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Old 12-22-2016, 03:44 PM   #1
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Scolipede UPN PASBL: Eliteknight vs Connor

Quote:
Eliteknight (Acting GL) V Connor (O)
4v4
singles
equiall 4
slapstick
switch =ok
72 hr dq
Pastoria Great Marsh
Battles here take place in a clearing within the depths of the Great Marsh, where the natural elements are at their strongest. The clearing is sizable, providing more than enough room for even the largest of Pokemon to perform complicated maneuvers. The clearing itself sports some trees, each of them being large enough the average sized Pokemon to find suitable cover behind. There is also a sizable pond to be found within the clearing, the water being deep enough to accommodate most Pokemon and fuel moves such as Surf comfortably. However, the ground underfoot is incredibly loose, almost sludge like. Poison Pokemon will have no trouble navigating this terrain, but others will find themselves slightly slowed. In addition, the infirm terrain leaves Ground type moves transmitting poorly, lessening their power somewhat. Despite this, there are plenty rocks within the ground to fuel Rock type attacks. One of the more notable aspects of the Great Marsh is the strange rain which pervades it. This does not proffer the normal benefits of rain - rather, the acidic component will leave Pokemon with slightly reduced concentration, slightly reducing the potency of their Psychic attacks, though it does nothing to affect reactions or attack charging time.
Holy balls that arena is long.

Anyway. EK likes Poison types. Piggy likes Ground Steel types. Seems the type chart will not be EK's friend in this one.

Let's get those squads in, boys!
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Old 12-22-2016, 04:47 PM   #2
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Thanks for reffing MMS, Connor thanks for agreeing to this months ago! I would wish you luck but you dont need any. Hope this will be a solid learning experiance.

Items:

Quote:
BlackGlasses (3 SP) - This Token increases the power of Dark type moves by 10%. It causes the move Fling to deal Dark type damage if it is thrown.
Attached to: The Waif: Female Stunky

Quote:
Poison Barb (3 SP) - This Token increases the power of Poison type moves by 10%. It causes the move Fling to deal Poison type damage if it is thrown.
Attached to: Anaconda male Arbok

Quote:
Nightstalker’s Token (10 SP) - The Nightstalker’s Token can be attached to Dark-type Pokémon only and greatly enhances their natural abilities. The wearer’s ability to trick the opponent is greatly increased, as is their ability to scare opposing Pokémon, regardless of intelligence or stature. In addition, the wearer’s curses are more difficult to remove and have more potent effects than they would usually. The wearer can use attacks like Sucker Punch up to twice on the same target, instead of the usual one use limit. This item causes the move Fling to deal Dark type damage if it is thrown. This token may be purchased during the week long Halloween 2014 event and may be purchased up to one time per trainer.
Attached to: Tyrion Lannister: Male Drapion

Quote:
Bugcatcher's Token (10 SP) : The Bugcatcher's Token represents the youthful vim and vigour of the Bug type and its traditional aficionados. It can be attached to Bug type Pokémon only and greatly enhances their species characteristics. The bearer will gain a large boost to the accuracy of their moves and will be able to see in any environment, whether dark or hazy, without increased vulnerability to Flash or similar moves. The bearer's status inflicting moves will be 30% more likely to inflict a status, which in turn will be much more potent than usual, and the bearer will become highly resistant to statuses themselves. Bearers which specialise in unconventional movement types will be granted increased mobility and speed. This item causes the move Fling to deal Bug type damage if it is thrown. It may be purchased during the Christmas 2015 event and may be purchased up to one time per trainer.
Attached to: Cersei shiny Female Venomoth

Level 5:

Tyrion Lannister: Male Drapion
Species Characteristics: Drapion (Poison/Dark): Drapion are able to rotate their head 360 degrees. They can extend their limbs to up to twice their length to hit distant targets or to increase their stride. They are adept at digging and can stay underground for longer than other non-Grounds. They are familiar with the Bug-type.
[Poison]: Poison-type Pokémon are immune to poisoning. Their Poison-type attacks are slightly more likely to succeed in poisoning their targets than those used by other Pokémon and the effects will be slightly more potent. They also have an additional 10% chance to poison the target when using physical attacks with their most venomous appendages e.g. a Seviper’s tail, a Nidoking’s horn.
[Dark]: Dark-types can see in the dark. They fight more enthusiastically at night and are more effective at hiding in dark environments than other Pokémon, though light does not adversely affect them. Their Dark type attacks will also become much more intimidating during the night, giving them a small additional chance to flinch. They are immune to the damaging effects of Psychic-type energy but may still be lifted and manipulated by telekinesis. They are slightly better at tricking opponents than other Pokémon, allowing them to plant more potent curses and to use moves like Feint Attack to greater effect.
Biography: Tyrion, formerly known as the Imp prior to evolving Tyrion was constantly belittled by his family although he soon stopped caring about what his family thought. Upon evolution Tyrion became more of a badass than before becoming an incredibly powerful Draphion. In order to defend his city against an assault Tyrion became involved with the Alchemist’s Guild. Tyrion continued experimenting with the guild until he became able to defend against one of nature’s greatest dangers.
Item: Nightstalker's Token
Signature: The Rains of Castamere [Poison]
The user does an ancient dance, calling to the sky to make acid rain fall from the sky and using moderate energy. Much like Hail, clouds will form over the course of a round and begin to drop rain upon the battlefield. When the clouds move in, the first round or so is just drizzle, which is then followed with a constant rain. Poison Pokémon will be more at ease in these conditions and Poison attacks will deal 10% more damage, whilst Ground and Steel Pokémon will feel uncomfortable and Ground attacks will deal 10% less damage. Solarbeam takes twice the usual time to charge up and the effects of 'Moonlight', 'Morning Sun' and 'synthesis' are reduced to at least half of their original effectiveness. If the arena is in an especially arid place, the attack might take several rounds to start or not even work at all, it's up to the referee's discretion. Unless extended or cancelled, the rainstorm will last for 5 rounds, gradually fading out as it began. Subsequent uses of The Rains of Castamere can be used to extend or restart a rainstorm, but use of another weather move such as Sunny Day will cancel the rainstorm over the course of a round.

Hidden Power: Grass

Level 4:

Anaconda: Female Giant Arbok
Species Characteristics: Arbok (Poison): Arbok are fairly intimidating Pokémon and their fear-inducing attacks are more effective, as are their poisons. They can see in the dark and are good swimmers that can hold their breath longer than most Pokémon. They are also fairly effective burrowers, digging at a greater speed than the average non-Ground-type.
[Poison]: Poison-type Pokémon are immune to poisoning. Their Poison-type attacks are slightly more likely to succeed in poisoning their targets than those used by other Pokémon and the effects will be slightly more potent. They also have an additional 10% chance to poison the target when using physical attacks with their most venomous appendages e.g. a Seviper’s tail, a Nidoking’s horn.
Biography: Anaconda was born in a small swamp near a nuclear power plant. One day the power plant had a leak and the chemicals seeped into the swamp. Anaconda was trapped within the cesspool and as a result underwent mutations.
Item: Poison Barb
Signature Trait: Anaconda's Rage [Poison]
Anaconda has increased 1.3x in size and 1.75x in weight, due to this his fear based attacks are more effective on opposing Pokémon. Due to his Size, Anaconda no longer benefits from his SC about the use of Dig. He also lost the ability to use the following moves: Attract, Captivate, return, frustration, sunny day, rain dance, haze, snore, rock slide, take down, crunch, bite, spit up, and coil.

Hidden Power: Ground

-----

Cersei Lannister: Female Shiny Venomoth
Species Characteristics: Venomoth (Bug/Poison): Venomoth are capable of flying and, despite their lack of the Flying-type, are quite agile. Their spore based attacks are slightly more effective than normal. Venomoth have a sort of radar vision, which allows them to see almost completely around themselves. This will also allow them an uncanny ability to determine the location of their opponent, regardless of how well hidden they are. This keen eyesight also improves their accuracy with attacks slightly.
[Bug]: Bug-types can see in the dark, and they have largely enhanced sight, granting them a small boost to the accuracy of their moves. Most live in warm climates, though they hate fire and dislike extreme cold. Their status inducing attacks have an extra 10% chance of inflicting statuses and the resulting statuses are slightly more potent than usual. Bug types are in general more nimble than other Pokémon, though not necessarily faster, and will quickly out manoeuvre opponents when using unconventional movement.
[Poison]: Poison-type Pokémon are immune to poisoning. Their Poison-type attacks are slightly more likely to succeed in poisoning their targets than those used by other Pokémon and the effects will be slightly more potent. They also have an additional 10% chance to poison the target when using physical attacks with their most venomous appendages e.g. a Seviper’s tail, a Nidoking’s horn.
Biography: Cersei is the queen regent, and she will do anything to protect herself and her children as a result she has mastered the art of protecting those she cares about.
Item: Bug Catchers Token
Special Technique: Everything I do, I do for family [poison]
Using significant energy, the user creates a large, thin, translucent square wall of energy 18" in front of it. It is large enough to protect them from attacks and will not exceed the height and width of the user. It is capable of withstanding a major amount of damage from all attacks. The wall will stay with the user until it is destroyed, but can be moved out of the user's way temporarily in order to attack. If the user is switched out before the shield vanishes, the replacement Pokémon will gain the benefits.

Hidden power: Rock

-----

Euron Greyjoy "Crow's Eye": Male Tentacruel
Species Characteristics: Tentacruel (Water/Poison): Tentacruel have ten tentacles. While they are good swimmers, they can move on land. They do this by slithering across the ground on a mess of tentacles and can use some of their others for other actions simultaneously. If a Pokémon makes contact with Tentacruel's tentacles for more than five seconds they have a 10% chance of being poisoned. They can see in the dark. They fight more enthusiastically when submerged and in a sizeable body of water.
[Water]: Water-type Pokémon are generally able to hold their breath and/or breathe underwater. The time varies, from several rounds in the case of birds, mammals and reptiles to indefinitely for fish and squid like Pokémon. They are generally good swimmers, with fish excelling the most, and are better at manipulating Water for moves like Surf and Whirlpool than other Pokémon, using less energy to do so even outside of water. Their Surf and Whirlpool attacks do not lose potency when used without a water source.
[Poison]: Poison-type Pokémon are immune to poisoning. Their Poison-type attacks are slightly more likely to succeed in poisoning their targets than those used by other Pokémon and the effects will be slightly more potent. They also have an additional 10% chance to poison the target when using physical attacks with their most venomous appendages e.g. a Seviper’s tail, a Nidoking’s horn.
Biography: Euron is a master pirate; his crew is incredibly loyal none will share his secrets… That may be because he cuts out their tongue and that none of them are able to read or write. He is an incredibly cruel individual. In an effort to inflict more pain upon his foes he has mastered several different types of moves.
Signature: Euron’s Gifts are Poison
Euron has learned to use Earthquake and Octazooka

Hidden Power: Electric

-----

The Waif: Female Skuntank
Species Characteristics: Skuntank (Poison/Dark): Skuntank smell absolutely horrible. Any Pokémon within five feet of them have a 20% chance of flinching and Pokémon within three feet will experience blurred vision and a slight reduction in attack and special attack. Inorganic Pokémon and members of the Stunky line are unaffected but Pokémon with sensitive smell will be more heavily affected. They have an excellent sense of smell which allows them to track opponents and tell the real clone in a Double Team.
[Poison]: Poison-type Pokémon are immune to poisoning. Their Poison-type attacks are slightly more likely to succeed in poisoning their targets than those used by other Pokémon and the effects will be slightly more potent. They also have an additional 10% chance to poison the target when using physical attacks with their most venomous appendages e.g. a Seviper’s tail, a Nidoking’s horn.
[Dark]: Dark-types can see in the dark. They fight more enthusiastically at night and are more effective at hiding in dark environments than other Pokémon, though light does not adversely affect them. Their Dark type attacks will also become much more intimidating during the night, giving them a small additional chance to flinch. They are immune to the damaging effects of Psychic-type energy but may still be lifted and manipulated by telekinesis. They are slightly better at tricking opponents than other Pokémon, allowing them to plant more potent curses and to use moves like Feint Attack to greater effect.
Biography: The Waif is a member of the faceless men, assassins whom can be paid to kill high profile targets. She has an extreme hatred for Arya stark. She even creates a contract to kill the young girl. She has created a way to emit gas from her very being in order to help her against foes.
Item: Blackglasses
Signature: The Faceless Woman
When The Waif is released into battle she begins emitting a noxious gas. This will take two rounds to reach it's pinnacle, but after this point, The Waif will become completely surrounded by a layer of poisonous smog. Any Pokemon coming in contact with this for a period of time (roughly half a round) will become poisoned, unless they are inorganic. The gas is not terribly thick, so at close range Pokemon will have no problem locating The Waif, but at extended distances his location within the smog may become obscured. The Waif may no longer use Toxic Spikes, smog, smoke screen, poison gas, belch, fire blast and takes 20% extra damage from all Rock attacks.

Hidden Power: Grass

------

Jaqen H'ghar: Male Weezing
Species Characteristics: Weezing (Poison): Weezing levitate by default. They are made of poison. Thus, they thrive in environments where such poisons are abound. They are healed by toxic chemicals instead of harmed, and poison attacks heal them instead of harm them. Weezing use their internal gases to move and float about: however, they cannot go under water, instead it will float at the top. Weezing have a 5% chance of Exploding when KO'ed. They can see in the dark.
[Poison]: Poison-type Pokémon are immune to poisoning. Their Poison-type attacks are slightly more likely to succeed in poisoning their targets than those used by other Pokémon and the effects will be slightly more potent. They also have an additional 10% chance to poison the target when using physical attacks with their most venomous appendages e.g. a Seviper’s tail, a Nidoking’s horn.
Biography: Jaqen is one of the head Priests of the faceless men. Having trained Arya Stark to become part of the order. He is a skilled poisoner and a master of the skills required by the assassins within the faceless men. He has mastered the art of being a shadow on the wall much like a ghost
Signature: A Gift For the many-faced god [Ghost]
Jaqen is now familiar with the ghost type having learnt Hex, Confuse ray and Shadow Sneak. Jaqen however has never learned thunder, shock wave, fire blast, sludge, sludge wave, destiny bond, psybeam or belch

Hidden Power: Ice
__________________


PASBL Squad l C+ Grade Ref l Grass Gym Trainer

Spoiler: show
Quote:
Originally Posted by Shuckle View Post
Well I don't know I wanted to deal damage and Starmie is inorganic :X
Quote:
Originally Posted by Mercutio View Post
Starmie is a starfish, it is not inorganic :p
Quote:
Originally Posted by Shuckle View Post
Kush I'm TL1. How am I supposed to know things if you don't tell me them?
Quote:
Originally Posted by Mercutio View Post
It's a starfish.



Quote:
Originally Posted by Concept View Post
I have 1 SP. Retroactively claiming the SP tax on all the things I did whilst LO.

I now have 1 SP.
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Old 12-22-2016, 05:59 PM   #3
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Equiall 4 fucks a lot of what I'd normally bring and by God that is a lot of items but okay. Bringing Steel Will Badge.

Steel Will Badge
Global

The Steel Will Badge is presented to those fearless enough to conquer the Iron Throne. Signified in the decorative shield of it's design is the impenetrable defences surmounted by those who achieve ownership.
Badge Effect: Tempered Skin
This badge imbues the owners Pokemon with a resonating defensive ability. As such, all defensive boosts that they obtain will have their duration prolonged for a significant period of time, and will not begin to fade until two rounds after use.

Level 5

Del Boy: Male Haunter
Haunter: Haunter, while more solid than its pre-evolution and able to solidify, are composed primarily of gas, and prefers Ethereal over Solid. They may also go Invisible if required. Haunter's hands can move independently of it and can move with agility and decent speed. They are able to pass through solid objects even when Haunter is Solid, with somewhat more freedom to pass through objects than Haunter itself, allowing them to pass through thicker walls or other objects. Haunter's Lick attack has a 50% chance to paralyze, instead of the usual 30%. Haunter levitate by default.
Biography: Del Boy has a few set values in life which he adheres to with the greatest of importance. First and foremost of all of these is the idea that, frankly, bigger is better.
Signature Training - Bigger is Better:
Del Boy's Shadow Ball now deals Major damage for Major energy, while his Ominous Wind attack now deals Significant damage for Significant energy. Neither attacks can have their secondary effects activated.
Hidden Power: Bug

Level 4

Wanda: Female Spiritomb
Spiritomb: Spiritomb can never become completely solid and their body are always ethereal. Despite being locked out of the physical state, they take only 10% extra damage from special moves instead of the usual amounts. The keystone which they are bound to is always solid, and they can use this defensively to guard against special moves, taking standard damage when they strike their keystone. As a move, Spiritomb may retreat into their keystone for defense or to hide, taking only 50% damage from all attacks when hiding like this. When KO'd or asleep, Spiritomb will go into their Keystone automatically. Spiritomb are still able to pass through walls, but cannot extend their body more than 5 feet away from the Keystone and, due to the stone's pull, can only pass through walls for a limited amount of time. They can levitate. Despite being weighed down by the Keystone, they are actually very nimble and fast in the air, but will expend minor energy per round energy to maintain levitation. Spiritomb are resistant to Curses and cannot be poisoned.
Biography: Wanda has one simple mission in life. To combat and defeat Lugia. To this end, she has trained tirelessly, finally managing to create a technique which was sure to give her the upper hand in her quest.
Signature Technique - Ghostly Gambit:
Using Heavy Ghost energy, Wanda creates a small sphere of energy and launches it toward the foe. On impact, this will explode, dealing Heavy Ghost damage and inflicting severe electrical paralysis on the opponent. However, this orb is relatively slow moving.
Hidden Power: Poison

Hathaway: Female Reuniclus
Reuniclus: Reuniclus's body is surrounded by a liquid chemically similar in composition to a cell's cytoplasm, acting as a protective buffer from the outside environment. The damaging effects of weather, such as Hail or Sandstorm, will be buffered by this coating of liquid, and statuses, like poison or burn, may be weakened or distributed. Toxic will take an extra turn to set in as it diffuses through this liquid coat. Their arms, despite being primarily composed of this liquid, are actually very firm, strong and prehensile, allowing for powerful attacks and a great ability to throw or smash. They levitate by default.
Biography: Hathaway, from the very moment she came into this world, was obviously very different. Hatching for her was a pain, because for whatever reason, the cell membrane covering her body had rather strange properties. Properties that it shouldn't have.
Signature Training - Gooey:
The liquid coating surrounding Hathaway has become very elastic in nature, absorbing and dissipating force very effectively. This means she takes only 20% from physical moves. Hathaway no longer resists Psychic type moves, though she retains the mental resistance specified in her Type Species Characteristic.
Hidden Power: Flying

K'Nex: Genderless Klinklang
Klinklang: Klinklang's multiple gears are bound together by a powerful electrical force and are constantly turning to maintain it. They can break apart for a short time (e.g. to perform an attack) but will be drawn back together immediately afterwards. If they stay apart much longer than that, they will suffer fatigue more quickly, but while they stay together they are less susceptible to fatigue than other Pokémon. They also charge attacks more quickly while bound together. The Klink line is familiar with the Electric-type. Because of the electrical energies that bind them together, they are effected by Magnetic Flux. They are inorganic and fight most enthusiastically in man made environments. They levitate by default. Moving by electro magnetic propulsion, they are not as fast as other levitating Pokémon, but are much more agile.
Biography: K'Nex, being the kind of being that he is, is fascinated with the industrial revolution, the movement which made machinery possible. He has an obvious connection to this era, and has managed to incorporate some of the finer inspirations of the time into a move of his own.
Signature Technique - Industrial Revolution:
Using Considerable energy, K'Nex sends the gears of his body into overdrive. This will afford him a speed boost equivalent to Agility while also boosting both his defensive stats by 10%. Standard boost stipulations apply. In addition, K'Nex is no longer resistant to Grass type moves.
Hidden Power: Grass

Vanea: Genderless Porygon2
Porygon2: Porygon2 are created entirely of programming code. They levitate by default, their sleek design making them faster and more agile than Porygon. They are inorganic and fight most enthusiastically in manmade environments. They are familiar with the Electric type.
Biography: Under Construction
No Signature Move
Hidden Power: Fairy

Bryson: Female Venomoth
Venomoth: Venomoth are capable of flying and, despite their lack of the Flying-type, are quite agile. Their spore based attacks are slightly more effective than normal. Venomoth have a sort of radar vision, which allows them to see almost completely around themselves. This will also allow them an uncanny ability to determine the location of their opponent, regardless of how well hidden they are. This keen eyesight also improves their accuracy with attacks slightly.
Biography: Bryson is keenly in touch with the toxins which she can produce in her body. This has led to her experimenting with numerous combinations, but there are none quite as deadly as her own signature brand.
Signature Technique - Wafting Want:
Using Considerable Poison energy, Bryson expels a faint purple mist around the surroundings. While this will not impair visibility at all, it will leave those who inhale it suffering from increased fatigue, making them tire slightly quicker than normal, although this has no affect on Bryson. This effect fades after three rounds, and may only be used once per battle.. Bryson may no longer use Venoshock or Giga Drain.
Hidden Power: Water


Leading with Bryson.
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Old 12-23-2016, 11:55 AM   #4
Eliteknight
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Rise Anaconda the mighty Arbok!

Begin with a Slam followed up with a secret power! In the even they set up a reflect switch the latter for a mc hyper beam
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PASBL Squad l C+ Grade Ref l Grass Gym Trainer

Spoiler: show
Quote:
Originally Posted by Shuckle View Post
Well I don't know I wanted to deal damage and Starmie is inorganic :X
Quote:
Originally Posted by Mercutio View Post
Starmie is a starfish, it is not inorganic :p
Quote:
Originally Posted by Shuckle View Post
Kush I'm TL1. How am I supposed to know things if you don't tell me them?
Quote:
Originally Posted by Mercutio View Post
It's a starfish.



Quote:
Originally Posted by Concept View Post
I have 1 SP. Retroactively claiming the SP tax on all the things I did whilst LO.

I now have 1 SP.
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Old 12-23-2016, 12:04 PM   #5
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Shift to the right as you loose a Psychic wave to redirect that Slam. Follow by ascending as you Supersonic.
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Old 01-01-2017, 04:10 PM   #6
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Round 1

Whooops didn't see this sorry super quick reffing because I have other shit to do today but I didn't even mean to let this go this long much less any longer.

Anaconda, the hulking Arbok, rises from her Poke Ball as Bryson the Venomoth flits about overhead. Anaconda starts things off quickly by rushing forth to slam into the Venomoth, but Bryson has other ideas. The little bug pops off a powerful wave of Psychic energy, which crashes into the serpent head-on, thrusting her to the side and redirecting her course just enough that the Arbok's Slam is a less than perfect hit, only batting the Venomoth lightly to the side. Bryson then shrieks out an eardrum bursting Supersonic wave, leaving Arbok far too confused to carry out the rest of its orders.

Bryson opens up a solid lead for herself as both sides move through their first thirds. Both fresh, but Anaconda is confused.
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Old 01-18-2017, 08:09 AM   #7
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Spread a Wafting Want around the surroundings. If they break through confusion to strike, a Mid Charge Hyper Beam will suffice.
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Old 01-21-2017, 06:02 PM   #8
Eliteknight
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Rock slide, then follow up with another.
__________________


PASBL Squad l C+ Grade Ref l Grass Gym Trainer

Spoiler: show
Quote:
Originally Posted by Shuckle View Post
Well I don't know I wanted to deal damage and Starmie is inorganic :X
Quote:
Originally Posted by Mercutio View Post
Starmie is a starfish, it is not inorganic :p
Quote:
Originally Posted by Shuckle View Post
Kush I'm TL1. How am I supposed to know things if you don't tell me them?
Quote:
Originally Posted by Mercutio View Post
It's a starfish.



Quote:
Originally Posted by Concept View Post
I have 1 SP. Retroactively claiming the SP tax on all the things I did whilst LO.

I now have 1 SP.
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Old 03-21-2017, 07:56 PM   #9
Eliteknight
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Connor i know you want to leave asb do you wish to continue this?
__________________


PASBL Squad l C+ Grade Ref l Grass Gym Trainer

Spoiler: show
Quote:
Originally Posted by Shuckle View Post
Well I don't know I wanted to deal damage and Starmie is inorganic :X
Quote:
Originally Posted by Mercutio View Post
Starmie is a starfish, it is not inorganic :p
Quote:
Originally Posted by Shuckle View Post
Kush I'm TL1. How am I supposed to know things if you don't tell me them?
Quote:
Originally Posted by Mercutio View Post
It's a starfish.



Quote:
Originally Posted by Concept View Post
I have 1 SP. Retroactively claiming the SP tax on all the things I did whilst LO.

I now have 1 SP.
Eliteknight is offline   Reply With Quote
Old 04-02-2017, 07:16 PM   #10
Snorby
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Cancelled bitches.

1 SP for me
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