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Old 04-03-2018, 08:37 PM   #51
Doppleganger
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IMV you should be allowed full customization for the second game in a series, but maybe/maybe not the first. Especially if the protagonists are the same. S/M shouldn't have allowed customization, so you know the canon appearances of Sun and Chicken-chan, but with US/UM it's an "upgraded feature" which doesn't matter so much anymore. I imagine, if you couldn't change hats in X/Y, it would have been featured in Z had it not been cancelled.
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Old 04-03-2018, 08:39 PM   #52
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Quote:
Originally Posted by Missingno. Master View Post
I've never found Game Sync to be particularly irksome. It's maybe a few extra seconds when going online. By far nowhere near as bad as saving the game in Platinum after doing anything with the PC.
This is what I'm asking about, so thanks for this, good feedback. People online who complained about it also seemed to insinuate that it repetitively phones home. That like ... every time you go from the plaza to the GTS, that it takes a long(er) time to connect, and not just the very first time. Is this true? Or is this also false?

Gen 4 saving was really bad and I had temporarily forgotten about that. Man. I forgot that it made us scared to use the PC, something we'd never had to be scared of before and have never had to be scared of since.
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Old 04-03-2018, 09:27 PM   #53
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It will try to Game Sync automatically whenever you connect to the internet within the game, but if you've already Game Synced within the past hour, it immediately stops and informs you that Game Sync cannot be done more than once per hour, and it won't try to Game Sync automatically on you if you're already connected to the internet when you go from the Plaza to the GTS or something, so it makes an effort to not waste any more of your time than it needs to. And it doesn't disconnect you from the internet if you just go back to the plaza from the GTS, so it doesn't do that to you, so unless you manually disconnect, exit the plaza, go to the home menu, or put your 3DS in sleep mode, you'll stay connected.

I just went online in Ultra Sun to get a more exact feel for how long it takes to Game Sync, and it's about 9-10 seconds or so, whereas saving in Gen 4 could take more than half a minute, if memory serves.
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Old 04-03-2018, 09:39 PM   #54
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Quote:
Originally Posted by Doppleganger View Post
IMV you should be allowed full customization for the second game in a series, but maybe/maybe not the first. Especially if the protagonists are the same. S/M shouldn't have allowed customization, so you know the canon appearances of Sun and Chicken-chan, but with US/UM it's an "upgraded feature" which doesn't matter so much anymore. I imagine, if you couldn't change hats in X/Y, it would have been featured in Z had it not been cancelled.
(This entire reply is pretty off-topic with respect to USUM, so I'm going to place it inside of a spoiler box.)

Spoiler: show
I could get onboard with this, as it allows me to have my cake and eat it too.

Because I did play as default Serena all the way until post-game in Y.

And I played as default Brendan the entire time in Ruby, too. (As did we all, now that I think about it ... lol whoops, I forgot earlier that they had no customization in ORAS and this was a huge bitching point for a lot of people. )

And I played as default Sun in Pokémon Sun. (And he's still wearing his default clothes, even now, because fuck the men's fashion options. )

But I also enjoy player customization a lot, especially for online. So I'm glad it came back for SMUSUM, and I do hope it stays.

But I also agree that the last six years have seen a dearth of fanart of the player protagonists from SMUSUM outside of the SM female protagonist. And that's because the SM male and both the USUM male and female protagonists ... a) had really meh default costumes that b) weren't forced on anybody. A is also true for Gen 5's males (ESPECIALLY BW2's male, good God ^^; ), but everyone remembers them because the fan artists were there to make sure we would. Everyone can remember Hilda and Rosa, Hilbert and Nate even today. I can remember Calem decently okay, and Serena very prominently since she was one of the best female protag designs in ages and I enjoyed playing as her. But the SMUSUM leads? No one's been making fanart -- even SM female protag hasn't got very much as compared with, say, May, Dawn, or Rosa -- and that I think is largely because no one has an agreed-upon consensus view on what a SMUSUM protag should look like. Why, my Ultra Sun protag has tan skin, hazel eyes, and blonde waist-length hair right now. And I adore the ever loving shit out of her. But how many of you would look at those physical features and go, "Yeah! Me too! I wanna have a character who looks like that!" How many fewer of you could I expect to say, "This is my mental image of the USUM female protagonist!" Not bloody many.

Fan artists, to the extent that they have, liked the Moon design and went with it. I think it's cute myself, and pretty memorable at least to me even if I didn't ever play as her. But who the fuck is going to remember this little brat in ten years?

So yeah. In conclusion, I could definitely support a convention which said:
  1. 2+ releases of main series games per generation
  2. first release, universal protag designs, no customization, forces everyone to get on the same page
  3. second release, can be new protag designs or can be recycled ones (either/or), but customization is now enabled, and everyone can either choose to accept or reject the official designs to whatever extents they wish
But you know something? I think I have a better idea, one which would functionally achieve the same end result but with a lot less player grief: in any given main series game of a generation (even the first release of a generation), you may customize your trainer character ... but only for online battles, for your player avatar for the PSS, and other online features (customizations effective immediately) until you've beaten the Champion; after which point, your customizations may take effect in the actual game now and you can wander around the world map as your online avatar.

This would still force everybody to be on the same page re: "what the protag is supposed to look like", but it would also allow people to enjoy playing as "themselves" the rest of the time.

Want to make it even better? Make a flag in the game code for beating the Champion the first time; once the player has done this even once, if they reset their save file and start the game all over again, they can enjoy full customization from the start. This is essentially what games that have a "New Game Plus" feature have. You already did the first tour of the world the way we asked you to. Now you can tour it in whatever fashion you like afterward.

Quote:
Originally Posted by Missingno. Master View Post
It will try to Game Sync automatically whenever you connect to the internet within the game, but if you've already Game Synced within the past hour, it immediately stops and informs you that Game Sync cannot be done more than once per hour, and it won't try to Game Sync automatically on you if you're already connected to the internet when you go from the Plaza to the GTS or something, so it makes an effort to not waste any more of your time than it needs to. And it doesn't disconnect you from the internet if you just go back to the plaza from the GTS, so it doesn't do that to you, so unless you manually disconnect, exit the plaza, go to the home menu, or put your 3DS in sleep mode, you'll stay connected.

I just went online in Ultra Sun to get a more exact feel for how long it takes to Game Sync, and it's about 9-10 seconds or so, whereas saving in Gen 4 could take more than half a minute, if memory serves.
Alright. Sounds like I will maybe avoid the Game Sync thing for now, then, but that I don't have to be paranoid about it when the time comes to register. 9 to 10 seconds sucks =\ , and is honestly pretty comparable with Gen 4. (May have felt longer to you, because honestly 9 to 10 seconds is excessively long for a Pokémon game to save data!) But if it's only going to do it once per sign-in to the Festival Plaza, then I can live with it. I don't use Festival Plaza that much. (My Sun one is horridly undeveloped. I think my level is between 10 and 17?)
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Old 04-06-2018, 09:33 AM   #55
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http://limitlesstcg.com/vg/teams/

This is a neat little find. :o BillaVGC has apparently put together a fledgling aggregate of VGC teams used in various VGC events along with QR rental codes that you can use to rent the Pokémon for a test spin in SMUSUM. I look forward to trying this out in the future. Those of you who are ready to give it a go today, have at!
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Old 04-06-2018, 12:03 PM   #56
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Quote:
Originally Posted by Talon87 View Post
Alright. Sounds like I will maybe avoid the Game Sync thing for now, then, but that I don't have to be paranoid about it when the time comes to register. 9 to 10 seconds sucks =\ , and is honestly pretty comparable with Gen 4. (May have felt longer to you, because honestly 9 to 10 seconds is excessively long for a Pokémon game to save data!) But if it's only going to do it once per sign-in to the Festival Plaza, then I can live with it. I don't use Festival Plaza that much. (My Sun one is horridly undeveloped. I think my level is between 10 and 17?)
It's literally only when you either manually tell it to Game Sync in the plaza via a dialogue option or when you use online features like the GTS or Global Missions. The vast majority of Plaza stuff won't trigger a Game Sync.
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Old 04-08-2018, 07:23 AM   #57
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Spent the past few days on Sun doing some breeding. Found a good spot to put it down for now and have hopped back on over to Ultra Sun. =)

Music: While I might not be the biggest fan of Generation 7, I have to give credit where credit is due. And the Iki Town theme song that plays throughout so many touching scenes is undoubtedly one of this game's greatest triumphs. It's a lovely piece, and I didn't realize just how much I loved it from Sun & Moon until getting reintroduced to it here in my budding playthrough of Ultra Sun. The night time version is too sad! ^^; Feels like I'm about to burst into tears watching Lillie tell the player-character good-bye whenever I hear this song. Lovely in its own way, but my preference is strongly towards the daytime version! :')

The Hakuna of Melemele Island: This fight felt much better than the one in Sun & Moon. It presented a serious challenge if one doesn't use any items mid-battle, especially with Hala using both potions and heal items to help his own Pokémon out. My team being essentially Litten, Rockruff, and four filler Pokémon, I had to rely on a filler (Butterfree) to help me out with this fight. I insisted on winning it with Litten, however, and that made for a tense final showdown vs. Hala's Crabrawler.

Hala as a character has grown on me a little since I last saw him. I already liked him, but only mildly. I'd say that love has gone from mild to slightly less mild. haha His character design and role in the story definitely paint the picture of a man with ferocious power and integrity. He's the sort of character we fans can really love, what with the whole fanon notion of "Gym leaders hold back in their gym battles with trainers; that's why they always seem to use such underleveled Pokémon and are 'so easy' for us to beat. If they were to fight at full strength, watch out ...!" Hala seems to fit that bill perfectly, and it's played into very nicely, of course, with his later role in Alola.

Ghost Stories: Game Freak seems to have heard the positive feedback from fans who enjoyed the creepypasta-esque insertions in XY and ORAS, and given us the eeriest outing to date with USUM's haunting at the grade school. Similar to the Trick House in ORAS, my only complaint is that it ended too soon. :')
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Old 04-10-2018, 11:02 AM   #58
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Currently at: I'm about to fight Dulce and Zossie for the second time, after having made the Sudowoodo run away in terror at the sight of Waterium-Z.

Rotom Dex: I'm not quite as annoyed by it as many others, but it's getting pretty bad. ^^; Every other battle I come out of, he recommends healing via the bag. I rarely heal out of the bag. Every few minutes, he recommends saving. I'm already a hyper-active saver, and there are times when even I don't want to save (because I'm doing something experimental). I would be very surprised if this feature ever returns outside of Gen VII remakes in the far future. It was already bad in Sun & Moon, but now it's bordering on toxic in USUM. And, apparently, for many players is toxic. Hopefully I won't become one of those. Right now, I'm only annoyed by it. It's not ruining the game for me. It's just detracting from it.

Water Trial Changes: Not a fan. The Water trial in its original form was one of my favorite bits of Sun & Moon, and every change was for the worse here. Sun & Moon? You didn't know you were doing a trial until SURPRISE, BITCH! (You rightly suspected it! But you didn't know know.) Ultra Sun, Ultra Moon? Nah, we're gonna tell you right from the get-go that that's what's happening. Sun & Moon? THE TERRIFYING TOTEM THAT IS SUPER WISHIWASHI, SCHOOL FORME! Ultra Sun, Ultra Moon? Yeaaaaaaaaaah we're gonna try to be cute and attempt to one-up the terrifying ante by having it be a giant spider ... even though the giant spider isn't nearly the visual spectacle that that fearsome giant fish was in SM. All around, it was just a disappointing downgrade. I like Araquanid -- hell, I want to try and use one, maybe, on this Story Mode team! But I'm just not seeing how this was in any way, shape, or form better than what they gave us the first time around. And "if it ain't broke, don't fix it!"

Poipole: I came online to see what nature I would need Poipole to be before the URS gave it to me, only to find out that I'm mistaken in thinking that I'm about to get it now. Am I to understand, then, that you don't get it until later in the game? And that if you want to soft reset for a good one that you're best off telling them you want to pick Poipole up later? I've exposed myself to spoilers, I guess, but it was unavoidable if I'm wanting to minimize later disappointment.

Money, Money, Money: I've been using Happy Hour in nearly every single trainer fight, and now that I have the Amulet Coin equipped too it's been pretty grand ridiculous. I think I have $79,000 right now, with only two trials, one hakuna, and four Z-Crystals down so far, and this is also with me already having 70+ PokéBalls in my backpack and loads of other items as well. It's only going to get better as the payouts increase. C'mooooon, fashion upgrades!

Current Team:
Lv. 26 Torracat (Brave)
Lv. 25 Rockruff (Jolly)
-------------------
Lv. 22 Makuhita
Lv. 21 Charjabug
Lv. 21 Butterfree
Paniola Ranch Egg

The only keepers currently are Torracat and Rockruff. I won't be able to do the dusk evolution until tomorrow, but yes, I am well aware of it. As noted previously, currently looking at adding a Dewpider, a Fomantis/Bounsweet, an Alolan Vulpix, and we'll see who else. Noticing an overwhelming presence of physical hitters, so I might need that final slot to be someone more special. I might also have to lean away from the aforementioned Grass wants and into something more like Morelull, who I also like a lot (design-wise) but wasn't quite eyeing as hungrily (Story Mode-wise) owing to playstyle preferences. We'll see. I'd like a Shiinotic some day, and Story Mode might be as good a time as any to get one.

Fetching Some Synchronizers: Like the header says, it's time to do that. Up until now I've been capturing Pokémon sans Sychronizer, but it's getting in the way of me being able to build a lasting team with fun buddies because of how obsessive I am about the natures being ideal not objectively bad. So I think I will load Sun back up, create some Synchronizers to trade over to USUM via Bank, and then I can go back to Route 5 and find me a Dewpider, Morelull, etc.
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Old 04-10-2018, 12:53 PM   #59
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Since you are spoiled, yes, when you get the chance to obtain Poipole, pass it up until later. You won't have been able to save for a while so many players make the mistake of getting it right there and not getting a good nature.
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Old 04-10-2018, 01:18 PM   #60
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Yeah, you get Poipole later on, and yeah, if you want to go for an ideal nature and the right IVs, decline it when it's first offered to you.

Also, if you're still on the fence about Charjabug, it may interest you to know that (minor gameplay mechanic spoiler, no story spoilers whatsoever)
Spoiler: show
Charjabug, Nosepass, and Magneton now evolve at Blush Mountain rather than Vast Poni Canyon.
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Old 04-11-2018, 08:13 PM   #61
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I have also used a Morelull in a nuzlocke before!

Shiinotic...gets a solid 7 out of 10 on its best day. Its poison weakness is a crippling worry and it really doesn't have much offensive presence. It's no Shuckle or Ledian, but it will definitely struggle to bring home KOs compared to the likes of Lilligant or even Roserade. That being said, it is a much more easily accessible fairy type than Clefable, doesn't force you to sit through a Cleffa-tier baby stage starting at Mount Hokulani, and isn't a stone evolution from what I recall, so there'a no need for the B button or withholding an item. If you're high and dry for something, anything to rip on Totem Kommo-o's double weakness (uh yeah-spoiler alert, that trial in and of itself didn't change a bit), then Shiinotic should have Moonblast by an acceptable level for that fight, but do note that my definition of "acceptable" tends to be a higher number than others, though that's mostly me covering for the fact that I don't remember exactly what level Moonblast comes at.

Strength Sap, I must stress, is a gimmick in Story Mode. I've seen it put to good use in competitive...in Balanced Hackmons...by literally anything butShiinotic...and in terms of Story Mode, sorry, this ain't gonna be of much use. I believe most enemies continue the trend of minimal stats, so you're never going to get too too much HP, and I tend to find that needing healing isn't that common if you're so much as on equal terms with foes in USUM level wise-again, because it seems as though you retain the advantage of not being programmed to be antiperfect. Add the fact that Strength Sap by its nature has severely diminishing returns, and it's just not worth keeping-stick to Giga Drain.
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Old 04-11-2018, 08:23 PM   #62
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Just completed Kiawe's trial, got informed about the Charizard Ride Pokémon, and ran into Mohn at the foot of the mountain. About to begin rebuilding my Poké Pelago empire (RIP Sun Empire ); but before that, status update.

Current Team:
Lv.30 Torracat
Lv.30 Lycanroc (Dusk Forme)
Lv.24 Shiinotic
Lv.22 Araquanid
---------------
Lv.25 Charjabug
Lv.17 Cubone

Charjabug is this run's Gumshoos -- a Pokémon who has been faithfully with me from the beginning but who I give no respect. ^^; It's that Serious nature! Poor guy. Maybe I'll be convinced to make him a full member of the team. Unlike Gumshoos though, who I never liked but who put in a crapton of work, Charjabug I don't use all too often. It's mostly Rockruff/Lycanroc (money-making lead with Happy Hour and Amulet Coin), Torracat (my starter <3), Shiinotic (who I really like! ), and Araquanid (who is the definition of "glass cannon" with his frail physical defense and his monstrously powerful Hydro Vortex).

Shiinotic: I really like Morelull's design, and Shiinotic's is not half bad either. Reminds me of a Kirby character. Is also hilariously eerie/creepy with those soulless black eyes and that staring smile. ^^;

But never mind design -- Morelull is very easy to use well in Story Mode right out of the gate. Slow speed coupled with Effect Spore punishes a lot of wild Pokémon, all the better when you're trying to capture them since it means they can't call for help. (Relatively) high SpDef means you're walling all but the highest of Atk-statted Pokémon. (Relatively) high SpAtk means you're dealing pretty admirable damage with Mega Drain despite it being only base power of 40. I started off at Level 14, and I think by Level 17 I was already OHKO'ing most Water types who were 2x weak to Grass. Memorably Poliwag, but I think also Psyduck, Goldeen, and a number of other Brooklet Hill denizens. By Level 20, I was for sure OHKOing anything that was 2x weak to Grass and didn't have colossal SpDef. Which means the upgrade from Morelull to Shiinotic (just happened) and the upgrade from Mega Drain to Giga Drain (downstream) is going to be insane.

I like her. She may not have Regenerator, but offensive Grass/Fairy is a fun dual stab, she's plenty powerful, and she's (on closer inspection) the only Special Grass type introduced in Gen VII O_o , all of the others being physically oriented. (Decidueye, Lurantis, Tsareena, Dhelmise, even default Alolan Exeggutor who despite being built for Special Attacker with a SpAtk stat of 125 comes default with physical moves like Egg Bomb, Stomp, Dragon Hammer, Wood Hammer ... and an Atk stat of 105)

Araquanid: Paused right as Dewpider is asking to evolve, actually. So I haven't gotten to take this one out for a test spin yet. But assuming it works like Dewpider ...
  • it dies easily; you can't yoyo it in after calling back the moneymaker (Lycanroc)
  • but it nukes EVERYTHING with its Hydro Vortex
I wasn't even using a physical Hydro Vortex. I was using a special one, powered by Bubblebeam. And at Level 15 or 16 or so I OHKO'd a Level 17 Jigglypuff. O_o It was insane. I know Jiggles isn't the be-all, end-all of bulk , but like ... you don't expect an Adamant water spider with stats this small to be so strong! Water Bubble is no joke.

Event Lycanroc: I'm at the unfortunate place where I have 3 Move Slot Syndrone, or 3-MSS, because the fourth slot is permanently reserved for Happy Hour. And it's like ... hrnghhghghghgh. ^^;; Because even with 4-MSS Lycanroc is really unable to fully flex its muscle. You want a powerful Rock attack (currently Rock Tomb , but later obviously something more like Stone Edge). You want Accelerock because it's the signature tech move of the species. You want Fire Fang because it's an event move, it plays nice with Tough Claws, and you're loath to delete it. You want Bite/Crunch because powerful moves, nice Dark typing for coverage, and again Tough Claws interplay. You want Thrash because holy shit 120 base power this early in the game, AND Tough Claws interplay, and signature move of the Dusk forme. But you can't have all of these moves because you've only got four slots. And then we come back to Happy Hour, and it's like, "F#*$! ", because you only get three slots to attack with. Sigh. ^^;

That stated, Happy Hour + Amulet Coin's amazing. I'm about to break $100,000 despite spending tens of thousands of dollars on clothes ... and I've not even gone to north Akala Island yet. Trainers who are supposed to award $500 to $600 are instead giving me $2,000 to $2,400. It's nice.

Fire Trial: This is the second one I'd say they ruined on the switch from SM to USUM. Totem Salazzle was probably the weakest visually of the original totems ... but Totem Alolan Marowak now takes the cake for that, because hooooooleeeeeeeeeee shit I could not tell the difference between him and a normal-sized Alolan Marowak. I mean, I could, but like barely. He scales really badly. He's a really unimpressive totem.

That stated, type-wise he has an interesting synergy with SOS buddy Salazzle. I forget if this was the same in SM (with Totem Salazzle and a possible SOS buddy Alolan Marowak), but at least here in USUM, we have the interesting interplay of Salazzle spamming status (specifically poison, via Poison Gas) whilst Totem Alolan Marowak packs STAB Hex. I was never statused long enough for him to get to use it -- hooray, max friendship! Lycanroc purged itself of poison every time before Marowak could try anything -- but the idea is there and it's an interesting one.

Ultra Recon Squad: I haven't really talked about these guys too much yet, so I suppose I should. I'm playing Ultra Sun, so my duo is Dulce and Zossie. The easy money (NO SPOILERS, PLEASE ) is on either a) both of them being villainous but Zossie comes to the light side, b) both of them being villainous, or c) both of them being villainous but both come to the light side. I'd like it to be C, because I feel like A is too predictable. That stated, I've avoided plot & character spoilers and I could be very wrong about my so-called "easy money" -- perhaps neither is villainous at all from the start. Perhaps they're both genuinely good people from the get-go. I just ... I get the impression that this is what's going to happen:
  • URS come from a world where there once was light but then it got stolen by Necrozma
  • URS's mission is to return light to their world, a noble mission
  • URS comes to our world to try and find a way to get their light back
  • "The plot twist" -- URS's plan is to kidnap our Necrozma, thereby returning light to their world but plunging our world into darkness
  • (in the scenario where Zossie has a change of heart and becomes good but Dulce remains committed to the mission and thus from our POV is evil) Zossie realizes that this is pretty cruel to us, so she has a change of heart. Dulce meanwhile is like, "Look, no hard feelings, but we have to return light to our world somehow."
  • USUM protagonist ends up finding a way for both USUM Earth to retain its light and for Ultra Megalopolis's world to get light returned to it
  • Dulce sheepishly admits he was wrong after the fact and thanks you; Zossie thanks you from the bottom of her heart
Something like that. That would be my current guess for the plot. That stated, I hope to be mistaken. A, 'cause I'd welcome the surprise. And B, because I think Evil Dulce (even if only temporarily evil; see also: Maxie and Archie) is a bit boring and it'd be more fun if he were a sweetie from the start only he's just super stiff and serious and has a hard time emoting. Sort of like Spock from Star Trek.

Anyway, I haven't seen too too much of them yet. The fight I wrote about last time where Dulce battles me with Poipole was the last time I believe I've seen them. Although come to mention it ...

Vs. Ducle with Poipole: HOLY COW this fight was impressively tough! I won't lie -- while I did beat it on my first try, I did also "cheat" in the senses of 1) Switch instead of Set (which is how I've been playing anyway because of Happy Hour Lycanroc, but I realize a lot of you are manning it up with Set Mode so this deserves to be re-mentioned) and 2) it took four of my guys to take down his one Poipole. 4v1 is hardly a fair fight! Very impressed with this. Not even sure how it happened given Poipole was only Level 25. But yeah ... I would like to see Game Freak give us more fights of this caliber in the future when they're tied to the plot, as this one was.

Hypno: ... What is with all the creepy pedo Hypno in this game? I guess it didn't stand out to me as much when playing SM as it does now playing USUM, but man ... first the Hypno at school (USUM only), then the Hypno outside of the supermarket on Royal Avenue. I dunno, it just ... it almost feels like Game Freak believes the fans view Hypno as a creepy pedo and they are trying to play into that deliberately. Which is weird to me, because I'd never really heard this until recent years (maybe Gen 5-ish onwards?) from the fandom, and I would've thought that Game Freak would've been pretty put off by fans making Hypno out to be some sort of child abductor. But *shrug* ... I guess they're okay with it, given how they went and created other Pokémon who explicitly specialize in the abduction of children.

Where did Lillie go?: I didn't remember Lillie being so uninvolved with the player character at this point in the story. I mean, nothing I've witnessed has conflicted with what I am reminded of from Sun & Moon. I just hadn't realized / I just had forgotten how little she's actually by the player's side until later in the story.

Last edited by Talon87; 04-11-2018 at 08:28 PM.
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Old 04-12-2018, 04:02 AM   #63
Ironthunder
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Yeah Lillie does sort of disappear for a large chunk of Akala. Akala is a lot more free rein after the crapshow that is Melemele. She comes back in on Ula'ula when what the games take for a plot starts to get in gear, basically just like SM. Lillie only ever really turns up for the plot.
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Old 04-13-2018, 11:25 AM   #64
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Speaking of Totem Alolawak.

COLLECT. TOTEM. STICKERS. I think you have been so far, but seriously, get every single one you can access ASAP. Since you're playing Ultra Sun, one of the rewards will be a Totem Alolawak. This in and of itself isn't that significant (beyond I think a guarantee of Rock Head for the ability).

What is a big deal is that it's given to you at Level 25. Meaning it can learn Shadow Bone without the Move Relearner. If you're thinking of using an Alolawak at all, taking along the Totem is your best bet for it to have good Ghost STAB before Lanakila.

Also unless my memory is off I think the Hypno outside the Megamart on Royal Avenue is just trying to make you go inside-it wouldn't surprise me, given the tactic the Discount Coupon uses once you do go in.
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