04-23-2017, 10:22 AM | #1 |
Dance till you're dead~
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Adoption Centre
Howdy! Like I said in the development thread, I'm making a thread on the Adoption Centre since it will most likely need to be reintroduced at a faster rate to assist in Reset Shenanigans. The Google document I made with the
Edit: Here's how the current Adoption Centre Opening Post looks so far (without any fancy formatting because I am lazy): Adoption Centre Welcome to the Fizzy Bubbles Adoption Centre. Every so often, you find yourself in possession of a team member that just doesn’t synch with you well enough. You begin to wonder whether you’re the right trainer for them or not. Sometimes it all works out, and you’re both better off for it. But the others… that’s where the Adoption Centre comes into play. Instead of singing the same old song and dance trying to bond with a Pokémon that’s just not you, you can bring it to us and we can help them find a trainer that’ll be on their wavelength. And while you’re here, you might find a new friend who is on your level. Who knows? Rules and Information: * If you have a Pokémon you no longer want you may leave it here for another member to pick up and raise. Post it's level and gender, if it has one, and it will be added to the General Adoption list. Your Starter Pokémon cannot be added to the Adoption List. * Members that are resetting will be allowed to drop off as many Pokémon from their old party as they wish into the Adoption Centre. *As you drop your Pokémon off, you can choose whether or not to reset them. If you do, it will drop to Level 1 and its lowest evolutionary form (losing all Level-up moves in the process), and can also lose all Egg/MT/TM/HM moves it has previously learned if you so desire. *A member may only adopt one Pokémon a month from the Adoption Centre. * All Pokémon have a base adoption fee of $30. This will increase by $X per every Z levels above 1 and $Y per every A non-level up moves of the foster Pokémon. Payments are to be made up front and are non-refundable. * If you want a Pokémon that has been left here, quote it from this post and provide a link to the Bank where you have withdrawn the money for its adoption. Once you have confirmation of adoption, you may add it to your party. Please do not add it to your party without confirmation. Last edited by Whimsy; 04-30-2017 at 06:49 PM. |
04-23-2017, 11:25 AM | #2 |
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I kinda like the idea of not automatically resetting Adoption Center stuff down to level 1, lowest evolution form, and only its basic level 1 moves. I'm thinking we could work out some sort of system for figuring out how to adjust the price so you have to pay more to adopt something stronger. By no means should you have to pay the same price for a level 1 Bellsprout as for a level 78 Qwilfish with a buttload of TMs to its name. We could divide them up by their level into four categories, just like Trainer Battles are divided up by the levels of the participating Pokémon- levels 1 through 25 would be the cheapest to adopt, then you got levels 26 through 50 which would cost a bit more, then level 51 through 75, a bit pricier still, and finally, anything levels 76 through 100 would cost the most to adopt. I'm thinking the prices could perhaps be adjusted to account for TM/HM/MT/Egg moves, or if that would prove too tedious to keep track of, we simply wipe any moves that aren't level-up moves, though again, that would be a shame. Alternatively, learned moves could have no bearing on price?
Releasing... Not gonna lie, I know how this has been abused in the past, though I will say that those who used to release practically everything have stopped that habit. Besides, the ability to release Pokémon has seen some use beyond the controversy. I myself released my Unfezant. I wouldn't say no to releasing still being an option, though if there's a way to try and minimize the potential for abuse, then by all means, let's try and work it out. |
04-23-2017, 02:27 PM | #4 |
Mrow?
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Right so I've already looked through the whole of this and was basically fine with everything stated, but I do feel that we should flesh out MM's idea here on adoption of 'mon without dropping them down to base nothing. Levels are pretty easy to work out (and honestly could be done in any number of systems, though I would recommend an every ten levels or even level by level system if we're using Pokedollars since it would be miniscule amounts of change). Extra moves is where things get properly wonky. An effective system could simply be to raise the price in proportion to how much the moves themselves would normally cost (by like, 1/5 the price) or thereabouts, but it woud be absolute hell on the person running the AC and I would only recommend this if they would be absolutely okay with that sheer amount of math and work. More realistically, just raising the price X amount of every Y number of moves is perfectly reasonable.
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04-23-2017, 03:40 PM | #5 |
Droppin' CDs and beats
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I find the idea of keeping the original levels of Pokémon put to adoption (and adapt the adoption prices accordingly) good, buuuuut:
- I still want to have the option of resetting the level to 1 possible... but I am wondering how, or should I say who will decide to reset or not. The one who puts it to adoption or the adopter? I would say the original owner, but with the possibility of giving some flexibility to the adopter. For example, X Person wants to put in adoption their Lv.30 Pidgeot. The owner could decide either it is reset to Lv.1, stays stuck to Lv.30, or the future adopter can choose either. But I have a feeling this can annoy some people. - Related to the point above, what about evolution? - I have a feeling that keeping track of all the non-level moves will be a huge pain. Already that we're trying to keep linking to a minimum... this is going to be a link hell. So I prefer to only keep the levels. |
04-23-2017, 04:15 PM | #6 |
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I would be in favor of the adopter getting to choose whether they adopt something as-is or get it leveled down and devolved. Everyone's gonna have something different in mind for the same Pokémon.
Also agreed that keeping track of moves would be kind of hellish for whoever ends up running the Adoption Center... I hesitate to suggest just outright losing any moves that weren't level-up moves, but at the same time, that would very likely be the easiest solution, at least as far as what I can think of. |
04-23-2017, 04:40 PM | #7 |
Barghest Barghest Barghe-
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The adopter should get the choice imo. If you're dropping off a Pokemon into the AC, you shouldn't complain if someone resets it. Just trade it then. The adopter is going to be the one with the Pokemon anyways, and some people, like myself, see resetting a Pokemon as having a clean slate with them.
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04-24-2017, 05:17 AM | #8 |
Marsh Badge
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I'm in favour of not forcefully resetting the level though and allowing higher level mon to be picked up as well. The best way for this would indeed be a flat rate for Pokémon adoption + incremental raise proportional to levels. In case of levels I think a level by level system is easily enough calculated, especially with the high numbers we use for Pokédollars now - it's not like we'll get fractions.
As for moves, I think we should allow some of them to remain. Level-up moves are already accounted for when we tax higher levels. As for EM/MT/CM/TM moves, going through all the links would in theory be a hell but I don't think the AC will see many people dropping off Pokémon with large (out-of-level) movepools. That said, I can imagine that whoever takes up the AC isn't thrilled about the responsibility either way. A flat rate of X amount for Y moves, as Sneaze said, sounds more than reasonable. The way it is now (or was), all moves other than TMs have the same cost anyway, and most players start by teaching the stronger attacking moves I think. In short: Flat rate for adoption + price per level + price per (not level-up) move has my vote of favour. As for who chooses what's reset; original owner (OO) or adopter (AD). I'd be frustrated on both sides if someone did something different with it than I expected. Honestly I think we should allow the OO to choose what options are available; 1)as-is or 2)reset, and have the AD choose from those options. It sounds convoluted but I basically mean; all Pokémon are free to be picked up as-is or with reset by AD unless the OO has specifically requested something. I think this would pertain to Pokémon evolutions as well. I don't know how the old AC did things but it sounds awkward if someone deposited a Politoed, only to have the adopter pick it up as a Poliwag and evolve it into a Poliwrath. It's a small issue though and not one I want to spend too long mulling over. But yeah, allow the OO to choose the confines of what they're okay with and have the AD choose from the available options.
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04-30-2017, 06:47 PM | #9 |
Dance till you're dead~
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Ok, so I've rewritten the original Adoption Centre opening post in light of the suggestions discussed so far. The edits should be able to be seen in the original document linked in the first post but for #Clarity's sake I'll edit it into the first post too.
I myself have made a few new comments and asked some new questions in the original google doc (and a few edits) but I'll post them here also, for discussion sake: With regards to resetting members, should we allow them to drop off their original starter in here also? I don't know whether we've decided resetting members have to keep their original starter or nah so I guess this is more a question for the other thread but I guess we could discuss it here as well? /shrug Since we're giving members the option to reset their pokemon as they're put up for adoption, if they are reset would it be too awkward to allow them to keep the pokemon at it's current evolutionary stage, but at level 1? Could we allow members to adopt a batch of pokemon at a time (while still only allowing them to use the adoption centre once a month)? The most glaring one from the original post: How much should we increase the adoption price by wrt higher level pokemon with larger movepools? Also, should the base price remain at $30? Even though we're making links optional, I believe that for payment related things links should be mandatory (not saying I can't trust anyone, I just think it might be the right idea) And, since this hasn't had much discussion it seems, what's everyone's opinions on the current proposed change to the Adoption Centre from the developement thread? (Which is also in the doc): The main change will be the Adoption Center. Every month, a few stray Pokemon will come into the AC for members to adopt. This list is updated weekly and Pokemon are rotated out after a month of not being adopted. Additionally, members are still limited to adopting once a month. This is to make members think more heavily on whether they should adopt right away or wait and see if something else they want comes into the Center at a later point in the month.
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Last edited by Whimsy; 04-30-2017 at 06:59 PM. |
05-01-2017, 06:02 PM | #10 |
Sayonara Bye Bye
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05-01-2017, 06:08 PM | #11 |
hail
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I'm more than content with every aspect of that, although when I thought up the stray Pokemon thing I imagined more of a wildlife rescue thing of like, little baby Pokemon saved from abusive trainers/habitat destruction/etc. and they would all have premade stories for them. But! Obviously this kinda limits the potential for those Pokemon and I'm ok with it not being there (especially bc i never mentioned it xd).
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05-01-2017, 06:12 PM | #12 | |
Sayonara Bye Bye
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05-01-2017, 06:16 PM | #13 |
hail
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nice.
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05-02-2017, 08:10 AM | #14 |
Marsh Badge
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Most of it looks good to me, though I want to make a few remarks.
1) Starter Pokémon. Perhaps unnecessary to mention but it would help if we could indicate in the opening posts that people can release them as well. There's the small issue of preventing people from resetting, picking up a new starter and then adopting their old starter. We could add a rule to prevent this but anything I can come up with sounds unnecessarily restrictive, and I think if a situation like this does occur it will be very noticeable and easy to stop. 2) Reset Care. There's a difference between dumping a load of Pokémon for a fresh start, and completely resetting and gaining a new starter and new character. Since part of the point of the new AC is to handle all the resets, it would be nice if there was an official term here so people could declare it publicly, and make their intentions clear. It eases it up for when they re-post in the registration thread for a new starter pack and Pokémon. A small thing, but it helps. Add to that, some might later on regret having reset and I would like to give them a chance to reverse their decision and continue with their old character instead, which brings me to; 3) Buyback option. Simply because some might later on regret their decision, I wouldn't be opposed to a buyback option of say 7 days. 4) Adoption costs; the formula is one I proposed but it's intended as a base from which to work on. If anyone wants to alter some of the numbers then please mention it (and state why). 5) Stray Pokémon. I' like the idea but I think it'll be an aspect of the AC that will be put on hold for a while until other FB mechanics are up and running. There are a few potential aspects of this that could be addressed: Is it a Pokémon line that can be adopted indefinitely for the period of time, or is it only a set amount of Pokémon with a 'first come, first serve' basis? Can stray Pokémon have levels higher than 1 or have moves outside of their level-up movepool? Will there be a 'rarity-tax' - basically, will a Lv.55 Caterpie cost as much as a Lv.55 Dragonite? This last aspect is connected to the Pokémon Rarity discussion.
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05-02-2017, 08:24 AM | #15 | |
Sayonara Bye Bye
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Quote:
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05-02-2017, 09:50 AM | #16 |
Naga's Voice
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This looks pretty good to me. EAI already asked the questions I had and you seem to have answered them. Also, the Stray Pokémon idea is legitimately awesome and I am 10000% behind it.
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05-03-2017, 09:22 AM | #17 |
Barghest Barghest Barghe-
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Simply put, Tate's write up is extremely good. I would also agree with EAI that we should hold on off the Stray Pokemon feature until a little later once the game is up and running. The formula might need a little tweaking: I think dropping to $5 per level and $15 per special move (I assume this means Egg, event, and TM moves myself) is better, since people who are going to reset are likely to drop off Pokemon with a lot of levels and / or moves. The idea of seeing a potential $1,000 Pokemon makes me feel uneasy.
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05-03-2017, 09:30 AM | #18 |
Sayonara Bye Bye
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05-03-2017, 10:05 AM | #19 |
Sayonara Bye Bye
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Write-up, Ver. 2
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05-03-2017, 10:20 AM | #20 |
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Yeah, I was made aware that there was going to be a designated Reset thread so adding it here has become unnecessary.
As for the numbers for the adoption, Tate and I had lowered the cost for non-level up moves to $20 instead of $25. I'm not too concerned about having near $1000 Pokémon since these are ones that have a load of extra and I think people should be prepared to save up their Pokédollars for them. Nevertheless, I have a few examples running under Tate's and Emi's numbers for comparison, so people can choose what they prefer: Tate's $30 + $10 per level + $20 per move Tate’s Lv.54 Mandibuzz with 6 non-level-up moves: $30 + $530 + $120 = $680 EAI’s Lv.39 Gallade with 20 non-level-up moves: $30 + $380 + $400 = $810 MM’s Lv.100 Vileplume with 32 non-level-up moves: $30 + $990 + $640 = $1660 PikaGod’s Lv.38 Herdier with 16 non-level-up moves: $30 + $370 + $320 = $720 Emi's $30 + $5 per level + $15 per move Tate’s Lv.54 Mandibuzz with 6 non-level-up moves: $30 + $265 + $90 = $385 EAI’s Lv.39 Gallade with 20 non-level-up moves: $30 + $190 + $300 = $520 MM’s Lv.100 Vileplume with 32 non-level-up moves: $30 + $495 + $480 = $1005 PikaGod’s Lv.38 Herdier with 16 non-level-up moves: $30 + $185 + $240 = $455 The most expensive one in both cases is MM's Vileplume. $1660 might seem much but I feel $1005 is too low for all the years spent on the Vileplume. For this I feel players should have to save up for a while if they want a prize like this. Under the old system Keystones cost $3000 and that was surprisingly do-able for quite a lot of people, so I think half of that for a fully levelled mon with a near maximum movepool is fair. (Note: In MM's Vileplume case there were actually 38 moves he taught as non-level-up moves but 6 of those became level-up moves in later generations so I discounted them)
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05-03-2017, 10:27 AM | #21 |
Sayonara Bye Bye
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Assuming we maintain the old earning system of $250 per RP post, it would only be about 7 RP posts to afford MM's Vileplume under the $10/$20. That's less than the typical adventure and the reward for that is usually a Lv. 5 Pokémon with no special moves, so I think it's a reasonable price, personally.
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05-03-2017, 10:37 AM | #22 |
The Scientist
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Discussing exact pricing is going to be a little difficult until we hammer down Pokedollar distribution in the Economy rework!
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05-03-2017, 10:50 AM | #23 |
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05-03-2017, 11:04 AM | #24 |
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True, but I think we're mostly discussing ballpark figures here than anything concrete. Most payable options will mostly likely be hard to implement without having an idea of how much people are earning from zones. These numbers for instance may change after we've set up a few running zones. As Tate said, we can assume for now that it will be somewhat similar to the old system.
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05-03-2017, 06:23 PM | #25 |
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Perhaps we should open the AC but only allow Pokémon to be dropped off for a while. Then when everything's sorted with Pokédollars then we can finalize the prices. I just want some form of this to be open asap tbh, as well as a resetting thread of some description.
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