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Old 12-28-2007, 02:48 PM   #1
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Squirtle Trainer Battle Arenas

Arenas

Cascadia’s Geyser Park: On the slopes of Mt. Aduro of the Cascadia island chain is a 100 x 100 meter area of dark, volcanic soil where every once in a while a geyser will erupt. The geysers shoot up with heights varying from 10 feet to almost 50 feet, and if a Pokémon is struck by one of them they will take good damage and will likely be scalded or burned from the boiling water. A geyser will erupt roughly every 2 minutes, leaving it up to chance whether a Pokémon will be struck or not…

Cascadia's Seaweed Fields: Deep in the fields of seaweed and coral lies a dark 100m x 100m trench that seems to persist for impossible depths. Nonetheless, the ditch has become a popular arena for trainers of water types. Two opposing submarines, each with their own speaker system, allow the trainers to command and communicate with their Pokémon. The high pressure and depths of the arena make it unfeasible for any non-water types to battle here. Although each Submarine provides some illumination to the murky depths, anything over the range of 15 meters is near impossible to see. It is not uncommon for marine predators to interfere with a battle, meaning even water types should be cautious.

Cloud Garden's Mystery Island: A mysterious floating island nestled amongst the clouds. Trainers stand on podiums rising 200m high meaning that only Flying Pokémon may battle here.

Cloud Garden's Stardust Fields: Gently rolling fields spanning as far as the eye can see. This battlefield is a 50m x 50m section of the large grassy plain with one lone Cherry Blossom tree standing in the centre.

Fizzytopia's Deserted Fairground: Not to be outdone, the old Fairground seems to have spawned its -own- arena, eager to draw potential battlers in the mood for a darker scene. This 50m x 50m arena is made of a ghostly cold steel, surrounded by a tall, chain-link fence covered in barbed wire. However, the lure of violence and battle can draw some of the more malevolent spirits within the Deserted Fairground...

Fizzytopia's Energos Quarry: An electromagnetic field surrounds this abandoned quarry giving Electric Types who battle here a power boost. A "pit" of sorts, the quarry is approximately 20m x 20m wide at its lowest point, the steep slopes surrounding it around 15 metres high. The quarry is filled with ores and debris as well as some abandoned machinery while small boulders and tons of rubble line its sides. Any Pokémon with strength enough to lift the boulders are able to use them as weapons.

Fizzytopia's New Fairground: The rides and game stands aren't the only attractions here at the Fairgrounds, Trainers of all ages are welcome to pitch their Pokemon against each other in front of a bedazzled crowd! After all, what else draws a crowd and boosts ticket sales better than a good Pokemon battle? A hard 50m x 50m, clay arena has been cheaply sculpted somewhere near the center of the Fairgrounds, where it has been surrounded by a high, hard plastic fence covered in bright flashing lights, mostly to keep excited kids from running onto the field.

Glacier Island's Icy Wastelands: A dry region of little rainfall, extreme temperatures, and sparse vegetation. No sand here, only ice and snow for miles and miles while raging snowstorms are known to appear within a matter of minutes. Battles take place in a 50m x 50m wide area, with a small frozen lake sitting silently in the northern corner. The lake is approximately 15m in diameter and is covered with a thin sheath of ice. This arena is exactly as it appears at first sight - cold, harsh, and deadly...

Kumo City's King's Castle: The courtyard of this majestic castle floating in the clouds is approximately 50m x 50m wide. Rose bushes and thorny hedges line the walls of the courtyard while at the very centre stands a Kingdra fountain. It is forbidden to damage the castle or its grounds in any way, so if you do the guards Arcanine will be quick to intervene.

The Haunted Mansion's Forgotten Garden: A large overgrown garden approximately 40m x 40m wide situated in the Mansions backyard. In the tall grass hide many wild Pokémon who are known to randomly attack trainers and Pokémon who invade their territory.

Twilight Realm's Silver Lake: A large lake with sparkling silver water. A suspension bridge hangs approximately 10 metres above water level and spans from the river bank across to the four small islands situated in the centre of the lake. Trainers are permitted to stand on the bridge or the islands for the duration of the match, but Pokémon are not. All Pokémon who battle on this lake must be able to swim or fly.

Volcanic Mountain's Time Rift Mesa: A large, flat, rocky plateau jutting out of the desert sands. Standing 30 metres above the desert itself and 50m x 60m wide, it's covered with a light layer of sand and rubble. Any Pokémon falling off the side of the mesa could very well sustain serious, if not fatal, injuries.

Venom Island's Plague Swamp: Deep in the putrid depths of the Plague Swamp on Venom Island in the Cascadia island chain, there is a relatively shallow area, measuring approximately 50m x 50m. Within that area, the swamp water is a mere 2 and a half feet deep, allowing Pokemon of moderate size to stand within the smelly goop, and smaller ones to swim within it (provided, of course, they are capable of swimming). There are five 3m x 3m flat rocks with a rough easy-grip surface dotted about the arena for non-swimming Pokemon to stand on. Any non Poison-type in the water has a slight chance of being poisoned by it (20% chance if they are in the water for more than ten consecutive seconds), or if hit by moves that involve the field's water (Surf, Whirlpool, etc; they have a 20% chance of poisoning). Between the poisonous water and smelly air, any poisoned Pokemon takes 50% more damage from the poisoning.

Astoria's Waterfall Valley: Countless waterfalls surround this 100m x 100m battle arena where eight small rivers (5m deep, 2m wide) flow from each of the rudimentary directions and form a pool in the center, with the rest of the arena being grassy lands and large trees surrounding the pool, making it ideal for those wishing to do battle between Pokemon on land and Pokemon who live in the water. The pool itself is only 30m in diameter and 15m deep so smaller Pokemon may battle within or travel along the rivers which are interconnected. Wild Pokemon living within the rivers may attack the participants if they feel provoked so be careful.

Crasher Wake's Wrestling Arena: An 21'x21' professional wrestling ring located within a spectacular stadium on Whale Island's Seaside City. The matt is composed of wooden planks covered thinly with foam, and supported by an elaborate system of stiff springs to prevent it from easily caving in upon impact, supporting all but the heaviest of Pokémon up to 1000lbs. Ropes are composed of resilient though elastic fabric, and may provide much needed momentum should one bounce off of them. Heat-resistant fabric covers most of the battleground, though should the ring catch on fire, sprinklers will activate to douse it, effectively providing "Rain" effect for 2-3 rounds. Outside the boundaries of the ring, the floor too is lightly padded for a further 2 meters around it, though beyond it lies nothing but hard concrete for another 5m. The surrounding perimeter is surrounded by a steel fence, behind which onlookers can get a close look of their favored gladiators. The stadium itself is 150m wide in diameter, and its dome can reach up to 50m tall at its very top. Onlookers will loudly cheer for the most entertaining and charismatic of combatants, granting them an offensive boost to their stats equivalent to a "Work Up". On the flip side, purposely fighting outside the boundaries of the ring, using dirty or sneaky tactics, and making use of all kinds of items will cause the crowd to boo, forcing the Heel into a state of "Taunt".

Last edited by Arc_Angel; 02-05-2013 at 05:49 PM.
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Old 11-11-2008, 06:31 PM   #2
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Re: Trainer Battle Arenas

[center:28jhmvj9]Arena Suggestions[/center:28jhmvj9]

Have you ever found yourself wanting to battle somewhere other than the existing arenas? Now’s your chance! All you need to do is come up with an arena and post it here, and a mod will come along and edit the post, either Approving or Rejecting it. After being approved, the zone will be added to the first post. Also, please take note that the only arenas that will be accepted are areas of FB zones, though they do not need to necessarily be current ones, meaning that zones such as Volcanic Mountain or the Water Zone are fair game.

Please make sure to include the following:
Name (“Zone’s” “Area”)
Description of the surroundings
Dimensions
Special rules as to which Pokémon can battle there (due to water/height/etc)

So as an example:

Cascadia’s Geyser Park: On the slopes of Mt. Aduro of the Cascadia island chain is a 100 x 100 meter area of dark, volcanic soil where every once in a while a geyser will erupt. The geysers shoot up with heights varying from 10 feet to almost 50 feet, and if a Pokémon is struck by one of them they will take good damage and will likely be scalded or burned from the boiling water. A geyser will erupt roughly every 2 minutes, leaving it up to chance whether a Pokémon will be struck or not…
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Old 11-12-2008, 12:29 AM   #3
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Re: Trainer Battle Arenas

Here's my first arena idea, more soon to come once I balance them out further.

Cascadia's Red Forest: The harsh and humid Red Forest is home to many ferocious Pokemon, so it is anyone's guess why someone would build a makeshift arena here. The 40x40m section of the rainforest is littered with foliage and tall trees, but a clear view between the Trainer's starting positions. The area is hot and humid, and unprepared Pokemon will likely tire themselves out easily in these harsh conditions. Battered, wooden walls surround the arena, closing access to the rest of the forest, but it seems in disrepair. A sign hangs haphazardly in each corner, reminding Trainers to be wary about using Fire-type moves here, as they could set the whole arena ablaze with relative ease. Mold and vines creep up the length of the wall, threatening to break through what little protection the enclosed arena provides...

SM: Could you be a bit more specific on the amount of protection the walls provide? As in could a Scizor randomly break through the wall and attack one of the Pokemon?

Edit: Since no one else has posted more thus far, I thought I'd tack these onto my post...

Twilight Realm's Royal Oak Tavern: Trainers in the mood for a good 'ol fashion barfight will definately find one here! This 30x30m section of the bar has been closed off to non-paying patrons, but the layout is almost identical to the rest of the bar. Chairs and tables litter the arena, though the waitresses have made sure that no drinks or food are lying around to distract Pokemon (or Trainers) from the battle. The close quarters of this arena, low roof (2.5m), and wooden floors (150lb. limit) of the Tavern ensure that tall or heavy Pokemon can't battle in here. Aware of the dangers that battling incurs upon their property, the owners of the bar have coated this room in a special substance, resistant to Elemental attacks. Please note that certain attacks that require space, inherently damage the bar, or require nature to perform are not allowed (ie: Dig, Fly, Ingrain, etc.). The proprietors also shut off the tap during Pokemon battles, so no alcoholic beverages are served during the match. Shame on you for asking!

SM: 150's way too low in my opinion, a lot of people couldn't even fit that requirement. 400 lbs sound right? Also, could you lay out the penalties for destroying the bar (eg. such as "Bar Pokemon" coming out and attacking?).

Fizzytopia's New Fairground: The rides and game stands aren't the only attractions here at the Fairgrounds, Trainers of all ages are welcome to pitch their Pokemon against each other in front of a bedazzled crowd! After all, what else draws a crowd and boosts ticket sales better than a good Pokemon battle? A hard 50m x 50m, clay arena has been cheaply sculpted somewhere near the center of the Fairgrounds, where it has been surrounded by a high, hard plastic fence covered in bright flashing lights, mostly to keep excited kids from running onto the field.

SM: Nothing wrong with this one.

Fizzytopia's Deserted Fairground: Not to be outdone, the old Fairground seems to have spawned its -own- arena, eager to draw potential battlers in the mood for a darker scene. This 50m x 50m arena is made of a ghostly cold steel, surrounded by a tall, chain-link fence covered in barbed wire. However, the lure of violence and battle can draw some of the more malevolent spirits within the Deserted Fairground...

SM: Or this one either.

Go ahead and make a new post with corrections if you'd like.

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Old 11-17-2008, 01:35 PM   #4
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Re: Trainer Battle Arenas

Don't see why I shouldn't give this a shot :/

Cascadia's Seaweed Fields: Deep in the fields of seaweed and coral lies a 100m x 100m trench that seems to persist for impossible depths. Nonetheless, the ditch has become a popular arena for trainers of water types. Two opposing submarines, each with their own speaker system, allow the trainers to command and communicate with their Pokémon. The high pressure and depths of the arena make it unfeasible for any non-water types to battle here. However, it is not uncommon for marine predators to interfere with a battle, meaning even water types should be cautious.

SM: If we're having problems with pressure then we'll probably be having problems with darkness - could you quantify this? Ex a Pokemon can see x meters ahead of them or something to that effect. Am liking it otherwise though, just make a new post with the darkness added in.
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Old 11-17-2008, 05:04 PM   #5
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Re: Trainer Battle Arenas

Double post

Cascadia's Seaweed Fields: Deep in the fields of seaweed and coral lies a dark 100m x 100m trench that seems to persist for impossible depths. Nonetheless, the ditch has become a popular arena for trainers of water types. Two opposing submarines, each with their own speaker system, allow the trainers to command and communicate with their Pokémon. The high pressure and depths of the arena make it unfeasible for any non-water types to battle here. Although each Submarine provides some illumination to the murky depths, anything over the range of 15 meters is near impossible to see. It is not uncommon for marine predators to interfere with a battle, meaning even water types should be cautious.

SM: Good for me.
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Old 05-09-2009, 12:05 PM   #6
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Miasma Height's Hotel Dining Room: Located at the back of the deserted theme park is a once majestic hotel, within which is a humongous 100 x 100 dining room. The tables and chairs remain untouched all around the room, each still equipped with candelabras. Since the complete closure of the whole park, people have reported that, whilst engaging in combat in this location, the furniture is said to move around of its own accord. If pokémon are to battle here, they must have their wits about them at all times, moving furniture could change how the combat pans out. In rare occasions, ghost pokémon have been known to materialize and interfere, also...


Tess: There's far too much randomness going on here that a referee will need to keep track of. Furniture moving around is fine so long as there are clear grounds regarding how often it will eventuate, and ghosts appearing is ok so long as it's clearly specified what will cause them to appear (too much destruction in the room, etc.). One is fine, but not both.
Arn edit =p I think the ghosts might be the best idea, then you can have those throw the furniture, makes sense that way and less messing about

Last edited by Arnold; 06-17-2009 at 03:50 AM.
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Old 01-17-2011, 08:02 PM   #7
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I wrote these up a while ago on a whim...

Lyanazia's Mantis Cave: Tucked away in a separate section of the famous Bug Pokémon haven is this small, relatively untravelled battleground. An array of large, coloured crystals encrust the walls in this cave, the ambient light throwing a soft glow onto everything it touches. Measuring a mere 8m x 8m and 5m high, it's perfect for more physically-oriented Pokémon to duke it out in close range combat. Longe range attacks still function well despite the limited space, but try not to cause too much damage as the many oversized crystals are very heavy and prone to dislodging themselves. If one falls on your Pokémon, it will cause mild to moderate damage depending on the Pokémon's size and physical strength (at ref's discretion). Earthquake and moves of Hyper Beam strength or stronger are banned in this arena. The wild Pokémon here are weak and avoid this place when a battle is going on.

Cortoza's Ignatius River: Cutting through the famed Island of Cortoza an equally famed river for tourists and trainers alike. For larger Pokémon, a dangerous place to battle because of the lack of firm footing. The section of the river present in this battleground spans 5m from bank to bank. The water here is fast-flowing and shallow with plenty of smooth, flat rocks below as a foothold. Beware, because with the combination of a strong current and slippery rocks, it is hard to walk across unless your Pokémon is either accustomed to a watery environment or has impeccable balance and/or speed. The black silt on both sides of the river ranges from firm to soft and squelchy depending on where you are. The climate is hot, humid and prone to rain- every round, there is a 33% chance that it will begin raining for 5 rounds unless both trainers agree to a specific fixed weather condition beforehand. After it finishes or is disrupted, it will not rain again unless Rain Dance comes into effect. When two trainers begin a battle, their Pokémon will always be released on opposite banks of the river. A dense tropical rainforest lines on the outskirts of this arena.
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Old 09-02-2012, 10:20 PM   #8
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I know that dead thread is dead. but I felt creative to make at least an arena, although I'm not experienced in trainer battles (although it can go in my favor, thinking of things battle trainers might not think of...)

Talas' War Temple Ruins: Far within a large, grassy open field, the once tall War Temple used to stood proudly in front of a battlefield made for Pokémon battles in ancient times, but now it is in complete ruins and the only beings visiting this place are only Pokémon trainers who brings the arena back to its old function or spirits still haunting the place. The area, spreading across 100m x 100m, is made out of yellow rock flooring, but most of it is covered by a lot of broken blocks of various sizes, making the terrain very uneven and sprinkled with spots where to take cover. There is also two 7m-high and 1m x 1m wide pillars still standing on opposite corners of the arena. All those blocks and pillars can break under an attack or a heavy Pokémon's weight (which gets rebuilt by the ghosts of the temple every new moon). Speaking of those spirits, rumored to be wandering souls of trainers and Pokémon whom fought on the arena or protected the temple back in its glory days, they would sometimes put their nose into a round of battle (either helping a unfairly disadvantaged Pokémon or "spicing things up" in the battle) by using their own weather-changing or supportive Pokémon moves (although not as effective as one used by a living Pokémon).

Note: if it's too much random stuff to handle, the ghosts' powers can go. they'll be just silent spectators, always watching...


Arc Edt: There is too much going on here. The ghosts are a no-no as they don't fit in with the arena. There doesn't appear to be anything unique about the arena to separate it from the ones we already have. You need to simplify the description down right now its a bit garbled
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Last edited by Arc_Angel; 09-23-2012 at 04:28 AM.
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Old 09-02-2012, 11:31 PM   #9
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Venom Island's Plague Swamp: Deep in the putrid depths of the Plague Swamp on Venom Island in the Cascadia island chain, there is a relatively shallow area, measuring approximately 50m x 50m. Within that area, the swamp water is a mere 2 and a half feet deep, allowing Pokemon of moderate size to stand within the smelly goop, and smaller ones to swim within it (provided, of course, they are capable of swimming). The poisonous, smelly water serves to invigorate any Poison-type to be within it (giving them a slight energy boost), and any non Poison-type in the water has a slight chance of being poisoned by it. Any move which involves using the swamp's water (Surf, Whirlpool, etc.) takes on Poison-type properties, and has a 20% chance of poisoning its target. Between the poisonous water and smelly air, a 10% power increase is granted to the moves Smog, Clear Smog, Sludge, Sludge Bomb, Sludge Wave, and Venoshock, and all Poison moves that can poison their target has a slightly increased chance of doing so.

Arc Edit: There's a little too much of an advantage for poison types here that you'll struggle to get any other type to battle here. Firstly is the whole arena covered in water or are there hard points of land non-poison types can stand on? Otherwise non-swimming Pokemon that are small will simply drown =/. I think the energy boost for Poison Types should be dropped. The water poisoning any other type other than poison types is good but we need a percentage here 10% 20% max of the time if they're in the water for longer than how long? I think since the water has poisonous qualities we don't need the line regarding water moves, you can merge the previous two lines together i.e. Non-poison types that stand in the water for 1 minute or longer or get covered by it with an attack has a 20% chance of being poisoned. I think you can generalise the last line with, all poison moves gain a 10% boost in their attack power OR have an effect such as Poisoned Pokemon take 50% more damage from the effect instead.

Last edited by Arc_Angel; 09-23-2012 at 04:47 AM.
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Old 09-03-2012, 12:39 AM   #10
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Crasher Wake's Wrestling Arena: An 18'x18' professional wrestling ring located within a spectacular stadium on Whale Island's Seaside City. The matt is composed of wooden planks covered thinly with foam, and supported by an elaborate system of stiff springs to prevent it from easily caving in upon impact, supporting all but the heaviest of Pokémon up to 1000lbs. Ropes are composed of resilient though elastic fabric, and may provide much needed momentum should one bounce off of them. Outside the boundaries of the ring, the floor too is lightly padded, though beyond that lies nothing but hard concrete and steel. Underneath, it is possible to spelunk for various chairs, desks, planks, stairs and even barbed wire to be used as weapons. Heat-resistant fabric covers most of the battleground, though should the ring catch on fire, sprinklers will active to douse it, effectively providing "Rain" effect for 2-3 rounds.

Arc Edit: This is not bad but there are a few things that need to be specified. How large is the arena encompassing the wrestling ring and the outside area? How much of the arena is the padded floor and how much is concrete/steel. With regards to the weapons I think there needs to be a restriction on how often they can be used (like 2 times max) otherwise it moves out of the realms of Pokemon battles and more towards Professional Wrestling. I wonder if you've missed a trick with this, most wrestling events have a large crowd and I wonder if you had a Pokmon play up to the crowd whether they could gain a energy boost and those that resort to using weapons are booed and have a reduction in a stat. Have a think and see what you can come up with as this will make the weapon use more balanced. I'd need percentages =p

Last edited by Arc_Angel; 09-23-2012 at 04:53 AM.
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Old 09-22-2012, 07:25 PM   #11
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Astoria's Waterfall Valley: Countless waterfalls surround this 100ft x 100ft battle arena where half a dozen small waterways (5ft deep) form a pool in the center, making it ideal for those wishing to do battle between Pokemon on land and Pokemon who live in the water. The pool itself is only 30ft in diameter, but water Pokemon may use the waterways to reach their land-dwelling opponents or avoid their attacks. Battles can also be done between water Pokemon as the pool is about 15ft deep in the center, meaning there's plenty of room for smaller Water-types to manuever in; bigger Water-types may have trouble moving around, however. Sometimes residents will travel from one waterway to another, and they may attack the participants if they get hit by stray attacks from either side, so use caution, and make sure your attacks hit their intended target!

Arc Edit: This isn't too bad but a few things need sorting out. Firstly your arena is way too small, you have it at 100ft x 100ft which is only 30.5m x 30.5m and most of our arenas are 50m x 50m minimum so you should increase that, I don't know if you meant 100m x 100m. All your measurements are off cause you've used ft so the waterways are 1.5m deep so only small water pokemon can use them and the pool is 8m in diametre and 4.5m deep in the centre, I'm not sure if you mean for it to be that small, a water pokemon only battle might be difficult with larger Pokemon.
Perhaps you could specify how many waterways there are, are they under the ground or small like rivers (I'm trying to picture your arena but my brain is struggling =/). Where is the land in this arena as you haven't mentioned how much there is.

Last edited by Arc_Angel; 09-30-2012 at 01:02 PM.
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Old 09-23-2012, 08:03 PM   #12
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Venom Island's Plague Swamp: Deep in the putrid depths of the Plague Swamp on Venom Island in the Cascadia island chain, there is a relatively shallow area, measuring approximately 50m x 50m. Within that area, the swamp water is a mere 2 and a half feet deep, allowing Pokemon of moderate size to stand within the smelly goop, and smaller ones to swim within it (provided, of course, they are capable of swimming). About five or six rocks of moderate size stick out of the water, scattered across the battlefield at various points, providing a stable surface for smaller Pokemon to stand on, should they choose not to swim, or are incapable of doing so. The rocks' surfaces are flat, but not smooth, so it is relatively easy for anything standing on them to keep their footing, and each rock is the exact shape and size of a Crustle's stone shell. Any non Poison-type in the water has a slight chance of being poisoned by it (20% chance if they are in the water for more than ten consecutive seconds), or if hit by moves that involve the field's water (Surf, Whirlpool, etc; they have a 20% chance of poisoning). Between the poisonous water and smelly air, any poisoned Pokemon takes 50% more damage from the poisoning.

Arc Edit: Nearly there now. Lets specify the size of the rocks and make them large enough that the Pokemon standing on them have room to manoeuvre if they want to do so i.e 3m x 3m so I know how much room they have before falling off. A Crustle is 1.4m high so its rock would 1.4m or less in diameter which I feel is a little small. Perhaps have only 5 is we're making them larger.

Last edited by Arc_Angel; 09-30-2012 at 01:07 PM.
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Old 09-30-2012, 01:23 PM   #13
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One more time now!

Venom Island's Plague Swamp: Deep in the putrid depths of the Plague Swamp on Venom Island in the Cascadia island chain, there is a relatively shallow area, measuring approximately 50m x 50m. Within that area, the swamp water is a mere 2 and a half feet deep, allowing Pokemon of moderate size to stand within the smelly goop, and smaller ones to swim within it (provided, of course, they are capable of swimming). There are five 3m x 3m flat rocks with a rough easy-grip surface dotted about the arena for non-swimming Pokemon to stand on. Any non Poison-type in the water has a slight chance of being poisoned by it (20% chance if they are in the water for more than ten consecutive seconds), or if hit by moves that involve the field's water (Surf, Whirlpool, etc; they have a 20% chance of poisoning). Between the poisonous water and smelly air, any poisoned Pokemon takes 50% more damage from the poisoning.

Arc Edit: Okay I'm happy with this and will announce this as the first new arena ... well done ^-^

Last edited by Arc_Angel; 09-30-2012 at 01:42 PM.
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Old 09-30-2012, 02:46 PM   #14
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Okay, second attempt! I wasn't sure if using meters was too big for my ideas, but apparently that was what I needed. I've changed all the measurements to meters now.

Astoria's Waterfall Valley: Countless waterfalls surround this 100m x 100m battle arena where eight small rivers (5m deep, 2m wide) flow from each of the rudimentary directions and form a pool in the center, with the rest of the arena being grassy lands and large trees surrounding the pool, making it ideal for those wishing to do battle between Pokemon on land and Pokemon who live in the water. The rivers are conveniently spaced so there is plenty of land for land-dwelling Pokemon to use, and those that can jump across the waterways can use the entire land surrounding the pool. The pool itself is only 30m in diameter, but water Pokemon may use the waterways to reach their land-dwelling opponents or avoid their attacks. Battles can also be done between water Pokemon as the pool is about 15m deep in the center, meaning there's plenty of room for smaller Water-types to maneuver in; bigger Water-types may have trouble moving around, however. Sometimes residents will travel from one waterway to another, and they may attack the participants if they get hit by stray attacks from either side, so use caution, and make sure your attacks hit their intended target!
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Old 10-07-2012, 06:16 PM   #15
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Taking a completely different direction, thanks of being inspired by Super Smash Bros XD

Wet'n'Wild's Wind Tunnel: One of the park's popular attractions is the vertical wind tunnels, typically used for indoor skydiving. However, some daring trainers and Pokémon started a trend of battling within their biggest tunnel available; which have 25m in diameter, 50m in height, very resistant plastic windows for the surrounding wall, and very strong and bouncy chains for the flooring and ceiling. The most important part of the arena though is its powerful propeller standing over the ceiling, pushing (or sucking, depending how you see it) wind upwards within the tunnel: it causes any pokémon that are not Steel, Rock or Ground type and not weighing over 440 lbs to freely fly within the tunnel. Others are simply unaffected by the wind and move/act normally. While a pokémon is in the air, physical attacks becomes 10% stronger against Pokémon weak to flying types (in other words, physical attacks partly gain attributes of flying-type attacks). However, any "floating" Pokémon that are not flying or water types have their physical attacks' accuracy 10% lowered (as they're not used to be in a movement-free environment).


Edit/Notes:
  • The weight restriction to be affected by the wind can be replaced by referee's "estimated weight" (so referees don't need to check the weight of every single pokémon going through the arena but still keep the logic heavy Pokémon not affected by wind) or completely removed.
  • Percentages of "flying attributes" and accuracy changes of physical attacks can be changed (hard to tell if it's fair when you haven't even went through a trainer battle yet).
  • The wind/flying effect could be either always present or turns on/off intervals (ex.: off for the first 2 turns, on for the next 3 turns, off again for 2 turns, etc.) to maybe make it more fair, but then again it may complicate things battle managing-wise.

    Arc Edit: I'm just going to say that I'd prefer the arena's to be based off zone area's if possible
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Last edited by Arc_Angel; 11-04-2012 at 02:47 PM.
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Old 11-01-2012, 12:01 PM   #16
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Okay, third attempt!

Astoria's Waterfall Valley: Countless waterfalls surround this 100m x 100m battle arena where eight small rivers (5m deep, 2m wide) flow from each of the rudimentary directions and form a pool in the center, with the rest of the arena being grassy lands and large trees surrounding the pool, making it ideal for those wishing to do battle between Pokemon on land and Pokemon who live in the water. The pool itself is only 30m in diameter and 15m deep so smaller Pokemon may battle within or travel along the rivers which are interconnected. Wild Pokemon living within the rivers may attack the participants if they feel provoked so be careful.


Arc Edit: Approved =p

Last edited by Arc_Angel; 11-04-2012 at 02:47 PM.
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Old 01-05-2013, 11:40 PM   #17
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Crasher Wake's Wrestling Arena: An 21'x21' professional wrestling ring located within a spectacular stadium on Whale Island's Seaside City. The matt is composed of wooden planks covered thinly with foam, and supported by an elaborate system of stiff springs to prevent it from easily caving in upon impact, supporting all but the heaviest of Pokémon up to 1000lbs. Ropes are composed of resilient though elastic fabric, and may provide much needed momentum should one bounce off of them. Heat-resistant fabric covers most of the battleground, though should the ring catch on fire, sprinklers will activate to douse it, effectively providing "Rain" effect for 2-3 rounds. Outside the boundaries of the ring, the floor too is lightly padded for a further 2 meters around it, though beyond it lies nothing but hard concrete for another 5m. The surrounding perimeter is surrounded by a steel fence, behind which onlookers can get a close look of their favored gladiators. The stadium itself is 150m wide in diameter, and its dome can reach up to 50m tall at its very top. Onlookers will loudly cheer for the most entertaining and charismatic of combatants, granting them an offensive boost to their stats equivalent to a "Work Up". On the flip side, purposely fighting outside the boundaries of the ring, using dirty or sneaky tactics, and making use of all kinds of items will cause the crowd to boo, forcing the Heel into a state of "Taunt".

Arc Edit: .... Annnnnnd Approved =p

Last edited by Arc_Angel; 02-05-2013 at 05:49 PM. Reason: Editing in final version.
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Old 01-05-2013, 11:53 PM   #18
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Silverton Ranges' Mountain Meadow
There is a meadow far up in the mountains of Silverton in the Arcane realm. 1300 feet long and 500 feet wide. On one end since its so high up there is a small hill of snow about 8 feet high and slopes gradually so it can be climbed on and is about 250 square feet. At the foot it is partially melted creating some very muddy ground. At the other end there is a small pond about 6 feet deep in the middle and 300 square feet so water bound pokemon can sit in there but won't be very mobile. In between is the meadow itself it has rocks littered here and there for rock abuse but most don't stick up a lot and are half buried. It is usually very sunny but has strong winds (enough for humans to want jackets but would affect pokemon that are sensitive to cold). If played at night there is almost no light pollution so its pretty bright. Solarbeam and synthesis could be used at night but solarbeam would take twice as long to charge and synthesis would only work half as well. surrounding the whole meadow is dense forest of fir trees but around the edges are genetically altered sitrus/lum hybrid bushes which berries may be eaten from to restore 10% total health & energy and cure one status condition but since it is so cold there is only one berry allowed per pokemon and the two affects must be used together. Also there might be wild forest pokemon such as deerling in the forest to the ref or battler's discretion.

Arc Edit: There's a little too much going on here, you've got a mountain with snow but also a forest and a pond and muddy ground! It seems to have a lot of what is already present in some of our arena's in one which isn't neccessary

Last edited by Arc_Angel; 02-05-2013 at 11:48 AM.
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Old 03-03-2013, 02:58 PM   #19
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I'm gonna tweak my previous tries of new arenas to perhaps make them better and legit



Talas' War Temple Ruins: Far within a large, grassy open field, the once tall War Temple used to stood proudly in front of a battlefield made for Pokémon battles in ancient times, but now it is in complete ruins and the only beings visiting this place are only Pokémon trainers who brings the arena back to its old function. The area, spreading across 100m x 100m, is covered by piles of broken silver-colored limestone blocks of various sizes (up to 1m x 1m) that makes the terrain very uneven. There is also two 7m-high and 1m x 1m wide pillars still standing on opposite corners of the arena. Since archaeologists have completely documented everything about the temple, it is allowed to use those blocks and pillars in any way (stand on them, hide behind them, throw them, attack them...), even if they break in consequence of those actions.


Wet'n'Wild's Wind Tunnel: In the amusement park, one of its interesting but not well known attractions is its vertical wind tunnels, normally used for indoor skydiving. However, some daring trainers and Pokémon started a trend of battling within the biggest tunnel available. It have 25m in diameter and 50m in height. It is mostly made of very resistant plastic windows for the surrounding wall (with two doors where trainers throw the pokéballs in) and very strong and bouncy chains for the flooring and ceiling. The trainers stand outside the tunnel on a platform standing 10m above the ground and circling around the tunnel. The most important part of it though is its powerful propeller standing behind the ceiling, able to push the air upwards within the tunnel. While the propeller is on, the wind causes pokémon that are not Steel, Rock or Ground type and not weighing over 440 lbs to freely fly within the tunnel instead of being grounded to the chained floor. While a pokémon is in the air, physical attacks becomes stronger against Pokémon weak to flying types (in other words, physical attacks partly gain attributes of flying-type attacks). However, any "floating" Pokémon that are not flying or water types have their accuracy of their physical attacks lowered, not being used to be in a movement-free environment. When requesting a battle within the tunnel, the trainers can choose when the propeller turns: On/off in intervals of 2 rounds (default choice), on/off randomly (like weather in other arenas), always on, or always off.

Extra notes related to Wet'n'Wild's Wind Tunnel:
- The area exists in Whale Island (second before last area on the Western Shore).
- The choice of "propeller mode" have to be chosen within the referee queue post along with the arena choice. If none is chosen, the "2-round interval" will be in effect.

Last edited by OkikuMew; 04-07-2013 at 01:17 PM.
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