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Old 11-07-2015, 12:05 AM   #1
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Cherrim UPN PASBL: Exhibition Match - Slash versus Snorby, Break Out the Pompoms

So this is actually a really cool idea although I want to do my own variation of it at some point, so without further ado, let's get it started!

Quote:
Originally Posted by Slash View Post
Slash (C) vs Snorby (A)
Exhibition Match
3v3 Triples
48 HR DQ
Slapstick
Equilevel 5
Pumello Arena
Cheerleader Rules


Cheerleader Rules:
Under Cheerleader Rules, each trainer may select a single Pokémon positioned on the side of the arena, in addition to the normal squad. The Pokémon on the side can, once every 3 rounds, use a single move to support your Pokémon. The move cannot be a damaging move and must be targeted at one of your Pokémon, and will only affect them. So, for example, Helping Hand, Aromatherapy, Refresh, Psychic telekinesis, things along those lines. Even if it's an arena-effect move, it will only affect the one Pokemon targeted. This Pokemon stays on the side of the field, and is not a combatant, which means it does not count as a member towards the squad limit of six Pokemon per side, nor does it count as one of the three Pokemon allowed to be used in a 3v3, etc. As it is off to the side of the field, it cannot make contact with a Pokemon on the field to assist them (such as contact needed for Refresh), or get close enough to use moves like panes (except if allowed to do them in a ranged fashion by some means), unless the Pokemon is plausibly close to the edge of the arena, where the cheerleader is, under ref's discretion and Rock Arena rules. The Cheerleader may not use Protect or Safeguard to cover the Pokemon cheered for. Since they are off the field, they cannot be targeted by attacks on either side, although indirect or non-targeted forms of damage may harm them. If they are knocked out, they do not give the opposing trainer an additional KO, but they are rendered unable to support for the rest of the match.
PMs in boys. Don't touch the cheerleaders, they'll kill you.
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Old 11-07-2015, 12:20 AM   #2
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Quote:
Originally Posted by Stealthy View Post
As may be expected though, our clear winner here was Kairne, ASB's champion of prioritizing the pokemon you like over those that are objectively better. I mean, one of his mains is a Watchog.
Quote:
Originally Posted by Sneezey12 View Post
KAIRNE I WILL RIP OFF YOUR SCROTUM AND FEED IT TO YOU THROUGH A FUCKING SWIRLY STRAW.
Leader of the "Stop Screwing Over Smeargle" Brigade

ASB
Spoiler: show
Art by Kairne
ASB
[URL="http://forums.upnetwork.net/showthread.php?t=4387"]
Daisy Art:

Spoiler: show


Battlecuts courtesy of DaisyInari

Random stuffs:
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Old 11-07-2015, 01:36 AM   #3
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Likewise. Thanks to Emi for reffing, and let's have some fun, Slash c:
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Old 11-07-2015, 11:30 AM   #4
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Round 1: Hot triples action

Both trainers meet on the field of battle, ready to duke it out in a special match, which should get me a nice little windfall of SP should I ref it quickly enough. But I mean, its triples, this should be over in like, what, three or four rounds at the most? I'm pretty sure that's how long my triples match with SoS went in [redacted] and that was without the benefit of a gigantic movepool to rely on. Anyways, both trainers pick out four Pokemon, three of those Pokemon being used for actual fighting and one of them being used for hot cheerleading action. Without ado, let's give everyone a strong (but not excessive) cheer!

Spoiler: show
Quote:
Originally Posted by Slash
Smaugleaf: Serperior Lv 5 (M).
Hidden Power Ground
Sig: Special Training/Type Change: The Desolation of Smaugleaf
Smaugleaf is now a Grass/Fire type. He may now use Fire Pledge, Lava Plume, and Magma Storm. He may use any of his Grass moves in a Fire-typed form, them taking on the Fire type instead of their standard typing (such as Flaming Magical Leaf, although there is no true flame, just Fire energy). However, this power comes at a price. He loses his resistance to Electric moves, as well as the moves Iron Tail, Gastro Acid, Grassy Terrain, Mirror Coat, and Aerial Ace.

Terra: Florges Lv 5 (F)
Hidden Power Ground
Sig: Special Training: Terrain Mastery
Terra's mastery over terrain has granted her comfort and adeptness in any arena. She will be as confident, enthusiastic, and comfortable in any and every arena as an Ice-type would be on a snowy mountain during a blizzard, or a Fire-type in a hot desert, for example. She will take no negative effects from terrain, arena, or weather effects; including damage, loss of enthusiasm, or any other assorted nerfs. Her Camouflage is much more effective, and her natural scent will blend into the arena's as well when she uses Camouflage or Double Team, making the trickery no longer vulnerable to sensitive senses of smell. As well, she gains access to Avalanche and Earth Power to manipulate terrain, with energy for three uses of each. She can use Avalanche as an Ice-type can, generating the snow from energy with ease, and her Earth Power can manipulate terrain with much more ease and no added energy consumption, and can be used on any terrain. Her Grass Knot is given the same benefits as a Grass-type's, usable on any terrain or in any arena. However, she loses Razor Leaf, Psychic, and Aromatherapy.

Shade: Marowak Lv 5 (M)
Sig: Special Attack: Ancient Wisdom (Ground)
Shade channels significant Ghost energy into an orb at the tip of his bone (if he does not have his bone, he can still create it between his hands or from his mouth, as ordered), and sends it at the target. This attack deals significant Ghost damage and has a decent (~25%) chance of giving Shade a boost in all statistics, much like a more powerful Ancient Power. He has the energy for three uses of this move. He loses access to Fissure.



Cheerleader:

Paige: Gardevoir Lv 5 (F)
Hidden Power Ground
Attached: Candymaker's Token
Sig: Special Training: Charmed
All non-damaging moves Paige uses that target allies are made significantly more potent and are quicker to take effect. She can use Wish on an ally to give its effects to the ally instead of her, if chosen. As well, to embrace her Fairy legacy, she can imbue her Secret Power or Headbutt with the Fairy typing, making them a Fairy move in lieu of their original typing. She loses access to all her Ice moves.


Candymaker's Token (Attached to Paige the Gardevoir)
The Candymaker's Token drips with syrupy sweet sugar and hums with the pleasant aroma of fresh baked poffins. It can be attached to Fairy-type Pokémon only and greatly enhances their natural abilities. The bearer will become acutely attuned to almost any arena and use techniques which manipulate the environment for half the usual energy cost and with much greater effectiveness than usual. Techniques which aid an allied Pokémon are similarly diminished in cost and enhanced in effect. This item causes the move Fling to deal Fairy type damage if it is thrown. This token may be purchased during the Christmas 2014 event and may be purchased up to one time per trainer.


Smaugleaf, use Grass Pledge on whoever takes the most, then Fire Pledge them.

Terra, Grass Knot to tie up the biggest Pokemon oh the foe's side, then Dazzling Gleam whoever takes most.

Marowak, Ancient Wisdom whoever takes most. Then Hidden Power on whoever takes most.

Paige, standby for now


Spoiler: show
Quote:
Originally Posted by Snorby
Alex: Level 5 Female Heliolisk
HP Grass
Signature Move: Stealth Shock (EL)
Alex pumps solid Electric energy into the ground, creating a sort of electric grid on the arena. Once this has been set, any enemy Pokemon that touches the ground will be paralyzed and take mild Electric damage. This can only effect a Pokemon once per time it is out, so if a Pokemon is sent out and has its paralysis cured, it won't be paralyzed nor will it take damage again unless it is recalled and switched back in. Alex may not use Wild Charge, Giga Impact, and Low Kick.

Andrew: Level 6 Male Dusknoir (Uplevel)
HP Rock
Special Technique: Spoopy Powers (GH)
When Andrew uses a move utilizing his hands, such as Fire Punch, Secret Power, or Seismic Toss it may be ordered as Spoopy![Move]. When ordered like this, Andrew will use an additional mild Ghost energy on top of the normal energy cost for the attack, and create one (or two, if necessary- the energy cost is the same in this case) ghostly hands similar to those of Haunter. The hand(s) created will rush forward, homing in on the target and striking for the normal damage output. All Normal/XX moves used in this way will become Ghost typed. Attacks used in this way still count as Physical. After the attack is used, the hand(s) fade. For moves such as Seismic Toss and Strength, the hand(s) can only lift the same amount Andrew would normally be able to lift.

Mars: Level 5 Female Venusaur
HP Rock
Venusaurite Attached

And my Cheerleader is:
Bacon: Level 5 Female Blissey
HP Rock
______________________________

Alex, kick things off with a Stealth Shock, while Mars Mega Evolves. After the Stealth Shock, Alex should just Charge up.

Mars, if you see a ground type, waste no time in hitting it with a Seed Bomb. Then, Toxic something that looks susceptible. Finish with another Toxic on another target susceptible if you didn't use the Seed Bomb.

Andrew, let's kick things off with a Future Sight. Afterward, find something that wasn't afflicted with Toxic Poison by Mars and give it an Infestation to think about.


So alleviate confusion on positions, all three Pokemon are in a roughly square formation, which means they are a little bit farther from each other than they usually are. Smaugleaf is opposite of Alex, Terra is opposite of Andrew, and Shade is opposite of Mars. Let's not go through the rigmarole of posting SCs and let's just get this underway. Obviously, since there are six Pokemon on the field, this means that the match is extremely busy from the start. Smaugleaf begins to charge up a lot of Grass energy inside of himself, creating a trio of spinning leaves that looks like they could really give someone a sharp time if they were to strike someone. At the same time, Terra also begins to channel her own bit of energy, wanting Grass to rise up out of the ground and trap the biggest foe, which also happens to be the Pokemon who has the most to lose out of this attack, which sucks for him. AT THE SAME TIME, Shade is tapping into the wisdom of the ancients, causing a ball of energy to form on the end of his bone, something that looks very similar to Ancientpower but at the same time, also isn't since its Ghost-typed. Also more likely to result in a ton of boosts. At the same time, Heliolisk is preparing his own signature move, wanting to leave down a minefield of electric stuff so that if his opponent moves, they'll take damage and be paralyzed. I'm actually legitimately jealous of this sig by the way. At the same time, Mars pretty obviously sees the Marowak in front of him, and begins to prepare his own attack, although it comes a little bit delayed as he has to realize that Marowak is, in fact, a Ground-type Pokemon, and balls of grass energy form in his mouth as he prepares to fire it at his foe. AT THE SAME MOTHERFUCKING TIME, Andrew looks to the future to see if he can send a gift of energy towards an opponent, which happens to be the one closest to him, the Florges. That might help later in the match, since all the damage you can pile on is pretty important. Oh yeah and the Venusaur Mega-Evolves, delaying him a little further. I forgot that. Don't kill me please.

With that out of the way, all the attacks fly at pretty much the same time, causing what looks to be organized chaos. It's not really that organized mind you. The three leaves shoot towards the Heliolisk ready to tear him into pieces, a bundle of grass, a little bit earlier than the other attack, goes to strike the Dusknoir, but he changes to ethereal just in time to make the majority of the attack whiff, saving him a little bit of damage, although its not going to save him in the long run, the ball of ghostly energy with the wisdom of Marowak's ancestors fires at the Dusknoir, who is now quite frankly in ethereal and in dire straights because of it, the electric minefield is placed and quite frankly will proceed to do nothing do this, a packet of psychic energy is sent into the future, and a little bit later than everyone else, a bundle of green balls of energy launches from the Venusaur. The leaves strike the Heliolisk, causing it to cry out in pain as the leaves cut into him, dealing a nice shot of damage. The minefield is planted all over the field, although again, since no one is really moving it doesn't really seem to be doing anything this round. The ball of ghostly energy slams into Andrew, causing it to cry out in pain as it realizes it may have made a tactical blunder with his last move and take a ton of damage, although it does not seem to have boosted the Marowak, which is a major bummer for it, because it may have wanted it to take the next attack. The balls of grass energy fall around it, causing the Marowak to cry out as it takes a ton of damage from the attack. Both of the cheerleaders grimace as they see their sides take a super-effective hit, but they both get right back into the game, grabbing a pair of pom poms and doing some makeshift cheers for their partners.

Smaugleaf continues on the offensive, hoping to push for more damage, and creates a trio of...something hold on I don't know what Fire Pledge looks like...oh no I'm apparently pretty off with that, fire builds up in Smaugleaf's mouth as he aims it at the Heliolisk, wanting to build on his advantage from before, although I'm pretty sure the pledges need to be used pretty much consecutively to get their bonus effects. The Florges prepares a bright sheen of energy in front of her, choosing her closest target to take the brunt of the attack, which is of course, really bad for the Dusknoir. The Marowak sees the Electric type at the far side of the arena, and prepares a number of spinning orbs in front of him, tapping this time into the hidden power inside of himself, instead of relying just on the power of his ancestors. The Heliolisk doesn't seem to want to fight, and in a move I can probably just plop down here and then forget about when all the other attacks fire off, he charges up electricity inside of himself, preparing to boost the power and speed of his special attacks so that he can launch them at his opponents faster and what not. The Dusknoir looks for something that hasn't been Toxic'd so it can use Infestation on it, and he chooses the closest target to him as many Pokemon do, which unfortunately happens to be a Pokemon who resists Infestation as well. Bummer. Mars prepares to launch a toxic at the ground type in front of him, thinking that makes a lot of sense.

a T t h E s a M e T i M e e e, many of the attacks fire off, all speeding towards their intended targets. Smaugleaf breathes out fire that moves under his opponent, which is different from how I remember the move but let's just go with it, and three pillars of flame rise up out of the ground and spiral around the Heliolisk, causing it to cry out in pain as it takes another strong hit, but it holds on steadily, not suffering any major side effects it seems from that attack. The blast of energy fires off from Florges emit emas eht ta as the packet of little energy bugs comes from the Dusknoir, the two attacks barely missing each other as they hit their intended targets. Andrew grimaces as the attack does extra damage to him, but he holds on still, waiting to see what effect the bugs have on the Florges and...it seems it really isn't doing much. Bother. A thick ball of toxins hits the Marowak head on as it looks to see where its orbs go, causing it to grimace and cry out as its startled, the toxins quickly seeping in as he works to wipe them off of himself. That won't go into effect for another round however. The orbs fly towards Heliolisk, but they had to travel a little bit and so Heliolisk saw them coming. Still recovering from the Fire Pledge, he makes a desperate attempt to avoid the orbs, and it seems a couple of them do indeed miss their intended target, but the rest of them hit and the Heliolisk is forced onto the ground, thankful that his entry hazard doesn't affect him too. The cheerleaders seem to have different moods now, the Blissey looking worried for her teammates while Paige cheering them on even harder, hoping they can keep this up.

Condition:
Dusknoir has fallen a minor amount into the second third, but is still able to go. Heliolisk is looking to be somewhat above the Dusknoir, while the Marowak has a small lead over the Heliolisk. Everyone used a good bit of energy. Marowak is poisoned.
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Old 11-23-2015, 02:08 AM   #5
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Shade,Uproar at Venusaur, and then, since you're the only one who can walk freely, due to Electric immunity, Aerial Ace it.

Terra, levitate up as you shoot a Mid-Charge Hyper Beam at Venusaur. Then Moonblast at Dusknoir.

Serperior, Lava Plume at Heliolisk
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Old 11-23-2015, 08:07 AM   #6
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Are you ready for some TYPESPAM!?!?!?

Alex, give Serperior a couple Razor Winds.

Andrew, fire a Hidden Power at Serperior, then stop Marowak from using Aerial Ace with Disable

Mars, Gunk Shot at Serperior, followed by Sludge Bomb on the same target.
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Old 12-14-2015, 01:03 PM   #7
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Round 2: Triples is a bitch

All Pokemon are once again ready for battle, and I'm once again ready to ref this monster behemoth of a match. This time, Slash's side has a small advantage of time over the other side, which might end up influencing things if I could keep the orders straight in my head for any longer than twenty seconds. Shades starts things off by taking in a deep breath, not using the air for anything special outside of expanding his lungs and his diaphragm so that he can bellow out a loud noise later. Usually a good thing to do when you want to perform moves like this. Lava builds up in Smaug as he points his mouth in the Heliolisk's direction, preparing to attack with him a devastating strike of lava. Terra begins to levitate up into the air, although she doesn't get more than a couple of feet up as she's also charging up a beam of energy in her mouth, the powerful beam also coincidentally being the best move ever. While the other side is a little bit more late than the other, its not much to affect the ordering of the round. The Heliolisk begins to charge up a windstorm in front of it, aiming it at Smaug with the obvious intention of blasting it with typespam. Andrew builds up energy inside of himself, creating numerous orbs of energy in his body that naturally come out of it, revealing a dark brown color that one might connect with rocks, also aimed at Smaug. I smell a lot of typespam coming his way. Mars looks like he is creating a very large amount of poisonous bloop in his mouth, which looks to be pretty dangerous for Smaug as well, making this look like a gang-up of epic proportions. But then again, this is what happens in triples matches, I assume. Also wow how much did I write just to say "everyone charges their attacks" Jesus I should be paid a certain amount of SP per x amount of words at this rate.

Slash's side fires first, followed shortly after by Snorby's side. A loud yell is heard from Shade that's directed at Mars, causing him to shrink back a little bit at the noise, although that's not really the problem with this attack. The problem is that numerous bands of energy shoot out of Shade's mouth and follow on the soundwaves, and they all hit the Venusaur hard, causing it to groan in pain even with the Mega bonus reducing the damage dealt from this attack. Very shortly after, he finds that he is blasted somewhat from the side by a beam of energy, having pretty much no time to react to the attack and groaning again, clearly getting ganged up on by multiple Pokemon. However, the brilliant plume of lava from Smaug thankfully isn't launched in his direction but at the Heliolisk. As it travels towards him, the cyclone from the Heliolisk is launched and the two attacks collide briefly, doing little but causing a little bit of the lava to disperse from the attack, not reducing its power really however. The strike of lava hits the Heliolisk head on, causing it to cry out in pain as it seems to have suffered a rather nasty burn on its body, looking to be from the left shoulder area down to the torso. Looks like a potential weak point there! The cyclone of wind, however, also strikes Smaug head on, causing it to hiss in pain as it takes a lot of damage from the clearly Flying attack, because we simply decided that it would be one. The pain doesn't stop for it there, however, as suddenly its stricken by multiple orbs of energy, hissing again as the attack does a lot of damage to it. However, because of this, its put in a position to see the Gunk Shot coming, and tries to move out of the way of the attack. Despite its wounds from very recently, it is somewhat successful at this, although the attack still gets a large hit on the Pokemon. It doesn't seemed to have poisoned however, to Smaug's benefit. It looks pretty beaten down however, as taking three SE hits is nothing to sneeze at.

Welcome to "The Charge-Up Phase. Part 2" in which all Pokemon are preparing to go Super Saiyan in order to annihilate the other side. Well, maybe that wasn't quite the correct reference, but it is certainly taking a similar amount of time to write this. Terra's body begins to glow with a bright pink color as a ball of pink energy that looks eerily like the moon grows in its hands, increasing in size and intensity of luminosity. Shade lowers his bone to the Ground, ready to rush at his opponent, while Alex prepares...the exact same attack as last round. Well this is rather boring. Boring battlers will be placed in the battle wiggler for their sins. Andrew doesn't seem to be doing anything except watch the Marowak closely, while Mars is preparing an attack similar to the last one, except with a lowered intensity. Smaug also seems to be doing nothing. Interesting gambit. May help with the events of this round.

The attacks are once again fired, and all Pokemon immediately go into action. Shade the Marowak rushes forwards, covered in Flying energy, looking to hurt Mars in a meaningful way, although with the Mega Evo bonus that won't be as much damage as one would hope. Suddenly, however, he is stopped in his tracks as several tendrils of energy bind around him, keeping him in place. It seems Andrew had prepared a counter-measure of his attack, laughing maniacally before being struck unawares by the Moonblast, knocking him out of his concentration and releasing Shade, although now he can't continue his attack. It doesn't seem to have debuffed his use of Special Attacks however, which isn't a good thing for Slash's side. Smaug, not currently doing anything, isn't caught totally unawares by the Razor Wind this time, and is able to perform a somewhat effective dodging maneuver, having seen the move already before. His long body makes this more difficult, but it does reduce the damage by a decent (not in scale form) amount, making Smaug feel a little safer. However, it finds itself seeing several bombs of sludge coming its way, and while it reacts, the widespread nature of the attack makes it so he can't avoid it, and he takes a lot of damage from the powerful attack. This also seems to have poisoned him, inflicting some damage as the round ends, along with the burn and poison on the other two Pokemon. Quite a few Pokemon look tired and Smaug looks severely beaten down, although not quite out.

Condition:
Smaug is into critical ranges while Alex and Andrew are into the second third. Everybody else is largely unchanged, although Mars took a good deal of damage and is coming up on the end of the first third. Energy wise, Mars is very tired and would like a break, while Florges, Andrew, and Shade could also all use one. Alex and Smaug are still good for two.
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Old 12-17-2015, 06:22 PM   #8
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Mars, Giga Drain on Marowak.

Andrew, another Hidden Power for Smaug.

Alex, kick things off with a Magnet Rise. If Smaug still stands after Andrew's hidden power, see how it likes an MC Hyper Beam. If Smaug has fallen, however, give Florges a Shock Wave
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Old 12-17-2015, 11:45 PM   #9
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Paige, use your doubly-ehanced Heal Pulse on Smaugleaf

Shade, Protect yourself.
Smaugleaf, Protect yourself as well, then Lava Plume on Mars
Terra, Giga Drain Alex, then Earth Power on Mars
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Old 01-09-2016, 01:17 PM   #10
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I apologize for being late on this reffing, I will have it done today. Getting the motivation to ref a triples match is a little difficult after all.
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Old 01-09-2016, 02:42 PM   #11
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Round 3: I always put off the simple rounds.

A lot of the Pokemon on the field right now look pretty tired, so this is likely going to be a much slower match than one might imagine. Alex is the first one to start off the match, since he is one of the only ones who isn't very tired, and concentrates electromagnetic energy into his body in order to increase his levitation ceiling. Well, in this case, since Heliolisk don't really levitate to begin with, it does give him the benefit of levitation, even if it is a little limited. Alex stumbles a bit, clearly not accustomed to being in the air like this, although he manages to stay upright with a little bit of wiggling. Meanwhile, Paige zooms into action, and she creates a pulse of energy in front of herself, the light pink energy being rather soothing to look at and is probably similar in effect. She acts before the rest of the Pokemon, shooting the ball of energy at Smaugleaf, which causes him to look a little suprised as suddenly he recovers a lot of health, the Heal Pulse being bolstered pretty heavily by the signature and token to heal a good bit more than one might normally get from the attack. Smaugleaf finds that he no longer is that in danger of going down from an attack, and while still in the final third, he's now got a good ways to go to critical. Good for him, because it seems like everyone else is finding rousing themselves to action.

Andrew gathers his Hidden Power around himself, various small orbs of um...let me check again its been so long since I reffed this match I actually forgot this, not that its something most people wouldn't forget...um...Rock! That's right, rock. Small orbs of rock energy come out of its body and circle around it briefly, each one being a sort of brown color occasionally interspersed by a shade of granite gray. The orbs of energy suddenly zoom forwards, aiming towards Smaugleaf intending on dealing a lot of damage. but Smaugleaf has nothing for that, and quickly creates a pale green sphere of energy to protect himself. The orbs slam against the sphere, each one bursting and disappearing as they hit it, not having anywhere near enough power to burst through it, and it leaves Smaugleaf unharmed, which is good because that could have ruined everything for him. Terra also goes for the kill, and creates several green tendrils of energy which launch themselves towards Alex. While he normally might have been able to mitigate the effects of this attack, he's not on the ground, and hasn't quite gotten the hang of levitating, so he finds himself wrapped in the tendrils of energy, losing a lot of energy as Terra looks pretty refreshed by taking what she stole from the Heliolisk.

Mars looks to do the same to Shade, many tendrils of energy coming out of its body to wrap around him. However, Shade, having just seen what the attack is capable of, isn't quite keen on having the same exact thing happen to him, and creates a pale sphere of energy which looks oddly similar to an attack just used this round. The tendrils hit the sphere of energy and immediately dissipate, meaning that Shade's energy is relatively untouched, although it won't prevent the Venusaur from getting a nice break this round. Alex, seeing that his opponent hasn't gone down for the count yet, charges up energy into a small sphere in its mouth, ready to blast him to kingdom come with a Hyper Beam. However, Smaugleaf is also going on the offensive, lava building up inside of its body and somehow not setting him aflame. Plants these days are pretty miraculous if I may say so myself. Both attacks fire at roughly the same time and pass through each other only barely, not really interacting each other. Smaugleaf gets pounded by the Hyper Beam, hissing in pain as suddenly its taken more damage in a clear attempt to knock it out, but it stands resolute, not quite out of the game yet. The plume of lava, however, arcs over to Mars, and because he's still really tired, the attack hits him head on, causing him to groan in pain, although the damage was pretty reduced in effect. However, it seems to have given him a rather nasty burn above its head, which is not going to be good for the Venusaur as the match goes on.

The round ends rather anti-climatically, as the Florges prepares her final attack, pumping Ground energy into the ground. It travels quickly across to Mars, bursting out of the ground at regular intervals until it hits him, and while he tried to get out of the way, agile is not the word to describe a Mega Venusaur, and he takes another hit head on. The round closes just after, having actually been a little lengthy.

Condition:
Smaugleaf may have avoided a knock-out, but its very close to critical ranges anyways, and is going to be tired next round. Florges can push for two next round although she's still a little tired, while Alex is really tired and would love a break. Everyone else is refreshed, Mars having fallen into the second third.
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Old 01-26-2016, 09:30 PM   #12
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Old 01-27-2016, 11:17 AM   #13
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Yeah, sorry, I'll try to get to this after therapy today
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Old 01-27-2016, 11:08 PM   #14
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Smaugleaf, Giga Drain Alex, then Lava Plume Mars
Terra, Mid-Charge Hyper Beam on Alex
Shade, Earth Power Mars, then Hidden Power Alex
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Old 01-27-2016, 11:48 PM   #15
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Bacon, Soft-boiled on Mars.

Alex, QC Hyper Beam on Smaugleaf.

Andrew, Hidden Power on Smaugleaf, then Blizzard on Shade

Mars, Solar Beam x3 on Shade 3 mover confirmed.
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Old 02-24-2016, 07:17 PM   #16
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Round 4: Finally a KO

I will point out that by this point in FB's Trainer Matches I had KOed all three of SoS's Pokemon. Haha Josh. :p Anyways, Smaugleaf is looking to be a little tired and tries to reclaim some energy for himself, looking to take that energy away from Alex. Alex, however, is looking to take Smaugleaf out along with a little help from his friend Andrew, and begins charging up energy in front of himself, preparing a much quicker version of a much larger and more powerful attack, leaving me to wonder how this move got created in the first place. Andrew, it seems, is performing an attack that we saw last round...or was it the round beforehand? I don't really remember. Energy builds up inside of him as he taps into his Hidden Power, an ability made a little easier by the fact that Dusknoir does get some native Rock moves in which to draw the energy from, causing a multitude of small orbs to surround him, ready to strike his opponent. Terra also charges up energy in front of her as she uses a weaker version of a much longer and stronger attack, like Alex is, except it seems that her attack is using more energy, so its much more something in between. Shade is another one charging up energy, as a dull brown energy fills up his bone as he gets ready to slam it into the ground. Finally, from Mars, we see that the energy from the sunlight in the arena is pouring into the flower on his back, causing a large ball of energy to form which is pointed directly at Shade. That could be dangerous folks, since you know, type advantage and what not.

Now see this is mainly the issue with triples matches. I have to write up this big gigantic paragraph just about the attacks being charged up, and then I have to split up the actual attacking into this bit here. Honestly, its a lot of work and its frankly not appreci-oh shit the Pokemon are attacking FUCK. It seems that just as the green tendrils of energy come out of Smaugleaf, the orbs of energy are fired from Andrew a bit of a distance away. The tendrils don't even make it to Alex in time as the orbs of rock energy bash into Smaugleaf, causing him to cry out in pain and flop over, pretty clearly KOed. That's good news for Alex...sort of, although he fired his attack a little too late and a small beam of energy hits the already KO'd Serperior. Well that was awkward. Seems all that focus on Smaugleaf caused a bit of a mishap. OH well, let's see what happening-yeouch! It seems a rather larger beam of energy has just fired from Terra and slammed into Alex, causing him to cry out as the energy pushes him a couple of feet back, since he's in the air and all. He's looking more battered after that, but if you think that's all this round, well, you're quite frankly wrong. Shade slams his bone into the ground, causing ground energy to rush along the ground in a continuous stream at Mars, who also fires his attack just a little bit later, a bright and large beam of energy shooting forwards. It seems Shade and Mars are turning this into a bit of a 1v1, although I don't know about the viability of doing such a thing. The pillar of ground energy hits Mars, causing him to roar as he feels a slice of pain shoot up his body, while Shade is plowed by the beam of energy. He takes a huge amount of damage and silently curses, not wanting to be taken out of the game in the same round as Smaugleaf. Suddenly, however, a egg of light appears in front of Mars and releases a lot of built up energy inside of him, the energy healing some of his wounds and causing him to feel a lot better. It seems a lot of his health was restored. Damn son, that's a good way to turn a match around.

Can you believe that the round isn't over yet and we still have a ton of attacks to do? No, neither can I. Actually, there isn't really much as Terra and Alex take the moment to sit back and chill. No, there isn't any Netflix involves, so its not that kind of chilling, just like, relaxing all cool and stuff. That isn't so for everybody else however. Shade prepares his attack, raising his bone into the air and causing a number of orbs of energy to surround, these orbs being the dull brown color of the earth, and given who his likely target it, that means its likely to do a lot of damage. However, it seems that Shade has caught the attention of both Andrew and Mars, as they both charge up attacks to catch him by surprise. Andrew gathers up an icy wind inside of him, having a rather large mouth in order to do it with, and inside of him he causes it to be stirred up into a blizzard like attack, although this does take a little while. Which isn't much of a problem because Mars is also charging up an attack, the same attack he just used about five seconds ago. Energy from the sunlight...yeah you've all heard it before so I'll spare you the boring details and just leave you with the fact that people are killing each other.

Shade is the first one to move, and he flings his bone forwards at Alex, causing the spheres of energy to shoot forwards. While they have a bit of a ways to go, Alex is too tired to really make a move for it and gets slammed in the face, crying as the orbs does a ton of damage to him, since its super effective an all. Also just before anyone says anything about this round from this point on, I had triples and more importantly hate Snorby for not ordering after this reffing. It's like [redacted]....[redacted] without getting any [redacted]. Anyways, Shade might have wanted to pay a little bit more attention to his opponents because Mars launches a Solarbeam on him once again, the bright green beam of energy smashing right into the middle of him and sending him flying. It seems that being caught off-guard meant he took a little more knockback from the attack, but all in all, that might be a good thing. Looking to take advantage of the opening he has, Andrew leaps into actions, and blows out a massive Blizzard, the winds blowing across to Shade just as he starts to get back up. However, it is a somewhat considerable distance, and not wanting to get damaged any more this round, Shade makes a run for it, trying to dodge the attack before it gets too close. However, he isn't very successful, and most of the attack still hits him. He doesn't take as much damage though, in fairness, but is left chilled by the attack.

But this isn't the end of Shade's troubles. Just as it looks like he might be making a clean escape from a KO this match, energy begins rushing into Mars's flower once again, ready to launch another beam of terrifically powerful energy to fire at Shade. Shade, however, has now seen this move twice already in short succession, and believes he knows how to avoid the attack this time. It's especially helpful that he's not being caught unawares this time either. Mars finishes charging the beam of energy and fires it at Shade, who looks to leap out of the way. It would have worked, too, if there wasn't a little bit of misfortune in being a little cold on the draw...he chilled limbs make it so what would have been a total success is only a partial one, but its mostly avoided, the attack not doing a ton of damage to the Marowak. He looks unspeakably battered up after that barrage, but its not often that you see an opponent take four really strong SE attacks and come out all the better. There was enough power in those four attacks to take out a full health Pokemon, after all! But...oh fuck. It seems just as Shade takes a sigh of relief, his body suddenly flashes purple, the telltale signs of poison running through his system. Normally this level of damage wouldn't be enough to knock out most Pokemon, but, well...it seems that it was just enough to finish Shade. That's...really bad. Fuck triples man.

*gloop*

Smaugleaf and Shade are unable to battle!

Condition:
While two Pokemon are down, Terra is in excellent condition, having taken no damage and not used much energy, in good shape. Alex is refreshed, but is pretty much in his final third. Andrew used a ton of energy and is going to be tired next around, as is Mars, who looks kinda exhausted after that three mover. Mars, however, is now in his first third, although not by much.

Snorby to order.
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Old 02-24-2016, 07:20 PM   #17
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Mars, Sludge Bomb

Alex, Thunderbolt and Hyper Voice

Andrew, Shadow Punch
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Old 02-25-2016, 02:22 PM   #18
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Earth Power on Heliolisk. Avalanche on Venusaur, then Avalanche on Venusaur

Three
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Old 03-09-2016, 02:14 AM   #19
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Round 5: The Glory, and the Struggle, of Triples

So one of the good things about triples is that once is really starts to get going, you find that it gets a lot easier to ref, what with the knock-outs that happen in pretty rapid succession and usually leave one guy at a pretty big disadvantage. Unfortunately, that one guy is usually fucked in those proceedings. This time its Slash. Who knows who it will be the next time going around!? See kids, this is why triples is bad and will never work and only really works in comp because everyone is getting OHKO'd anyways.

With three Pokemon homing in on Terra, she's looking a little nervous. That's not to say she can't turn this around, but it will be a pretty big longshot. She gathers up energy inside of her, looking to manipulate the terrain in order to deal a large hit on one of her opponents. The power to manipulate earth resonates inside of her like rocks falling off a cliff...actually that simile makes pretty much no sense, but I don't really have a better one. Alex, the Heliolisk, isn't going to let his opponent get away without taking any damage, and his ability to manipulate electricity is fired up, sparks flying from his body as he aims at his opponent. His teammates are looking pretty tired though, but are beginning to show signs of attacking. Terra lets loose her power, it shooting into the earth before racing forwards towards Alex as it explodes from the ground in brilliant columns of sheer energy. Alex fires off his attack, three large bolts of electricity shooting out from his body and racing towards Terra. The two attacks don't really meet, not that it would really do anything in the first place, and both Pokemon take a heaping amount of damage. Terra is able to pretty easily shrug off the Thunderbolt, however, while Alex is looking pretty beat-up, losing a lot of health.

But let's not forget about Alex's teammates, who are not out of the game just yet. Andrew's fist becomes covered in a shadowy veil of energy as he glares at Terra, hoping to deliver a blow that will help to end this battle. Mars at the same time starts to build up toxins in his system, mixing them together in a way which will cause them to become an explosive cocktail once they reach the air. Terra doesn't seem like she wants to give in either, but the attacks are coming in a little too close to the last one for her to immediately notice them. Andrew charges forwards, swinging his fist back as he gets ready to swing in a wide arc in order to really slam Terra with as much damage as he can. Overhead, however, he begins to hear the sound of many bombs of sludge flying over him, meaning that Bob...I mean Mars has begun his assault, although it seems a little more delayed compared to Andrew's. Andrew swings his fist, trying to land a Shadow Punch, and succeeds at it, Terra taking a nice blow although the power of the attack is still a little low. After that, it seems the bombs in the sky have reached their intended destination, and land all around Terra and Andrew, which I guess is the price to pay for being in such a close distance. They both take damage, although the difference between what they took was a lot larger than people might have realized on the surface.

After a short break and a glass of root beer, which I shall now get, and another short Yu-Gi-Oh duel because someone topped with a Rainbow Neos deck recently and shocked the world with it, but I digress. Terra taps into more of her supernatural ability to manipulate the elements, but this time she is going to prefer something more of a colder variety. Icy energy builds up inside of her as she goes to perform something that might give Everest climbers PTSD: an avalanche. Alex, being the trooper that he is, goes to continue the onslaught and builds up energy himself, and if I can be honest for a minute here, I'm actually getting a little tired because of my anti-anxiety medication. It's getting a little hard to concentrate. Anyways, suddenly a massive blast of snow and ice goes shooting Mars's way, while Alex releases a loud scream focused on Terra. The avalanche barrels through the arena until it hits Mars, who was genuinely not expecting to be attacked and so was caught off-guard, the attack smashing into him and doing a lot of damage, although his SC ended up buffering a good deal of it. The shrill yell of energy slams into Terra, causing her to groan a little bit as the pain hits her, especially now that's she's taken some more hits.

And then it almost like another avalanche happens and the same thing but I'm too tired to type it out.

Condition:
Terra took a lot of damage this round, now into the second third, while she feels a little tired from the three mover, though she can still go for two. Everyone on Snorby's side is fresh, but Mars is deep into his second third while Alex is closing in on critical.
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Old 03-29-2016, 08:45 PM   #20
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Bump for Slash
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Old 04-10-2016, 01:32 AM   #21
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Emi's gone, I told Slash he'd be DQ'd if he didnt order by the 9th, and I want to get my regular matches over with, so dropping the DQ Hammer.

Mars, Sludge Bomb x2

Andrew, Shadow Ball, FC Hyper Beam

Alex, Thunder, FC Hyper Beam
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Old 04-10-2016, 01:45 AM   #22
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DQ Round

With everything going downhill because basically everyone involved is leaving/has left/is on a hiatus. Slash's Florges is left looking scared af so Snorby just has his Venusaur, Heliolisk and Dusknoir turret fire into the poor Fairy. His Venusaur hucks up some Sludge and throws the Bombs at the Florges, twice mind you. His Dusknoir smacks it upside the head with a Shadow Ball and his Heliolisk drops a Thunder on it. This knocks the poor thing very much out and leaves Snorby victorious.

Snorby has won via DQ!

Snorby gets 3 KOs and 6 TP
Slash gets 3 TP.
I get 7.5 SP.
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Old 04-10-2016, 01:47 AM   #23
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Was a fun game while it lasted Slashy, shame it hand to end like this. It's a cool concept though, hope you use it s'more in the future.

If I ever return to ASB be sure to hit me up for a battle.

Snorbs Out.
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