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Old 10-03-2021, 11:05 AM   #176
Lil'twick
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Which is the same as Protective Pads. It'll be worked on and changes will be proposed for it since I rather not have us have Protective Pads + Megahorm.
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Old 10-04-2021, 06:48 PM   #177
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Because of what came up in Development and FAQ in discord, I wanted to bring this up. Can we get the full data for CMs explicit? The kinds of stuff you'd see on Bulbapedia, like targeting, making contact, if they fit in specific tags (sound, punch, ballistic, etc), just those minor technical side things? Would be good to have it explicitly laid out.
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Old 10-06-2021, 08:22 AM   #178
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Quote:
Originally Posted by Slash View Post
Because of what came up in Development and FAQ in discord, I wanted to bring this up. Can we get the full data for CMs explicit? The kinds of stuff you'd see on Bulbapedia, like targeting, making contact, if they fit in specific tags (sound, punch, ballistic, etc), just those minor technical side things? Would be good to have it explicitly laid out.
That's something that we'll most likely get out when we work on phase two of things. For now, we're just looking at the effects of the items we so far have proposed. We will have a response to community input soonish.
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Old 10-21-2021, 10:38 AM   #179
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Status Update: We are working on this we promise we just have had a lot of bad shit happen IRL the past few weeks.
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Old 11-28-2021, 09:08 PM   #180
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OKAY HERE IS KILL ME NOW v.2

Custom Moves
Spoiler: show

Guardian Terrain (Normal, Status)
Effect: The user draws upon their bond with their trainer to create a glyph on the surface, which expands and surrounds the battlefield in the Guardian Terrain field effect. Guardian Terrain affects all Pokemon and gives them immunity to damage from moves of their own type (Ghost and Dragon Pokemon receive half damage from those respective types). Guardian Terrain also prevents the Pokemon within from being afflicted by burns or freezing and will last 5 turns. Guardian Terrain is affected by the Terrain Extender, and will override any terrain effect currently up.
Z-Effect: Defense & Special Defense +1 Stage

Proposed Rewrite Effects:
Guardian Terrain (Various, Status)
Effect: The user draws upon their bond with their trainer, causing it to manifest as a terrain that surrounds the battlefield. While Guardian Terrain is in effect, Grounded Pokemon take 50% less damage from the user's types. This damage reduction is calculated after weaknesses and resistances. Additionally, Grounded Pokemon are immune to being Burned or Frozen.The moves Terrain Pulse and Camouflage, and the ability Mimicry will become the primary typing of the Pokemon that used Guardian Terrain. If that pokemon is dual-typed, with Normal as its primary typing, these moves/ability will use the secondary-typing of the user of Guardian Terrain. Guardian Terrain is affected by the Terrain Extender and will override any terrain effect currently up.
Z-Effect: Defense & Special Defense +1 Stage

-----

Defensive Shield (Various, Status)
Effect: The user summons small defensive platelets that hover around their body and passively protects them from roughly 25% of incoming damage. The platelets can cluster together to block big attacks or disperse to cover widespread attacks. The shield takes on the elemental properties of one of the user’s types at the user’s selection (ie. Venusaur can create a Grass or a Poison shield) and weakness/resistance are calculated into the shield’s effectivity. The shield lasts for three hits until it disperses.
Z-Effect: Restores HP before use

Proposed Rewrite Effects:
Defensive Shield (Various, Status)
Effect: The user summons ten defensive platelets that hover around either their selected target (which can be themselves), or their side of the field. These platelets are typed based on one of the user's types, of their choice. The platelets will reduce incoming damage to the selected target(s) by 25% and will lose a number of platelets for each attack that has its damage reduced. The number of platelets lost is dependent on type effectiveness of the attack versus the type of the platelets, with a neutral attack destroying two platelets, a super effective attack destroying three platelets, a resisted attack destroying one platelet, and an immune attack not destroying any platelets. Additionally, if the platelets are surrounding the user's side of the field and the blocked attack is a multi-target attack, one additional platelet will be lost, regardless of typing. If the user is holding a Light Clay, the number of summoned platelets is increased to fifteen.
Z-Effect: Fully restores HP before use.

-----

Fatal Attraction (Dark, Status)
Effect: The user emits a potent pheromone which causes opponents of the opposite gender to become infatuated with the user. The opponent is thrust into a berserk state where they become fixated on the user (as in Follow Me status) and damage against the user is slightly increased. The infatuation takes a large mental toll on the target, causing them to occasionally lose focus from attacking the user (about 50% chance) as well suffering psychological anguish that builds over time equivalent to that of a Toxic. If the infatuation is broken, the target’s mental state returns to normal.
Z-Effect: Resets lowered stat modifications

Proposed Rewrite Effect:
Fatal Attraction (Dark, Status)
Effect: The user emits a potent pheromone which causes opponents of the opposite gender to become infatuated with the user. The opponent is thrust into a berserk state where they become fixated on the user (as in Follow Me status) and damage against the user is increased by two stages. The infatuation takes a large mental toll on the target, causing them to be distracted by the foe half the time (about 50% chance) as well suffering psychological anguish that builds over time equivalent to that of a Toxic. If the infatuation is broken, the target’s mental state returns to normal. This move is considered a non-volatile status condition. This move will fail against targets immune to infatuation.
Z-Effect: Resets lowered stat modifications

-----

Unfinished Symphony (Ghost, Status)
Effect: The user sings a haunting melody that causes a cloud of ghostly energy to swirl around their opponent’s head. When heard by any Pokémon other than the user, they fall into a confused state. Throughout the duration of this effect, the opponent takes damage equal to that of Nightmare unless hit by a physical attack which will knock them out of their confusion.
Z-Effect: Special Attack +1 Stage

Proposed Rewrite Effect:
Unfinished Symphony (Ghost, Status)
Effect: The user sings a haunting melody that causes a cloud of ghostly energy to swirl around the heads of all listeners. All Pokemon besides the user that hear this move will become confused, and take damage equivalent to Nightmare while confused. This effect ends when confusion is cleared, and this move is considered a Sound move.
Z-Effect: Special Attack +1 Stage


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Voodoo Bugaloo (Psychic, Status)
Effect: The user expends a portion of their health (equivalent to a Substitute) to create a doll that is psychically linked to the target. Any damage the doll receives or status changes that are applied to the doll are applied to the target as well. The doll lasts until it breaks and features the same durability and energy consumption as a Substitute doll.
Z-Effect: Resets lowered stat modifications

Proposed Rewrite Effects:
Voodoo Bugaloo (Psychic, Status)
Effect: The user expends a quarter of their maximum health to create a doll that is psychically linked to a targeted ally or opponent. Any damage the doll receives, and any stat changes or status conditions that are applied to the doll are applied to the target as well. Additionally, this doll will activate abilities of the target (i.e Flash Fire, Clear Body, Levitate, etc.). The doll lasts until it breaks and features the same durability and energy consumption as a Substitute doll. This doll is an additional target that can be targeted in raid battles and is counted as part of the user’s side of the field.
Z-Effect: Resets lowered stat modifications

-----

Blow-back (Flying, Status)
Effect: The Pokemon inhales and blows forth a powerful wind, strong enough to knock some lighter Pokemon off of their feet or even make projectiles fly back at the opponent. Entry hazards on the user’s side of the battlefield are moved to the opponent’s side. Energy used by this move is equivalent to that of a Bubble Beam.
Z-Effect: Special Defense +1 Stage

Proposed Rewrite Effect:
Blow-back (Flying, Special, 65 BP)
Effect: The Pokemon inhales and blows forth a powerful wind, strong enough to knock the lightest Pokemon (Pokemon that make Grass Knot have 20 BP) off of their feet. The force of the winds will blow back projectiles when the move is used outside of battle. Entry hazards on the user’s side of the battlefield are moved to the opponent’s side and the move doubles in power if any are blown back.
-Z-Effect: Supersonic Skystrike (120 BP)

-----

Brain Freeze (Ice, Special 50 BP)
Effect: The user breathes a cloud of condensed freezing air toward the opponent, which when inhaled causes swelling and discomfort to the bloodstream and nerves around the target’s nasal passage. The target then suffers a delayed headache on the next turn relative in damage to a Confusion. Throughout the duration of the headache, there is a slight chance (around 10%) of the target forgetting their last ordered move.
Z-Move: Subzero Slammer (100 BP)

Proposed Rewrite Effect:
Brain Freeze (Ice, Special 50 BP)
Effect: The user breathes a cloud of condensed freezing air toward the opponent, which when inhaled causes swelling and discomfort to the bloodstream and nerves around the target’s nasal passage. In the next turn, they will get a severe brain freeze, damaging their nervous system. For the next five rounds, they will be under the Brain Freeze volatile status condition, in which there is a 20% chance at the end of the opponent’s turn that their last ordered move will become disabled. This move will break two shields in a raid battle, if Brain Freeze would hit that round.
Z-Move: Subzero Slammer (100 BP)

-----

Chocolate Bomb (Fairy, Physical 100 BP)
Effect: The user produces a Chocolate heart in front of them which they then proceed to throw the opponent. Upon contact, the heart explodes dealing damage equal to an Egg Bomb. When the heart shatters, 4 pieces of Chocolate appear, healing the user, the target, and up to two other Pokemon by a small amount (25 HP).
Z-Move: Twinkle Tackle (180 BP)

Proposed Rewrite Effects:
Chocolate Bomb (Fairy, Physical, 100 BP)
Effect: The user produces a chocolate heart in front of them which they then proceed to throw at an opposing target. Upon contact, the heart explodes into four pieces, one that hits the user, one that hits the opponent, and two that will hit random targets, either friend or foe (excluding the user or target). Allied Pokemon will be healed for a tenth of their maximum HP while opposing Pokemon will take the damage dealt by the move.
Z-Move: Twinkle Tackle (180 BP)

-----

Crobatman Action Figure
Dynamic Duo (Normal, Status)
Effect: The user selects one allied Pokemon and forms a bond with them. Any damage that either the user or ally receives is split evenly. The effects of the move last until either Pokemon is knocked out.

Proposed Rewrite Effects:
Dynamic Duo (Normal, Status)
Effect: The user selects one allied Pokemon and forms a bond with them. Any damage that either the user or ally receives is split evenly. Damage is split after damage calculation including type effectiveness. The effects of the move last until either Pokemon is knocked out or are switched out. Only one bond can be active at a time.
Z-Effect: Fully Restores HP before use.

-----

Fire Shield (Fire, Status)
Effect: The user creates a barrier of flame that protects it from one attack. Once hit, the shield will disappear. If an opponent makes physical contact with the Fire Shield, it will become burned. Using the shield in succession halves its effectivity with each use.
Z-Effect: Defense +1 Stage

Proposed Rewrite Effects:
Fire Shield (Fire, Status)
Effect: The user creates a barrier of flame that protects it from one attack. Once hit, the shield will disappear. If an opponent makes physical contact with the Fire Shield, it will become burned. Using the shield in succession halves its success chance with each use. This move shares success chances with other Protection moves.
Z-Effect: Defense +1 Stage

------

Ice Barrier (Ice, Status)
Effect: The user creates a barrier of ice that protects it from one attack. Once hit, the shield will disappear. If an opponent makes physical contact with the Ice Barrier, it will have a small chance (about 20%) to become frozen. Using the shield in succession halves its effectivity with each use.
Z-Effect: Defense +1 Stage

Proposed Rewrite Changes:
Ice Barrier (Ice, Status)
Effect: The user creates a barrier of ice that protects it from one attack. Once hit, the shield will disappear. If an opponent makes physical contact with the Ice Barrier, it will have a 30% to become frozen. Using the shield in succession halves its success chance with each use. This move shares success chances with other Protection moves.
Z-Effect: Defense +1 Stage

-----

Phantom Step (Ghost, Status)
Effect: The user moves quickly and quietly, allowing it to slip through the opponent’s defences. The user's attacks will bypass Light Screen, Reflect, Mist, Safeguard, Aurora Veil and Substitute for 5 turns.

Proposed Rewrite Changes:
Phantom Step (Ghost, Status)
Effect: The user moves quickly and quietly, allowing it to slip through the opponent’s defenses. The user's attacks will bypass Light Screen, Reflect, Mist, Safeguard, Aurora Veil, Substitute, Defensive Shield, and Sunscreen for 5 turns.
Z-Move Effect: +2 Speed

-----

Pinch Punch (Fighting, Physical 25 BP)
Effect: The user lashes out with a punch. Although normally not very powerful, the attack gets stronger when the user is in a tough spot. The power increases by 25 BP for every entry hazard on the user's side of the field and every screen on the target's side of the field.

Proposed Rewrite Changes:
Pinch Punch (Fighting, Physical, 1 BP)
Effect: The user lashes out with a punch (considered a Punching move for Iron Fist). Although normally not very powerful, the attack gets stronger when the user is in a tough spot, scaling in power based on how low their HP is, maxing out at 150 BP at 1 HP. The power additionally increases by 25 BP for every entry hazard on the user's side of the field and every screen on the target's side of the field.
Z-Move Effect: All-Out Pummeling (100 BP)

-----

Razor Snow (Ice, Physical 55 BP)
Effect:The user fires off a flurry of razor-sharp snowflakes at the opponent. If used during a Hailstorm, Razor Snow’s power becomes doubled (110 BP) and the target becomes frostbitten. Pokemon ailing from Frostbite take damage over time equivalent to Poison. Frostbite can be cured the same as Freeze, and Ice type Pokemon are immune to its effects.
Z-Move:Subzero Slammer (100 BP)

Proposed Rewrite Effect:
Razor Snow (Ice, Physical 55 BP)
Effect:The user fires off a flurry of razor-sharp snowflakes at the opponent. If used during a Hailstorm, Razor Snow’s power becomes doubled (110 BP) and the target becomes frostbitten. Pokemon ailing from Frostbite take damage over time equivalent to Poison. Frostbite can be cured the same as Freeze, and Ice type Pokemon are immune to its effects. Frostbite is considered a non-volatile status condition.
Z-Move: Subzero Slammer (100 BP)

-----

Psysplit (Psychic, Status)
Effect: The user sacrifices half of its maximum health to manifest two illusionary copies of itself. These copies mirror the original’s movements perfectly, attacking and moving in unison with the user. The user’s damage remains the same while each clone deals half the damage of the user’s attack. The clones are unaffected by stat buffs and are unable to perform Status moves. The clones will remain until hit by an attack or the user’s concentration is broken, and will dissipate independently of each other.

Proposed Rewrite Effect:
Psysplit (Psychic, Status)
Effect: The user sacrifices half of its remaining health to summon two copies of itself. The copies move, breathe, talk, and attack at the same time as the user, also using the same attack(s) ordered to the original Pokémon. The user's attack inflicts normal damage, with each clone inflicting half of that. When a copy is hit, the copy will disappear. The other copy will remain until hit. Each copy can be targeted, but the foe will not know if it is a copy or the real Pokemon. The clones are unaffected by stat buffs and are unable to perform Status moves. The move "Psysplit" can be used only once per battle, and the copies disappear after the third round or once they've been hit. The copies will also disappear if the user faints within that time frame or is switched out through any means.
Z-Effect: Fully restores HP before use

-----

Thorns (Grass, Status)
Effect: The user embeds the opponent with a flurry of stinging thorns. Once embedded, the opponent will be under the condition Thorns and will receive damage over time (about 1/16th of their health per turn) while affected until cured or fainted. Status can be cured by using Rapid Spin. Grass-type Pokemon are immune to the effect.
Z-Effect: Defense +1 Stage

Proposed Rewrite Effect:
Thorns (Grass, Status)
Effect: The user embeds the opponent with a flurry of stinging thorns, which embed into the target. Once embedded, the opponent will be under the condition Thorns and will receive damage over time (about 1/16th of their health per turn) while affected until cured or fainted. Status can be cured by using Rapid Spin. Grass-type Pokemon are immune to the effect. This is considered a volatile status condition.
Z-Effect: Defense +1 Stage

-----

Sunblock (Fire/Status) - The user creates a protective, white barrier around it and the party. Neutralizes the harmful effects of the Harsh Sunlight weather condition. Only lasts while in the sun, can only be used in the sun, and can be broken by Brick Break. Can't be used concurrently with Aurora Veil.
Here are the following effects Sunblock neutralizes:
-Water-typed move damage reduction
-Damage from Dry Skin/Solar Power
-Accuracy loss for the moves Thunder and Hurricane

Proposed Rewrite Changes-
Sunblock (Fire, Status)
Effect: The user creates a protective, white barrier around either itself or a chosen ally. This barrier neutralizes the harmful effects of the Harsh Sunlight weather condition. This will protect the target from having their water-type moves deal reduced damage, any damage from the Dry Skin or Solar Power abilities, accuracy loss for their Hurricane and Thunder Moves, and neutralizes the boost oncoming fire-type moves get. Sunblock only lasts while in the sun, can only be used in the sun, and can be broken by Brick Break.
Z-Effect: Increases Special Defense by 1 stage.

-----

Sunshower (Fairy/Special/110 BP) - The user rains down brilliant beams of dazzling sunlight onto all adjacent foes, scorching them with blinding radiance. Has a 10% chance of inflicting Burn onto the foe.

Proposed Rewrite Effect:
Sunshower (Fairy, Special, 110 BP)
Effect: The user rains down brilliant beams of dazzling sunlight onto all adjacent foes, scorching them with blinding radiance. Has a 10% chance of inflicting Burn onto the foe.
Z-Effect: Twinkle Tackle (180 BP)

-----

Pixel Shot (Electric/Physical/20 BP) -
The user shoots out a barrage of pixels, entrapping the foe within a barrage of pixels. These pixels will deal 1/8th of a foe's health per turn, as well as stacking with other trapping moves.

Proposed Rewrite Effect:
Pixel Shot (Electric, Physical, 20 BP)
Effect: The user shoots out a barrage of pixels, entrapping the foe within. These pixels will deal 1/8th of a foe's health per turn. This will last between 4 to 5 rounds and cannot stack with other trapping moves.
Z-Effect: Gigavolt Havoc (100 BP)

----------

Mug of Fiery Fizzybrew Root Beer
Effect: The holder may drink the contents of this item as an action. Once consumed, the holder will involuntarily belch out a stream of flames equivalent to a Flamethrower (Fire, Special 90 BP). In the 2 following rounds, the holder has a 50% chance follow their action with an independent belch with reduced power equivalent to an Incinerate (Fire, Special 60 BP), followed by Ember (Fire, Special 40 BP) if the second belch occurred. The belches have no secondary effects. This item may only be used once per battle.

Proposed Rewrite Effect:
Now teaches Blazing Breath (90 BP, Fire, Special).
Effect: The user belches out a blazing hot breath of bubbles, scalding the foe. The user then has a 50% chance to hiccup, letting out a smaller stream that will deal 60 BP. If the user does hiccup, there is then an additional 50% chance to hiccup out the last remains, the last breath dealing 40 BP. This move counts as a multi-hit move for the purposes of Skill Link.
Z-Effect: Inferno Overdrive (175 BP)


Items
Spoiler: show

Bubbling Cauldron
This Witches brew is as it looks a brew of bubbles and troubles, what will happen? Well in battle if used one of these things could happen:
- The holder is healed 50%
- The holder is Healed 100%
- The holder is Damaged by 10%
- The holder is afflicted with a Random Status effect
- The holder is transformed into a random Pokémon (Updater and Ref discretion)
- The holder and Opponent switch bodies until the end of the battle
- The opponent is Damaged 10%
- The opponent is Healed by 50%

Proposed Rewrite Changes-
This Witch's brew is as it looks a brew of bubbles and troubles, what will happen? Well in battle if used one of these things could happen:
- The holder is Healed 50%
- The holder is Healed 100%
- The holder is Damaged by 10%
- The holder is afflicted with a Random Status effect
- The holder is transformed into a random Pokémon (Updater and Ref discretion). Will revert back at the end of battle.
- The holder and Opponent switch bodies until the end of the battle
- The opponent is Damaged 10%
- The opponent is Healed by 50%
This item can be used by a trainer similar to a flute in battle, and will not be consumed when used. This item will not be able to be used in raids.
Fling Effect: 60 BP

----------

Bunny Bonnet
Effect: The holder is able to use the move Bounce. Consecutive uses of Bounce will increase in power by 10% with each successful hit.

Proposed Rewrite Changes-
Effect: The holder is able to use the move Bounce. Boosts the power of Kicking Moves by 20% when held, and the move Bounce is treated as a kicking move while this item is held.
Fling Effect: 20 BP

------------

Bunny Ears
Effect: The holder’s accuracy is automatically increased by two stages. However, the holder takes increased damage from Sound-based attacks by 30%. Does not work on Pokemon with the Soundproof ability.

Proposed Rewrite Changes-
Effect: The holder’s Accuracy is automatically increased by two stages. However, the holder takes increased damage from Sound-based attacks by 30%.
Fling Effect: 10 BP

-------

Chick Bonnet
Effect: When the holder enters battle, their speed is automatically increased by 2 stages. Their speed automatically drops by 1 stage at the end of each round of combat.

Proposed Rewrite Changes:
Effect: Moves with 40 Base Power or less are increased in priority by one stage, while moves with 90 Base Power or higher are decreased in priority by one stage. Status moves are not affected.
Fling Effect: 20 BP

----------------------------

Cupid’s Bow and Arrow
Effect: The holder may attempt to strike an opposite gendered Pokémon as an action for guaranteed attraction that will last 2 rounds or until the afflicted target is struck by an attack. This may be used once per battle only, hit or miss.[/indent]
Proposed Rewrite Effect:
Effect: Allows the user to Infatuate targets without restriction, and the user will deal 20% extra damage to Pokemon that are Infatuated.
Fling Effect: 60 BP

------------------------------

Devil Horns
Effect: Boosts Fire-type moves by 20%.

Proposed Rewrite Effect:
Effect: All Burns infected by the holder will become Severe Burns. When Severely Burned, Burn damage will ramp up the same as if the target was under the Badly Poisoned status condition.
Fling Effect: 40 BP

-----------------------------------

Heart Container
Effect: When the holder is hit, the heart container fills up. Once all 4 segments are filled up (4 hits), the holder is healed by 50% of their max health.

Proposed Rewrite Effect:
Effect: Increases a Pokemon’s maximum HP by 20%.
Fling Effect: 50 BP

-----------------------------------

Lucky Rabbit’s Foot
Effect: Increases Critical Hit chance by one stage.

Proposed Rewrite:
Effect: Increases Critical Hit ratio and Speed by one stage.
Fling Effect: 10 BP

------------------------------------

Rainbow Egg
Hold Effect: The holder may consume this item as an action, recovering 50% of their max health and raising each of their stats by 1 stage. This item may only be used once per battle.

Proposed Rewrite Effect-
Effect: Once the holder reaches 50% of their HP, they will consume this item. When consumed they will recover 50% of their health, and receive a boost to each of their stats by 1 stage. This item can only be used once per battle, and is not affected by Gluttony, Harvest, or Recycle.
Fling Effect: 30 BP

------------------------------------

Ruby Pendant
Effect: When the holder enters battle, the opponent (of opposite gender) has a 25% chance of becoming Infatuated by the holder.

Proposed Rewrite Effect-
Effect: When attacked by an opposing Pokemon of the opposite gender, there is a 30% chance that the opponent will become Infatuated with the holder.
Fling Effect: 10 BP. Infatuates the target on hit.

------------------------------------

Skull of the Forgotten Souls
Effect: When the holder enters battle, a small skeletal doll resembling the holder’s species is summoned. The skeleton will protect the holder from one attack and then disappear. If the doll has not performed this action yet, the holder may instruct it to use Bonemerang on a given target instead, and the doll will disappear after that action. The skeleton may only be summoned once per battle.

Proposed Rewrite Effect:
Effect: Whenever the holder is hit by a super-effective attack, it will summon a skeletal ally. This ally will either block the next attack or if it survives to the end of the next round it will automatically use Bonemerang. When the ally successfully blocks and attacks, or uses Bonemerang, it disappears.

Fling Effect: 60 BP

-----------------------------------

Soulmate Pendants (L&R)
Effect: When two Pokemon that are each holding this item are used in battle together as allied Pokemon, each of their Attack and Special Attacks are increased by 20%. The two Pokemon must be an established pair.

Proposed Clarification:
Effect: When two Pokemon that are each holding this item are used in battle together as allied Pokemon, each of their Attack and Special Attacks are increased by 20%. The two Pokemon must be an established pair in Affinity Avenue or denoted in a trainer's Members Post. Any given Pokemon can only have one established pair for the purposes of these Items.
Fling Effect: 10 BP

-----------------------------------

Bunny Suit:
Effect: This holder is able to dodge Ground-type attacks as an action without fail. Recovery moves affecting the holder are increased by 25%. The holder is able to jump 50% higher than usual.
Proposed Rewrite Effect:
-Effect reverted to: This suit allows a Pokémon to jump 50% higher than usual and increases the effectiveness of its healing moves by 25%.

Fling Effect: 10 BP

------------------------------------

Flametongue
Hold Effect: The holder’s physical Fire type attacks are increased by 30%, but their special Fire type attacks are reduced by 20%. The holder gains immunity to Freeze.
Fling Effect: Fire, Physical 85 BP. Has a 10% chance to burn the target.

Proposed Rewrite Effect:
Flametongue:
Hold Effect: The holder’s physical Fire-type attacks are increased by 30%, but their special Fire-type attacks are reduced by 20%. The holder gains immunity to Freeze.
Fling Effect: 85 BP. Has a 10% chance to burn the target.

-------------------------------------

Four-leaf Clover
Effect: The holder’s accuracy is increased by one stage.

Proposed Rewrite Effect:
Lucky Clover
Effect: The holder’s accuracy is increased by one stage and the holdier is unable to be affected by non-volatile status conditions.
Fling: 30 BP

-------------------------------------

Northern Star Bangle
Effect: Any health gained by the holder from healing or recovery moves is boosted by 30%, regardless of the source of the move.
Fling Effect Added: 10 BP

-------------------------------------

Pair of Magical Elf Ears
Effect: This item allows the holder to use the move ‘Trick’ as long as the user holds this item. This item magically returns to the original holder at the end of the battle.

Proposed rewrite changes:
Effect: The magic of the holiday season makes the user unable to be Taunted, Captivated, Intimidated, or Infatuated.
Fling Effect: 20 BP

-------------------------------------
Unicorn Horn
Effect: The holder is able to use the move Megahorn. Consecutive uses of Megahorn will decrease in power by 10% with each successful hit.

Proposed Rewrite Changes:
Effect: The holder is able to use the move Megahorn. When held, it prevents physical moves from making contact.
Fling Effect: 90 BP

Proposed Rewrite Changes v.2.0:
Effect: The holder is able to use the move Megahorn. When held, it boosts the power of all Physical Contact moves by 15%.
Fling Effect: 90 BP
-------------------------------------

Plague Doctor Mask:
Effect: When the holder inflicts Poison status on a target, the status becomes Bad Poison. If the target becomes Badly Poisoned from a source other than the previous effect, then the Bad Poison begins at 1 advanced turn of effect.

Proposed Rewrite Changes
Effect: When the holder inflicts Poison status on a target, the status becomes Badly Poisoned. If the target becomes Badly Poisoned from a source other than the previous effect, then the Badly Poisoned Status begins at 1 advanced turn of effect. When the holder is Burned or Poisoned, they gain a one-stage boost to Speed, Attack, and Special attack.

Fling Effect: 20 BP, Applies the Badly Poisoned Condition.

---------------------------------------

Scarecrow Vest
Effect: When the holder enters battle, opponent Attack is lowered by 1 stage. Opponent Flying type Pokemon have their Attack lowered by 2 stages. The holder’s Special Defense is lowered by 20%.

Proposed Rewrite Changes:
Effect: When the holder enters battle, the Attack of all opponents is lowered by 1 stage. Opponent Flying type Pokemon have their Attack lowered by 2 stages.
Fling: 20 BP

----------------------------------------

Tiki Mask
Effect: When the holder enters battle, opponent Special Attack is lowered by 1 stage. Opponent Ghost type Pokemon have their Special Attack lowered by 2 stages. The holder’s Defense is lowered by 20%.

Proposed Rewrite Changes:
Effect: When the holder enters battle, the Special Attack of all opponents is lowered by 1 stage. Opponent Ghost type Pokemon have their Special Attack lowered by 2 stages.
Fling: 20 BP

----------------------------

Superhero Cape
Effect: The user gains Levitate status. The user is able to use the move Fly.

Proposed Rewrite Changes:
Effect Unchanged.
Fling Effect: 10 BP. Inflicts Telekinesis on the target.

-----------------------------

Vampire Cape
Effect: The holder’s Special Attack is raised by 20% but its Defense and Special Defense are reduced by 20%.

Proposed Rewrite Changes:
Effect: The holder’s Special Attack is raised by 20%, but its Defense and Special Defense are reduced by 10%.
Fling Effect: 10 BP

-----------------------------

Werewolf Claws
Effect: The holder’s Attack is increased by 30%, but becomes unable to use Special Attacks.

Proposed Rewrite Changes:
Effect Unchanged.
Fling Effect: 70 BP

-----------------------------

Zombie Mask
Effect: The holder’s Special Defense is increased by 20%, but recovery effects drain the holder’s health instead of heals.

Proposed Rewrite Effect:
The holder’s Defense and Special Defense is increased by 20%, but recovery effects drain the holder’s health instead of heals.
Fling Effect: 30 BP. Inflicts Heal Block.

-------------------------------------

Polkadot Azumarill Floatie-
An inflatable and deflatable floatie based on everyone’s favorite aqua rabbit Azumarill! The holder takes 20% less damage from Water and Ice-typed Attacks when holding this item. This also allows Pokemon that are unable to swim to float in water.

Proposed Rewrite Effect:
Effect Unchanged.
Fling Effect- 10 BP

-------------------------------------

All Custom Plushies will have a Fling BP of 20

All Custom Food and Drink Items will have a Fling BP of 10

-------------------------------------

Memory Berry Effect (Pumpkin, Chocolate, Cranberry): Pokemon can learn either 4 Egg Moves or 4 Moves it would learn through level-up.


If everyone is gucci with this shit we will try and make it live this week TM
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Old 11-29-2021, 12:41 PM   #181
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Mostly fine, I think Defensive Shield might be a bit much though. Click button to ignore 3-5 attacks. It's hyper-roided Protect. Nvm, misread.

EDIT: Also in hindsight, Fatal Attraction should probably avoid using "infatuated" when that's an actual status condition that it does not cause.
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Old 11-29-2021, 02:02 PM   #182
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It's an infatuation with different effects, so it follows the same rules and immunities as Infatuation normally would.
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Old 11-29-2021, 05:20 PM   #183
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Then why not word it as:

Fatal Attraction (Dark, Status)
Effect: The user emits a potent pheromone which causes opponents of the opposite gender to become infatuated with the user, while also granting them a two-stage boost to their Attack and Special Attack for the duration of the infatuation and forcing them to exclusively attack the user.

If it is just Infatuation with extra bells and whistles, lean on that instead of explaining the entire condition again in the move description, because that makes it look like it's not regular Infatuation but something different with the same name.
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Old 11-30-2021, 06:02 PM   #184
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Rewrite changes for Fatal Attraction as discussed in Discord:

Fatal Attraction (Dark, Status)
Effect: The user emits a potent pheromone which causes opponents of the opposite gender to become Infatuated with the user. In addition to the normal effects of Infatuation (50% chance failure rate of moves), this target is thrust into a berserk state where they become fixated on the user (as in Follow Me status) and damage against the user is increased by two stages. The Infatuation also takes a large mental toll on the target, causing them to suffer psychological anguish that deals increasing damage over time equivalent to that of a Toxic. If the Infatuation is broken, the target's mental state returns to normal. This effect is considered a non-volatile status condition and cannot be stacked with standard Infatuation. This move will fail against targets immune to Infatuation.
Z-Effect: Resets lowered stat modifications

We'll keep this discussion open for another day or two before pushing these live so that all changes will be live for the next round of raids.
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Old 12-31-2021, 08:38 PM   #185
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The mods got heavily weighed down this month, but these are now considered live as described above. They'll be moved to the Custom Item thread shortly.
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