![]() |
![]() |
#26 |
Volcano Badge
![]() Join Date: May 2008
Posts: 3,073
|
Natures existed back when the old PokeSpa was around, as I remember you couldn't feed certain Pokemon certain Pokeblocks. I'm guessing they faded out of relevance though.
Here's the article I was going off for Berry rarity (if you scroll a bit down).
__________________
|
![]() |
![]() |
![]() |
#27 |
'Till we meet again
![]() Join Date: Apr 2007
Location: Searching for the summer endroll
Posts: 5,385
|
![]()
I hadn't realized there were people who didn't declare Natures at all, but I suppose it makes sense if they're not really relevant anymore. I mostly suggested that angle first so as not to have to deal with altering percentages. OTL
Looking at the list, maybe we could so something like a tier-system similar to the original proposal, where adding up the rarity points of similarly flavored Berries yields better results (again assuming max of five total can be mixed at a time): 1-4 = +1 Bond 5-9 = +2 Bond 10-14 = +3 Bond 15-19 = +4 Bond >20 = +5 Bond Then for Level gains, maybe it's just dependent on the number of same-Type Berries added? Idk, my maths is not good so again if anyone has a better idea for fair distribution please let me know. ^^;
__________________
Last edited by lilboocorsola; 10-03-2020 at 10:02 AM. |
![]() |
![]() |
![]() |
#28 |
Yayyy
![]() Join Date: Mar 2007
Posts: 2,245
|
In order to help move this discussion along, I put some thought into how I think the curry system could be developed. Let me know what you all think.
Getting Started: A person must participate with at least 1 Berry to offer as an ingredient as well as bring 1 Pokemon to assist with the cooking. You may contribute more than 1 Berry to the pot, but once the pot reaches 10 Berries (or some kind of time limit has passed) the cooking will begin. This means a maximum of 10 people may participate in a single cooking at a time. I think as a level of organization and balance, only 1 curry cooking may go on at a single time, and you may only participate in 1 curry cooking per month. Based on the quality of the cooking, everyone who participates will be rewarded with a corresponding result. I think the best way to score the curry is to break it down into 4 components: 1. Flavor ● Determined by the quality of berries used as ingredients, a cumulative value for each flavor type using the Gen. 4-8 flavor values.2. Temperature ● Determined by the quality of temperature in which the curry is cooked, a curry that is too hot will burn while one that is too cold won’t be cooked.3. Texture ● Determined by the quality of texture in which the curry is mixed, a curry that is too slowly will burn while one that is mixed too quickly will spill.4. Passion ● Determined by the amount of love that went into cooking the curry.Rating the Curry & tiers of rewards: Based on the cumulative ratings of Flavor, Temperature, Texture, and Passion, the curry will be graded. I haven’t put too much thought in the overall numbers behind the ratings, but I think it would be best if each individual component was scored out of 25 points, coming to a maximum of 100 points total. Based off of that score, the curry could then be graded into the individual classes (Koffing, Wobbuffet, Milcery, Copperajah, and Charizard Classes)Potential Concerns/Things that Might Need to be Discussed: ● Berry exploitation: I think we might need to raise the price of berries in the department store, specifically the Stat-Altering Berries (currently priced $50). These berries can yield the greatest value of flavor increments, and I think it would probably be fairest if they were raised to like $250 or else there could be a potential loophole for exploitation.Some Examples of Pokemon Actions: ● Temperature: Low BP attacks like Gust or Ember might be good if used in conjunction with other trainers. Maybe using something like Hurricane or Fire Blast would be a terrible idea lol. If you think there might be too much heat, maybe you could lower the temperature with an Icy Wind or something.I think that’s all I got for now, let me know what you all think. There would still have to be a lot more input, especially with specific scoring values. While I still have concerns about this turning into yet another shop to mark off the checklist in order to maximize your gains in FB, I think setting restrictions on the amount of berries being used and number of times you can attempt it per year, I think it can serve as a fun distraction that requires a lot of coordination and teamwork in order to succeed. |
![]() |
![]() |
![]() |
#29 | ||||||
Soul Badge
![]() Join Date: May 2007
Location: Europe
Posts: 1,109
|
Quote:
Quote:
Quote:
I like the sound of the rewards too, given the highest tier will require a team of people to co-ordinate well to achieve such a result I think they seem balanced. Quote:
Quote:
Quote:
Don't really feel like I have much more to add to this outside of support for the idea ^^
__________________
|
||||||
![]() |
![]() |
![]() |
#30 |
Pale Blue Dot
![]() |
Just giving my quick thoughts here but I am in agreement with PP here. The system looks fun and interesting, and I'm all for people having another avenue for roleplay with their Pokemon.
|
![]() |
![]() |
![]() |
#31 |
'Till we meet again
![]() Join Date: Apr 2007
Location: Searching for the summer endroll
Posts: 5,385
|
![]()
I still feel like we might be making things a bit more complicated than they need to be by turning the system into essentially another "Raid" mechanic
__________________
|
![]() |
![]() |
![]() |
#32 |
Yayyy
![]() Join Date: Mar 2007
Posts: 2,245
|
I'm going to be blunt. If this is just going to turn into a "How can we make Contests a thing again?" mechanic, I'm going to pull the plug in this development. The initial cause for implementation was addressing a surplus of berries and using current generational mechanics to alleviate that issue as well as provide additional RPing/training opportunities for trainers. If I ever see that development for anything in FB is driven by personal goals or interests rather than benefiting the game as a whole, it probably shouldn't be implemented.
__________________
|
![]() |
![]() |
![]() |
#33 |
Cascade Badge
![]() Join Date: May 2012
Location: Utah, USA
Posts: 353
|
Adding in contest typing to moves in this is making it too complicated just from a design standpoint. Mostly because whoever's updating would then have to check an additional reference.
If a move would effect the flavor of the curry... I'd say leave it up to updater discretion. Though applying a bit logic/common sense comes to the conclusion of: don't do things that will ruin the dish or the activity in most situations such as throwing a Toxic in there or using Explosion.
__________________
PASBL Squad Summary (Very Inactive) Fizzy Bubbles Trainer Profile (Curtis Renard) |
![]() |
![]() |
![]() |
#34 | ||
'Till we meet again
![]() Join Date: Apr 2007
Location: Searching for the summer endroll
Posts: 5,385
|
![]() Quote:
My first concern right now is that we're moving further and further away from the original concept of a simple "berry dump" into something more needlessly complex and increasingly dependent on subjective factors. So, in keeping with that complexity whilst also trying to simplify things from a mathematical perspective, utilizing Contest categories as a starting base guideline seems like a fair compromise. My main gripe with Raids right now is feeling "pigeonholed" into using the same Attack over and over just because it's the most effective damage-wise, so if we're going to turn this into something similar I'd like it to be more in line with Contests where variety and creativity are rewarded. I don't want people to feel like they're limited to just using a particular range of Attacks/Types and if their 'mon doesn't know certain good Moves then they can't contribute as much. I understand the examples given were already meant to be as inclusive as possible, but would prefer to see it opened up further so that any kind of action can have a significant effect on the outcome, but people will also have to keep in mind balancing different flavors and ensure their orders work well together, whether on a group or individual basis. Quote:
Edit- At any rate, what was meant to just be a throwaway joke aside, to summarize my stance on the matter: If we're going to expand Curry Cooking to such an extent, I'd like to see the structure lean more towards Contests than Raids in the sense of allowing more freedom of Move selection, but also bearing in mind the "burden" on the Updator to keep track of it all. The rapid-fire structure of Raid battles benefits from generally adhering to the games' formulas, so if an established system exists within the games that can be adapted and also applied to Curry then may as well make use of it to streamline the process. (Frankly if I had wanted to turn Curry Cooking into FB Contests completely then I would've advocated for a more freeform approach where the host is indeed the sole judge of "quality", but I want to keep things impartial and the logic behind the results straightforward/upfront.)
__________________
Last edited by lilboocorsola; 01-14-2021 at 01:59 AM. |
||
![]() |
![]() |
![]() |
#35 |
'Till we meet again
![]() Join Date: Apr 2007
Location: Searching for the summer endroll
Posts: 5,385
|
![]()
So, moving on since maybe I'm the only one being paranoid and overthinking things when folks are fine with the Updator calling all the shots through guesstimation like with Zone Adventures, I did have another thought regarding the "putting one's heart into it" portion: Since "heart" is kind of a vague concept, perhaps this could be dependent on RP effort? I didn't bring it up initially since I myself am not a big fan of the idea of making RP seem like a "requirement" to do well (and Emp's recent post in the Misc. Ideas thread only reaffirms that sentiment), but I know it's been suggested here before that rewards should indeed be earned through RP so figured I'd throw it out there to see how others feel about the proposal. If an RP factor is implemented I'd obviously like it to be a low threshold so people don't feel pressured to meet it, acting more as an extra bonus that can easily be made up by succeeding at the other cooking sections.
__________________
|
![]() |
![]() |
![]() |
#36 | |
Soul Badge
![]() Join Date: May 2007
Location: Europe
Posts: 1,109
|
![]() Quote:
--- Bit of an aside to things and may not ultimately be of any use but I made a few notes after finding myself reading over things again and trying to think up a simple system for executing something like this - Example scoring system (10 participants) This is just a bit of an example and nothing serious so these numbers are all very rough and would require ten participants to take part the whole time - I just thought it might inspire some more discussion on things, particularly given the subjective nature of certain rounds ^^
__________________
|
|
![]() |
![]() |
![]() |
#37 |
The Uncultured One
![]() |
Sounds good but obviously it's gonna need to scale. 10 participants I feel is unrealistic, it's more likely to be around 4. We can nick the berry odds-and-sods and wrangle it to work.
A part of me wants to push for having poffin/pokeblock making as a purely aesthetic alternative to curry (same system, same rewards, just a different food made), but that may be a little much for what we have atm.
__________________
Spoiler: show |
![]() |
![]() |
![]() |
#38 | |||
'Till we meet again
![]() Join Date: Apr 2007
Location: Searching for the summer endroll
Posts: 5,385
|
![]() Quote:
Quote:
(Note: Given the subjective nature of certain rounds, judges probably shouldn't be allowed to participate, so we'd also need reserves/a rotating panel if someone wants to jump in themselves.) Quote:
I wouldn't mind this but I've already shot myself in the foot regarding Contest-related things so I'll just keep my mouth shut now. 8)
__________________
|
|||
![]() |
![]() |
![]() |
#39 | ||||
Soul Badge
![]() Join Date: May 2007
Location: Europe
Posts: 1,109
|
Quote:
Quote:
Quote:
Quote:
__________________
|
||||
![]() |
![]() |
![]() |
![]() |
||||||
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
|
|