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Old 06-20-2017, 07:30 AM   #1
Chiko
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Slurpuff UPN PASBL: Chalis (Fairy GL) vs. TheKnightsFury

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Chalis vs. TheKnightsFurry
4v4
Singles
Slapstick
Equiall 5
48 Hr DQ
Switch=OK
Arena: Clouds of Passaj
Quote:
A large expanse of pink, solidified clouds, pierced by the tip of a mountain. Battle takes place on the clouds; the mountain is inaccessible. The arena is full of a clear pink mist, which will lower the resistance to status of all non-Fairy Pokemon. This means that inflicting status through moves such as Discharge will be easier, but it will have no effect upon the potency of the status.. The mist also has the effect of making Fairy-types more enthusiastic. The mist cannot be blown away, and it does not reduce visibility.

The cleansing effects of the arena affect Poison types adversely, and any Poison-type that is not part-Fairy will feel uncomfortable. Steel and Poison attacks are also partially absorbed by the clouds, causing a slight decrease in damage output. The clouds allow Earthquake, Bulldoze, Dig and Earth Power to pass through them. Terrain affecting Rock-type moves and other terrain affecting moves somehow work here. In the centre, upon the tip of the mountain, an indestructible, circular pool of pink water, full of energy, is placed. This pool is treated like normal water, except for the fact that Fairies are better at swimming in it than most Pokemon (excepting Water-types.)
Squads please.
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Old 06-20-2017, 11:32 PM   #2
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Literally A C/P Squad

Good luck TKF . Thanks, Chiko!

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Luminous Badge
Global Badge
This badge emphasizes the debilitating abilities of the owner's Pokemon, granted by energy absorbed from the surroundings, and is granted to those who can best Machamp-X in the Clouds of Passaj. The unlimited energy found in the environment is signified in the infinity symbol feeding through the luminous flower in the centre of the badge.
Badge Effect: Nature's Boon
Any status inflicted by the owner's Pokemon will be slightly more potent, but will more importantly enthuse the Pokemon which inflicted the status, giving them a boost akin to Work Up. Standard boost stipulations apply.
Quote:
====== Pixie Dust (3 SP) - This Token increases the power of Fairy type moves by 10%. It causes the move Fling to deal Fairy type damage if it is thrown.
Quote:
Candymaker's Token (10 SP) - The Candymaker's Token drips with syrupy sweet sugar and hums with the pleasant aroma of fresh baked poffins. It can be attached to Fairy-type Pokémon only and greatly enhances their natural abilities. The bearer will become acutely attuned to almost any arena and use techniques which manipulate the environment for half the usual energy cost and with much greater effectiveness than usual. Techniques which aid an allied Pokémon are similarly diminished in cost and enhanced in effect. This item causes the move Fling to deal Fairy type damage if it is thrown. This token may be purchased during the Christmas 2014 event and may be purchased up to one time per trainer.
Quote:
--- Mawilite (20 SP) - This item allows Mawile to Mega Evolve into Mega Mawile when held during battle.
Level 6:
Aeria: female uplevel Clefable
Hidden Power: Ground
Signature Move: Mythical Meteor (FA)
Using major Fairy energy, Aeria summons a large, flaming meteor of Fairy energy from above her head, throwing it towards the foe, dealing high Fairy damage, with a 30% chance of burn. She loses Swagger and Hyper Beam, and no longer resists Bug, instead taking neutral damage from it.
Attached: Pixie Dust

Level 5:
Felix: male Granbull
Hidden Power: Psychic
Special Training: Close-Range Canine (FT)
Felix is now a Fairy/Fighting type, and has all the weaknesses, resistances and immunities, and Type Characteristic of the type, with the exception of Rock, which is now a neutrality. He gains the moves Drain Punch and High Jump Kick, and has unlimited type energy to use Fighting-type techniques. He loses access to Ice-type energy. He loses the fang boosting part of his SC, having neglected using them to attack, and is now easily angered, his encounter with Heatran causing this. His Fairy-type moves take 10% more energy to be used, the moves too “girly” for him to use, as he says. He loses the moves Rest and Sleep Talk, as a true warrior does not relax. He no longer resists Bug, instead taking neutral damage.

Sheba: Female Gardevoir
Hidden Power: Ground
Signature Move: Darkness Bless (DK)
Using significant Dark energy and minor typeless energy, Sheba crafts a dark-energy wall of force, blowing any loose objects such as stones backwards, and hitting the foe for significant Dark damage. This is essentially a Dark-typed Psychic (though Pursuit will not negate it) except for the fact that it does Dark-typed damage, and has a 30% chance of poisoning. Sheba has the offtype to use this move twice from her current Dark-Energy pool.
Attached: Candymaker's Token

Mia: Female Azumarill
Hidden Power: Flying

Jenna: Female Mawile
Hidden Power: Water
Special Training: Dirt Toss (GD)
Using heavy Ground energy, Jenna throws a ball of sandy dirt directly above the foe, showering them in a lot of sand to deal Significant Ground damage, with a 30% chance to cause a burn on the face of the foe, due to the intense abrasions caused by sand pouring at high speeds. Jenna has the offtype to use this move twice. Jenna loses Mega Punch.
Attached: Mawilite

Bliss: Female Togekiss
Hidden Power: Dark
Special Training: Tri-Power
Bliss’ Tri Attack has a 10% higher chance of inflicting status, and said status is slightly more potent. Loses Baton Pass and Drain Punch.
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Old 06-21-2017, 01:59 AM   #3
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You really don't like changing up your squad do you Mach? Good luck, you're going to need it, Imma make you regret even putting that tiny bit of water in your arena ;) Cheers for reffing Chiko

Bringing (cracks knuckles)

Primary Badge
Global Badge
The Primary Badge is given to those trainers tenacious enough to best Kairne in the Triad Gym. The gems embedded in the badge symbolise the triple threat of Grass, Fire, and Water; and show the owner's mastery over the basic types.
Badge Effect: Type Mastery
When used, each time the owner of this badge sends out a Pokémon for the first time in the battle, he/she can choose 1 damage-dealing move of that Pokémon's type(s). That Pokémon may use that move until the end of the battle, although usage of it will take a light amount more energy than normal. If a Pokémon is returned to their PokéBall and sent out later in the same battle, a new move is not chosen, instead they retain the previously chosen move. Additional move restrictions apply (NO Legend moves, or exclusive moves, such as Sketch, Conversion/Conversion2, Transform, etc. Physically impossible moves also may not be chosen, such as a Voltorb with ThunderPunch, but if the Pokémon can reasonably use it with a small bit of improvisation, such as Magnemite with Steel Wing, that is permissible).

Fleeting Badge @ Skera the Empoleon
Attachable Badge
The Fleeting Badge is awarded to those who prove their mettle against KamenAeons in the Sky Garden Gym. The opal set in a whirlwind of colour represents the changeability of wind, and how easily the air of a battle can be turned away from a looming defeat to a close victory.
Badge Effect: Second Wind
The Pokemon attached with this badge will find themselves more alert and limber, their mind able to track distant prey and incoming danger with ease.With a keen eye, they will find their attack accuracy significantly improved, able to hit their desired marks more often than not, even with impaired eyesight.They will also become significantly more resistant to negative effects (status conditions, mental status, curses, debuffs etc.), any which take hold of the holder being less potent. The effects of Second Wind will, naturally, become stronger when the holder is trailing in health, their mindset becoming pretty much unflappable in the face of bad odds.

Reaper's Token @ Andi
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[email protected] Rasputia
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Rasputia the Mawile (lvl 1 female) @Mawilite
Hidden Power: Fairy
Signature Training: Surfs Up
Rasputia has learnt how to use Surf and can use it as well as any Water type Pokemon, including being able to use it without a water source. She has enough energy to use it twice per battle and has forgotten how to use Rock Tomb, Rock Slide and Focus Blast.

Andi the Haunter (lvl 6 uplevel male)@Reaper's Token
Hidden Power: Water
Signature Move: Spoopy Cackle (Ghost)
Andi cackles wildly as he expends Major Ghost energy to fire a beam of Ghost energy that hits the foe for Major damage. This cackle is loud and possibly frightening in a manner similar to Roar, causing foes that might be reasonably intimidated by the user to cringe and be less willing to attack. Andi has forgotten how to use Dynamic Punch, Fire Punch, Ice Punch and Thunder Punch.

Vorn the Steelix (lvl 5 male)@Steelixite
Hidden Power: Fighting
Signature Training: Heat Resistance
Vorn is now neutral to fire, while losing his resistances and becoming neutral to flying and bug. His strange neutrality to heat also allows him survive in hot liquids (such as lava) for extended periods of time akin similar to Rhydon. He has also forgotten how to use dragon pulse, autotomize and stealth rock.

Hlaupa the Venusaur (lvl 5 female) @Venusaurite
Hidden Power: Dark
Signature Training: Giant Frog/Toad
Hlaupa was raised by a family of Politoeds and moves primarily by hopping/bounding although this is purely aesthetic and will not increase her chance of idly dodging. She has learnt how to use jump kick and bounce and can use these moves just as well as a natural learner of these moves. She has always been made fun of for her strange form of movement and has become quite timid as a result, making her more susceptible to fear inducing moves. She also never learnt how to use outrage, bide, rock climb and knock off.

Skera the Empoleon(lvl 5 male)
Hidden Power: Ground
Signature Training: Emperor’s Swordsmaster
Through hard training and dedication, Skera has learnt how to use Thunder Punch, Meteor Mash and Dynamic Punch, with enough energy for two uses of each new offtype move. However he cannot use them in their regular form, instead having to use them as a slash, ordered as [Thunder/Meteor/Dynamic] Slash. Focusing on these new attacks lead to him forgetting how to use Brine, Blizzard, Brick Break, Swords Dance, Giga impact, Hydro Cannon and Stealth Rock.

Myrkr the Drapion (lvl 6 female)
Hidden Power: Grass
Signature Training: Prickly by Nature
Myrkr is familiar with the grass type and has learnt how to use Needle Arm. She now takes neutral damage from poison type moves and she is no longer able to use Rockclimb, Whirlwind, Rock Tomb and Acupressure. Her neutrality to poison means that Myrkr can now be poisoned.

With all these Mega Pokemon, which one will I use Mach? Which one will I use........

I will leave you to ponder that, leading with Rasputia the Mawile who will pick up Magnet Bomb from the Primary Badge.
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Old 06-29-2017, 12:28 AM   #4
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Jenna, mega evolve!

Confide her out of something before unleashing a MC Hyper Beam.
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Old 06-29-2017, 12:37 AM   #5
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Trap them in a Rock Tomb as they Mega Evolve then immediately Baton Pass to Vorn (who will grab Metal Burst from Primary Badge)
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Old 06-29-2017, 01:04 AM   #6
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Slurpuff Round 1: Steel Got It - Oh wait, I've already made this joke.

You're both assholes, but anyway.

Austo and Chalis both end up in this magical land of Fairy typed bullshit, where Togekiss tend to be extremely broken individuals. Austo and Chalis both decide to lead with their Mawile, they look at each other with intent on winning the battle. Will Chalis make up for the upset with Austo's Water scenario or will Austo triumph again? Chalis' Mawile, named Jenna, starts off by Mega-Evolving like a cool Mawile would... only for Austo's Mawile, Rasputia, to trap her in a Rock Tomb while she's mega-evolving. Sounds can be heard coming from inside the Rock Tomb, some seemingly asking for air. To make matters worse, a Steelix is waiting outside for poor Jenna but she's unaware of this.

Summary:

Rasputia and Jenna had easy rounds, Vorn is fresh.
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Last edited by Chiko; 06-29-2017 at 01:51 AM.
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Old 06-29-2017, 06:00 AM   #7
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Excellent

Vorn, pin it under your massive head with a DC Earthquake, then move off it as you pump it with an Earthpower.
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Old 07-08-2017, 01:27 AM   #8
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Rush him with Dirt Toss, twice, once he's off you.
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Old 07-09-2017, 09:05 PM   #9
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Slurpuff Round 2 - Fairy Fury

With Vorn now on the field, the Steelix stares straight at the Rock Tomb which has Chalis' Mega-Mawile trapped underneath. With a grin, Vorn charges his body up with Ground energy before eyeing the tomb like there's no tomorrow and smashing his head down onto it dealing massive to Jenna as a cry of pain can be heard coming from beneath the Steelix's head. Vorn soon lifts off only to be met with a Dirt Toss from the Mega-Mawile who decides to return fire, managing to land a nastier blow and cause a burn in the process - also giving Jenna a Work-Up boost for her efforts of burning the steel-snake-titan.

Now with a nasty burn on his... neck? Well, the upper area of his body at least. Vorn decides that he needs some revenge on Jenna for that lowdown trick of tossing dirt onto his body, Vorn channels some earth from below to ram through the clouds and hit Jenna, knocking her back slightly and causing a nice deal of super-effective damage in the process. Jenna laughs it off though, feeling that she's going to have the final laugh as she splashes another Dirt Toss onto Vorn - this one dealing more damage than the last - who screams in pain before his burn causes even further pain.

What a tough round for the 'mon with a type-advantage.

Summary:

Vorn took a literal beating, just above the halfway mark, burn helping this slightly, Good for two.

Jenna is into the 2nd third, good for two.
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Old 07-30-2017, 12:01 AM   #10
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Middle-Charge Hyper Beam. Protect from something.

(can you tell I don't know how to asb anymore)
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Old 07-30-2017, 12:16 AM   #11
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Pin them with a DC Earthquake then set up a QC Sub leaving it on top of them as you move off and away.
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Old 08-04-2017, 01:50 AM   #12
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Slurpuff Round 3: [Round Ttitle]

Jenna decides to go with a pretty middle-ground play this round as she looks around before charging up normal typed energy between her maws, charging it up with intent of causing massive pain building up in the eyes of the mega Mawile. Jenna's attack gets to a half-charged state when she decides to fire the Hyper Beam straight at the hulking Steelix before her, Vorn moves his body in such a way to avoid the burn taking damage but the Hyper Beam still smashes into him nonetheless as it causes a good deal of damage due to boosts that Jenna has. Vorn decides that he's pretty much fed up with what just happened so he goes all out and builds up Ground typed energy all around his body as he closes in on the mega-mawile and slams his body onto it with a direct contact earthquake. Vorn decides to leave another present though as he sets up a sub which pins down Jenna before moving away like a sneaky metal snek.

Summary:

Jenna is below the midpoint, good for two.

Vorn is into the final third, good for two.
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Old 08-11-2017, 05:06 AM   #13
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Screech them out of a move, then Ground!Dig, let the tunnel collapse behind you and stay underground for now, don't strike.
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