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Old 05-24-2015, 10:03 AM   #1
rotomotorz
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UPN PASBL: Lost vs Jerichi

Because apparently a match with both Connor and Aposteriori can still go inactive here I am trying to get more SP. Lost here is playing Gym leader against LO Jerichi, so we'll see what Lost has to show for himself. Stats:

Quote:
Originally Posted by Gogo Stats Rangers!
Lost (GL) vs. Jerichi (C)
4 v 4
Singles
Slapstick
Equilevel 1
96 HR DQ
Switch = OK
Energetic Forest (Outdoor Custom Arena): A vibrant area where elemental energy -- the life force for all things -- rises from the earth. Unique Pokemon are found here. The natural energy seems to boost all Normal-type moves and XX-Energy moves by a mild amount.
Special Rules: Wild Pokemon (Pikachu, Raichu, Meowth, Persian, Mankey, Primeape, Snorlax, Pichu, Aipom, Stantler, Slakoth, Vigoroth, Slaking, Skitty, Delcatty, Ambipom, Buneary, Lopunny, Glameow, Purugly, Munchlax, Minccino, Cinccino, Emolga, Chespin, Quilladin, Chesnaught)
Y'all know how this goes, let's have a good one!
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Old 05-24-2015, 10:07 AM   #2
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Meringue Lv. 2 Male Lickilicky
Meringue is a sweet tooth, and lives off a diet purely of sugar. This seems to have changed ids body a bit, causing him to give off a sickenly sweet aroma when you get close to him. I knew I shouldn’t have given him cake.

Special Technique: Saccharine Aura (Normal)
Meringue constantly emits a sickenly sweet aura that only affects those that are within five feet of him. THis aura has a chance of corrupting their mind to the point where they don’t try to fight back against Meringue. This doesn’t leave them immobilized, just more apathetic similar to a slowbro. The closer Meringue is to the foe within this small radius, the more potent the aura becomes. It takes Meringue a light amount of energy to keep this aura up each round, but it can’t be turned off.

Kelp Lv. 1 Male Kecleon
Hidden Power: Psychic

Kelp is able to use his tongue as a physical projectile, after studying the length of kelp and trying to extend his tongue to that range. As such, his tongue is incredibly strong and fast.
Special Training: Bullet Tongue
After years of training, Kelp is able to use any physical attack he knows with his incredibly long tongue, and with incredibly speed as well. It takes 10% more energy to use attacks with his tongue, but they get a 10% damage boost as well. Kelp’s tongue, however, is more prone to bruising and if he uses his tongue too much, it’ll get damaged and his attacks will deal less damage with it. He can be ordered “with your tongue” or “Tongue [Move]” to use his tongue with a physical move. He can go max ten feet in a three dimensional sphere.

Zephyr Lv. 1 Male Pidgeot
Attached: Pidgeotite
Hidden Power: Rock
“I ma the wind god, master of winds.”
Special Training: Squall
Due to his training and mastery of the winds, Zephyr has learned Icy Wind, Silver Wind, Fairy Wind, and Blizzard with enough type energy as standard off type. His wind based moves use 20% less energy, and they also gain a 10% chance to inflict a crush claw like effect. However, his physical moves use 20% more energy to use, and they are 10% weaker than average.

Bertha Lv. 1 Female Miltank
Hidden Power: Ground
Bertha is larger than the average Miltank, much much larger. She is part of the humongous subspecies of Miltank, known for their incrdible size and weight. While she is more powerful physically, at ranged she is commonly at a disadvantage.

Special Training: Can’t handle my girth.
Bertha is twice the size and weight of the average Miltank, due to being part of a subspecies known for their huge size. She is slower than the average miltank, and a lot less agile than her smaller companions. Also, due to her being use to physical moves, they get a 10% damage increase when she uses them with similar energy increase, but ranged moves deal 10% less damage but with similar energy decrease.

Honey Lv. 1 Female Lopunny
Hidden Power: Fairy

Honey grew up as an acrobat in a circus, and has picked up a few fast moves whiel training.

Special Training: Acrobat
Due to intense training, Honey has picked up the moves Aerial Ace, Acrobatics, and Comet Punch. She is also more limber and harder to catch, and easily can work her way around the battlefield.

Mystica Lv. 1 Female Noctowl
Hidden Power: Bug
Mystica is magical, and can transmute her moves with ease.

Special Training: Magician
Mystica has trained so much with magic, she is able to transform her psychic typed moves into flying energy. Her damaging psychic moves will deal flying damage, and her non damaging moves do not sap her psychic reserves. This costs her a light more energy to transform her moves from psychic to flying.
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Old 05-24-2015, 10:28 AM   #3
Jerichi
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Pupurin - Male Wigglytuff (Level 1) [HP Ground]
Pupurin is pretty much the opposite of what anyone would think to find in a Wigglytuff. He's blunt, crass, critical, sarcastic and sometimes even a little condescending. He's rather fond of alcohol, though his puffy body gives him an astounding tolerance for the drink, making it so he can down a few cases without even the slightest bit of inebriation. He also really likes explosions, for whatever reason. Taking a page from another pink puff, he's developed an awesome sig that combines both explosions and kick-awesome weapons.
Signature Attack - Exploding Shurikens (Typeless)
Pupurin creates four small, black shuriken using typeless energy. He then throws them in fairly quick succession. When they make contact with an object, they latch onto it and explode, dealing light damage with a good deal of concussive force. Due to their explosive nature, they are particularly good at breaking screens and protective barriers, and can be timed so that they can clear these obstructions before the rest hit their target or can be used to hit up to two targets (though each will only take half of the full possible considerable damage). The explosion is enough to shatter a barrier, and their physical nature makes Light Screens rather susceptible. They also trigger the fading of a Reflect wall, allowing the rest to get through. These cost considerable energy to make and can only be used twice a battle.

Koi - Male Kecleon (Level 1)
Koi: Male Kecleon. If I wasn't trying to get this sig passed, that'd be 'nuff. The TO's resident Kecleon, and Jeri's favorite wacky Pokemon. Hana fanboy, Haruhi obsesser, and master of the internet meme, Koi has risen to a god-like status, at least in his mind. He believes that one day, Kecleon shall rule all humans and Pokemon, and they, with their Spinda and Snorunt brethren, will annoy Talon to no end by jumping out of the bushes and saying, "Supwise! :3". Or just generally take over the world. Like said before, Koi loves Suzumiya Haruhi no Yuuutsu, and has seen every episode so many times, he can act them out perfectly. He even knows the Hare Hare Yukai Dance, with in all variations and choppy, poorly choreographed styles. (he had to learn it anyways, as for it was on his test to become a meme master). His favorite episode, though, is the first, mostly because he likes Mikuru, and the fact that his name appears a few times in the opening song. Koi is extremely jealous of her eyebeams, so, using Hidden Power as a starting point, Koi has developed eyebeams like Mikuru. Well, sorta.
Signature Attack - Koi no Majikaru Biimu! (Various)
Koi uses an altered version of Hidden Power, using his eyes to fire the energy in jagged beam shapes. This attack is almost totally akin to Hidden Power, with two exceptions (not including shape). Number one, Koi can use this attack with any type that he has access to, with the cost of two Embers attached onto the energy. Number two, it costs slightly more energy for the attack, but not by a ton. Since Koi has focused on learning this attack, he's forgotten how to use Hidden Power and Secret Power.



Isa - Male Grumpig (Level 1) [HP Fairy]
Isa has come to me from the land of Fizzy Bubbles, another of the 'mon granted to me by my friend Tetsu. A 'mon with a rather troubled past, he was long under the influence of a corrupt Raichu who manipulated the poor pig into a bit of psychosis. However, with the Raichu's disappearance and some guidance from his fellow teammates and new trainer, he has managed to bring himself back into reality, taking a new name to fit this transformation. During the time before his recovery, he grew obsessed with the Moon, his psychosis waining and waxing with its monthly cycles. Now that he's recovered, however, some darkness of his past still lingers...
Special Training - Corruption (Dark)
The years of darkness that still linger in Isa have left him with a greater handle over Dark energy, giving him more Dark energy. This also allows him to use Dark Pulse and Sucker Punch, but has lost Future Sight, fearing his future, Frustration, fearing a relapse, and Amnesia, unable to forget his past, as a result.

Ka-wai - Male Blastoise (Level 6) [HP Electric] @ Blastinite
Ka-wai is your typical tropical turtle. Hailing from the land of leis, volcanoes, and Lilo & Stitch, Ka-wai's Polynesian flavor and style and his astounding surfing ability draw in admirers of both genders like tourists to a gift store holding a half-off sale on all novelty "handcrafted driftwood" sculptures. Despite the assumptions by the various Japanese girls that he attracts with his surfing, his name does not, in fact, mean "cute" in Japanese. Actually, it means "water" in Hawaiian. If you suspect otherwise, you're either a Japanese girl or wish you were. Recently, he decided to leave his home of sun, sand and surf to have a go at competitive battling alongside me and my Motley Krew. Always toting his signature blue-tinted sunglasses, Ka-wai uses his surfing prowess and diverse moveset to send his opponents for a spin.
Signature Attack - Belly Flop (Water)
Ka-wai coats his chest with a layer of Water energy, charging, jumping and landing on his foe. This attack is effectively a Water-typed Double-Edge, using the same energy and dealing the same amount of damage, but deals slightly less recoil than Double-Edge due to Ka-wai's protective shell. However, his shell does not do well under repeated stress, and he can only use this attack once every five rounds.

Dr. Mime - Male Mr. Mime (Level 1) [HP Dark]
Though still the world-acclaimed doctor and inventor of Barried Pills™, Dr. Mime has begun to look into some more… alternative medicine. While he still practices his typical doctorly techniques, he’s added a few more Eastern remedies to his list of remedies. Among those remedies is acupuncture, a Chinese practice that serves to regulate chi and help relax muscles. Much like he developed Barried Pills, he's found a new psychic equivalent to the conventional needles which are more effective due to their mentally-affecting properties. Typically, they help to relax the patient's mind as well as their body, but Dr. Mime has found a way to use them in battle as well...
Signature Attack - Psychopuncture (Psychic)
Dr. Mime generates a handful of Psychic needles. Using his doctorly prowess, he can either target the foe in one of two ways - focusing on one pressure point or spreading it across multiple pressure points. When the needles are focused on one pressure point, the associated limb or bodily area will become numb, effectively causing heavy limited area paralysis in that area, as well as making attacks targeted there slightly more potent due to the sore spot (a la Crush Claw). This paralysis will wear off almost immediately when hit by an attack of the strength of a Psybeam or over, however, and can be eliminated with a mentally-boosting attack (e.g. Calm Mind or Psych Up). Spreading the attack across multiple pressure points will inflict what amounts to full-body, moderate paralysis. While this is far less crippling than full-body heavy paralysis, it does cause a drop in speed and for the Pokemon to lock up on occasion, though far less than normal paralysis. This paralysis, however, is far more resilient than normal paralysis and will take twice the damage inflicted for it to wear off. This attack takes twice the energy of a Thunder Wave and does minor Psychic damage. This move may be used twice per match.

Max - Male Hitmonchan (Level 6) [HP Dark]
Max is a bro. He is the broiest bro to ever have been a brother. When he's not partying and knocking back a few with his best bros, he's at the gym, busy gettin' swole. Max has a secret, though. Unlike all his other bros, though, he isn't particularly fond of the company of lady types. On more than one occasion has he been caught eying the buff and muscular legs of the Hitmonlee next door. But if you ever confront him about it, you might get a fist in the face.
Signature Attack - Brofist (Various)
Striving to be the broiest of all bros, Max has developed the ultimate brofist. Any attack involving punching can be used in conjunction with this sig. Max charges up the energy utilized in the punch specified, and then punches very quickly, sending the energy out in a shockwave akin to Mach Punch. This shockwave travels at a slightly slower speed than that of Mach Punch due to the additional energy, but it's overall velocity is still quite high. To modify punches in this fashion, a mild amount of additional energy is required along with the energy of the attack itself.

"Let's start with Koi."
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Old 05-24-2015, 10:36 AM   #4
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Kelp, let's go.

Tongue Dizzy Punch then a Water Pulse
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Old 05-24-2015, 10:47 AM   #5
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"Dip down for a Headbutt to get under his tongue, then smash him with a Dynamicpunch upside the head."
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Old 05-24-2015, 11:38 PM   #6
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Round 1 - Confusion hax

Both trainers decide on their choices, sending them out with a flash of light. As the light fades, we see two green lizard-like Pokemon staring down each other, long tongues flicking out from their mouths. Its Kelp and Koi the Kecleon! Battling begins as Kelp's tongue glows a yellow-white color. He takes a bit of time to charge as Koi prepares for what's to come. Without warning, Kelp's tongue fires like a missile out towards Koi. Koi tries to duck, but the tongue still smacks the top of his head for a nice partial hit. Using the momentum of the duck, Koi then rams headfirst into Kelp, easily knocking the wind out of the fellow Keckleon as Kelp gets up, a little winded, but still ready as ever to go.

Kelp is the one to make the next move, blue orb of energy forming in between his hands. The ocean-blue pulsing ball grows in size until Kelp is content, tossing it at the nearby Koi. He gets hit bad, the blue energy damaging him as he gets up slowly...but seems still ready as ever to go. Gritting his teeth in anger, Koi's fist glows orange, explosive energy charging within as he punches Kelp. Trying to dodge to the side, Kelp doesn't realize that Koi is aiming for the head, and he is shot up a bit, landing roughly on the ground. Dusting himself off from the ground, Kelp seems fine, still attentive as ever, and a wild Mankey hangs by the tail off the nearby tree, attracted by the flashy attack.

Koi has started with the health lead, also Kelp has a smaller energy lead on Koi. No confusion or disorientation anywhere, surprisingly, and both are good for two
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Old 05-25-2015, 09:58 AM   #7
Jerichi
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"Smack him with a Dizzy Punch of your own, then throw out a Mega Kick."
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Old 05-25-2015, 10:06 AM   #8
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Sucker Punch the Dizzy Punch, then sock him with a Tongue Dynamic Punch
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Old 05-25-2015, 01:18 PM   #9
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Round 2 - Fisticuffs

Koi takes the initiative this time, his arm glowing a familiar yellow-white, similar to Kelp's tongue last round. Koi begins to bring his fist down, but a black glow catches his attention. Kelp rushes in, takes advantage of Koi's brief distraction and guts him hard, the black punch coming out totally unexpected. Koi gasps a little, disgraced by the fairly underhanded attack, but doesn't give up.

The fighting doesn't stop though, and Koi comes in kicking. Literally, because his foot is glowing a bright blue and is flying at Kelp. The other Kecleon also goes in, his tongue doing the hard work as it glows orange akin to Koi's attack last round. Both attacks collide at once, a small bang from Kelp's attack attracting another two Mankey, and both Pokemon are knocked back, Koi farther than kelp. Both Kecleon look a little injured, but neither s ready to give up the fight just yet.

The tables have turned a bit, as now Kelp holds a small lead on health, with both of them starting to near the first half, while Koi holds a similar energy lead on Kelp. Both Pokemon are starting to tire, but should be good for at least another two. No confusion from anything
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Old 05-30-2015, 12:32 PM   #10
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Continue the assault with another Dizzy Punch, then an Ice Punch.
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Old 06-03-2015, 04:26 PM   #11
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"Trip him with a Low Kick, then do the same with an uncurled Iron Tail as he preps for attack 2."
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Old 06-13-2015, 10:40 PM   #12
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Round 3 - Brand of Splat Charger I can't get

Kelp and Koi go at ech other again, with punches and tongues and feet flying or something idk how body parts fly but whatever. Kelp takes the initiative and socks Koi with a powerful punch, his glowing white fist coming with the potential side effect to leave the foe woefully unable to react. Sadly for Kelp, Koi's sense remain intact. The luck of both of these Pokemon is amazing. Koi retaliates with a swift kick, aiming for Kelp's legs. He swings his arms, but finds his balance taken from under him just like his legs, and falls on his back. Quite a...low...blow from Koi!

While Kelp picks himself up, Koi uncurls his tail in preparation. Kelp rushes in again for the offensive, fist clenched and it glows blue with the color of death. A cold, sad, death. Running at Koi with a fury of a single chameleon, the other Kecleon swings his now bright silver tail out. Tail meets foot in a collison more impressive than Rangeet's avatar and Kelp ounce again trips, falling forward with his blue-glowing fist extended. The force of his arm is replaced by the force of his fall, and he lands a weaker but still sure blow onto Koi, who grunts in response.

Koi once again reclaims his health lead, although he isn't too far in the lead. Both of them are just barely past half health. Energy-wise, Koi also keeps his lead. Both are starting to tire
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Old 06-16-2015, 08:04 PM   #13
Jerichi
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"Koi No Majikaru Biimu (Normal)."
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Old 06-16-2015, 08:07 PM   #14
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Sucker Punch.
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Old 06-17-2015, 02:13 PM   #15
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Round 4 - Sike! That's the right number!

In a relatively simple round, Koi's eyes begin glowing with a mystical energy. Fearing the attack, Kelp pumps dark energies into his arm, hoping to distract Koi. Sadly, the same trick almost never works twice, and Koi dismisses the attack, knowing full well what trick Kelp has planned. Jagged eye lasers fire from Koi's glowing eyes, and Kelp is shot like a bird out of the sky, except that's he's a chameleon on ground. Clearly the best of analogies.

Kelp took the only damage, and has fallen further behind on health. Kelp is out of Dark energy, and because I forgot to mention this last round, Koi's Fighting energy is also almost completely ka-put. Both are refreshed and ready for two.
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Old 06-18-2015, 02:31 PM   #16
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I'm stupid.

Sing a Round, then a Dizzy punch.
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Old 06-20-2015, 08:28 PM   #17
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"Nasty Plot, then stop that punch with a Synchronoise."
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Old 06-22-2015, 03:05 AM   #18
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Round 5 - The new genre of music

Standing up onto some slightly elevated group, Kelp bows before beginning to sing. He sings a beautiful song, sings about his misfortune of last round, sings about how Team Cats is better than Team Dogs, sings about a lot of things really. What matters though is that his singing is so horrible is actually damages Koi for a bit of damage. It also probably damaged my ears too. Goodness me. When the song is finally over, Koi Gathers his thoughts, and plots the most horrible, evil, and terrible thing to do to Kelp as revenge for his horrible concert.

Kelp makes the first move again, going back to his old tactics of punching with glowing fists. Chameleons like to box, who knew? Kelp's arm glows a familiar white as he rams his fist into Koi's stomach, sending him to the ground. Getting up, Koi seems to be teetering a bit...but he soon regains his balance and retains his mental stability. Tough luck for Kelp, as mental stability mean revenge, and revenge for bad singing is only accomplished by an even more obnoxious noise. Sending out psychic energy, Koi blasts a noise and transmits it directly to Kelp's head. A fine frequency allows only Normal types to hear it, and soon multiple wild Normal types are attracted to the battle, some of which don't seem all that happy. Kelp took the direct hit though, and kneels on the ground in obvious distress. He gets up a lot more hesitantly, clearly starting to near the end of the road.

Koi retains a solid health lead as Kelp is nearing critical health. The particularly straining round though is tiring him more than Kelp, who seems still easily good for two. Koi's total energy has just passed about halfway while Kelp is really close to half energy but not quite there yet.
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Old 06-22-2015, 08:22 AM   #19
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"Push through with an Icy Wind and a Swift."
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Old 06-22-2015, 08:28 AM   #20
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Synchroniose and a Dynamic Punch.
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Old 06-25-2015, 06:31 PM   #21
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Round 6 - Death Battle

Koi breathes in, inhaling all of the glowing white snow on the ground tonight, and snorts it all in and then, as if presenting a magic trick, breathes wintery air right at Kelp. The other Kecleon shivers, this being the complete opposite of the normally warm temperatures of his homeland, and feels a little sluggish to keep going. But of course, before he goes out, Kelp settles the musical score. By making more horrendous noise that make every Normal type in the arena screech with pain like my sister is right now as I type this reffing. Excuse me while I go shut her up.

Back to the action, Koi readies the final attack. Like a ninja of sorts, he gathers a large glowing golden star, but instead of plopping it down on a Christmas tree, she bursts it into many little stars that surround Kelp. With a fierce determination, Koi brings them all in, and Kelp finds himself lacerated and dead.

Actually no he's just KOed.

Kelp is unable to battle,! Lost, your next Pokemon please!

Koi is tiring quite a bit now, and would like a break. Ice energy is still above half
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Old 06-25-2015, 06:54 PM   #22
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Honey let's go! Two Dizzy Punches.
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Old 06-25-2015, 08:41 PM   #23
Jerichi
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"Meet her with a Fire Blast."
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Old 06-28-2015, 03:02 PM   #24
rotomotorz
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Round 7 - Of bunnies and lizards

Recalling the fallen Kecleon, Lost sends out his next combatant. Standing deftly upon two brown legs, the bunny's fluffy ears dangle by its head. It's Honey the Lopunny! Without further introduction, Lopunny presents her hand out towards Koi. She presents it pretty quickly too, so quickly that it might as well have been a punch. Koi sure doesn't know, because he seems just as confused as me. Actually, he looks more high than confused but that's Pokemon logic at its finest.

Of course, Koi's only gets a temporary visit to happyland or whatever place a large green chameleon that is a wonderful boxer and can breathe fire dreams about when he's high on punches. Wow that sounds a lot weirder than it seemed in my head. Another similar glowing punch that we definitely haven't already seen five times this battle knocks Koi out. Out of his confusion that it, but he can still go on. Giving us a nice demonstration of his fire breathing magic trick I just mentioned, Koi huffs and puffs and huffs and puffs and FIRE. A big star of fire launches from the Kecleon's mouth. Awesome, I did get my money's worth for this show! Honey's eyes widen in surprise as she attempts to strafe back. Sadly, she was too close to evade the whole attack, but she does only take a partial hit as the rest of the fire begin to light the grass. Hopefully the small flames die out...hopefully.

Koi is in critical energy and deep into critical health. He'd probably get KO'ed if he tripped and fell. Honey is good for two
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Old 06-28-2015, 03:12 PM   #25
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"Good job, Koi, let's swap you out for Isa for now.

Psywave and Psychic."
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