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Old 06-19-2017, 12:44 AM   #1
Sneaze
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Purrloin UPN PASBL - Gym Match: Crys vs. Talksick

Fancy intro? No, not today. Instead you lot get to actually have this match be a thing after sitting around for two months. Sound good? Good.

4 v 4
Singles
Equilall 4
1 Week DQ
Slapstick
Switch = OK
Hot Topic
Battles against Crys in his Dark gym take place here, in one of the buildings of the infamous store chain Hot Topic. It is a sizable store, complete with clothing racks, tables, mannequins, sprinklers, check-out desks, posters, and more. The general layout of the store is clothing racks toward the center and check-out desks toward the front, with other items spread throughout the store. Within reason, if one of the battlers mentions the positioning of an object, the battler is considered to be correct unless it contradicts a previous statement, conflicts with the general store layout, or is an object you would not find in a Hot Topic store. For example, you are not going to find a pickaxe strewn across the floor, though something like a shirt or mannequin are fair game. The store itself is shrouded in relative darkness, with only the dimmest of ceiling lights to pass building code. As a result, Pokémon not accustomed to seeing in the dark will suffer a considerable loss to their vision and accuracy. This same darkness, in combination with the edgy atmosphere, results in Dark typed Pokémon becoming considerably more enthusiastic than usual. As part of the Hot Topic Experience™, a variety of pop and rock music plays from the store’s speakers, featuring a variety of bands, such as Yellowcard. The intensity at which this music is played will slightly distract Pokémon with sensitive hearing, though Dark type Pokémon with sensitive hearing are not affected by this. Lastly, as this is inside a building, attacks which alter the arena or disrupt the stability of the structure will prove ineffective, such as Stealth Rock or non-direct contact Earthquake.

GET TO SQUADDING.
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Old 06-21-2017, 03:47 PM   #2
Crys
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Spicy. Bringing my badge, BlackGlasses, Nightstalkers, and Sablenite.


Crossfade - Uplevel 5 Male Tyranitar
Tyranitar (Electric/Dark): Having gone through various stages, Tyranitar are now very powerful. Their Earthquake attacks are the most powerful among Pokémon and deal 1.2x more damage, with Tyranitar being familiar with the Ground type. They also carry over its tough hide, which reduces all damage it receives from physical attacks to 0.8x. A trainer may order Tyranitar to eat the soil as a move. Tyranitar will eat a mouthful, increasing its health and energy a little. Poisonous soil will have the opposite effect, damaging Tyranitar instead of healing it. In its Mega Forme, it is fairly resistant to physical strikes - only powerful physical attacks will deal noticeable damage to them. Against any Pokémon that would reasonably be afraid of it, it's fear-inducing attacks are more effective.
[Electric]: Electric types are resistant to paralysis inflicted by Electric-type moves, though they may be paralysed as normal by other methods. Electric types do not suffer from recoil damage when using Electric attacks in the water. They have a high degree of control over their Electric type attacks, and as such they will suffer less from attempts to redirect them.
[Dark]: Dark-types can see in the dark. They fight more enthusiastically at night and are more effective at hiding in dark environments than other Pokémon, though light does not adversely affect them. Their Dark type attacks will also become much more intimidating during the night, giving them a small additional chance to flinch. They are immune to the damaging effects of Psychic-type energy but may still be lifted and manipulated by telekinesis. They are slightly better at tricking opponents than other Pokémon, allowing them to plant more potent curses and to use moves like Feint Attack to greater effect.
Bio: There exists an island in an area called the Hydreigon's Triangle, of which is known for its random and unexplainable electrical storms. A colony of the Tyranitar line live on this island, though they are not of your regular species. In its earlier evolutions, it had no issues with the electricity from the storms, as it featured a Ground typing, but this typing as well as its Rock typing left it suceptible to the water surrounding the very island itself. Thus, over time they adapted, losing their Rock typing for that of Electric, which took from the energy the electricity gave, giving them a way to properly deal with the water from the surrounding ocean. Then, when they evolved into Tyranitar, they still resisted the storms, while also handling water. Crossfade is one of these Tyranitar, having joined my squad after I gave it a zesty breakfast burrito.
Signature Training: Electric Company
Crossfade has lost his Rock Typing in favor of an Electric Typing, now possessing all of the weaknesses and resistances associated with an Electric / Dark type. However, he still retains his weakness to Grass Typed attacks, and takes neutral damage from Steel instead of resisted. He no longer has unlimited Rock Energy, now only having familiarity. He has lost the ability to use Stealth Rock, Sandstorm, Rock Slide, and Smack Down due to this change, but has gained the moves Volt Switch and Charge Beam. Crossfade is no longer filled with sand, and may no longer create Sandstorms at all. He has never learned how to use Outrage, Blizzard, Earth Power, Superpower, Aqua Tail, Avalanche, Whirlpool, Thrash, nor Giga Impact.
Hidden Power: Poison
@Rebellion Badge
Attachable Badge
The Rebellion Badge is granted to those who have proved edgier than Crys in his Hot Topic gym. The words “Rebellion Badge” are scrawled across an old Hot Topic coupon in black permanent marker, followed by the Gym Leader’s signature. When asked about the perceived laziness on his end when designing the badge, Crys responded with the following, “See, it’s all about defying expectation, breaking the badge meta. The expectation of getting some glamorous badge forged from the skull of a Marowak is what ruins this generation. They gotta accept that a simple certificate of their achievement works as well. It’s also 50% off your next purchase when you buy more than three items over 25 dollars, so yeah.”
Badge Effect: Screw the Rules
The wearer of this badge, if an uplevel, will not be counted as an uplevel in battle, but will still retain the uplevel bonuses. Thus, if another uplevel was brought to battle alongside the badge holder, neither would suffer disobedience.


The Booty - Uplevel 5 Female Drapion
Drapion (Poison/Dark): Drapion are able to rotate their head 360 degrees. They can extend their limbs to up to twice their length to hit distant targets or to increase their stride. They are adept at digging and can stay underground for longer than other non-Grounds. They are familiar with the Bug-type.
[Poison]: Poison-type Pokémon are immune to poisoning. Their Poison-type attacks are slightly more likely to succeed in poisoning their targets than those used by other Pokémon and the effects will be slightly more potent. They also have an additional 10% chance to poison the target when using physical attacks with their most venomous appendages e.g. a Seviper's tail, a Nidoking's horn.
[Dark]: Dark-types can see in the dark. They fight more enthusiastically at night and are more effective at hiding in dark environments than other Pokémon, though light does not adversely affect them. Their Dark type attacks will also become much more intimidating during the night, giving them a small additional chance to flinch. They are immune to the damaging effects of Psychic-type energy but may still be lifted and manipulated by telekinesis. They are slightly better at tricking opponents than other Pokémon, allowing them to plant more potent curses and to use moves like Feint Attack to greater effect.
Bio: The Booty just wants to snuggle people man, but they keep running from her. One day, The Booty got fed up with all of that, and developed two neat moves to convince people to hug it. Once people put on her nice little sweaters, all of their strength to resist The Booty seems to go out the window.
Signature Training: Can't run from The Booty
The Booty has gained usage of Toxic Thread and Strength Sap. However, The Booty is more vulnerable to cute techniques, such as being Charmed.
Hidden Power: Grass
@BlackGlasses (Prize) - This Token increases the power of Dark type moves by 10%. It causes the move Fling to deal Dark type damage if it is thrown.


Level 4 Female Honchkrow
Honchkrow (Dark/Flying): Honchkrow are symbols of woe amongst Pokémon and people, particularly when seen at night, so they may make opponents feel uneasy. Honchkrow have influence over Murkrow. If a Honchkrow is fighting a Murkrow, the Murkrow will be more reluctant to damage it. Honchkrow are quiet fliers and can easily evade detection, though they are slower and less agile than Murkrow. However, they are also outstandingly confident, and this will only empower them further, granting them a boost similar to Work Up whenever they KO an opposing Pokémon.
[Dark]: Dark-types can see in the dark. They fight more enthusiastically at night and are more effective at hiding in dark environments than other Pokémon, though light does not adversely affect them. Their Dark type attacks will also become much more intimidating during the night, giving them a small additional chance to flinch. They are immune to the damaging effects of Psychic-type energy but may still be lifted and manipulated by telekinesis. They are slightly better at tricking opponents than other Pokémon, allowing them to plant more potent curses and to use moves like Feint Attack to greater effect.
[Flying]: Flying-type Pokémon are faster and more agile in their chosen mode of transportation than other Pokémon. Because of their skill in controlling their movement, they are more difficult to evade when using physical moves and more likely to succeed in dodging attacks. This also means that they are much harder to knock off course after gathering momentum. They are also more adept at commanding the wind, and they can use these attacks with slightly less energy than normal. Flying type Pokémon are affected normally by the damaging effects of Ground-typed energy and take neutral damage from Ground type moves in the ASB. They fight more enthusiastically in spacious arenas but are not put off by cramped conditions.
Bio: Honchkrow loves writing cold and bone chilling songs. Too much, perhaps, if I am to be honest. She produces really dreadful and dreary noise, enough to keep you awake at night.
Signature Technique: Omen of Dread
Consuming Considerable Dark Energy, Honchkrow lets loose a bone chilling caw laced with dark energies, the noise spreading out over the arena. The call in combination with the energy puts the foe into a state of absolute terror, dropping both their offensive stats by 20% and making them incredibly fearful. The energy then is absorbed into the very air itself, hanging until the next opposing Pokemon is sent out. Every time a new opposing Pokemon is sent out, the call echoes once more, inflicting the debuff and fear in the same fashion, though the debuff is not as strong as the initial 20%. Defog, Rapid Spin and the such may be used to remove the Omen from the field. Honchkrow has forgotten Feather Dance, Snarl, and Flatter.
Hidden Power: Electric
@Nightstalker's Token (10 SP) - The Nightstalker’s Token can be attached to Dark-type Pokémon only and greatly enhances their natural abilities. The wearer’s ability to trick the opponent is greatly increased, as is their ability to scare opposing Pokémon, regardless of intelligence or stature. In addition, the wearer’s curses are more difficult to remove and have more potent effects than they would usually. The wearer can use attacks like Sucker Punch up to twice on the same target, instead of the usual one use limit. This item causes the move Fling to deal Dark type damage if it is thrown. This token may be purchased during the week long Halloween 2014 event and may be purchased up to one time per trainer.


Level 4 Female Sableye
Sableye (Dark/Ghost): While Sableye are usually solid, they can go invisible for a short amount of time, though the glint of their eyes remains visible to a keen eye. Sableye can also go ethereal for a few seconds to lessen damage from physical attacks. They cannot levitate at all but are excellent climbers, possessing dexterous limbs and a strong grip. Due to Ghost not providing immunity, they are considered weak to the Fighting type. Due to their keen eyesight, Sableye's accuracy cannot be lowered. In its Mega Form, Sableye dons a giant red ruby, using it to block attacks. The gem is rather large and heavy, and can be used to defend against attacks. Using a move, it use it to absorb energy from an attack, but due to its connection to the gem, it still takes 50% damage. It also has reflective properties, reflecting light from light-based attacks.
[Dark]: Dark-types can see in the dark. They fight more enthusiastically at night and are more effective at hiding in dark environments than other Pokémon, though light does not adversely affect them. Their Dark type attacks will also become much more intimidating during the night, giving them a small additional chance to flinch. They are immune to the damaging effects of Psychic-type energy but may still be lifted and manipulated by telekinesis. They are slightly better at tricking opponents than other Pokémon, allowing them to plant more potent curses and to use moves like Feint Attack to greater effect.
[Ghost]: Ghost-type Pokémon fight more enthusiastically at night, though are not put off by fighting in the day, and can see in the dark. Ghosts are resistant to curses and curses imposed on them will last for a shorter time and be less potent. Their fear inducing attacks are more effective than those used by other Pokémon. Ghost types can be poisoned, unless stated otherwise. Ghost-types are not fully immune to Normal, Fighting or typeless attacks as in the games, taking neutral damage, but some may change their state in order to reduce damage from physical moves (see Ghost Pokémon information for details).
Bio: Sableye really likes to surf, and the water quality is of little concern to her...even if the water is from the river Styx. Or isn't water at all, even.
Signature Technique: Soul Surf
Sableye sends out a huge, arching wave of churning white energy to wash over the field, dealing Considerable Ghost damage in a widespread area for likewise Considerable Energy. Though cosmetic, the whole wave appears to be made of crying souls. Sableye may send the wave out in front of it, or choose to ride on it as it travels. Should Sableye be in its Mega Form and opt to ride on the wave as it travels, Sableye will surf atop its gemstone, though this provides no real additional gain other than looking pretty damn cool. Sableye has forgotten Ominous Wind.
Hidden Power: Ground
@Sablenite (Free) - This item allows Sableye to Mega Evolve into Mega Sableye when held during battle.


Level 4 Male Greninja
Greninja (Water/Dark): Greninja is the fastest and most agile member of the Froakie line, able to move as if it is teleporting, making it better at evading attacks, and easily cling to walls or hide in dark corners. They have an extremely keen sense of aim, and are able to reliably hit targets with projectiles even at a significant distance. Their water attacks have a "sharp" quality to them, making them more likely to break through hard objects and causing them to lose less momentum and power when breaking through screens or other shields. As starter Pokémon, their Water-type attacks are slightly more powerful when they drop below 1/3 health.
[Water]: Water-type Pokémon are generally able to hold their breath and/or breathe underwater. The time varies, from several rounds in the case of birds, mammals and reptiles to indefinitely for fish and squid like Pokémon. They are generally good swimmers, with fish excelling the most, and are better at manipulating Water for moves like Surf and Whirlpool than other Pokémon, using less energy to do so even outside of water. Their Surf and Whirlpool attacks do not lose potency when used without a water source.
[Dark]: Dark-types can see in the dark. They fight more enthusiastically at night and are more effective at hiding in dark environments than other Pokémon, though light does not adversely affect them. Their Dark type attacks will also become much more intimidating during the night, giving them a small additional chance to flinch. They are immune to the damaging effects of Psychic-type energy but may still be lifted and manipulated by telekinesis. They are slightly better at tricking opponents than other Pokémon, allowing them to plant more potent curses and to use moves like Feint Attack to greater effect.
Bio: Greninja is like a poisonous frog ninja thing. His shuriken are laced with poisonous frog juju and stuff.
Signature Trait: Stained Shuriken
Greninja's Water Shuriken cost light extra energy, but cause mild localized paralysis at the point of impact and have a 10% chance of poisoning the foe.
Hidden Power: Fire


Level 4 Male Malamar
Malamar (Dark/Psychic): Malamar are able to bioluminesce, allowing them to light up a dark area for an extended period of time by using a move. It costs no energy to maintain this light. Their light-based attacks are slightly more potent than normal allowing it to inflict stronger sleep and mental illusions with Hypnosis. They can levitate, and are faster than their previous form. Their arms are long and quite stretchy, allowing them to attack from a distance. They are also fairly able swimmers and can stay underwater as long as any Water type. They can expel ink as a defense, using little energy but at the cost of a move, which can be used to blind opponents.
[Dark]: Dark-types can see in the dark. They fight more enthusiastically at night and are more effective at hiding in dark environments than other Pokémon, though light does not adversely affect them. Their Dark type attacks will also become much more intimidating during the night, giving them a small additional chance to flinch. They are immune to the damaging effects of Psychic-type energy but may still be lifted and manipulated by telekinesis. They are slightly better at tricking opponents than other Pokémon, allowing them to plant more potent curses and to use moves like Feint Attack to greater effect.
[Psychic]: Psychic-type Pokémon are much more proficient with telekinesis than other Pokémon. Thus, they can use Psychic to move and manipulate targets with ease. Psychic type Pokémon are resistant to flinching, having higher levels of focus and concentration than other Pokémon. They are resistant to attacks which induce confusion or other mental effects. They have limited ability to read minds and are thus more adept at dodging attacks than might be expected and able to mitigate the effects of accuracy reducing attacks. This extends to GMs, where they will have a slightly better impression of Pokémon within their vicinity. Their Psychic support moves (such as Gravity and Magic Room) cost slightly less energy.
Bio: Malamar doesn't get the big fuss over bugs. Grass is much damn scarier man. That stuff will cut you up, edgier than Dark types, it is. It'll leave you itchy, salty, and bothered.
Signature Training: Plants are Evil
Malamar no longer takes thrice damage from Bug typed attacks, now taking neutral. However, he is now weak to Grass typed attacks, and his immunity to the affects of Psychic typed attacks is reduced to that of a resistance.
Hidden Power: Fire
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Old 06-26-2017, 02:34 AM   #3
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Thanks for refereeing Sniz, GL Crys.

Bringing:

Bugcatcher's Token - Attached to Dreadwing
The Bugcatcher's Token represents the youthful vim and vigour of the Bug type and its traditional aficionados. It can be attached to Bug type Pokémon only and greatly enhances their species characteristics. The bearer will gain a large boost to the accuracy of their moves and will be able to see in any environment, whether dark or hazy, without increased vulnerability to Flash or similar moves. The bearer's status inflicting moves will be 30% more likely to inflict a status, which in turn will be much more potent than usual, and the bearer will become highly resistant to statuses themselves. Bearers which specialise in unconventional movement types will be granted increased mobility and speed. This item causes the move Fling to deal Bug type damage if it is thrown. It may be purchased during the Christmas 2015 event and may be purchased up to one time per trainer.


DragonDig, Level 4 Male Yanmega
Hidden Power: Ground
Biography: DragonDig was laid as an egg by a female Yanmega at the Hoenn Day Care Centre, after she and and a male Flygon were left there by their trainer. The trainer however never got to claim the egg. Team Magma grunts attacked the Day Care. They planned to steal pokemon eggs and expand their roster. Although there camelrupts, magcargos and mightyenas were intimidating and formidable, through the combined effort of all the pokemon staying at the Day Care Center, including DragonDig's parents, and the nearby trainers, Team Magma's plans were thwarted. However during the commotion, and due to the earthquake spam by team magma's pokemon, DD's egg got separated from his parents and ended up in the desert to the east. When his egg hatched, DD was greeted by three Vibravas, who took him in as one of their own. They fed him and gave him a home. They helped him adapt to his harsh surroundings. Although they knew that he was a Yanma, they still treated him like a little brother, and never let him feel he was different. Although the constant sandstorms felt a bit harsh against his body, DragonDig eventually grew comfortable to the desert and the sandstorms, not taking any damage from them. His wings grew stronger and larger like that of vibrava's, instead of the flimsy wings of his species. He started spending more time on ground, playing with the sandshrews, baltoys, trapinches, cacneas, rather than spending most of his time staying flying around. He was taught how to dig and go underground, how to cause earthquakes, and eventually even gained the ability to manipulate rocks.
Slowly and gradually, living in a desert and surrounded by mostly ground type pokemon, he became an expert at using earth as a medium for his attacks, and grew much better at manipulating the sand than the air.
Signature: Special Training- Type Change- Dug Type Pokemon (Bug/Ground)
DragonDig is Bug/Ground type now. He has same weaknesses, resistances and immunity as a Nincada. He can still fly but is no longer as good at flying as others of its species, but is familiar with Flying-type energy. He can now use Bulldoze, Earthquake, Dig, Mud Shot. He can no longer use Roost, Air Cutter and Wing Attack due to losing flying type. He will also never learned Pursuit, Curse, Silver Wind, Natural Gift and will not learn Giga Impact upon evolution.

BeatAll, Level 4 Male Heracross
Hidden Power: Ghost
Biography: BeatAll is a warrior who has learned to adapt. Instead of bragging about his strengths, he choose to conquer his biggest weakness, his worst nightmare. After years of endless training, building up his endurance, he can finally take a flying type attack like a mon and ko back with a stone edge.
Signature: Special Training- Flying not so Fly
BeatAll takes x2 from Flying instead of x3 but no longer resists Ground and Dark type moves.

Trolldent, Level 4 Male Watchog
Hidden Power: Ground
Biography: Trolldent has always been a pranksters and has loved to troll his acquaintances and opponents alike since he was a kid. But the other patrats and watchogs were guard pokemon and were offended by his naughty side. Upon finding out that in the land of PASBL every patrat and watchog is a prankster, he joined my squad in order to compete here and brought along with him a bag full of tricks and pranks.
Signature: Special Training- Top-Percentage Troll
Trolldent can now use Smokescreen, Refresh and Spider Web.
He can no longer use Swords Dance, Flail and Light Screen.

Fakechu, Level 3 Female Mimikyu
Hidden Power: Ground

Dreadwing, Level 4 Male Vikavolt
Hidden Power: Water
Held Item: Bugcatcher's Token
Biography: Dreadwing is just another Vikavolt with huge threatening mandibles. But like most other Vikavolt's they were really that useful as they barely get any biting moves. Dreadwing was one of the few who realised that he would become a better warrior if he mastered a few other fang moves.
Signature: Special Training- Chomping Champion
Dreadwing has learnt how to use Ice Fang, Fire Fang and Psychic Fangs, with the standard amount of offtype energy for each new offtype. However he never learnt how to use Acrobatics, Sky Drop, Light Screen and Solar Beam. He is also now neutral to the Fighting Type and given up all of his Poison Offtype energy.

Stallily, Level 4 Female Cradily
Hidden Power: Fire


Will start off with Trolldent.
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Old 07-02-2017, 07:27 AM   #4
Crys
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Drapion, released as close as possible to the Watchog.

Lock him in place with a Toxic Thread. If he dodged the thread, run at him with a Headbutt and pin him to the floor. If not, keep up the pressure with a Venoshock.
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Old 07-04-2017, 04:16 AM   #5
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QC Substitute, Hidden Power.
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