07-09-2012, 11:25 AM | #1 |
Silver LO
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What goes up...
A few ideas got tossed around for me, and I found myself thinking I should out together a half-arsed Gravity team. So... woo. Keep in mind I use Item Clause. Also PO.
Garbodor (M) @ Lum Berry Stench (As I do not believe Aftermath is released) Impish Nature, 200 HP/200 Def/108 SpDef Spikes Toxic Spikes Gunk Shot Pain Split Bronzong @ Leftovers Heatproof Calm Nature, 252 HP/4 Def/252 SpDef Hypnosis Gravity Psychic Stealth Rock Clefable @ Life Orb Magic Guard Timid Nature, 108 HP/200 SpA/200 Spd Gravity Blizzard Thunder Softboiled Dusknoir @ Expert Belt Pressure Adamant Nature, 252 HP/252 Atk/4 Def DynamicPunch Pain Split Shadow Sneak Earthquake Sableye @ Focus Sash Prankster Bold Nature, 252 HP/200 Def/156 SpDef Gravity Recover Will-O-Wisp Foul Play Mamoswine @ Choice Scarf Thick Fat (if released. Snow Cloak otherwise) Adamant Nature, 4 HP/252 Atk/252 Spd Icicle Crash Ice Shard Earthquake Stone Edge Just remember I'm not exactly a competitive battler, and I still think, at best, in terms of Gen IV meta. Critique meant to help is appreciated. |
07-13-2012, 12:22 AM | #2 | |
Barghest Barghest Barghe-
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07-13-2012, 02:17 PM | #3 | |||||||
The Path of Now & Forever
Join Date: Mar 2007
Posts: 5,304
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Well, either way, it's a decent set. Not sure how useful Focus Sash will be. I know you have Item Clause, but Focus Sash does seem suboptimal. Quote:
I think your team is lacking in a proper sweeper. Something strong and fast or bulky enough to destroy several enemy 'mon. While you do have the entry hazard to help whittle away enemy HP, you don't really have any pHaze to help cement the plan. Your (semi-) high damage attacks are a decent way to induce switches, but none of them are exactly fast enough or threatening enough to really do as much switching as you might want. |
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07-13-2012, 05:34 PM | #4 |
Double Dragon
Join Date: Nov 2011
Posts: 3,776
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I'm not gonna be super detailed, but good enough I think.
Garbodor: Definitely better hazard setting mon out there, such as Deoxys-S or Forretress. Bronzong: Pretty good, though I'd recommend Levitate and Gyro Ball over Tocic, because redundancy with Toxic Spikes. Though I'd go with Night Shade over Foul Play. Personal preference. Mamoswine: It's all right, I guess. Could be better, but if you're sticking with Item Clause and going with Choice Scarf, it's pretty much as good as it gets. Though try Superpower and see how it works for you. Clefable: If Starmie gets Gravity, use it here. If it doesn't, use it anyway. Clefable is too slow to outrun anything, and im pretty sure it has higher Special Attack. Dusclops: Golurk can do pretty much the same thing but better. Also, Dybamicpunch is only 50 Accuracy, so I'd replace that with a different fighting move. But if you insist on Dusclops, go with Eviolite. Sableye: Pretty good here. Hope I helped.
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07-13-2012, 07:16 PM | #5 |
The Path of Now & Forever
Join Date: Mar 2007
Posts: 5,304
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*sigh*
DynamicPunch becomes around 85% accurate with Gravity up. He chose Dusknoir cuz it has a respectable attack as opposed to Dusclops which has shit. |
07-13-2012, 07:23 PM | #6 |
Barghest Barghest Barghe-
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I do agree with the Golurk thing though, it is better than Dusknoir in the fighting role. Especially with Iron Fist.
Also, Starmie does indeed learn Gravity.
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07-13-2012, 10:19 PM | #7 | |
Double Dragon
Join Date: Nov 2011
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2. I assumed Dusclops since it's an OU team, and you never see Dusknoir in OU. My point about switching it out for Golurk still stands though.
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07-14-2012, 06:26 PM | #8 |
Silver LO
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Actually, I was intending it to be UUish, but I'm not 100% up with the metagame. So I may need to change Mamoswine to a similar Piloswine or, more likely, something else completely.
> Garbodor He was what made me think of Gravity. I wanted to make a nice team for him, and his solid bulk and double spikes seemed fitting for a team centered around making fliers vulnerable to those hazards. I have always loved the defensive front of the Poison type, as well. I might like to change Gunk Shot into Rock Blast/Clear Smog and Pain Split into Drain Punch or something like that for better coverage. I honestly didn't know his SpDef was at that benchmark described, though. A happy accident. > Bronzong I've always appreciated Heatproof quite a bit, and I figured since it was a team meant to bring levitators down, it might serve him better to have Fire moves neutered against him, although he'd only spend minimal time out in said gravity, so I may have to try it both ways and see what works. I thought about using him to TR as well, but felt that would complicate a bit much. I might drop Hypnosis and Psychic to make him a non-offensive Dual Screener, though. Or just change Psychic to Gyro Ball. > Clefable Point taken. I'll probably set up a HP/SpAtk spread, with Modest. > Sableye A set I've used since I first used Gen V Sableye (no clue if it's a common set). I meant 200 Def/56 SpDef, sorry. I generally use a Sash or Lum Berry, but I have Garbodor holding the Berry to get by sleepers. > Dusknoir What Loki said, basically. Solid defenses, DynamicPunch is better under Gravity, and usable attack. I might try alternating him with Golurk, though. Although his weaker defenses and more weaknesses give me pause. The offensive difference may be better, though. And if Bronzong gets Light Clay, he'll get the Leftovers. I am thinking for the last slot, a Scarf or Life Orb Primeape. I may post particulars later. |
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