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Old 10-03-2017, 09:28 AM   #4601
Talon87
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Unremarkable except for the ending. (Random Doubles, 11 turns) Match was effectively over beyond possible repair after Turn 9. Guy takes his sweet time to send out his final, half-dead Pokémon that I will one-shot with Psyshock. Then proceeds to pointlessly use Baneful Bunker even though it can do nothing for him. (No passive recovery, no KO via poison, nothing.) Just an utter waste of time, Turn 10 is. Even Turn 11, really. Guy should have forfeited at conclusion of Turn 9.

Why it's remarkable is, his Elo was 1698 going into this match. That would have made him nothing less than 40th place on the current ladder. An impressive rank, and one which just goes to show:

Even at the highest rungs of the ladder, you still get sour grapes.

==========================================

With this game, I've reached an Elo score of 1616 and am currently ranked 181st on the Random Doubles ladder, a new personal best.

==========================================

IT JUST HAPPENED AGAIN! Guy who was in 10th place on the ladder insta-ragequit because of a disfavorable matchup out of the gate. What is with such low-ladder behavior coming out of the very top players? Unbelievable. He just fell from 10th to 22nd (still a great rank!) without even so much as trying. Catapulted my alt to an Elo of 1611, so ... on to Alt #3 now, I guess.

==========================================

All three alts above 1600 now. Elo of 1620, ladder ranking of 164, new PB.

Last edited by Talon87; 10-03-2017 at 01:22 PM.
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Old 10-03-2017, 03:01 PM   #4602
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OU is a lost cause at this point.

#closeOU
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Old 10-03-2017, 04:06 PM   #4603
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Huh. So ... apparently Showdown is no longer saving replays indefinitely? Just clicked on some older replays to check them out. They no longer work, and return the error message that you get when someone mistakenly posts a link to the battle room rather than to the battle replay:
" The battle you're looking for has expired. Battles expire after 15 minutes of inactivity unless they're saved.

In the future, remember to click Save replay to save a replay permanently."
I can still view uploads as recently made as September 29 just fine. But replays two weeks old are gone.

For reference's sake, here is a brand new replay upload. We'll see how long it lasts.


Side note: the message is so old, there isn't even a "Save Replay" option anymore. It's either "Upload and share replay" (which is what we always use to save the replay to Showdown's server for sharing here) or else it's "Download replay" to download the replay file to your hard drive.
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Old 10-03-2017, 06:00 PM   #4604
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That's actually really disappointing. I had some replays saved going back five years and they're just gone now.

Update: actually logged into PS! for the first time in forever and according to a driver in the help room, there was a problem with the replay server and all the old replays will be reuploaded ASAP. All replays have been recovered, it's just a matter of uploading them. Yay!
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Old 10-03-2017, 08:06 PM   #4605
Talon87
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Quote:
Originally Posted by phoopes View Post
Update: actually logged into PS! for the first time in forever and according to a driver in the help room, there was a problem with the replay server and all the old replays will be reuploaded ASAP. All replays have been recovered, it's just a matter of uploading them. Yay!
That's good news to hear. Say what we will about Smogon, I've always been positively impressed by the Showdown team. It's why I was so surprised that they took away perma-replays without telling anyone, or without making it more obvious to the public that they were going to do it. I know raseri, others, and occasionally Zarel use that News window to provide news updates, but let's be honest -- if they put a notice in there saying "We are going to take away your replays. Archive them soon ", most people probably wouldn't spring into action until it were too late.

I was also kind of surprised by it since my understanding is that the replay files are hilariously small to the Showdown team. I just saved one to see, and it looks like as HTML files they are just shy of 50 kilobytes. If you assume that 100,000 replays are saved to the server daily, that would come out to 47.7 GB annually. Seems rather large to me. If, on the other hand, you assume that people are generally more responsible (and don't bother saving replays unless they're really spectacular battles or unless they have need to share them with friends at a later place and time; I'd say I mostly use it for that second one), and you reduce the number from 100,000 to just 5,000, then it comes out to the more manageable 2.38 GB/yr. That's still a lot of data to house for free imo, but maybe there's compression and other things that are done when Zarel houses it server-side. Maybe it's not even HTML until you elect to download it to your own hard drive. Maybe it's a much tinier text file that's only 1 KB or smaller. *shrug* Now I'm actually rather curious. Do you know more about this, phoopes?
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Old 10-03-2017, 09:08 PM   #4606
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Not a great answer, but still some sort of answer (edited for clarity):
Spoiler: show

+phoopes: hey, does anyone know anything about how replays are stored?
+phoopes: *link to your question*
Tibetpotalapalace: Some sort of dynamic stack
+phoopes: can you possibly be a little more detailed than that?
+phoopes: Anyone?
@wgma('̀-'́): I think that's closed source so iunno
+Crimson Chin: Are you asking how much data they use for it?
+phoopes: yeah I guess it's how much data is taken up
+phoopes: and going along with that how it's stored
babiboo: download a replay and you can see the way theyre stored
babiboo: just imagine a ton of those on a server
+phoopes: yeah babiboo, it's an HTML file that's a little less than 50 kilobytes
+phoopes: the question is if they're compressed further
babiboo: yes, theyre smaller than that
babiboo: when stored
+phoopes: do you know how small?
+jumbowhales: afaik it's not open information
babiboo: nope. i just know that theres no way in hell theyre leaving them that large
+phoopes: and how exactly? "some sort of dynamic stack" isn't too specific
babiboo: ask the guy that built the server
+phoopes: do you know who that is babiboo? lol
+Crimson Chin: I assume they leave like the format they send over websocket.
babiboo: no idea.
+Crimson Chin: So remove the html junk and that's probably about how big they are.
babiboo: ^


Hope that helps!
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Old 10-04-2017, 10:14 PM   #4607
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RAAAAAAAAAAAAAAAAGE QUIT! (Random Singles, 15 turns)

A combination of factors culminates towards a most inevitable end. ^^;; If you don't have patience to watch the entire thing (though I do quite recommend it for the full effect!), then start watching from Turn 10.
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Old 10-06-2017, 11:37 PM   #4608
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Altaria

The two times when I missed them... and the one time they missed me back :')
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Spoiler: show
W(DQ)- 22(3) L(DQ)-14(0)
KO-55
TP-131 SP- 64.5/96.5 (5SP to Deh, 5SP to FW, 5SP to Desert Spirit, 8.5SP to Fallen Icarus, 10SP to Kyro12, 8SP to Charminions, 10 to aposteriori)
SHUCKS I GOTTA FIX THIS SOMETIME
~TL3~

~Fizzy Bubbles~


Credits to Charm for making this!


Come, my birdies!!!! Mwahahahaha!!!!!!


Thanks Pingu for being so nice and making me this~


Credit to TheKnightsFury for the sprite!

Fear my abnormally large signature~

Be Positive Ref~ I <3 you, Lonely Cubone and those who eval'd me~
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Old 10-08-2017, 01:01 AM   #4609
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This one has me imagining a beautiful friendship between an Excadrill and the Lilligant who is his support. (Random Doubles, 7 turns)

Aside: I expected Drill Run to do a lot more to Groudon, forgetting Groudon is not ordinarily part Fire (though it should be!) because ORAS has gotten me accustomed to thinking of Groudon not as mistyped mono-Ground but as correctly-typed Ground/Fire. Guh. Kinda weird to be making this error after all these years.

Current Elo: 1633
Current ladder position: 137
New PB
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Old 10-11-2017, 12:36 AM   #4610
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My turn to take Spectral Thief out for a stat-stealing test spin. (Random Singles, 13 turns)
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Old 10-14-2017, 12:17 AM   #4611
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The most awesome Vespiquen ever? Probably not -- but she still contributed surprisingly much. (Random Singles, 14 turns)
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Old 10-14-2017, 05:09 PM   #4612
DaisyInari
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Kecleon

Jeri would be proud xd
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Spoiler: show
W(DQ)- 22(3) L(DQ)-14(0)
KO-55
TP-131 SP- 64.5/96.5 (5SP to Deh, 5SP to FW, 5SP to Desert Spirit, 8.5SP to Fallen Icarus, 10SP to Kyro12, 8SP to Charminions, 10 to aposteriori)
SHUCKS I GOTTA FIX THIS SOMETIME
~TL3~

~Fizzy Bubbles~


Credits to Charm for making this!


Come, my birdies!!!! Mwahahahaha!!!!!!


Thanks Pingu for being so nice and making me this~


Credit to TheKnightsFury for the sprite!

Fear my abnormally large signature~

Be Positive Ref~ I <3 you, Lonely Cubone and those who eval'd me~
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Old 10-14-2017, 10:43 PM   #4613
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Quote:
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That Kecleon put in a crazy amount of work.
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Old Yesterday, 12:48 PM   #4614
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Question about something that completely fucked me in a Random Battle just now. I had a Kartana out, with a speed stat of 207. He had a Houndoom out, with a reported maximum possible speed stat of 188. So I decided to stay in, as I was at 2.5x Attack and had Sacred Sword. He also decided to stay in, mega evolved into Mega Houndoom, used Fire Blast ... and went before me, OHKOing me. Why did he get to go first? He clearly wasn't Choice Scarfed. Have the mechanics changed with mega evolution speed? Previously (and, as far as I knew, always!), your move's priority is locked in before you actually mega evolve and get your mega speed boost. Assuming that hasn't changed, and given no Choice Scarf, and given Fire Blast has the same priority as Sacred Sword, and given 207 is a bigger number than 188 ... I have absolutely no idea why he got to go first.
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Old Yesterday, 01:19 PM   #4615
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According to Serebii, the turn order is now determined by the Mega Evolved state's Speed rather than the base form's in order to make sense with how Mega Evolution itself is now a high-priority occurrence. Guess you just never been in a situation where that detail was actually significant before, huh?
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Old Yesterday, 08:02 PM   #4616
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Just saw this - is quite proud.
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もっと中迄入って あたしの衝動を 突き動かしてよ

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Old Yesterday, 08:51 PM   #4617
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@Talon: As Median said, turn order is now determined AFTER Mega Evolution, so Sableye can't throw out a Prankster whatever the fuck the turn it Mega Evolves, whereas Nega Banette can actually immediately reap the benefits. Also, it makes Mega Beedrill not need to run Protect to survive the process.
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244) While not FORBIDDEN, my Midnight is to keep in mind that using an army of animated skeletons in order to fill the town square with a rendition of "Spooky Scary Skeletons" is going to be considered odd at best.
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