectres. Some Pokémon may opt to become Ghost-types themselves or become mere spectres of their former selves. Wisps are but one example of a Pokémon turned spectral, like the one who's been following you around since you've been here. Wisps are usually the timid and shy ones, preferring to hide themselves from others. It's rare to find one cosying up to another like this."

I wasn't the only human on board, someone else fell off in transit. Where would they have ended up?
"Gahaha," he had to subdue his cackle to avoid being heard. "So, there were even two of you on your way here. What a luck. Hahem, fell off somewhere between the realm of living and dead,” he repeats the words in contemplation. “Hmmm... I can't say I know for certain. Either your friend is lost, or more likely, he landed in the Never-Realm (also) known as Limbo. It's more of a void than a realm really. We can't steer the train there if that's what you're asking. Though if you want a bit of comfort, as the void doesn't exist in either realm it means he hasn't fallen in the same decaying anguish you've found yourself in. Many have been able to visit the void and return before. It's uncommon but not impossible. So he might be able to find his own way back. There's nothing you can do for him while you're here though. Best to cut him loose, he's on his own.

Are you something like the grim reaper?
“Ha. Ahaha,” he explodes in a raucous laughter, one he quickly shuts down lest the two of you be discovered. “I like that kid, I like that a lot. Yeah, I’m a reaper and a pretty grim one at that.. He gives another coughing laugh.

“Oh. You’re serious? Jeez kid… No, I’m not a reaper. Those things are too occupied in the living realm to ever come down here for a visit, and I’d prefer to think of myself as a step up from those braindead slaves.”

This thing you're asking for...it's not my soul or anything of my own identity or existence?
He stares at you with a blank expression for what feels like the longest times. His eyes only occasionally dart around you before finally answering. “What the hell’s the matter with you? No, of course not. What on earth would I want with your soul?”
“Look kid,” he reals in closer and focusses eye-contact. This matter was clearly important to him. “What I want is to escape this hellhole as well. I’ll help you get out, but you have to take me along with you. That’s the deal, and there’s no bargaining.”

How long you been here?
About as long as this place stood in dead-lock. Or shortly before that I guess,” he shrugs, clearly not giving a damn about how long he’s been here or how long he might still remain here.

Why haven't you returned to the world of the living if you know a way?
“Ah!” he gives an ecstatic cackle. “Now we get to the exciting part, the actual plan. “Let me go over this one time so you understand what we’re about to do.”
“That train you came in on is the key. It transported you here, it can transport you out, plain and simple, except it isn’t. Right now that thing is facing the wrong way, and that’s not our only worry. Virgil is going to want to move it, but I reckon we can use that to our advantage if we’re quick enough. The train is blocking the only entrance towards the mortal realm right now. Even though nothing has moved in or out of this realm for years, Virgil will remain insistent that we clear the tracks. So, like he has in the past few times, he’ll order for the train to be moved up out of the way. You have to convince him to be part of the crew responsible for moving the train. It’ll go through the station and towards the storage units. There’s a series of switches for guiding carriages onto the right tracks and, most importantly, a rotating platform. With that turntable, we can turn the train around toward the exit, and leave.” It almost sounded too good to be true.
“Now listen here, that platform is not going to be used for guiding the train out of the way, which is why moving it onto the platform is going to require a bit of discretion for as long as we can. Expect a small rough-and-tumble if we’re caught but that shouldn’t be too much of a problem. The biggest issue is the key. The platform’s controlled by a nearby switchboard which needs a key to activate. That key is kept in Virgil’s office. Low chance he’ll just give it to you if he asks so you’d better come up with a clever way of finding and obtaining it. You don’t have to be part of the crew responsible for moving the train, or be prepared to fight, but for the love of everything; GET THAT KEY. And be quick with it, we need it once the train is being moved.”
“Now, to get back to your question. The trains here are meant to transport the deceased and living from one to the next. It won’t transport me in my current state. You, however, are still fresh from the living realm. Decaying or not, you’re not fully dead yet. So the train will transport you. So you’re on a clock as well. You can’t just wait around and hope for the best or it’ll be too late to do anything. However, you’re also going to need someone who knows how to control the train and steer it. I doubt any of the workers are willing to help you, so I’m the only chance you’ve got. That’s why I haven’t left; the train requires a corpse for steering and a living body for movement.”

What do you know of Virgil, and why's he not keen on discussing getting out of here?
He laughs when you mention you don’t trust him. “Me neither. That old codger has become nothing more than the afterlife’s manservant. To get to paradise, he has to earn his keep by working and following the rules whilst here. He’s too strict with them, as you’ve noticed. He knows as well as I do that it’s entirely possible to get you out and back, but he won’t hear of it. He’s a stubborn dolt, good for hammering other workers and not much else. Thinking should not be left up to him if you ask me.”

This way to the world of the living...is it dangerous?
“You’re worried about the banshee, aren’t you? Look, I’m still sceptical there’s anything out there but if you say there is you have to trust me when I say that won’t be a problem when I’m around. Our biggest danger though, is going to be Virgil himself when we prepare. You have to steal the key, deceive the workers and quietly move the train. If any of that fails, we’ll be confronted, severely. I’m glad to hear you’re prepared for it. I need to make some preparations of my own for our departure. You handle getting the key and moving the train back. I’ll meet you at the turntable.”

-----

Question time is over and a decision has to be made. Do you follow the skeleton’s aid and get the hell out of, well, hell, before your window of opportunity closes. Or do you plan to appeal to Virgil and find another way? The skeleton bids you farewell. You know what he wants you to do and where you’ll meet up next. The wisp sticks around though and doesn’t seem to want to leave you.

What do you do?

The skeleton was quick to respond to Alex's questions, with each piece of information of interest to the deceased human. The trains stopped coming around the same time the train fire happened, which sure as hell was some sort of link between the two places. He appeared a little skeptical of the banshee he mentioned, before explaining that they were rare and tethered to this realm through anger and grief, before giving the word that the fiend would be of little trouble, and Alex was of agreement. Not only out of knowledge of what deters it, but the skeleton seemed confident that it would be no trouble.

The next question, involving pokemon, confirmed what Alex had dreaded: that organic pokemon were considered under the same rules. Ghosts, as predicted, were immune, while dark and psychic pokemon had some resistance, and pokeballs slowed the decay. Given Mjolnir and Paine's injuries from the scuffle on the train in here, he could only surmise the wounds would form scars, from the gashes across the Gothitelle's chest to Mjolnir's facial wound. The boneman then explained two methods of decay for pokemon and, disturbingly, children: natural rot, or spectral decay, with some choosing to become ghosts themselves or wisps, like the one following Alex. He took a quick glance with some surprise and indeed found the same wisp that had pestered him and Virgil on arrival. Regarding the other kid, he was told that they were on their own, lost in the void, so to speak, though the term used, Limbo, sent a shiver down his spine. If Austin's in limbo, then this would be...Hell? A lot less fire and brimstone than I thought...

Thankfully the next question was much more light hearted (as light hearted as a corpse can get at least) and confirmed that the skeleton was neither a reaper, nor wanted his soul as payment. The skeleton also noted to him that he'd been here since deadlock, and wanted out just like him, but the next question lit the eyes up gleefully as they began to explain the plan to Alex.

It was almost so simple it was laughable. The train. It came in, it could get him out. Much like any railyard, it would need to be moved, and there was a turntable within, controlled by a switchboard. Get the train onto the turntable, turn it around, and get out of the underworld. There was always a catch however, this being regarding a key that controlled the switchboard and turntable. What was expected of Alex was to get onto the crew shifting the train, and to get the key, most imperatively. Virgil would likely not hand it over, so a sneakier approach seemed best for this. As for why the train was important, and answering the lingering question of why he wouldn't just drop dead on escape, he wasn't decayed enough to be considered dead enough, and thus could leave this realm. The skeleton, not so much, but was the only one who could be relied on to steer it out.

The last point of course was Virgil, or the afterlife's manservant as the boneman put it eloquently. He knew there was a way out, but it was clear the zombie was putting his own ticket to paradise before everyone else. The figure himself would be the biggest obstacle, given that Alex had to steal a key, trick his way into the crew and moving the train quietly, and that confrontation would be severe. It wouldn't be remiss of Virgil to have tricks of his own in this place.

With all said and done, the skeleton bid him farewell and left for their own preparations, leaving Alex alone in the corner with nought but the wisp to keep him company. Given the thought out plan, working to achieve the goal was the best plan, though he had to worm his way into Virgil's trust, something he felt he could do. Considering the key was in the office, and was absolutely vital to the plan, obtaining it through sneaky means was optimal. Getting into the crew wouldn't be too hard to convince the man of, and even if moving the train went south, he'd have the vantage point to bust out of hell.

Then there was the wisp, which appeared to be following him curiously. Was this a child's spirit, or a pokemon? Either way, it felt to Alex that this wisp could very well be an ace in the hole for escape, and giving it a second chance at life seemed the best bet.

"...hey there. You want out of here too?" he whispered to the wisp, presuming it could understand him. "If you help me out here, we should be able to return together. I'm gonna go see that Virgil guy, if you could follow us there, but keep out of sight of him."

It was a start, and he had no idea what the wisp could do, or if it would be of help, but the first step was to look resigned to his fate here as he started to make his way to the conductor's office, with the plan set before him: Speak to Virgil, ask what he needs done, and offer help in shifting the train he was in off the tracks. If all went to plan, of course. If not, he'd have to find an opportunity to get on the crew through stealthier means.
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Old 11-05-2017, 09:53 PM   #42
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(“Oh my god Maudlin, did you evolve?” *Dead Raticate on desk says nothing.*)

~Please reply in Slategray~

The Park
The Ghost Train
Lil’twick:
You felt you had little choice but to let the meddling Hex Maniac join you. If he did know how to get you out, it might have been the only way. Not that you liked the option very much either way though.

"So where is this thing?" you inquired towards the artefact the Hex Maniac mentioned earlier. His face reappears from behind the wall as he looked out for any other Grey Wardens in the area. Despite your efforts to keep your space from him, the Hex Maniac would frequently attempt to intrude upon it as the two of you made your way from broken walls to ruins and shambles, often by physically touching you with feverish zealotry from his fascination for you. [You are free to add these moments throughout your replies as you see fit.] The ruins were sparse at first but soon cramped upon one another like you and your companion, as if heading closer towards the centre of a dead metropolis. The buildings, while in shambles, got larger, and soon complete structures were made visible in the form of half-crumbled churches and temples.

“The artefact,” the Hex Maniac whispers in your ear with a ticklish breath, “lies in a shrine that now only exist in this area. History says that civilisations revered the shrine and its artefacts, often erecting places of worship close to them. All of them have been wiped out but their sanctuaries remained in the afterlife so to speak.” An eye across the ravaged pantheons around you gave you an idea of what he was talking about. “The building itself though was said to have not been made by man, but by a god. It should be on the outskirts of these ruins, though I’m not entirely sure where, but we’ll know when we see it,” he produced his caricature grin once more, “large, pristine, and untouched by time, made in ways that would take mankind thousands of years before they could reproduce it, or so they say. Most think it’s just a story, but I believe it exists. Many of my kind say they’ve seen it. Problem is, no one can enter it.”

“You see,” he attempts to rattle you by lightly rubbing your shoulders, “they say that man had desecrated the shrine and exploited its artefacts for selfish reasons. Out of anger the gods punished them by sacking their buildings and removing the shrine from their world. Many ancient writings described the event, often with floods, raining fire, earthquakes and unnatural storms. Most ‘scholars’,” he said with a clear hint of disgust to them, “say it is nothing but a story, but I know it isn’t. Either way, the gods put a barrier on the shrine, essentially preventing anyone who was channeling their spirit to enter the shrine and desecrate it like the people of old. But!” he interjects, “it only accounts for spirits and channelers. It does nothing against bodily beings. Probably another trick, when one enters the realm and finds the artefact they are returned to where they came from and removed from the shrine.”

“So if what you say is true, that you aren’t a spirit or a spiritualist, then you should be able to enter the shrine and retrieve the artefact to get back home.”

He quickly grabs you once more and pulls you behind a church tower. You hadn’t noticed before but the wailing of spirits had returned, louder than before, and pinpricks of light emanated occasionally from their place. But it wasn’t the spirits the Hex Maniac was worried about. “Ignore them,” he’d say when asked about them, “they’re fools who made their mistake in the living world and are now paying for it. There’s nothing that can be done for them.” You peered around the tower and looked up ahead with the boy. A labyrinthine expanse of stone and walls, both broken and as part of withered cathedrals, were up ahead slanting downwards into a valley, providing you with a rough overview of its paths. At the far end, across the maze-like foundation, you saw the vague shapes of some colourful creatures – Pokémon in all likelihood, quite possibly the ones you were looking for. However, you also saw the slew of Grey Wardens between you and your target, swimming through the mass of corridors with near-dormant measure. Where at first you had lucked out on not coming across one for a while, the centre of the dilapidated city was swarming thick with them.

The Hex Maniac eyed them once more before looking upon you with question. “We need to get to the other side. Any ideas?” The first three options that would come to mind are simple, and your companion would say them out loud if you didn’t: fight through, sneak past, or go around. However, each provided quite a few drawbacks as even the Hex Maniac would tell you. Fighting was an option, as by now you denoted at least one Duskball hanging off of a metal chain below the Hex Maniac’s tattered cloak, but there was always the risk you’d alert the other wardens and be overcome by them. Sneaking would require stealth from you and your ally, and if you were caught even once while in the midst of the snake-pit, you might quickly find yourself ambushed. If you went around, you’d have to take a long and puzzling route with your companion, and ultimately might have you lose sight of the Pokémon. If you were going to the other side, you’d better come up with a plan for doing so, but perhaps you’ve thought of other options?

What do you do?
The constant of touches of his "companion" unnerved Austin, as we was really not use to the warmth of a fellow person, much less someone obsessing over him. This was not a familiar touch, it wasn't like his mother's touch... Or his. Yet the name escaped him. Who's touch was he thinking of? He didn't really know, and that this point it didn't seem like the most important aspect to obsess over. He was trapped in this sort of desolate world filled with giant death hands. Hands. If it wasn't incredibly ominous the whole thing would just be plain right silly. Hands. Speaking of them, Austin hadn't seen one for quite a while. Maybe they were finally safe.

It seemed the overtly possessive Hex Maniac had a similar idea, and started to ramble about the place's history and the artifact that would toss him outside of this realm and back to the amusement park. Of course, he seemed also too invested in this topic and spoke with an air of authority that was incredibly off putting. Too much lecturing, way too much lecturing. What was the point in trying to tell him this crap when all the teen wanted to do at this point was go home. He came here to investigate the fire, to try and see if anything related to his past would show up if he did. He didn't want to go aboard some stupid ghost train, fall off, and now have to deal with this lunatic.

Soon a large, labyrinth like structure appeared before the two. The supposed artifact was just past this point. Seemed too convenient. Yet he spotted some figures in the distance... Where those the Pokemon who surrounded him when he first woke up? He needed that answer. The labyrinth seemed to be filled with the giant hands of death. Great, just his luck that the one thing he was actually interested in had those damn hands. Sentinels or not, he'd get past them... Human determination was a funny thing, causing people to far surpass their limits if they truly wished to do something. His party was too weak to fight them head on, and an ambush wouldn't be a great idea... Guess the only option was to sneak past them... Or create a diversion.

"Hey. You said you're able to project things here right? Well, I need to go see those Pokemon. And if you're going to tag along with me, I'm going to use you. Got it? Now we're going to go through this here labyrinth and go to those Pokemon. That's non-negotiable. Now, if those stupid magic death hands appear, I want you to conjure something as a distraction. I don't fucking care what it is. I'm tired and I want to go home... Okay? Let's go," Austin barked, his voice making it quite obvious he is in a mood. And if there was one thing he did remember, it was to not piss him off.
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Old 11-29-2017, 11:27 AM   #43
Ex-Admiral Insane
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(“Pe-euhw Maudlin. You stink. *Dead Rattata says nothing* “New Eau-de-Murine?”)

~Please reply in Slategray~

The Park

Rollerquaza
Monster Guy: ~ last update


Funhouse
Missingo Master:
You couldn’t help but grin. You had a feeling Hedwig would bring good tidings to the battle, even if the girl bragged about type matchups. An experienced trainer such as yourself knew there was more to battling than just type match-ups. There were natures, stats, levels and of course, abilities.

“Use Reflect so he can’t do that again.”

You almost wanted to laugh.

"We'll see how that works out for you, Hedwig, Acrobatics, let's go!”

“That’s not going to work you dumb-dumb.” Cocky about the moves ordered she issues another Psycho Cut as Hedwig vastly approaches her. A shimmer of a pane of light appeared between the two battlers, the Reflect making itself known. Hedwig got up close to it, shining with a strange blue light, and then suddenly somersaulted with aplomb over the barrier, delivering a surprising and critical hit.

“Ink-Inkay!”

“What?! How?”

“Follow up with another X-Scissor.”

“That shouldn’t work!” the girl protested.

Hedwig didn’t pause for even a minute. Up close and personal to her opponent she immediately shifted to her next attack, a bug-green colour lit up her front paws which she sliced across the Inkay’s body with a cross pattern. The Inkay let out another squeal of pain. He attempted to recover and returned the damage by striking Hedwig’s body with a cut of his own; a Psycho Cut. The damage was crucial but Hedwig was far from out of the game and still had the upper-hand. The Inkay could barely so much as even teeter above the ground.

“Another dose of Venoshock!”

Hedwig prepared to strike with one final bite but as she got close to the Inkay, his little heart gave out to the last of the Toxic you induced earlier. The Inkay dropped to the ground without so much as a sound.

Hedwig gained 2 theoretical levels!
Hedwig gained 2 Bond points instead!

“Noooo!” The ghost girl leapt towards her fallen comrade to pick it up, her face still strewn with puzzlement to how you managed to outmanoeuvre her. She looks at you with a mix of astonishment and fear. “H-how did you do that> Re-reflect…” She had trouble finding the words and was practically begging you to answer (or gloat).

-----

Once you’ve said your piece, the ghost picks herself up. “Okay then.” Three wisps of light emerged in a file beside her before enlarging themselves and shaping into the three other ghosts you had beaten before. Their Inkays appeared beside them shortly thereafter. Their faces, previously surly when they were defeated by you, were know a lot more upbeat than before. The ghost girl, the one you had only just battled, is the one to talk first.

“You know, it’s three minutes past midnight.”

“Really?” one of the others says. “That means he didn’t finish the challenge on time.”

…..

Did this mean you failed? That you were now trapped inside the Funhouse forever?



“Oh well,” the girl says. “I guess it’s close enough. He did still finish the challenge.” (Apparently there was no real threat of staying past midnight. Turns out it was just a part of the challenge they wanted to give you.

“Hey!” one of them perks up. “We should give him the reward, right? That’s usually how challenges work, you get a prize if you win.” The ghost boy who couldn’t speak merely drooled a bit more, salivating at the idea.

“Yeah but he didn’t win on time. So maybe we should keep it.”

“I know,” the girl you had just beaten exclaimed. She was clearly the de-facto leader of the group. “We just give him something else instead.” She turns and moves to the back of her room. A few seconds later she returns carrying a grey, rough-edged object. “Here, you can have this.”

You obtained a Dusty Grey Stone!

The boy ghost speaks up. “The man who gave it to us said it was a, was a, was a Geodude! Yeah”

The other ghosts laughed.

“What?”

“It wasn’t a Pokémon. He said it was a stone.”

“But I remember him saying ‘Geodude’. Honest.”

“Really,” the other girl asks. “I thought he said something else?”

The other ghost boy drools a bit more.

“It doesn’t matter,” their leader said. “Since you didn’t beat us before midnight, you can have the rock instead.”

“Hey, by the way, did anyone see Tommy?”

The others look around a bit. “That’s right, he’s not here.” By your count, you and Meowth recognised that each of the four ghosts present were ones you had battled before. The fifth must have been elsewhere.

“Where was he hiding?” their leader asked

“He wasn’t hiding,” the other girl says. “George was going to the Kitchen.”

“That’s right, the boy said, identifying himself as George.

“And then I took Orville to the Hallway, and then hid myself in the Bathroom. Sara, you were hiding here, so Tommy had to stay in the Living Room and fight.”

“Oh,” the girl now identified as Sara spoke, “thank you Henry.”

The other ghost girl stomped on the ground a bit. “It’s Henrietta! Stop calling me Henry.”

The other ghosts laughed a bit at the teasing.

“We should go look for them. Come on mister!” One of the ghosts urged you to follow them as they rushed out of the room, their Inkays close behind. What you found when you exited the room was a show of torn nets and ripped rubber surfaces. The place was in a state of decay, one you felt familiar with when you first entered the Funhouse, but it was perfectly serviceable. You recognise this room, the Hallways, to have been one giant jungle gym of sliding poles, foam stairs and the occasional escalators that would have moved in strange, erratic manners to confuse their visitors. The children, while ghosts that were able to float and move through walls, chose to run about instead. Dashing and running through the room playfully and laughing.

“This way mister.”

[Like before, when you entered the Funhouse for the first time, you may freely describe how your character moves through the room and design the decaying Jungle Gym/Hallway area to your liking.]

-----

You were lead to a door on the ground level of the room. “Through here,” the spectres said, and moved through the wall. You, however, had to actually open it to move through. What you found was the Living Room as you had seen it the first time before the Topsy-Turvy effects were installed. Except that every object in the room: plants, sofas, cupboards, tables, board games and even moving tiles that were ripped from the floor; was strewn out, scattered in tatters across the floor as if some giant battle had occurred that knocked out nearly everything possible.

“What happened here?” one of the ghosts murmured.

In the middle of all the rubble, you spot the unconscious body of Myrtle lying face-down. She must have had quite the battle it seemed.

Congratulations on finishing your adventure! You beat the ghost children’s game, albeit not in the designated time, but still. After replying to this post, you can pick up Myrtle and your commemorative stone. Hope you had fun.

What do you do?


Fortune Teller’s Tent
Meetan:
Two choices; go to Masaru, or go to the Espurr. You couldn’t go to both at once so you had to think of something different if you were to reach both of them.

"Masaru! Use your ice attacks to freeze the water and come over here! I need you!" You shouted at the top of your lungs. While Masaru would make his effort to get to you, you sped into the direction of the Espurr, scooping her up into safety.

"It's okay, kiddo, I got you.”

"RRRRRRRRRRRRRRRRRRRRRRRRRNNGHGH!"

The Meowstick was nearly upon you. You could hear its breathing as it closed in and the leap it made as it pounced onto you.

“We've got you...!"

Your vision turned to a white sheet. The noise of the world around you to a silence. The scenery of the labyrinth had disappeared before you, and the warm body of the Espurr drifted from your grasp. You knew what this meant, but this time was slightly different. There were no headaches. There was no nausea, no amnesia. You felt calm, and strangely blissful, only to have that moment torn away from you as it sent you back to the dark crawlspace underneath your bed.

Light spilled out underneath the bed. Back to the same memory, the only one that had recurred more than once. There was something off about this memory last time but you couldn’t quite tell what. The fight you heard earlier spilled into the room. There were angry shouts and the noise of attacks was unmistakable.

“Stupid pest!”

You heard a crack, and you mother’s body fell down beside the bed. Two dead eyes stared at you to be quiet, to keep still. A painful realisation came to you what was wrong with the memory. You could recall every memory you had by now. You could tell what were the real ones; those from your childhood, your visit to Phantom Isle and the Fortune Teller tent, and you could recount alongside those what the adulterated history was. But this memory, this one that kept appearing over and over and didn’t make sense to you, this was the only memory you couldn’t recall even once. And the reason you couldn’t remember it…

“purr” To your side you saw the body of the Espurr, hands covering its ears and vigorously shaking from shock.

“…was because this memory wasn’t yours.”

You look back to your mother. A wave of shock and realisation washes over you. The mother was a Meowstick. It wasn’t your mother.

The white haze returned to you. This time it was warm and embracing. You close your eyes for just a moment, when you hear a voice call out to you.

“Open your eyes.”

And when you did, you found yourself in a blank region of space. No colour, shape, shadow, line or edge in the vicinity. You could walk but you didn’t know on what, and after that you found you could float and walk by merely thinking about it.

You move a bit, and then perhaps move a bit more. Flat, angular shards tore into the fabric of the white void, and like television screens started projecting pictures before your eyes. More popped up, to your side, above you, below you, in small figures and large ones, rectangles, circles and cracked-edge. You could move freely between one and the other, and as you moved found even more and more taking up the space around you. You inspect. The rip in reality showed you moments from your childhood. Another showed you one of your arrival at Phantom Isle. Each one of the shards portrayed visions of your past. The actions you had done and the consequences that came from them. Each was in a third-person perspective. As if a camera had been held onto your life ever since you were born. It was as if you were in the dead-centre of your memories, and you had access to each one of them.

[Player is free to use this room as a means to recount or revisit something they’ve seen.]

All the scenes that were playing were silent until approached closely and focussed. All but one that is. The only sound that came into this room understandably attracted your attention. You wander over and hear a soft voice that got louder as you drew nearer. “-et -e ro-ect -r!”

You saw the scene: ”Let me protect her. Even if I don't deserve her yet, let me prove that I can!”

It was your voice. “If you've done this for me already, I should do something for you! We should!”

“You did. Promise,” a voice cut through the void. You recognised it instantly to be the same you heard in the Fortune Teller’s tent. It was as raspy and stiff as before. “You promised. To protect her. And. To prove it.” The shard vanished from existence, and some new ones were made in their place, larger than the ones before. One such shard was placed opposite you, and portrayed the scene of younger you on stage being booed. “Adversity” the voice explained as it continued showing how you didn’t stop performing.

The scene sunk and coalesced into a different memory. “You tried. Befriend her. Even when. You don’t know. Her.” A new scene again. “When. Attacked. You run. You save her.” You saw the moment you were attacked by one of the Meowstick, and picked up the Espurr as you ran. Another scene unfurled. “And. Again. You. Save.”

“No!” An angrier voice cut through, as raspy as the first but noticeably more virile.

“She. Not brave,” the male voice protested, showcasing the same scenes before you but with grimmer undertones. “She cried.”The same stage you saw yourself perform on, where you had to wipe away your tears before you could continue. “She not. Befriend her.” The scene now depicts you whimpering and crying while the Espurr was in the room, before moving to the bathroom to throw up. “She. Not save. Her. She let her. Get Hurt!” The moment you ordered the Espurr to go into battle, only for her to get seriously hurt. The scene turned a grizzly blood-red to emphasize the gravity of the scene.

“And now. She scared. Scared and hurt.” The last scene; where the Espurr was so frightened she couldn’t move.

“She. Not ready. Not worthy.”

“But,” the first voice said “we waiting long. So long. She help her. She can save her.”

“We can. Wait. Longer. Someone else. Worthy.”

While one voice thought you had proven yourself, the other appeared to be a bit more sceptical. They weren’t being very clear about what it is they were testing you for, though you did make a promise that you’d protect ‘her’. Though did you fail, or did you pass you think? The voices were at odds with themselves. What do you think?

What do you say?


The Ghost Train
Fishyfool:
“...hey there. You want out of here too?" you cooed to the wisp. You had no idea what the fog veiled; a Pokémon or a child, but you felt the wisp might have been useful somehow. "If you help me out here, we should be able to return together. I'm gonna go see that Virgil guy, if you could follow us there, but keep out of sight of him."

Whether it was because the wisp couldn’t or wouldn’t make a noise, you couldn’t tell. Instead, it merely hopped slowly left and right, which in as best as you could tell meant it was happy.

You partnered up with a… wisp? You have no idea what it is, and it has no arms or legs it seems. The wisp can follow simple orders and perform simple tasks only.

The next step, as you took a literal step in the direction, was to go to the conductor’s office and speak to Virgil. You ordered the wisp to stay out of sight though, which it gladly obeyed by moving around the alcove to nestle by the side of the wall beneath a closed window. You however went to the other side, passed a second closed window and entered through the open doorway. The small corridor immediately turned to the right, and opposite you, in the corner of the hallway, lay Virgil’s tiny office crammed with scattered paperwork, pictures and office supplies. His desk, a regular size by all accounts, too up most of the space, and Virgil had to gently manoeuvre himself around it to get out of his office.

“Ah, I see you’ve come,” he greets you. As he wavers a bit in place, you realise that a number of keys were hung on the wall behind him in his office. To your side, a few paces down the corridor, lies a quaint break room of dusty, white tables, drink vendors and snacks, though not many of it seemed touched. The room was dully crowded with corpses in various states of decay, looking sombre as they spoke in muttered tones with one another. You also note that there were two windows in the break room on separate walls, closed and most likely the ones you saw outside.

Virgil called for your attention. “We should probably get you your uniform first and then find you a job to do. There should be a couple left in the changing room. If you move through the break room, you’ll find another hallway that leads out of the station. There are showers, lockers and a changing room at the end. I’ve checked the records, and lockers #302, #427 and #619 should still be available.” He mumbled a bit to himself about having to change the numbering system one of these days. “You should find a uniform in each as well as a starting kit, so go look and take your pick.”

“Boss.” A couple of zombies walked up to both of you.

“Ah, you’ve finally managed to show yourselves,” he made no effort to hide his annoyance. “Sure took your sweet time.”

One of the other two zombies gave but a sigh. “Yes boss, you see-“

“Now are you ready to get moving?” Virgil interrupted him.

“That’s what I’m trying to say. Every-“

“Because that blasted train ain’t moving itself.”

“Yes sir, but the problem is that we’re short one person and everyone else is currently busy or on break.”

“What are you talking about? You’ve got the two of you. More than enough to move that blasted train, right?”

“No sir, we need a steerer, a spotter and someone to control the switchboard.”

Virgil grumbled a bit to himself. This was your chance. You had an idea of where the key might be hidden, a wisp waiting for you outside, a locker with a starting kit and a moving crew looking for an extra member.

What do you want to do?


Lil’twick:
You asked, nay, ordered your companion to use his projection skills. You were going to sneak past the grim hands one way or another. You stressed that this was non-negotiable. “Okay? Let's go," you barked at him and moved. The Hex maniac was taken aback by your overbearing disposition to him. He hesitantly followed you as you moved from wall to wall to get nearer. When he finally got close enough for you to hear him whisper, he stuttered his words, clearly still speechless by you snapping at him. He tried his best to object to your plan, and explaining why it wouldn’t work.

“I-I-I..I..do-don’t, I mean ca-ca-can’t. I mean I can.. I can pro-oject my spirit into this realm. I ca-can’t just make ill-ill-ill-ill-illusions app-pe-pe-pear.”

Your plan was clearly not going to work like this. After all, you had to figure out a way to get past, instead of relying on your deus-Hex (Maniac)-machina.

“H-ho-however,” the Hex Maniac proposed an alternative. His voice was getting better. “I have a, a Pokémon who knows Hypnosis and can create illusions. But I’m not sure those things have eyes. A-and I have a Pokémon with Telekinesis, i-if you wa-wa-“ his eyes grew and lifted themselves above your head. You had no idea what he was looking at but you had a nagging feeling. You turn and saw one of the giant hands looming above you. It was reaching out to grab you. You had to do something quick.

You had rushed into the centre with a faulty plan, not even checking with your partner if he could do what you wanted from him. And now you were about to pay the price for it unless you did something quickly.

What do you do?
To clarify: There are actual repercussions in place for you and your character if you get caught by the hands. I won’t say what because it’ll ruin parts of the story. So please try to avoid them.


The Hotel
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Old 11-29-2017, 12:32 PM   #44
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The Park

Funhouse
Missingo Master: 4/6 Pokémon: Meowth, Myrtle, Salazar, Hedwig, Dudley, Fang
You approach Myrtle when she suddenly stirs and grabs a hold of you.

“Keith!/Meatsack!” (Whatever you want her to say.)

There was something in her eyes that warned you things were very wrong. Even Myrtle appeared to be a little frightened as she tried to explain. “The ghost, he-“

“AAAAAAAAAAAARRRRRRGGGGGHHHHH!!!”

A voice boomed through the room, and for a moment it felt like there was an earthquake. The four ghost children whimper a bit as they huddle up closer, unsure themselves of what’s happening.

A bright pane of light lit up the ceiling and a beam cascaded down from it, tendrils of shadow slithering through it. The figure of the ghost boy emerged. His eyes were blank white with rage and blood seeped from his sockets while his teeth were gritted shut into a sneer that only seemed to be getting bigger the more you stared at it.

“NOOOOOOOOOO!!!” he shouted with an echo of a voice that was ominously deeper than his own.

“You can’t leave!”

“B-but Tommy,” Sara tried talking to him, though she was clearly frightened by the boy. “They finished the game, the-they won. They can go-“

“NO!” he boomed.

“They cheated! They can’t leave. You can’t leave.” The deep echo of his voice got darker and what little light there was in the room seemed to waver in the quake of his voice. The doors to the room slammed themselves shut and were subsequently ripped off their hinges. Behind each you saw nothing but wall had taken its place. You were trapped with no exits.

“NONE OF YOU CAN LEAVE!”

His Inkay appeared beside him in a statuesque trance as it drifted towards his owner. The ghost boy stretched his hand towards it with a claw-like signature. Tendrils of dark energy poured from his fingertips and soaked into the helpless Inkay’s body.

“Ink-inkay!” as if suddenly snapped out of its trance by pain. The Inkay flipped upside down and glistened a bright light, before that light turned a dark haze of purple. The haze glowed a shimmer and the little squid’s body grew fast and rapid. You recognised it instantly to be evolving. Air currents swirled around in a tornado around the room, picking up debris and the smaller pieces of furniture. The other fur ghost children withdrew themselves even further into corner, afraid of what was happening.

The Inkay’s body didn’t stop growing and kept enlarging itself until it was nearly half the height of the room. The haze swept off the Pokémon’s body and turned into dark clouds that were picked up by airflow and swirled around the room. In the centre, a giant Malamar with soulless eyes and a dark aura stared down at you.

“Tommy, this is enough,” one of them said. “You’re scaring us.” Tommy turned his head in their direction and the Malamar’s head moved accordingly like a puppet on a string. He sneered and shouted “MALAMAR”. Once the dark echo resonated, the Malamar went into action and charged an orb of dark energy. The other four Inkay leapt in front of their ghostly partners with arms outsretched, their gaze defying the Malamar to so much as touch them. The orb fired and struck their centre. A swirl of dark energy blew and knocked out each one of the Inkay into oblivion. The ghost children were now undefended.

“Malamar!” the ghost boy ordered to attack them again. The children were now whimpering, helpless to defend themselves.
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Old 11-29-2017, 01:45 PM   #45
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(“Pe-euhw Maudlin. You stink. *Dead Rattata says nothing* “New Eau-de-Murine?”)

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The Park

Funhouse
Missingo Master:
You couldn’t help but grin. You had a feeling Hedwig would bring good tidings to the battle, even if the girl bragged about type matchups. An experienced trainer such as yourself knew there was more to battling than just type match-ups. There were natures, stats, levels and of course, abilities.

“Use Reflect so he can’t do that again.”

You almost wanted to laugh.

"We'll see how that works out for you, Hedwig, Acrobatics, let's go!”

“That’s not going to work you dumb-dumb.” Cocky about the moves ordered she issues another Psycho Cut as Hedwig vastly approaches her. A shimmer of a pane of light appeared between the two battlers, the Reflect making itself known. Hedwig got up close to it, shining with a strange blue light, and then suddenly somersaulted with aplomb over the barrier, delivering a surprising and critical hit.

“Ink-Inkay!”

“What?! How?”

“Follow up with another X-Scissor.”

“That shouldn’t work!” the girl protested.

Hedwig didn’t pause for even a minute. Up close and personal to her opponent she immediately shifted to her next attack, a bug-green colour lit up her front paws which she sliced across the Inkay’s body with a cross pattern. The Inkay let out another squeal of pain. He attempted to recover and returned the damage by striking Hedwig’s body with a cut of his own; a Psycho Cut. The damage was crucial but Hedwig was far from out of the game and still had the upper-hand. The Inkay could barely so much as even teeter above the ground.

“Another dose of Venoshock!”

Hedwig prepared to strike with one final bite but as she got close to the Inkay, his little heart gave out to the last of the Toxic you induced earlier. The Inkay dropped to the ground without so much as a sound.

Hedwig gained 2 theoretical levels!
Hedwig gained 2 Bond points instead!

“Noooo!” The ghost girl leapt towards her fallen comrade to pick it up, her face still strewn with puzzlement to how you managed to outmanoeuvre her. She looks at you with a mix of astonishment and fear. “H-how did you do that> Re-reflect…” She had trouble finding the words and was practically begging you to answer (or gloat).

-----

Once you’ve said your piece, the ghost picks herself up. “Okay then.” Three wisps of light emerged in a file beside her before enlarging themselves and shaping into the three other ghosts you had beaten before. Their Inkays appeared beside them shortly thereafter. Their faces, previously surly when they were defeated by you, were know a lot more upbeat than before. The ghost girl, the one you had only just battled, is the one to talk first.

“You know, it’s three minutes past midnight.”

“Really?” one of the others says. “That means he didn’t finish the challenge on time.”

…..

Did this mean you failed? That you were now trapped inside the Funhouse forever?



“Oh well,” the girl says. “I guess it’s close enough. He did still finish the challenge.” (Apparently there was no real threat of staying past midnight. Turns out it was just a part of the challenge they wanted to give you.

“Hey!” one of them perks up. “We should give him the reward, right? That’s usually how challenges work, you get a prize if you win.” The ghost boy who couldn’t speak merely drooled a bit more, salivating at the idea.

“Yeah but he didn’t win on time. So maybe we should keep it.”

“I know,” the girl you had just beaten exclaimed. She was clearly the de-facto leader of the group. “We just give him something else instead.” She turns and moves to the back of her room. A few seconds later she returns carrying a grey, rough-edged object. “Here, you can have this.”

You obtained a Dusty Grey Stone!

The boy ghost speaks up. “The man who gave it to us said it was a, was a, was a Geodude! Yeah”

The other ghosts laughed.

“What?”

“It wasn’t a Pokémon. He said it was a stone.”

“But I remember him saying ‘Geodude’. Honest.”

“Really,” the other girl asks. “I thought he said something else?”

The other ghost boy drools a bit more.

“It doesn’t matter,” their leader said. “Since you didn’t beat us before midnight, you can have the rock instead.”

“Hey, by the way, did anyone see Tommy?”

The others look around a bit. “That’s right, he’s not here.” By your count, you and Meowth recognised that each of the four ghosts present were ones you had battled before. The fifth must have been elsewhere.

“Where was he hiding?” their leader asked

“He wasn’t hiding,” the other girl says. “George was going to the Kitchen.”

“That’s right, the boy said, identifying himself as George.

“And then I took Orville to the Hallway, and then hid myself in the Bathroom. Sara, you were hiding here, so Tommy had to stay in the Living Room and fight.”

“Oh,” the girl now identified as Sara spoke, “thank you Henry.”

The other ghost girl stomped on the ground a bit. “It’s Henrietta! Stop calling me Henry.”

The other ghosts laughed a bit at the teasing.

“We should go look for them. Come on mister!” One of the ghosts urged you to follow them as they rushed out of the room, their Inkays close behind. What you found when you exited the room was a show of torn nets and ripped rubber surfaces. The place was in a state of decay, one you felt familiar with when you first entered the Funhouse, but it was perfectly serviceable. You recognise this room, the Hallways, to have been one giant jungle gym of sliding poles, foam stairs and the occasional escalators that would have moved in strange, erratic manners to confuse their visitors. The children, while ghosts that were able to float and move through walls, chose to run about instead. Dashing and running through the room playfully and laughing.

“This way mister.”

[Like before, when you entered the Funhouse for the first time, you may freely describe how your character moves through the room and design the decaying Jungle Gym/Hallway area to your liking.]

-----

You were lead to a door on the ground level of the room. “Through here,” the spectres said, and moved through the wall. You, however, had to actually open it to move through. What you found was the Living Room as you had seen it the first time before the Topsy-Turvy effects were installed. Except that every object in the room: plants, sofas, cupboards, tables, board games and even moving tiles that were ripped from the floor; was strewn out, scattered in tatters across the floor as if some giant battle had occurred that knocked out nearly everything possible.

“What happened here?” one of the ghosts murmured.

In the middle of all the rubble, you spot the unconscious body of Myrtle lying face-down. She must have had quite the battle it seemed.

Congratulations on finishing your adventure! You beat the ghost children’s game, albeit not in the designated time, but still. After replying to this post, you can pick up Myrtle and your commemorative stone. Hope you had fun.

What do you do?
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The Park

Funhouse
Missingo Master: 4/6 Pokémon: Meowth, Myrtle, Salazar, Hedwig, Dudley, Fang
You approach Myrtle when she suddenly stirs and grabs a hold of you.

“Keith!/Meatsack!” (Whatever you want her to say.)

There was something in her eyes that warned you things were very wrong. Even Myrtle appeared to be a little frightened as she tried to explain. “The ghost, he-“

“AAAAAAAAAAAARRRRRRGGGGGHHHHH!!!”

A voice boomed through the room, and for a moment it felt like there was an earthquake. The four ghost children whimper a bit as they huddle up closer, unsure themselves of what’s happening.

A bright pane of light lit up the ceiling and a beam cascaded down from it, tendrils of shadow slithering through it. The figure of the ghost boy emerged. His eyes were blank white with rage and blood seeped from his sockets while his teeth were gritted shut into a sneer that only seemed to be getting bigger the more you stared at it.

“NOOOOOOOOOO!!!” he shouted with an echo of a voice that was ominously deeper than his own.

“You can’t leave!”

“B-but Tommy,” Sara tried talking to him, though she was clearly frightened by the boy. “They finished the game, the-they won. They can go-“

“NO!” he boomed.

“They cheated! They can’t leave. You can’t leave.” The deep echo of his voice got darker and what little light there was in the room seemed to waver in the quake of his voice. The doors to the room slammed themselves shut and were subsequently ripped off their hinges. Behind each you saw nothing but wall had taken its place. You were trapped with no exits.

“NONE OF YOU CAN LEAVE!”

His Inkay appeared beside him in a statuesque trance as it drifted towards his owner. The ghost boy stretched his hand towards it with a claw-like signature. Tendrils of dark energy poured from his fingertips and soaked into the helpless Inkay’s body.

“Ink-inkay!” as if suddenly snapped out of its trance by pain. The Inkay flipped upside down and glistened a bright light, before that light turned a dark haze of purple. The haze glowed a shimmer and the little squid’s body grew fast and rapid. You recognised it instantly to be evolving. Air currents swirled around in a tornado around the room, picking up debris and the smaller pieces of furniture. The other fur ghost children withdrew themselves even further into corner, afraid of what was happening.

The Inkay’s body didn’t stop growing and kept enlarging itself until it was nearly half the height of the room. The haze swept off the Pokémon’s body and turned into dark clouds that were picked up by airflow and swirled around the room. In the centre, a giant Malamar with soulless eyes and a dark aura stared down at you.

“Tommy, this is enough,” one of them said. “You’re scaring us.” Tommy turned his head in their direction and the Malamar’s head moved accordingly like a puppet on a string. He sneered and shouted “MALAMAR”. Once the dark echo resonated, the Malamar went into action and charged an orb of dark energy. The other four Inkay leapt in front of their ghostly partners with arms outsretched, their gaze defying the Malamar to so much as touch them. The orb fired and struck their centre. A swirl of dark energy blew and knocked out each one of the Inkay into oblivion. The ghost children were now undefended.

“Malamar!” the ghost boy ordered to attack them again. The children were now whimpering, helpless to defend themselves.
Keith was feeling more confident than he'd felt in this funhouse so far. Inkay had the type advantage, but Hedwig had more than a few of her own advantages of which to speak. She was one of Keith's oldest and more reliable partners. A part of his team since his days as a rookie Trainer, and her history in Fizzytopia dating farther back than that, farther back than the Adoption Center's records even went. To say she was experienced was an understatement. To say she and her Trainer shared a close bond was also an understatement. And to top it all off, she had the most perfect of Abilities to circumvent Inkay's Reflect.

Keith gave a confident laugh as Hedwig's Acrobatics totally ignored the Reflect, as did her X-Scissor. And before the final Venoshock, Inkay fainted to the damage from Toxic.

It was tempting to gloat. It really was. But as Keith saw the look the ghost girl was giving him, he decided against it. He was not, and could not bring himself to be, that mean. Ghost or no ghost, this was a little girl.

"Hedwig has an Ability called Infiltrator," he explained to the girl. "Her attacks can't be blocked by things like Light Screen, Safeguard, Substitute, or even Reflect."

"Cro," Hedwig nodded.

The girl picked herself up, accepting the explanation, just as her fellow ghosts reappeared beside her, along with their respective Inkay. They looked more upbeat than before- upon their respective defeats, they had been really quite sullen. Keith's heart sank, however, as the girl he'd just defeated gave the current time- 12:03 AM. Three minutes past midnight. It was over. They had failed. They were gonna be trapped here forev-

-or not. Keith exchanged surprised looks with Meowth as the girl decided it was close enough, considering he did finish the challenge. Was... was the time limit not nearly as life-endangering as Keith had been led to believe? All this worrying and panic over his life and the lives of his Pokémon, and all along this had been no more life endangering than the second Triwizard Tournament task in Harry Potter and the Goblet of Fire? Keith didn't know whether to feel pissed at the ghosts for leading him on like that, or giddy with relief. He decided on the latter- even if he was one to hold a grudge, the fact that they seemed intent on letting him go free all along was what he knew to be important.

Moreover, he was not leaving empty handed, it seemed. Though his intended reward was being withheld due to him winning outside of the time limit, he was still given some sort of Dusty Grey Stone. "Well, thanks," Keith smiled as he accepted his prize- he found himself a lot less wary of these ghosts now that it seemed that they never had any intention of keeping him here forever. They only wanted to have a little fun, Keith realized. Wanted some company. Wanted to liven up their boring afterlives a bit. Even as harrowing and fear-inducing as this adventure had been, Keith knew he couldn't begrudge them that.

The ghosts, meanwhile, were discussing the whereabouts of their friend named Tommy, and asked Keith to come along with them. The Poison-type specialist nodded and followed them, Hedwig following close behind, Meowth sitting on his shoulder, looking much more relieved and relaxed than before.

The hallway before them, Keith saw it to be some sort of decaying jungle gym. Torn-up rope nets, ripped rubber surfaces... decay everywhere. And yet, still perfectly serviceable. Moreover, the ghosts seemed to not mind the decaying state of the room at all. Indeed, despite being able to float, they elected not to, instead running about and playing in the room. Keith couldn't help but smile and chuckle, once again struck with the realization that these ghost kids were still just kids, and far less malicious and malevolent than Keith's first impression of them made them out to be. And he soon came to another realization- this childish, playful nature of theirs was quite contagious. Keith found himself running into the room himself, navigating across erratically-moving surfaces, climbing the foam steps, sliding down poles, and at one point, stopping Meowth from falling off his shoulder on one particularly violently lurching escalator. By the time Keith got to the door the ghosts were leading him to, he was still laughing, smiling broadly, and enjoying himself thoroughly. This was definitely the most fun he'd had thus far in this funhouse. Even Meowth and Hedwig looked amused as the group headed into the living room.

Keith's mouth fell open. The room looked like it had been used for a Primeape anger management session. Everything in the room looked as though it had been ripped from its starting point and thrown violently elsewhere, up to and including movable floor tiles. And lying in the middle of the wreckage was-

"Myrtle!" Keith exclaimed, dashing forward and scooping up his feebly stirring Banette.

As he did this, however, Myrtle clung to Keith, fear in her demeanor the likes of which Keith had scarcely seen from her before. "Keith!" she exclaimed, meeting his eyes with her own fear-filled ones. It was a mark of the apparent seriousness of the situation that she even forgot to call him Meat Sack. "The ghost, he-"

Her explanation, however, was cut short by a terrifying roar, accompanied by what felt like an earthquake. Keith was more than a little freaked out by this, and even the ghost children whimpered, huddling closer to each other.

And then, from a beam of light that descended from the ceiling, there appeared the other ghost boy. Eyes blank white, sockets seeping with enough blood to feed a Beautifly for months, mouth sneering ominously as he roared that they couldn't leave. One of the ghost girls, the one named Sara, tried to reason with Tommy, but Tommy insisted that they had cheated. They couldn't leave. None of them could leave. And as if to drive that point home, the doors ripped themselves off their hinges, revealing solid walls behind them. They were well and truly trapped.

"...Uh-oh," Meowth squeaked.

And as if that weren't enough, there appeared Tommy's Inkay, seemingly in a trance. It emerged from the trance, sure- once Tommy had sent dark energy from his fingertips into the Inkay's body. In response, the Inkay flipped upside down, and started to glow. And change shape. And grow.

"Oh, don't tell me-" began Keith.

"Inkay's st-startin' to evolve!" Meowth exclaimed, terrified.

And did Inkay ever evolve! A gigantic squidlike creature, shrouded in a dark aura, eyes soullessly staring down at them, that was what Inkay had become. Keith whipped out his Pokédex- now that there was no longer any Topsy-Turvy effect, it would surely register this newcomer.

"Malamar, the Overturning Pokémon," droned the device. "A Dark and Psychic-type, and the evolved form of Inkay. Malamar lures in prey with hypnotic motions, then wraps its tentacles around it. It finishes off the prey with digestive fluids."

Malamar charged up an orb of dark energy, when the four Inkay tried to defend their ghostly Trainers. The end result was four one-hit KOs, courtesy of Malamar's attack.

And Tommy was ordering Malamar to attack once more. The ghost children were whimpering, and Keith knew that right now, they were all in the same boat, all in danger from this poor sport and his gigantic Malamar.

But Keith did not whimper or cower. It fell to him right now, not only to fight for his own life, but also to defend the ghost children from Malamar's wrath. And considering the Malamar's huge size (unfamiliar though Keith was with the average size of the Malamar species, he was fairly certain they weren't generally this huge), it stood to reason that he pick a Pokémon just as big and strong to square off against the sinister squid.

He plucked a Poké Ball off his belt and brought it to its full size with the press of a button. This one, he knew, had had all night to rest and relax, and hadn't been all that tired to begin with. "Salazar! Let's go!" Keith exclaimed, throwing the ball.

The Poké Ball split open in midair, unleashing the formidable form of Keith's dark grey Scolipede into the room. "Scolipeeeeeede!" Salazar exclaimed, glaring defiantly at the giant Malamar he instantly knew to be his opponent. As was always the case, Salazar was fearless. Keith knew he could count on Salazar to give this his all.

"Let's do it!" Keith declared. "Salazar, go for a Steamroller attack! Follow up with Shadow Break, and then let it taste your Megahorn!"
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Old 11-30-2017, 08:43 AM   #46
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Fortune Teller’s Tent
Meetan:
Two choices; go to Masaru, or go to the Espurr. You couldn’t go to both at once so you had to think of something different if you were to reach both of them.

"Masaru! Use your ice attacks to freeze the water and come over here! I need you!" You shouted at the top of your lungs. While Masaru would make his effort to get to you, you sped into the direction of the Espurr, scooping her up into safety.

"It's okay, kiddo, I got you.”

"RRRRRRRRRRRRRRRRRRRRRRRRRNNGHGH!"

The Meowstick was nearly upon you. You could hear its breathing as it closed in and the leap it made as it pounced onto you.

“We've got you...!"

Your vision turned to a white sheet. The noise of the world around you to a silence. The scenery of the labyrinth had disappeared before you, and the warm body of the Espurr drifted from your grasp. You knew what this meant, but this time was slightly different. There were no headaches. There was no nausea, no amnesia. You felt calm, and strangely blissful, only to have that moment torn away from you as it sent you back to the dark crawlspace underneath your bed.

Light spilled out underneath the bed. Back to the same memory, the only one that had recurred more than once. There was something off about this memory last time but you couldn’t quite tell what. The fight you heard earlier spilled into the room. There were angry shouts and the noise of attacks was unmistakable.

“Stupid pest!”

You heard a crack, and you mother’s body fell down beside the bed. Two dead eyes stared at you to be quiet, to keep still. A painful realisation came to you what was wrong with the memory. You could recall every memory you had by now. You could tell what were the real ones; those from your childhood, your visit to Phantom Isle and the Fortune Teller tent, and you could recount alongside those what the adulterated history was. But this memory, this one that kept appearing over and over and didn’t make sense to you, this was the only memory you couldn’t recall even once. And the reason you couldn’t remember it…

“purr” To your side you saw the body of the Espurr, hands covering its ears and vigorously shaking from shock.

“…was because this memory wasn’t yours.”

You look back to your mother. A wave of shock and realisation washes over you. The mother was a Meowstick. It wasn’t your mother.

The white haze returned to you. This time it was warm and embracing. You close your eyes for just a moment, when you hear a voice call out to you.

“Open your eyes.”

And when you did, you found yourself in a blank region of space. No colour, shape, shadow, line or edge in the vicinity. You could walk but you didn’t know on what, and after that you found you could float and walk by merely thinking about it.

You move a bit, and then perhaps move a bit more. Flat, angular shards tore into the fabric of the white void, and like television screens started projecting pictures before your eyes. More popped up, to your side, above you, below you, in small figures and large ones, rectangles, circles and cracked-edge. You could move freely between one and the other, and as you moved found even more and more taking up the space around you. You inspect. The rip in reality showed you moments from your childhood. Another showed you one of your arrival at Phantom Isle. Each one of the shards portrayed visions of your past. The actions you had done and the consequences that came from them. Each was in a third-person perspective. As if a camera had been held onto your life ever since you were born. It was as if you were in the dead-centre of your memories, and you had access to each one of them.

[Player is free to use this room as a means to recount or revisit something they’ve seen.]

All the scenes that were playing were silent until approached closely and focussed. All but one that is. The only sound that came into this room understandably attracted your attention. You wander over and hear a soft voice that got louder as you drew nearer. “-et -e ro-ect -r!”

You saw the scene: ”Let me protect her. Even if I don't deserve her yet, let me prove that I can!”

It was your voice. “If you've done this for me already, I should do something for you! We should!”

“You did. Promise,” a voice cut through the void. You recognised it instantly to be the same you heard in the Fortune Teller’s tent. It was as raspy and stiff as before. “You promised. To protect her. And. To prove it.” The shard vanished from existence, and some new ones were made in their place, larger than the ones before. One such shard was placed opposite you, and portrayed the scene of younger you on stage being booed. “Adversity” the voice explained as it continued showing how you didn’t stop performing.

The scene sunk and coalesced into a different memory. “You tried. Befriend her. Even when. You don’t know. Her.” A new scene again. “When. Attacked. You run. You save her.” You saw the moment you were attacked by one of the Meowstick, and picked up the Espurr as you ran. Another scene unfurled. “And. Again. You. Save.”

“No!” An angrier voice cut through, as raspy as the first but noticeably more virile.

“She. Not brave,” the male voice protested, showcasing the same scenes before you but with grimmer undertones. “She cried.”The same stage you saw yourself perform on, where you had to wipe away your tears before you could continue. “She not. Befriend her.” The scene now depicts you whimpering and crying while the Espurr was in the room, before moving to the bathroom to throw up. “She. Not save. Her. She let her. Get Hurt!” The moment you ordered the Espurr to go into battle, only for her to get seriously hurt. The scene turned a grizzly blood-red to emphasize the gravity of the scene.

“And now. She scared. Scared and hurt.” The last scene; where the Espurr was so frightened she couldn’t move.

“She. Not ready. Not worthy.”

“But,” the first voice said “we waiting long. So long. She help her. She can save her.”

“We can. Wait. Longer. Someone else. Worthy.”

While one voice thought you had proven yourself, the other appeared to be a bit more sceptical. They weren’t being very clear about what it is they were testing you for, though you did make a promise that you’d protect ‘her’. Though did you fail, or did you pass you think? The voices were at odds with themselves. What do you think?

What do you say?[/COLOR]
Alice had been convinced that they were totally done for, hoping that this scene would dissipate into another before the Meowstick could take them out. After all, Masaru was nowhere near fast enough to to reach them, and it would be some kind of miracle if her other Pokemon suddenly became available. Thankfully, that hope materialised into something: the offputting memory, the one that the young woman wasn't sure was her own. She was right.

A horrid sound and the dead eyes of her own mother: a beautiful, blue-eyed brunette; opposite her on the floor. Alice could have screamed, but it was as if the sound was erased when she tried, both shocked and somehow forced into silence. Who, or what, had murdered her? Only, when she tried to recall, Alice couldn't. After the initial shock,she was filled with that bizarre unease again, like reaching for nothing at all. The blonde almost hit her head when she realised that she wasn't alone beneath the furniture, seeing the Espurr lying with her. Following the psychic's gaze, Alice saw that her mother had transformed, now the Meowstick that had been stalking them for so long.

It had been Espurr's memory all along.

Once again the haze stole her away, the trainer filled with a bliss that she quite frankly shouldn't have been experiencing after all of that. It reminded her of the kind of moments in games or movies, or books, where the protagonist ended up in a blank canvas to search or cross to another plane. There was nothing to see until some screens came into shape, and Alice paused with trepidation before moving on, frightened but knowing that freezing wouldn't do any good here. They weren't real television screens, but the odd puzzle pieces were playing scenes from her own life, and the young woman couldn't help feeling rattled to her core. Finally, after so long, she could remember these important things... But what they meant..?

There was her arrival on the Isle, visions of her dancing and singing in lesson rooms and on camera, of shaking hands of strangers or giving them high fives from a booth, of talking into a microphone with her ears covered at what looked like a radio station. Older memories, too, of a teenager fighting with an Ivysaur in some sort of sketchy old basement, and scary ones: surrounded by Litwick and Chandelure, engulfed in flame and screaming before everything went black; of being swarmed by flying types in a grassy field; of the real form of that labyrinth monster coming upon her as a Chingling cried behind her. Alice saw herself wake up in a clinical room, wired up to an IV, and felt sick as she recalled that moment. She'd tried so hard to forget how it went...

The raspy voice tore her from her trance, and Alice listened and watched as the experiences from earlier unfolded before her, but the second voice was as critical as before. She flinched, taking off her glasses to sniff and wipe her eyes. Maybe it was right, maybe she was scared and weak and foolish, but... But still!

“I'm only human, and humans cry, but it's healthy to cry. It's okay! Pokemon do it, too, but that doesn't mean they're useless or they'll cry forever!” She pointed out in a voice that wavered but sounded decisive all the same, “I was confused, and the changing made me dizzy and sick. I couldn't help it, but I came back! And I know now I shouldn't have tried to make Espurr battle, but I thought I could strategize my way out of it, that we could be strong and work it out together!”

They sounded like bad excuses, Alice knew it. She definitely hadn't passed whatever this test was with flying colours. “Give me back my Pokemon and we'll protect her no matter what! I'll tell her I'm sorry. We'll stand up for her. Everyone makes mistakes but I can fix that, fix mine, make it up to her! I can be worthy, I just want to know what for! You helped me remember things... Learn things. So I should pay that back. And if I fail, someone else more worthy might come along eventually, right? S- so... It's at least worth a shot.”
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Old 12-19-2017, 02:09 PM   #47
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(“Maudlin. Where have you been the past few days?” *Dead Rattata says nothing* “What? What magic garden?”)

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Rollerquaza
Monster Guy: ~ last update


Funhouse
Missingo Master: 4/6 Pokémon: Meowth, Myrtle, Salazar, Hedwig, Dudley, Fang
(Small clarification: Up to now, battles have been judged on a more qualitive basis. I've prepared a battle sheet of sorts for the climax battles, which you will be the first to test. For this battle, things will go a bit differently and I'll be taking a lot more things into consideration such as boosts, hit chances, stats, speeds, natures, abilities and held items. This means you'll have to strategize more. SE moves deal twice the damage, STAB gives you +50%, unnatural moves have a lower effectiveness, etc. I will roughly be using the BP for attacks but know that moves don't have to strictly follow the law of the games or anime and may walk a thin line in between. If you have questions about how things are judged, simply ask. Link to your battle music.)

The responsibility, to fight not just for your life but for those of the ghost children, fell on you. The Malamar grasped it's two arms together.

"Salazar! Let's go!" A dark orb was growing in his two tentacles.

"Scolipeeeeeede!" The ghost boy turned his dark-eyed grimace to the two of you.

"Let's do it!" you yelled. The dark orb was amassing in size.

"Salazar, go for a Steamroller attack!" The ghost boy raised a hand as you said so. Salazar took a few quick steps forward for momentum and then quickly curled up into a ball as he propelled himself into the air. Almost at once, a glimmer of light erupted from the boy's hand and a painful sensation struck your head, one you eerily recognised. Halfway towards the Malamar, Salazar's body turned a ghostly-white hue, as the whole room inverted its colour palette alongside him. The ghost boy had somehow managed to perform a Topsy-Turvy on his own.

Salazar crashed into the Malamar's body. What would have normally been an incredibly super-effective move had now been reduced to but a mere scratch. While not managing to flinch the giant squid either, the attack was enough to surprise the Malamar and threw his attack off, the dark orb crashing into the wall above the now-screaming kids.

Salazar landed with surprising grace and turned to face his opponent, hustling in pace as his Speed Boost activated while anxiously preparing for what the Malamar was about to throw. The ghost boy merely looked on this time and raised an angry hand in front. On command, the Malamar turned and charged an aura of energy. Before Salazar knew what was about to happen, the Malamar threw itself forward and plunged directly into the Megapede's body. Salazar was thrown back quite a bit by the grossly overpowering Superpower, landing gracelessly amidst rubble of broken furniture. The Malamar cackled as his own stats were raised with thanks to its ability Contrary, his dark aura even more mesmerising than before.

Salazar picked himself up to charge. "Follow up with Shadow Break" was your next order. A physical move, the Scolipede plummeted forward with a dark aura of his own, rushing with his renewed speed and clearly striking the Malamar who gave but the smallest of squeals in response. Topsy-Turvy or not, Shadow moves dealt super-effective blows to anything that wasn't a Shadow type, making for a nasty blow despite not being Salazar's natural move.

The Scolipede came to a halt a bit past his opponent, hustled a bit more with thanks to the Speed Boost, his speed-reducing nature more than made up for. He turned to expect another attack but instead found the Malamar copying him instead, hustling in its own space to copy the Scolipede's stat gains with a Psych Up! Instead, this time, the ghost boy intervened to attack in his Pokémon's stead, and with strange psychic powers lifted a piece of broken ornament and flung it towards the Scolipede, dealing a light neutral attack.

Salazar wasn't so easily broken by such a frail attack though and immediately segued into his next move; Megahorn. With the relative close proximity, he easily charged ahead, horn glowing with Bug energy and struck directly into the Malamar's side who was just finished hustling. It merely chuckled as Salazar's horn came into contact, the move not at all effective in the Topsy-Turvy conditions, and charged a glowing aura once more before grabbing onto the Scolipede with his raised attack strength. It picked up Salazar with ease and flung it with incredible Superb Power into the wall. Salazar gave a whimpering cry of pain as his body crashed hard into the wooden wall, before his segments tapered off one by one in a collapse to the ground. Two swirling eyes betrayed a fright; Salazar is knocked out.


Salazar the Lv.41 Scolipede
0% KO'd
+2 Spe


Lv.50 "Mega" Malamar & Lv.??? Ghost
93.4% & 100%
+2 Atk. +2 Def. +2 Spe


The ghost child continued his growling scowl, eyes dark with malice, while his partner chuckled nefariously as its stats were raised again due to Contrary. In one quick fell swoop they had managed to knock out one of your prime Pokémon like it was nothing, even so much as managing to make use of it and boosting their own stats. One could easily say that things now were worse than when this battle started.


What do you do?


Fortune Teller’s Tent
Meetan:
You practically scolded the voice in an exchange of favours, before ending on the final note to give you one more chance. To give you your Pokémon so you could prove you could protect her.

" …"

The voices were silent for a long time, until the feminine tone finally spoke up.

"...What. Do you think? One last chance?"

The male voice said nothing for a while. "...maybe. Little girl. Is more. Than I thought. Firstly...."

"..One more chance," the female voice urges. "Give her friends. So she can. Prove."

"…"

"One. More" the voice stressed the fact you were to be given one chance only.

The screens projecting your memories vanished one by one, and a single, lone door emerged from beneath which you vaguely recognised to be from your childhood bedroom.

"Take. This," the voice said. And before you realised it, a bag of imaginary goodies materialized in your hands. (Note: These items are not added to you real inventory, but a temporary inventory that is only usable here.)

You obtained:
Code:
x1 X Attack
 x1 X Defense
X1 X Sp.Attack
x1 X Sp.Defense
x1 X Speed
x1 X Accuracy
x1 Dire Hit
x2 Full Heal
x2 Super Potions (heals up to 50% Health)
x1 Te.Mp. Dark Pulse (similar to TM except the effects last for one battle)
x1 Te.Mp. Hidden Power (similar to TM except the effects last for one battle)
x1 Te.Mp. Safeguard (similar to TM except the effects last for one battle)
x1 Te.Mp. Reflect (similar to TM except the effects last for one battle)
x1 Te.Mp Candy (Teaches a Pokemon 2 MT and/or Egg moves, effects last for 1 battle)
x3 Common Candies (similar to 10xRare Candies, except the effects last for 1 battle)
“Why. Give that,” the voice protested.

“She want to prove. Give her. Chance.”

“…”

“Fine. Show us. Human. She now. Afraid. You. Help her. Go through door. Find her. Make her. Safe.”

The voices remained quiet for a moment to let you gather your thoughts. It seemed they agreed to give you one more chance but you were going to have to prove it to them.

Eventually, when you decide to pass through the door, you feel the familiar numbing sensation as your senses were reduced to nothingness, before erupting back just as quickly. You were in the familiar scene of your bedroom. The one where you had recently met the Espurr for the first time, (before needing a break to throw up). The only difference this time is that your memories were not wiped, and you were not reverted to your childish body like last time.

The room was quiet, but was exactly how you remembered it. The faint words echo in your mind; ”Find her. Make her. Safe.”

But where is ’she’?


Where do you look, and how do plan to help (comfort) her?

0/4 Memories cleared


The Ghost Train
Fishyfool: ~ last update


Lil’twick: ~ last update


The Hotel
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Old 12-19-2017, 03:13 PM   #48
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Quote:
Originally Posted by Ex-Admiral Insane View Post
(“Maudlin. Where have you been the past few days?” *Dead Rattata says nothing* “What? What magic garden?”)

~Please reply in Slategray~

The Park

Rollerquaza
Monster Guy: ~ last update


Funhouse
Missingo Master: 4/6 Pokémon: Meowth, Myrtle, Salazar, Hedwig, Dudley, Fang
(Small clarification: Up to now, battles have been judged on a more qualitive basis. I've prepared a battle sheet of sorts for the climax battles, which you will be the first to test. For this battle, things will go a bit differently and I'll be taking a lot more things into consideration such as boosts, hit chances, stats, speeds, natures, abilities and held items. This means you'll have to strategize more. SE moves deal twice the damage, STAB gives you +50%, unnatural moves have a lower effectiveness, etc. I will roughly be using the BP for attacks but know that moves don't have to strictly follow the law of the games or anime and may walk a thin line in between. If you have questions about how things are judged, simply ask. Link to your battle music.)

The responsibility, to fight not just for your life but for those of the ghost children, fell on you. The Malamar grasped it's two arms together.

"Salazar! Let's go!" A dark orb was growing in his two tentacles.

"Scolipeeeeeede!" The ghost boy turned his dark-eyed grimace to the two of you.

"Let's do it!" you yelled. The dark orb was amassing in size.

"Salazar, go for a Steamroller attack!" The ghost boy raised a hand as you said so. Salazar took a few quick steps forward for momentum and then quickly curled up into a ball as he propelled himself into the air. Almost at once, a glimmer of light erupted from the boy's hand and a painful sensation struck your head, one you eerily recognised. Halfway towards the Malamar, Salazar's body turned a ghostly-white hue, as the whole room inverted its colour palette alongside him. The ghost boy had somehow managed to perform a Topsy-Turvy on his own.

Salazar crashed into the Malamar's body. What would have normally been an incredibly super-effective move had now been reduced to but a mere scratch. While not managing to flinch the giant squid either, the attack was enough to surprise the Malamar and threw his attack off, the dark orb crashing into the wall above the now-screaming kids.

Salazar landed with surprising grace and turned to face his opponent, hustling in pace as his Speed Boost activated while anxiously preparing for what the Malamar was about to throw. The ghost boy merely looked on this time and raised an angry hand in front. On command, the Malamar turned and charged an aura of energy. Before Salazar knew what was about to happen, the Malamar threw itself forward and plunged directly into the Megapede's body. Salazar was thrown back quite a bit by the grossly overpowering Superpower, landing gracelessly amidst rubble of broken furniture. The Malamar cackled as his own stats were raised with thanks to its ability Contrary, his dark aura even more mesmerising than before.

Salazar picked himself up to charge. "Follow up with Shadow Break" was your next order. A physical move, the Scolipede plummeted forward with a dark aura of his own, rushing with his renewed speed and clearly striking the Malamar who gave but the smallest of squeals in response. Topsy-Turvy or not, Shadow moves dealt super-effective blows to anything that wasn't a Shadow type, making for a nasty blow despite not being Salazar's natural move.

The Scolipede came to a halt a bit past his opponent, hustled a bit more with thanks to the Speed Boost, his speed-reducing nature more than made up for. He turned to expect another attack but instead found the Malamar copying him instead, hustling in its own space to copy the Scolipede's stat gains with a Psych Up! Instead, this time, the ghost boy intervened to attack in his Pokémon's stead, and with strange psychic powers lifted a piece of broken ornament and flung it towards the Scolipede, dealing a light neutral attack.

Salazar wasn't so easily broken by such a frail attack though and immediately segued into his next move; Megahorn. With the relative close proximity, he easily charged ahead, horn glowing with Bug energy and struck directly into the Malamar's side who was just finished hustling. It merely chuckled as Salazar's horn came into contact, the move not at all effective in the Topsy-Turvy conditions, and charged a glowing aura once more before grabbing onto the Scolipede with his raised attack strength. It picked up Salazar with ease and flung it with incredible Superb Power into the wall. Salazar gave a whimpering cry of pain as his body crashed hard into the wooden wall, before his segments tapered off one by one in a collapse to the ground. Two swirling eyes betrayed a fright; Salazar is knocked out.


Salazar the Lv.41 Scolipede
0% KO'd
+2 Spe


Lv.50 "Mega" Malamar & Lv.??? Ghost
93.4% & 100%
+2 Atk. +2 Def. +2 Spe


The ghost child continued his growling scowl, eyes dark with malice, while his partner chuckled nefariously as its stats were raised again due to Contrary. In one quick fell swoop they had managed to knock out one of your prime Pokémon like it was nothing, even so much as managing to make use of it and boosting their own stats. One could easily say that things now were worse than when this battle started.


What do you do?
Keith gasped and clutched his head- this was a familiar sensation, and not in a good way whatsoever. And sure enough, the overall color scheme of everyone and everything had flip-flopped. And so, Keith realized, had the type matchups. Salazar's powerful Bug moves weren't doing a damn thing. The only big hit the Scolipede was able to land was with Shadow Break- Shadow moves weren't affected by type matchups, merely by whether the target was a Shadow Pokémon or not. Of course, before Keith could make good use of this knowledge, the battle went rapidly downhill. Keith winced as the big, powerful Scolipede was thrown into the wooden wall. "Salazar!" Keith exclaimed in horror.

"Scoooool..." Salazar groaned, his swirly eyes revealing that the immensely super effective Superpower had knocked him clean out.

"...Can I start panickin' now?" Meowth squeaked.

"No," Keith stated flatly, pointing the Poké Ball at the fallen bug. "Salazar, come back now!" he called, withdrawing the Scolipede. Then, he turned to the four-winged bat still flying by his side. "You're up now, Hedwig," he said. "Think you can handle it?"

"Cro!" Hedwig nodded, flying forward, positioning herself between Malamar and Keith, glaring disdainfully at the former as she did so.

Myrtle, meanwhile, looked up at her Trainer, and in spite of her stubborn, cynical demeanor, could not fail to notice that his apparent lack of panic was no mere facade- she could taste the tiniest morsels of fear, but it was overwhelmed thoroughly by the more intense flavors of confidence and determination. He wasn't just trying to keep it together to keep everyone from freaking out- he really and truly believed in them.

The Banette turned her head to look at Hedwig. One of Keith's oldest and most loyal partners. It was little wonder Keith was putting such trust in such an experienced and powerful Crobat. But... would Hedwig be enough? Against the Malamar, maybe, but there was also that damn ghost boy to contend with, and Arceus only knows what sort of a hassle he might be even if his Malamar fainted... And it was at that point Myrtle decided that if more help would be needed, she would be the one to provide it. Slowly, she crawled up, over Keith's shoulder, and went into his backpack, rooted through various items, until she got to his Berry Bag. Reaching in, she extracted three Sitrus Berries, and was quick to unzip her mouth, throw them in, and zip back up. That would do, she reasoned, in case Keith needed any further help.

Keith noticed none of this- he was far more focused on the battle at hand. "OK! Hedwig, use Haze!" he ordered. "Get rid of Malamar's boosts! Follow up with Toxic, and then go for the Zen Headbutt!"


OOC: Using Sitrus Berries 3-5 out of 10 on Myrtle.
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Old 12-19-2017, 05:41 PM   #49
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(“…?”)

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Rollerquaza
Monster Guy: ~ last update


Funhouse
Missingo Master: 3/6 Pokémon: Meowth, Myrtle, Salazar, Hedwig, Dudley, Fang
After retreating Salazar back to the confines of his Pokéball, you call upon a trusted ally. Hedwig places herself between you and your opponent, ready to take over for her fallen comrade.

"OK! Hedwig, use Haze!" you command. "Get rid of Malamar's boosts!”

“Not so fast,” the low grumbling voice of the child echoed. And as he said that the Malamar zipped with the astonishing speed he stole of Salazar to charge another hit of Superpower, easily out-speeding even your Crobat for a moment. But Hedwig was no lightweight and easily endured the hit, supereffective as it may have been, before giving you a grin that her move was already underway. Winds of lightblue Haze blew from her wings to quickly cover the room in a layer of mist. Some of the droplets seep into the Malamar’s body as it winces back in slight agony while you notice it’s dark aura lightening up ever so slightly. Not only would the move reset all of the Malamar’s stats, but the lingering fog should distill any stat changes for the next few moments as well.

“Follow up with Toxic!”

This time, Hedwig was the one that easily out-sped her opponent as she dived with acrobatic movement. The Malamar was about to strike as if wanting to swat a fly but Hedwig barreled around her opponent and latched onto the Malamar’s neck. The giant squid let out a roar of pain as it stumbled around in a vain attempt to knock her off. It quickly thereafter charged another attack just when Hedwig was about to let go, and pummeled her straight into a wall with another Superpower. Once again, his stats were raised as a result, though you could be certain that with the Haze in effect it wouldn’t be nearly as much.

Hedwig quickly creates a bit of distance between her and her opponent to segue into her next attack.

“Go for the Zen Headbutt!” you order.

The ghost boy looked at you fiercely in anger and words escaped from his jaw. “As if!”

Simultaneously, while Hedwig charged her attack, the ghost boy stretched out his hand. Hedwig plummeted forward with a dark aura of Psychic energy and just then the room trembled as colours were being inverted, or rather, reverted.

Hedwig plummeted her Zen Headbutt into her opponent’s body, but found him to be as sturdy as a wall. Along with the colour palette, the type charts of the battle had reverted back to the original, with the Psychic-type move having dealt nothing to the Dark-type. The Malamar looks down onto Hedwig with a sly grin and an empty gaze before raising a nasty tentacle laced with Psychic energies of his own. His arm came crashing down into the Crobat’s body, dealing a super-effective and critical Cut, but nonetheless easily shrugged off by Hedwig. Just when the attack was over, the Malamar quickly bent in on itself before expelling a dark purple liquid from its beak. The first hints of Toxic were emerging.

There was something about that last attack you noticed was off. Strong or not, you had the feeling the Malamar’s attack was reduced in his last strike for some reason.

Meanwhile, while your attention was focused on the battle at hand, Myrtle had plans of her own as she rummaged through your backpack. There was a momentary pause in her however as she came across the strange rock you had; The Dusty Grey Stone you received from the children who said it was a Geodude. Myrtle feels a slight sense of allure but it puts it to the side for the moment as she digs up what she was looking for. Unbeknownst to you, she pulled out two Sitrus berries on which she gorged herself, slowly healing up to half her strength while the battle was unfolding. Just when the last attack was finished, Myrtle felt a bit more alive (in as much as a ghost can).


Hedwig the Lv.100 Crobat
43%


Lv.50 "Mega" Malamar & Lv.??? Ghost
87% & 100%
-0.5 Atk?

What do you do?


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Old 12-19-2017, 06:52 PM   #50
Missingno. Master
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Originally Posted by Ex-Admiral Insane View Post
(“…?”)

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Missingo Master: 3/6 Pokémon: Meowth, Myrtle, Salazar, Hedwig, Dudley, Fang
After retreating Salazar back to the confines of his Pokéball, you call upon a trusted ally. Hedwig places herself between you and your opponent, ready to take over for her fallen comrade.

"OK! Hedwig, use Haze!" you command. "Get rid of Malamar's boosts!”

“Not so fast,” the low grumbling voice of the child echoed. And as he said that the Malamar zipped with the astonishing speed he stole of Salazar to charge another hit of Superpower, easily out-speeding even your Crobat for a moment. But Hedwig was no lightweight and easily endured the hit, supereffective as it may have been, before giving you a grin that her move was already underway. Winds of lightblue Haze blew from her wings to quickly cover the room in a layer of mist. Some of the droplets seep into the Malamar’s body as it winces back in slight agony while you notice it’s dark aura lightening up ever so slightly. Not only would the move reset all of the Malamar’s stats, but the lingering fog should distill any stat changes for the next few moments as well.

“Follow up with Toxic!”

This time, Hedwig was the one that easily out-sped her opponent as she dived with acrobatic movement. The Malamar was about to strike as if wanting to swat a fly but Hedwig barreled around her opponent and latched onto the Malamar’s neck. The giant squid let out a roar of pain as it stumbled around in a vain attempt to knock her off. It quickly thereafter charged another attack just when Hedwig was about to let go, and pummeled her straight into a wall with another Superpower. Once again, his stats were raised as a result, though you could be certain that with the Haze in effect it wouldn’t be nearly as much.

Hedwig quickly creates a bit of distance between her and her opponent to segue into her next attack.

“Go for the Zen Headbutt!” you order.

The ghost boy looked at you fiercely in anger and words escaped from his jaw. “As if!”

Simultaneously, while Hedwig charged her attack, the ghost boy stretched out his hand. Hedwig plummeted forward with a dark aura of Psychic energy and just then the room trembled as colours were being inverted, or rather, reverted.

Hedwig plummeted her Zen Headbutt into her opponent’s body, but found him to be as sturdy as a wall. Along with the colour palette, the type charts of the battle had reverted back to the original, with the Psychic-type move having dealt nothing to the Dark-type. The Malamar looks down onto Hedwig with a sly grin and an empty gaze before raising a nasty tentacle laced with Psychic energies of his own. His arm came crashing down into the Crobat’s body, dealing a super-effective and critical Cut, but nonetheless easily shrugged off by Hedwig. Just when the attack was over, the Malamar quickly bent in on itself before expelling a dark purple liquid from its beak. The first hints of Toxic were emerging.

There was something about that last attack you noticed was off. Strong or not, you had the feeling the Malamar’s attack was reduced in his last strike for some reason.

Meanwhile, while your attention was focused on the battle at hand, Myrtle had plans of her own as she rummaged through your backpack. There was a momentary pause in her however as she came across the strange rock you had; The Dusty Grey Stone you received from the children who said it was a Geodude. Myrtle feels a slight sense of allure but it puts it to the side for the moment as she digs up what she was looking for. Unbeknownst to you, she pulled out two Sitrus berries on which she gorged herself, slowly healing up to half her strength while the battle was unfolding. Just when the last attack was finished, Myrtle felt a bit more alive (in as much as a ghost can).


Hedwig the Lv.100 Crobat
43%


Lv.50 "Mega" Malamar & Lv.??? Ghost
87% & 100%
-0.5 Atk?

What do you do?
Hedwig proved to be a far more formidable opponent against Malamar than Salazar had been. Keith grinned as Hedwig let loose Haze, the wondrous move that reset all the stat changes Malamar was packing. She was thrown off of Malamar in the process of unleashing Toxic, but the move's effects were starting to make themselves known in any case.

Unfortunately, Hedwig could not make it three for three- the ghost boy hastened to undo the screwy environment, and became immune to Psychic moves once more. The Zen Headbutt did nothing. Moreover, Malamar took advantage of the new old type matchups, wasting no time in landing a super effective, critical hit, yet strangely somewhat restrained, Psycho Cut.

"Gah..." Keith grunted. It was looking like he couldn't just rely on whatever was super effective at the time- the ghost boy could reverse type matchups or put them back to normal at a moment's notice. Shadow moves and neutrally-effective moves would be the way to go, he reasoned.

As Keith was hastening to rework his approach to the battle, Myrtle was working on excavating the Sitrus Berries. But as she dug through the Key Items Pocket of Keith's backpack, she (very carefully) moved aside his Chespin Doll, and found a rather ordinary-looking rock inside the Poké Ball Half. It was dusty and grey and completely unremarkable in any regard, to the point where one who didn't see Keith receive it from the ghost children might wonder why the hell he was carrying it around, just like Myrtle never saw Keith obtain it...

...so why was she so drawn to such an unremarkable rock? It made no sense. Pushing it aside for now, Myrtle resumed her search, finally finding her Trainer's Berry Bag nestled underneath a Lab Coat, and consumed the Sitrus Berries. And now, with that done, she could focus on more important matters, like the battle at hand, or maybe that rock- Arceus damn it! That rock again! What was the deal with that thing? Why did such an unremarkable grey stone have such a hold on Myrtle's mind?

She glanced out at the battle, just as Keith called out more orders. "OK, Hedwig, we gotta change our approach," Keith was saying. "Ominous Wind, let's go! Then use your Shadow Blast, and follow up with Venoshock!"

...He had this, for now at least, Myrtle reasoned. This gave her at least a little time to try and inspect that seemingly ordinary Dusty Grey Stone, see just what about it was keeping it in the forefront of her mind, and so it was with that goal in mind that Myrtle went back into Keith's backpack, searching out that stone once more, wondering just why the hell she was so drawn to it.
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