02-20-2019, 01:14 AM | #1 |
Blades and Butterflies
Join Date: Mar 2012
Location: Spreading my Rot
Posts: 2,772
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The Miscellaneous Ideas Thread
The purpose of this thread is to encourage the development and discussion of ideas that may not yet be ready for their own thread, or which may not coincide with the current topics under moderator consideration, so that they may be more fully developed when they are considered at a later time.
This is a place to test the waters in terms of community engagement and interest on new ideas, to ask for feedback, and to develop larger, more fully-formed proposals that can be presented in stand-alone threads. Additionally, this thread also exists as a more free-form, less restricted area for those who would like to speak more generally about concepts and ideas that they would like to see tackled in FB. Speaking in such generalities and considering how the varied piece-parts of FB work in tandem - and how those processes can be improved or built upon - can help to identify specific improvements and projects which then can have their own thread. Please note that the intent of this thread is not to present these ideas directly to the mods for immediate implementation and action, but to encourage brainstorming and concept development among the community. As such, please assume that no idea here will be directly implemented until such time as it has been sufficiently refined and placed in its own discussion thread. As always, the expectation is for everyone to be constructive and respectful in their musings, suggestions, observations and ideas. Also, I will do my best to archive the topics discussed here to make them easier to retrieve in the future. Let's travel down this garden path, and see where it leads... --- TOPICS ARCHIVE: -None yet. |
02-21-2019, 08:44 AM | #2 |
Problematic Fave
Join Date: Sep 2011
Location: VA
Posts: 3,199
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Yes hi hello I feel that there is a distinct lack of both fizziness and bubbles in the FB economy. That is why I propose a new item in the form of Alka-Seltzer tablets. These can be consumed to relieve the tummyaches of people and pokemon who have eaten too much, which is a very common problem in the FB universe. They can also be fed to water type pokemon (or a super soaker) to launch a one-time blast of cleansing fizzy water.
I think we should start by giving me about three hundred of them, and then I will hand them out in times of need, or as badges of honor to players who demonstrate exceptional fizziness.
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02-21-2019, 06:46 PM | #3 |
Barghest Barghest Barghe-
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Unfortunately Shuckle, that idea is going to go about as well as your attempts to get some action in KH Mafia.
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02-21-2019, 08:33 PM | #4 |
Problematic Fave
Join Date: Sep 2011
Location: VA
Posts: 3,199
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Wait'll you see my attempts to get some action in ME mafia though ;)
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02-24-2019, 04:18 PM | #6 |
An actual game I made!
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So yesterday, the possibility of introducing LGPE aspects into FB was briefly touched upon, and looking back on that, it occurs to me that one aspect wasn't touched upon at all- the special sure-hit moves your starter gets in those games. For the uninitiated, the starter Pikachu and Eevee have, in addition to the variety of exclusive moves they can learn, access to what are essentially can't-miss variations of Return. They aren't learned in the normal sense- rather, in a battle, you might have a chance to be able to use it, only once. It's vaguely similar to a Z-Move in that regard, but you're not guaranteed to be able to use it every battle. The chance is increased if the starter has higher happiness, which is just as well, as it gets stronger with higher happiness as well. So how would we translate this into FB? I have an idea. Here are the major points.
1: Rather than directly importing the moves Pika Papow and Veevee Volley and just making this possible for people's Pikachu and Eevee, I feel like we could import more the overall mechanic. 2: Upon reaching a certain Bond threshold- maybe 30 or 40- your starter would have access to its sure-hit move. It wouldn't be too terribly customizeble- you could decide its name, but that's about it. 3: It must be a STAB move, but if your starter is dual-typed, you can choose which type it is. If your starter learns it before evolving and would change types upon evolving, you can only choose from the types it would have at whatever evolution stage you want it to stay at. If you change your mind and decide to evolve it after all, you'd need to change the move to reflect this- so if your starter was an Eevee and you had it have Veevee Volley, and then you decide you want it to evolve into Flareon, you can post somewhere (Bond Retreat? Move Tutor? Boutique?) to have it reworked into... I dunno, Flare Smash or whatever you'd want to call it. And if you use the reset thread to ditch your starter and get a new one, you'd just have to get the new starter's Bond up to get its own sure-hit move. 4: At the beginning of a zone battle, the updator would let you know right away if your starter would be able to use its sure-hit move (unless, of course, you've already established that your starter isn't in your party by that point). They'd be encouraged to make the odds of it being possible higher if the starter's Bond was higher. 5: Obviously, this would only be possible for your starter- like, your actual starter, not what you designate as starters for your other Trainer characters, so in my case, only my Weezing would get it, and not my Maractus or my Swoobat, even though they're Gavin and Terri's starters, respectively. ~~~~~ Also, just wanted to throw a quick idea out there for another Let's Go-related aspect that'll have to be talked about- namely, how to evolve Meltan. Of course, going too in-depth here will mean getting back on the subject of catching legendaries, and I'm pretty sure nobody's yet ready for us to reopen that can of Wurmple, but I'll just throw it here for the moment before I forget- evolution item. Whether it becomes available in the Department Store on rotation with the other evolution items is something that can be up for debate later on, but I'm thinking Meltan Candy Box. Basically a box of oddly metallic chocolates meant to emulate the buttload of Meltan Candy you need to evolve Meltan in GO (the only game in which Meltan can evolve thus far). |
02-24-2019, 06:19 PM | #7 |
Naga's Voice
Join Date: Feb 2014
Location: somewhere gay idk
Posts: 3,280
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The Pika Papow And VeeVee Volley idea would honestly get me to care about Bond with my Starter again, so heya I'm here for it.
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03-04-2019, 08:39 PM | #8 |
Enraptured by Enigmatics
Join Date: Jun 2018
Location: Anchorage Alaska
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I think both of those would be awesome to incorporate into FB, aside from support I don't know what to say o n this exact topic
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08-31-2020, 05:43 PM | #9 |
Cascade Badge
Join Date: Aug 2020
Location: The Milky Way Galaxy
Posts: 353
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Apologies if this has been discussed before, but I was wondering if marks could possibly be implemented in Fizzy Bubbles? For the unaware, marks are essentially ribbons that can be found on wild Pokemon in SwSh (unfortunately I cannot link to Serebii's page on them because I haven't made enough posts).
Just spitballing, but here's a very rough idea on how they could be implemented: 1. Pokemon caught in Zones would have a chance to have a mark. The updater would decide whether the Pokemon has a mark, or could leave it to chance based upon in-game mark rarity. 2. At the end of an adventure, there's a chance that some or all of the Pokemon used in the adventure could earn a mark, also up to the updater's discretion. The behavior of the Pokemon, the Zone's environment/weather, and the time of day the adventure took place in could all influence what marks the Pokemon have a possibility of obtaining. For example, let's say someone adventures in the Winter's Wrath at night with a Sceptile whose very nervous due to the cold. It could possibly earn a Blizzard, Sleepy-Time, or Jittery mark at the end of the adventure (only one mark would be awarded per Pokemon). 3. Mark Spray could be purchased as an FC reward and would give the trainer the option to choose which mark they want to give to a specific Pokemon. There could also be something like a Mark Coin that would guarantee a Pokemon caught in a Zone would have a random mark, and would be used in the capture post (ex: [Trainer] used Pokeball 2/5 and Mark Coin 1/2). If the Pokemon wasn't caught, then maybe the Mark Coin could go unused. Just curious what you guys might think.
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08-31-2020, 10:42 PM | #10 |
Dragon's Tears
Join Date: Apr 2007
Location: Searching for light
Posts: 6,469
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I do think Marks are a cute idea and I don't see why they couldn't be implemented if Zone Updators want to give them out. I don't know if we need to go so far as to have a Mark Spray/Coin since it's mostly just for aesthetics, but I'll leave that up to the mods' discretion.
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09-01-2020, 01:18 PM | #11 |
Cascade Badge
Join Date: Aug 2020
Location: The Milky Way Galaxy
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Yeah. Now that I think about it (and perhaps I'm speaking out of turn here) marks probably wouldn't be desirable enough for most users to want to spend FC on them. Perhaps they could be available for purchase at the boutique or, alternatively, are only available through adventures?
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09-01-2020, 03:05 PM | #12 |
Volcano Badge
Join Date: May 2008
Posts: 3,143
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I like the idea too - it would be a great distinguisher for zone captures compared to ones obtained through shops or other means. I have seen updaters state a Pokemon can be given a scar or birthmark in the boutique if there was a plot reason for it, which is sort of similar I guess.
I've also been thinking it would be cool if you could obtain something like a custom postcard / pin / embroidered badge for completing an adventure in a zone, more just as a momento/trophy than anything of value.
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09-01-2020, 07:15 PM | #13 |
Insanity
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I would like marks to be a thing, tbh, but it def feels like something that would be delegated to the boutique. While it definitely has some nice RP potential, the games treat it more like a tag than anything else.
As for the pin idea Emp, I honesty really love it??? Idk it just kind of adds character and does feel like a sense of progress and development has been done for a character. It would also be a cool little thing to show off.
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I fill my lungs with everything You want someone that I can't be You say it's insanity, but I say that's my life Fizzy Bubbles |
09-02-2020, 05:56 PM | #14 |
Silver LO
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Marks are kinda cool, yeah. I'd probably say updator's discretion, a Pokemon you encounter and catch might bear a mark. Since SpinyShell wasn't able to link it I'll go ahead and link it here. Definitely some nice ideas for character coming through these kinds of marks.
As far as a pin goes, it's another cool idea, though I'm a bit less keen on it. I don't have any strong objections to it or anything of the like, I'm just not sure what the general interest level would be if implemented, particularly after a bit of time has passed. |
09-16-2020, 01:10 PM | #15 |
An actual game I made!
Join Date: Nov 2008
Location: Literally the internet
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So I was looking over the curry cooking proposal thread, and the notion of it increasing Contest stats came up. And, inevitably, this was followed by the reminder that some people don't care about Contest stats. And, like, as one of the people who confirms birthday gifts in the Calendar, this has been evident to me for a while- so many Birthday Poffins go completely unused because Contest stats are nothing to some people. I mean, I get it- Contests aren't currently a thing in FB, they haven't been for a while, and some people, even if we start them up again, still wouldn't be interested.
So now I get to thinking, what if we implemented a use for Contest stats that wasn't necessarily tied to Contests? I have something in mind here.
Last edited by Missingno. Master; 09-16-2020 at 04:09 PM. |
09-17-2020, 09:35 AM | #16 | |
Dragon's Tears
Join Date: Apr 2007
Location: Searching for light
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Interesting proposal, MM. I don't think we'd need to go so far as to assign Contest types to new Moves since there's already a good existing variety and it'd be a lot of extra work, but I like the idea so far~
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09-17-2020, 11:07 AM | #17 | |
Mrow?
Join Date: Aug 2011
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09-17-2020, 02:46 PM | #18 |
An actual game I made!
Join Date: Nov 2008
Location: Literally the internet
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Alright, so, it seems we're looking at restricting the free moves even further. Being perfectly honest, I saw it coming. I'll go more into some ideas of mine when I get home from work.
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09-17-2020, 03:33 PM | #19 |
Mrow?
Join Date: Aug 2011
Location: Camping the White Market
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It's less restricting free moves further and more preventing them from getting out of hand. At a certain point movepools may as well just literally be hackmons and I don't think anyone really wants that.
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09-17-2020, 06:42 PM | #20 |
An actual game I made!
Join Date: Nov 2008
Location: Literally the internet
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I guess that makes sense, yeah. With that in mind, here's what I'm thinking now;
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09-18-2020, 02:40 AM | #21 |
Volcano Badge
Join Date: May 2008
Posts: 3,143
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I think just one move outside of the pool of EM/MT/TM/SM moves has the potential to be really broken too. What if someone chooses Sketch, or Fishious Rend / Bolt Beak, or several of the other moves meant to be kept at limited distribution? I’d say most moves that haven’t already been distributed as a TM/TR/MT are supposed to be special and I agree with Sneaze that it sort of becomes like playing with an Action Replay. I know several members want as much freedom as possible when it comes to their Pokemon’s movesets but I’m more of the camp that they should be realistic and closer to what the games intended. In keeping them limited it also allows each Pokemon to have their own special role/niche, for example Tangrowth is more known for its utility than wide type coverage. Compared to old-FB you can already pretty much teach your Pokemon any sort of technique, including Shadow Moves (which doesn’t make a whole lot of sense to me as a reward for Bond) but there’s also a nice selection of moves still exclusive to certain Pokemon.
You also have to bear in mind that we're more working on a solution for the people who care about contest stats, all of a sudden making them as valuable / moreso than Bond when most of us haven’t even been bothering to log these stats for the past 10 years feels a bit unfair. It’s also another hurdle for newcomers in catching up with older players. While if it was up to me I’d probably be inclined to keep contest stats as is for simplicity's sake I did have an idea in reviewing the thread on the effects of abilities in adventures which I’d like to put forward. This way there could be a small, tangible benefit to raising your contest stats without making it a requisite. These could be scaled up or scaled down but just thought I’d share a starting point: Pokemon with a max Smart stat are more intelligent than their average species. They are capable of smarter feats and often able to improvise when a strategy doesn’t go right. They are less likely to succumb to mental manipulation and mind tricks. Pokemon with a max Cute stat are more endearing and childlike. Moves that rely on a Pokemon’s cuteness, such as Charm and Covet, are more likely to succeed in adventures. However, they are also more likely to be singled out by predatory Pokemon. Pokemon with max Beauty stats are better groomed than their average species, which often goes to their head. They are more likely to get their way through means of attraction with moves like Attract more effective and potent than usual. A Feebas with max beauty is capable of evolving into Milotic. Pokemon with a max Tough stat are typically more physically inclined and rough around the edges. They are also more likely to intimidate their foes and less likely to succumb to intimidation tactics themselves. Pokemon with max Coolness have an innate charisma that makes them popular with Pokemon and humans alike. Pokemon in the wild are more likely to follow their lead and they rarely embarrass themselves.
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Last edited by Emp; 09-18-2020 at 03:48 AM. |
09-18-2020, 04:14 AM | #22 | |
Dragon's Tears
Join Date: Apr 2007
Location: Searching for light
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Anyway the main point atm is we're trying to make Curry more appealing I suppose, but I think the Level gains should suffice to offset for anyone who doesn't care about Contest stats at all, since Leveling Up is still pretty difficult/time-consuming in general - and that in itself provides more access to (natural) Moves to play with. We can continue talks over improving function of Contest stats in the future but for now I just want to start cooking already lmao.
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09-30-2020, 05:35 PM | #23 |
Insanity
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So, quick idea I've been thinking about. Since some people have been wanting certain Genderless mon, but don't have a Ditto, I wanted to propose a service to be added to the Hatchery. Effectively a Rent-a-Ditto. A Trainer an Rent a Ditto from the hatchery for a community agreed fee and one of their breeding slots, and they'll be able to use that to breed with someone else's Pokemon. Whoever rents the Ditto keeps the Pokemon. You can rent a ditto for yourself if you do want a duplicate of that mon. This service would specifically be just for Genderless Pokemon, but if the community wants it, it could be for any Pokemon.
Thoughts?
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I fill my lungs with everything You want someone that I can't be You say it's insanity, but I say that's my life Fizzy Bubbles |
09-30-2020, 07:27 PM | #24 | |
Ca-caw!
Join Date: May 2007
Location: Ancient Aerie
Posts: 1,279
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~ Having planned to add a Porygon to my team for a while, the conversation around the topic of breeding genderless 'mon on Discord caught my eye and I thought I'd make a more formal comment on the matter here. Since we can already determine which parent the offspring comes from during a compatible breed with the use of an Incense, I believe an Incense (or two - stick with me) could open more doors for non-legendary 'genderless 'mon. With all of the non-legendary genderless 'mon being assigned egg groups, they would still need a compatible mate - they'd just need to be exuding qualities of one of the genders for the sake of breeding with this compatible mate. This would mean, for example, a Klink could mate with a Golem of either gender if it was holding a: Materna / Paterna IncenseTotally just spit-balling here and would love to hear people's thoughts!
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10-05-2020, 06:45 AM | #25 | |
Enraptured by Enigmatics
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FB Profile | Memakyu - Emakiss | Affinity Avenu | Come check out my Pokemon battling server! Hey! You! Yeah, you! Do you like Pokémon RPGs? Want to go on an epic adventure with Pokémon of your own, catching new Pokémon as you go, trading Pokémon and items with helpful and friendly members of a wonderful community? If you said yes to any of that, or even just thought about saying yes to any of that, then join the Fizzy Bubbles RPG! The longest-running online Pokémon RPG known to man or Mankey! |
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