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Old 02-26-2016, 12:44 AM   #1976
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Why is constant minor change a problem? ASB is vastly slow.
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Old 02-26-2016, 06:58 PM   #1977
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It's not the change itself but how its being done. I personally don't think Pursuit needed to be nerfed at all or changed at all but frankly if people weren't yelling over each other in that conversation, you weren't going to be listened to. It's getting to the point where people are complaining that so many small things are being brought up as problems (when they aren't), and its tiring and annoying people. Myself included: I'm getting so worn-out when people argue over small little things that I'm considering leaving because I can't take it anymore and I don't want to feel stressed when I walk in a thread.

All I'm asking is for a little bit of time to just breathe. We're going to have much bigger things to discuss in the future, and if people are already at each other's throats, worn out, and tired of discussing, that doesn't help.
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Old 02-26-2016, 09:29 PM   #1978
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Castform and Ditto are fine in Normal Gyms. Normal will always be a gimmicky gym anyway.

I'm fine with putting a freeze on the Mew thread for the time being. Almost everything that's been brought up in it recently has been really nitpicky IMO and I don't really think we need to focus on move rewrites at this very moment.
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Old 02-27-2016, 01:56 AM   #1979
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Very valid point.

You could simply take all of these threads and make them, say, monthly. So at the end of every month there is a three day period where suggestions of move issues or SC problems are given, the LOs then go away and work on them and give us improvements two weeks later. The ASB is so monumentally slow that monthly implementation of changes no matter how serious would be absolutely fine. If the LOs actually did their jobs this would work well. This thread worked fine when we thought there were going to be regular updates from LOs. Sig court is a joke because no LOs do anything about it, so if that happened this idea would fail.

In practice, this suggestion and yours would likely not work anyway, because people would simply do what they have always done and go through back channels. Just last night I received two different PMs from randoms suggesting I work on changing something about the ASB with them. I occasionally get this from newblets who think I am an LO, with one person recently suggesting to me that I should make Blast Burn like it is in the animé (does anyone use Blast Burn?). I'm sure that Jeri and the other LOs get it far more. They get it from me. I know they get it from you.

And remember that someone else may have a problem with something that you do not. Sometimes that person will be wrong. Other times it will be you.

Last edited by Mercutio; 02-27-2016 at 02:09 AM.
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Old 02-28-2016, 11:45 AM   #1980
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I know Connor and I think Concept used this method: If pokemon fall under mild health based on a strong attack, then the pokemon would KO. It is to match the definition of feeling the reffing, not mathing it. Does this fall within ref's discretion or should it be a blank reach from 90 to zero?
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Old 03-04-2016, 11:56 AM   #1981
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Topic: Legends Matches

Issue: The queue is backlogged to April of 2014. And results in a very long waitlist.

Suggestion: Separate the queue by TL while allowing B grade or higher refs to ref legend matches for TL4+5 while allowing trainers from that same TL as the legend challenge or higher to be the Mystery legend controller. This would allow for multiple legend challenges while increasing the amount of matches’ reffed and gives the queue a much shorter wait time. Our Current queue has 4 people whom have since quit or are inactive in asb.

For example: Say Jeri wanted a TL4 legend challenge then Snorby (Chosen by LO's) could be the mystery legend controler due to being TL4 or higher. And Emi being a "B" grade ref would be able to ref the match.
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Well I don't know I wanted to deal damage and Starmie is inorganic :X
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Starmie is a starfish, it is not inorganic :p
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Kush I'm TL1. How am I supposed to know things if you don't tell me them?
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It's a starfish.



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I have 1 SP. Retroactively claiming the SP tax on all the things I did whilst LO.

I now have 1 SP.
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Old 03-04-2016, 03:30 PM   #1982
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That will never work/happen........
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Old 03-04-2016, 03:53 PM   #1983
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idk. Legend matches are supposed to be these grand showcases of ASB, and yet... There's about four people who can ref them and about six who could feasibly be MLC, if that. Now that the minor legend challenges are being separated and cost less, I doubt that farming them out to some of the better B grades would be too big a deal.
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Old 03-04-2016, 04:29 PM   #1984
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I am OK with that.
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Old 03-04-2016, 05:30 PM   #1985
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Honestly i really like the idea myself
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Old 03-04-2016, 05:35 PM   #1986
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Having been talking to Miror about something similar just last night, I throw my full support behind this idea, and all the complaing to the LOs daily until it happens that it comes with.
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Old 03-04-2016, 05:37 PM   #1987
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Sign me the fuck up on this idea myself personally.
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Old 03-06-2016, 10:26 AM   #1988
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Probably dumb, but does the 1.5 SP bonus for the event get affected by the 48 Hr Bonus?
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Old 03-06-2016, 10:39 AM   #1989
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I don't think so, I've been doing it as a set amount added after the bonus calcs.
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Old 03-08-2016, 08:10 PM   #1990
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Thought I'd go ahead and ask: so only one Holiday Token total, not one of each type, yes? Also, would like confirmation on my previous question though pretty sure I agree with IT
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Old 03-09-2016, 08:32 PM   #1991
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One total and um

I guess they stack?
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Old 03-09-2016, 08:56 PM   #1992
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I believe you mean (KOs x (refbonus + match bonus)) + 1.5 event bonus

I swear times like these make me want to write a fukken SP calculator for the site.
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Old 03-09-2016, 08:58 PM   #1993
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Gets the same result I'm pretty sure, doing this off my phone makes it hard


Edit
Sneaze is right, that's the way I normally do it lol
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Old 03-09-2016, 08:58 PM   #1994
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Very certain the doubles bonus was flatly added on at the end because that's what it was when it was implemented.
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Old 03-09-2016, 08:59 PM   #1995
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Whatever Sneasel says is right I am bad at the maths
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Old 03-12-2016, 04:27 AM   #1996
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Suggestion: if a Pokémon is prevented from switching out (conventionally or using an attack) with the use of Block or similar the round should end shortly after the interrupt.

Or you get this match: http://forums.upnetwork.net/showpost...6&postcount=55

Basically we shouldn't have situations where people are giving two different sets of extensive orders a round depending on what Pokémon they're using.

Maybe the round shouldn't end instantly because this disincentivises the use of Block, to an extent. There should probably be time for the person interrupting to then exploit the interrupt. Maybe? Maybe it should end immedately after the interrupt (we may need to make Block longer lasting in this case.

We justneed to dial down on this situation cropping up. A switch should be a switch.
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Old 03-12-2016, 04:31 AM   #1997
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Quote:
Originally Posted by Mercutio View Post
Suggestion: if a Pokémon is prevented from switching out (conventionally or using an attack) with the use of Block or similar the round should end shortly after the interrupt.

Or you get this match: http://forums.upnetwork.net/showpost...6&postcount=55

Basically we shouldn't have situations where people are giving two different sets of extensive orders a round depending on what Pokémon they're using.

Maybe the round shouldn't end instantly because this disincentivises the use of Block, to an extent. There should probably be time for the person interrupting to then exploit the interrupt. Maybe? Maybe it should end immedately after the interrupt (we may need to make Block longer lasting in this case.

We justneed to dial down on this situation cropping up. A switch should be a switch.
Some sigs allow for a "baton pass"-esque whilst applying a weak fairy lock of three rounds.

Block should be more compensated to last at minimum 2 to 3 rounds, with the possible said end of the round as Kush suggested.
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Old 03-12-2016, 04:36 AM   #1998
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Yeah I mean Block is kind of an afterthought to this but yes.
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Old 03-12-2016, 06:24 AM   #1999
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Once again, we all learn how Block is conceptually one of the worst moves for the ASB.

Block probably needs to be rethought for like the 20th time in spite of this exploit but you're probably right - it seems really like action should pause for more orders if a switch fails.

Man this is one instance where my really stupidly complicated alternate reffing flow system that I never got to work would intrinsically fix.
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Old 03-12-2016, 08:57 AM   #2000
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Just give Block a clause where it lasts for a whole round after it's been used. Like, the action of blocking shorts out the Pokéball mechanism or something equally pseudo-sensible. Makes it better doesn't break it.
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