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Old 07-21-2015, 10:17 AM   #1
Red Panda
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UPN PASBL: Kots vs Appolo77

Kingothestone Vs Appolo77
Singles
Equilevel 4
4v4
Slapstick
Switch = KO (Kingothestone) = OK (Appolo77)
48 Hr DQ
Arena = Lake North Pole - the North Pole is, of course, an extremely chilly place. Winter (January) temperatures at the North Pole can range from about −43 °c (−45 °f) to −26 °c (−15 °f), perhaps averaging around −34 °c (−29 °f). Summer temperatures (June, July and August) average around the freezing point (0 °c (32 °f)). This cold will be extremely uncomfortable for most Pokemon, especially fighting types, who will be unaccustomed to the brittleness of their own appendages in the frozen atmosphere. Fire types will also be uncomfortable but not unbearably so, although fire moves as a whole will require a light amount more energy. Grass types, of course, will have issues as well. But ice types on the other hand, will be very at home with the snowy surroundings. The battle itself will take place on the shoreline of Lake North Pole. A solid coat of snow covers the ground, ranging from 6-12 inches, and generally hard-packed enough to support the weight of lighter Pokemon. The lake isn't completely frozen thanks to a well-placed river inlet and outlet, chunks of ice litter the 100-square-yard lake, serving as pontoons of sorts in the arena. They're thick enough to hold about 158 kg (350 lbs) before they start to crack. Being ice, however, they are slippery, and pokemon not suited for traction may have difficulty finding footing. The water is, as one would expect, freezing cold, but some sort of magical property (thanks santa) keeps it from freezing completely thanks to the incredible cold, rain dance will summon snow and sunny day, while bringing the sun, will fail to increase the temperature by more than 3-5 degrees.

That's a lot of temperatures! You guys know the drill so Kots, squad in, then App. lgi

EDIT: Apollo is misspelled bc of kots ;)

EDIT: APPARENTLY I'm not funny enough so kots is a nerd and he sucks and something else funny

Last edited by Red Panda; 07-21-2015 at 10:36 AM.
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Old 07-28-2015, 08:16 AM   #2
kingothestone
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Alright, I'm finally on a computer. Let's get this going, shall we?

First, a singular item.

---------------------------


Abomasite
Quote:
Abomasite (10 SP) - This item allows Abomasnow to Mega Evolve into Mega Abomasnow when held during battle.
[Mega]: Pokemon in their Mega Form are considered one level higher than their base form. In Mega Form, they therefore have all the benefits and drawbacks of uplevels. If a pokemon which is already an uplevel Mega Evolves, it can trigger disobedience on its own. Transforming to Mega works like conventional switching; it does not cost a move, but must be the first thing done in a round and (if done going second) allows the opponent a re-order. Once in this form, pokemon may not change back until they faint.
Abomasnow (Grass/Ice): Abomasnow is able to disguise itself well in blizzards and snowy areas. In its Mega Form, Abomasnow is larger and bulkier than normal in exchange for being slightly slower. Abomasnow's attacks are all somewhat more powerful and it is slightly more resistant to both physical and special blows, but its bulky, heavy form does not allow for a significant range of movement. Against any Pokémon that would reasonably be afraid of MegaAbomasnow, a MegaAbomasnow’s fear-inducing attacks are more effective.
Attached to: Prometheus the Abomasnow

---------------------------

Thalia



[Female Delibird]
[Biography]
Thalia, named after the Greek muse of Comedy. She loves to play tricks, and her favorite involves whipping her tail-sack into the face of others, be they friend or foe. After one incident where she knocked Pallas, still a Spheal at the time, unconscious, we decided to hone this to her benefit so that she could use it in battle.

Delibird (Ice/Flying): Delibird are used to frigid temperatures and have a warm down similar to penguins, meaning that they are very skilled at flying through Blizzards and high wind. They can also swim reasonably well and hold their breath as long as a Water type. They can see in the dark. Delibird may carry items in their sacks, as long as the items are reasonable (i.e. no halberds, but a Delibird may not bring an item in its sack into battle unless the item is part of its sig move. They have control over the effect level of their Present attack and can choose the damage (from light to heavy) as well as choosing to have it heal up to a significant amount of health. Delibird may heal a team mate in this way. They are highly resistant to sleep inducing moves and will regenerate energy twice as quickly when using Rest.
[Ice]: Ice-type Pokémon are highly resistant to cold fight more enthusuastically in cold environments. However, they hate hot temperatures, and will not fight as enthusiastically. Ice-type attacks which have a secondary effect such as Icy Wind and Ice Beam are slightly more likely to have their effects triggered when used by Ice-type Pokémon, though they are often resistant to such effects themselves. Ice-types are generally sure footed and difficult to knock over. They tend to have slightly more Water energy than other Pokémon if they naturally learn attacks of that type.
[Flying]: Flying-type Pokémon are faster and more agile in their chosen mode of transportation than other Pokémon. Because of their skill in controlling their movement, they are more difficult to evade when using physical moves and more likely to succeed in dodging attacks. Flying type Pokémon are affected normally by the damaging effects of Ground-typed energy and take neutral damage from Ground type moves in the ASB. They fight more enthusiastically in spacious arenas but are not put off by cramped conditions.


[Hidden Power]
Ground

[Special Technique: Santa's Little Helper]
Thalia infuses her tail-sack with either Ice, Water, Fighting or Ground energy and whips around in a manner similar to any of the standard tail attacks. On impact, the energy is released resulting in a small-scale explosion with a 10% chance for confusion due to the close proximity. This attack deals considerable damage for considerable energy. Thalia can use each of the four typings, ice and water included, once per match, with the type energy taken from her standard offtype pools. She can use the attack three times in a match total. Thalia never learned Toxic, Rest or Freeze-Dry

---------------------------

Rhea



[Female Jynx]
[Biography]
TBA

Jynx (Ice/Psychic): Jynx's kiss attacks are more effective than normal and any Pokémon they feel with their lips has a 10% chance of paralysis or confusion. They communicate using dancing and are more effective at using moves like Attract. Jynx come in both sexes. They can see in the dark.
[Ice]: Ice-type Pokémon are highly resistant to cold fight more enthusuastically in cold environments. However, they hate hot temperatures, and will not fight as enthusiastically. Ice-type attacks which have a secondary effect such as Icy Wind and Ice Beam are slightly more likely to have their effects triggered when used by Ice-type Pokémon, though they are often resistant to such effects themselves. Ice-types are generally sure footed and difficult to knock over. They tend to have slightly more Water energy than other Pokémon if they naturally learn attacks of that type.[Psychic]: Psychic-type Pokémon are much more proficient with telekinesis than other Pokémon. Thus, they can use Psychic to move and manipulate targets with ease. Psychic type Pokémon are resistant to flinching and have higher levels of focus and concentration than other Pokémon. They have limited ability to read minds and are thus more adept at dodging attacks than might be expected and able to mitigate the effects of accuracy reducing attacks. This telepathy does not work on Dark typed Pokémon.


[Hidden Power]
Flying

---------------------------

Lupe



[Female Froslass]
[Biography]
TBA

Froslass (Ice/Ghost): Froslass are primarily solid, though they can go ethereal or invisible for decent periods of time. Froslass's invisibility is imperfect, always leaving an icy glimmer behind, but it allows them to still hide in dark areas and ice, snow and other white or lightly colored areas. They are adept at hiding in blizzards and can see through them easily. They can also levitate.
[Ice]: Ice-type Pokémon are highly resistant to cold fight more enthusiastically in cold environments. However, they hate hot temperatures, and will not fight as enthusiastically. Ice-type attacks which have a secondary effect such as Icy Wind and Ice Beam are slightly more likely to have their effects triggered when used by Ice-type Pokémon, though they are often resistant to such effects themselves. Ice-types are generally sure footed and difficult to knock over. They tend to have slightly more Water energy than other Pokémon if they naturally learn attacks of that type.
[Ghost]: Ghost-type Pokémon fight more enthusiastically at night, though are not put off by fighting in the day, and can see in the dark. They are resistant to attacks which induce confusion or other mental effects, impossible to poison and immune to telekinetic-based Psychic moves if not in the solid state (though will still take damage from Psychic moves regardless of state). Their fear inducing attacks are more effective than those used by other Pokémon. Ghost-types are not fully immune to Normal, Fighting or typeless attacks as in the games, taking neutral damage, but some may change their state in order to evade physical moves (see Ghost Pokémon information for details).


[Hidden Power]
Ground

---------------------------

Prometheus



[Male Abomasnow]
[Biography]
TBA

Abomasnow (Grass/Ice): Abomasnow are able to disguise themselves well in blizzards and snowy areas. Their Hail attack is far more effective than normal, starting faster and dealing mild damage to any non Ice-types on the field for each round it is in effect. Like a Tyranitar uses sand, Abomasnow can generate a hailstorm from its own body and can thus use the technique indoors. Their Blizzard attack takes slightly less energy than normal.
[Ice]: Ice-type Pokémon are highly resistant to cold fight more enthusuastically in cold environments. However, they hate hot temperatures, and will not fight as enthusiastically. Ice-type attacks which have a secondary effect such as Icy Wind and Ice Beam are slightly more likely to have their effects triggered when used by Ice-type Pokémon, though they are often resistant to such effects themselves. Ice-types are generally sure footed and difficult to knock over. They tend to have slightly more Water energy than other Pokémon if they naturally learn attacks of that type.
[Grass]: Grass-type Pokémon live anywhere that can support vegetation, though most prefer temperate to tropical climates, and are adept at concealing themselves in areas with lots of vegetation. Grass-types enjoy both bright sun and rain and fight more enthusiastically in the day time, though they are not put off by fighting at night. Rainstorms will heal them slightly every round the rain falls, while excessively bright sunlight will regenerate their energy instead. Healing moves cost slightly less energy when used by Grass-types and their draining moves will heal them by a greater amount (without draining any more from the opponent) while suffering only half of the usual diminishing returns. They are immune to spore based techniques like Sleep Powder and are more adept at using such attacks themselves, creating denser concentrations of spores which are harder to disperse and more potent in their effects.


[Hidden Power]
Water

[Attached Item]
Abomasite

---------------------------

Themus



[Male Beartic]
[Biography]
Themus, as a young Cubchoo, was actually the Pokemon of David Fincher, the director of Fight Club. He loved hanging around the set, and did a ton of training with the stunt directors to help improve his battling skills. During break periods, they would practice techniques with him, teaching him some kicks and some punches. His favorite, though, was to use his little bearclaws to his advantage, utilizing them in an almost swordlike manner as he dealt blows. After a while, though, Mr Fincher decided that it was time for Themus to move on, and he was given to me as a gift. We have become quite close, although at times Themus does reflect on his former lifestyle.

Beartic (Ice/Fighting): Beartic are surprisingly adept swimmers, able to both swim powerfully on the surface and stay underwater for a good period, though they will likely need air at least once in the course of a battle, depending on energy exhaustion. Beartic's forelegs are extremely powerful, doing additional damage to any attack used with them. They are large and intimidating so their fear attacks are more effective. They can see in the dark.
[Ice]: Ice-type Pokémon are highly resistant to cold fight more enthusuastically in cold environments. However, they hate hot temperatures, and will not fight as enthusiastically. Ice-type attacks which have a secondary effect such as Icy Wind and Ice Beam are slightly more likely to have their effects triggered when used by Ice-type Pokémon, though they are often resistant to such effects themselves. Ice-types are generally sure footed and difficult to knock over. They tend to have slightly more Water energy than other Pokémon if they naturally learn attacks of that type.
[Fighting]: Fighting-type Pokémon train extensively, more than any other Pokémon type, which gives them greater endurance and readiness than other Pokémon and allows them to push themselves harder for longer. They are more accurate with their physical blows and are more adept at blocking and countering the physical strikes of attackers. They fight more enthusiastically in urban environments but are not adversely affected by more natural surroundings.


[Hidden Power]
Ground

Thanks to his extensive training with the stunt directors, Themus has acquired an affinity with the fighting type, becoming an Ice/Fighting typed Pokemon, with all of the associated weaknesses and resistances. He has gained access to the moves Dynamicpunch, Sacred Sword and Drain Punch. He never learned Dazzling Gleam, Assurance, Blizzard, Echoed Voice or Giga Impact.

For reference, resistances and weaknesses are as follows:
Single Resistance: Bug, Dark, Ice
Single Weakness: Fairy, Flying, Fire, Rock, Steel, Psychic

---------------------------

Pallas



[Male Walrein]
[Biography]
TBA

Walrein (Water/Ice): Walrein have rotund bodies which allow them to gain speed and momentum very quickly with Rollout. They move primarily by rolling or sliding when on land but prefer to swim if possible. If the floor is slippery like an Ice field, they can maneuverable easily using their flippers and tail. They are highly resistant to freezing temperatures and remain nimble in the coldest waters where other Pokémon might be numbed. They are very agile swimmers, generally. They can easily conceal themselves in snowy and icy environments. They are able to hold objects on their nose, allowing them to manipulate objects and use them in attacks. Their large tusks add additional crushing damage to biting attacks, making them 1.2x more potent. They can see in the dark.
[Ice]: Ice-type Pokémon are highly resistant to cold fight more enthusuastically in cold environments. However, they hate hot temperatures, and will not fight as enthusiastically. Ice-type attacks which have a secondary effect such as Icy Wind and Ice Beam are slightly more likely to have their effects triggered when used by Ice-type Pokémon, though they are often resistant to such effects themselves. Ice-types are generally sure footed and difficult to knock over. They tend to have slightly more Water energy than other Pokémon if they naturally learn attacks of that type.[Water]: Water-type Pokémon are generally able to hold their breath and/or breathe underwater. The time varies, from several rounds in the case of birds, mammals and reptiles to indefinitely for fish and squid like Pokémon. They are generally good swimmers and are better at manipulating Water for moves like Surf and Whirlpool than other Pokémon. They have slightly more Ice-typed energy than other Pokémon if they naturally learn attacks of that type.


[Hidden Power]
Ground

---------------------------

This should go well.
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Old 07-30-2015, 04:37 PM   #3
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Well, let's see what you can do with your Cold Stone Squad, shall we? Geez it's cold in here... Thanks for taking this, Red!

Bringing the following items:

Firebreather's Token: Attached to Akihisa the Infernape
Firebreather’s Token (10 SP) - The Firebreather’s Token burns brightly with the dazzling light of liberty and freedom. It can be attached to Fire-type Pokémon only and greatly enhances their offensive abilities. The wearer’s Fire-type moves will burn hotter than usual and cause small amounts of splash damage as they erupt upon the target, the violent explosions spreading shock and awe in the immediate area. Fire-type moves which have a secondary effect such as burning or item destruction are twice as likely to have the effect triggered when used by the wearer, these effects also being slightly more potent. This item causes the move Fling to deal Fire-type damage if it is thrown. This token may be purchased during the week long Independence Day event and may be purchased up to one time per trainer.

Squaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaad

Olympia: Level 4 Female Poliwrath
Bio: Olympia loves the water and everything about it. She's become an extremely proficient swimmer; it's simply second nature to her. She loved being an expert in underwater motion and being far more skilled and swift than other creatures. However, on land it was a different story. Sure, she could run at a decent pace, but there were those damn birds that flew everywhere! They could move so much more efficiently than she, and that made Olympia mad. I noticed her frustration at this, and wondered what I could do about it. I ended up working with her for a long while to perfect a special technique that could level the playing field a bit. Olympia swore she would never let the birds best her again.

Signature Move: Special Technique- None Shall Move Faster!
Using major Fighting energy, Olympia gives off an aura that forms the illusion of a spiky cape on her back, making her look incredibly badass. The opponent is in total awe of her appearance, and begins to feel inferior fighting them from the air. For 5 rounds, all mons under the aura's effects cannot fly or levitate. Basically a Fighting typed Gravity. Olympia has forgotten how to use Haze, Mist, and Substitute, as they tamper with her ability to be seen.
Hidden Power Type: Ghost

Chill: Level 4 Male Beartic
Bio: Chill, like his name suggests, is very laid-back and relaxed. As a polar bear cub who's going to grow pretty damn big one day, no one really has any intention of bothering him and just leaves him alone. So, Chill really never had much to worry about, and as a result often spent his days just, well, chilling out. Like, a lot. I began to worry about Chill's increasingly sedentary behavior; he only seemed to actually do things after a ton of coaxing from Honey. I decided to get Chill on a running routine to keep him in shape and put his energy to some good use. After a while, Chill seemed to really enjoy running; getting on all fours and pounding across the ice as fast as possible had a certain feeling about it. He seemed to enjoy it even more when he was running at something for some reason... Regardless, he began to spend more and more time running on land rather than swimming in water and as such unlocked some hidden potential.

Signature Move: Special Training- Charge of the Polar Bear
Chill has learned the moves Flame Charge, Wild Charge, Head Charge, and DC Earthquake (regular EQ can't be used), having the type energy to use the Flame Charge thrice, Wild Charge twice, and DC Earthquake twice. However, Chill has lost familiarity with the water type, having and has forgotten the moves Yawn, Snore, Rest, and Sleep Talk, as he's now unaccustomed to being at rest. He's also lost Rock Tomb, Grass Knot, and Focus Punch.
Hidden Power: Ground

Nagamasa: Level 4 Male Escavalier
Bio: Nagamasa holds honor and justice above all else, and will take great risks to secure another's well being. I first met Nagamasa in a forest, during an invasion by a hostile pack of Houndoom. Despite the insurmountable odds, Nagamasa fought to protect his fellow Karrablast among other forest-dwellers. Moved by his selflessness and courage, I knew I had to catch him. However, he still holds great contempt for those without morality who don't play by the rules. Instead of having him constantly clash with Joker and Blair, I decided to train him to channel his feelings in a different way.

Signature Move: Special Attack- For Righteousness! (XXX)
Nagamasa charges up the energy of his righteous feeling into his fist (when he evolves, into his lance) and spears his opponent with it. This attack does solid typeless damage for considerable energy, but does twice as much damage if the opponent is a Dark or Ghost type. (This does not stack for Sableye/Spiritomb, they take x2 as well). However, it only does 1/2 the damage if the opponent is a Fighting or Fairy type. (This doesn't stack for a Fighting/Fairy dual-type, if such a thing were to exist.) Due to his despising of underhanded things, Nagamasa has no Dark energy. This attack can only be used twice per battle.
Hidden Power Type: Water

Halcyon: Level 4 Female Lucario
Bio: Halcyon is a strong, independent woman; fearless in battle, she fights with honor to vanquish those who seek to destroy peace. I met Halcyon atop a craggy mountain peak, where she trained her aura every day. She remained in relative solitude most of the time, but could often be disturbed by commotion from the forest down below. When this happened, Halcyon would reluctantly leave her home on the mountaintop to quell the unrest. I never quite understood how she did so, but somehow, within 15 minutes or so, everything in the forest would calm down. As interesting as that was, that wasn't what really drew me to Halcyon. That came some time later, when while traveling through said forest I witnessed a Teddiursa being harassed by a Nidoking. Halcyon was there once more, and this time I witnessed for myself something incredible. Unable to calm the raging Nidoking, Halcyon took it upon herself to fight in Teddiursa's place. She was fighting a losing battle for sure, but continued to push herself to the extremes to defend the innocent. I stepped in then to ensure she wouldn't be hurt, and Olympia and Koa successfully drove the Nidoking off. I added Halcyon to my squad on the spot, amazed by her courage.

Signature Move: Special Technique- Winds of Tranquility (Flying)
Using good energy, Halcyon releases a gentle breeze. The wind has a naturally soothing effect to it, dissuading foes from attacking akin to Screech. Due to the calming nature of the wind, it is more effective on Pokemon who are easily enraged as well as on aggressive types (Fire, Dragon) but less effective on calmer types (Water, Fairy). The breeze also has a special effect on Flying types, acting as a sort of muscle relaxant on their wings that causes them be far less agile when flying and making flight require more effort to maintain. Due to her peaceful nature, Halcyon has forgotten how to use Nasty Plot, Screech, Work Up, Swagger, Retaliate, and Dual Chop. Halcyon can use this attack twice per battle.
Hidden Power Type: Fairy

Akihisa: Level 4 Male Infernape
Bio: Akihisa is a total idiot, plain and simple. However he's really energetic and when he sets his mind on something he'll find a way to do it. This sort of determination has helped him overcome his intellectual setbacks and get many things done. Except of course, things that involve a keen intellect. He really puts in the honest effort to be smarter, but he just can't seem to grasp more complex concepts and theories. They simply make his brain hurt. So when Psychic types come in using all their mind-bendy attacks and stuff, it makes Akihisa's brain hurt even more. He really despises these tactics, and finds it really unfair that everyone else seems to have a way of dealing with them. So, I decided to teach Akihisa a way to avoid getting hit with all those bewildering Psychic techniques. He's sure a lot happier being dumb.

Signature Move: Special Training- Shield of Ignorance (Dark)
Akihisa can now use Pursuit three times per match.
Hidden Power Type: Ice
Item: Firebreather's Token

Kouta: Level 4 Male Greninja
Bio: Kouta is a master of stealth and reconnaissance work, and can get information on just about anyone. However, he most often uses these talents for less than acceptable endeavors...namely, getting less than appropriate pictures of women. Kouta has quite the collection, but also sells these pictures to others, and has accrued quite the clientele for his pictures, with Akihisa being one of his biggest customers. Kouta is rarely seen without his trusty camera, and has mastered the inner workings of it. His major point expertise is the flash, so I decided to teach him a bit about light-based attacks. He took an interest and has developed some new techniques.

Signature Move: Special Training- Flash Photography (Various)
Kouta can now use the moves Dazzling Gleam, Confuse Ray, and Flash Cannon twice per battle. However, he is slightly more vulnerable to attacks like Attract and Charm when used by female Pokémon.
Hidden Power Type: Poison

Sure hope you're thrown off by several of these~

I think Akihisa should start us off nicely.

Last edited by Apollo77; 07-31-2015 at 07:17 PM.
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Old 07-31-2015, 07:54 AM   #4
kingothestone
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Is it bad that I'm not nearly as worried as I probably should be?

Pallas, lock and load. Into the water, if you would be so kind.

Kick things off with a water gun, then follow with a water pulse. If he tries to switch, swap either for a block.
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Old 07-31-2015, 08:06 AM   #5
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App you have 7 pokemon bb
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Old 07-31-2015, 12:31 PM   #6
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Lmao I knew something was odd
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Old 07-31-2015, 07:16 PM   #7
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I swear I counted like 3 times

Fixed, feel free to change your orders if you want.
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Old 07-31-2015, 11:00 PM   #8
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Nope, all good.
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Old 08-03-2015, 11:45 AM   #9
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Alright then Akihisa, he'll be tough to hit in the water, but we can get him out! Use U-Turn to force him to use Block, then maul him with Close Combat!
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Old 06-21-2016, 12:45 PM   #10
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So apparently despite nothing, and I mean nothing, happening with this in a full 10.5 months, this still exists.

Savage is going to take over as ref.
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Old 06-22-2016, 09:51 PM   #11
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Gather 'round, kids. I'm going to tell you a story tonight. This is the story of a legendary battle between two trainers of great renown, both long since retired and gone. The two trainers journeyed far over arduous terrain to reach their chosen field of battle: a frozen lake at the north pole, covered in snow. They met in the early evening, both prepared for a battle they knew would be the toughest of either of their careers. The first of these trainers is Kingothestone, the widely respected mix master with an icy heart. This match was but a stop on his path to the Ice Gym he hoped to one day lead. Standing in that path was Apollo, the famed leader of the Fighting Gym. Nobody knows where they are today, but this match was spoken of across the world as a battle of titans. It all started as the two of them launched their Pokeballs, the orbs revealing a Walrein by name of Pallas on the side of the icy challenger and a shivering Infernape named Akihisa opposing it.

Quote:
Walrein (Water/Ice): Walrein have rotund bodies which allow them to gain speed and momentum very quickly with Rollout. They move primarily by rolling or sliding when on land but prefer to swim if possible. If the floor is slippery like an Ice field, they can maneuverable easily using their flippers and tail. They are highly resistant to freezing temperatures and remain nimble in the coldest waters where other Pokémon might be numbed. They are very agile swimmers, generally. They can easily conceal themselves in snowy and icy environments. They are able to hold objects on their nose, allowing them to manipulate objects and use them in attacks. Their large tusks add additional crushing damage to biting attacks, making them 1.2x more potent. They can see in the dark.
Spoiler: show
[Water]: Water-type Pokémon are generally able to hold their breath and/or breathe underwater. The time varies, from several rounds in the case of birds, mammals and reptiles to indefinitely for fish and squid like Pokémon. They are generally good swimmers, with fish excelling the most, and are better at manipulating Water for moves like Surf and Whirlpool than other Pokémon, using less energy to do so even outside of water. Their Surf and Whirlpool attacks do not lose potency when used without a water source.
[Ice]: Ice-type Pokémon are highly resistant to cold and fight more enthusuastically in cold environments. However, they hate hot temperatures, and will not fight as enthusiastically. If their STAB attacks have a secondary effect, they are slightly more likely to have their effects triggered. Their Ice type moves are significantly colder than those used by any other Pokemon, giving them a much greater ability to numb and slow the foe. In addition, any areas frozen by an Ice type will become sore even after the ice has been knocked loose, creating a painful area like Crush Claw does. Their chilled bodies allow them to create ice more readily than other Pokemon, significantly speeding up their Ice type attacks. Ice-types are generally sure footed and difficult to knock over, moving with ease across slippery surfaces and through strong winds and storms.

Infernape (Fire/Fighting): Infernape have flames on their head. These only go out when sleeping and can be used for illumination and to burn the foe if there is prolonged contact. They will increase and decrease in size depending on how intense the battle is, with a larger plume as the situation goes dire. Infernape are extremely good climbers, allowing them to scale most walls and surfaces and swing from vines and branches with ease. Additionally, their dexterity makes any moves with their hands 1.1x powerful and makes their grip more difficult to escape. As starter Pokémon, their Fire-type attacks are slightly more powerful when they drop below 1/3 health.
Spoiler: show
[Fire]: Fire-types fight most enthusiastically in hot and dry conditions. They are extremely difficult to burn and most can survive in hot liquids/molten lava for an extended period of time. Fire-type Pokémon are not adversely affected by taking dips in bodies of water, so long as the time is short. Their Fire type moves will be hotter than normal, allowing them to inflict more potent burns with a greater frequency, and their Fire type moves will naturally have a somewhat wider spread without a loss in power.
[Fighting]: Fighting-type Pokémon train extensively, more than any other Pokémon type, giving them greater endurance and readiness than other Pokémon and allowing them to push themselves harder for longer. They are more accurate with their physical blows and more adept at blocking and countering physical attacks, able to do this against most physical assaults. Being physically powerful, they can lift much more than normal Pokémon, though this does not grant them an attack boost. They fight more enthusiastically in urban environments but are not adversely affected by more natural surroundings.
The battle began with Akihisa standing on the surface of the frozen lake, ankle deep in snow, shivering and looking around for his opponent. And it wasn't long before his opponent made an appearance. The walrus poked his head out of the icy water and shot Water out of his mouth at a velocity not unlike that of a bullet from a Gun, eliciting a pained gasp from the surprised monkey. Luckily, that gave Akihisa the opening that he needed. Now having learned the location of his watery foe, the Infernape began his ploy to draw him out. Coating himself in Bug energy, he made as if to U-turn back to his Pokeball, knowing what his opponent would be forced to do next. Pallas flew from the water, darting in front of the retreating Infernape to Block his escape. But this was all according to Apollo's plans. Akihisa smirked, showcasing his fighting type prowess in a bout of Close Combat hits against poor exposed Pallas, bringing the opening round of this legendary battle to a close.

Akihisa, despite her numerous disadvantages, had established a decent lead on Pallas. Both remained in their first third and were good for two. At this point, the match was clearly either trainer's game.
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Old 07-02-2016, 11:01 AM   #12
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Way to go Akihisa! Now, you should be close after that Close Combat, so press the advantage with a quick Double Kick to push him away. Then, set up a Stealth Rock to annoy his team later.
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Old 07-29-2016, 09:14 PM   #13
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Pallas, ride a surf wave smack into Akihisa and see if we can't use your bulk plus the momentum to send her into the icy water. If you're successful, follow up with a direct contact earthquake pushing her further in. If she avoids the water, however, opt for another surf, once again riding it and smashing into her to force her into the water.
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Old 08-08-2016, 09:26 AM   #14
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Recovering from his usage of Close Combat the previous round, Akihisa runs back into close range for another physical attack. Jumping into the air, the monkey attacks utilizing a Double Kick that leaves Pallas reeling. Pallas, however, lets out a pained smile. He knows how the rest of the round is going to go down. He channels the water energy present in the arena to summon a large wave from the lake behind him. He then sends this wave washing over the lakeside, Surfing it right into Akihisa! Unfortunately, this attack does not have the planned effect of pushing him into the lake as the lake was in the opposite direction. Pallas did land on the other side of Akihisa, though, which places the monkey between the walrus and the lake. Shaking himself free of all the loose water clinging to his body, Akihisa lets out a growl. This growl only intensifies as large Rocks erupt around Pallas in the snow, slamming into him before finally settling down, hidden Stealthily in the snow. Wincing, Pallas once again uses Water energy to summon a smaller wave, which he Surfs across the battlefield and brings crashing down on Akihisa. The water pushes Akihisa toward the lake, leaving him near the water's edge.

Believe it or not, Akihisa and Pallas are pretty much tied for health, both sitting just below the midpoint. Both Pokemon beginning to tire but are good for two. Akihisa has used about half his Rock energy. Kingothestone to order.
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Old 09-21-2016, 06:32 AM   #15
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Surf once more, riding te wave and making sure you get yourself into the water. Once there, move into slightly deeper waters, roaring him out of an attack as you go.
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Old 09-24-2016, 06:26 PM   #16
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Rush in with Fake Out to interrupt his Surf and prevent him from returning to the water. Follow up with a Power-Up Punch, hoping to catch him before his Roar.
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Old 09-26-2016, 09:27 PM   #17
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It's been so long that my balls have frozen. This sucks. Next time you have a never ending match can it be somewhere warm? Y'all don't even deserve a good reffing. Pallas tries to Surf back to the water but is almost immediately foiled as Akihisa uses Fake Out, startling the unwieldy walrus. Pallas then Roars in frustration, kind of scaring the already uncomfortable Akihisa into submission for now.

Little damage was traded and both Pokemon are fresh after mutual unintentional one movers. Apollo to order.
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Old 10-04-2016, 07:44 PM   #18
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Hmm, good. Now let's stay wary and fire an MC Focus Blast for pressure. If he still isn't in the water, trap him in a Rock Tomb so he can't escape. If he's made it back, set up a QC Substitute.
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Old 12-26-2016, 06:24 PM   #19
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Who's a terrible person? This guy.

With close range being an issue, eat that focus blast and quickly crash into that stupid ape with a surf wave, riding it into her and hopefully getting you both into the water. If you end up in the water, just pepper her with a quick water pulse, keeping yourself between her and dry land. If you're not in the water yet, rock smash your way out of the tomb. Either way, blast her with a Hydro Pump, hopefully pushing her into the water further.

That'll be 3
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Old 01-23-2017, 08:07 AM   #20
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Holy shit.

Commandeering for my good friends.
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Old 01-23-2017, 01:40 PM   #21
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With the tension between the pair beginning to rise, the inevitability of a decisive blow rising with every traded strike, Akihisa stands at the shoreline. He knows that to enter the water would be an almost certain death sentence, and yet he presses on all the same. Calming himself, he shrieks as he abruptly generates a small sphere of striking blue energy, launching the sphere through the air and watching on with glee as it breaks over the face of Pallas, causing the hefty Walrein to stagger back ... but his mental fortitude was not broken. With a deafening roar, the Walrein creates a surging wall of water beneath himself, the climbing tide raising him high into the air. Akihisa screeches, attempting to evade the inevitable, but while he manages to avoid being pulled under by the bulk of his foe the wave is another thing entirely. Smacked clean on, the Infernape ends up in the water with his foe, and with some panicked scrambling manages to barely clamber out, but Pallas is already setting himself. Moving hurriedly, Akihisa manages to create a duplicate of himself just as Pallas launches a small sphere of blue energy through the air, but this ironically proves the Infernape's downfall. As the orb strikes his clone, Akihisa cheers briefly, thinking himself triumphant, but then Pallas unleashes a vicious attack. A cacophonous torrent of water streams from the mouth of Pallas, striking Akihisa dead in the chest and propelling him far away from the edges of the icy water. As Akihisa comes crashing to a halt, he does not rise again.

Akihisa is unable to battle! Apollo77, your next Pokemon please.

Pallas is pretty damn tuckered after that strenuous round, and is into his final third. Remains within the water.
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Old 01-25-2017, 11:44 PM   #22
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You did well Akihisa, return. Now, Olympia, show them your strength!

Send out an MC Focus Blast while advancing on him, then jump into the water and deliver a Dynamic Punch.
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Old 01-26-2017, 08:48 AM   #23
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Allow yourself to sink under the water to avoid the focus blast, moving deeper into the lake so that you can whip up a whirlpool to catch him as he comes in for his physical attack.
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Old 02-07-2017, 10:59 AM   #24
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With Akihisa having succumbed, Olympia soon strides into view, the Poliwrath narrowing her eyes as she considers the foe before her. Without waiting for any real cue, the Fighting type begins to advance on the waters containing her foe, her hands coming together and hurriedly channeling energy into a small sphere. A dull whine emanates around the surroundings as the orb gathers life, before Olympia hurls it through the air, the projectile whistling towards Pallas with some speed. The Walrein grunts, desperately trying to sink under the incoming blow, but his fatigue leaves him hissing with pain as a good portion of the attack explodes over him. Grunting amusement, Olympia launches herself into the waters, only to find an abrupt turbulence acting upon her. Pallas had created a rather torrid whirlpool, and while lesser swimmers would be utterly condemned by the sudden shifting, Olympia was a cut above. Powering through the currents, she comes face to face with Pallas, body straining as she readies her attack. With an obvious exertion, she swings a punch towards Pallas, once again only nicking a passing blow ... but it was somehow enough.

Pallas is unable to battle! Kingothestone, your next Pokemon please.

Olympia is fresh enough, but will tire quicker than normal thanks to the Whirlpool and conditions.
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Old 04-09-2017, 05:43 PM   #25
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