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#601 |
Chiko Chiko Chi
![]() Join Date: Sep 2013
Location: To the world, to the world, to the world, to the world where you live
Posts: 1,805
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SilverChiko (GT) vs. Fairfax
4v4 Singles Equilevel 3 Slapstick 72HR DQ Switch = KO Arena: The Badlands Wetlands Battles here take place in a rather gloomy looking place, The Badlands Wetlands is pretty much as the name suggests with that being a wetlands where you're bound to have a bad time as getting around a wetlands by foot is somewhat more difficult for Pokemon who aren't Grass or Water typed. This becomes worse every five rounds as the mud of the wetlands becomes thicker and makes movement extremely sluggish compared to usual. The arena is rather flat although there is a 8mx10m pool in the middle of the arena which allows for some water movement and ability to abuse the water. However, to even get near the pool Pokemon are forced to wade through a thorny grove to just get there. This thorny grove, however, is easy for Grass types and Pokemon with hard bodies to get through. The effort of getting through is rewarded though due to the water here being pure and the pureness of said water allows Pokemon to, using a move, drink from it and restore any status issues and have a Water Sport effect for 3 rounds (this can be done once per Pokemon). The ground below the wetlands has several rocks scattered throughout which allows for moves requiring rocks to be pulled off with greater ease. The temperature here is rather cold and as a result Bug types will be very uncomfortable in this arena. Rainfall here is harsh and permanent, no weather can cancel it out unless used by an expert at weather such as Castform. Magic Room and Terrain moves will always fail no matter what if used. There's a canopy above the wetlands which is rather low and as such limits Flying and Levitation. Moves that affect or use the terrain will cost slightly less energy for Grass type Pokemon to use while costing any non-Grasses slightly more. The vegetation in this land is unable to catch fire due to the extreme moisture levels in the air.
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#603 |
Disillusioned
![]() Join Date: Aug 2013
Posts: 8,007
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Connor vs. Celebii151
5 vs. 5 Singles Slapstick Equilevel 6 Strict Week DQ Switch = OK Iron Island Battles here take place deep in the depths of Iron Island. The cavern is huge and expansive, allowing a wide range of motion for even the largest of Pokemon. Despite being deep underground, the area is placed within a deeply cold climate, and the air itself is cold enough to sap the heat from Fire attacks, reducing their power slightly. The earth here is enriched with various metal ores, and this will result in Ground energy transmitting poorly through the surface, reducing their power. The cavern is well lit by moss which gives off a strange glow, meaning visibility is not an issue, and Solar Beam may be used, though only at normal capacity. The area is also permeated by a fluctuating magnetic field, which Steel type Pokemon are able to take advantage of. This will leave them much more agile than normal, due to their ability to adapt to the pull on their body. Last edited by Connor; 07-18-2016 at 03:33 PM. |
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#604 |
Disillusioned
![]() Join Date: Aug 2013
Posts: 8,007
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Connor vs. Extroph
4 vs. 4 Singles Slapstick Equilall 6 (Gym Choice) Strict Week DQ Switch = OK Iron Island Battles here take place deep in the depths of Iron Island. The cavern is huge and expansive, allowing a wide range of motion for even the largest of Pokemon. Despite being deep underground, the area is placed within a deeply cold climate, and the air itself is cold enough to sap the heat from Fire attacks, reducing their power slightly. The earth here is enriched with various metal ores, and this will result in Ground energy transmitting poorly through the surface, reducing their power. The cavern is well lit by moss which gives off a strange glow, meaning visibility is not an issue, and Solar Beam may be used, though only at normal capacity. The area is also permeated by a fluctuating magnetic field, which Steel type Pokemon are able to take advantage of. This will leave them much more agile than normal, due to their ability to adapt to the pull on their body. |
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#605 | |
Smile
![]() Join Date: Nov 2013
Posts: 2,728
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Quote:
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#606 | |
Done With Your Shit
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#607 | |
Sad Sora
![]() Join Date: Apr 2014
Location: Land of Stars and Harmony
Posts: 1,538
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RealMrGame10 (GT) vs. ROFLMAO (C)
4v4 Singles Equiall 3 Slapstick 72 Hr DQ Switch = OK Arena: The Sanctuary Quote:
Last edited by RealMrGame10; 08-12-2016 at 03:16 PM. |
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#608 |
What are you looking at?
![]() Join Date: Feb 2014
Location: FLOOF
Posts: 2,744
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Howdy. Gimme the afternoon to post it up.
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#609 | |
Sad Sora
![]() Join Date: Apr 2014
Location: Land of Stars and Harmony
Posts: 1,538
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SilverChiko/HeroicRein (C) vs. RealMrGame10 (GT)
4v4 Singles Equiall 3 (Gym Trainer's choice) Slapstick 72 Hr DQ Switch = OK Arena: The Sanctuary Quote:
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#610 | |
Snackin'
![]() Join Date: Nov 2011
Posts: 2,744
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Snorby (GL) vs Sneaze (O)
4v4 Equilevel 6 Strict 1 Week DQ (No, really.) Switch = OK Arena: The Room of the Enlightened Quote:
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#611 | |
Disillusioned
![]() Join Date: Aug 2013
Posts: 8,007
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Quote:
Taken. |
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#612 | |
Snackin'
![]() Join Date: Nov 2011
Posts: 2,744
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Snorby (GL) vs Heather (O)
4v4 Equiall 6 Strict 1 Week DQ (No, really.) Switch = OK Arena: The Room of the Enlightened Quote:
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#613 |
Flaming Finger
![]() Join Date: Sep 2014
Location: Virginia, USA
Posts: 1,216
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#614 |
What are you looking at?
![]() Join Date: Feb 2014
Location: FLOOF
Posts: 2,744
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I'm surprised no-one's taken this by the throat.
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#615 | |
Activating Rampage
![]() Join Date: Jan 2014
Posts: 1,950
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Machamp-X vs. Eliteknight
4v4 Singles Slapstick Equiall 5 48 Hr DQ Switch=OK Arena: Clouds of Passaj Quote:
4v4 Singles Slapstick Equiall 5 48 HR DQ Switch=OK Arena: Clouds of Passaj (see above) My match against EK to be picked first, please!
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#616 |
Oh, hello
![]() Join Date: Oct 2015
Posts: 926
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I got your match with EK with permission from both you and him. I'll post the thread tomorrow.
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#617 |
Snackin'
![]() Join Date: Nov 2011
Posts: 2,744
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I'll snag this one, then.
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#618 |
Volcano Badge
![]() Join Date: Jul 2015
Posts: 3,177
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TheKnightsFury (GL) vs Talksick (Challenger)
4 vs 4 Singles Slapstick Equiall 3 Slapstick 72HR Strict DQ (I will not hesitate to DQ) Switch = OK Arena: The Isle of Torment Created by the gods as a place of torment for the most wretched of souls, Challengers find themselves transported to the middle of the ocean. A ring of longboats sections off a portion of the ocean, roughly 100 metres in diameter. In the middle of sectioned off ocean rests a ring of polished stone, runes are carved into its surface and give off a mystical glow. The outer edge of the ring is about 40 metres in diameter, while the inner edge is about 30 metres in diameter. Occupying the centre of the ring is a roaring whirlpool, the swirling water treacherous to those who are not strong swimmers. Rules for the whirlpool follow the whirlpool move description; however the whirlpool tends to be strongest at the edges, growing gentler towards the middle. The ring remains stationary even with the force of the whirlpool. The whirlpool can be accessed by swimming under the ring, however the strong pull prevents a Pokémon from remaining under the ring indefinitely. The magical properties of the ring allow it to float on the water and also cause it to be indestructible and impossible to flip. Due to being stone, moves like earthquake and bulldoze will fail to transmit, unless used by ground type Pokemon or Pokemon that are particularly skilled at manipulating the earth. The ocean currents are quite rough, with various currents and rips flowing in different directions, which follow the same rules as boulders in the rock arena. Water Pokémon and Pokémon that are proficient swimmers may be able to use these currents to their advantage, while Pokémon not familiar with the water will find it harder and more exhausting to swim. |
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#619 | ||
Tommy used to work...
![]() Join Date: Jun 2014
Posts: 2,220
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Quote:
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#620 | |
Snackin'
![]() Join Date: Nov 2011
Posts: 2,744
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Snorby (GL) vs Ger (O)
6v6 EquiAll 6 Strict 1 Week DQ (No, really.) Switch = OK Arena: The Room of the Enlightened Quote:
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#621 |
Disillusioned
![]() Join Date: Aug 2013
Posts: 8,007
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#622 |
Frigid Memer
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Zelphon (GT) vs Ironthunder (Challenger)
4v4 Equilevel 1 72hr DQ Switch=OK Arena: Faevine Forest
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Life, but a series of paths and flows Down many one can go May yours run smoothly and be soft to your feet |
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#623 |
Disillusioned
![]() Join Date: Aug 2013
Posts: 8,007
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#624 | |
Activating Rampage
![]() Join Date: Jan 2014
Posts: 1,950
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Machamp-X vs. rotomotorz
6v6 Singles Slapstick Equiall 5 48 Hr DQ Switch=OK Arena: Clouds of Passaj Quote:
4v4 Singles Slapstick Equiall 5 48 HR DQ Switch=OK Arena: Clouds of Passaj (see above)
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