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Old 06-10-2015, 12:25 PM   #226
Median Dia
About Time
 
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Join Date: Jul 2014
Location: The West Side (of the world)
Posts: 1,278
Gallade Med's PASBL Credentials 2.630

Name:MedMana
Trainer Level:2
Trainer Points:71
Knock Outs:23
Service Points: 5
8 W/12 L/0 D
C Grade Ref

My Struggles for Victory:


The Tales of Others' Clashes:


Teh Squadren of Mana (19/19):
Spoiler: show
Cherie, Lv. 3 female shiny Slurpuff
HP: Ice

Kunsei, Lv. 3 male shiny Nidorino
HP: Flying
The shiny clause has perplexed many minds over the centuries, and Kunsei is no exception. Rather than attempt to figure out how it happens (do you really think a spiky quadruped can handle lab equipment?), he searched for a way to put the sparklies to good use. His search may not of yielded any results yet, Kunsei did learn new ways to channel energy.
Signature Training: Avatar of Starlight
Spoiler: show
Kunsei's search for ways to utilize his shiny sparkly shininess to use in battle has resulted in him learning how to use Dazzling Gleam and Flash Cannon. He gains enough fairy-type energy to use Dazzling Gleam twice per battle and receives the usual boost to steel-type energy obtained by knowing more than one move of that type. Kunsei refuses to do anything that would dull his awesome sparkliness, and will not use Mud-Slap, Dig, or Rain Dance.


Clyde, Lv. 2 male Gligar
HP: Fairy

Medina, Lv. 2 female Marshtomp
HP: Fire

Magnera, Lv. 2 genderless Magnemite
HP: Water
Magnera spent a large chunk of it's existence living in an iron factory, until the workers finally discovered it and chased it off. Unbeknownst to them, Magnera had developed a battle technique inspired by their line of work.
Signature Attack: Smith's Cannon (Fire/Steel)
Spoiler: show
Magnera charges a large orb of heavy energy, half fire and half steel, and hurls it at the target for major damage with a 50% of causing a burn. The orb looks like a sphere of molten metal and travels at a speed somewhere between a Fire Blast and a Zap Cannon, making it fairly easy to avoid. The orb explodes on impact, however, causing a rain a fiery energy that deals minor damage to anything within five feet of the explosion, with a 10% chance of burning per pokemon damaged this way. Magnera can only use Smith's Cannon once per battle and can no longer use Sonicboom, Rollout, or Thunder.


Plop, Lv. 2 male Inkay
HP: Steel
Though Plop was right at home in the ocean, he was constantly annoyed that he could not use any water-type attacks like the fish and mollusks around him. Even though he constantly tried to solve this conundrum, it wasn't until he got fed up and moved to the surface that he found a solution.
Signature Attack: Esper's Wave (Water/Psychic)
Spoiler: show
Twice per match, Plop may stream of pressurized water at a foe for significant water-type damage. The stream has a purple glow to it thanks to a membrane of psychic energy that protects it from counter attacks, able to take one attack before disappearing. Should the membrane still be active when Esper's Wave hits, then the opponent has a 75% of becoming confused. This attack uses significant water energy and decent psychic energy. Plop can no longer use Taunt, since he sees this attack's existence as his taunt at the world.


Program: Insufficient Number Generator (PING), Lv. 2 genderless Porygon

Squashen, Lv. 2 male Average Pumpkaboo
HP: Rock
Squashen lived next to an abandoned mansion in the middle of the woods, surrounded by ghost and grass pokemon that were all capable of the draining life energy of waking creatures in some way. Driven by curiosity rather than the spite and jealousy ghosts are known for, he developed a technique that could be used in battle like the grass', yet functioned more closely to the ghosts'.
Signature Attack: Spirit Drain (Ghost)
Spoiler: show
Up to twice per foe, Squashen may concentrate on the victim, draining a stream of eerie blue energy from them at a moderate rate. This restores Squashen's health slightly and energy a good portion, with the exact amount being determined by the distance between the user and the target. This technique loses potency the more it is used, even if it is used on a different foe. Squashen can no longer use Dream Eater.


River, Lv. 2 female Riolu
HP: Water

Finesse, Lv. 2 male Ralts
HP: Ground

Blaze, Lv. 2 female shiny Houndour
HP: Psychic
Blaze was found in the middle of a wasteland with no memory of her past a trio of strange, phi-shaped wounds on her face. Though the wounds refused to heal, Blaze found that there was a little excess energy in them. She can now harness that power and use it at will, she knows better than to do so excessively due to the pain that always follows it's use.
Signature Trait: Boons of Darkness
Spoiler: show
Blaze may draw forth the excess energy within her scars to boost her attacks, cutting the energy cost of an attack by 25%. This causes a black gunk to ooze out of the scar, however, clogging the wound and dealing slight recoil damage, about 75% of the amount of energy saved. Because of this, each of the three boons can only be used once, with the trainer specifying which boon is being used (ex.: Flamethrower, First Boon or Dark Pulse, Third and Final Boon). Blaze cannot use two boons in the same round, or when under a Taunt or Swagger. Due to the hideous appearance Blaze has, she can no longer use Charm, Attract, or Captivate.


Powder, Lv. 2 female Butterfree
HP: Rock
Held Token: Bugcatcher's Token
Powder was a member of an isolated butterfree colony that prized itself for it's ability to add secondary elements to their wind-based attacks, using this skill to protect the weaker caterpie and metapod. The colony kicked her out when they discovered that she was the cause for the recent nightmare epidemic rather than the nearby murkrow colony, but Powder had already mastered the ancestral art.
Signature Training: Eidolon of Wind
Spoiler: show
Due to the special training she received, Powder can use Icy Wind, Fairy Wind, Leaf Tornado, and Heat Wave, with enough type energy to use the first two twice (she can only use Heat Wave once per battle). This comes with a decrease to accuracy and a 10% power drop to attacks that involve full-body charges (Tackle, Double-Edge, Aerial-Ace, etc.). Powder can no longer use Teleport, Giga Impact, Protect, or Double Team.


Quark, Lv. 2 male Elektrik
HP: Fairy

Flux, Lv. 2 female Nosepass

Vineyard, Lv. 2 male Tangela

Mary, Lv. 2 female Misdeavus
Held Token: Spell Tag

Crya, Lv. 2 Glaeon

Jubilee, Lv. 2 female shiny Togepi

A'Tuin, Lv. 1 male Turtwig


Badges and Tokens, Galore!
Spoiler: show
Bugcatcher's Token- The Bugcatcher's Token represents the youthful vim and vigour of the Bug type and its traditional aficionados. It can be attached to Bug type Pokémon only and greatly enhances their species characteristics. The bearer will gain a large boost to the accuracy of their moves and will be able to see in any environment, whether dark or hazy, without increased vulnerability to Flash or similar moves. The bearer's status inflicting moves will be 30% more likely to inflict a status, which in turn will be much more potent than usual, and the bearer will become highly resistant to statuses themselves. Bearers which specialise in unconventional movement types will be granted increased mobility and speed. (Held by Powder)

Spell Tag- This Token increases the power of Ghost type moves by 10%. It causes the move Fling to deal Ghost type damage if it is thrown. (Held by Mary)

Last edited by Median Dia; 12-31-2016 at 04:52 AM.
Median Dia is offline  
Old 06-14-2015, 12:01 PM   #227
dirkac
uhhhhh
 
Join Date: Nov 2013
Location: home
Posts: 1,386
dirkac's display of his terribleness

Battle Info

Spoiler: show
Trainer Level: 3
Referee Rank: Untested
17 Wins | 45 Losses | 0 Draws | 62 Finished | 5 Cancelled
36 KOs | 7 TPs | 0 SPs

Spoiler: show

Transactions
Received 4 SP from Milo.
Loaned 2 SP to Celebii151, has been repayed.
Loaned 13 SP from Connor.


Pokémon Squad

Spoiler: show
Drip, Female Level 3 Masquerain
Spoiler: show
Hidden Power: Ground

Pokéball: Premier Ball


Levi, Genderless Level 3 Metang
Spoiler: show
Hidden Power: Water

Pokéball: Heavy Ball


Mello, Male Level 3 Breloom
Spoiler: show
Bio: Mello has always been somewhat of a prankster, and has been very proficient in using its spores and powders to play practical jokes. One day, it met a Vivillon, who showed off its Powder Move. Intrigued by the explosive properties of the powder, Mello quickly desired to emulate its effects, and eventually managed to find a suitable likeness by combining its powders with gunpowder. After using this for a while, Mello began to develop its own explosive powders, and managed to gain control over them. Now instead of getting Spore-spiked drinks I get explosive drinks instead. help

Signature Attack: Gunspore (Typeless)
For Decent Energy, Mello can imbue its powder and spore based Moves with explosive powders, dealing Moderate Typeless Damage on top of the original effect, but the original status effect has a 10% reduction in its potency.
Any Move modified by Gunspore is to be used as "Explosive *insert Move here*".
Once per Match, Mello may also choose to use High Energy to release all its Gunspores at the same time, dealing Heavy Typeless Damage. As this uses up all his Gunspore reserves, Mello will be unable to modify its powder and spore Moves after using Gunspore.

Hidden Power: Rock

Pokéball: Safari Ball


Dusty, Male Level 3 Mothim
Spoiler: show
Hidden Power: Steel

Pokéball: Net Ball


Belle, Female Level 3 Chimecho
Spoiler: show
Hidden Power: Electric

Pokéball: Heal Ball


Shine, Male Level 3 Chinchou
Spoiler: show
Bio: Ever since I caught him, Shine has been entranced by the workings of hypnotics, after seeing a magic show on tv. He became a fanatic of the show, and found himself watching it over and over, though sad he couldn't participate due to a lack of a pendulum to use. One day, the show had a host change, and a man named Rei Saiko took over, and changed the method of hypnosis highlighted in the show. Rather than use pendulums, flutes, and other old fashioned devices, the man brought his laptop with him, and upon booting it up, caused a pattern of flashes causing similar effects to hypnosis. Realizing he could do similar things, Shine practiced flashing the lights on his illicia in similar patterns, before he finally succeeded.

Signature Attack: Hypno Flash (Electric)
For Good Energy, Shine flashes his illicia in a pattern, dealing Light Electric Damage, having a 50% chance to cause Confusion, or a 50% chance to cause Sleep. Only one Status Effect may be set by this Move, but it will always set a Status Effect.

Hidden Power: Fire

Pokéball: Dive Ball


Shimmer, Female Level 3 Chandelure
Spoiler: show
Bio: As is true of its species, Shimmer must consume souls in order to survive. However, Shimmer has chosen to go about it a tad differently than other Pokémon of its species. Rather than burn and consume a soul whole, rendering it fully drained, Shimmer has instead chosen to use an advanced form of its parasitic soul drainage from its time as a Litwick, both so as to not cause any permanent deaths in ASB, and so as to not starve either.

Special Training: Soul Siphon
Whenever Shimmer is out on the field, all other Pokémon that aren't Shimmer itself will lose a minimum of Minor Energy at the end of the Round automatically, ally and enemy alike. The closer a Pokémon is to Shimmer, the more Energy they will lose per Round. If a Pokémon would be literally right next to Shimmer at the end of a Round, they would lose Decent Energy, the maximum. Any further than 15 Meters away from Shimmer, and the Pokémon would lose Minor Energy, the minimum. How much Energy is lost in between is generally up to Ref's Discretion. Shimmer will not lose or gain any Energy at the end of the Round as an effect of Soul Siphon. A maximum of 1 HB of Energy can be lost per Pokémon.

Hidden Power: Rock

Item: Firebreather's Token

Pokéball: Luxury Ball


Ribbon, Male Level 3 Cubchoo
Spoiler: show
Hidden Power: Ground

Pokéball: Friend Ball


Nyte, Female Level 3 Musharna
Spoiler: show
Hidden Power: Fire

Pokéball: Dream Ball


Enigma, Male Level 3 Vibrava
Spoiler: show
Hidden Power: Fire

Pokéball: Park Ball


Lan, Male Level 3 Galvantula
Spoiler: show
Hidden Power: Ground

Pokéball: Net Ball


Beatz, Female Level 3 Loudred
Spoiler: show
Hidden Power: Fairy

Pokéball: Moon Ball


Lucinda, Female Level 3 Bisharp
Spoiler: show
Hidden Power: Fairy

Item: Nightstalker's Token

Pokéball: Dusk Ball


Aurora, Female Level 3 Aurorus
Spoiler: show
Hidden Power: Fighting

Pokéball: Pokéball


Sylvia, Female Level 3 Phantump
Spoiler: show
Hidden Power: Rock

Pokéball: Nest Ball


Scorpius, Male Level 3 Skorupi
Spoiler: show
Hidden Power: Fairy

Pokéball: Safari Ball


Mirage, Female Level 3 Swablu
Spoiler: show
Hidden Power: Steel

Pokéball: Park Ball


Drifty, Female Level 3 Drifblim
Spoiler: show
Hidden Power: Fighting

Pokéball: Dusk Ball


Rosedew, Female Level 3 Roselia
Spoiler: show
Hidden Power: Fire

Pokéball: Premier Ball


Hub, Male Level 3 Ariados
Spoiler: show
Hidden Power: Electric

Pokéball: Net Ball


Maraka, Male Level 3 Lombre
Spoiler: show
Hidden Power: Fire

Pokéball: Net Ball


Mamoru, Male Level 1 Dewpider
Tippi, Female Level 1 Cutiefly
Raoul, Male Level 2 Grubbin (Uplevel)
Lumina, Female Level 1 Morelull
Coral, Female Level 1 Mareanie
Cobalt, Genderless Level 1 Minior
Sakura, Female Level 1 Fomantis
Puakai, Male Level 1 Horsea
Arca, Male Level 2 Spheal (Uplevel)
Saturn, Male Level 1 Croagunk
Corona, Male Level 1 Cacnea
Lavana, Female Level 1 Numel
Eliza, Female Level 1 Meditite
Lumos, Female Level 1 Finneon
Margot, Male Level 1 Slugma
Will, Male Level 1 Crabrawler
Alamar, Male Level 1 Corphish
Bernadette, Female Level 1 Salandit
Holly, Female Level 1 Snover
Monique, Female Level 1 Venonat
Beedle, Male Level 1 Barboach


Items

Spoiler: show
Firebreather's Token
Nightstalker's Token
Bugcatcher's Token
Altarianite


Last edited by dirkac; 04-19-2017 at 02:00 AM.
dirkac is offline  
Old 06-27-2015, 01:55 PM   #228
biggggg5
Volcano Badge
 
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Join Date: May 2011
Location: Mage of Breath
Posts: 2,245
Biggggg5's not so giant squad summary

Pasbl stats:
27 wins 4 by dq
42 losses 1 by dq
6 draws 1 by dq
71 KOs
233.5 TP
TL4
C- grade ref
2.25 SP

Tokens:

Spoiler: show
Bugcatcher's Token: The Bugcatcher's Token represents the youthful vim and vigour of the Bug type and its traditional aficionados. It can be attached to Bug type Pokémon only and greatly enhances their species characteristics. The bearer will gain a large boost to the accuracy of their moves and will be able to see in any environment, whether dark or hazy, without increased vulnerability to Flash or similar moves. The bearer's status inflicting moves will be 30% more likely to inflict a status, which in turn will be much more potent than usual, and the bearer will become highly resistant to statuses themselves. Bearers which specialise in unconventional movement types will be granted increased mobility and speed. This item causes the move Fling to deal Bug type damage if it is thrown. It may be purchased during the Christmas 2015 event and may be purchased up to one time per trainer.


Squad:

Spoiler: show
Pearl: Level 4 Female Rhydon
We met Pearl in the sinnoh underground. I noticed her because at the tip of her horn was a ball similar to a spoink's pearl thus explaining her name. She doesnt know where she got it but she thinks she was born with it. The orb seems to have energy inside it that she can use for various purposes, mostly in defense.
Hidden power: grass


Hotstuff: Level 5 (Uplevel) Male Charizard *Alternate Color: Blue*
Hotstuff was actually the last Pokemon initially caught by my father before he retired from Pokemon training. At that point he was just a regular Charmander, though fairly young and inexperienced at the time. Dad soon gave up being a trainer but gave Hotstuff to me as my starter since he hadn't gotten any training. One day though I was driving passed an abandoned gas station when I hit a huge pot hole and Hotstuff's pokeball went flying out the window into one of the old pumps. The pokeball opened and the explosion should have killed him. Luckily it was far enough away no one else was hurt. I thought I lost him but he was recovered from the wreckage, his only apparent injuries were from som debris falling on him and even those were minor. But there had been a significant change. His skin was now the same blue that you might see from a gas stove, and his tail flame was an even brighter white flame. His body heat was so hot he was now able to produce a bit of lava as well as flames from his mouth.
Hidden power: water
Token: Chardardite X
Special Training: Hotter than You (Fire)
Hotstuff can now use Lava Plume. He can also imbue the move with flying energy to have the move do flying damage while retaining the ability to burn. Hotstuff never learned Fire Blast or Overheat.

Geddy: Level 4 Male Eelecktrik
I was at my first concert which was for my favorite band Rush. The concert was delayed and the projection screens were all garbled up. They took out a mike and asked if there were any pokemon trainers in the audience. I was the only one there young enough to be one. There was a Tynamo chewing on the lines. I battled and caught him and named him after the lead singer Geddy Lee. While I was battling him he used a strange move I could not identify. I decided to name it after a lyric from one of Rush's songs.
Special Move: Thunderheads are Rumbling (Electric)
Using considerable energy, Geddy lets out a small black cloud that will hover above the opponent and strike the opponent with a lightning bolt from 1 to 3 rounds later, depending on how long the rounds last time-wise. Due to his species' semi-aquatic nature the cloud is able stay just above the opponent's head, even underwater. Before the attack comes, a light wind picks up. The attack itself is a large bright lightning bolt which comes from the cloud itself. This attack deals considerable Electric damage and has a 10% chance to paralyze. Geddy never learned volt switch or wild charge.

Sonic: Level 4 Male Sandslash
Sonic is the fastest being on the planet. He makes Rapidashs and Arcanines look like Slugmas. His back is blue. He is best friends with Tails the two tailed fox and Knuckles the echidna and likes chili dogs. He has been on many adventures. One of my favorites is when he saved the Arabian Nights.
Hidden power: fire

Goku: Level 4 Male Mankey
Goku was raised as a fighter since he was a baby.He has mastered ki in the form of flight and ki blasts. He has saved the world several times and is the strongest warrior in the universe. His best friend is Krillan and his biggest rival is Vegeta.
Hidden power: steel
Special Training: Kamehameha and Kaio-Ken (Fighting)
Goku can now use Aura Sphere and Belly Drum. He can no longer use Iron Tail.

Rachel: Level 4 Female Teddiursa
Rachel loves to fight. She likes Tobias and is somehow Jake's cousin. She always rushes into fights and as a result will sometimes get more injured than the others. She also loves shopping and is almost impossible to get dirty. She is often annoyed by Marco.
Hidden power: Psychic

Talia: Level 4 Female Dragonair
Talia, (pronounced with the first A being a long A apparently), was once the queen of a faraway city when her rule was overthrown by one of her Generals and his supporters who did not agree with her policies concerning allied nations, including a great Republic. She was exiled and traveled a long way searching for a way to retake her city. After being caught by me we found that she was really adept at using her tail to attack and she hopes with training she can one day reclaim her city.
Hidden power: poison

Captain Jack Spearow: Level 4 Male Skarmory
Jack Spearow was the best pirate in all the Caribbean. He has fought cursed pirates, regular pirates, the British navy, Davey Jones, his fish crew, and came back from the dead. He is an alcoholic, a superb swordsman, and has a knack for crazy unorthodox plans such as knocking over light houses and using cannon pulleys.
Hidden power: ground

Mawill: Level 4 Male Munchlax
Mawill is the pokemon reincarnation of me. He likes video games and greek mythology. He also loves to read. He is pretty smart but not very athletic. He always tries his hardest when he battles though and uses his superior stretegies to overcome his lack of stamina.
Hidden power: flying

HK-47: level 4 Genderless Metang
Hidden power: ghost
HK was created to be the most dangerous assassin in the Galaxy. But then he got stuck with me. He was programmed to be the most effective and subtle assassin he could possibly be. However he was also programmed to have no respect for all organic lifeforms, except his Master, calling them Meatbags and only slightly respecting other inorganics. When his previous master was died while HK was out on a mission his programming defaulted onto the closest human, which was me.

Batman: Level 4 Male Golbat
Hidden Power: ground
Everyone knows the story of the Batman. Dead parents, becomes crime fighter, etc. But this obviously isn't the real Bats. This is a Zubat that read lots of Batman comics and other media when he was little and grew up with the Caped Crusader as his idol. He studied the comics almost religiously and through that and solving mysteries in his home cave be became almost as good of a detective as the original Batman, complete with his own version of batarangs specifically designed by him to cover one of his weaknesses.

D'Vorah: Level 4 Female Galvantula
Hidden power: rock
Attached Token: Bugcatcher's Token
D'Vorah was once an evil bug lady from the realm of Outworld. She had total mastery over all sorts of insects and even survived the infamous Mortal Kombat tournament. But that was years ago. Through unexplained events, (and probably some stupid Time Travel s*** from Raiden,) she ended up in the much less dangerous form of a Galvantula but she escaped before anyone who knew her could catch her. she escaped to the wilds where she lost herself in her pokemon instincts, only remembering how she had more of a command of other bugs in a fight. I eventually caught her in a deep treck in the forest and contact with a human helped her memories resurface though she remained loyal to me.

Vegeta: Level 4 Male Chesnaught
Hidden power: Fighting
Vegeta found me about a year after I had caught Goku. Apparently in the wild Goku and Vegeta were rivals and would spar daily. He was mad that I had taken Goku away though he kept calling him Kakarot for some reason. With a little reluctance at first from his aggression I agreed to let him come along after Goku completely decimated in a rematch, demanding that I make him stronger than Kakarot, and he became a key battler on my team.

Elsa: Level 4 Female Marill
Hidden Power: Ground
*insert lyrics/link to Let It Go here* Anyway I doubt there is a person on this planet, except Slash, that hasn't seen Frozen. Elsa was born with special ice powers that she had to hide after one day injuring her sister with them. She was coronated as Queen of her country before accidentally revealing her powers and having to flee. Anna went to find her, love is deux ex machina, happy endings around. Many theories pop up about where the powers came from but one of them is that she is the reincarnation of an old Snow Queen from long ago. And who says she wouldn't be reincarnated again?

Gabriel: Level 4 Male Piloswine
Hidden power: Grass
Gabriel used to be a famous comedian on the mountain where he lived. Other wild pokemon gravitated from the whole region to visit and hear his jokes. He eventually got tired of the life and tried to retire. But he kept his ability to draw other pokemon to himself. and he doesn't appreciate jokes about a gravitational pull unless he makes it himself.

Navi: Level 4 Female Clefairy
Hidden Power: Flying
Navi is one of the cheerful little fairys that children love and adults find annoying. She grew up in a far away forest rather than Mt. Moon and had a much different upbringing than most of her species. She is less shy than a normal Clefairy and will make her presence much more well known.

Zaprong: Level 4 Male Electabuzz
Hidden power: Grass
Zaprong is from the desert region of Orre. The region has very little rain except in very specific areas so if you couldn't find or make water wild pokemon die of starvation, which is one of the reasons wild pokemon are very rare in the region. Zaprong knew he could learn Rain Dance but it would be too widespread to gather enough to drink. He learned how to condense the rain clouds a rain dance would usually make and have it generate water more effectively. After being captured he learned how use this technique effectively in battle.

Bolts: Male Level 4 Raticate
Hidden Power: Psychic
Bolts was once a Ditto named David. He spent a lot of time transformed into a human and with all that time he eventually learned how to speak English. However once he did he became a real jerk and thought he was above other pokemon. He started out fairly harmless but he started abusing other pokemon. Eventually Rachel decided to put an end to it as he was starting to become dangerous. She tricked him into transforming into a Rattata and had a friend use hypnosis to trap him like that. He escaped like that and wasn't seen for a long time, long enough that he was used to being a Rattata and having the normal energies of one. He came back years leader truly remorseful and after a lot of convincing Rachel agreed to let him on the team with a new nickname.

Mysteria: Level 4 Female Sableye
Hidden Power: Poison
Attached: Sablenite
Mysteria is a real witch. That isn't necessarily a bad thing though, as she is Mawill's girlfriend and he likes her. I don't get how it works either but her sorcery makes her much more powerful and awesome. Her spells are mostly residual, they just enhanced her claw skills and sharpness. We met her at my old grade school where she was practicing her claws on the trees. Mawill fell in love immediately and made me catch her. They became good friends and eventually started dating.

Marco: Level 4 Male Darmanitan
Hidden Power: Electric
Marco loves to tell jokes. he jokes about everything and has a hard time taking things seriously. He often pokes fun at Rachel calling her "Xena Warrior Princess" which annoys her to no end.

Seras: Female Level 4 Wartortle
Hidden Power: Ground
Seras was just a police girl doing her job when she was attacked by a freak crobat. It left her mortally wounded but she was saved by another Crobat named Alucard. In doing so she became his servent but was left to her own devices when Alucard inevitably got tired of her. She went off on her own and honed her new skills and power to match any opponent.

Poppy: Male Level 4 Ivysaur
Hidden Power: Rock
When not in battle Poppy is lazy and lethargic, though not entirely through his own fault. He lived in a poppy field near a green hued city and due to his proximity the bulb on his back started producing similar spores to the poppies. He exudes these spores at all times but during battle his natural adrenaline counteracts them and keeps him alert.

Alphonse: Level 4 Genderless Golurk
Hidden Power: Ice

Laura: Level 4 Female Pikachu (Belle Form)
Hidden Power: Ice

Katrina: Level 2 (Uplevel) Female Magikarp

Percival Fredrickstein Von Musel Klossowski de Rolo III: Level 1 Male Rowlet

Raishan: Level 1 Female Sandalit

Ruby: Level 1 Female Anorith

Grog: Level 1 Male Crabrawler
__________________
PASBL stats
FB stats
Wild Future Stuff


Interested in the PASBL (Pokemon Anime Style Battle League)? Read our Getting Started thread! Got a question? Go to our Q/A thread.

Spoiler: show

Last edited by biggggg5; 05-28-2017 at 11:24 PM.
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Old 07-08-2015, 04:58 PM   #229
BigRaims
Pokemon Trainer
 
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Join Date: May 2015
Location: Fourside, Eagleland
Posts: 27
Send a message via Skype™ to BigRaims
BigRaims' PASBL Stats

WIP

Spoiler: show
Name: BigRaims
Trainer Level: 1
Current Pokémon: 13
Wins: 1
of which DQ: 0
Draws: 0
Losses: 1
KOs: 5
Trainer Points: 10
Service Points: IDK
Badges: 0
Referee Grade: N/A



Matches
Spoiler: show

Completed

Spoiler: show

vs. [opponent (link to match)] - [win/loss] [winner's KOs]/[loser's KOs] - [end date]

vs. sceptilianmaster (Serebii) - LOSS 2/1 - July 22, 2015
vs. ger9119 (Serebii) - Win 2/1 - September 2, 2015




Ongoing
Spoiler: show

vs. [opponent] (link to match)

vs. Draig (UPNetwork)




Gym Matches
Spoiler: show

N/A




Items
Spoiler: show

Store Transactions
Spoiler: show

N/A




Items
Spoiler: show

1. Heracronite
{Heracronite Description}





Badges
Spoiler: show

N/A




Tokens
Spoiler: show

N/A




Pockétmen
Spoiler: show

Raum - Level 1 Male Murkrow
Spoiler: show
Murkrow (Dark/Flying): Murkrow are symbols of woe amongst Pokémon and people, particularly when seen at night, so they may make opponents feel uneasy. Murkrow are quiet fliers and can easily evade detection.
Dark: Dark-types can see in the dark. They fight more enthusiastically at night and are more effective at hiding in dark environments than other Pokémon, though light does not adversely affect them. They are immune to the damaging effects of Psychic-type energy but may still be lifted and manipulated by telekinesis. They are slightly better at tricking opponents than other Pokémon.
Flying: Flying-type Pokémon are faster and more agile in their chosen mode of transportation than other Pokémon. Because of their skill in controlling their movement, they are more difficult to evade when using physical moves and more likely to succeed in dodging attacks. Flying type Pokémon are affected normally by the damaging effects of Ground-typed energy and take neutral damage from Ground type moves in the ASB. They fight more enthusiastically in spacious arenas but are not put off by cramped conditions.
Bio: Under construction
Signature Move: None
Hidden Power: None
Item(s): None


Mac - Level 1 Male Mankey
Spoiler: show
Mankey (Fighting): Mankey are excellent climbers, allowing them to scale most walls and surfaces and swing from vines and branches with ease, and they can use their tail to grasp objects and ledges. They interpret being stared in the eyes a challenge to their authority. Thus, any eye contact will cause Mankey launch into a berserk rage. They will focus almost exclusively on the offending target to the exclusion of all other concerns unless something else starts to become a bigger problem or gets in the way of their rage. Until its target has fallen Mankey will be extremely emotional and responsive but more vulnerable to confusion. Mankey will also be winded for a few moments after its berserker rage has ended, with longer periods of rage meaning more downtime. A trainer may write a note in their bio stating that their Mankey has been trained not to enter in to the enraged state in this way.
Fighting: Fighting-type Pokémon train extensively, more than any other Pokémon type, which gives them greater endurance and readiness than other Pokémon and allows them to push themselves harder for longer. They are more accurate with their physical blows and are more adept at blocking and countering the physical strikes of attackers. They fight more enthusiastically in urban environments but are not adversely affected by more natural surroundings.
Bio: Under construction
Signature Move: None
Hidden Power: None
Item(s): None



Vise - Level 2 Female Gligar
Spoiler: show
Gligar (Ground/Flying): Gligar are not true fliers. Instead, they glide. If needed to, however, they are able to fly for short distances, and their claws allow them to grab and climb relatively smooth surfaces. They are also able to use a form of echolocation, allowing them to see through illusions, reveal hidden Pokémon and have a better sense of their surroundings in low-visibility situations. Gligar can see in the dark and fight more enthusiastically at night. They remain immune to Electric moves when in flight, though are affected as normal in wet conditions.
Ground: Ground-type Pokémon are considered to be immune to electricity while standing on the ground. If a Ground Pokémon is in the air, they take 0.75x the usual damage from Electric-type attacks. If a Ground-type is wet, electric attacks affect it normally (unless the Pokémon is naturally wet/slimy, like Quagsire). Ground types do not suffer from recoil damage when using Electric attacks in the water. Ground-type Pokémon are more adept at manipulating outdoor and 'natural' environments than other Pokémon and will spend less energy using Dig, Earthquake etc. They typically have slightly more Rock energy than other Pokémon if they naturally learn attacks of that type.
Flying: Flying-type Pokémon are faster and more agile in their chosen mode of transportation than other Pokémon. Because of their skill in controlling their movement, they are more difficult to evade when using physical moves and more likely to succeed in dodging attacks. Flying type Pokémon are affected normally by the damaging effects of Ground-typed energy and take neutral damage from Ground type moves in the ASB. They fight more enthusiastically in spacious arenas but are not put off by cramped conditions.
Bio: Under construction
Signature Move: None
Hidden Power: None
Item(s): None



Betelgeuse - Level 1 Female Cleffa
Spoiler: show
Cleffa (Fairy): Cleffa lack the shyness of their higher evolutions. They can see in the dark. They suffer from having slightly less type energy in the same way that pure Normal-types do. All baby Pokémon's techniques that are based on cuteness (such as Charm, Attract, Sweet Kiss, etc) are slightly more effective.
Fairy: Fairy-types are generally pure hearted and gregarious. They prefer natural environments and will fight more enthusiastically in them, disliking urban environments. Any attack used by a Fairy-type which manipulates the environment is slightly more effective owing to the magical energies involved and attacks which boost allied Pokémon is slightly more effective at providing a buff. They are immune to the damaging effects of Dragon-typed energy.
Bio: Under construction
Signature Move: None
Hidden Power: None
Item(s): None



Rubber - Level 1 Male Abra
Spoiler: show
Abra (Psychic): Abra sleep most of their life. Therefore, they are more resistant (but not completely immune) to sleep-inducing attacks and have a 75% chance of successfully attacking with the move Sleep Talk. Abra can see in the dark. Teleporting also requires slightly less energy.
Psychic: Psychic-type Pokémon are much more proficient with telekinesis than other Pokémon. Thus, they can use Psychic to move and manipulate targets with ease. Psychic type Pokémon are resistant to flinching and have higher levels of focus and concentration than other Pokémon. They have limited ability to read minds and are thus more adept at dodging attacks than might be expected and able to mitigate the effects of accuracy reducing attacks. This telepathy does not work on Dark typed Pokémon.
Bio: Under construction
Signature Move: None
Hidden Power: None
Item(s): None



Hell - Level 1 Male Duskull
Spoiler: show
Duskull (Ghost): Though they can become solid or invisible, Duskull are nearly always ethereal. They levitate by default but have a lower flight ceiling than most levitating Pokémon. Though rather slow, they make up for this with a fantastic ability to hide, able to reside in walls and other solid objects for a little longer than other ghosts and able to pass through thicker walls. Their defense and special defense are slightly higher than those of other Ghosts.
Ghost: Ghost-type Pokémon fight more enthusiastically at night, though are not put off by fighting in the day, and can see in the dark. They are resistant to attacks which induce confusion or other mental effects, impossible to poison and immune to telekinetic-based Psychic moves if not in the solid state (though will still take damage from Psychic moves regardless of state). Their fear inducing attacks are more effective than those used by other Pokémon. Ghost-types are not fully immune to Normal, Fighting or typeless attacks as in the games, taking neutral damage, but some may change their state in order to evade physical moves (see Ghost Pokémon information for details).
Bio: Under construction
Signature Move: None
Hidden Power: None
Item(s): None



Eat - Level 1 Male Kabuto
Spoiler: show
Kabuto (Rock/Water): Kabuto have a protected top, where their top eyes are located, and will take a bit less damage from attacks which hit there. However, their underside is weak and unprotected, taking a bit more damage. They have a hard time righting themselves if knocked over. They are not very agile but can move reasonably fast on land and in the water.
Rock: Rock-type Pokémon generally have hard bodies, which makes them resistant to physical hits and projectiles. They are difficult to burn or poison and prefer hot environments to cold ones. Most are so heavy that they will sink in water, so they stay away from deep-water sources if possible. They are adept at controlling rocks and will use less energy than other Pokémon when using Rock Tomb, Stealth Rock etc. to manipulate the arena. They have slightly more Ground energy than other Pokémon if they naturally learn attacks of that type.
Water: Water-type Pokémon are generally able to hold their breath and/or breathe underwater. The time varies, from several rounds in the case of birds, mammals and reptiles to indefinitely for fish and squid like Pokémon. They are generally good swimmers and are better at manipulating Water for moves like Surf and Whirlpool than other Pokémon. They have slightly more Ice-typed energy than other Pokémon if they naturally learn attacks of that type.
Bio: Under construction
Signature Move: None
Hidden Power: None
Item(s): None



Grimace - Level 1 Male Grimer
Spoiler: show
Grimer (Poison): Grimer are made up of poisonous substances made of liquid slime. Thus, toxic or polluted chemicals heal them instead of harm them. The same is true for poison attacks. Grimer can see in the dark. They are also very flexible, and can fit through gaps that most Pokémon of their size couldn't. Their bodies absorb physical blows, and physical projectiles, making all attacks in these manners 85% effective. However, as the slime is liquidized, they take slightly more damage from electric attacks.
Poison: Poison-type Pokémon are highly resistant to poisoning. Their Poison-type attacks are slightly more likely to succeed in poisoning their targets than those used by other Pokémon and the effects will be slightly more potent. They also have an additional 5% chance to poison the target when using physical attacks with their most venomous appendages e.g. a Seviper's tail, a Nidoking's horn.
Bio: Under construction
Signature Move: None
Hidden Power: None
Item(s): None



[IMG][/IMG]imageMissing Nose - Level 1 Male Shinx
Spoiler: show
Pachirisu (Electric): As a squirrel, Pachirisu is very nimble and climbs well. Their Electric attacks tend to have a blue coloration and have a slightly increased chance to paralyze their targets. Their hearing is more sensitive than normal at the expense of being more vulnerable to sound-based status moves and they have an excellent sense of smell which allows them to track opponents and tell the real clone in a Double Team. Techniques that are based on cuteness (such as Charm, Attract, Sweet Kiss, etc) are slightly more effective when used by Pachirisu.
Electric: Electric-types, in general, prefer areas where their electric attacks are most accurate. Thus, while hot temperatures don't bother them, the fact that heat refracts electricity doesn't appeal to them. They are resistant to paralysis inflicted by Electric-type moves, though they may be paralysed as normal by other methods. Electric types do not suffer from recoil damage when using Electric attacks in the water.
Bio: Under construction
Signature Move: None
Hidden Power: None
Item(s): None



Gibby - Level 1 Male Gible
Spoiler: show
Gible (Dragon/Ground): Gible are very quick when digging near the surface of the ground and will deal slightly more damage with Dig. They can see in the dark. Any Pokémon that strikes Gible with a physical attack will suffer 25% recoil damage from their rough skin, unless their bodies are particularly hard. Their biting attacks are more effective, dealing 1.1x more damage than usual. They are able to disguise themselves well in sandstorms and sandy arenas.
Dragon: Dragon-types tend to be strong swimmers and fliers, though they are not always as agile as other Pokémon. They fight more enthusiastically in warm climates but are less enthusiastic in colder ones. They are resistant to being burned. They have slightly more Fire energy than other Pokémon if they naturally learn attacks of that type.
Ground: Ground-type Pokémon are considered to be immune to electricity while standing on the ground. If a Ground Pokémon is in the air, they take 0.75x the usual damage from Electric-type attacks. If a Ground-type is wet, electric attacks affect it normally (unless the Pokémon is naturally wet/slimy, like Quagsire). Ground types do not suffer from recoil damage when using Electric attacks in the water. Ground-type Pokémon are more adept at manipulating outdoor and 'natural' environments than other Pokémon and will spend less energy using Dig, Earthquake etc. They typically have slightly more Rock energy than other Pokémon if they naturally learn attacks of that type.
Bio: Under construction
Signature Move: None
Hidden Power: None
Item(s): None



Horny - Level 2 Male Heracross
Spoiler: show
Heracross (Bug/Fighting): Heracross can fly, though they are faster than they are agile in the air. Attacks made using their horn deal 1.2x damage and they are adept at flipping over their targets. In its Mega Forme Heracross is slower, but much tougher. Although Heracross loses its flight ability and becomes somewhat less mobile, it gains a slight resistance against all attacks. Its body is specialized to shoot physical projectiles, gaining a boost in power and accuracy, allowing it to easily hit its targets from a distance.
Bug: Bug-types can see in the dark. Most live in warm climates, though they hate fire and dislike extreme cold. Their status inducing attacks have a slight boost to their chance of inflicting statuses and the resulting statuses are slightly more potent than usual.
Fighting: Fighting-type Pokémon train extensively, more than any other Pokémon type, which gives them greater endurance and readiness than other Pokémon and allows them to push themselves harder for longer. They are more accurate with their physical blows and are more adept at blocking and countering the physical strikes of attackers. They fight more enthusiastically in urban environments but are not adversely affected by more natural surroundings.
Bio: Under construction
Signature Move: None
Hidden Power: None
Item(s): Heracronite



Munchre - Level 1 Male Meowth
Spoiler: show
Meowth (Normal): Meowth and Persian can see in the dark, and are well adapted to moving silently so that no one can hear them move. They are able climbers and have excellent poise and balance. As a cat, they will usually land on their feet, and can slip through gaps that might seem too thin at first glance with little drop in speed. A Meowth's Payday attack produces more coins and does more damage than normal.
Normal: Normal-type Pokémon generally have a bit less off-type energy than other Pokémon. Normal-types which usually have a secondary type do not suffer from this drawback unless specified. In the ASB, Normal-types take resisted damage from the damaging effects of Ghost-type energy.
Bio: Under construction
Signature Move: None
Hidden Power: None
Item(s): None



[IMG][/IMG]imageMissing Oturan - Level 1 Male Vulpix
Spoiler: show
Vulpix (Fire): As foxes, Vulpix are more inclined to combat by deception. Their Confuse Ray is more effective and their Double Team produces one additional copy. They have sensitive hearing, at the expense of greater vulnerability to sound based status attacks. Owing to their physical beauty, attacks like Attract are more effective than normal.
Fire: Fire-types fight most enthusiastically in hot and dry conditions. They are extremely difficult to burn and most can survive in hot liquids/molten lava for an extended period of time (indefinitely in the case of the Magmar and Slugma lines). If a Fire Pokémon has an exposed flame somewhere on its body, it will take a small amount of extra damage if liquid water hits the flame. Otherwise, Fire-type Pokémon are not adversely affected by taking dips in bodies of water, so long as the time is short (except in the case of the Magmar and Slugma lines, who will take damage the longer they are in the water).
Bio: Under construction
Signature Move: None
Hidden Power: None
Item(s): None



[IMG][/IMG]imageMissing IceJJFish - Level 1 Male Cubchoo
Spoiler: show
Cubchoo (Ice): Cubchoo constantly have a droplet of frozen water hanging from their nose, which they use to power their attacks. If submerged in water or otherwise added to, Cubchoo will gain a slight boost in their next Ice or Water attack. Techniques that are based on cuteness (such as Charm, Attract, Sweet Kiss, etc) are slightly more effective when used by Cubchoo. They are adept swimmers and can see in the dark.
Ice: Ice-type Pokémon are highly resistant to cold fight more enthusiastically in cold environments. However, they hate hot temperatures, and will not fight as enthusiastically. Ice-type attacks which have a secondary effect such as Icy Wind and Ice Beam are slightly more likely to have their effects triggered when used by Ice-type Pokémon, though they are often resistant to such effects themselves. Ice-types are generally sure footed and difficult to knock over. They tend to have slightly more Water energy than other Pokémon if they naturally learn attacks of that type.
Bio: Under construction
Signature Move: None
Hidden Power: None
Item(s): None



[IMG][/IMG]imageMissing Billy - Level 1 Female Aron
Spoiler: show
Aron (Steel): Aron (Steel/Rock): Aron can see in the dark. Due to their exceptional hardness, they will not take recoil damage from attacks they use and take slightly less damage from physical attacks.
Steel: Steel-type Pokémon generally have hard bodies, making them resistant to physical blows and projectiles. Most are so heavy that they will sink in water, so they stay away from deep-water sources if possible, though they are not bothered by water to the degree Rock-types are. Most Steel Pokémon prefer cold temperatures to hot ones. Steel-types take neutral damage from the damaging effects of Normal-type energy in the ASB, as opposed to resisted damage in the games. They are immune to the damaging effects of Poison-type energy and are difficult to poison.
Ground: Ground-type Pokémon are considered to be immune to electricity while standing on the ground. If a Ground Pokémon is in the air, they take 0.75x the usual damage from Electric-type attacks. If a Ground-type is wet, electric attacks affect it normally (unless the Pokémon is naturally wet/slimy, like Quagsire). Ground types do not suffer from recoil damage when using Electric attacks in the water. Ground-type Pokémon are more adept at manipulating outdoor and 'natural' environments than other Pokémon and will spend less energy using Dig, Earthquake etc. They typically have slightly more Rock energy than other Pokémon if they naturally learn attacks of that type.
Bio: Under construction
Signature Move: None
Hidden Power: None
Item(s): None


__________________

Last edited by BigRaims; 09-17-2015 at 04:49 PM.
BigRaims is offline  
Old 08-22-2015, 12:04 PM   #230
Trot Away
Espurrvasive
 
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Join Date: Jul 2014
Location: Where I really don't belong.
Posts: 1,740
My ASB Profile

Record:
Trainer Level: 4
Wins=29 Losses=28 Draws=6

TP:207.5 SP:12 KOs:79

Matches:

Adventures in battling!
Matches (In Progress)
Spoiler: show



1. vs Mew The Gato
2. vs. GX Prodigy
X. vs. Kingothestone

Matches (Finished)
Spoiler: show
1.vs captainmisato(Loss 2-1 - Received 2 TP)
2.Vs Miror (Loss 2-1 - Received 2 TP)
3. vs Kingothestone (Loss 3-2 - Received 3 TP)
4. vs Sheps (Win by DQ - Received 2 KOs and 4 TP)
5. vs Zelphon(UPN) (Loss 3-2 - Received 3 TP)
6. vs Lord Fighting (Win by KO 4-3 - Received 4 KOs and 8 TP)
7. vs MedMana (UPN) (Win by KO 3-2 - Received 3 KOs and 6 TP)
8. vs Eliteknight (UPN) (Win By KO 3-2 - Received 3 KOs and 6 TP)
9. vs Lost™(UPN)(Loss 3-2 - Received 3 TP)
10. vs Kusari (UPN) (Loss 2-1 - Received 2 TP)
11. vs KamenAeons(UPN) (Loss 2-1 - Received 2 TP)
12. vs Sneasel12(Forfeit...Received 3 TP)
13. vs Murder Doll(Loss 3-2 - Received 3 TP)
14. vs hen-da-man(Loss 2-1 - Recieved 2 TP)
15. vs Darth Takuya(Loss 2-1 - Recieved 2 TP)
16. vs. Extroph(UPN)(Loss 3-2 - Recieved 3 TP)
17. vs Benny(UPN)(Win by KO 3-2 - Received 3 KOs and 6 TP)
18. vs SilentReaper(Loss 2-1 - Recieved 2 TP)
19. vs Mane (UPN) (Win by KO 3-2 - Recieved 3 KOS and 6 TP)
20. vs peptodismal (Win by DQ - Received 1 KO and 2 TP)
21. vs Sparkbeat (UPN) (Win by KO 2-1 - Received 2 KOs and 4 TP)
22. vs Pink Hazard(Win by DQ - Received 1 KO and 2 TP)
23. vs KAYLAF0X(UPN)(Loss 2-1 - Received 2 TP)
24. vs DarkLucarioADV(UPN) (Forfeit...Received 3 TP)
25. vs YoungGoose (Win by KO 4-2 - Received 4 KOS and 8 TP)
26. vs Mr. Mach (Forfeit...Received 3 TP)
27.vs T-Bolt (Draw - Received 3 KOs and 4.5 TP)
28. vs SilentReaper(UPN) (Win by KO 3-2 - Received 3 KOs and 6 TP)
29. vs biggggg5 (Loss, Disqualified... - Received 1 TP)
30. vs Cryssy (Draw - Received 3 KOs and 4.5 TP)
31.vs Equal-to-Heaven (Disqualified...Received 1 TP)
32. vs 11037(Equal-to-Heaven) (Win by KO 3-2 - Received 3 KOs and 6 TP)
33. vs Biggggg5 (Win by KO 3-2 - Received 3 KOs and 6 TP)
34. vs HeroicRein(SilverChiko)(Win by KO 3-2 - Received 3 KOs and 6 TP)
35. vs TalkSick(Win by KO 3-2 - Received 3 KOs and 6 TP)
36. vs RealMrGame10 (Win by KO 2-1 - Received 2 KOs and 4 TP)
37. vs Eliteknight (Gave up... - Recieved 1 TP)
38. vs Tylar (Loss 2-1 - Recieved 2 TP)
39. vs Connor (Loss 4-3 - Recieved 4 TP)
40. vs Ironthunder (Win by KO 2-1 - Received 2 KOs and 4 TP)
41. vs Benny (Win by DQ - Received 2 TP)
42. vs JustAnotherUser (Loss 3-2 - Received 3 TP)
43. vs KamenAeons (Loss 2-1 - Received 2 TP)
44. vs YoungGoose(Win by KO 3-1 - Received 3 KOs and 6 TP)
45. vs Eliteknight (Loss 3-2 - Received 3 TP)
46. vs captainmisato (Win by KO 2-1 - Received 2 KOs and 4 TP)
47. vs Mercutio (Win by KO - Recieved 2 KOs and 4 TP)
48. vs DarkLucarioADV (Draw - Recieved 1 KO and 2 TP)
49. vs Fairfax (Agreed Draw - Recieved 1 KO and 1.5 TP)
50. vs Extroph (Agreed Draw - Received 1KO and 1.5 TP)
51. austoman(TheKnightsFury) (Loss 2-1 - Recieved 2 TP)
52. vs Beautiful Savage (Cancelled - received 1 TP)
53. vs. Myles Fowl II (Loss 3-2 - Received 3 TP)
54. vs Eliteknight (Win by KO 3-2 - Received 3 KOs and 6 TP)
55. vs GX Prodigy (Win by Forfeit - Received 2 KOs and 4 TP)
56. vs Beautiful Savage(UPN) (Win by KO 3-2 - Received 3 KOs and 6 TP)
57. vs Kyuu-Tales (Win by KO 3-1 - Received 3 KOs and 6 TP)
58. vs Ger(UPN) (Draw - Received 1KO and 1.5 TP)
59. vs Fairfax(Win by DQ - Received 1 KO and 2 TP)
60. vs. RougueMG10 (Exhibition) (Win by KO 3-2 - Received 3 KOs and 6 TP)
61. vs Solaire_of_Astora (Win by DQ - Received 2 TP)
62. vs. TheKnightsFury (Loss 3-0 - Received 3 TP)
63. vs TheKnightsFury (Scenario) (Loss 4-3 - Recieved 4 TP)
64. vs. Omegagoldfish(Win by KO 2-0 - Received 2 KOs and 4 TP)
65. vs. Kyuu-Tales (Win by DQ - Received 2 TP)




Squad:

Company of Pals!
Spoiler: show

1. Samy - Cinccino, Male, Level 4
Bio: Samy is my best friend, ever since I found him when I stumbled upon him by sheer accident in I-forgot-where. He is a curious chap who is always cheering me on and watching my back, even when I think I don't need it. He has a wondrous amount of talent, and is always open to learn new things. I owe plenty of my self-esteem to him, and is usually my go-to pokemon if I ever need a cheering up! Together we go on and do all kinds of adventures and explorations.
Signature Tech:
Hidden Power: Ghost
Holding: Starter's Token

2. Melynx - Liepard, Male, Level 4
Bio: Don't let this feline fool you, Melynx is quite the troublemaker. He knows many a prank and practical joke that his devious mind can concoct. If you find something odd about your pants or have items missing, he's usually to blame! Despite this infamous love for trickery, he simply messes with his friends and others for the sheer sport of it. He doesn't truly mean any harm...unless you give him a reason to...He is the troublesome rival to the better-mannered Felyne.

Signature Tech: For some odd reason, he always manages to get the best of his light-pelted rival. Felyne likes to keep secret stashes of rare apricorns, but so does Melynx, and they are often wanting to outdo the other's stash. No matter how well hidden Felyne can put his collection away, for some odd reason, Melynx manages to find it out, Purrloin it all for his own, and leave Felyne with a rather nasty surprise in its place! Felyne still hasn't figured out how his Dark counterpart able to get the best of him...But despite all this, the two still manage to stay pals! I often see Melynx give Felyne a pat on the back and leave a big pawprint on him. Wait a sec...Could THAT be how he does it?!

Special Technique: Pawprint Stamp (Dark)
Using Solid energy, Melynx creates a wand with a paw-shaped head and waves it at his target, flinging a projectile. That pokemon will be mysteriously stamped with a bizarre purple pawprint with an M in its center. As long as this stamp remains on the target, Melynx will always know their location. So attempts to hide from or throw off Melynx will always prove useless, even if they are behind an illusion or Substitute. This will remain on the target for 3 turns. The stamp is invisible to anyone but the user, unless the stamped opponent uses a tracking move (Such as Foresight, Odor Sleuth, etc.), in which case such moves are able to reveal and dispel it. He threw Foul Play, Swagger, and Payback out of his repertoire of trickery as a result of learning this ability.
Hidden Power: Poison


3. Chillpaw - Beartic, Male, Level 4
Bio: As commonplace for his kind, Chillpaw's nose is always frozen. Even though he's fine with it, I can't help but worry about him when he sniffs and sneezes. I have to get it in my head that this is a habit and not a problem...Though it's hard to do so whenever he lets out a big snort or sneeze. And don't get me started on the mess that's made on a noticeably bad day...
Signature Tech:
Hidden Power: Fighting

4. Bella - Gothitelle, Female, Level 4
Bio: While most of her species are somber and down-to-earth, Bella is rather forward and usually has her head in the clouds! She has this uncanny aspiration of being a pop star. She has the looks, and the attitude. All she needs now is that special something to wow pokemon everywhere. While we wonder if she'll ever reach Super-Stardom, she always aims for the top.
Signature Tech:
Hidden Power: Bug

5. Lucy - Mawile, Female, Level 4
Bio: This split personality is a pretty loose-cannon lass. She'll (literally) snap at anyone she thinks can't be trusted. Although she's alot more open towards me and my pokemon pals. She herself loves to play the tomboy, while the jaw is more forward and sneaky. It's not uncommon to see them quarreling, but they're pretty much inseparable...quite literally!
Signature Tech:
Hidden Power: Fairy

6. Erin - Empoleon, Female, Level 4
Bio: Erin is a modest but capable penguin who always desires to give things her best. Although uncertainty may hold her back, she is confident enough to use those feelings to work in her favor...Like her Starter pals Arin and Orin, she is quite the stickler for attention and special treatment. The three of them appear to be tightly knit, being starters. She is in between the two, as well as the Leader. A bit of a "princess" to a fault...

Signature Tech: Reading alot of books on Archery, she has become very fascinated in the sport. She often recalls having trouble with particular opponents that can fly or are otherwise out of reach. So she decided to practice with a toy bow. At first she had a some trouble even drawing one, that along with taking out and angering a few...unintended targets...(It took a while to get the feathers out of me from where she upset a Fearow one time...) As they say: Practice Makes Perfect, she's become really good at it, being able to hit things from impressively far. With her resolve being as straight as an arrow, it's almost like she could shoot down almost anything!

Special Attack: Princess's Bow (Steel)
Using Solid energy, Erin creates Silvery Bow of energy. Before drawing an arrow, taking aim, and firing it at the target. The arrow flies straight and true, capable of piercing even high up opponents for a Solid Steel hit. A flying or levitating target struck by an arrow is very likely to be shot out of the air and rendered hindered in flight, similar to Smack Down. Erin can use this attack up to twice in a battle.

Hidden Power: Fire

7. Tilda - Honchkrow, Female, Level 4
Bio: Tilda acts like a sort of overseer for the rest of us, typically looming nearby to make sure things are in order or swooping in to get or keep us out of trouble. She may seem foreboding, but she cares for everyone very much. Being an elder, she is a wise bird and is usually the one to go to if we ever need advice or personal help. She's also fixated with the mysterious, and if you refer to her as a "Witch" or anything of that ilk, she'd probably just laugh about it and humor the idea.
Signature Tech:
Hidden Power: Steel

8. Junior - Growlithe, Male, Level 4
Bio: I found this fiesty pal when I wandered through some dodgy alleyways in the city. I meant to make a hasty escape when was set upon by this rowdy Growlithe! I panicked when he took a lunge at me and pinned me down...but it wasn't me he was after, but rather the bag I was carrying at the time, which had some snacks in it. Poor fellow must have been pretty hungry...He didn't seem so bad after all after I fed and tidied him up, in fact he was pretty friendly and thankful! I decided to make him mine, he seems to get along with the rest of my pokemon. Although he seems to play pretty rough at times. Maybe he oughta settle down a bit...
Signature Tech:
Hidden Power: Fighting

9. Echo - Frillish, Male, Level 4
Bio: During a cloudy day, I was ready to head home when I heard some faint woeful noises, I found this moody Frillish all by his lonesome. I was a bit hesitant at first, but I ended up lending an open hand and ear to it. He's terribly shy and tries his best not to hurt anybody. That alone tells me that he has a good heart, and wants nothing more than to be comfortable with the others. While he has plenty of friends around him, the others still seem to get jitters whenever he is around. Is it because of that sorrowful demeanor?

Signature Tech: He told that me in his lonely days, there were certain pokemon who would bug and bully him without letup, school bigshots no doubt...Anyway, they would make him their subject of ridicule. Echo got so upset, he had enough...He put all the power he could at the time, and shouted "Stop!", and struck the ringleader with his tentacle! Somehow, that blow made the bully all numb and rendered out of commission. The lackeys picked up their leader and ran away in fear, never to bother Echo again...He didn't care enough to wonder how he pulled that attack off, he was just glad that they left him alone...
I was inspired by his story, and asked if he could be able to do that move again, he nodded. Did I see some sort of smile on his face...?

Special Attack: Invert Stinger (Ghost)
Echo channels Significant Ghost energy into his tentacles, making them spark with a sort of black-colored lightning. Approaching the target, he lashes them with harsh speed and impact in a whip-like fashion, dealing a Solid physical hit. The stinging blow has a 25% chance of inflicting physical paralysis on the target.

Hidden Power: Electric
Holding: New Life token

10. Taffy - Sliggoo, Male, Level 4
Bio: This fellow was found in some wetlands where the ground there was thickest and most wet. I was wandering about where he plopped onto my head and surprised me quite so! After which he just stuck with me, in more ways than one! This pliable playhouse prefers to be perky. Though it doesn't take much to have his feelings hurt, and tends to throw a fit here and there whenever he doesn't get his way...He may be a little soft-hearted(and really soft-bodied), but I don't really mind! Although things obviously get messy when he gets affectionate...
Signature Tech:
Hidden Power: Fairy

11. Petunia - Skuntank, Female, Level 4
Bio: This particularly pungent pun-slinging prissy is a rather spunky Skunk. She's proud of her stench and just loves to toss it around when she can, and she can get pretty nasty about it. She is hardly a delicate flower, and somewhat of a sadist...Some argue that she's just a total stinker...But she insists that's all in good fun, and that's just the way she plays around! She and Beatrice hang out often.
Signature Tech:
Hidden Power: Fairy
Holding: Nightstalker’s Token

12. Digby - Excadrill - Male, Level 4
Bio: A frisky fellow who most would have trouble keeping up with. Digby is, to put it simply, kind of a weirdo. Why, some would say he's a total nutcase! Tales about slipping into a rift and being raised by Subterranean Dedennes along with other weird stuff are often spouted from this fellow. Whether his ramblings are true is debatable...Nevertheless, he is a hyperactive and playful chap who loves digging (Obviously). There isn't anything else you can ask for in him when someone needs some chatting up!

Signature Tech: Lately he has been having a bad case of static cling, it has become rather troublesome...So one day me and a few of my squad gathered around him for an intervention. Digby was not too happy with the talk down...suddenly the buildup worsened so much that there were sparks everywhere, at which point he tackled the lot of us and ran off! Sheesh, I wonder if that story about those Dedennes actually happened. All of us writhing on the floor seemed to be a good brick of proof...Lets hope he keeps that latent electricity under control, lest he causes a blackout or something!

Special Training: His Sparks Fly (Electric)
Digby is considered familiar with the Electric type, and has the off-type energy to back it up. This has given him a way to pull off Discharge, Thunder Wave, and Thunder Punch. On the other hand, that buildup is interfering his ability to use Earthquake, Frustration, or Stealth Rock.

Hidden Power: Ice

13. Wire - Cradily, Male, Level 4
Bio: While exploring a beach, I found a Lileep washed up by the tide. I thought it was hurt, so I hurried over...Much to my relief it was just taking a nap, way to freak me out, sheesh! Wire is pretty mellow, almost as chill as a Slowpoke. But don't mistake that for laziness or carelessness, he's alot more together than he lets on! This lax demeanor could mellow out even the irate. An easygoing nomad who goes with the flow, I like that kind of attitude.
Signature Tech:
Hidden Power: Water

14. Dazy - Spinda, Female, Level 4
Bio: Wheeee! This spunky, spontaneous, stupendously silly Spot Panda is comically crafty, crazy, and all around cuckoo! Dazy is...uh..a hard book to read. Be it having something silly to say, to dotting out a dizzying dance in her free time, she is always in a good mood teetering and toting about in her own little world. Gossiping pokemon say this is a facade to hide a greater potential. Others say a freak Musical accident sizzled her psyche and left her as she is now...But if you ask me, she just wants to have fun, and i'm sure we all will with her around!
Signature Tech:
Hidden Power: Fairy

15. Xai Mei - Meinshao, Female, level 4
Bio: This somewhat stoic pokemon come out of nowhere when I was exploring in the East, she saw an interest in me and somehow saw interest into tagging along with the likes of me. I was more than happy to oblige. She is always calm and has a sense of honor and discipline about her, and is partial to the nonsense of the others. That doesn't mean she is above mingling and playing with everyone else, although she tends to keep up a sense of decency.

Signature Tech: There was a time where one of my other pokemon, I think it was Junior, would poke and pester her to no end while she was taking a break. He even started roaring, teasing, jumping out of nowhere, and other annoying dog stuff, but the efforts somehow remained fruitless...Junior, despite his persistence, eventually gave up. Any that's saying something, because he almost never runs out of energy! This made me think how useful Xai Mei's state of calm would be...hmm...

Special Training: Stalwart and Stoic (Fighting)
Being always calm, collected, and clear-minded, Xai Mei is extremely resistant to mental anomalies and statuses. These about wits also extend to resisting flinching from startling attacks. As she is already pretty focused as it is, she foregoes using Calm Mind, Meditate, Swords Dance, or Power-Up Punch.
Hidden Power: Rock

16. Highfly - Emolga, Male, Level 4
Bio: Highfly is a free spirit with wicked levels of enthusiasm. He's always open to try new things and adores gliding on the wind. He can be a Jack-of-Trades when he wants to, but he's rather naive and has alot to learn about the world around him.
Signature Tech:
Hidden Power: Ice

17. Perksie - Audino, Male, Level 4
Bio: He's the kind of Audino who does his best to keep an ear out and a hand on everything! Perksie is always open to listen and see if he can't cure what's ailing you, therefore he's a big help among the others. Despite his modesty, shyness and girly appearance, he is quite adept at what he can do, especially keeping things in order and making sure everyone's in tip top shape.
Signature Tech:
Hidden Power: Steel
Holding: Audinite

18. Axis - Skarmory, Male, Level 4
Bio: Exploring some dense forests lined painful brambles, me and a small company of my pokemon stumbled upon this wild-tempered Skarmory's nest. He didn't take kindly of our intrusion, so he up and attacked us! It was a team effort of everyone to quell the fellow enough to give in. He eventually apologized for attacking us, and he admitted that his roguish loner lifestyle has been getting pretty dreary. Surprisingly, he was pretty open to the idea of tagging along with a trainer, and wasted no time in joining us! He such a rebel, delivering a sort of edgy liveliness to our ragtag group.
Signature Tech:
Hidden Power: Ground


19. Sparktaro - Dedenne, Male, Level 4
Bio: News of a small pokemon in big trouble was enough to drive Samy out the door and to the rescue! After a while of searching he found the ham definitely in a jam. The Dedenne was hanging with all his might over harshly running rapids. That stupidly brave Minccino of mine went in and jumped for it as Sparktaro broke away from the branch, catching him just in time, but nearly getting them both swept away! They both managed to get back safely, the Dedenne saying that's the last time he's going to risk his whiskers for a tasty berry! Samy eventually recruited him to come back to where I was. I woke up and was greeted with a hamster to the face where he explained everything, albeit being overzealous about it! I had no problem with the little guy tagging along. He may be small, but he's got a big eye for adventure, that's for sure!
Signature Tech:
Hidden Power: Fairy

20. Doremi - Chatot, Female, Level 4
Bio: This silly songbird is always apt to burst out in song! Doremi always has a sort of rhythm about her, and always speaks in a melody, rhyme, verse, or such of that magnitude. Everyone seems to find her muse amusing, so they always seek her out for a little rhythmic R and R! Is your imagination in tune enough enough to pick up HER tune?

Signature Tech: There was a time where Doremi had just finished reading a book, it had a real tearjerker of an ending. Even though the book's ending made her feel sad, she still enjoyed it. But it also inspired her to start singing. She ended up performing a moving but sad tune that echoed throughout my house. Music can be an impressive power, because anyone who would hear her song would be suddenly hit with with overwhelming feelings and moved to tears! Even my more hard-hided friends would feel it, even if they don't show it...Doremi didn't notice how moving her melody was until she flew by and see everyone bawling. I wiped my tears and asked her where she heard such a thing, she just made it up. She was happy that everyone liked it and flew off, but I had to go back and get alot of tissues....*Sniff*

Special Technique: Moody Elegy (Dark)
Using a Considerable amount of Dark energy, Doremi sings a moving but very sad and upsetting melody. This tearjerker of a tune overwhelms opposing pokemon who hear it and makes them mysteriously cry, regardless of stature. This will make them experience a harsh drop in their enthusiasm, as well as a Decent loss in energy(But does not contribute to exhaustion). This move is considered a clever Curse, but can only be used once in a battle.
Hidden Power: Electric

21. Arin - Serperior, Male, Level 4
Arin is an proud but overconfident snake who likes to leave an impression on everyone he meets. His confidence is unparalleled, but thinks he is of great importance. For that he can be quite stuck up, and that gets in the way of getting along with him. Despite this, he's a hard worker and tries his best to help out as reliably as possible. Like his starter pals Erin and Orin, he is quite the stickler for attention and special treatment. The three of them appear to be tightly knit, being starters. He is the youngest of the three. This "prince" is quite pompous and full of himself too often...

Signature Tech: There was one time where we've been overhearing reports and rumors of unsuspecting pokemon getting mysteriously attacked. Both curious and concerned, me, Erin, Arin, and Orin went to investigate. All of this mystery attacker's targets has things in common: They all said that they were hit with something, but nothing was taken, and some sort of strange leaf would always be left behind at the scene. After investigating for a while and coming up without leads, we all wondered what' was going on...I thought it was some prankster who thought putting someone to sleep would be funny. Erin thought it were a bunch of rogues up to something much more sinister. Orin thought it was some long and distant rival showing their face again...But then Arin piped us all down and confessed something himself: It was him...He was the one responsible! Shock and mixed reactions aside, he promised that he didn't hurt anyone and was testing some special leaves he was working on for a while now. I didn't get mad, but I made my pompous pal promise to not just go trying that on folks willy-nilly anymore, that of which he agreed with just fine. However, Orin remarked how that could be handy in a battle. And of course, coming from his rival, Arin took that to heart...

Special Attack: Prince's Dagger (Poison)
With a Solid amount of energy, Arin creates a small but sharp dagger-shaped leaf of Poison energy that's thrown straight and true into the target (Or if up close, sneakily driven into the target when there's an opening...). It strikes the target for Good damage. The "poison" laced in the dagger is really a strong sedative has a 25% to induce sleep, otherwise it's likely to make those hit drowsy. While the quick attack is somewhat difficult to avoid, it takes him a few moments to take aim which may leave him susceptible to damage. He can use this attack up to twice in a battle.
Hidden Power: Fighting

22. Orin - Emboar, Male, Level 4
Bio: Orin is a stalwart but rash pig who is always looking to prove his mettle. While his ability is founded, he is such a bold showoff that he'll do anything that will make him look brave or stronger, even if it means putting himself or others at risk...He's just trying to prove that he's a help. Like his Starter pals Erin and Arin, he's quite the stickler for attention and special treatment. The three of them appear to be tightly knit, being starters. He is the oldest of the three. His headstrong attitude makes him quite the "Usurper" when it comes to limelight!

Signature Tech: He and Arin were in one of their usual heavy spats about which one of them is more talented. Orin ended up losing that argument, which resulted in his Grass rival boasting about how much better he is. Orin was pretty peeved off about that...At one point, the pushy Pig picked up a nearby log and threw it at Arin in an attempt to shut his trap! He ducked of course, but that log managed to wreck the neighbors fence as well as her window! The neighbor came out as mad as Orin...The two rivals called a truce and bolted out of there! One reconciliation with my neighbor later, I had to scold the starters for how irresponsible they were. I was too distracted with the ordeal to notice that Orin decided to hone that ire of his into something useful a while after!

Special Attack: Usurper's Javelin (Normal)
Orin creates a large and long spear composed completely out of Normal energy. That's where he hurls it at the target with a surprising amount of force! It inflicts Severe damage for identical energy use. The spear is ruthlessly forceful, so much that it can deal its damage even if the target uses Protect or similar moves. But Orin is a hothead and that effects his aim, so the attack isn't difficult to elude. He can use this attack up to twice in a battle.

Hidden Power: Fighting

23. Runia - Shiny Ninetales, Female, Level 4
Bio: This Fairweather Fox is also a little odd. Especially since I found her when I got lost in a deep forest. She just up and greeted me with a sultry smile on her face. Her and her oddly colored tails were very wanting when I encountered her...it was that they just wanted to talk. I was relieved and we had a chit-chat. Turns out that all the pokemon in her freaky forest are special, and she was pretty up there when it comes to being familiar with nature! But she wanted more, to see new places, see new creatures, and discover things beyond the woods! Before I could leave, she asked one more thing: If I could take her with me. I gladly agreed, and we trotted along out the woods together. She is generally gentle to everyone, but is one heck of a tree-hugger, a quirk that always comes to mind when I see her out gardening...

Signature Tech: Runia is unlike most Vulpix, it's no surprise when you've spent so long in a special forest. She brags that residing so long in her enchanted habitat has altered her affinity, and given her new powers to boot! But one time when I was getting rid of some weeds, I got set upon with fireballs by that fox! Thinking they were useful plants, she knocked me out of the way and planted them back, ruining my hard work! I noticed that the fire she attacked me with didn't seem to burn any natural foliage...is that another result of her alterations? After I explained what I was doing, she was a little embarrassed. It didn't occur to me that she was so fangirlish over flora...

Type Change: Nature's Embrace (Fire/Grass)
Runia is now a Fire/Grass Type, with all the related weaknesses and resistances. Adaptations from her forest had given her new moves at her disposal. Namely Magical Leaf, Synthesis, Bullet Seed, and Forest's Curse (Although she can only use the last item once in a battle). Additionally, her Fire attacks are enchanted and will not harm flora (Grass, trees, flowers, and such). Summoned objects or energy constructs, however, may still be subject to destruction by her attacks.

Her serene attitude seems to have dulled her deceptive talents, so such moves will work as normally as any pokemon. She also never learned Overheat, Will-O-Wisp, Fire Blast, Flare Blitz, or Foul Play.
Hidden Power: Ice

24. Boinko - Grumpig, Male, Level 4
With a distinct "Boing" everywhere he goes, Boinko always looks forward with a literal bounce in his step. He's friendly enough, but is kind of a know-it-all! He doesn't mean to be rude, but his habit of bouncing in and telling you how something didn't work often irritates the others. Still, it always helps to have somebody spring me along when i'm stuck!
Signature Tech:
Hidden Power: Dark

25. Walden - Rotom, Level 4
This crazy ball of energy came to me when I noticed my computer was acting strangely. They popped out of nowhere when I was trying to reboot it, not to mention scared me silly! Apparently they were intrigued with the interesting stuff on the system, and inquired that the owner has quite the imagination. While I was flattered, I wasn't too keen on the idea of a pervasive Plasma Phantom penetrating my PC on a regular basis...But they insist they mean no harm, and an unlikely supporter in Boinko vouched for them too. I was convinced and allowed them to hang out! Walden just loves the electronics in my house, and can be quite the computer nerd as well. Don't be surprised if they utter technological terms and whatnot!
Signature Tech:
Hidden Power: Grass

26. Beatrice - Nidorina, Female, Level 4
A mysterious missy who can be described as an enigmatic Yandere. She always tries all that she can to have her say and help out, even when you're not expecting it. But she comes and goes whenever she pleases, so it's hard to pin her down sometimes! She also has a sadistic sense of humor, conversations can get a little unsettling as a result...But as far as I know, she's gentle enough to keep around. She and Petunia hang out often.

Signature Tech: Lately she's been interested in a new form of art. The "Mystic Arts" that is. She decided to hang out with my Psychic pokemon and get lessons from them. Neither Bella or Boinko know what her angle is, but were nevertheless fine with spending time with her and giving a few pointers! These lessons include unlocking some latent abilities and manipulating opponents, as well as using that to alter her venomous abilities. She's been getting really good at it.

But Beatrice wanted to take her lessons to the next level. By her own requests, my pokemon mates decided to use their Psychic attacks against her to test her to be more tolerant to such...As much as she hated it, she stuck with the training to the end and eventually was hit so much that she began to grow an endurance, and eventually tolerance that it doesn't hurt as much! Feeling proud, she thanks Bella and Boinko and promises them she will hang out with them more. Now they still spend time together. Although not as teachers and pupil, but as friends with special powers!

Type Change: Psyvenomous (Poison/Psychic)
Beatrice is now a Poison/Psychic type, with the related characteristics, weaknesses and resistances. As a Nidoqueen, she retains this typing but ditches her ties to the Ground type, leaving her with standard off-type energy. Thanks to the lessons of her friends, she is able to use Magic Coat, Light Screen, Extrasensory, Psyshock, and Zen Headbutt. She can also use the Telekinetic version of Psychic. To keep from overwhelming herself, Beatrice foregoes using Skull Bash, Double Team, Swagger, Thunder and Blizzard. As a Nidoqueen, she also will not use Superpower or Giga Impact.

Hidden Power: Fire

27. Salli - Sandslash, Female, Level 4
Salli tried to catch me by surprise one unusually warm night, but ended up tripping up and getting stuck instead. Frantic scratching caught my attention long enough to find her. This skittish sister acts prickly, but the truth is she's a softie, and is apt to cut and run away when things look bad. Even though I have a friend in her, strangers find her not to be trusted thanks to being so jumpy. She's more of a reliable traitor, capable of getting a job done when it matters!
Signature Tech:
Hidden Power: Flying

28. Kitsy - Seviper, Female, Level 4
Bio: I was taking a nap in the woods one say, when I was woken up by a noise. When I went to investigate a rustling bush, that's when a Seviper popped out and caught me by surprise! It slithered around me and refused to let me leave, needless to say I was fearing the worst! I cried out with all my might for help, but then she pleaded me not to...When this Seviper was on me, it was the strangest thing; she was actually rather gentle. She didn't tighten or bite or show any sign of hostility at all! She rubbed against me in an adoring manner and called me a "Cutie", as if she wanted a hug than anything else...I was busy fussing in fear to notice at first, but it turns out that she is probably the friendliest Seviper you will ever meet! She asked if I could be her pal, I wondered "Sure! Why not?", she seemed pretty sincere, I think...Back home I let her meet everyone else, she promptly started to wrap around and hug everyone, being just as friendly and upbeat! There's not a hint of hatred for Zangoose with Kitzy, she'd rather play with them rather than fight with them! But the problem it that she plays very, VERY roughly. So anyone who ends up with her would have no choice but to either run away or fight her off...She really needs to stop scaring off her playmates...
Signature Tech:
Hidden Power:

29. Pocky - Jigglypuff, Male, Level 4
Bio: Huh? You ask where did this ball of joy came from? That's a good question! He seemingly bounced out of nowhere and stuck around, if i could ever recall. Pocky, for some reason, is pretty hard to notice, and often ends up getting knocked around like a toy or going missing somehow! To make up for this he always has a big, loud, bossy demeanor. When swelled up, he becomes the center of attention and what he has to say then becomes loud and clear...
Signature Tech:
Hidden Power: Steel

30. Inez - Illumise, Female, Level 4
Bio: Back in her Hometown, this maiden was incredibly popular and admired by everyone around her. But this popularity always left her a lovable boy-magnet (Not just to Volbeat.). She eventually grew overwhelmed and tired out, so she one day decided to say farewell to her Hometown and travel the region. One day she came across my home and noticed how well I get along with my pokemon. One knock at the door later, she finds me and confesses to that she prefers a more easygoing lifestyle with real friends, different to what fame brings. I was more than ok with taking her in! She is naturally social and caring, and is quite the charmer. She also has experience with warding off the occasional male who decides to fall for her.
Signature Tech:
Hidden Power: Dark

31. Hexo - Cryogonal, Level 4
A short-lived trip to one of the more colder cities resulted in me finding a new friend in a wondrous pokemon. Accurate info about this odd crystallized comrade all but eludes me. But if the air around me suddenly drops in temperature, Hexo is sure to follow! What I do know is that they seem to bear a distinct accent, as well as enjoy creating ice sculptures in their spare time.
Signature Tech:
Hidden Power: Electric

32. Amp - Pikachu, Male, level 4
Bio: The big city harbors all sorts of strange and interesting characters, I figured that out when I had a run in with a particular Pichu who was rocking on in an electronics store. I found out that he has a big liking for exciting and upbeat music, Usually Rock, Pop, Trance, Ska and similar genres. Despite being startled by high volumes, he is easy to excite in general and always gets "Amped Up" when exposed to action. He will sometimes pretend he has a guitar and rock out! Everyone else finds him a bit of a loose cannon.
Hidden Power: Psychic

33. Irené - Shiny Glaceon, Female, Level 4
Bio: Dear Irené is terribly shy and lacks confidence, and is not very eager to try new things. Battles, unsurprisingly, are high on that list and makes her prone to turning into a nervous wreck! But something tells me she is special in more ways than her coloring alone. It's going to take alot of effort to help her out of her comfort zone, if that's even possible...As a comforting hobby, she likes to blow bubbles. She always keeps some with her at all times.

Signature Tech: Sometimes she can get so spooked or unnerved that she just HAS to duck and hide. And if that's impossible she would go even further to shut out what's bugging her. She's so good at blowing bubbles that sometimes even a needle won't cut it! And on occasion when she's really stressed, space invaders get repelled. One time when I tried to see if she was alright, she was already hiding. I got a little closer, but she came out before grabbing me and pulling me in with her. It was really weird! But she eventually confided on me as to what was ailing her. Apparently she just needed to get something off her chest. When she felt alot better, there was a distinct "Pop!" when she got up and happily left. I just went with it and went back to business. But with that silly hobby of hers, I thought it might be a little more useful than she lets on.

Special Technique: Soapy Shielding (Normal)
When using barrier moves (Such as Barrier, Protect, etc.), Irené's shields look and behave like large soap bubbles, ascetically "blowing" them into fruition. Besides being rather cute, when using such moves, opponents making physical contact against her wards will be repelled and knocked back somewhat. At half her health, these bubbles gain the ability to deflect and bounce an opponent's projectiles back at the attacker for 20% recoil. Irené can now also use Safeguard to the same effects. But being such the nervous wreck as she is, Irené won't use Double-Edge or Trump Card.
Hidden Power: Ghost

34. Paté - Slurpuff - Male, Level 4
Bio: Tons of sugar, a little spice, and a nose for flavor; that's what describes this sweet-mannered fellow. Paté is a self-taught and well rounded amateur chef, and cooking is his forte! There hasn't been a dish that the others didn't like, making him quite the favorite around us. He has a silly habit of wearing a pot, wok, whisk, spoon, or other sort of tool in his spare time, which would still be sticky with whatever he'd recently rustle up. He won't bring that where it doesn't belong, though. Just don't leave any sweets around him, chances are they won't last long.

Signature Tech: He loves working in the kitchen to try out new and tasty recipes. But at times peckish pokemon that peer in to pester Paté for pastries pose a problem. Petunia and Beatrice, for example, who like to tease and scare the cream out of him in order to get his treats. They're not really mean to him, but they still make him nervous...I walked in on him one time when he was on edge and the next thing I know I get whacked on the head with a frying pan(OWW!)! Apologizing lots and recovering me with some spices, Paté explained that he had that pan ready in case those two showed up again. I was still getting over the headache I had, but there was something very odd about that frying pan...But at least Paté finds it handy to make others think twice while he's in the kitchen!

Special Attack: Trusty Frying Pan (Ground)
Creating a large frying pan out of Good Ground energy, Paté whacks a target with it (Or throws it at them if he chooses to.) as hard as he can. It deals Good Physical damage, but a blow to the head will make the target left seeing stars, with a 20% chance leaving them fairly confused. He can use this attack up to 3 times in a battle.
Hidden Power: Fire

35. Scat - Dustox, Female, Level 4
Bio: This dependable, but klutzy Dustox is easy to recognize from her erratic flight patterns and cockney accent. She is an odd-job who's not really the tidiest of pokemon, and that poor habit makes her prone to causing accidents with her scales...But she means well, and is loyal to any task she's given, whatever it may be. A little help from friends can also go a long way!
Signature Tech:
Hidden Power: Fire

36. Felyne - Persian, Male, Level 4
Bio: This Mewing Mate is a Trainer's best friend! From alleygoer to audacious ally, Felyne is one feline who you can count on to back you up or help you out of a bind. As long as the task isn't too daunting, ask him a favor and he will do all that he can to get it done! He often refers to himself as an "Ace", whatever that is. He is the better-mannered rival to the troublesome Melynx.

Signature Tech: Felyne is always training hard to become a better Ace, and to stay on top of his rival. Despite his confidence, Melynx and his pranks are always getting the best of Felyne. Melynx would always make off with stashes of apricorns he likes to collect...and leave behind a nasty surprise behind to boot! This puts him at his wit's end and pulled his last whisker...Felyne managed to chase Melynx down and make him pay...In a fit of fury where he had at him with a fierce pummeling of paws and claws, his Dark-pelted rival didn't stand a chance! That was a lesson Melynx didn't soon forget. And apparently, neither did Felyne because he practiced his newfound fighting technique the best he could. Even though those two are always at each other, they still manage to stay pals...

Special Attack: Felyne Fury Combo (Fighting)
Using Significant energy, Felyne surges red with power before rushing in to pummel and confound the target all around in many directions. A ruthless assault of punches, claws, and tail swipes, ending with a decisive crossing slash! The attack as a whole deals Considerable Fighting damage and is quite difficult to elude or interrupt, even against speedy opponents as Felyne constantly gives chase while attacking. He gains the energy to use attack up to twice in a battle. His training hinders his ability to use Skull Bash, Body Slam, or Double-Edge.
Hidden Power: Fire

37. Snoozer - Musharna, Male, Level 4
Bio: The first signs of this Heavy Sleeper coming along was at a time where I was having very unpleasant dreams. It was so bad that I became afraid to settle in...One certain night I woke up in the middle of it with my home covered in strange mist. That's where I found Snoozer, drowsily combing the place. It turns out that my sleep issues attracted and inspired him to help me out! With his help, I was able to sleep again, but Snoozer himself stuck around. He's a constant dreamer with an imagination as wild as the dreams he has. As our local dream custodian, he's is always there to ensure that me and my pokemon keep a good night's sleep.

Signature Tech: Dealing with nightmares and whatnot can be a taxing task...Not for Snoozer! I had a few good weeks of me and my friends troubled with nightmares. We were in personal ruts, and that turned into alot of stress. Needless to say our sleep payed for it! But thankfully Snoozer was able to come to the rescue, seeking out and dealing with alot of these bad dreams. As a result he's seen many things and, instead of becoming unnerved, he became inspired. Be it in dreams or reality, he's always in his own world and isn't fazed as much by scarier stuff, like certain attacks! I could give you more details, but writing this down has made me sleepy. Good night...

Special Training: Nightmaresbane
Thanks to his expertise in managing unpleasant dreams, Snoozer is more tolerant to Ghost and Dark type attacks, reducing their effectiveness by 20%. His Psychic support moves, however, will cost 10% more energy in turn. He will also benefit somewhat less from using Rest, recovering about a Decent amount less than usual.
Hidden Power: Water

38. Delvin - Delibird, Male, Level 4
Bio: This daring deliverer I came across during a trip to a snow-covered city, down on his luck and longing for a home. Taking a liking, I was more than happy to take him in as my own. As a doting young Courier, Delvin is a confident and dedicated fellow who likes traveling places, no matter where it may take him! Apparently he is a member of the recently added division of a certain pokemon delivery service. He does whatever he can to deliver the goods safely and reliably to the destination! When not around, he is usually out on a route.
Signature Tech:
Hidden Power: Ground

39. Rooney - Kengaskhan, Male, Level 5 (Uplevel)
Bio: Me and Samy were lucky to have a run-in with this big fellow when we endured a pitfall exploring a cave, we got in quite a jam when we ended up riling up some territorial locals. He scared them off and helped us out, that of which we were really thankful for! It turns out since he doesn't have a kid to take care of, he thinks that having a Trainer for a little brother would be pretty fun. We asked if he'd like to come with us and, oddly enough, he agreed without question! With us in his arms, we ventured out of the caves for a new adventure with our newfound big brother.
Signature Tech:
Hidden Power: Psychic

40. Ms. Rathian - Shiny Druddigon, Female, Level 4
Bio: An expedition into some jungle caves included a run-in to this rare-colored roughouser, and a very scary one at that...! With her chasing me until my friends fended her off enough for her to call it quits, I barely escaped with all my clothes on! But the Druddigon actually had no intention of doing anything bad to us, that was her idea of entertainment. She actually was bored of the jungle and decided to adventure with yours truly! Going by titles like "Queen of the Earth" and "Violent Mistress", her majesty adores showing everyone who's boss. Put that with her all-around toughness, and it makes her a social force to be reckoned with.
Signature Tech:
Hidden Power: Steel

41. Flo - Walrein, Female, Level 4
Bio: Flo, being round and well-rounded, is a cool gal that can roll with the punches. Even if things looks a little rough, she does her best to keep her cool and stop tensions among the others from getting too high. She's relatively cool in many sense of the word. Just go with the Flo, as she says!

Signature Tech: Flo loves snacking on things, but sometimes she gets harder things stuck in her teeth that it's a real bother...A trip to the Dentist where she got a really stubborn seed in resulted into a bit of an amusing accident. During the checkup she let out a HUGE sneeze while he gave a tug and managed to shoot the seed clean out...

...As well as the Dentist...

...through some supplies...

...and out the window!

It was a pretty impressive bluster, but thankfully they didn't bill us for the damage she caused. Afterwards she felt much better. But now whenever Flo gets something stuck in her teeth, she learned how to get it out herself. Just watch out if you're in the way, those shots can break more than windows!

Special Attack: Ballistic Tusks (Flying)
Flo opens her mouth wide and gathers a Good amount of Flying energy. Aiming at a target, she fires two fast-moving tusk-shaped bolts of energy at high speed, which strike the target for Good damage. The bolts fly at such a harsh impact that it can send most opponents flying back, even heavier opponents. The limit of fairly knocking back opponents is 1.5x her own weight, after which it will become more difficult. She can use this move up to 3 times in a battle. Learning this move, she refuses to use Ice Ball or Sheer Cold.

Hidden Power: Psychic

42. Vira - Samurott, Female, Level 4
Bio: Vira, a well meaning but crude otter who is rather difficult to confront. She may seem to have a no-nonsense mean streak at first, but isn't as bad as she lets on. I think she'd oughta lighten up! As Starters, she and Kira are tightly knit. As an "Enforcer" of my crew of pals, she's good at upholding order and the sport of putting wrongdoers in their place!

Signature Tech: When training, Vira hates to be disturbed. But that fact doesn't stop her friends from pestering her once in a while. There was this one time where Walden and Highfly burst into her room during her sword play...Bad idea! The two rascals went and crashed into her, zapping her silly! Needless to say she was NOT happy, and she didn't wait for their apologies either...She had at the two and walloped them with the blunt end of her weapon, right back out the door! But there was something off when she withdrew, Walden's Ghostly plasma and Highfly's voltage seems to have left a lingering and strange mix of energy. It didn't effect Vira herself, but she wondered if she can make use of it before she misses the chance. She since then honed that oddity into a neat, draining blade technique!

Special Attack: Siphon Edge (Ghost)

Using Considerable Ghost energy, Vira clutches her Scalchop/Seamitar and charges it with bizarre dark blue electricity, before drawing it and cutting the target with a charged siphoning slash! It deals Considerable damage and Vira regains an amount of health equal to half of the damage dealt. As with most Draining moves, it suffers from diminishing returns. She has the energy to use it up to twice. On the other hand, she won't use Hydro Pump anymore.
Hidden Power: Dragon

43. Kira - Delphox, Male, Level 4
Bio: Kira, a curious but smart fox who is always looking to learn a thing or two. While he's confident in his skills and knowledge, he believes that you can never learn enough, and always treats his experiences and encounters as ventures to further his research. As Starters, he and Vira are tightly knit. His square glasses make him come off as a "Scholar" of sorts, the fact that he usually has his head in a book or investigating one thing or another tells alot about what moves him.

Signature Tech: The recent discoveries of the Fairy type has become, for Kira, a pretty fascinating subject to delve into. He and other acquaintances of his have wondered about it and took to learning a bit more. He won't give me many details, but my curious pal learns alot through his books and fieldwork. A Clefable colleague of his even taught him a fair bit about this wondrous energy that helps Fairy types do what they do! He uses this knowledge to tap into it himself and add a few new tricks to his repertoire. But even then he will never call it quits when it comes to learning new things!

Special Training: Pixie Research (Fairy)
Through his studies, Kira becomes familiar with the Fairy type. He gains the ability to use Fairy Wind, Sweet Kiss, and Fairy Lock. Though his ability to use Fire Blast, Overheat, Heat Wave, Psyshock, Future Sight, and Magic Coat slips his mind too often, so he no longer uses those moves.
Hidden Power: Electric

44. Aza - Aurorus, Female, Level 4
Bio: Exploring a Tundra, I managed to get a little lost. I was so bent of finding my way that I was unaware of this Frigid Fossil following me. When I did meet Aza, she offered to help me out. It's thanks to her that I was able to make it back home. But instead of returning to the north, she wanted to stay with me. I was more than fine with inviting and adding her to the group! Aza, though cold to the touch, is a warm spirit but a mixed bag of passion. She is also easy to identify with a verbal tic of hers.

Signature Tech: As a nomad, she travels alot. But one particular journey left her rather different...In this venture she stumbled into some wilds while escaping a freak lightning storm, it was such because that area doesn't usually get that kind of weather. Apparently the locals would set traps now and then to discourage trespassers, and much to Aza's luck she tripped one and soon found herself in a metal cage. She tried to escape, but then a bolt of lightening struck, which zapped the trap and soundly knocked her out! When she woke up, the locals already took her to safety. They remarked that she was hit pretty hard and seemed different. When she checked herself she indeed was changed: Her jewels have changed color and gave off sparks now and then. That lightning must have energized them to the point that her natural abilities were different too. Surprisingly, she embraces the changes and does her best to master it.

Type Change: Icy and Ionized (Ice/Electric)
Aza has undergone a bizarre change and is now an Ice/Electric type. However she is not totally resistant to Electric attacks herself, rather taking neutral damage. Though losing her Rock typing, she still retains a familiarity to it. She also learns Electrify, Charge, and Spark. But she is no longer able to use Sandstorm, Rock Throw, or Rock Slide. Aza's body is still frigid, but also electrified. Any Pokémon coming in contact with her will become ridden with an electric charge, which will increase the likelihood of the opponent getting paralyzed by her Electric attacks by 10%. This replaces the part of her Species Characteristic about chilling opponents making physical contact.
Hidden Power: Fairy

45. Usurahi - Froslass, Female, Level 4
Bio: Streets and roads covered in frost and ice are not a normal sight, but that's what I encountered when I met Usurahi. I dared to follow a frosty trail and had an encounter, she was actually just playing around. But I didn't know that at the time and was ready with a Fire type of mine to stop all the mayhem she's been causing. But she didn't really care and froze me solid with icy breath! It took a while but I was able to break free, but Usurahi was still there, she was smiling and said "Let's play again!". I found it quite bizarre, but then I got hit with a great idea. So I pulled out a spare pokeball and asked her if she wanted to play a different game. She happily agreed and jumped right in! Usurahi is very cheery and never cold like you'd expect a pokemon like her to be. She's really just a playful joker who never can take things seriously. She's really one who can throw you off!
Signature Tech:
Hidden Power: Fighting

46. Cassie - Smoochum, Female, Level 3
Bio: I found Cassie when I was on a trip to a salon one time. But don't ask me what I was doing over there, it was a favor, I swear! Anyway, this kissy little missy "graced" us with her presence there, becoming very interested in me and tagging along ever since. And boy, does she like to makes sure everyone knows she's around! She does everything someone zealous over appearance does, from looking in the mirror all the time, to making sure her makeup is just right. A stickler for praise, it's easy for her to demand the love and attention of everyone...and often to boot! Most of my pokemon are fine with that, but she is so obsessed that it gets rather overbearing.

Signature Tech: She doesn't want to grow up at all, so afraid that she will stop being pretty if she does. As a result lately she wants to do everything she can to keep herself from evolving. She buries her face in makeup and cosmetics on the regular, but it only helps so much. It's not enough for her just to look young and cute, she also wants to FEEL it! Then one day while she was pouting, a passerby came and accidentally dropped an Everstone near her...And that's where she got her next idea. With my help (And a small fortune -- those things are expensive!), Cassie collected a good number of those Everstones and got some help to grind them into fine powder. That's where she mixed it up with her everyday cosmetics. And oddly enough, it seems to work marvelously! Now she no longer has to worry about losing her "irresistible charms" when growing up, she can stay young as long as she needs to. Goodness, is she High-Maintenance!

Special Training: Everstone Blush
Cassie applies makeup laced with Everstones on the regular, using it so much leaves her with a thin coating around her body. It makes her abnormally effervescent, making her slightly faster and more agile than the average pokemon. However, if exposed to Water attacks or an otherwise wet environment, the makeup will run, negating this effect. What with the cosmetics made of Everstones, it prevents her from evolving and will always be a Smoochum as long as long as she has this Signature. Though she is still considered a Baby pokemon and will have the same perks and limitations of one. Also, she no longer uses Wish. Aesthetically, she has light gray cheeks from the blush.
Hidden Power:Electric

47. Tana - Primarina, Female, Level 4
Signature Tech:
Hidden Power: Dark


48. Pinky - Bewear, Male, Level 4
Signature Tech:
Hidden Power: Steel


49. Rover - Seel, Male, Level 1
Signature Tech:
Hidden Power:

50. Bulwark - Bergmite, Male, Level 1
Signature Tech:
Hidden Power:


-Special-
Signature Tech:
Hidden Power:


Gym Trainer Slots - Water

1. Skip - Mudkip, Male, Level 1
Signature Tech:
Hidden Power:

2. Dymeea - Chinchou, Female, Level 2 (Uplevel)
Signature Tech:
Hidden Power:

3. Bolt - Wimpod, Male, Level 1
Signature Tech:
Hidden Power:



Referee Information:

Rank: C+

Reffings in progress.
Spoiler: show


1. KAYLAFOX vs. Kyuu-Tales


Reffings completed.
Spoiler: show


Normal Matches:
1. Extroph vs Sparkbeat (UPN)(+ 6 SP)
2. Machamp-X vs Miror(+ 6 SP)
3. handymankg2 vs ger (UPN) (Cancelled...)
4. rotomotorz vs. dirkac(UPN)(+ 4 SP)
5. Bard_ vs YoungGoose(+ 6 SP)
6. Celebii151 vs Typhlosion157(Bakphoon™)(UPN)(+ 4 SP)
7. FlashFusion vs Darth Takuya(+ 4 SP)
8. Bard vs hen da man(UPN)(Cancelled...)
9. Darth Takuya vs Sparkbeat(+ 4 SP)
10. GX Prodigy vs Benny-Lillia-Ash(+ 8 SP)
11. xXKratosAurionXx vs Lt. BLEU (Disqualification. + 1SP)
12. Ironthunder1604 vs SneaselFTW (Cancelled...+ 1 SP)
13. Ironthunder1604 vs CrystalNinetales (+ 3 SP [SP shared])
14. KAYLAF0X vs Redpanda (+ 4 SP)
15. Minedreigon vs KAYLAF0X(Disqualification. + 1 SP)
16. SilentReaper vs Quilavaflare(UPN)(+6 SP)
17. Pink-Harzard vs Nikomajor (+ 12 SP[Event bonus])
18. GX-Prodigy vs peptodismal (+ 8 SP[Event bonus])
19. KAYLAF0X vs TheCharredDragon(+ 8 SP [Event Bonus])
20. Lt. BLEU vs GX Prodigy (+ 3 SP)
21. phanphycross vs YoungGoose(+ 3 SP)
22. KAYLAF0X vs Mr. Mach (+ 4 SP)
23. Lt. BLEU Vs Cryssy (+ 2 SP)
24. TheCharredDragon vs Fossildude747(UPN) (Cancelled...+ 1 SP)
25. Nikomajor vs Lost (+ 3 SP)
26. RealMrGame10 vs Bakphoon (Cancelled...)
27. EpicSquirtle vs Ironthunder(+3 SP)
28. Murder Doll vs Ethe(+ 2 SP)
29. Arii vs Prince Umbreon (+ 6 SP)
30. SilverChiko vs Bakphoon(UPN) (Disqualification...+ 1 SP)
31. zerozoner vs Benny+Lilia+Ash(+ 4 SP)
32. Equal-to-Heaven vs TurTrain (UPN) (+ 6 SP)
33. Tur-Train Vs. MedMana (+ 6 SP)
34. peptodismal vs Jtg56108(UPN) (+ 4 SP)
35. RabidHoundoom vs KAYLAF0X (Disqualification...+ 1 SP)
36. Lt. BLEU vs Son_of_Shadows (+ 6 SP)
37. Brutha vs peptodismal (Cancelled...+ 1 SP)
38. Lt-BLEU vs Rzk (+ 8 SP)
39. peptodismal vs austoman (+6 SP)
40. Mew the Gato vs RealMrGame10 (Cancelled...+1 SP)
41. T-Bolt vs Schadenfreude (Ended early by forfeit, nothing gained...)
42. Beautiful Savage vs Equal-To-Heaven (+6 SP)
43. TheKnightsFury vs TalkSick (Ended early...)
44. Slash(SwiftSoul) vs austoman(TheKnightsFury) (+4 SP)
45. Celebii151 vs RealMrGame10 (+4 SP)
46. Liltwick vs Eliteknight (Ended early...+1 SP)
47. KamenAeons vs Crys (Early End. +2 SP)
48. Aposteriori vs Mercutio (+1SP)
49. KamenAeons vs SilverChiko (+3.5 SP)
50. HeroicRein(SilverChiko) vs Mane (+5.5 SP)
51. Aposteriori vs SilentReaper (+1 SP)
52. Mercutio vs Aposteriori (+ 6 SP)
53. TheKnightsFury vs HeroicRein (Exhibition) (+3 SP)
54. Extroph vs Aposteriori (+6 SP)
55. Ironthunder vs Biggggg5 (Cancelled - +1 SP)
56. YoungGoose-vs-JustAnotherUser (+1 SP)
57. TalkSick vs Dirkac (+1 SP)
58. Dirkac vs Eliteknight (+4 SP)
59. Kusari vs Aposteriori (+2 SP)
60. TalkSick vs dirkac (+4 SP)
61. Ironthunder vs Zerozoner (+2 SP)
62. TalkSick vs Ger (Exhibition) (Cancelled...+1SP)
63. GX Prodigy vs Toyo(+2SP)
64. TheKnightsFury vs Extroph (Cancelled...+1 SP)
65. ShuckTsubo vs Ger (+1SP)
66. GX Prodigy vs Zelphon (Cancelled...+1 SP)
67. Mr. Mach (Machamp-X) vs Fairfax (Cancelled...+1 SP)
68. Ironthunder vs TalkSick(+13 SP[Event Bonus])
69. HeroicRein(SilverChiko) vs Ironthunder (+2 SP)
70. Kawaiiconcept vs. Beautiful-Savage (Cancelled...- +1 SP)
71. Fairfax vs Eliteknight Cancelled...+1 SP)


Gym Matches:

- Schaden Freude vs Symphony (+ 5SP)
- Extroph(Gym Trainer) vs Ironthunder


Shop Transactions:

Stuff Bought and things done!
Spoiler: show


Conversions
- 4 TP to 1 SP (4/12/16)
- 12 TP to 3 SP (4/21/16)
- 8 TP to 2 SP (6/5/16)
- 1 SP to 2 TP (1/1/17)

Purchases
-Spent 10 SP on Single Squad Slot (10/14/2014)
-Spent 10 SP on Nightstalker’s Token (10/31/2014)
-Spent 25 SP on Squad Slot Six-Pack at discounted price (12/23/2014)
-Spent 10 SP on Starter's Token (2/16/2015)
-Free claim of: Audinite (2/16/2015)
-Spent 30 SP on Squad Slot Three-Pack (3/18/2015)
-Spent 15 SP on Single Squad Slot (5/11/2015)
-Spent 10 SP on New Life Token (6/19/2015)
-Spent 10 SP on Temporary Standard Battle Slot (7/18/15)
-Spent 30 SP on Squad Slot Three-Pack (9/16/15)
-Spent 15 SP on Squad Slot Three-Pack at discounted price(1/6/16)
-Spent 20 SP on Level 4 Legend Challenge at discounted price (3/11/16)
-Spent 15 SP on Single Squad Slot (4/12/16)
-Spent 15 SP on Single Squad Slot (6/5/16)
-Spent 15 SP on Single Squad Slot (10/1/16)
-Spent 10 SP on Temporary Standard Battle Slot (1/24/16)


Items:

Useful trinkets!
Spoiler: show

1. Nightstalker’s Token
The Nightstalker’s Token can be attached to Dark-type Pokémon only and greatly enhances their natural abilities. The wearer’s ability to trick the opponent is greatly increased, as is their ability to scare opposing Pokémon, regardless of intelligence or stature. In addition, the wearer’s curses are more difficult to remove and have more potent effects than they would usually. The wearer can use attacks like Sucker Punch up to twice on the same target, instead of the usual one use limit. This item causes the move Fling to deal Dark type damage if it is thrown. This token may be purchased during the week long Halloween 2014 event and may be purchased up to one time per trainer. Attached to: Petunia

2. Audinite
This item allows Audino to Mega Evolve into Mega Audino when held during battle. Attached to: Perksie

3. Starter's Token
This token boosts STAB attacks by 5%. So, for example, a Charizard wearing this token token will have boosted Fire and Flying type moves. Pokémon will use 5% more energy as normal when performing such attacks. If a Pokémon has had its type changed via type, this token boosts the type(s) to which it has been changed and does not boost the type(s) which it has lost. Attached to: Samy

4. New Life Token - The New Life Token symbolizes the exuberance of youth and the energy and joy that springs from new life. This token can only be attached to Pokémon that are not fully evolved (i.e. are able to evolve further but will never evolve) and will prevent their evolution. Pokémon holding this token will feel slightly more energetic than average, allowing them to go without a one-mover or rest for one round longer than average, akin to the Fighting-type's resistance to tiring. In addition, their tenacious nature will allow them to negate any evolutionary bonuses they find themselves faced with. This token may be purchased during the Easter 2015 event and may be purchased up to one time per trainer. Attached to: Echo

5. Steel Memory




Other Stuff
Earnings, Honorifics, and Interestings!
Spoiler: show

1. Became 2016 ASB Member of the Month! (Earned 10 SP) - 3/1/2016
2. Became ASB Ref of the Month! (Received Member of The Month Slot) - 7/31/2016
3. Placed 2nd place in ASBOs - Coolest Squad 2016 (Earned 3 SP) - 12/30/2016

Last edited by Trot Away; 06-02-2017 at 09:24 PM.
Trot Away is offline  
Old 09-03-2015, 10:08 PM   #231
Zelphon
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Join Date: Apr 2014
Location: A Broken Mind
Posts: 2,171
Send a message via Skype™ to Zelphon
Murder Doll/Zelphon
Trainer level: 1| D Grade Ref
Wins: 0|Losses: 0|Draws: 0| DQ Wins:0
KOs: 0|TP: 0|SP: 0
Credit for images are in link form



Items
Spoiler: show

Banettite -

Audinite -

Night Stalker Token -
- The Nightstalker’s Token can be attached to Dark-type Pokémon only and greatly enhances their natural abilities. The wearer’s ability to trick the opponent is greatly increased, as is their ability to scare opposing Pokémon, regardless of intelligence or stature. In addition, the wearer’s curses are more difficult to remove and have more potent effects than they would usually. The wearer can use attacks like Sucker Punch up to twice on the same target, instead of the usual one use limit. This item causes the move Fling to deal Dark type damage if it is thrown. This token may be purchased during the week long Halloween 2014 event and may be purchased up to one time per trainer.

New Life Token -
- The New Life Token symbolizes the exhuberance of youth and the energy and joy that springs from new life. This token can only be attached to Pokémon that are not fully evolved (i.e. are able to evolve further but will never evolve) and will prevent their evolution. Pokémon holding this token will feel slightly more energetic than average, allowing them to go without a one-mover or rest for one round longer than average, akin to the Fighting-type's resistance to tiring. In addition, their tenacious nature will allow them to negate any evolutionary bonuses they find themselves faced with. This token may be purchased during the Eater 2015 event and may be purchased up to one time per trainer.

Firebreather’s Token -
- The Firebreather’s Token burns brightly with the dazzling light of liberty and freedom. It can be attached to Fire-type Pokémon only and greatly enhances their offensive abilities. The wearer’s Fire-type moves will burn hotter than usual and cause small amounts of splash damage as they erupt upon the target, the violent explosions spreading shock and awe in the immediate area. Fire-type moves which have a secondary effect such as burning or item destruction are twice as likely to have the effect triggered when used by the wearer, these effects also being slightly more potent. This item causes the move Fling to deal Fire-type damage if it is thrown. This token may be purchased during the week long Independence Day event and may be purchased up to one time per trainer.


Squad
Spoiler: show

Salandit: Scaliebait - 1 Female
Biography: Scaliebait takes the whole "not giving a karp about what you are" thing her species is known for a bit further than most of her kin, resulting in some rather odd capabilities in her techniques.
Signature Training: Peculiar Interests
Scaliebait gains early access to the ability to poison Steel and Poison types that Salazzle has and can additionally poison those who are Ghosts or Inorganic. Additionally she can now burn those who would otherwise hold a natural resistance or immunity to such effects. Lack of resistance to her desires has caused her to be more vulnerable to Fighting, Fire, Bug and Fairy moves, taking neutral damage as opposed to resisting them. She can only use the moves in her movepool that are Normal, Fire or Poison in nature (including HP if it isn't one of those).


Baulbasaur: Bursa - 1 Female
Biography: Mamma Bursa says knock you out.
Signature Technique: Mighty Wack
Using Heavy Grass energy Bursa quickly whips her target with a vine weighted with a seed constructed of said energy causing Solid Grass damage and interrupting ongoing attacks, this move can only be used three times per battle.

Bronzor: Echo - 1 Male

Shuppet: Murdoc - 1 Female

Zorua: Lukna - 1 Female

Lileep: Snizflower - 1 Female

Stunky: Fluffles - 1 Male

Magnemite: Savvy - 1 Male

Poliwag : Poliswag - 1 Female

Joltik: Jasmine - 1 Female

Alomomola: Sunny - Female 1

Klefki: Deeze Keeze - Male 1 [Roto]

Ralts:: Usagi - 1 Female

Maril: Cassie - 2 Female (Uplevel) [Connor]

Dedenne: Gonzalez - 1 Male [Ironthunder]

Flabebe: Flabulous - 1 Female [Phoopes]

Togepi: Goth McScene - 1 Female [Heather]

Snubbul: Buttface - 1 Male [Extroph]

Swirlix: Sticky Glue - 1 Female [Emi]

Clefa: Trixie - 1 Male [Beautiful Savage]



Old Battle History:
Spoiler: show

SP Earned This TL: 0
Spoiler: show


__________________
Life, but a series of paths and flows
Down many one can go
May yours run smoothly and be soft to your feet


Last edited by Zelphon; 05-04-2017 at 06:35 PM.
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Old 09-09-2015, 02:24 PM   #232
TieSoul
Pokemon Trainer
 
Join Date: Sep 2015
Posts: 36
TieSoul
Trainer Level 1
W/L/D: 0/0/0
KOs: 0
TP: 0
SP: 0

Pokemon:
Spoiler: show
The Rock: Male Onix Lv. 2 (uplevel)
Sig: None

Scorpius: Male Gligar Lv. 2 (uplevel)
Sig: None

Rocky: Female Aron Lv. 1
Sig: None

Goomp: Male Goomy Lv. 1
Sig: None

Fire Lizard: Female Charmander Lv. 1
Sig: None

Sludgey: Male Grimer Lv. 1
Sig: None

Fleur: Female Flabébé Lv. 1
Sig: None

Male Froakie Lv. 1
Sig: None

Violet: Female Swablu Lv. 1
Sig: None

Bleep Bloop: Genderless Porygon Lv. 1
Sig: None

Male Skorupi Lv. 1
Sig: None

Male Yamask Lv. 1
Sig: None

Male Zubat Lv. 1
Sig: None

Female Elgyem Lv. 1
Sig: None

Genderless Klink Lv. 1
Sig: None


Battle History
Nothing here yet.

Last edited by TieSoul; 09-11-2015 at 07:24 AM.
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Old 09-09-2015, 02:39 PM   #233
TalkSick
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Join Date: Aug 2015
Location: Kanto
Posts: 749

TalkSick

Pokemon
( 35/40 )
Spoiler: show

Kawaiider, Level 4 Female Galvantula
Hidden Power: Water
Biography: Kawaiider used to be bullied by Fire and Rock types. She was sad. Then one day she found out that both fire and rock types are weak to ground type.
Signature: Special Attack- Earthen Beam (GD)
Kawaiider attacks the targeted pokemon with a brown beam of Ground type energy, which does Significant damage for Significant energy. This attack has 20% chance to lower the affected pokemon's both the offensive stats by 10%. Standard boost stipulations apply. This attack can be used twice per battle. She gave up Thunderbolt in order to master this move.

Venomonk, Level 4 Male Venomoth
Hidden Power: Ground
Biography: Venomonk is definitely the wisest of all my pokemon. He never seems to lose his composure, always being calm and collected. He always has a good advice for those who need one. Venomonk has severed the link from worldly and materialistic pleasure, and has found happiness in being satisfied with what he already has. He has proven himself to a very reliable battler.
Signature: Special Training- Enlightenment
Venomonk has a resistance to mental statuses, afflictions and curses, akin to one granted by Amnesia, although he doesn't have the special defense boost.
He can't use Psybeam, Razor Wind, Solar Beam and U-turn.

DragonDig, Level 4 Male Yanmega
Hidden Power: Ground
Biography: DragonDig was laid as an egg by a female Yanmega at the Hoenn Day Care Centre, after she and and a male Flygon were left there by their trainer. The trainer however never got to claim the egg. Team Magma grunts attacked the Day Care. They planned to steal pokemon eggs and expand their roster. Although there camelrupts, magcargos and mightyenas were intimidating and formidable, through the combined effort of all the pokemon staying at the Day Care Center, including DragonDig's parents, and the nearby trainers, Team Magma's plans were thwarted. However during the commotion, and due to the earthquake spam by team magma's pokemon, DD's egg got separated from his parents and ended up in the desert to the east. When his egg hatched, DD was greeted by three Vibravas, who took him in as one of their own. They fed him and gave him a home. They helped him adapt to his harsh surroundings. Although they knew that he was a Yanma, they still treated him like a little brother, and never let him feel he was different. Although the constant sandstorms felt a bit harsh against his body, DragonDig eventually grew comfortable to the desert and the sandstorms, not taking any damage from them. His wings grew stronger and larger like that of vibrava's, instead of the flimsy wings of his species. He started spending more time on ground, playing with the sandshrews, baltoys, trapinches, cacneas, rather than spending most of his time staying flying around. He was taught how to dig and go underground, how to cause earthquakes, and eventually even gained the ability to manipulate rocks.
Slowly and gradually, living in a desert and surrounded by mostly ground type pokemon, he became an expert at using earth as a medium for his attacks, and grew much better at manipulating the sand than the air.
Signature: Special Training- Type Change- Dug Type Pokemon (Bug/Ground)
DragonDig is Bug/Ground type now. He has same weaknesses, resistances and immunity as a Nincada. He can still fly but is no longer as good at flying as others of its species, but is familiar with Flying-type energy. He can now use Bulldoze, Earthquake, Dig, Mud Shot. He can no longer use Roost, Air Cutter and Wing Attack due to losing flying type. He will also never learned Pursuit, Curse, Silver Wind, Natural Gift and will not learn Giga Impact upon evolution.

Orockle, Level 4 Male Crustle
Hidden Power: Grass
Biography: He was once a religious hermit, roaming poke-world, searching for the meaning of life. But then one day, he found Arceus, who communicated with him. Following this event, Orockle returned to the civilization as an oracle, to deliver god's prophecy. But alas, everything that comes out of his mouth is gibberish and his words end up doing more harm than good.
Signature: Special Training- Futile Ramblings
Orockle can now use Bug Buzz, Chatter and Parting Shot.
He will not use the rock melting acid spitting technique stated in his SC, because spitting acid on others is unholy. Not being a muscular brute, Orockle can't use Rock Wrecker and Stone Edge, and will not learn Giga Impact upon evolution. He is not a farmer and hence won't use Rototiller.

Pig Show, Level 4 Male Emboar
Hidden Power: Ice
Biography: He is no ordinary tepig, he is a pig giant, and from now on, he has a ring name similar to his idol's, he is ThE PIG SHOW! But things weren't always so smooth for him. When he was younger, he used to be looked at as some freak by other tepigs. He had no family and friends, and used to feel lonely and lost. One night, when he was searching for food, he caught a wonderful smell and following it, reaching a small house at the edge of the forest and the nearby town. He stood on his hind legs and peeked into the window, to see what was cooking. Something else caught his attention. He saw a man bigger than an average human on TV, soundly beating shorter, faster and more athletic opponents in wrestling. He started going to that place every night, but noticed that the wrestling show was only on on a monday night. Every monday night he watched his role model perform exceptionally well in the ring, even watching him become the world heavyweight champion. He started practicing wrestling himself, and even challenged the makuhita who won the recent fighting type tournament. Although he lost, the makuhita was impressed, and started training him in wrestling and how to take advantage of his weight. After a few months, during my travels in Unova, I came across this big tepig, and he decided to join my team after seeing the close bond amongst my pokemon. He is a powerful and respected fighter now, and anyone who dares make fun of his size gets a KO punch to their jaw.
Signature: Special Training- "Wellll, well it's the Pig Show!"
Pig Show is heavier and larger than others of his species. As a tepig, he will be as tall as a raticate and will have double the weight of a regular tepig. As a pignite, he will be as tall as a granbull and will have double the weight of a regular pignite. As an emboar, he will be as tall as a hariyama and will have double the weight of a regular emboar.
Pig Show's larger size and weight has disadvantages too. He is too big to hide himself in the smoke released from his nostrils as stated in SC. Unlike other firetype starters, he will not get a boost when his hp drops below 1/4th. He can't use confide, curse and attract as he believes these moves are unsportsmanlike of a wrestler. He no longer resists Steel type because every wrestler hates being hit by those nasty steel chairs. He also can't use defense curl, return, frustration, thrash, fire pledge, roll out, covet and overheat and will never learn hyper beam and giga impact on evolution.

Firest, Level 4 Male Darmanitan
Hidden Power: Ice
Biography: Unlike regular darumakas and darmanitans, Firest belongs to a tribe that lived in a forest, instead of volcanoes or whatever fiery place others of their species call home. Living in the jungle wasn't always this easy however, their fire typing being a curse on many occasions. Many times the lives of fellow forest pokemon, specially grass types was put in danger due to them not being careful enough. Rains used to make them immensely uncomfortable. They were unhappy because of these reasons, but they didn't want to leave trees, their natural habitat. Slowly, the fire apes started going extinct. A tribe of pansage and simisage, who were allies of their, decided to help them. They took the fire types to their tribe elder simisage, and asked why were the darumaka and darmanitan tribe were struggling to survive in their natural habitat. The wise sage told them that thousands of years ago, all the primates were grass types, but the infernapes, darmanitans and simisears did something that infuriated the jungle god.
Thousands of years ago, there was a huge wildfire in this very forest, the cause unknown. While most of the other pokemon tried to put out the fire and save the forest, the above mentioned groups abandoned their fellow pokemon instead and ran away. After the remaining pokemon had put out the fire, these pokemon came back. The jungle god, angered, cursed these traitors to forever burn in the very fire they tried to escape and turned them into fire types. Hearing this tale, the darmanitans and darumakas asked the sage if there was anyway to lift the curse, to which he replied that that only the god can lift their curse. They will have to somehow prove themselves to be loyal to the forest. Soon the winter came. This wasn't a normal winter however. The cold this time was unbearable. Many of the forest pokemon, got really sick, some even perished. The grass types, including the sage tribe, was having a particularly hard time. Everyone wondered the reason of this harsh cold. They didn't have to wonder for long though. A group of weaviles, lead by a sinister frolass, had declared war against the citizens of the forest. Most of the pokemon found themselves helpless, but the fire ape tribe came to the rescue. The ice types were formidable, but they eventually fell to the relentless type spam. The tribe had proven themselves to be loyal to the forest, and the jungle god, impressed by them, decided to reward them. He appeared in front of them and said that although he can't take back the fire typing, he could however give them back their grass typing.
Signature: Special Training- Type Change- The ape that lives in a jungle(Fire/Grass)
Firest is Fire/Grass type, and has all the weaknesses and resistances that a pokemon of this typing would have. He can use Energy Ball, Giga Drain, Bullet Seed and Wood Hammer. Aesthetically His eyebrows are actually two leaves instead of open flame.
He won't gain the ability to access Zen mode upon evolution. He can't use Focus Punch, Superpower, Thrash, and will not learn Giga Impact upon evolution, as his parents never let him know about his ability to use these in the fear that he would cause mayhem. He also won't use Flame Wheel, Incinerate, Overheat and Will-O-Wisp as these moves are too harsh to the vegetation. In addition to this, all of Firest's remaining fire type moves lose their burn chance, if they have any.

TalkSick Sludge, Level 4 Male Grimer
Hidden Power: Grass
Held Item: Miracle Seed

Faecast, Level 4 Female Castform
Hidden Power: Psychic
Biography: Faecast is a castform, which makes her awesome and she knows it. She believes she is much cooler than a usual pokemon, as she has not one, not two, but three alternate forms. THREE more forms than a usual pokemon. She even learned a new move to celebrate the awesomeness of three.
Signature: Special Training- Thrice the awesomeness
Faecast can now use Tri-Attack.
She however won't use Double-Edge as two is not as cool as three.

Bananas, Level 4 Male Mankey
Hidden Power: Fairy
Biography: Bananas is a mankey, one if the better fighting types. But unlike the other mankeys who take pride in who they are, Bananas wanted to be different. He didn't like being a same old mankey. So he decides to learn different fighting moves than others of his species.
Signature: Special Training- Variation
Bananas has learned how to use Drain Punch, High Jump Kick and Sky Uppercut.
He may no longer use Seismic Toss, Focus Punch, Cross Chop and Close Combat.

BeatAll, Level 4 Male Heracross
Hidden Power: Ghost
Biography: BeatAll is a warrior who has learned to adapt. Instead of bragging about his strengths, he choose to conquer his biggest weakness, his worst nightmare. After years of endless training, building up his endurance, he can finally take a flying type attack like a mon and ko back with a stone edge.
Signature: Special Training- Flying not so Fly
BeatAll takes x2 from Flying instead of x3 but no longer resists Ground and Dark type moves.

Magmoth, Level 4 Female Volcarona
Hidden Power: Ground

GigglyStuff, Level 4 Female Jigglypuff
Hidden Power: Fairy
Biography: GigglyStuff is a Jigglypuff, one of the cutest pokemon. She takes advantage of this in her battles, and can melt the heart of even most fierce foes using her cuteness.
Signature: Special Training- Cute Charm
GigglyStuff's cuteness based techniques are now slightly more effective, similar to that of baby pokemon. These techniques are Attract, Charm, Disarming Voice and Sweet Kiss.
These moves now consume 10% extra energy. GigglyStuff has given up her entire Dark type move pool as using those moves isn't cute, and no longer resists the dark type.

Scorrupt, Level 4 Male Gligar
Hidden Power: Ground
Biography: Like every other gligar, Scorrupt was super weak to ice. This saddened Scorrupt as he couldn't eat ice cream. But he found a way to be not so weak to ice and enjoy ice cream.
Signature: Special Training- Doubly Effective no more
Scorrupt is now x2 weak to Ice type attacks instead of x3. He no longer resists Bug and Fighting types and takes neutral damage instead.

Twinkle Toad, Level 4 Male Seismitoad
Hidden Power: Grass
Biography: Twinkle Toad, as his name implies, is quite nimble on his feet and an amazing dancer. Although Seismitoads don't learn any dance moves other then rain dance, he went out of his way to learn some more and prove how graceful a dancer he is.
Signature: Special Training- No mean feet
Twinkle Toad can now use Quiver Dance and Dragon Dance.
He can no longer use Poison Jab, Stealth Rock, Hydro Pump and Hyper Beam.

Championsect, Level 4 Male Escavalier
Hidden Power: Steel

Beelzebub, Level 4 Male Volbeat
Hidden Power: Ground
Biography: Beelzebub is named after the mythological prince of hell. Like his name suggests, he is a demonic pokemon, who considers himself lord of all the bugs. To prove his supremacy, he has created an evil attack.
Signature: Special Attack- Hell Ray (BG)
Beelzebub fires a blood red beam of energy at the the target. This attack does Considerable Bug damage for Considerable energy, and has 10% chance of inflicting a Burn and a 10% chance of inflicting regular poisoning. Only one status may occur at a time.
He may no longer use U-turn.

Trolldent, Level 4 Male Watchog
Hidden Power: Ground
Biography: Trolldent has always been a pranksters and has loved to troll his acquaintances and opponents alike since he was a kid. But the other patrats and watchogs were guard pokemon and were offended by his naughty side. Upon finding out that in the land of PASBL every patrat and watchog is a prankster, he joined my squad in order to compete here and brought along with him a bag full of tricks and pranks.
Signature: Special Training- Top-Percentage Troll
Trolldent can now use Smokescreen, Refresh and Spider Web.
He can no longer use Swords Dance, Flail and Light Screen.

Magiga, Level 4 Female Misdreavus
Hidden Power: Fighting

Kapparty, Level 4 Male Lombre
Hidden Power: Fairy

Bugworm, Level 5 Male Forretress (Uplevel)
Hidden Power: Fighting
Biography: Bugworm is a rather dull and forgetful Forretress. Although it proved to be detriment mostly, this shortcoming of his proved quite useful in battles.
Signature: Special Training- Forgetress
Bugworm has learnt how to use Amnesia.
He can no longer use Toxic Spikes and Venoshock.

Glalie, Level 4 Male Beartic
Hidden Power: Fire

Shrimpressive, Level 4 Male Armaldo
Hidden Power: Ice
Held Item: Jeweler's Token
Biography: Shrimpressive has always been an impressive Rock type. But there was one thing that he didn't find impressive, and that was him taking super effective damage from his own main type, that is, Rock. With steeled will and hardened determination, he keep training untill gained mastery at defending against Rock type attacks and became a truely impressive Rock type.
Signature: Special Training- Hardcore Rock
Shrimpressive now takes neutral damage from Rock type moves instead of x2.
However, he now takes x2 damage from Ground type moves like most Rock type mons.

Cursor, Level 4 Female Banette
Hidden Power: Fighting

Invertebae, Level 3 Female Malamar
Hidden Power: Fairy
Biography: Invertebae is one of the newer additions to my squad. I found her, or rather she found us when I and my pokemon where relaxing at a beach one day. Being of a species that is famous for doing exactly opposite of what they are supposed to do, she joined my team seeing all the bug types that I have, instead of running away. After some training, she became better at dealing with her bug weakness.
Signature: Special Training- Bug types don't bug me anymore
Invertebae is now x2 weak to bug type instead of x3. She now takes neutral damage from Psychic type attacks instead of being immune to them. She also takes 20% more damage from Fire type attacks than usual. She never developed the skill to light up a dark area using a move as stated in SC.

Gusto, Level 4 Male Pidgeot
Hidden Power: Ground
Held Item: Pidgeotite

Chump, Level 4 Male Camerupt
Hidden Power: Ground
Held Item: Cameruptite

Alolan Sludge, Level 5 Male Alolan Muk (Uplevel)
Hidden Power: Water

Fakechu, Level 3 Female Mimikyu
Hidden Power: Ground

Dreadwing, Level 4 Male Vikavolt
Hidden Power: Water
Held Item: Bugcatcher's Token
Biography: Dreadwing is just another Vikavolt with huge threatening mandibles. But like most other Vikavolt's they were really that useful as they barely get any biting moves. Dreadwing was one of the few who realised that he would become a better warrior if he mastered a few other fang moves.
Signature: Special Training- Chomping Champion
Dreadwing has learnt how to use Ice Fang, Fire Fang and Psychic Fangs, with the standard amount of offtype energy for each new offtype. However he never learnt how to use Acrobatics, Sky Drop, Light Screen and Solar Beam. He is also now neutral to the Fighting Type and given up all of his Poison Offtype energy.

Podigy, Level 4 Male Golisopod
Hidden Power: Bug
Biography: Podigy was a battle prodigy among the Golisopods. He was exceptionally talented even as a Wimpod, defeating elite Golisopod warriors without breaking a sweat. But as he grew up, he realised that it wasn't his talent alone that made him much stronger than a regular Golisopod. It was his bravery and courage, the fact that he was not a coward like others of his species that made stand head and shoulders above the rest.
Signature: Special Training- Bold Bug
Podigy is no longer scared easily as stated in his SC, instead he is brave and resistant to fear. He no longer becomes easier to scare when he goes under half health, however he also doesn't gain the boost in evasiveness and agility.
He never learnt how to use Blizzard and Sludge Wave.

Mire, Level 4 Female Mudsdale
Hidden Power: Ice
Biography: Mire used to play with tepigs and pignites in dirt and mud as kid. One day, after being accidentally stomped by her, one of the pignites noticed how heavy she actually is, and taught her their signature technique which takes advantage of the users weight.
Signature: Special Training- Yet another weight based attack
Mire has learned how to use Heat Crash.
She can no longer use Earthquake, Close Combat and Superpower.

Stallily, Level 4 Female Cradily
Hidden Power: Fire

Turretle, Level 1 Female Turtonator
Hidden Power: Electric

Crimsinal, Level 1 Male Druddigon
Hidden Power: Grass

Tongstun, Level 1 Male Lickitung
Hidden Power: Fairy


Items
Spoiler: show

Miracle Seed - Attached to TalkSick Sludge
This Token increases the power of Grass type moves by 10%. It causes the move Fling to deal Grass type damage if it is thrown.

Cameruptite - Attached to Chump
This item allows Camerupt to Mega Evolve into Mega Camerupt when held during battle.

Pidgeotite - Attached to Gusto
This item allows Pidgeot to Mega Evolve into Mega Pidgeot when held during battle.

Bugcatcher's Token - Attached to Dreadwing
The Bugcatcher's Token represents the youthful vim and vigour of the Bug type and its traditional aficionados. It can be attached to Bug type Pokémon only and greatly enhances their species characteristics. The bearer will gain a large boost to the accuracy of their moves and will be able to see in any environment, whether dark or hazy, without increased vulnerability to Flash or similar moves. The bearer's status inflicting moves will be 30% more likely to inflict a status, which in turn will be much more potent than usual, and the bearer will become highly resistant to statuses themselves. Bearers which specialise in unconventional movement types will be granted increased mobility and speed. This item causes the move Fling to deal Bug type damage if it is thrown. It may be purchased during the Christmas 2015 event and may be purchased up to one time per trainer.

Jeweler's Token - Attached to Shrimpressive
The Jeweler's Token sparkles with the mineral wealth of the earth, filled with determined energy and the rock's resolve. It can be attached to a Rock Pokémon and greatly enhances their natural abilities. They will become incredibly sure-footed, making them extremely hard to move against their own will, and while Pokémon will still be able to escape their weight or grip, it will be harder to move the holder off them. Rocks summoned or created by the holder will be much sturdier than normal, harder to break, and more likely to smash through screens or other attacks.



Trainer Level 4
Wins: 24
Losses: 5
Draws: 4
KOs: 61
TPs: 140.5
SPs: 19
(14 earned towards TL5)


Ongoing Matches
Spoiler: show

Vs Jerichi - Serebii

Vs Sneaze- UPN (Exhibition)


Completed Matches

__________________

Last edited by TalkSick; 06-13-2017 at 06:49 AM.
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Old 09-12-2015, 09:01 PM   #234
TheKnightsFury
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Join Date: Jul 2015
Posts: 3,363
THEKNIGHTSFURY
trainer level 6
C Grade Referee
Wins-46 (10 DQ) Losses-12 Draws-2
KO's-162 TP-381.5 SP-0
Badges:
Viking Badge (Water Gym Leader- Retired)
Fleeting Badge (Defeated Flying Gym Leader Kamenaeons)
Trainer Info
Spoiler: show

6'3 Male, a true warrior at heart. Prefer pokemon with a strong fighting spirit. Favourite types are Steel and Water.


Icebox

Items
Spoiler: show

[email protected]
[email protected]
[email protected]
Charizardite [email protected]
[email protected]
[email protected]

Hard Stone (3 SP) - This Token increases the power of Rock type moves by 10%. It causes the move Fling to deal Rock type damage if it is thrown.

Raiser's Badge (25 SP) - This is a passive badge which doubles the amount of levels gained by the user’s squad in the battle it is used.


Reaper's Token @ Andi

Nightstalker's Token @ Velspar

BirdKeepers Token @ Nott the Hoothoot

Sculptor's Token @ Hylli the Lapras

Bugcatcher's Token @ Brymja the Vikavolt

Harvester's Token

Primary Badge
Global Badge
The Primary Badge is given to those trainers tenacious enough to best Kairne in the Triad Gym. The gems embedded in the badge symbolise the triple threat of Grass, Fire, and Water; and show the owner's mastery over the basic types.
Badge Effect: Type Mastery
When used, each time the owner of this badge sends out a Pokémon for the first time in the battle, he/she can choose 1 damage-dealing move of that Pokémon's type(s). That Pokémon may use that move until the end of the battle, although usage of it will take a light amount more energy than normal. If a Pokémon is returned to their PokéBall and sent out later in the same battle, a new move is not chosen, instead they retain the previously chosen move. Additional move restrictions apply (NO Legend moves, or exclusive moves, such as Sketch, Conversion/Conversion2, Transform, etc. Physically impossible moves also may not be chosen, such as a Voltorb with ThunderPunch, but if the Pokémon can reasonably use it with a small bit of improvisation, such as Magnemite with Steel Wing, that is permissible).

Viking Badge @ Ljos the Lanturn
Attachable Badge
A symbol gifted to those who have managed to survive the Isle of Torment, claiming victory over TheKnightsFury. Consists of an ax and hammer, set behind a polished wooden shield.
Badge Effect: The Berserker's Rage
Although on the surface the Pokemon attached with this badge may seem calm and collected, deep within them lies a rage just waiting to escape. When they reach the final third of health, they will be granted a 20% boost to both their offences as well as a 10% boost to their speed, subject to standard boosting stipulations. Additionally, they will become more enthusiastic in battle when they are trailing in health, granted all the boosts of enthusiasm.

Fleeting Badge @ Skera the Empoleon
Attachable Badge
The Fleeting Badge is awarded to those who prove their mettle against KamenAeons in the Sky Garden Gym. The opal set in a whirlwind of colour represents the changeability of wind, and how easily the air of a battle can be turned away from a looming defeat to a close victory.
Badge Effect: Second Wind
The Pokemon attached with this badge will find themselves more alert and limber, their mind able to track distant prey and incoming danger with ease.With a keen eye, they will find their attack accuracy significantly improved, able to hit their desired marks more often than not, even with impaired eyesight.They will also become significantly more resistant to negative effects (status conditions, mental status, curses, debuffs etc.), any which take hold of the holder being less potent. The effects of Second Wind will, naturally, become stronger when the holder is trailing in health, their mindset becoming pretty much unflappable in the face of bad odds.



Squad
Spoiler: show




Ljos the Lanturn (Lvl 6 Female)
@ Viking Badge
Hidden Power: Poison
Spoiler: show

Ljos was a champion fighter among her clan, her signature technique allowing to easily dispatch others of her kind. Eventually she grew tired of her constant victories, the monotonous nature of her victories boring her to death. She decided to leave her old life behind, heading out into the wider world to search for stronger opponents. I was the first to ever beat her in battle, so she decided her place was at my side. She has served me with honor ever since.
Signature Move: Overload (Electric)
Ljos fires off a burst of intense electrical energy dealing solid damage for solid energy. The voltage carried in this attack causes an overload in electric type pokemon, causing them to take super effective damage from this attack (with mechanics akin to freeze dry). Ljos needs time to recover from this attack and can never use it twice in a row.


Kappi the Blastoise (lvl 6 male)@Blastoisite
Hidden Power: Ground
Spoiler: show

Defender of the weak, protector of the innocent, Kappi was a natural born hero. He saved goldeen from a flood, slugma from a volcanic eruption and geodudes from a rockslide. The WPA (World Pokemon Association) award him the medal for bravery! He cant take it into battle so instead he found away for his opponents to realise his great deeds while also benefiting his allies.
Signature Training: Do your Kappi Dance
Kappi has learnt how to use Fiery Dance, Petal Dance and Teeter Dance with enough offtype for two uses of Fiery Dance and one use of Petal Dance. However he never learnt how to use yawn, reflect, fissure, iron tail and rock slide. He has also lost his resistance to ice, now taking neutral damage.


Stiarna the Starmie (lvl 6 female)
Hidden Power: Grass
Spoiler: show

Stiarna is a lover at heart/jewel. She has loved and loss many times and one thing she noticed is that in relationships, someone always has to give something up for the relationship to work. Of course its never expected for her to give anything up so she always asks her opponent to give something up, the fact that it leaves an opening for her to tear out their heart is just a coincidence.
Signature Technique: Star crossed lovers
Stiarna concentrates major typeless energy to form a giant energy construct of a 5 pointed star. The construct fires an incredibly fast and unavoidable beam of energy from one of its points. The beam deals no damage but randomly lowers one of the opponents stats (attack, special attack, defense, special defense, speed) by 20%. The star then sits at the highest point of the arena and will reactivate every time the opponent sends out a Pokemon, lowering one of the Pokemon's stats at random. Standard boost and entry hazard stipulations apply.


Rasa the Golduck (lvl 6 male)
Hidden Power: Poison
Spoiler: show

Rasa was raised by his parents to always keep his nest tidy. Everytime he goes on leave for reproduction purposes, he has know problem finding a mate. This is because his nest is always a stand out and his mating call is the best around. He defends his nest from poachers and wild pokemon, not letting them lay a hand on his precious future offspring.
Special Training: Nesting Habits
Just like any bird, Rasa has natural nesting instincts. Rasa has learnt how to use Roost and can use it as if he was a flying type.


Hrid the Gyarados (lvl 6 male)
Hidden Power: Flying
Spoiler: show

Hrid wasn’t as useless as your regular magikarp. I caught him at a young age and immediately put him in a tank with my kingdra, Fosshestr. Foss reared him, teaching him to connect to his draconic roots from a young age. She had a gentle touch, she told him that one day he would become a powerful Gyarados, the only thing he would have to worry about then is a massive weakness to electricity. After hearing this, Hrid had nightmares, he dreamt of an evil trainer by the name of Snorby appearing with a legion of electric pokemon, striking him with repetitive thunderbolts. Foss helped him through this tough time however, since she took neutral damage to electric attacks she figured if they trained hard enough, Hrid might be able to achieve the same.
Signature Training: Draconic Awakening
After developing his draconic roots, Hrid has become neutral to electric, even as a Gyarados. However it has left him exposed to the horrors of the fairy and dragon types, becoming 2x weak to fairy and dragon.


Hylli the Lapras (lvl 2 female) @Sculptor's Token
Hidden Power: Fighting
Spoiler: show

Hylli comes from a line of royal Lapras, however her older sister being first in line for the crown, Hylli decided she would rather live a life of adventure. She tries to hide her royal upbringing but it often shows in her behaviour. But she doesn’t mind getting down and dirty, her time away from her family has led to her becoming a lover of battles and there is nothing she enjoys more than standing over an unconscious opponent.
Signature Training: Princess of the Sea
Hylli is now familiar with the fairy type, also gaining access to draining kiss, disarming voice and dazzling gleam. There are just some things a princess like her can’t be seen doing and so she can no longer use fissure, thunder, nightmare, dream eater or curse.



Skera the Empoleon(lvl 6 male)
Hidden Power: Ground
Spoiler: show

Bio
Skera was the first in line to his father’s throne, until the throne was usurped and his father was put to death. Silverwing was imprisoned, locked away for months before he was rescued by his father’s second in command, the Emperor’s Swords Master. The two fled the kingdom in search of a safe place to train, hoping to one day reclaim the kingdom.
They trained for months, the Swordsmaster teaching him the techniques he had acquired and mastered over the years. When he was deemed ready the two made their way back to the kingdom, although it was not in the same state as when they had left. The Kingdom had flourished under its new ruler, much to the surprise of them both. The two disguised themselves and investigated further, asking villagers and merchants about the new ruler and the kingdom. It seemed the new emperor had slashed the taxes, removed crime and had fed and housed all those in need. Now Skera had a choice, he could reclaim his throne, at the risk of disrupting the peace and prosperity of his subjects, or he could make a new life for himself.
I came across Skera a few months later, still searching for a purpose. I offered him a spot among my squad, a place he could make a difference and friends he could help. He gladly pledged his service to me and has been a brave and loyal companion since then.
Signature Training: Emperor’s Swordsmaster
Through hard training and dedication, Skera has learnt how to use Thunder Punch, Meteor Mash and Dynamic Punch, with enough energy for two uses of each new offtype move. However he cannot use them in their regular form, instead having to use them as a slash, ordered as [Thunder/Meteor/Dynamic] Slash. Focusing on these new attacks lead to him forgetting how to use Brine, Blizzard, Brick Break, Swords Dance, Giga impact, Hydro Cannon and Stealth Rock.


Fosshestr the Kingdra (lvl 6 female)
Hidden Power: Poison
Spoiler: show

Fosshestr was always proud of her sharpshooting, no one could hope to match her speed and accuracy. She would often help to keep the peace in her local community when she was growing up, breaking up fights and keeping others in line. When she was old enough she signed up for the local law enforcement. It didn’t take her long to find out the institution was corrupt, officers were taking pay offs and looking past the misdeeds of local crime lords.
Fosshestr gathered a crew of other recruits and together they managed to put a stop to the corruption and remove the crime lords. With her community now peaceful, she decided it was time to move on to bigger and better things, so she joined my squad in order to help me keep my opponents in line.
Signature Training: Battle Ballistics
Foss has learnt how to use Rock Blast, Bullet Seed and Aura Sphere with enough offtype for two uses of each. However, Foss never learnt how to use Razor Wind, Outrage, Blizzard and Disable.


Djupr the Clawitzer (lvl 6 Male)
Hidden Power: Ground
Spoiler: show

I joined a research team that was heading out to investigate volcanic activity deep under the sea in the Kalos region. They were hoping to draw some connections between the underwater volcanoes and the rumors of a new legendary pokemon that was able to control both fire and water. We used a Wailmer shaped submarine to dive deep down under the water, diving to depths where no humans had been before. The submarine struggled slightly under the pressure but it was built to handle the situation and we continued to push forward. After a few hours we finally identified some volcanic vents and decided to investigate further. But as we approached a number of unidentified objects appeared on the submarines scanner and not moments later we were under attack!
We couldn’t see what was attacking us, whatever they were they were smart enough to stay away from the submarines spotlight. Someone had to do something and being the only experience trainer on board, I jumped into action. I grabbed a IBA (individual breathing apparatus) and dived out the hatch, ready to confront whatever was attacking us. Knowing I needed to spot them first, I unclipped a pokeball from my belt and brought out Ljos my Chinchou and quickly got her to light things up! I was amazed at what I saw, dozens of shiny clauncher’s there strange red colouring reflecting their fierce disposition. They fired a barrage of heatwaves towards us, which I found incredibly strange and fantastic since clauncher don’t normally learn that attack! The heat was hard to bare but we pushed through it, Ljos let off a powerful discharge, sending most of the Clauncher running scared. One remained however and its seemed determine to get rid of us. After a fierce battle, the clauncher was finally weak enough for me to capture it and with the rest of the clauncher now in hiding, it was safe to return to the submarine.
We finished the research without any further problems from the Clauncher and I was pretty happy with my new team member. Turns out these Clauncher were unique, their exposure to the volcanoes heat and the water pressure had caused them to mutate, taking on a whole new typing!
Typechange: Deep Heat (water/fire)
Due to the prolonged exposure to the volcanic vents, Djupr has mutated into water/fire type with all the associated weaknesses and resistances. He has learnt how to use Mystical Fire, Flame Charge, Will o Wisp and Heatwave. All of his fire type attacks use fire energy instead of actual fire. This allows them to work perfectly in wet environments and underwater and will not be weakened under rain dance. However his water moves will not be boosted under the effects of rain dance but will also be unaffected by hot environments or sunny day. He has forgotten how to use Irontail, Sludgebomb, SwordsDance and Dragon Pulse. Additional due to his hotheaded nature, Djupr is more susceptible to anger and rage based attacks such as Swagger.


Vatneitr the Tentacruel (lvl 6 female)
Hidden Power: Dark
Spoiler: show

After her swarm agreed not to take over Hubter Port, Vatneitr was furious. Unlike the rest of her swarm that returned back into the sea, Vatneitr refused to leave and took over the mind of a woman in order to stay on the land. She roamed the countryside and a warrant was put out for her immediate capture. I was in a nearby town when I heard the news came over the radio so I decided to try and help. I found her still in control of the woman, with a bunch of unconscious trainers splayed out on the ground around her. I issued her a challenge, if she could defeat me she could take over me instead, but if I won she would release the woman and join my team. Needless to say I defeated her, she co-operated willingly and the woman she had taken control of made a complete recovery. She still likes to make use of her mind control abilities and gets plenty of opportunities to put them to good use on my team! However after sometime we decided to move on from her old technique and move onto a new one, one that would eventually help her combat a legendary foe!
Signature Move: Rusty Hook (Poison)
Opening her mouth, Vatneitr fires an energy construct in the shape of a large rusty hook attached to a chain towards the opponent. It latches onto the opponent before reeling them towards Vatneitr. Once in range Vatneitr wraps her tentacles around the opponent, dealing good poison damage. If the opponent weighs the same or less than Vatneitr, the energy cost is significant. This move will work on pokemon up to 2x Vatneitr's weight; however the energy will rises to Major if the opponent weighs more than Vatneitr. Being an energy construct, the chain has no maximum length, but it may not weave around obstacles or obstructions and long-distance targets (especially airborne ones) will have more time to react to the attack. Vatneitr can only use this attack once per opponent. Likewise, fresh opponents will find it easier to struggle and may break free prematurely, while more exhausted opponents will struggle less and therefore be pulled in easier. She can no longer use Sludge Wave, Infestation, Swords Dance and Blizzard.


Saurfang the Swampert(lvl 6 male)@swampertite
Hidden Power: Psychic
Spoiler: show

Saurfang is a bit of a gym junkie, hence why he becomes so ripped when he mega evolves. But sometimes he needs that little extra boost to help him get his head in the game when he is at the gym. So he created his own special pre work out powder, and he always has some before he hits the gym or is going into a battle.
Special Characteristic: Prework out
Because he is always slamming down prework out before a battle, Saurfang enjoys a permanent amnesia boost. The Prework out has reduced his slipperiness however, reducing his resistance to grabs and holds although he is still wet enough to be unaffected by electric attacks when wet. He also forgot how to use power-up punch, rock smash, focus punch, stealth rock, Avalanche, sludge wave and curse.



Lombro the Ludicolo(lvl 6 male)
Hidden Power: Electric
Spoiler: show

Lombro was tramping up the round to the Milkbar to meet his cuz when one of his jandals broke! So his cuz took him back to his bach to check out his new dick (deck), and he pulled out a chilly bin full of beers so they could get munted. At around sex (six) they thought it would be pretty choice to snag some fush and chups. So they hopped in the gas guzzler and hooned down the round to get some. Lombro got a bit sick on the way and had to stop for a chunder. His cuz asked whether he was alright, to which he replied "I'm sweet as bro."
Signature Training: The Haka
True to his New Zealand and dancing roots, every time Lombro is released from his pokeball he does the Haka. The intimidating dance happens immediately, lasting about as long as it would take for a pokemon to mega evolve and expending considerable energy. It leaves him with a slight boost to his speed, while opponents will be so intimidated that they will refuse to return to their pokeball for three rounds, essentially trapping them. The trapping effect follows the same rules as mean look, preventing both conventional switches and switch via switching moves like u-turn and baton pass and the open will be free to switch if Lombro leaves the arena. Standard boost stipulations apply to the boost and the trapping effect can be cleared the same way as Mean Look. The trapping effect will only effect the opponent the first time they see The Haka but the boost will happen every time. Lombro has forgotten how to use swords dance, power-up punch, razor leaf and water pulse.



Vilja the Lucario (lvl 6 male)
Hidden Power: Ice
Spoiler: show

While living in the Hell's Kitchen neighbourhood of New York City, Daredevil was blinded by a radioactive substance that fell from an oncoming vehicle while he was pushing a man to safety from an oncoming truck. While he no longer can see, the radioactive exposure heightens his remaining senses and caused him to see purely through his aura vision.
Signature Characteristic: A World on Fire
Daredevil is blind, meaning any attacks that require eye contact are rendered useless when used by him or against him. He sees permanently through his aura vision however he is now neutral to bug.


Villieldr the Infernape (lvl 6 male)
Hidden Power: Electric
Spoiler: show

After the Marvelous Fighters were disbanded, Villieldr picked up his old name and sort out a way to fit into his new role. His trainer had shown interest in pursuing a future path using Starter Pokemon, which suited Villiedlr just fine. The main issue seemed to be that he shared a handful of common weaknesses with his team mates, something that he would work hard to resolve so that he could solidify himself in the squad.
Signature Training: The Ungroundable
Villieldr is now neutral to ground, however he is also now neutral to fire and dark. He has also forgotten how to use Power-up Punch, Rock Tomb and Rockslide.


Meinsamr the Pangoro (lvl 6 male)
Hidden Power: Flying
Spoiler: show

Imprisoned for a crime he did not commit, Powerman gained superpowers in the form of unbreakable skin and superhuman strength. He uses his powers for good, often teaming up with Ironfist the Infernape to fight common ASB villians such as Zelphon the Foreverwrong.
Signature Training: Unbreakable skin
Powerman’s naturally tough skin has led to him becoming neutral to the fairy type, becoming 2x weak as a Pangoro. In exchange he is neutral to dark and rock.


Geisa the Primeape (lvl 6 male)
Hidden Power: Ice
Spoiler: show

The Punisher is a vigilante who employs murder, kidnapping, extortion, coercion, threats of violence, and torture in his war on crime. Driven by the deaths of his wife and two children, who were killed by the mob during a shootout in New York City's Central Park, the Punisher wages a one-man war on the mob and all criminals in general by using all manner of conventional war weaponry. A war veteran of the U.S. Marine Corps, he is a master of martial arts, stealth tactics, guerrilla warfare, and a wide variety of weapons.
Signature Move: Sub Machine Guns (steel/dark)
Punisher creates an energy construct in the shape of a sub machine gun in each hand, promptly firing a spray of energy bullets at the opponent. This attack can be ordered as a dark or steel variation, both of which expend significant energy and deal significant damage. Punisher has enough steel and dark offtype for two uses of this attack. He has forgotten how to use iron tail, outrage and thunder.



Lysa the Gardevoir (lvl 6 female)
Hidden Power: Dark
Spoiler: show

Troubled from a young age, Elektra's father had her train as a martial artist, to which she excelled. After he father was killed, she went into the mountains to train, although her training did not go as planned. She was corrupted, becoming a force of evil, an assassin. Her life was in a state on continuous turmoil. She was killed several times, only to be revived, parts of her changed however. Her fighting spirit became predominant, overwhelming her psychic prowess. Eventually Daredevil (lucario) and myself managed to track her down, the two of them having met several times, to what extent I am still unsure. We managed to persuade her to join us, she was apprehensive at first but eventually her heart realized it was for the best.
Type Change: Sacred Sais (Fairy/Fighting)
Elektra’s training has led to her becoming a Fairy/Fighting type with all the associated weaknesses and resistances. She retains familiarity with the psychic type but has forgotten how to use heal pulse, synchronoise, trick room, psyshock and stored power. Through her training she learnt how to use dynamic punch, low sweep and sacred sword. Sacred Sword may only be ordered as Sacred Sai, with Elektra producing a Sai shaped energy construct and expending 10% more energy to use these techniques. She has also forgotten how to use fire punch, ice punch, thunder punch, grass knot, thunderbolt and destiny bond. She will never be able to evolve into a Gallade.



Jotunn the Mamoswine (lvl 6 male)
Hidden Power: Flying
Spoiler: show

Jotunn always knew he was an offensive powerhouse, only problem was some of the types he was best at taking on were also quite good at taking him on. His types didn’t afford many resistances, his only one was to poison. He did have access to one of the biggest threats to water types however, but to properly use freeze dry he would have to remove his weakness to water.
Signature Training: Ice Crafter
Jotunn's cubic versions of light screen and reflect now use ice energy instead of psychic although he can no longer use the pane version of these moves. He has become neutral to poison and also forgot how to use superpower.


Ulfrveurr the Arcanine (lvl 6 male)
Hidden Power: Electric

Spoiler: show

It always frustrated Ulfr that his species had been robbed of its promised legendary position. He took leave from my squad to go and hunt down the two legendary birds who had removed him from his position and replaced him with Moltres. He had no quarrel with Moltres, it was her fault, Zapdos and Articuno were the ones responsible. He took them both on in a furious battle, neither side looked like winning but Ulfr eventually came out on top. To the victor went the spoils and he absorbed some of the power from his fallen enemies.
Signature Training: The Forgotten Legend
Ulfrveurr has learned how to use thunderbolt and icebeam. He has enough ice offtype for two use of ice beam. He can no longer use dragon pulse, outrage or close combat.



Celestine the Mismagius (lvl 6 female) @Reaper's Token
Hidden Power: Fighting
Spoiler: show

Celestine used to haunt a fighting pokemon gym, she would take pleasure in defeating fighting types and momentarily absorbing their souls, extracting knowledge and strength from them. Eventually the owners of the gym had enough of her tricks and hired me to remove her from the premises. We found common ground however and I offered to let her join my squad so she could put her skills and knowledge to better use.
Signature Move: Fighter’s Burst (fighting)
Celestine cancels significant fighting energy into a ball that she launches at the opponent, dealing significant fighting damage. She has enough fighting energy for two uses of the attack but she has forgotten how to use psychic and charge beam.



Stalberga the Metagross(lvl 6 male)
Hidden Power: Ghost
Spoiler: show

With the introduction of the new fairy type, Stalberga put his amazing brain to work, studying the type extensively. He learnt about the mystic properties of the type, learning about its connection to the earth and life itself. Before long he found himself able to replicate this power, using it too his advantage in battle.
Signature Move: Mystic Beam (psychic/fairy)
Stalberga fires a super thin and fast beam of energy at his opponent, dealing heavy damage for equivalent energy. This attack can be ordered as a psychic or fairy type variation, ordered as Fairy!Mystic Beam or Psychic!Mystic Beam. Stalberga has enough fairy type energy for two uses of this attack. He has forgotten how to use Grass Knot, Sludge Bomb, Stealth Rock, Rock Tomb and Pursuit.



TheKnightsChampion the Electivire (lvl 6 male)
Hidden Power: Ice
Spoiler: show

When his master placed down his grassy hammer that he would wield when he was the Grass GT, TKC picked it up while his master pursued a more aquatic path. The hammer suited him, it felt right. Only problem is he wouldn’t be allowed to take an item into battle with him, that was clearly against the rules. We decided that we could employ grass energy to create an energy construct instead, solving the issue.
Signature Move: TheKnightsHammer (Grass)
TKC concentrates major grass energy to create a massive energy construct in the shape of a Warhammer. He swings it with brutal force, dealing major grass energy while causing blowback on the same level of a dynamic punch (without the chance of confusion). Alternatively he can hurl the hammer at the opponent, striking for high damage and removing the blowback effect while still using major energy and remaining physical. He has enough grass energy for two uses of the attack. He loses access to light screen, reflect, cross chop and signal beam.



Veita the Blissey (lvl 6 female)
Hidden Power: Dark
Spoiler: show

Veita spent a lot of her life working as a cleaner in a Pokemon Centre. Although most Blissey would assist as nurses, Veita was never very good at nursing, she wasn’t even that good at cleaning. She had a bit of a rough hand, much better suited to battling than nursing or cleaning. So she jumped at the chance to join my squad and even managed to put her cleaning experience to good use, helping to dust off many a formidable opponent.
Signature Move: Harpies Feather Duster (flying)
Veita uses heavy flying energy to construct an energy construct in the shape of a ‘Harpies Feather Duster’, which violently beats the opponent, dealing significant flying damage while also removing positive or negative boosts/buffs the opponent may have. This move only takes into account boosts/buffs received from moves, not from SC’s. Veita has enough flying energy for two uses of this new move. Veita forgot how to use brick break, iron tail, focus blast, thunder, blizzard, fireblast and stealth rock.


Vaskr the Charizard (lvl 6 male)@Charizardite-X
Hidden Power: Poison
Spoiler: show

Vaskr had originally trained himself to one day uptake the mantle of Mega Charizard-Y, but for unknown reasons, the fates shifted this decision. Instead they decided he would be much better suited towards becoming a Mega Charizard-X, the fierce ferocity of this Mega Evolution knowing no bounds. He began to prepare himself, studying and training in ways that would serve him well once he undertook the change, everyone would know that he is one to be feared and revered. With his trainer specializing in Water type Pokemon, it only made sense for him to develop a move that reflected his master.
Signature Move: Aquatic Assault (water)
Fierce passion burns in Vaskr's eyes as scorching water erupts around his claws. He drives his claws into the opponent, dealing significant damage for heavy water energy. The temperature of the water inflames any burns that the opponent is already inflicted with, causing them to take twice the amount of burn damage they normally would at the end of the round in which this move is used. This attack does not stack, so if he uses it twice in one round, the burn damage is only doubled once. He has enough water energy for two uses of this attack. He has forgotten how to use Steel Wing, Fissure, Reflect, Beat Up and Overheat.



Myrkr the Drapion (lvl 7 uplevel female)
Hidden Power: Grass
Spoiler: show

Myrkr is not a pokemon you want to disturb. She likes to keep to herself, if you annoy her you risk facing her prickly attitude, and a prickly demise. She spends most of her time in her private garden, tending to her cacti and other prickly species of plant.
Signature Training: Prickly by Nature
Myrkr is familiar with the grass type and has learnt how to use Needle Arm. She now takes neutral damage from poison type moves and she is no longer able to use Rockclimb, Whirlwind, Rock Tomb and Acupressure. Her neutrality to poison means that Myrkr can now be poisoned.


Verold the Forretress (lvl 6 male)
Hidden Power: Fighting
Spoiler: show

Verold never really felt like removing or limiting his weakness to the fire type. He enjoyed knowing there was some things that even he couldn’t handle perfectly. He could however make fire types less keen of fighting him. So where did he go to learn some new skills? The fire department of course! They trained him up and now he is much better equipped to handle any nasty fire types that come his way.
Signature Training: Did someone ask for a fire extinguisher?
Verold is now familiar with the water type and has learned water pulse and razor shell, performing razor shell as a spinning tackle. He has lost access to his entire poison movepool.



Vorn the Steelix (lvl 6 male)@Steelixite
Hidden Power: Fighting
Spoiler: show

Vorn spent most of his life deep within the earth, the immense heat and pressure warped his body over time. He soon found that he actually enjoyed the heat, his iron hide strengthened and hardened until he was even able to swim in lava.
Signature Training: Heat Resistance
Vorn is now neutral to fire, while losing his resistances and becoming neutral to flying and bug. His strange neutrality to heat also allows him survive in hot liquids (such as lava) for extended periods of time akin similar to Rhydon. He has also forgotten how to use dragon pulse, autotomize and stealth rock.


Hlaupa the Venusaur (lvl 6 female) @Venusaurite
Hidden Power: Dark
Spoiler: show

The night Hlaupa was born, a massive storm rocked the forest. The rain was torrential, a flash flood swept through the forest, dragging the young bulbasaur from her parents. She survived the flood but her parents were nowhere to be found and she was in a foreign environment. She found herself trapped on an island in the middle of a giant lake, there was no way for her to get off. A family of Politoeds that lived on the island found her and took her in as one of their own. It took a while for her to become accustomed to the life of a politoed, but before long she was bouncing and hopping around with her new family.
Signature Training: Giant Frog/Toad
Hlaupa was raised by a family of Politoeds and moves primarily by hopping/bounding although this is purely aesthetic and will not increase her chance of idly dodging. She has learnt how to use jump kick and bounce and can use these moves just as well as a natural learner of these moves. She has always been made fun of for her strange form of movement and has become quite timid as a result, making her more susceptible to fear inducing moves. She also never learnt how to use outrage, bide, rock climb and knock off.


Fell the Tyranitar (lvl 6 male)
Hidden Power: Flying
Spoiler: show

Fell never realised why a prize fighter like himself should have to grow up to be 3x weak to fighting type attacks. It just didn’t make sense to him, he was a rock hard bad boy and everybody knew it. So we decided it would be worth training as hard as we could to alleviate his weakness to fighting types, although we also knew this would come at a price, leaving him more exposed to another powerful offensive type.
Signature Training: Fight me bro
Fell is now takes neutral damage from fighting type attacks (even as a Tyranitar). However he now takes 2x damage from Ice as a Tyranitar (3x as a Larvitar or Pupitar) and will also be neutral to Psychic as a Tyranitar.


Chief the white Granbull (lvl 6 Male)
Hidden Power: Psychic
Spoiler: show

Despite his rather mean looks Chief is actually a massive softy. He is incredibly playful, you just have to be careful what you put in front of his mouth. He will eat pretty much anything you stick in front of him. If you aren’t careful he might even give your hand the ‘Sweet Embrace’, even if you’re trying to give him a treat.
Signature Move: Sweet Embrace (fairy)
Chief bites the opponent fiercely, directly injecting Fairy energy into their body, even if their outer body is hard. Sweet Embrace deals Major damage for Major energy. He has forgotten how to use Close Combat, Thunder, Overheat, Superpower and Feint Attack.



Chiko's Bane the Snorlax (lvl 7 uplevel female)
Hidden Power: Flying
Spoiler: show

Kyssa is very passionate. She always greets her friends with a big wet kiss, her enemies however are the really unfortunate ones. She has always been more of a lover than a fighter but if you get on her wrong side, you are more than likely going to get a taste of both.
Signature Training: Pucker Up
Kyssa has learnt how to use Lovely Kiss and Draining Kiss. She never learnt how to use Whirlpool, Gunk Shot, Blizzard, Superpower, Thunder and Fire Blast.


Eldivdr the Houndoom (lvl 6 male)
Hidden Power: Psychic
Spoiler: show

The runt of his litter, Eldivdr was abandoned at birth, his mother left him in the forest. He laid there alone for 3 days and 3 nights, his health waned with each passing hour. There was suddenly movement in the forest, a band of Phantump wove through the trees, playing in the moonlight. They came to a stop as they saw the lone Houndour, they could feel his life slipping away. Picking him up, they carried him deeper into the forest. They presented him to a large white Trevenant, the possessed tree stirred to life as the Phantump presented the little Houndour. Clutching Eldivdr in both hands the Trevenant began to hum, his roots dug deep into the earth. The Trevenant began to siphon energy from the forest, channeling it through his body and into Eldivdr. As dawn broke, Eldivdr began to stir. The Trevenant placed him on the ground and disappeared into the forest, the Phantump following him. When he woke Eldvidr felt strength within himself, something he had never felt before. There was no darkness within him. He could sense the forest around him, he felt connected to the trees, the plants, the flowers. As he took a drink from a nearby pool he noticed his appearance had also changed, the bones that covered his body were now wooden. It would take time for him to discover the full extent of his change.
Type Change: Friend of the Forest (Fire/Grass)
Eldivdr is now a Fire/Grass type with all the associated weaknesses and resistances except he is 2x weak to Fighting. He retains familiarity with the dark type. He has learnt how to use Horn Leech, Wood Hammer and Energy Ball. However he never learnt how to use Inferno, Beat Up, Dark Pulse, Foul Play, Pursuit, Punishment, Reversal, Super Fang and Payback.



Danzleikr the Alolan Marowak (lvl 6 female)
Hidden Power: Grass
Spoiler: show
After growing up in the Alola region, Danzleikr undertook a pilgrimage back to the land her species originated, Kanto. Specifically, her pilgrimage was to Lavender Town, a place known for its connection to the spirits. She undertook training while she was there, learning to better control the whims and wishes of spirits, eventually being granted a gift that would aid her in the years to come.
Signature Training: Lavender Scented
Danzleikr's training has led to her becoming neutral to ghost, while she has lost her natural resistance to Fire and Fairy, now taking neutral damage from those types.



Legowlas the Decidueye (lvl 6 male)
Hidden Power: Ice
Spoiler: show
Legowlas's legend is well known among the avians of the Alola region, he fought valiantly to defend those who found themselves in harms way. One unfortunate day he was defeated by a powerful Braviary, the tyrannical bird sort to rule over all of the Flying types in the Alola region. Battered and bruised, Legowlas was not about to give up. He sort out a trainer who helped him to overcome his weakness to the flying type, providing a more even match up against the Braviary. The rematch went for hours with neither give quarter, until eventually Legowlas dealt the winning blow, sending the Braviary packing. Legowlas then decided to join the trainer who had helped him overcome his foe.
Signature Training: Avian Allegiance
Legowlas is now neutral to the flying type, however he has become neutral to grass in all stages as well as electric as a Decidueye.



Glima the Incineroar (lvl 6 male)
Hidden Power: Grass
Spoiler: show
Glima was raised by a pair of professional Crabominable fighters. They taught him how to brawl and he eventually became quiet a star in his own right. Even after joining my team he managed to hold onto a few of the techniques his teachers taught him.
Special Training: Crabominable Brawler
Glima has learnt how to use Crab Hammer and Ice Hammer with enough offtype for two uses. As an Incineroar, these moves do not experience the same amount of knock back as his other arm moves. However he never learnt how to use Flame Charge, Nasty Plot, Focus Blast.



Songr the Primarina (lvl 6 female)
Hidden Power: Flying
Spoiler: show

Like any true songstress, Songr spent a long time traveling the world, looking to master different forms of vocals. This meant going outside the normal stream, looking into sounds and noises that one would not always associate with the beautiful sounds created by her species.
Signature Training: Worldwide Songstress
Songr has learnt how to use Heal Bell and Chatter. However she never learnt how to use Blizzard and Perish Song, as well as Light Screen and
Reflect as a Primarina.



Hraezla the Golisopod (lvl 4 male)
Hidden Power: Bug
Spoiler: show

Despite most of his species being wimpy little peasants, Hraezla was raised to be courageous. His mother always told him, without fear there can be no courage and he continues to follow that lesson to this very day. He went on a personal journey, searching out the biggest, baddest, scariest Pokemon he could track down. No matter ho scared he was and how much he wanted to run, he stood firm, his courage held him together.
Signature Trait: Who are you calling a wimp?!
Hraezla no longer scares easily as stated in his SC, instead he is as fearless and brave as a Growlithe. He no longer becomes easier to scare when he goes under half health, however he also doesn't gain the boost in evasiveness and agility. He also never learnt how to use Blizzard and Sludge Wave as a Golisopod.



Gudrepa the Silvally (lvl 6 male) @Flying Energy
Hidden Power: Psychic
Spoiler: show

Gudrepa always had a strong fighting spirit and took shelter in a valley full of fighting Pokemon for a large portion of his life. He spent most of the day observing and training with the fighting Pokemon, learning their ways and techniques.
Signature Training: Fighting Fit
Gudrepa is now fighting familiar and has learnt how to use Jump Kick and Aura Sphere. However he never learnt how to use U-turn, Thunder Wave, Air Slash, Flash Cannon and Shadow Ball.



Bresta the Turtonator (lvl 6 female)
Hidden Power: Grass
Spoiler: show

Bresta grew up in her parents spa resort on Alola. She spent plenty of time working to help regulate the water temperature, always keeping it boiling hot. So much time working with water led to her becoming quite familiar with the type for battling purposes as well as her profession.
Signature Training: Spa Bath
Bresta is now familiar with the water type and has learnt how to use Scald and Razor Shell. However she never learnt how to use Bulk Up, Draco Meteor, Rock Tomb, Overheat, Revenge, Bulldoze, Shell Smash and Head Smash.



Brymja the Vikavolt (lvl 6 female)@Bugcatcher's token
Hidden Power: Fighting
Spoiler: show

Brymja was always a playful Pokemon, always sneaking around and giving nasty little zaps on people's backsides. As she grew bigger she began to work on expanding her arsenal, requesting the help of her friends in learning some new moves. Before long she was biting everyone and everything, soon becoming far too strong to do it playfully and instead moved on to using her talents for battle.
Signature Training: Bum Biter
Brymja has learnt how to use Ice Fang, Fire Fang and Psychic Fangs, with the standard amount of offtype energy for each new offtype. However she never learnt how to use Acrobatics, Sky Drop, Light Screen and Solar Beam. She is also now neutral to the Fighting Type and given up all of her Poison Offtype energy.



Akkeri the Dhelmise (lvl 6 male)
Hidden Power: Rock
Spoiler: show
Akkeri didn't grow up with others of his kind, instead he grew up with other ghost pokemon and he was always jealous of the plethora of tricks they had up their sleeves. He lacked many tricks and instead was more of an offensive presence, but luckily a few of his friends were willing to teach him a couple of sneaky tricks.
Signature Training: More Toys
Akkeri has learnt how to use Will o Wisp, Spite and Confuse Ray, with the standard amount offtype energy for each new offtype. However he has forgotten how to use Gyro Ball, Sludge Wave, Solar Beam and Aerial Ace.



Hestr the Mudsdale (lvl 6 female)
Hidden Power: Electric
Spoiler: show
Hestr was always disappointed with her lack of offensive options. Yeah she weighed a tonne but it was pointless if she didn't have the ability to stand up to more diverse opponents. She traveled around for a bit and eventually managed to pull together a few new moves to help solve her problem.
Signature Training: Heavy Hitter
Hestr has learnt Trop Kick and Heat Crash, with enough offtype for two uses of each new move. However she never learnt how to use Super Power, Focus Blast and Double Edge. She is also now neutral to Rock.



Litr the Alolan Muk (lvl 6 male)
Hidden Power: Water
Spoiler: show
Litr always liked rainbows, for some strange reason. One day he was searching through the trash and found a pallet full of Rainbow Paddlepops and decided to chow down. He ate so many of them that his colour changed and he became quite sick, occasionally spewing forth strange draining rainbows.
Signature Move: Rainbow Vomit (Dark)
Litr spews out a strange rainbow made out of considerable dark energy, because we all know rainbows are a sign of evil and darkness...... The rainbow deals considerable damage and heals Litr up to half the damage dealt as health. This attack is subject to diminishing returns on the same scale as other draining moves and Litr has forgotten how to use Fire Blast, Rock Tomb and Rock Slide.



Speki the Oranguru (lvl 6 male)
Hidden Power: Rock
Spoiler: show

Speki has always loved his fan, not only because it gave him a sense of power but because it was pretty handy on a hot day. He used it to cool himself down so much that he eventually became quite skilled at using it for wind based moves.
Signature Training: I'm your biggest fan
Speki has learnt how to use Twister and Heat Wave, with the standard 1.2HB's worth of offtype energy for each new offtype. However he never learnt how to use Nasty Plot, Thunder, Brutal Swing, Focus Blast and Charge Beam.



Flaradr the Mimikyu (lvl 6 female)
Hidden Power: Ground
Spoiler: show

Flaradr's hatred of Pikachu grew to a point where she was almost bursting through her disguise with anger. She decided to start boxing in order to vent her hatred and a friendly Hitmonchan was more than happy to show her a thing or two.
Special Training: Pika Puncher
Flaradr has learnt how to use Dynamic Punch with enough offtype for two uses of the move. She never learnt how to use Thunder and Infestation.



Forneinn the Drampa (lvl 4 male)
Hidden Power: Poison


Litlauss the shiny Minior (lvl 6 male)
Hidden Power: Water
Spoiler: show
Beneath his rocky outer shell lies a soul of pure black, a reflection of his disposition. Litlauss cares not for almost everyone, everyone else is just an obstacle to him, obstacles that he must destroy. Those who stand in his way shall face his wrath, although only the foolish would do such a thing.
Signature Training: STAB
Litlauss has learnt how to use Fly, Sky Attack and Twister. He is now neutral to Poison and has forgot how to use Bulldoze, Psych Up, Rock Polish, Cosmic Power and Stealth Rock.



Andi the Gengar (lvl 7 uplevel male)@Reaper's Token
Hidden Power: Water
Spoiler: show

Spoopy is as Spoopy does, a ghost type must be the Spoopyest of all. One may fear Gengar for many a reason, however this Gengar insights fear in its opponents in a whole new way. Spoopy powers put fear in the hearts in even the most stoic and stalwart opponents, Andi will reign supreme.
Signature Move: Spoopy Cackle (Ghost)
Andi cackles wildly as he expends Major Ghost energy to fire a beam of Ghost energy that hits the foe for Major damage. This cackle is loud and possibly frightening in a manner similar to Roar, causing foes that might be reasonably intimidated by the user to cringe and be less willing to attack. Andi has forgotten how to use Dynamic Punch, Fire Punch, Ice Punch and Thunder Punch.



Stjorna the Dragonite (lvl 7 uplevel male)
Hidden Power: Poison
Spoiler: show
Stjorna wasn't your typical dragon, most of his kind tried to find a way to shed their ice vulnerability, but not Stjorna. He instead decided to take advantage of their concentration on ice and blindside them by finding a way to defend himself against other dragons. Over time he managed to shed his weakness and for a time reigned supreme among his kin, who were forced to tremble before his might.
Signature Training: Not Your Regular Type Chart Edit
Stjorna is now neutral to Dragon, however she no longer resists Fire and Grass (even as a Dragonite).



Vordr the Aggron (lvl 6 male)@Aggronite
Hidden Power: Fairy
Spoiler: show

Vordr knew he had plenty of potential, he had watched Cibbir tear plebs apart with his own Mega Aggron on numerous occasions. If he was going to even come close to that amount of strength, he would need a niche play of his own. Losing his rock typing on evolution was a bit annoying, but he could work to circumvent that.
Signature Training: Steel Worker
Vordr can use Rock Tomb and Rock Slide as steel attacks, ordered as Steel Tomb/Slide and using Steel energy. He has forgotten how to use Superpower, Whirlpool, Fire Blast and Thunder.



Katr the Wigglytuff (lvl 6 female)
Hidden Power: Rock


Konnugr the Nidoking (lvl 6 male)
Hidden Power:Grass
Spoiler: show
Growing up in the forests surrounding Celadon city, Konnugr spent plenty of time with the myriad of grass type Pokemon that inhabited the area. He learnt many tricks from them, however it was his friend Sawsbuck who he considered his most valuable teacher.
Signature Training: Forest Fury
Konnugr is now familiar with the Grass Type and has learnt Horn Leech. He has forgotten how to use Focus Blast, Fire Blast, Bubblebeam and Headsmash.



Eyrr the Flygon (lvl 6 female)
Hidden Power: Ground
Spoiler: show
Don’t let them in, don’t let them see
Be the good girl you always had to be
Conceal, don’t feel, don’t let them know
Well now they know

Let it go, let it go
Can’t hold you back anymore
Let it go, let it go
Turn my back and slam the door
And here I stand
And here I’ll stay
Let it go, let it go
The cold never bothered me anyway
Signature Training: The Cold Never Bothered Me Anyway
Eyrr is now neutral to ice, being 2x weak as a Vibrava and Flygon. However she is also now neutral to Poison and Steel in all stages. She also never learnt how to use Superpower, Flamethrower, Outrage and Draco Meteor.



Ormr the Eelektross (lvl 6 male)
Hidden Power: Water
Spoiler: show

Ormr spent a long time living under the ice in a frozen lake. His body adapted to the cold and soon found that it offered a lot if one was able to harness its power. He trained with a pack of Walrein who taught him the ways of ice type pokemon.
Signature Training: Vanilla Ice Ice Baby
Ormr is now familiar with the ice type and has learned how to use ice fang and icy wind. His time under the ice resulted in him losing his entire rock type movepool as well as forgetting how to use superpower, power-up punch and gastro acid.



Velspar the Absol (lvl 1 male)@Nightstalker's Token
Hidden Power: Flying
Spoiler: show
Being able to sense imminent disaster, Velspar has had ample opportunity to study the destructive forces. He has even gone so far as channel the power of these disasters into a move of his own.
Signature Move: Destruction (Dark)
Velspar fires a beam of crackling black energy at the opponent, dealing major dark energy for major dark energy. The attack causes a slight decrease in the opponents defenses as they are shaken with trauma. Velspar has forgotten how to use Superpower, Fire Blast, Blizzard and Thunder.



Tunga the Lickitung (lvl 4 male)
Hidden Power: Fairy
Spoiler: show

As you would expect from a lickitung, Tunga loves licking things. Even if it is meant to be friendly, he often puts people and Pokemon off by coating them in saliva, it really is quite gross.
Signature Move: Slobber Socker (Normal)
Tunga lashes out with his tongue, striking the opponent for considerable normal type damage, using considering normal energy. His tongue is so wet with saliva that it will gross any opponent out, with a 30% chance of causing the opponent to flinch. Tunga has forgotten how to use Blizzard, Fissure and Thunder.



Myrr the Goodra (lvl 6 female)
Hidden Power: Rock
Spoiler: show

Myrr has always loved playing with her slime. I would always wake up to a new gift in the form of a slime sculptor. Even if they were a little disgusting, her talent for sculpting the slime was undeniable and would certainly be useful in battle.
Signature Move: Slimestitute (Dragon)
Myrr can opt to construct her substitutes out of slime, ordered as [Sub strength]Slime!Substitute expending an extra light amount of dragon energy (this has no effect on construction time). If the opponent is close to (within a few feet of) or makes physical contact with the Slime!Substitute when it is broken, they will be covered in sticky slime and will have their speed reduced by 20%. Standard boost stipulations apply. Myrr has lost access to Fireblast, Poison Tail and Draco Meteor.



Brandr the Kirlia (lvl 5 male)
Hidden Power: Flying


Tru the Clefairy (lvl 3 female)
Hidden Power: Ground
Spoiler: show

Hidden Power: Default
I met Tru at the summit of Mt Moon while I watching a meteor shower with some friends. Tru was with a bunch of her species watching the same meteor shower when suddenly a small chunk of the space rock hit her in the head. I rushed her to the Pokemon Center and she was treated well but has always been a little odd since the event. However the impact seemed to trigger a new power within her, one that she has become adept at using for her own purposes.
Signature Move: Fairy Crush Meteor (Fairy)
Tru uses Major Fairy energy to create a small meteor-like energy construct which she fires at the opponent. The projectile slams into the opponent for Major Damage. She has forgotten how to use Iron Tail, Grass Knot and Fire Blast.



Sok the Pikachu (lvl 3 male)
Hidden Power:Grass


Nott the Hoothoot (lvl 1 female) @Birdkeeper's Token
Hidden Power: Dark
Spoiler: show

Nott has always been a great hunter, only the most cunning prey stands a chance of evading her clutches. She spends most of her time in the forest, honing her skills to perfection.
Signature Training: Huntress
Nott has learnt how to use Drill Run and Sky Uppercut and has enough offtype energy for two uses of each. However she has forgotten how to use Twister, Zen Headbutt and Synchronoise.



Hattr the Scraggy (lvl 1 male)
Hidden Power: Default
Spoiler: show

Despite his mean appearance, Hattr actually grew up in a wealthy family and was spoiled rotten for most of his life. One day an unfortunate stock market crash that caused his family to go bankrupt. Out on his own for the first time in his life, Hattr found himself on the mean streets, struggling to keep out of trouble. It seemed his posh upbringing had left him exposed to darkness of the streets.
Signature Training: Mean Streets
Hattr is now neutral to Fairy but is now weak Psychic, instead of being immune. He also now takes neutral damage from Rock type moves and has forgotten how to use Poison Jab, Smack Down, Iron Tail and Low Kick.



Rasputia the Mawile (lvl 1 female) @Mawilite
Hidden Power: Default
Spoiler: show

Rasputia once got lost in a desert for an extended period of time, despite her Steel typing it eventually began to take a toll on her. When I eventually found her she was incredibly dehydrated and in dire straights. Once she had fully recovered she vowed never to be at the mercy of dehydration again and began taking surfing lessons.
Signature Training: Surfs Up
Rasputia has learnt how to use Surf and can use it as well as any Water type Pokemon, including being able to use it without a water source. She has enough energy to use it twice per battle and has forgotten how to use Rock Tomb, Rock Slide and Focus Blast.



Rokkrbani the Girafarig (lvl 1 male)
Hidden Power: Default
Spoiler: show

Rokkrbani was recruited for one purpose, to slay the shadows and those who hide within them. This would be no easy task however, even if he possessed a natural advantage, his prey would be sly and tricky, he would have to play his cards carefully if he wants to come out victorious.
Signature Training: There is no hiding
Rokkrbani has learnt how to use Heal Bell. He never learnt how to use Grass Knot, Thunder and Bulldoze.



Gryttr the Roggenrola (lvl 1 Male)


Bjorn the Teddiursa (lvl 1 Male)


__________________


Last edited by TheKnightsFury; 08-26-2017 at 07:11 AM.
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Old 09-14-2015, 11:01 PM   #235
Inkabyss
Pokemon Trainer
 
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Join Date: Sep 2015
Posts: 58
Inkabyss
Trainer Level 1


W/L/D: 0/0/0
KOs: 0
SP: 0
TP: 0

-The Squad-
Spoiler: show

Nibs the male Rattata Lvl 1

Blaster the genderless Porygon Lvl 1

Zinnia the female Ponyta Lvl 1

Bleppbt the male Goomy Lvl 1

Blueberry the female Drifloon Lvl 2 (uplevel)

Umi the female Inkay Lvl 1

Ghost the male Tyanmo Lvl 1

Gem the female Paras Lvl 1

Bob the male Audino Lvl 1 (uplevel)

Panini the male Wooper Lvl 1

Dead Weight the male Shuckle Lvl 1

Athena the female Riolu Lvl 1

Bouquet the female Flabebe Lvl 1

Richter the male Pidgey Lvl 1

Alpine the female Snorunt Lvl 1


-Battle Log-
Spoiler: show
__________________
Wild future - Hikari Bird-keeper Normal major, flying minor, weakness steel
Spoiler: show

lvl 5
The Squad

Last edited by Inkabyss; 09-16-2015 at 05:30 PM.
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Old 10-19-2015, 10:30 PM   #236
Beautiful Savage
Oh, hello
 
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Join Date: Oct 2015
Posts: 926


Beautiful Savage
Trainer Level: 2 | Ref Grade: C-
KO: 25(30) | TP: 83(75) | SP: 1.5 [18 SP owed to Connor]
Wins(DQs): 9(1) | Loses(DQs): 11(5) | Draws: 0 | Cancels: 3
Total Completed Matches: 25 | Matches Reffed to Completion: 1
Completed Exhibs: 0
Pokemon: 30/30
Badges: 0
Joined ASB - 10/11/15
Best Newbie 2015 - Silver
Coolest Squad 2015 - Honorable Mention
Most Controversial Avatar 2015 - Open Category
Became Ungraded Ref - 3/21/16
Reached TL2 - 3/27/16
Electric Gym Trainer - 4/6/16 - 4/7/16
Became C Grade Ref - 6/16/16


Current Battles
Slot 1: V. Kawaiiconcept
Slot 2: V. TheKnightsFury
Slot 3: V. Fairfax
Slot 4: ---
Exhibition Slot
Slot 1: ---
Gym Challenge Slot
Slot 1: V. Jeri - Eeveelutions Gym Leader
Tournament Slot
Slot 1: ---
Reffing
Slot 1: ---
Slot 2: ---
Slot 3: ---
Slot 4: ---
Slot 5: ---
Slot 6: ---
Slot 7: ---
Slot 8: ---
Slot 9: ---
Slot 0: ---


Match History
Spoiler: show

Regular Matches
V. Equal-to-Heaven [Loss by KO]
V. Dirkac [Win by KO]
V. Ironthunder [Loss by KO]
V. AJ- [Loss by KO]
V. TalkSick [Loss by KO]
V. Slash [Loss by KO]
V. AzerWrath [Win by KO]
V. Kisharp [Win by KO]
V. Eliteknight [Loss by KO]
V. Emi [Win by DQ]
V. Eliteknight II [Win by KO]
V. Ironthunder II [Win by KO]
V. Connor [Loss by KO]
V. Trot Away [Loss by DQ]
V. Lil'twick [Cancelled]
V. Crys [Cancelled]
V. RealMrGame10 [Loss by KO]
V. Deh [Loss by KO]
V. Dirkac II [Win by KO]
V. Lanturn [Cancelled]
V. Trot Away II [Loss by KO]
V. Shuckle [Win by KO]
V. Chiko [Loss by DQ]
V. Apollo [Loss by DQ]
Exhibitions
V. Aposteriori - Word Tour Exhib - [Loss by DQ]
Gym Matches
V. TheKnightsFury - Grass Gym Trainer - [Loss by KO]
Tournament Matches
V. Goose - The Friendship Cup Round 1 - [Win by KO]
V. Azerwrath - The Little Cup Round 1 - [Win by Forfeit]
V. Ironthunder - The Little Cup Round 2 [Loss by DQ]


Items
Spoiler: show

Beedrillite: This item allows Beedrill to Mega Evolve into Mega Beedrill when held during battle.
Pixie Dust: This Token increases the power of Fairy type moves by 10%. It causes the move Fling to deal Fairy type damage if it is thrown.



Pokemon
Spoiler: show


Level 3

Mixtape: Level 3 Male Seismitoad (Uplevel)
Biography: As a Tympole, Mixtape got beat up a lot. So now that he's big and strong, he never wants to get beat up again. So much so that he would rather retreat than lose. He developed this battle cry technique to aid in that retreating process.
Signature: Special Attack: Skip Track [Water]
Using Significant Water energy, Mixtape lets out a scream laced with Water Energy. The auditory attack deals Decent Water damage. Mixtape then uses the remaining energy to retreat into his Pokeball, much like U-Turn or Volt Switch.
Hidden Power: Flying
--TL2--> --TL3-->


Jack: Level 3 Male Hitmonchan (Uplevel)
Biography: Jack has spent hundreds of hours practicing his punches. He's destroyed numerous dummies in his attempts to hit his opponents in just the right spot, at just the right angle. Now, he is an expert in knowing just where to punch to land the most devastating attack.
Signature: Special Attack: Critical Punch [Fighting]
Using Good energy, Jack delivers a glowing silver punch. This attack deals Moderate Fighting damage and lowers his opponent's defense a stage. Standard boost and drop rules apply.
Hidden Power: Pending
--TL3-->


Talon: Level 3 Female Noctowl (Uplevel)
Biography: While a Hoothoot, Talon was constantly plagued by nightmares. This gave her a lot of trouble sleeping and left her rather miserable due to lack of sleep. Upon evolving, Talon discovered a rather nefarious solution to her problem. Using her newfound Psychic prowess and expertise with Hypnosis, she can shift her nightmares to other Pokemon, allowing her to have a good night's sleep.
Signature: Special Attack: Dark Dreams [Dark]
Using Heavy Dark Energy, Talon puts her opponent to sleep in a manner similar to Hypnosis. This attack requires slightly prolonged eye contact. Once asleep, the Pokemon will suffer from nightmares that deal Light typeless damage per round. These Nightmares won't wake up the Pokemon, though they can be otherwise woken by normal means. Once awake, the Pokemon will be temporarily scared and disoriented due to the frightful dreams. This attack may be used once per battle.
Hidden Power: Pending
--TL3-->



Level 2

Monet: Level 2 Female Snover
Biography: For some reason, Monet really enjoys trapping her opponents. The best move she has for this strategy is Rock Tomb, but unfortunately, she can't use that attack quite as much as she'd like. So she and I developed this attempt to try and recreate it.
Signature: Special Attack: Icy Tomb [Ice]
Much like Rock Tomb, Monet uses Decent energy to summon ice slabs to trap her opponent on all sides. Unlike Rock Tomb, however, the energy use scales up not based on the hardness of the ground, but rather the temperature of the arena. The higher the temperature in the arena, the more energy this attack will take. Additionally, if a Pokemon is trapped within an Icy Tomb for an amount of time totaling a round, they will be chilled for a round or two, depending on the amount of time in the Tomb.
Hidden Power: Water
--TL3-->


Neptune: level 2 Male Clauncher
Biography: Neptune was one of the first Pokemon I captured after setting out from home. Back then, I was a young, foolish trainer. As such, Neptune and I tried to fight an Electabuzz. Neptune took so much abuse from the Electric type's attacks that some of the Electric energy remained forever a part of him. Through extensive training, he has learned how to utilize said energy.
Signature: Special Training: Electrifying
Neptune is now familiar with the Electric Type. He has also learned Zap Cannon, Discharge, and Thunderwave, though he has forgotten Sludge Wave, Water Gun, and Aqua Tail.
Hidden Power: Flying
--TL4-->


Aegon: Level 2 Male Togepi
Biography: Aegon was given to me as an egg, to be cared for, hatched, and raised. For research purposes, of course. But upon his hatching, I was so taken aback by how cute it's little eggshell was that I couldn't get it out of my mind. In fact, it was so cute it inspired both his nickname and this Sig.
Signature: Special Training: Sunny Side Up
Because eggs are so cute, from now on, every time Aegon uses Protect or Safeguard they will take the shape of an egg instead of their normal shape, and both attacks will cause non-damaging knockback. The more powerful the attack, the more powerful the knockback. For example, a weak attack like Tackle would barely cause any knockback, but a powerful attack such as Focus Punch might send the attacker flying backward. Powerful enough knockback may even do some damage if they slam into something hard enough. The more often Protect and Safeguard are used, the less powerful the knockback capabilities become. Additionally, Cubic Reflect and Cubic Light Screen will also now take the shape of an egg, though this change is purely cosmetic and will not have any knockback effects.
Hidden Power: Pending
--TL3--> --TL4-->


Bazooka: Level 2 Female Magby
Biography: The first word that comes to mind when describing Bazooka is fast. She likes to do everything quickly. Talking, eating, and especially moving. But not only does she like to do things quickly, she also likes to do things effectively. So we made a fast and effective technique to help her do better in battle.
Signature: Special Attack: Tactical Retreat [Fire]
Using Considerable Fire Energy, Bazooka shoots a huge fireball at her opponent. This fireball deals no damage. Instead, it causes a 10% reduction of the opponent's defenses and has a 50% chance of causing severe burns. Bazooka uses the knockback from firing the shot to retreat into her Pokeball. Bazooka never learned how to use Smokescreen or Detect due to her training for this move.
Hidden Power: Fighting
--TL4--> --TL5-->


Polaris: Level 2 Genderless Magnemite
Biography: Once upon a time, Polaris learned Magnet Bomb. Excited, she used the attack, and was shocked to find that it didn't actually explode like a bomb! Together, we trained to channel Fire energy into a similar attack for an all-new, explosive effect.
Signature: Special Move: Buster Bomb [Fire]
Polaris packs a Considerable amount of Fire Energy into a small sphere, which it then launches at its opponent. This projectile explodes upon impact, and, though it only deals Decent Fire Damage, causes tremendous knockback.
Hidden Power: Rock
--TL3--> --TL4-->


Oren: Level 2 Male Phantump
Biography: Before joining my team, Oren was assigned to guard a secret passageway in a dark, mysterious forest. To aid in his prowess as a guard, he trained in fighting type techniques to catch any would-be trespassers off guard.
Signature: Special Training: Whomping Willow
Oren is now familiar with the Fighting type and has two Hyper Beams of Fighting Energy with which to utilize his techniques. As part of his training, Oren learned Seismic Toss, Brick Break, and Storm Throw. However, he can no longer use Ingrain or Wood Hammer due to his focus on the Fighting type.
Hidden Power: Dark
--TL4-->


Blink: Level 2 Female Ralts
Biography: Pending
Signature
Pending
Hidden Power: Fire
Item: Pixie Dust
--TL3--> --TL5-->


Nightlight: Level 2 Male Chinchou
Biography: Pending
Signature
Pending
Hidden Power: Pending
--TL5-->


Hope: Level 2 Female Beheeyem
Biography: The story behind Hope's special typing is one of blind chance. Like many other Pokemon, Hope began her days as an egg at the Daycare Center. One day, her egg was left out in the yard during a bad storm, and, by purely bad luck, it got struck by lightning. The Daycare workers (Daycarers?) were horrified to learn this once the storm cleared. However, a quick inspection showed the egg to be in perfect condition! Relieved, they brought the egg inside to incubate with the others. It wasn't until Hope hatched that they realized something had gone wrong. The electricity from the lightning had mutated Hope's genes, turning her into a Psychic/Electric Pokemon!
Signature: Type Change: Supercharged [Psychic/Electric]
Hope is now a Psychic/Electric type Pokemon with all associated weaknesses and resistances. She's learned Discharge, Volt Switch, and Parabolic Charge to accompany her new typing, but has forgotten Barrier, Cosmic Power, and Psyshock.
Hidden Power: Pending
--TL2-->


Roose: Level 2 Male Eelektrik
Biography: Pending
Signature
Pending
Hidden Power: Pending
--TL2--> --TL6-->


Cain: Level 2 Male Fraxure
Biography: Pending
Signature
Pending
Hidden Power: Pending
--TL2--> --TL4-->


Spike: Level 2 Male Wartortle
Biography: Pending
Signature
Pending
Hidden Power: Pending
--TL2--> --TL5-->


Samson: Level 2 Male Sawk
Biography: Pending
Signature
Pending
Hidden Power: Pending



Rebecca: Level 2 Female Cubone
Biography: Kuvira. Poor, poor Rebecca. Her story, like that of many Cubone, starts off sad. She was alone in the world with naught but her mother's skull to protect her. She wandered the land, looking for companions that she'd never find, doing what she could to survive. This solitary lifestyle led her to be quite timid. She became wary of other Pokemon and trainers as they had never offered help and, in fact, were sometimes harmful. Thus, when the stampede of charging Tauros came, she ran. Fast. And, unfortunately, in her rush to get away, ran right off a cliff. Lucky for her, some trainers happened upon her small, broken body soon enough to get her to a nearby Center for treatment. Rebecca had to go through multiple reconstructive surgeries, and her skull (the one on the outside) had to be soldered back together. Now recovered, I adopted the poor broken Pokemon onto my team. Through training, we discovered that her surgeries had actually strengthened her defensively. This helped her build her confidence over time and begin to get over her natural timidness.
Signature: Type Change: Six Million Dollar Pokemon [Ground/Steel]
Due to the reconstruction of her skull, Rebecca is now a Ground/Steel type. She has all the normal weaknesses and resistances of that typing except she is resistant to Poison instead of immune and is neutral to Bug and Fairy instead of resistant. The Steel Type Species Characteristics only apply to her Skull and Bone, as they were the only parts soldered back together. She has also learned Meteor Mash and Bullet Punch to accompany her new typing.
Hidden Power: Pending
--TL4-->


Asher: Level 2 Male Numel
Biography: Pending
Signature
Pending
Hidden Power: Pending
--TL4-->


Eden: Level 2 Female Grotle
Biography: Pending
Signature
Pending
Hidden Power: Pending
--TL2--> --TL4-->


Sinister: Level 2 Male Duskull
Biography: Pending
Signature
Pending
Hidden Power: Pending
--TL4--> --TL6-->


Belle: Level 2 Genderless Bronzor
Biography: Pending
Signature
Pending
Hidden Power: Pending
--TL3-->


Hisako: Level 2 Female Kadabra
Biography: Hisako has always had a very defensive tendency during battle. Through intensive practicing of Cubic Light Screens and Cubic Reflects, Hisako has managed to develop a more permanent solution. She has now learned to utilize these defensive techniques in her own unique way.
Signature: Special Training: Armor
Hisako is now engulfed in a psychic aura in the shape of armor that permanently raises both her Defense and Special Defense by 10%. However, she can not use Dazzling Gleam, Energy Ball, or Zap Cannon.
Hidden Power: Pending
--TL2--> --TL5-->


Sigil: Level 2 Male Natu
Biography: Pending
Signature
Pending
Hidden Power: Pending
--TL3-->


Gloop: Level 2 Male Inkay
Biography: Pending
Signature
Pending
Hidden Power: Pending
--TL3-->


HAL: Level 2 Genderless Beldum
Biography: Pending
Signature
Pending
Hidden Power: Pending
--TL3--> --TL6-->


Level 1


Ezekiel: Level 1 Genderless Baltoy
Biography: Pending
Signature
Pending
Hidden Power: Pending
--TL4-->


Zoe: Level 1 Female Snorunt
Biography: Pending
Signature
Pending
Hidden Power: Poison
--TL3-->


Joshua: Level 1 Male West Shellos
Biography: Pending
Signature
Pending
Hidden Power: Water
--TL3-->

Adelaide: Level 1 Female Cleffa
Biography: Pending
Signature
Pending
Hidden Power: Fairy
--TL3--> --TL6-->

Volt: Level 1 Male Electrike
Biography: Pending
Signature
Pending
Hidden Power: Electric
--TL3-->


Last edited by Beautiful Savage; 02-15-2017 at 06:39 PM.
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Old 10-27-2015, 03:44 AM   #237
AJ-
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Join Date: Oct 2015
Posts: 107
AJ
Trainer Level: 1
KO: 6 | TP: 17 | SP: 0
Wins: 2 | Losses: 2 | Draws: 0

{MATCHES}


{THE SQUAD}
Spoiler: show

Patra

Female Spiritomb (Level 2)
Spoiler: show
Deep in the heart of the desert, an ancient tomb was uncovered filled with priceless artifacts and jewels. When researchers attempted to remove these treasures, they were met with the tomb’s guardian, a spectral Spiritomb, who immediately attacked. In the ensuing battle, researchers narrowly defeated the ghost Pokemon and continued their excavation. However, in the coming months, one by one the researchers fell ill to a mysterious disease, and by the year’s end, all were dead. Superstitious locals have since sealed off the tomb to visitors, fearing the same fate may befall any who enter.
Special Technique: Cleopatra’s Curse (Ghost)
If Patra is KOed by a foe’s attack, that foe will become badly poisoned (as if by Toxic). However, if the ally replacing Patra does not KO that opponent within five rounds of Patra’s defeat, the ally loses half of his or her remaining health. If the cursed opponent returns to their Pokeball, the curse is lifted: the foe will be cured of poison and the ally will not lose health after five rounds. The curse will poison Steel and Ghost types but will not activate against inorganic Pokemon who cannot be poisoned. Cleopatra’s Curse does not need to be ordered to take effect.
HP: TBD


Titan

Male Heracross (Level 2)
HP: Rock

Duna

Female Numel (Level 1)
HP: Electric

Thistle

Male Cacnea (Level 1)
Spoiler: show
Thistle was abandoned as an egg in the most arid stretch of the Hoenn desert. The heat of the desert sand incubated and hatched the Cacnea, but with no food or water in sight his prospects seemed hopeless. After wandering for days, Thistle stumbled upon a small lagoon that had almost entirely dried up in the heat, leaving only a small muddy puddle. Thistle drank what little water there was and carried on, not knowing it would be the last drink he would get for months to come. Trekking across steep dunes and through vicious sandstorms, Thistle's body rationed the small amount of water carefully and gradually, getting small relief from occasional morning dew. Over time his body became adjusted to storing as much water as Thistle came across, in case it would need to last him for long stretches of time. Though his adventures have taken him far from his desert home, his verdant flesh always remains plump with moisture.
Special Training: Succulent (Water)
Due to the increased water retention Thistle's body has developed, he is considered familiar with the Water-type. As such, he has lost his weakness to the Fire-type but has also lost his resistance to the Electric-type. Additionally, he has learned the move Water Gun, which he can use up to thrice per battle, but never learned Absorb, Bullet Seed, Ingrain, or Magical Leaf.
HP: Rock


Dreidel

Genderless Baltoy (Level 1)
HP: Fire

Knight

Male Murkrow (Level 1)
HP: TBD

Drift

Female Drifloon (Level 1)
Spoiler: show
She told herself that she was a force of good in the world. Now she’s not too sure. She took her orders from the PIA (the Pokemon Intelligence Agency), and she didn’t ask questions. All she needed to know was where to fly and where to drop her bombs. Was it a military base? A school? A hospital? She didn’t want to know. She was trained in the art of explosives, and she was a damn lethal asset. It was the quiet that got her in the end. The quiet still air above the clouds on a brisk October night, where she floated silently until they gave her the orders to drop. The quiet that filled her mind with the screams of all her past targets. The quiet that no amount of praying could silence.
Special Training: Blitz (Various)
Due to her extensive ballistics training, Drift has learned the moves Sludge Bomb, Magnet Bomb, and Mud Bomb, each of which she may use twice per battle. However, her control of the wind has diminished due to the focus her aim requires, and so she has lost the ability to use Gust, Icy Wind, Ominous Wind, Silver Wind, and Tailwind. Additionally, Fire-type attacks will deal 50% more damage to her considering her more flammable payload.
HP: TBD


Wayve

Male Barboach (Level 1)
Spoiler: show
It was catastrophe! All his life Wayve had reigned over his small oasis in the desert heat, swimming merrily here and there to greet the passersby who needed a drink or some shade, unaware of the toll the sun's rays were taking on his home. But by bit the oasis evaporated, the water level growing lower and lower year by year, until Wayve was forced to accept that he needed to find a new home.
Flopping onto the hot desert sand, he flailed pitifully in an effort to make his way to a new lagoon, but progress was slow and the harsh sun bore down threateningly. In desperation, Wayve gave up his futile flailing and instead tried using his Ground-type energy to propel him through the sand. Like learning to swim in water, learning to swim in sand was a slow process, but necessity is the mother of invention, and eventually Wayve was gliding through and cresting sand dunes like ocean waves.
Special Training: Dune Rider (Ground)
Wayve may swim relatively unheeded through sand much the same way he can through water. To do so he exerts a light amount of Ground energy each round to aid his passage. He may only swim in large sandy areas such as a desert or beach, and exerts double the energy if the sand is particularly hard-packed (such as in the Sand Arena). Wayve also may not spend more than three full rounds outside of water or he will become too exhausted to move for up to a round.
HP: Fire


Sickle

Female Sneasel (Level 1)
HP: TBD

Aladar

Male Tyrunt (Level 1)
HP: TBD

Apache

Male Rufflet (Level 1)
HP: Steel

Mags

Female Larvesta (Level 1)
HP: Grass

Sola

Female Helioptile (Level 1)
HP: Water

Cyanide

Female Croagunk (Level 1)
HP: TBD

Puff

Male Charmander (Level 1)
HP: Grass


Last edited by AJ-; 01-29-2016 at 08:26 AM.
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Old 11-06-2015, 05:32 PM   #238
Chiko
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Location: To the world, to the world, to the world, to the world where you live
Posts: 1,830
SilverChiko

Trainer Level: 4
Ref Grade: B
Grass GT - Rain Edition

WLD: 15(8)/24(4)/2

KO's: 71/TP: 190/SP: 0 (47 SP gained towards TL5)


Squad
Spoiler: show
Level 5
Maraqua - Level 5 Female Tangrowth (Uplevel)
Hidden Power - Rock
Bio: "Wired but alive at the break of the day as the last few survivors fall away, fall away"
Maraqua is a rather strange Tangela and that isn't referencing the fact that her name is one of the areas in Neopets, no, it's more the fact that she rocks a bit too much which sounds unbelievable but it's true. In fact, Maraqua has started to use her ability to rock around the battlefield in such a way that her opponents become wary whenever she touches down and smiles her eerie unseen smile that we don't even know exists.
Signature Attack: Stone Lashing (RK)
At the cost of Heavy Rock energy, Maraqua whips a rock energy covered vine at her opponent to deal Heavy Rock damage. The vine itself has a maximum length of ten feet and has a 20% chance to confuse the opponent. Maraqua is no longer able to use Wring Out and won't learn Rock Slide as a Tangrowth. Maraqua has the off-type to use this move twice per battle.
Neptune - Level 5 Female Purple and White Gardevoir (Uplevel)
Hidden Power - Fire
Bio: "It's dangerous to go alone. Take Nep!"
Neptune is the current CPU (Console Patron Unit) of Planeptune, as a CPU she has powers of a goddess and has a duty to look after the citizens of Planeptune... Which she kinda sucks at doing as she enjoys to do nothing but nap and play games all day. This Neptune isn't that same Neptune, this Nep is much better at working and is the partner Pokemon of the Planeptune CPU who trains alongside her partner most days and as such, she has picked up Neptune's signature attack.
Special Attack: Cross Combo (Ground)
By using Significant Ground energy to create a beam-sword (energy construct with length equal to that of a Marowak's bone), Neptune's ultimate attack is where she rushes her opponent and slashes them with her sword, causing Significant damage as well as a 10% chance to confuse, Neptune has the off-type to use this move twice per battle.


Level 4

Bakugo - Level 4 Male Camerupt
Bio: This Camerupt is a prize for ranking first or second in the 2017 Spring Grand Melee. It does not count towards squad limits.
Special Technique: Press the Button
Once per battle Camerupt may expend significant energy to enter a state of extreme heat for three rounds, reducing all Water damage it takes by half as well as causing all of its Fire attacks to gain significant knockback.
Noire - Level 4 Female Houndoom
Mega Stone attached: Houndoominite
Hidden Power - Fighting
Bio: "N-No! My big television debut and I'm in my normal clothes?! Ugh, how's my hair? Give me a mirror!"
As a tsun-tsun, Noire often says things in a sarcastic manner or in a way as to make others think that she's doing things out of the kindness of her heart but of course this never works so she's decided to try even harder and burn her tsundere ways into the heart of her opponent.
Signature Attack: Tsunderic Flames (Fire)
Using Heavy Fire energy, Noire shoots forward a flurry of pink flames which circle the opponent rapidly before slamming into the opponent and covering them in a pink hellfire. This hellfire causes good Fire damage but also puts the opponent into a Taunted state for a round and a half after the attack was used. Noire has forgotten Foul Play, Beat Up and Fire Blast as these attacks don't send across the message she wants. Noire may use this move thrice per battle.
Miss Mantle - Level 4 Female Marowak
Hidden Power - Ice
Bio: "Diesel and dust is what we breathe, this land don't change and we don't leave"
Miss Mantle was named after the earth, this much is quite obvious but what isn't obvious is the fact that Miss Mantle's skull is actually made from magic that comes from the land. What kind of magic? Well, that's a mystery to everyone and will probably stay that way for quite a while but this magic is pretty cool in what it can do, things that one wouldn't imagine are possible become possible with this voodoo. But enough about that, I'll let Miss Mantle show you what she can do herself.
Special Technique - Have A Helmet
Using Considerable Ground energy, Miss Mantle fires a ray of light at her opponent which deals no damage but instead turns into a counterfeit Cubone's skull with eye holes smaller than the opponent's eyes, this in turn causes accuracy for the affected Pokemon to fall slightly. It becomes stuck on the opponent's skull and obscures their vision as well as causing Mild Ground damage at the end of every round the helmet is active. The helmet lasts for 3 rounds and takes quite a bit of work to remove but is in fact removable. Miss Mantle can use this move once per Pokemon.

Luna - Level 4 Female Meganium
Token Attached: Harvester's Token
Hidden Power - Ground
Bio: "Some call me sister of the moon, some say illusions are my game"
Luna has always been a very odd Meganium, especially as she was once part Rock but that is no more. Luna has since longed having something to make her shine once more so she would no longer stink... Smell pun intended. Luna finally came up with a fragrant idea which would make any spice specialist proud and also somewhat concerned.
Signature Trait: Tri Scents
Luna may now switch between her SC scent and the SC scents of Chikorita and Bayleef, this change of SC scent happens once every three rounds and which scent it ends up being is decided by RNG. Each switch to the scent of Chikorita or Bayleef will cost Light energy. Luna may no longer increase the radius of her scents and has also forgotten how to use Sweet Scent and Aromatherapy
Misfortune -Level 4 Male Trevenant
Token Attached: Reaper's Token
Hidden Power - Fire
Bio: "It's a long dark road, leads to me where I'm going"
Misfortune befalls those who are not expecting it. Misfortune is the unexpected, as for whether it is good or bad depends on the individual's point of view. Misfortune strikes not once nor twice but as many times as it will so desire at the time. Misfortune is also a Ghost/Grass with big ideas and ways of making his opponent scream and beg for mercy.
Signature Attack: Gentle Hum (Ghost)
Using Heavy energy, Misfortune starts humming which sends Ghost energy billowing throughout the arena. Any Pokemon which hear this will find it difficult to move due to being locked up by physical paralysis, this paralysis will affect Electric types as well. Misfortune can use this twice per battle and has forgotten how to use Forest's Curse and Curse as these moves are viewed as not giving the opponent enough misfortune.
Fleetwood - Level 4 Male Piloswine
Hidden Power - Flying
Bio: "Don't say that you love me! Just tell me that you want me!"
Fleetwood, according to some, has a Heart of Stone but don't let that deceive you as it isn't stone at all... It's a heart of ice; NeverMeltIce. This cold truth has seen Fleetwood use it to power his body and soul in order to truly be a menace to all that happen to come across him in battle no matter what they are.
Signature Attack: Frigid Contact (IC)
Using Heavy energy, Fleetwood covers his body entirely in a magical ice which does not restrict his movement whatsoever. Fleetwood then charges his foe with an extremely forceful tackle which has the ice shatter on contact while causing Heavy Ice damage, the shattering of the ice when it hits the opponent has a 20% chance to leave a burn. Fleetwood may use this move twice per battle and has forgotten how to use Blizzard.
Vert - Level 4 Female Sceptile
Hidden Power: Ice
Bio: "My, don't underestimate a gaming otaku, will you?"
Vert is very much a gaming otaku as she spends the majority of her days doing nothing but playing games, however, when it comes to be her turn to battle she truly shines using methods taught to her by the CPU of Leanbox; Vert, or Lady Green Heart. As one with a Green Heart, this Vert knows that she has to burn her love into her opponents in any way possible and luckily she's found a way.
Signature Attack: Literally Inferno (GR)
Vert expends major energy to create a huge, intense flurry of leaves that she launches at her foe. Due to the great size and intensity of the flurry of leaves, it travels very slowly and will burn on contact, dealing heavy damage. Even if the foe is not hit directly by the attack, the intense heat from the friction created by the leaves can still cause lighter burns with a grazing hit. Vert has forgotten how to use Leaf Storm as she prefers being slower over being weaker.
Kanan - Level 4 Female Marill
Token Attached: Mystic Water
Hidden Power - Steel
Bio: "That's what the water made me, that's who I am and what I'll be"
Kanan, to nobody's surprise, loves to sing and dance and have fun all the time that she possibly can. This, of course, has lead to her becoming obsessed with Aquors and fangirling every time she sees one of their music clips (which is roughly twice every waking hour). In fact, she's become so obsessed that she's formed her own Aquors fangroup with a couple of other Pokemon and has learned how to use Aquors' music in order to come out on top in her matches.
Signature Attack: Aozora Jumping Heart (FA)
Using High Fairy energy, Kanan sings aloud to send the joy of Aquors' "Aozora Jumping Heart" throughout the entire arena in order to affect all of her enemies that are currently out on the field. This attack causes Good Fairy damage while also causing a 15% decrease to the offensive stats of her opponents (with standard debuff stipulations applied). Kanan has forgotten how to use Future Sight as she is in control of her own future and doesn't need a move telling her what is going to happen.
Photon - Level 4 Genderless Magnezone
Hidden Power - Ice
Bio: "All the screens are filled with heroes and losers but the sky's still filled with stars"
As a member of the Magnemite family, Photon faces your usual issues of having to fight battles while relying on nothing but Electric and Steel typed moves. While this isn't the worst thing ever, it is far from the best as it means that Photon really has to be careful when fighting a lot of types. Photon, however, has done some training in order to combat this issue of having Signal Beam as its only off-type whatsoever.
Signature Training: Off-Type (Various)
Photon is now able to use Ice Beam, Psyshock and Mud Bomb, however, Photon has also forgotten how to use Magnetic Flux, Gyro Ball and Discharge. Photon has the off-type to use each new move twice per battle.
Relic 0454 - Level 4 Genderless Bronzong
Hidden Power - Ground
Bio: "When the world gets in my face I say, have a nice day"
Relic is a very loud Bronzong and loves to make noise at all times and even though his only sound moves are Metal Sound and Snore that doesn't stop him at all. Relic's noises that he makes when not using his moves are extremely eerie and tend to make the other Pokemon cringe in pain for some reason or another, however, it now seems that Relic has put this noise to use whether it be for good or for bad.
Special Technique: Hell's Bell (NO)
Expending Solid energy, Relic sends a demonic noise throughout the arena which sends a shiver down the spine of all Pokemon that hear it. This noise then causes all Pokemon that hear it (barring Relic) to become extremely scared regardless of how difficult to scare that they may usually be. Relic can only use this move thrice per battle, diminishing returns apply.
Haze - Level 4 Female Drifblim
Hidden Power - Bug
Bio: "I’ve never found a border round the ghost town"
As a Drifloon, Haze is often mistaken for a kidnapper and a murderer of children yet she laughs off these comments as she is something a bit more sinister in that she creates balloons to give to people. Doesn't sound sinister, does it? Well, you see, Haze has a special set of skills via which these balloons go 'pop!' and crap happens to whoever the balloons are attached to. Still not scary? Well, if I were you I'd think twice about accepting a gift from this female ghost.
Special Attack - Carnival Balloons! (Various)
Using Significant energy, Haze can create two types of balloons which she places onto her opponents by her ghostly magic which picks up a wind and blows the balloons towards her opponent. Then, via some kind of ghostly magnetism, they explode for Significant damage, these balloons are different in colour and type therefore must be ordered as Colour!Balloon. Haze has given up the moves Captivate, Attract and Return as these attacks do not suit her style of battling. The balloons have different usage limits, with Cyan being unlimited (due to being Flying type and lacking any effects) and Brown being limited to two uses. Only the Brown balloon has an additional effect and is as follows: Brown (Ground) - Has a 20% chance for mud to burst out and get into the opponent's eyes, reducing their vision as a result.
Infernus - Level 4 Male Ninetales
Hidden Power - Grass
Bio: "And we rock it, and we roll it, and we're laughing, and we're joking and we roll it"
Infernus, a rather generic looking nickname except for the fact that Infernus is named after the Infernus vehicle from the GTA series. What? I couldn't come up with anything better. Anyway, Infernus is one of those 'mons who just wants to sit back and watch the world burn. By sit back I mean lay back and by watch the world burn I mean watch his enemies burn, minor details though. Infernus has mastered an interesting technique to say the least though, one in which he can lay back and watch his enemies burn with pain and anger.
Special Attack - Heatstroke (Fire)
Infernus bellows a piping hot breeze of air at the opponent causing decent fire damage for decent fire energy. This attack will aggravate any burns on the opponent causing it to deal significant damage if the opponent is afflicted with burns. During the round in which this attack is used on an opponent, any damage the opponent takes from burns is double. This effect does not stack if it is used more than once in the same round. Though it uses decent energy normally, repeated uses of this move while boosted will cause it to increase in energy use slightly, capping at heavy energy. Infernus may use this technique three times per battle.
Blanc - Level 4 Female Glalie
Mega Stone attached: Glalite
Hidden Power: Ground
"Depending on your answer, I just might kill you."
Eco - Level 4 Female Dragonair
Hidden Power - Steel
Rocker - Level 4 Male Cranidos
Hidden Power - Ice
Nepgear - Level 4 Female Togekiss
Hidden Power - Fire
Bio: "I'm very sorry, but today is the day you will die! Hiyah!"
Kaori - Level 4 Female Abomasnow
Hidden Power - Fighting
Bio: "Cold cold change, bringing in the winter, freezing up the water, closing up the mind"
Being an Abomasnow is a somewhat unfortunate fate, sure, you might be able to hit Flying types for STAB SE whilst also being weak to them but that isn't enough to save this amazing species from their extremely horrific 3x weakness to Fire. Sure, you might say that they get some tricks but at the end of the day Fire is a massive pain in their side. Kaori is one of the lucky Abomasnow's who has been with me and then removed and then brought back because there was something special about her. Something extremely cool which makes her stand out from the rest. That being her tendency to go above and beyond what the usual member of her evolutionary line can do, that being that she can exert a special aura. What kind of aura? Well, you'll soon find out.
Signature Trait: Chilling of the Outer
Kaori exerts an especially cold aura which reduces Fire type moves to a 2x weakness instead of a 3x weakness, as well as chilling all within a 5m radius of her. As a drawback for this amazing power, this coldness somehow causes Electric moves to hit her right where it hurts, as they become neutral affecting to her.
Poncho - Level 4 Male Lombre
Bio: "I'm a twisting fool, just twisting, yeah twisting, twisting by the pool"
Poncho is very much a good who is just seen dancing about all day long while the others are busy at training, he cares little for training and will only join in if the training is to the beat of a song, any song. Poncho seems to care little but realistically he is a lone wolf when it comes to training as he tries his hardest everyday to perfect a technique which will catch all by surprise. Will it catch them by surprise is the real question, I suppose.
Signature Technique: Dance of the Lone Wolf (Water)
At the cost of Heavy energy, Poncho will start a very slow and odd dance which sends a shock wave of Water energy throughout the arena. Now, this energy causes no damage but makes the affected Pokemon feel sad and alone which effectively makes them drop their guard and take 10% more damage from moves for the next 3 rounds. Dance of the Lone Wolf is usable twice per match but never against the same Pokemon.
Stagga - Level 4 Male Winter Sawsbuck
Bio: "Welcome to the jungle, watch it bring you to your knees, knees, I wanna watch you bleed"
Stagga is a weird case when it comes to Sawsbuck as he's forever stuck in the amazing winter forme. Now, this means little when it comes to actually battling but Stagga is not one to ever be taken lightly as he will always charge in head first, never looking back when in a fight. He's the one who will pierce the heavens with his horns of almighty power which seem to glimmer as he shoves them violently into his oppo- Wait, that's a bit too gruesome, er, seeing him attack his opponent's with his amazing self-taught move is a feeling that'll leave you busted, Horn Buste(r)d.
Special Attack: Horn Buster (Grass/Normal)
For a Heavy amount of energy, Stagga can coat his horns in Grass energy (if ordered as Grass!Horn Buster) or Normal energy (if ordered Normal!Horn Buster). Once his horns are coated with the selected energy, he stampedes toward his opponent and stabs them with his horns which causes a small explosion upon impact with the attack dealing Heavy damage. The majority of this explosion is purely aesthetic although the opponent will be left with a Crush Claw like effect where they were stabbed. Stagga is able to use Horn Buster three times per match. Stagga is unable to use Bounce or Shadow Ball in exchange for this move.
Nissa - Level 4 Female Breloom
Bell Curve - Level 4 Male Victreebell
Beako - Level 4 Female Snubbull
Lelei la Lalena - Level 4 Female No-Mustache Kadabra
Akatsuki - Level 4 Female Golbat
Misaki - Level 4 Female Honchkrow
Showtime - Level 4 Male Shiny Crawdaunt
Hawkins - Level 4 Male Staraptor
Bio: "We are Geelong, the greatest team of all!"
Hawkins idolises those who having amazing physical strength and are hard to move, none more so than the Geelong full-forward Tom Hawkins. After viewing how almost impossible it is to bring this giant to the ground by tackling, Hawkins desired to also become extremely difficult to knock around and thus started his training.
Signature Training - Knock Back? Good Luck.
Hawkins is much stronger than most of his species. He will be resistant to being knocked back and thus making him incredibly hard to move in close quarters, he also has physical strength equivalent to Fighting types using Strength, able to lift most objects with relative ease. However, this does not make him any heavier than normal for moves which take this into account, and the knock back from his attacks will remain the same as what they would normally be.
Mari - Level 4 Female Girafarig

Level 3
Nico - Level 3 Female Mawile
Mega Stone attached: Mawilite
Hidden Power: Water
Sigurd - Level 3 Male Druddigon
Hidden Power: Poison
Satan Spawn - Level 3 Female Lileep
Hidden Power: Ground


Level 2
Spook - Level 2 Female Sableye
Token attached: Nightstalker's Token
Hidden Power: Water
Bio: Spook definitely enjoys spooking others, especially when that spooking involves draining vitality from them. Nutritious and delicious vitatlity.
Signature Move - Spoopy Seed (GH)
The user charges Considerable energy and fires a ball of ghostly energies onto the target which releases ghostly hands that drain energy from the target. These hands are rather thick and can snare the foe, and will plant themselves in the ground if the ground is soft. Each round the hands will sap light energy from the target and restore an equal amount to the user. The hands can be easily uprooted, but they are somewhat difficult to break and can restrict movement somewhat, but are vulnerable to Dark and slashing attacks.
Ayato - Level 2 Male Zangoose
Hidden Power: Flying
Sunken - Level 2 Genderless Dhelmise
Hidden Power: Rock
Bio: A living seaweed holding onto an anchor and possessing it is super neat except it would be even neater if it had status.
Signature Training - Status Ailments
Sunken now knows how to use Confuse Ray, Hex and Will-O-Wisp while forgetting Gyro Ball, Sludge Wave and Grass Knot. Sunken has enough Fire energy for two uses of Will-O-Wisp.
Mortality - Level 2 Female Mimikyu
Hidden Power: Grass
Bio: Mortality is what we all have, whether it be bad or not. And hell, we're all rocking it one way or another and maybe even earthquaking it.
Signature Training - Boring sig
Mortality can now use Earthquake and has enough off-type for two uses.


Level 1
Foolish Burial - Level 1 Female Shiny Sandygast
Dante - Level 1 Male Litwick
Abyss - Level 1 Male Frillish
Bio: As one who has several weaknesses, Abyss has always tried to do literally anything about it. He finally has a way now though, due to his newly found fear of bugs and just what they can do.
Signature Training: The Abyss? I am it.
Abyss is now neutral to Ghost while also becoming neutral to Bug. He also forgot how to use Sludge Wave and Night Shade.
Void - Level 1 Male Duskull

Items
Spoiler: show
Harvester's Token (Attached to Luna):
Quote:
The Harvester's Token denotes one's prowess in caring for and farming the bounties of nature. It can be attached to Grass type Pokémon only and greatly enhances their natural abilities. Rain will heal them by a mild amount each round, sunlight will regenerate them mild energy each round, healing moves cost half their usual energy cost and draining moves are much more efficient. This item causes the move Fling to deal Grass type damage if it is thrown. This token may be purchased during the week long Thanksgiving 2013 event and may be purchased up to one time per trainer.
Mystic Water (Attached to Taido):
Quote:
This Token increases the power of Water type moves by 10%. It causes the move Fling to deal Water type damage if it is thrown.
Houndoominite (Attached to Noire)
Quote:
This item allows Houndoom to Mega Evolve into Mega Houndoom when held during battle.
Mawilite (Attached to Nico)
Quote:
This item allows Mawile to Mega Evolve into Mega Mawile when held during battle.
Reaper's Token (Attached to Misfortune)
Quote:
This attachable item can only be given to Ghost type Pokémon. If the Pokémon wearing this token has the ability to change in to the Invisible state, they are able to do so for three turns instead of the usual two and enjoy perfect invisibility where they might usually have left an icy glimmer or some other give away. If the selected Pokémon does not already possess the ability to change in to the Invisible state, they gain the ability to do so for two turns, leaving a slight give away when they do so such as the glint of an eye or the glow of an ectoplasmic body. Ghosts wearing this token are also granted an increased ability to trick their opponents. This item causes the move Fling to deal Ghost type damage if it is thrown. This token is available only during the Halloween 2013 sale and may be purchased by trainers up to once.
Nightstalker's Token (Attached to Spook)
Quote:
The Nightstalker’s Token can be attached to Dark-type Pokémon only and greatly enhances their natural abilities. The wearer’s ability to trick the opponent is greatly increased, as is their ability to scare opposing Pokémon, regardless of intelligence or stature. In addition, the wearer’s curses are more difficult to remove and have more potent effects than they would usually. The wearer can use attacks like Sucker Punch up to twice on the same target, instead of the usual one use limit. This item causes the move Fling to deal Dark type damage if it is thrown. This token may be purchased during the week long Halloween 2014 event and may be purchased up to one time per trainer.
Glalite (Attached to Blanc)
Quote:
This item allows Glalie to Mega Evolve into Mega Glalie when held during battle.

Last edited by Chiko; 07-13-2017 at 08:31 PM.
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Old 01-12-2016, 08:30 PM   #239
Stlbk
taco...
 
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Location: Aincrad
Posts: 876
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Steelbeak

Well I dug this up from the Archives, so let's get fresh biotches!


Current stats: (Lvl. 5)
(91.86% win pct) 38 Wins/2 Losses/3 Draws (98 KO's/257.5TP/16SP)



Spoiler: show
The Crew -

Dark Magic - Level 5
Male Haunter

No Signature
Hidden Power: Fire

Holy Emperor Kuno (Kuno) - Level 5
Female Charizard

No Signature
Hidden Power: Rock


Guenwyhvar - Level 5
Female Houndoom

No Signature
Hidden Power: Rock
Attached Item: Houndoominite

Pikablu - Level 5
Male Raichu

No Signature
Hidden Power: Fire

Concept - Level 5
Genderless Starmie

No Signature
Hidden Power: Fire

Firewater - Level 5
Female Alakazam

No Signature
Hidden Power: Rock

Quintowill - Level 5
Male Infernape

No Signature
Hidden Power: Rock

Treepandaone (Treep) - Level 5
Male Lucario

No Signature
Hidden Power: Fire
Attached Item: Lucarionite

Ryuusei - Level 5
Female Scizor

No Signature
Hidden Power: Rock

Dewbie - Level 5
Male Aerodactyl

No Signature
Hidden Power: Fire

Kush - Level 5
Male Kingdra

No Signature

Shiny Magneton (SM) - Level 5
Female Garchomp

No Signature

Hanatori - Level 5
Female Dragonair

No Signature

Kindrindra - Level 5
Female Altaria

No Signature

Rangeet - Level 5
Female Salamence

No Signature

Balmund - Level 6
Male Flygon

No Signature

Steelbeak (Stlbk) - Level 5
Male Fearow

No Signature

Insidious_Dreamer (I_D) - Level 5
Female Sceptile

No Signature

Not Muyo - Level 2
Male Duskull

No Signature

Copygoo - Level 2
Male Elekid

No Signature

Mercutio - Level 1
Male Druddigon

No Signature

Connor - Level 1
Male Tepig

No Signature

Yougirasu - Level 1
Female Deino

No Signature

Mozz - Level 1
Female Goomy

No Signature

Roki (Loki's Evil Twin) - Level 1
Male Dunsparce

No Signature...but he's probably plotting something evil...

Morg - Level 1
Male Metapod

No Signature...only cause his last one is...in flames!
__________________
Find me on Brave Frontier...IGN - Seroon
Global - 497601343
Japan - 81881721 (most active here)
PM me and I'll make room

Last edited by Stlbk; 01-18-2016 at 12:08 PM.
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Old 01-17-2016, 06:50 AM   #240
Kisharp
Pokemon Trainer
 
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Join Date: Jan 2016
Posts: 26
Kisharp's Team

Kisharp

TL: 1
W/L/D: 0/1/0
KOs: 0
TP: 3
SP: 0

Squad:

Shuriken - Level 1 Genderless Staryu
Cerberus - Level 1 Male Houndour
Prof. X - Level 2 Male Espeon (Uplevel)
GlowThatTail - Level 1 Male Volbeat
HardHead - Level 1 Male Bagon
Gonzap - Level 1 Male Elekid
Kawaii-chan - Level 1 Female Togepi
Macho Man - Level 1 Male Machop
SilentButDeadly - Level 1 Male Gastly
Nightwing - Level 2 Male Gligar (Uplevel)
Venus - Level 1 Female Lileep
Hayfever - Level 1 Male Cubchoo
Coinage - Level 1 Male Meowth
Dinner Plate - Level 1 Genderless Bronzor
Kyubii - Level 1 Female Vulpix

Last edited by Kisharp; 03-01-2016 at 03:32 AM.
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Old 01-20-2016, 08:20 PM   #241
Aposteriori
Banned
 
Join Date: Jul 2014
Posts: 3,540
Charizard




Aposteriori
Age: 25
Hometown: Mistralton City
Occupation: Population Geneticist
Trainer Level 5
W/L/D: 37/7/5
DQ W/DQ L/DQ D: 8/3/4
C Grade Referee
139 KO/321 TP/23 SP

30/30 SP Earned
0/1 Badges
1/1 Gym Matches reffed

- 10 SP debt to T-Bolt.


Active Matches:
Slot 1: vs rotomotorz (Doubles)
Slot 2:
Slot 3: vs AltoCharizard55
Slot 4: vs Fairfax
Slot 5 (Purchased): vs Mew The Gato

Exhibition Slot: vs Lanturn (Word Tour Exhibition)

Gym Challenge Slot:

Frozen: vs Slash (Realistic)

TL5 Legend Challenge (25 SP): In queue.
TL4 Legend Challenge (20 SP): In queue.
TL4 Legend Challenge (20 SP): In queue.

Archived Matches:
Spoiler: show
vs Zelphon (DQ Win) (1 KO | 2 TP)
vs TheKnightsFury III (Stabmons) (Win) (0 KO | 12 TP)
vs Dirkac (Inverse Battle) (Win) (3 KO | 6 TP)
vs TheKnightsFury II (Win) (3 KO | 6 TP)
vs Kusari (DQ Win) (1 KO | 2 TP)
vs TalkSick (Win) (2 KO | 4 TP)
vs Beautiful Savage (DQ Win) (1 KO | 2 TP)
vs Machamp-X (Psychic Scenario) (Win) (4 KO | 8 TP)
vs RealMrGame10 (Doubles) (Win) (3 KO | 6 TP)
vs Extroph II (Win) (1 KO | 6 TP)
vs SM (DQ Win) (0 KO | 6 TP)
vs Princess Kuno (DQ Win) (1 KO | 2 TP)
vs Ironthunder II (Mozz Match) (Win) (2 KO | 4 TP)
vs Ironthunder (Doubles) (Win) (1 KO | 4 TP)
vs Mercutio III (Draw) (3 KO | 4.5 TP)
vs SilentReaper (Draw) (3 KO | 4.5 TP)
vs Eliteknight II (Realistic, Inverse Battle) (Win) (4 KO | 8 TP)
vs Fighting GL Apollo77 (Win) (1 KO | 6 TP)
vs Eliteknight (Win) (1 KO, 6 TP)
vs Austoman (Win) (0 KO | 4 TP)
vs Mercutio II (Loss) (1 TP)
vs Myles Fowl II II (Win) (3 KO | 6 TP)
vs Biggggg5 II (Sketch Match) (Draw) (4 KO | 6 TP)
vs Biggggg5 (Win) (3 KO | 6 TP)
vs Ethereal (DQ Draw) (3 KO | 4.5 TP)
vs Lucario188 (No-Type Chart) (DQ Loss) (1 TP)
vs Connor (DQ Loss) (1 TP)
vs Sparkbeat (Realistic) (Loss) (4 TP)
vs ShuckTsubo (Win) (3 KO | 18 TP)
vs zerozoner (Win) (3 KO | 18 TP)
vs Dream Breaker (Win) (3 KO | 6 TP)
vs Machamp-X (Loss) (4 TP)
vs Kindrindra (Loss) (4 TP)
vs SilentReaper (Sketch Match) (Draw) (4 KO | 6 TP)
vs Lt. Bleu (Realistic) (Win) (4 KO | 8 TP)
vs Mercutio II (Win) (1 KO, 6 TP)
vs Quilavafire (Win) (4 KO | 8 TP)
vs Mercutio (Loss) (4 TP)
vs Lost™ II (Win) (2 KO | 4 TP)
vs Celebii151 II (Loss) (4 TP)
vs Cryssy (Draw) (2 KO | 3 TP)
vs T-Bolt (Inverse Battle) (Win) (4 KO | 8 TP)
vs GX Prodigy (Win) (2 KO | 4 TP)
vs Mr Mach II (Realistic) (DQ Draw) (2 KO | 3 TP)
vs Lucario188 (DQ Draw) (4 KO, 6 TP)
vs rotomotorz (Sky Battle) (DQ Loss) (2 TP)
vs Myles Fowl II (Realistic) (Win) (4 KO | 8 TP)
vs Sparkbeat II (Draw) (2 KO | 3 TP)
vs Trot Away (Win) (2 KO | 4 TP)
vs Fossildude747 (Win) (2 KO | 4 TP)
vs FlashFusion (Win) (2 KO | 4 TP)
vs Sparkbeat (Loss) (4 TP)
vs Doziz (Win) (2 KO | 4 TP)
vs Water GT Lost™ (DQ Draw) (1 KO | 1.5 TP)
vs KratosAurion (Win) (3 KO | 6 TP)
vs Apollo77 (Win) (2 KO | 4 TP)
vs TheOliver (DQ Win) (1 KO | 2 TP)
vs Mane (Win) (6 KO | 12 TP)
vs Ex-Admiral Insane (DQ Win) (2 KO | 4 TP)
vs HeroicRein (Win) (4 KO | 8 TP)
vs Extroph (Loss) (3 TP)
vs Astral Shadow (Win) (6 KO | 12 TP)
vs akaFila (Win) (6 KO | 12 TP)
vs Mr. Mach (Win) (3 KO | 6 TP)
vs Lost™ (DQ Win) (1 KO | 4 TP)
vs Dusknoirdude23 (Win) (4 KO | 8 TP)


Items:
Spoiler: show
Badges


Worker's Badge (30 SP)
Global Badge
Badge Effect: Triplicate Points
This is a passive badge that triples the amount of TP earned by the holder in the battle that it is used. It may be used in only one battle at a time.

Seasonal Tokens

Nightstalker’s Token (10 SP) - The Nightstalker’s Token can be attached to Dark-type Pokémon only and greatly enhances their natural abilities. The wearer’s ability to trick the opponent is greatly increased, as is their ability to scare opposing Pokémon, regardless of intelligence or stature. In addition, the wearer’s curses are more difficult to remove and have more potent effects than they would usually. The wearer can use attacks like Sucker Punch up to twice on the same target, instead of the usual one use limit. This item causes the move Fling to deal Dark type damage if it is thrown. This token may be purchased during the week long Halloween 2014 event and may be purchased up to one time per trainer.
Attached to: Huntress the Mandibuzz

Reaper's Token (10 SP) - This attachable item can only be given to Ghost type Pokémon. If the Pokémon wearing this token has the ability to change in to the Invisible state, they are able to do so for three turns instead of the usual two and enjoy perfect invisibility where they might usually have left an icy glimmer or some other give away. If the selected Pokémon does not already possess the ability to change in to the Invisible state, they gain the ability to do so for two turns, leaving a slight give away when they do so such as the glint of an eye or the glow of an ectoplasmic body. Ghosts wearing this token are also granted an increased ability to trick their opponents. This item causes the move Fling to deal Ghost type damage if it is thrown. This token is available only during the Halloween 2013 sale and may be purchased by trainers up to once.
Attached to: Gypsy the Drifblim

Candymaker's Token (10 SP) - The Candymaker's Token drips with syrupy sweet sugar and hums with the pleasant aroma of fresh baked poffins. It can be attached to Fairy-type Pokémon only and greatly enhances their natural abilities. The bearer will become acutely attuned to almost any arena and use techniques which manipulate the environment for half the usual energy cost and with much greater effectiveness than usual. Techniques which aid an allied Pokémon are similarly diminished in cost and enhanced in effect. This item causes the move Fling to deal Fairy type damage if it is thrown. This token may be purchased during the Christmas 2014 event and may be purchased up to one time per trainer.
Attached to: Queen Clarion the Wigglytuff

Sculptor Token (10 SP) - The Sculptor's Token symbolises one's skill in navigating and manipulating the beautiful surroundings of a winter wonderland. It can be attached to Ice type Pokémon only and greatly enhances their species characteristics. The wearer becomes very sure footed and will maintain full mobility and stability regardless of the condition of the arena floor. Ice type moves which have a secondary effect such as freezing or stat drops are twice as likely to have the effect triggered when used by the wearer, these effects also being slightly more potent. The token also provides fortitude and good cheer, rendering its wearer more resistant to moves which negatively affect its mental state such as Supersonic and Swagger. This item causes the move Fling to deal Ice type damage if it is thrown. This token may be purchased during the Christmas 2013 event and may be purchased up to one time per trainer.
Attached to: Zordon the Cryogonal

New Life Token (10 SP) - The New Life Token symbolizes the exhuberance of youth and the energy and joy that springs from new life. This token can only be attached to Pokémon that are not fully evolved (i.e. are able to evolve further but will never evolve) and will prevent their evolution. Pokémon holding this token will feel slightly more energetic than average, allowing them to go without a one-mover or rest for one round longer than average, akin to the Fighting-type's resistance to tiring. In addition, their tenacious nature will allow them to negate any evolutionary bonuses they find themselves faced with. This token may be purchased during the Eater 2015 event and may be purchased up to one time per trainer.
Attached to: Jerry the Pikachu

Birdkeeper's Token (10 SP) - The Birdkeeper's Token signifies freedom of thought and movement that transcends the art of the possible. It can be attached to Flying type Pokémon and greatly enhances their natural abilities. They will be significantly faster and more agile than their peers in whatever their usual mode of transportation is, able to travel further and with more precision and dexterity than others without expending much more energy. At ref's discretion, they will be more able to dodge attacks and harder to evade when using their own. This token may be purchased during the week long Easter event and may be purchased up to one time per trainer.
Attached to: Jean Grey the Xatu

Type Enhancing Items

Miracle Seed (3 SP) - This Token increases the power of Grass type moves by 10%. It causes the move Fling to deal Grass type damage if it is thrown.
Attached to: Poison Ivy the Tropius

Sharp Beak (3 SP) - This Token increases the power of Flying type moves by 10%. It causes the move Fling to deal Flying type damage if it is thrown.
Attached to: Creote the Aerodactyl

Hard Stone (3 SP): This Token increases the power of Rock type moves by 10%. It causes the move Fling to deal Rock type damage if it is thrown.
Attached to: Hulda the Kabutops

Black Belt (3 SP) - This Token increases the power of Fighting type moves by 10%. It causes the move Fling to deal Fighting type damage if it is thrown.
Attached to: Azazel the Malamar

Metal Coat (3 SP): This Token increases the power of Steel type moves by 10%. It causes the move Fling to deal Steel type damage if it is thrown.
Attached to: Rey Mysterio the Hawlucha

Magnet (3 SP): This Token increases the power of Electric type moves by 10%. It causes the move Fling to deal Electric type damage if it is thrown.
Attached to: Jetsam the Eelektross

Blackglasses (3 SP): This Token increases the power of Dark type moves by 10%. It causes the move Fling to deal Dark type damage if it is thrown.
Attached to: Stephen Strange the Gardevoir


Mega Stones:
Spoiler: show
Charizardite Y (Free) - This item allows Charizard to Mega Evolve into Mega Charizard Y when held during battle. Charizard's Y form is slightly smaller and lighter than the X form, and is a nearly unparalleled fast and agile flier, able to fly with the speed and agility of a Pidgeot. It also benefits greatly from the sun, the heat from its body causing sun to last two turns longer than normal.
Attached to: Firestorm the Charizard

Pidgeotite (Free) - This item allows Pidgeot to Mega Evolve into Mega Pidgeot when held during battle. Pidgeot's wings grow even more powerful, able to conjure wind attacks in nearly an instant. Its wind attacks are extremely fast to produce, requiring barely a second to produce something even as powerful as a Hurricane. This power also allows it to reach high speeds in very little time. It also has extremely keen aim, making its moves very difficult to dodge.
Attached to: Big Bartha the Pidgeot

Cameruptite (10 SP) - This item allows Camerupt to Mega Evolve into Mega Camerupt when held during battle. Camerupt becomes an active volcano, constantly issuing lava. Its lava-based attacks are x1.2 stronger. Because of the intense heat radiated by Mega Camperupt, Water based attacks deal only half damage as they evaporate before they can affect it. They do not take extra Water damage for having an 'exposed flame'.
Attached to: Menthol the Camerupt

Venusaurite (10 SP) - This item allows Venusaur to Mega Evolve into Mega Venusaur when held during battle. Venusaur gains a thick layer of cellulose in their skin similar to Hariyama's fat. Due to this it takes 30% less damage from Ice and Fire type attacks.
Attached to: Andrew Geddes Bain the Venusaur

Steelixite (10 SP) - This item allows Steelix to Mega Evolve into Mega Steelix when held during battle. Steelix's body crystallizes, becoming even harder than steel. This gives Mega Steelix a 20% resistance to all physical moves. Due to its enormous, powerful jaw, it also gets a 10% boost to all biting moves. The crystals that encircle its body can be used for Rock attacks, reducing their energy slightly and making moves like Rock Tomb slightly sturdier. They travel with it, are completely controlled by Steelix, and will close in to prevent residual damage.
Attached to: Terra the Shiny Steelix

Scizorite (10 SP) - This item allows Scizor to Mega Evolve into Mega Scizor when held during battle. Scizor's saw-like claws give any claw attacks greater cutting power, giving them a chance to inflict sore, weakened spots. Its lighter frame and fuller wings allow it to travel with the speed and agility of a Scyther, as well as giving it equivalent flight abilities.
Attached to: Red Mantis the Scizor

Beedrillite (10 SP) - This item allows Beedrill to Mega Evolve into Mega Beedrill when held during battle. Beedrill becomes a fierce and extremely fast attacker. Its needle and spear-based attacks are 20% more effective. It is also an extremely fast flier.
Attached to: Barry B. Benson the Beedrill

Medichanite (10 SP) - This item allows Medicham to Mega Evolve into Mega Medicham when held during battle. Medicham's focus reaches such a level that it is entirely immune to mind altering effects, including but not limited to confusion, sleep and fear. Its mentally-boosting techniques also double in their potency.
Attached to: Raja the Medicham

Lucarionite (10 SP) - This item allows Lucaro to Mega Evolve into Mega Lucario when held during battle. Lucario's aura-based capabilities become extremely potent, giving it full aura-vision, allowing it to see and track a foe anywhere and in any state, seeing through illusions or invisibility. This does not require a move to activate. They also become a much more adept physical fighter, able to attack with more speed and combo attacks more successfully.
Attached to: Socrates the Lucario

Lopunnite (10 SP) - This item allows Lopunny to Mega Evolve into Mega Lopunny when held during battle. Lopunny becomes an extremely deft and nimble fighter, becoming Normal/Fighting type. Its jumping abilities become slightly greater, and its punching and kicking moves become x1.2 more effective. It also becomes quite faster, able to more easily evade attacks and perform acrobatic moves.
Attached to: Bugs Bunny the Lopunny

Manectite (10 SP) - This item allows Manectric to Mega Evolve into Mega Manectric when held during battle. Manetric's fear-inducing attacks are more effective any Pokémon that would reasonably be afraid of it. With electrical energy constantly coursing through its body, Manectric is now extremely fast, speed rivaling that of Electrode. Its body is constantly in a state of Charge, giving it a boost to the speed and power of its electrical attacks.
Attached to: Pluto the Manectric

Altariatite (10 SP) - This item allows Altaria to Mega Evolve into Mega Altaria when held during battle. Altaria becomes a beautiful fairy, now Dragon/Fairy type. Despite losing its Flying type, they are still strong fliers, but may now also float in addition to their flight capabilities, able to both levitate and fly. The large fluffy clouds surrounding its body give it a slight boost to its defenses. In addition, when performing XX or NO moves, they may choose to cloak them in an aura of Fairy energy, causing them to become Fairy typed.
Attached to: Super Girl the Altaria

Slowbronite (10 SP) - This item allows Slowbro to Mega Evolve into Mega Slowbro when held during battle. Slowbro becomes completely enveloped by its Shellder, which acts as armor, decreasing damage from physical attacks by 25%. In this forme, Slowbro moves primarily by bouncing, able to balance itself well on its tail. Its mobility is reasonably adept despite its unconventional form of movement.
Attached to: Beavis Butthead the Slowbro

Alakazite (10 SP) - This item allows Alakazam to Mega Evolve into Mega Alakazam when held during battle. Alakazam gains extremely potent telekinetic abilities and is capable of having full, unobstructed Psychic "vision" of its surroundings, regardless of Dark energy that might normally block it. It can also levitate without using energy and use its telekinesis to lift objects of almost any size for relatively low amounts of energy.
Attached to: JackSpoon the Alakazam


Squad:
Spoiler: show


Standard Squad

Level 6

Queen Clarion: Female Wigglytuff @
Biography: Being with nature requires manipulation of mother earth. Queen Clarion spent hours in the deserts of the Sinnoh region perfecting her ability to manipulate ground energy. With enough dedication, the queen soon was able to claim the earth as her own, manipulating the terrain at her will. With great power comes great responsibility, and Queen Clarion is aware of her civil duties to guard nature to the best of her ability, even if it means destroying it to build it anew.
Special Training: Terra Terrain Boom [GD]
Queen Clarion channels ground energy into the terrain toward the foe, which erupts into three pillars of about 20 feet of ground energy, dealing significant ground damage for significant ground energy. The attack can mold almost any terrain, traveling faster on sand, and about regular speed on a regular surface. Durable surfaces such as concrete or indestructible steel will not be molded by the attack, but the energy will still be able to travel through at a regular pace for a minor more of typeless energy. Terra Terrain Boom has a 20% chance to lower the target's special and physical defense. Queen Clarion has enough ground off-type for two uses of this attack.
Hidden Power: Flying
Item: Candymaker's Token

Starcraft: Genderless Metagross
Biography: His name is Starcraft, he came back to fight the forces of evil, but to do that he had to become someone else; something else. Through his training, he acquired magical properties to his metallic core, expelling the evil forces roaming around the pokemon world. There was once a time where he could manage, but the earth's pokepolarity changed, morphing such ability. Out of energy, Starcraft can propel himself into the air, because guess what he was meant to fly.
Special Attack: Rocket Man [PS/ST]
Charging up a heavy amount of Psychic or Steel energy, Starcraft creates two large rockets of energy which launch him into the air, before he crashes down on the opponent, dealing heavy Psychic or Steel damage. The type must be stated when used. This attack fires fast, so it can be used to dodge attacks similar to Bounce with the same stipulations for paralysis.
Hidden Power: Water

Jetsam: Male Eelektross @
Hidden Power: Ice
Item: Magnet

Level 5

Tosh: Male Watchog
Hidden Power: Flying

TiVo: Female Smeargle
Sketch Slots (26/26): Sucker Punch, Dark Pulse, Thunder Wave, Discharge, Dazzling Gleam, Sweet Kiss, Aura Sphere, Flying Press, Sacred Fire, Twister, Phantom Force, Hex, Earthquake, Ice Beam, Icicle Crash, Baton Pass, Extreme Speed, Heal Bell, Hidden Power, Hyper Beam, Safeguard, Sludge Bomb, Psychic, Zen Headbutt, Flash Cannon, Muddy Water.
Hidden Power: Water

Norton: Genderless Porygon-Z
Hidden Power: Fire

Bugs Bunny: Male Lopunny @
Biography: Bugs Bunny’s population is facing extinction in the densely forested regions of Eterna Forest. Habitat loss and modification, competition from a host of invasive regional competitors and predators, and other factors leave the future of this subspecies of Buneary in question. Current populations of Pignite are highly elevated and have become extremely hostile against the Buneary. In the efforts to fend off the highly increased population of Pignite, Bugs has learned how to bounce more elegantly to deal with the problem. He also learned how to dig just as well as natural users to attack the invading bovine.
Special Attack: Mechanism of Defense [FL/GD]
If desired, Bugs Bunny can coat Bounce with flying off-type, and dig with ground off-type. Both can be performed with the same efficiency as the native type users. He has enough off-type for the equivalent of three uses.
Hidden Power: Fairy
Item: Lopunnite

Big Barda: Shiny Female Pidgeot @
Hidden Power: Ground
Item: Pidgeotite

Firestorm: Male Charizard @
Hidden Power: Ice
Item: Charizardite Y

Creote: Male Aerodactyl @
Hidden Power: Fighting
Item: Sharp Beak

Poison Ivy: Female Tropius @
Hidden Power: Ice
Item: Miracle Seed

Katana: Female Skarmory
Hidden Power: Fighting

Scorpion: Male Gliscor
Hidden Power: Ground

Batman: Male Crobat
Hidden Power: Water

Nightwing: Male Honchkrow
Hidden Power: Ground

Huntress: Female Mandibuzz @
Hidden Power: Rock
Item: Nightstalker's Token

Gypsy: Female Drifblim @
Hidden Power: Rock
Item: Reaper's Token

Misfit: Female Swoobat
Hidden Power: Ground

Jean Grey: Female Xatu @
Hidden Power: Fighting
Item: Birdkeeper's token

Madelyne Pryor: Female Sigilyph
Hidden Power: Fighting

Superman: Male Salamence
Hidden Power: Grass

Super Girl: Female Altaria @
Hidden Power: Electric
Item: Altarianite

King Munmu: Male Dragonair
Hidden Power: Grass

Winnie: Female Dragalge
Hidden Power: Ground

Soy Milk: Male Vanilluxe
Hidden Power: Grass

Iorek Byrnison: Male Beartic
Hidden Power: Steel

Zordon: Shining Genderless Cryogonal @
Hidden Power: Fire
Item: Sculptor's Token

Emma Frost: Female Jynx
Hidden Power: Fire

Starro: Genderless Starmie
Hidden Power: Fire

Beavis Butthead: Male Slowbro @
Hidden Power: Dark
Item: Slowbronite

Donald Duck: Male Golduck
Hidden Power: Fire

Glimmer: Male Lanturn
Hidden Power: Water

Hulda Lindon: Female Kabutops @
Hidden Power: Fire
Item: Hard Rock

Emperor: Male Empoleon
Hidden Power: Fairy

Constantine: Male Swampert
Hidden Power: Fire

Bingo: Male Sandslash
Hidden Power: Grass

Terra: Shiny Female Steelix @
Hidden Power: Ground
Item: Steelixite

Menthol: Male Camerupt @
Hidden Power: Ground
Item: Cameruptite

Tyson: Male Blaziken
Hidden Power: Ice

Aristotle: Male Arcanine
Hidden Power: Ice

Cecil Turtle: Male Olive Torkoal
Hidden Power: Ice

Adam Warlock: Male Delphox
Hidden Power: Dark

Mecano: Genderless Lunatone
Hidden Power: Fire

Azazel: Male Malamar @
Hidden Power: Fighting
Item: Black belt

Quintavius Quire: Male Girafarig
Hidden Power: Fighting

Stepford Cuckoos: Genderless Claydol
Hidden Power: Fire

JackSpoon: Male Alakazam @
Hidden Power: Rock
Item: Alakazite

Stephen Strange: Male Gardevoir @
Biography: Stephen Strange is a pretty prince who wants to exude the power of being able to switch at free will. It is not uncommon for people to find a way to attain such talent. In fact, it is part of this realm’s job to add at least one pokemon in their squad that can do this. Look around, most pokemon find a way to switch, and Stephen is no Stranger to that.
Special Training: Faeparting Bullet [FA]
Stephen Strange charges large amount of power and glitters the foe in a dazzling fashion, causing them to suffer a drop in their Attack and Special Attack. He then uses the rest of the power to return to its Pokéball. His trainer immediately sends out a new Pokémon, who must be released at Stephen Strange’s original location. Unlike Baton Pass, Faeparting Bullet will not pass boosts or mental conditions from the user to the new Pokémon. Faeparting Bullet can be used even in Switch = KO battles, with the user able to be sent out later in the battle. It can be blocked by moves like Mean Look and will trigger the secondary effects of moves like Pursuit and Stealth Rock. If Faeparting Bullet lowers a Pokémon's stats, it uses considerable fairy energy. If it fails to affect the foe, it uses heavy fairy energy.
Hidden Power: Ground
Item: Black Glasses

Bruno: Male Granbull
Hidden Power: Ground

Camilia Orton: Female Mime Jr.
Hidden Power: Ground

Raja: Male Medicham @
Hidden Power: Steel
Item: Medichanite

Socrates: Male Lucario @
Hidden Power: Grass
Item: Lucarionite

Bishop: Male Bisharp
Hidden Power: Ground

Ōmaeda: Male Hariyama
Hidden Power: Flying

Rey Mysterio: Male Hawlucha @
Hidden Power: Flying
Item: Metal Coat

Tommy Oliver: Male Chesnaught
Hidden Power: Ice

Marluxia: Female Cradily
Hidden Power: Fire

Geico: Male Sceptile
Hidden Power: Ice

Andrew Geddes Bain: Male Venusaur @
Hidden Power: Water
Item: Venusaurite

Barry B. Benson: Male Beedrill @
Hidden Power: Rock
Item: Beedrillite

Hattori Hanzō: Male Accelgor
Hidden Power: Steel

Freddy Krueger: Male Armaldo
Hidden Power: Fire

Red Mantis: Male Scizor @
Hidden Power: Water
Item: Scizorite

Jerry: Male Pikachu @
Hidden Power: Grass
Cosplay Moves: Flying Press, Icicle Crash
Item: New Life Token

Pluto: Male Manectric @
Hidden Power: Ice
Item: Manectite

Gjenganger: Male Haunter
Hidden Power: Ground

Freya: Female Spiritomb
Hidden Power: Fairy

Deku: Male Trevanant
Hidden Power: Fairy

Skyward: Female Aegislash
Hidden Power: Fairy

69/69


Referee Slots:


Last edited by Aposteriori; 07-09-2016 at 06:04 PM.
Aposteriori is offline  
Old 02-19-2016, 04:08 PM   #242
Jack Spearow
Pokemon Trainer
 
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Join Date: Feb 2016
Location: Ottoman cannons can't melt Byzantine walls
Posts: 83
Jack Spearow
Trainer Level: 1
Wins: 0 l Losses: 1 l Ties: 0
TP: 3 l SP: 0 l
KO's: 0
Matches:
Spoiler: show

Squad:
Spoiler: show
Bonnie – level 1 female Murkrow
Charlotte – level 1 female Mareep
Barry – level 1 male Psyduck
Rodriguez – level 1 male Cacnea
Ragnar – level 1 male Chimchar
Yazmin – level 1 female Joltik
Ice Bear – level 1 male Cubchoo
Morty – level 1 male Frillish
Arsenal – level 1 Golett
Rick – level 1 male Elgyem
Maria – level 1 female Shieldon
Yato – level 1 male Meditite
Piper – level 1 female Venipede
Ghamzeh – level 2 female Audino
Sgt. Buchan – level 2 male Sylveon

Last edited by Jack Spearow; 04-06-2016 at 08:25 PM.
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Old 02-26-2016, 03:23 PM   #243
JustAnotherUser
Only Mostly Lurking
 
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Join Date: May 2010
Location: England, UK
Posts: 2,297
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-JustAnotherUser-
TL1 | 21TP | 7KO | 14SP
2 Wins [1 DQ] | 1 Draw | 3 Losses

Squad:
Spoiler: show
AIRSHIP CREW:
Spoiler: show

Britney: Level 2 Female Gligar
Hidden Power: Grass
Biography Pending...


Rocco: Level 1 Male Spearow
Hidden Power: Ground
Biography Pending...


Reverb: Level 1 Male Noibat
Hidden Power: Steel
Biography Pending...


Perry: Level 1 Male Shiny Wingull
Perry had the misfortune to be nearby when a certain match between two rather reckless trainers was underway - to cut a long story short, a pirate ship exploded, and the poor bird found himself knocked clean out of the sky by a projectile plank of wood. While he was unconscious, he had a vision of the ship's "spirit" coming to him, telling him to avenge it; when he awoke, he found himself capable of a frankly astounding technique...
Hidden Power: Ground
Signature Attack: The Potent Pelican (Normal)
Perry has the spirit of a sunken ship empowering him; as such, he can fire cannonball-shaped projectiles of normal energy from his mouth that explode on impact with the foe, dealing major damage for equal energy. These cannonballs also have a 20% chance of knocking the foe into severe confusion from the force of their impacts. As an aesthetic note, when he uses Giga Impact, the energy will form around him into the shape of a pirate ship.


Guan: Level 1 Male Scyther
Hidden Power: Ground
Biography Pending...


Maria: Level 1 Female Butterfree
Hidden Power: Water
Biography Pending...


Hanadenjin: Level 1 Female Hoppip
Hidden Power: Rock
Biography Pending...


Chloe: Level 1 Female Murkrow
Hidden Power: Steel
Biography Pending...


Jeane: Level 1 Female Emolga
Jeane is a daydreamer - somewhat fittingly for a flying-type, she always has her head in the clouds. One day, she took to wondering what it'd be like to fly on par with some of my actual bird pokemon; after much, much trial and even more error, and training for months on end, she has been able to tune deeper into her natural flying type, making her far more capable out on the field of battle.
Hidden Power: Fighting
Signature Trait: Puts the Flying into Flying Squirrel (Flying)
Jeane is a lot more in-tune with her natural Flying-type than a lot of her peers; first and foremost, she's capable of true flight, able to stay perpetually in the air without the aid of winds by flapping. She's very fast and nimble in the air, too, able to move around as well as any airborne bird. Additionally, her arsenal of flying-style techniques is a little bigger; she gains access to Defog, Fly, Hurricane, Steel Wing and Sky Attack. This comes at the cost of a few attacks, however; she loses Charm, Light Screen and Baton Pass from what she's capable of doing.


TERRESTRIAL DIVISION:
Spoiler: show

Cooper: Level 2 Male Combusken
Cooper is a cornerstone brawler, one of the most important members of the team. His strength has helped him face off against many a mighty foe - but he knows his weaknesses, and has put a lot of time into figuring out how he can deal with them. Taking plants and their harnessing of energy from the sun - a great, burning mass of heat - he was able to figure something out.
Hidden Power: Dark
Signature Attack: Photosynthekick (Grass)
Cooper converts sunlight stored in his system (prior to battles - he's unable to concentrate and do so properly in the heat of battle) into grass energy, which coats his legs in shining green. He performs a Double Kick-like maneuver to fire off two shots of projectile grass energy in rapid succession, each dealing mild damage. The shots move at very high speed - they're quite difficult to dodge. This uses good energy overall, and he can store enough sunlight to give him the grass energy for three uses.


Volt: Level 1 Male Joltik
Hidden Power: Water
Biography Pending...


Bowie: Level 1 Genderless Staryu
Hidden Power: Flying
Biography Pending...


Mick: Level 1 Genderless Golett
Hidden Power: Bug
Biography Pending...


Coco: Level 1 Female Shiny Swirlix
Hidden Power: Ground
Biography Pending...


Bonnie: Level 1 Female Buneary
Hidden Power: Flying
Biography Pending...


Ongoing Matches:
Vs. YoungGoose (SPPF)
Vs. Fairfax (SPPF)
Vs. TheKnightsFury (UPN)

Completed Matches:


Ongoing Reffings:
Connor (C) vs TheKnightsFury (A) (SPPF)

Completed Reffings:
__________________
[JAU]
Spoiler: show

Last edited by JustAnotherUser; 04-30-2016 at 03:41 PM.
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Old 03-18-2016, 03:06 PM   #244
Fairfax
Diesel Jeans
 
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fairfax

best newbie 2016
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Trainer Level 2
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Wins(DQ): 3(1)
Losses(DQ): 11(3)
Draws(DQ): 0(2)
Knockouts: 12
Trainer Points: 49.5
Service Points: 16.5
Badges: 0
Referee Grade: C-

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MATCH RECORDS
----------------------------------------
Current Matches:
------------------------------------------------
Serebii: --
Serebii: --
UPN: --
UPN: --
Exhibition: --
Gym Challenge: Vs. Eliteknight (Grass GT)
Tournament: --
Contest: --

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Previous Matches:
-------------------------------------------------
Spoiler: show

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REFEREE AND SP RECORDS
-----------------------------------------------------------
Current Referee Services:

Slot 1:
Slot 2:
Slot 3:
Slot 4:
Slot 5:
Slot 6:
Slot 7:
Slot 8:
Slot 9:
Slot 10:

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SP Transactions:
European Championships Sweepstakes [+3.5SP]
ASBO Awards 2016 - Best Newbie [+5SP]

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ITEMS
Spoiler: show

Quote:
Mystic Water (3 SP) - This Token increases the power of Water type moves by 10%. It causes the move Fling to deal Water type damage if it is thrown.
--Attached to Oolong the Staryu--
Quote:
Beedrillite (TL2 Mega Stone) - This item allows Beedrill to Mega Evolve into Mega Beedrill when held during battle.

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POKEMON
23/23
Spoiler: show


LEVEL 3

Ivan the Irritable the Male Golbat
Hidden Power: Fighting
Bio: Ivan the Irritable, through his supernatural powers of feeding off of the energy of others, has been alive for quite a long time. He and his clan of vampire-bat Pokemon infest the cellar of an old mansion in Lavender Town, raining bloody terror down on any unfortunate soul unlucky enough to stumble upon them. In the dark of night, nothing can save you from Ivan's wrath...except maybe garlic?
Signature Training: Mark of Helsing
Ivan the Irritable's sharp fangs are adept weapons. Any biting attacks used by Ivan the Irritable have their damage increased by 10%. Energy required for biting moves is increased by 5%.

Cressida the Female Weavile
Hidden Power: Grass
Bio: Cressida was raised by a clan of Sneasel and Weavile that would regularly hunt prey many times their size. The clan needed a reliable way to neutralize such large game, and Cressida retained the technique used by her family for use in battle.
Signature Attack: Ice Dart (IC)
Using solid energy, Cressida fires a razor-sharp ice shard the size of a toothpick at her opponent at high speed. The shard itself does moderate damage, but contains an icy liquid that enters the opponent's bloodstream and causes sleep at the end of the round during which it was used. The accuracy of Ice Dart depends on the size and movement of the opponent: foes who are larger than Cressida or are incapacitated are almost guaranteed to be hit, while smaller or nimbler foes could potentially dodge it without too much effort unless they are caught off guard. Cressida can use Ice Dart twice per battle.

LEVEL 2

Nimrod the Male Nidoran
Hidden Power: Psychic
Bio: This feisty Nidoran hails from the Fuchsia City Safari Zone, where he had a particular hankering for being as disruptive as possible during guest tours. Puncturing the tires of jeeps, tackling visiting Trainers, escaping its designated area...you get the idea. Fed up with his antics, the Zone staff had him scheduled to be transferred to a different region. I happened to be visiting a friend in Fuschia City at the time, and offered to become his Trainer. Needless to say, with his superiority complex, he’s quite the handful. His fierce determination serves him well in the heat of battle, however, where a moment’s hesitation can mean sordid defeat.
Signature Attack: Call of the Mighty Hunter (FT)
Nimrod's pride and determination are that of a true king of the jungle. Channeling significant energy, Nimrod bellows as loud as his lungs allow. The cone of sound (shaped similarly to Round) is laced with Fighting-type energy waves, dealing significant damage and can knock over foes within a reasonable size and weight range, scaling reasonably with Nimrod's evolutionary level. Nimrod has enough Fighting energy to use The Mighty Hunter twice per battle. Nimrod loses access to Flatter, Iron Tail, and Thunder.

Kiley the Female Elekid
Hidden Power: Grass
Bio: Kiley spent her formative years living in an area of Deep Amp Plains that was constantly besieged by a neighboring band of scavenger Gabites. To fend them off, Kiley used the only two attacks she had that could do lasting damage to them: Ice Punch and Dual Chop. With all the years she spent using these two attacks, she became much more adept at harnessing Ice and Dragon type energy, and has picked up a few new techniques to make use of it.
Signature Training: Dragonslayer
Due to her regular usage of Ice Punch and Dual Chop, Kiley's experience with using Ice and Dragon type energy has allowed her to learn to use Ice Beam and Dragon Pulse. Given the accquired nature of these attacks, they do considerable damage for considerable energy, instead of significant. Her species' normal amount of Ice and Dragon off-type energy is increased to the amount where Kiley has enough energy for her to use her new attacks twice each. Kiley loses access to Fire Punch and Electroweb. As an Electabuzz, Kiley will not learn Psychic.

Tyril the Female Cubone
Hidden Power: Ghost
Bio: In my adventures, I've come across many an unsavory character. I met Tyril in search of one such ne’er-do-well, a vagrant who ran an illegal gemstone mining operation in Moss Cave, where Tyril lived, disrupting her and the rest of the Pokemon living there. With her knowledge of the caves, she and I destroyed the vagrant’s equipment and apprehended him. Impressed, I offered her a spot on my team, which she graciously accepted. She's been a ruthless ally ever since.
Signature Attack: Cave Moss (GR)
Tyril has gained enough Grass-type energy from growing up in Moss Cave to utilise it in battle. Conjuring up globs of thick, grassy moss, Tyril fires them at her opponent in a similar manner to Mud Shot, dealing solid damage for solid energy. Moss has a high chance of sticking to the opponent upon a hit, which will slow them down until it is forcibly removed or destroyed somehow. If the target has no resistance to Grass-type energy, the moss will drain mild energy at the end of each round in which it remains attached, similar to Leech Seed’s effect but without transferring the energy to Tyril. Tyril has enough Grass energy to use this attack two times per battle.

Wickerman the Male Beedrill
Hidden Power: Ground
Bio: Wickerman takes glee in stinging his opponents as many times as he can get away with. He's annoyed when those he stings try to take revenge against him, though. So he decided to develop a special type of sting to make that a little harder.
Signature Move: Muscle Toxin
Using solid Bug energy, Wickerman quickly and lightly stings his opponent via his abdominal stinger. The sting itself is so light that it is imperceptible and does no damage, but it releases a toxin into the opponent that momentarily weakens their muscles, reducing their offensive stats by one stage and making them somewhat sluggish for a round or so. Wickerman can use Muscle Toxin twice per battle.

Lapsang the Male Combusken
Hidden Power: Psychic
Bio: Lapsang is named after his favorite type of tea: lapsang souchong, an intensely smoked black tea from China. The taste has been compared to that of bacon, whiskey, and actual fire. Lapsang loves his tea, as a result, he spent his training fashioning a move inspired by his beverage of choice.
Signature Attack: 立山小種 (GR)
Using considerable Grass energy, Lapsang creates a handful of leaf-shaped energy constructs infused with smoke, and shoots them at an opponent for decent damage. The leaves are boiling hot, and have a 30% chance of causing a burn at the point of contact. Lapsang has the Grass energy to use this move twice.

Rooibos the Male Snubbull
Hidden Power: Fighting
Bio: Rooibos used to belong to a rich family, renowned for their breeding of contest Pokemon. Unfortunately, Rooibos' favorite pastime of rolling around in the mud did not go over well with his owners. Luckily, now that Rooibos is training for battle, he has more time to get muddy.
Signature Training: Mud Dog
Rooibos likes mud. Rooibos learns Mud Bomb and Muddy Water.

Agave the Male Teddiursa
Hidden Power: Electric
Bio: Agave, like any self-respecting bear, loves honey. Being a creature of generosity, Agave always wants to share his honey with others. Usually, though, his friends don't appreciate having honey thrown at them. So he started throwing honey at his enemies instead.
Signature Attack: Honey Bomb (XX)
Using considerable energy, Agave gathers typeless energy into a sphere between his paws before firing it at top speed. Upon hitting an opponent or a surface, the sphere turns into a solid ball of honey and explodes, dealing good damage. Globs of honey will spew from the exploded sphere; these globs will weigh down and otherwise hinder an opponent until it is washed off or otherwise eliminated. If the bomb hits a wall or the floor, that surface is made sticky, and will hinder the movements of any Pokemon maneuvering through it. Any honey created via this attack will fade automatically after three rounds. Agave can use Honey Bomb up to three times per battle.

Oolong the Genderless Staryu
Hidden Power: Poison
Bio: Oolong was always entranced by meteor showers lighting up the sky at night. Obviously, Oolong isn't a meteorite, but it still wanted to craft its own attack maneuver inspired by falling stars.
Signature Attack: Shooting Star (PS)
Oolong strikes its opponents with the grace and power of a shooting star. Imbuing itself with major Psychic energy, Oolong levitates above its opponent before releasing that energy to slam onto their foe at high speed, doing major damage. Given the amount of force necessary for attaining such a high speed, this attack will leave a crater of variable size in the arena, or cause otherwise destructive arena damage (knocking opponents into a lower floor of a building or burying a foe in sand, for example.) Oolong can use Shooting Star up to twice per battle.

LEVEL 1

Polyp the Male Corsola
Hidden Power: Fire
Bio: Polyp was bred by a marine biologist who carried out experiments on kelp, seaweed, and other aquatic plant life. Needing a specialized assistant, the biologist bred Polyp so that his physical makeup was closer to leafier sea plants as opposed to coral. Due to his kelpiness, Polyp was able to comb the sea floor for samples with ease. Much science was accomplished as a result. So. Much. Science.
Signature Training: The Anemone Within
Polyp is now a Water/Grass type, with associated changes in weakness and resistance save for a retained weakness to Ground and a neutrality to Steel. Polyp has learned how to use Horn Leech, Giga Drain, Leech Seed, and Energy Ball. Polyp retains familiarity with the Rock type, but loses all of his Rock-type moves save for Rock Tomb and Stone Edge. Polyp has also forgotten how to use Blizzard, Explosion, Self-Destruct, Light Screen, and Reflect.

Blasto the Female Remoraid
Hidden Power: Rock
Bio: Blasto has so much love to give. Whenever she meets someone new, she plants a big ol' kiss right on their mug. But Blasto knows she has more love to offer to the world, so she's made her kisses a bit more potent.
Signature Training: Fish Lips
Blasto has learned how to use Draining Kiss, and has the standard amount of Fairy offtype energy with which to use it.

Larry Jr. the Male Onix
Hidden Power: Psychic
Bio: Larry Jr. prefers to coil around his prey to bind them, but is always upset when they wriggle away before he can chow down. He's tapped into his latent psychic energies in order to combat this.
Signature Training: Dreadsnake
Larry Jr. can use the sleep-inducing version of Hypnosis, and has the off-type to do so up to twice per battle, using solid instead of good energy to perform the maneuver.

Denata the Female Pinsir
Hidden Power: Psychic
Bio: As sharp as Denata's teeth are, she prefers not to have to deal with chewing through tough skin in order to get the gooier parts of her food. Thus, she's developed a nutcracker-like ability to crush opponents with her pincers.
Signature Training: Walnut Buster
Using the pincers atop her head, Denata can perform Crush Claw and Crush Grip, with each costing an extra light amount of energy. With this amount of crushing specialization, however, Denata cannot use Vice Grip.

Gaistaz the Female Spiritomb
Hidden Power: Fighting
Bio: Being the manifestation of over one hundred trapped, tormented souls, Gaistaz gets a little jealous when facing an unbound opponent. She'd much rather they were just as trapped as she. Also, Gaistaz really likes stupid puns.
Signature Training: Spirit Tomb (GH)
Using Good energy, Gaistaz traps her opponent within a prism of necrotic power. Similar to Rock Tomb, the prism can be broken through attacks, with strong special assaults and attacks that deal super effective damage to Ghost-types being more effective at destroying it, while running the risk of having the walls of the prism collapse on its occupant for added damage. Spirit Tomb will use slightly less energy in arenas abound with mystical or spiritual forces (the Graveyard, Mount Moon Clearing, etc.), and will use slightly more energy in industrial areas completely void of natural charm. Gaistaz can use Spirit Tomb twice per battle.

Plasmus the Male Grimer
Hidden Power: --
Bio: Otto von Furth was a simple, disgruntled miner before a cave-in trapped him in a cave system full of radium, causing untold changes to his physical being. Rushed to the hospital upon rescue, he was intercepted by a team of government scientists who experimented on his radioactive body, turning him into the mass of unstable protoplasm known only as Plasmus. He's also allergic to peanut butter.
Signature Training: Radium Poisoning (PO)
Using considerable energy, Plasmus issues a stream of radioactive gunk at a foe, doing no damage but causing the target to become irradiated. Irradiation causes the target to lose moderate energy per turn. This lost energy does not contribute to exhaustion. Irradiation can be healed/resisted by the same means that poisoning can, but does no damage and cannot stack with regular or toxic poisoning. Plasmus can use Radium Poisoning twice per match, but has lost his Grass offtype.


Trilby the Female Anorith
Hidden Power: --
Bio: Living close to the ocean all her life, Trilby always appreciated her species' Water-type familiarity. She's really let her love for water influence the way she battles; not to an extent where she would give up her Rock or Bug characteristics, but certainly to an extent where she feels less threatened by Water energy. Trilby also collects antique mason jars.
Signature Training: Aqueous
Trilby now receives neutral damage from Water-type attacks, at the cost of Electric-type attacks now doing super-effective damage.

Donner the Female Stantler
Hidden Power: --
Bio: Donner likes to adorn her horns with holly for a little bit of festive cheer. Even when no holly is readily available, Donner has learned how to manipulate Grass energy to achieve a similar effect. Donner firmly believes that no great opera has been written in the past one hundred years.
Signature Training: Boughs of Holly
Donner has the Grass-offtype to use Horn Leech twice per battle. Donner forgets how to use Shadow Ball, Charge Beam, and Signal Beam.

Solomon the Male Murkrow
Hidden Power: --
Bio: Solomon lives in the woods, and is notorious among its denizens for using his deceptive powers to lead travelers astray and cause general mischief. Extra creepy is when he mimics the voice of someone the traveler knows. Like, who does that? Solomon wants to learn to play the theremin but doesn't know where he'd even find one.
Signature Training: The Crow's Mouth
Solomon can mimic the voice of a target's trainer or the call of another Pokémon on the field, and is adept at throwing his voice. These skills can be used to distract and momentarily confuse foes at the cost of a move, being more effective if the foe cannot see Solomon at the time. This maneuver will only work once on a given opponent. Solomon loses access to Drill Peck, Ominous Wind, and Icy Wind.

Blackjack the Male Riolu
Hidden Power: --
Bio: Blackjack took a long trip to Egypt to find out more about his ancestry. He came back different. Less talkative. More serious. Occasionally smelling like a rotting mummy. Blackjack doesn't like to talk about it. Funnily enough, Blackjack is also really, really bad at playing cards.
Signature Training: Wrath of Anubis
Twice per match, when using an attack with a chance of causing a debilitating effect, Blackjack can expend an extra moderate amount of energy to add an extra 10% chance of said effect happening (i.e. a 10% chance becomes a 20% chance). Damage done is unchanged. This effect is ordered as "Wrathful [name of attack]", and cannot be used on Secret Power. Blackjack loses access to Power-Up Punch, Nasty Plot, Swords Dance, and his entire Ground-type movepool.

Ord the Male Dratini
Hidden Power: Steel
Bio: --
Signature Training: --

Prince the Male Tyrogue
Hidden Power: Psychic
Bio: --
Signature Training: --

Garth the Male Eevee
Hidden Power: --
Bio: --
Signature Training: --




Last edited by Fairfax; 08-05-2017 at 03:36 PM.
Fairfax is offline  
Old 03-23-2016, 02:05 PM   #245
Extroph
Oreburgh's Very Own
 
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Join Date: May 2012
Location: Beach Resort at Yupien
Posts: 999
Extroph's Squad


POKEMON TRAINER EXTROPH
Trainer Level 3
Wins(DQ): 10(3) // Losses(DQ): 12(5) // Draws: 2
Knockouts: 41 // Trainer Points: 123 // Service Points: 9 SP
Badges: 0 // Referee Grade: C // Occupation: Flying Gym Trainer




MATCH RECORDS
Current Matches // Previous Matches

Current Matches:
Serebii: Rotormotorz vs Extroph
Serebii: Extroph vs Ger9119
UPN: Extroph vs Fairfax
UPN: TheKnightsFury vs Extroph
Exhibition: Extroph vs YoungGoose
Gym Trainer Challenge: ----------
Gym Trainer Challenge: ----------


Previous Matches:
Spoiler: show
1. Extroph vs Kyro12 (3 TP)
2. Extroph vs Ger9119 (3 TP)
3. Extroph vs EmeraldGoblin (2 TP)
4. Extroph vs Clay95 (2 KO | 4 TP)
5. Extroph vs Machamp-X (3 KO | 6 TP)
6. Extroph vs Kingothestone (2 TP)
7. Extroph vs Connor (1 TP)
8. Extroph vs EmeraldGoblin (2 TP)
9. Extroph vs Snorby (3 KO | 6 TP)
10. Extroph vs Ger9119 (3 TP)
11. Extroph vs Schadenfreude (Cancelled)
12. Extroph vs Eliteknight (2 KO | 4 TP)
13. Extroph vs Miror (3 TP)
14. Extroph vs Aposteriori (3 KO | 6 TP)
15. Extroph vs Astral Shadow (3 KO | 6 TP)
16. Extroph vs Sparkbeat (3 KO | 6 TP)
17. Extroph vs The O [DQ] (2 KO | 4 TP)
18. Extroph vs Schadenfreude [DQ] (3 TP)
19. Extroph vs kusari [DQ] (1 KO | 2 TP)
20. Extroph vs Apollo77 (3 TP)
21. Extroph vs Trot Away (3 KO | 6 TP)
22. Extroph and Ger vs Silent Reaper and MMS [Tag Battle] (6 KO | 12 TP)
23. Extroph vs Benny+Lilia+Ash [DQ] (2 TP)
24. Extroph vs MMS [DQ] (2 TP)
25. Extroph vs Connor (Cancelled)
26. YoungGoose vs Extroph (Cancelled)
27. Extroph vs Snorby (3 TP)
28. Trot Away vs Extroph (Cancelled)
29. Extroph vs Aposteriori (3 TP)
30. Extroph vs DarkLucarioADV [DQ] (2 KO | 4 TP)
31. Extroph vs Snorby (3 TP)
32. Extroph vs Eliteknight [Draw] (1 KO | 2 TP)
33. Extroph vs HeroicRein (3 KO | 6 TP)
34. Extroph vs RealMrGame10 [DQ] (3 TP)
35. Extroph vs Ironthunder (4 KO | 8 TP)




REFEREE AND SP RECORDS
Current Referee Services // Previous Referee Services // SP Transactions

Current Referee Services:
Serebii: ----------
Serebii: ----------
Serebii: ----------
Serebii: ----------
UPN: ----------
UPN: ----------
UPN: ----------


Previous Referee Services:
Spoiler: show
1. Clay95 vs Astral Shadow (Completed) = 3.75 SP
2. TheLastJedi vs Machamp-X (Completed) = 4 SP
3. Miror vs Cloneblazer12 (Completed) = 6 SP
4. Trot Away vs MedMana (Completed) = 3.75 SP
5. Mean Mr Snorlax vs Saph (Completed) = 3.75 SP
6. Zerozoner vs Kingothestone (Completed) = 2 SP
7. Sparkbeat vs kusari (Completed) = 4 SP
8. Overkill vs Ger9119 (Completed) = 1.25 SP
9. ROFLMAO vs Miror (Completed) = 2.5 SP
10. DarkLucarioADV vs RzK (Completed) = 6 SP
11. Machamp-X and Mew the Gato vs Son_of_Shadows and the desert spirit (In Progress)
12. Bard_ vs Ger9119 (Completed) = 1.25 SP
13. Myles Fowl II vs Kingothestone (Completed) = 4 SP
14. MMS vs Kingothestone (Completed/Dropped) = 2 SP
15. SilentReaper v Shuckle (In Progress/Dropped)
16. Ironthunder v Crys (In Progress/Dropped) = 3 SP
17. Tyoyo vs Red Panda (Completed) = 2 SP
18. TheKnightsFury vs Eliteknight (Completed) = 4 SP
19. Heather vs Trot Away (Completed) = 4.5 SP
20. Zelphon vs Aposteriori (DQ) = 1 SP
21. Connor vs Fairfax (Completed) = 3 SP

SP Transactions:
Spoiler: show
5 SP payment for Hextroph from Connor
2 SP payment for Hextroph from Machamp-X
2 SP payment for Hextroph from Sparkbeat
2 SP payment for Hextroph from Lt.Bleu
9 SP Loan from Connor (Repaid)
45 SP spent on 6 Squad Slots
4 SP payment for Hextroph from Typhlosion157
2 SP payment for Hextroph from Eliteknight
5 SP payment for Hextroph from Darth Takuya
4 SP payment for Hextroph from DarkLucarioADV
12.5 SP spent on 6 Squad Slots
2 SP payment for Hextroph from Zelphon
10 SP spent on Nightstalker's Token
4.25 SP Loan from Mew the Gato
10 SP spent on Sculptor's Token
15 SP payment for Trainer Mugshot from Connor
13 SP payment for Trainer Mugshot from Snorby
10 SP payment for Trainer Mugshot from Sparkbeat
45 SP spent on 6 Squad Slots




ITEMS
Attached Items // Unattached Items

Attached Items
Spoiler: show
Manectite (Attached to Augustus) - This item allows Manectric to Mega Evolve into Mega Manectric when held during battle.
Sculptor's Token (Attached to Wiglaf) - The Sculptor's Token symbolises one's skill in navigating and manipulating the beautiful surroundings of a winter wonderland. It can be attached to Ice type pokémon only and greatly enhances their species characteristics. The wearer becomes very sure footed and will maintain full mobility and stability regardless of the condition of the arena floor. Ice type moves which have a secondary effect such as freezing or stat drops are twice as likely to have the effect triggered when used by the wearer, these effects also being slightly more potent. The token also provides fortitude and good cheer, rendering its wearer more resistant to moves which negatively affect its mental state such as Supersonic and Swagger. This token may be purchased during the Christmas 2013 event and may be purchased up to one time per trainer.

Nightstalker's Token (Attached to Vito) - The Nightstalker’s Token can be attached to Dark-type Pokémon only and greatly enhances their natural abilities. The wearer’s ability to trick the opponent is greatly increased, as is their ability to scare opposing Pokémon, regardless of intelligence or stature. In addition, the wearer’s curses are more difficult to remove and have more potent effects than they would usually. The wearer can use attacks like Sucker Punch up to twice on the same target, instead of the usual one use limit. This item causes the move Fling to deal Dark type damage if it is thrown. This token may be purchased during the week long Halloween 2014 event and may be purchased up to one time per trainer.


Unattached Items
Spoiler: show
RotM Free Mega Stone (Audinite) - This item allows Audino to Mega Evolve into Mega Audino when held during battle. This may be claimed in the trainer and service points thread and exchanged/switched at any time (like you can with regular mega stones on special events).




POKEMON
The Midnight Aces // Doctor Happy's Circus // Standard Squad
44 Squad Slots

The Midnight Aces
Spoiler: show
Level 4

Vito - Level 4 Male Honchkrow (Uplevel)
Item Attached: Nightstalker's Token
Signature: Signature Technique: The Midnight’s Blessing
Wishing upon the power of his allies, Vito unleashes a large amount of Dark type energy onto the surrounding, causing the opponent to flinch and possibly interrupting their attack. The energy will also reinvigorate Vito akin to Wish. This may only be used twice per battle and uses a significant amount of Dark energy.
Hidden Power: Ground

Level 3

Dreiberg - Level 3 Male Noctowl
Signature: Special Training: Ultimate Defense
Dreiberg managed to learn how to use Barrier and Light Screen. Furthermore, he is able to use Barrier, Reflect, and Light Screen using Normal energy but for an extra minor amount of energy per use. Upon focusing on defensive tactics, Dreiberg has completely forgotten how to use Steel Wing and Psychic.
Hidden Power: Steel

Todd - Level 3 Male Golbat
Signature: N/A
Hidden Power: Steel

Barbara - Level 3 Male Swoobat
Signature: Special Attack: Ruffian Rough-Up (FT)
Using a significant amount of Fighting energy, Barbara creates an energy construct the size of her body and shaped like a balled-up human fist. She then sends the construct flying toward the opponent for a significant amount of Fighting type damage. Barbara can use this move twice per battle. The attack is considered as an energy-based attack.
Hidden Power: Fighting

Thatcher - Level 3 Female Skarmory
Signature: N/A
Hidden Power: Water

Lobo - Level 3 Male Drifblim
Signature: Special Attack: Down-to-Earth (GD)
Using a considerable amount of Ground energy, Lobo spews forth a stream of mud that deals a light amount of Ground type damage. The mud then hardens around the opponent’s feet and sticks them on the floor. This prevents the opponent from being returned to their Pokeball, and will momentarily slow movement. The mud usually lasts a turn after its use, in which it then cracks and disappears. Lobo can use this move twice per battle and only once per opponent.
Hidden Power: Ground

Tayuya - Level 3 Female Noivern
Signature: Special Technique: Sub-Bass Blast (FL)
Using considerable Flying energy, Tayuya releases a concentrated blast of energy through her ears. The blast travels as fast as sound and knocks back the opponent a considerable distance regardless of their weight. The blast’s low-frequency property causes discomfort for the opposing Pokemon, thus lowering their Special Defense by 10% immediately after (standard boost stipulations apply). The blast can only strike one Pokemon at a time, and does not deal damage aside from possible collision or fall damage.
Hidden Power: Steel

Moctezuma - Level 3 Male Hawlucha
Signature:Special Attack: Flying Dust Devil (GD)
Moctezuma jumps high in the air and glides toward the opponent. He then spins in the air before delivering a strong spin hook kick to the face or wherever applicable. The kick deals solid Ground damage and is considered similar to moves like Fly or Bounce. The attack has a 20% chance of inducing confusion due to the sheer strength of the kick. Moctezuma may only use this move twice per battle.
Hidden Power: Steel

Hester - Level 3 Female Mandibuzz
Signature: Special Training: Desert Buzzard
Hester is now familiar with the Ground type. She also learned how to use Drill Run and Mud Bomb, but has forgotten how to use Pluck and Mirror Move. Also, because of her time spent with tough Desert Pokemon, she refuses to use Fake Tears, preferring to fight without making herself seem weak.
Hidden Power: Fairy

Raptor - Level 3 Male Archen
Signature: Special Attack: Primordial Storm (RO/FL)
Using high Flying energy, Raptor flaps his wings, sending sharp razor winds that swirl around the opponent. The winds would buffet the opponent greatly, leaving small wounds that become exploitable like Crush Claw spots in slapsticks. The move deals heavy Flying type damage. Raptor also has the ability to add small rock fragments in the attack, making the move deal heavy Rock type damage for high Rock type energy instead. To signal whether the move is Flying or Rock, the move would be ordered as either 'Primordial Storm - Rock' or 'Primordial Storm - Flying'. Raptor loses access to Stone Edge and Tailwind for his training with the technique made him forget how to use these moves.
Hidden Power: Ghost

King Bradley - Level 3 Male Fearow
Signature: Special Attack: Sabre Beak (XX)
Using significant typeless energy, King Bradley darts toward his opponent with great speed and tenacity, expanding the length of his sharp beak right before he strikes. The sudden expansion is enough to knock back the opponent, with the amount of knockback dependent on the foe’s weight. Opponents heavier than King Bradley receive the most knockback distance, being flung a good distance irrespective of their weight, while those lighter than him receive little to no knockback. The move deals significant typeless energy.
Hidden Power: Ground


Grayson - Level 3 Male Gligar
Signature: Special Attack – Wing-Ding (GD/FL)
Using heavy energy, Grayson forms an orb made of Ground or Flying energy through his tail, claws, or mouth, and flings it at the opponent with great force. While traveling toward the opponent, the orb quickly expands into a full-scale violent twister that deals heavy Ground or Flying damage, depending on what Grayson has chosen to use. The twister is only able to pick up and throw around Pokemon that are lighter than him.
Hidden Power: Fire

Level 1

Mikhael - Level 1 Male Sigilyph
Type Change: Electric / Flying
Signature: Signature Training: Prince of Lightning (EL/FL)
Miikhael is now Electric/Flying, with the same weaknesses that come with the type change. He now knows how to use Discharge, Spark, and Parabolic Charge. He is now only familiar with the Psychic type, and thus cannot use the following Psychic moves: Cosmic power, Synchronoise, Skill Swap, Future Sight, Magic Room, Trick Room, Psybeam, and Psywave. Also, due to his time in the sandy desert, he has forgotten how to use Ice and Rock type moves, therefore not being able to use Icy Wind, Ice Beam, Ancient Power, and Smack Down. Mikhael retains his Species Characteristic description, and can see in the dark.
Hidden Power: Psychic

Yellowbeak - Level 1 Male Wingull
Signature: Special Training: Fear no Storm
Yellowbeak now only takes 2x damage against the Electric type. However, he is now only neutral to the Water type and the Steel type.
Hidden Power: Water

Pacman - Level 1 Male Ledyba
Type Change: Flying
Signature: Special Training: Against All Odds
Pacman is now only Flying type, though he retains familiarity with the Bug type. He no longer benefits from the Bug type’s Species Characteristics. Furthermore, he chose to forget certain Bug moves that no longer benefit his quest for greatness. This includes U-Turn, String Shot, and Infestation. He believes that such moves are only used by Bug types who cannot fight back. Battling alongside Bug-typed Pokemon no longer gives him a boost in attack.
Hidden Power: Bug


Doctor Happy's Circus
Spoiler: show
Level 4

Oreo - Level 4 Male Diggersby (Uplevel)
Signature: N/A
Hidden Power: Psychic

Level 2

Cuddles - Level 2 Male Slakoth
Signature: N/A
Hidden Power: Fairy

Level 1

Peanut - Level 1 Male Lillipup
Signature: Special Attack: Go Fetch! (NO)
Using significant energy, Peanut materializes a glowing white bone within his jaw. He then runs to the enemy at high speeds, tackling them for decent Normal damage. As soon as he tackles the opponent, the bone flies back to Extroph, and Peanut runs back to his Pokeball. This attack is basically a Normal-typed U-Turn.
Hidden Power: Normal

Keena - Level 1 Female Skitty
Signature: Special Attack: Fairy Furball
Keena coughs up a pink and fluffy furball using considerable Fairy energy and spews it forward. The Fairy Furball explodes into dust upon contact, dealing good Fairy damage. The dust it expels has a significant chance of confusing the foe, just as much as Discharge has to paralyze. Keena is able to use this move twice per battle.
Hidden Power: Normal

01011010 (Zee) - Level 1 Genderless Porygon
Signature: N/A
Hidden Power: Normal

Doctor Happy - Level 1 Male Happiny
Signature: N/A
Hidden Power: Normal

Skittle - Level 1 Female Girafarig
Signature: N/A
Hidden Power: Normal

Miss Merry - Level 1 Female Audino
Signature: N/A
Hidden Power: Normal

Cookie - Level 1 Female Buneary
Signature: N/A
Hidden Power: Normal

Boots - Level 1 Male Dunsparce
Signature: N/A
Hidden Power: Normal


Standard Squad
Spoiler: show
Level 3

Siegfried - Level 3 Male Fraxure
Signature: N/A
Hidden Power: Steel

Napoleon - Level 3 Male Prinplup
Signature: N/A
Hidden Power: Grass

Khan - Level 3 Male Nidorino
Signature: N/A
Hidden Power: Dark

Boone - Level 3 Male Croconaw
Signature: N/A
Hidden Power: Flying

Ouroboros - Level 3 Male Onix
Signature: N/A
Hidden Power: Flying

Bynhildr - Level 3 Female Duosion
Signature: N/A
Hidden Power: Rock

Augustus - Level 3 Male Manectric
Item Attached: Manectite
Signature: N/A
Hidden Power: Water

Kaguya - Level 3 Female Clefairy
Signature: N/A
Hidden Power: Psychic

Vincent - Level 3 Male Combusken
Signature: N/A
Hidden Power: Psychic

Manda - Level 3 Male Ekans
Signature: N/A
Hidden Power: Fire

Fallout - Level 3 Male Grimer
Signature: N/A
Hidden Power: Ice

Kisame - Level 3 Male Gabite
Signature: N/A
Hidden Power: Electric

Beowulf - Level 3 Male Pancham
Signature: N/A
Hidden Power: Ghost

Wiglaf - Level 3 Male Cubchoo
Attached Item: Sculptor's Token
Signature: N/A
Hidden Power: Ground

O'Briny - Level 3 Male Tentacool
Signature: N/A
Hidden Power: Water

Level 2

Susano'o - Level 2 Male Wartortle
Signature: N/A
Hidden Power: Ground

Phyter - Level 2 Male Ivysaur
Signature: N/A
Hidden Power: Ice

Superbia - Level 2 Male Gastly
Signature: N/A
Hidden Power: Rock

Level 1

Vee - Level 1 Genderless Beldum
Signature: N/A
Hidden Power: Steel

Last edited by Extroph; 09-20-2016 at 05:02 PM.
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Old 04-08-2016, 01:44 PM   #246
Sciz
GIF Lord General
 
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Join Date: Jan 2008
Location: Where the girls are green and the grass is pretty.
Posts: 487
Level 4 Trainer, Former A- Referee
Career record: 42-12-3
166.5 TP, 1 SP, 60 KOs

Badges:
Tombstone Badge (Traded in for Reed’s old Spirit Badge)
This badge is a skull-shaped headstone, and represents the power of grudges that the dead hold and their dedication they have in carrying them out. When the Pokemon attached with this badge reaches the second third in health, a sudden grudge will force itself out of the badge, inflicting a damaging status that does a mild amount of damage a round. This status is impossible to heal, and if the opponent tries to switch out, the hex will intensify and will deal moderate damage each turn they are in the Pokeball.

Biohazard Badge
The radioactive skull badge given out by Shadowshocker, leader of the Poison-typed Ground Zero Gym. All of Shadow's Pokemon are designed after some of Jumbaa Jookiba's 628 illegal genetic experiments, though due to general restraints Shadow has not been able to transcribe soopuh-Pokemon abilities to them. No one said anything about the badge, though, and it seems that prolonged exposure to the nasty sides of Poison has turned the badge septically sinister...
Badge Effect: Insult to Injury
If the holder's opponent's Pokemon is under at least one status, the holder's Pokemon does 15% more damage to the statused Pokemon.

Squad (24/24)

1. Shadow: Male Scizor (Level 5)

2. Vulkan: Male Charizard (Level 5)

3. Ki: Male Kadabra (Level 4)

4. Ace: Male Growlithe (Level 4)

5. Bequin: Female Psyduck (Level 4)

6. Ejava: Female Ivysaur (Level 4)

7. Sejanus: Male Nidorino (Level 4)

8. Caidus: Male Wartortle (Level 4)

9. Warden: Male Teddiursa (Level 4)

10. Sadia: Female Scyther (Level 4)

11. Billie: Female Weavile (Level 4)

12. Victrix: Female Skarmory (Level 4)

13. Isabella: Female Ninetails (Level 4)

14. Gregor: Male Houndoom (Level 4)

15. Stag: Male Heracross (Level 4)

16. Nina: Female Dragonair (Level 4)

17. Lyko: Male Sandslash (Level 4)

18. Max: Male Umbreon (Level 4)

19. Sledge: Male Marowak (Level 4)

20. Fulmino: Male Electabuzz (Level 4)

21. Ravenor: Male Haunter (Level 4)

22. Daud: Male Greninja (Level 4)

23. Marshal: Male Pidgeot (Level 4)

24. Delilah: Female Misdreavus (Level 4)
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Old 04-23-2016, 05:35 PM   #247
kusari
「Killer Queen No Prog」
 
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Join Date: Jan 2011
Location: In a beautiful Duwang
Posts: 2,343
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PASBL Record
Win -- 33
Loss -- 25
Draw -- 4
KO -- 101, TP -- 225.5, SP -- 0
Ref Who Needs A Retest


Pocket Monster Battle Squad
30/31
2/2 Mega Stones


Spoiler: show
Level 5

Pike: Blissey-Female-Level 5
Hidden Power: Ice
Rebecca is, as her species is normally seen, a very motherly Pokemon. For the most part she seems to enjoy all the duties that come with this nature. By far, her most favorite part of the whole position is the cooking. Contrary to her trainer, she loves any and all vegetables and fruits. This love of natural ingredients comes, in part, from her medical training. Having been raised in the forest rather than the city, Rebecca is extremely knowledgeable of which plants are good for both cooking and medical care. This knowledge has also seemed to seep into her battling, making her and extremely valuable ally to have on the squad.
Special Training: 「Spice Girl」
Rebecca is able to use Seed Bomb and has the Grass energy to do so twice per battle. She cannot use Fire Blast or Blizzard, because they cause widespread damage to plants and that’s not cool.

Braddock: Feraligatr-Male-Level 5
Hidden Power: Ghost


Level 4

Darius: Vigoroth-Male-Level 4
Hidden Power: Rock

Solidad: Pidgeot-Female-Level 4
Solidad is the closest to what I would call my “signature Pokemon” in that I like her the best despite all the haters. She joined the team way back in the times when a Pidgeot still had that bitchin’ 1.25x boost to Wind attacks and boy did we abuse it. Then The Man declared it OP and nerfed it a bit. While I chose to wallow in the fact that she no longer had as powerful a boost, Solidad decided to be proactive and actually attempt to make the best of a bad situation. Finding hordes of wild Flying-types to help her, Sol constantly trained to make her wind-makers stronger. Day after day she had winds blown at her. She would respond in kind, training until her wings became strong enough to blast back the wind of an entire flock of Flying Pokemon. When she returned to the team, Sol put her powerful wings to use with a shiny new move.
Special Attack: Macroburst (Fire/Water)
Positioning herself at a fair height in the air, Sol aims directly at the ground and beats her wings. This wingbeat sends a high speed column of air directly downwards. As the air reaches the ground, it spreads outward in a circle ten feet in diameter (visual in this image here) at a speed quick enough to fell trees. The attack has two variations: Dry, which deals Fire damage, and Wet, which deals Water damage. The attack deals major damage for major energy. The damage dealt is the same whether the opponent is beneath the column or caught in the resulting spread. Solidad can use this attack twice per battle. She cannot use Heat Wave or Giga Impact.
Hidden Power: Psychic
Attached Item: Pidgeotite

Sutherland: Quagsire-Male-Level 4
Hidden Power: Fire

Diego: Sceptile-Male-Level 4
Hidden Power: Flying

Mr. Vile: Krookodile-Male-Level 4
Special Attack: Greedy Toss (Fire/Electric)
Greedy Toss is a move Mr. Vile created as an homage to the challenge his video game self challenges the player to. Greedy Toss comes in two variations Yumblie (Fire) and Grumblie (Electric). Mr. Vile condenses energy of the type specified into the shape of a small red onion-like vegatable (Fire)/worm-like creature (Electric) and tosses it at the foe. The attack deals solid damage for solid energy of the type specified. The variations are ordered as Greedy Grumblie Toss for Electric or Greedy Yumblie Toss for Fire. The attack can be used three times in a battle, but neither variation can be used more than twice. He has the energy to use each variation twice. Mr. Vile cannot use Fire Fang or Thunder Fang.
Hidden Power: Dragon

Franky: Hariyama-Male-Level 4
Hidden Power: Dark
Another recent addition to the team, Franky is of a species I’ve been wanting for a long time but never really made room for before. As a Makuhita, he was a pretty jovial guy, always quick to make a joke or help out a friend in need. However, upon his evolution, Franky became depressed. With his hands now gigantic, he found trouble in doing even the simplest tasks and became depressed. In classic sitcom fashion, my team and I took Franky out and showed him all the benefits of having gigantic hands. Because this story has to have a happy ending, Franky ended up feeling a lot better about is appendages, both in relation to life and battling.
Special Attack: The Clap (Fighting)
Channeling Fighting energy into his hands, Franky approaches his opponent with arms spread wide. Upon reaching his target, Franky swings his hands as if to clap, smashing the foe between them. As the attack hits, a sound of clapping fills the arena. The clapping sound also scrambles up the inside of the target’s body, have a 30% chance of confusing them. The attack uses significant energy and deals solid damage. The Clap can be used three times per battle. Franky cannot use Focus Punch or Belly Drum.

Kassie: Kecleon-Female-Level 4
Hidden Power: Rock
Despite only joining my squad recently, Kassie hails from a time when Secret Power wasn’t a physical move. In my first battle using her, I made the mistake of thinking that Secret Power was still a ranged move and she paid for it. As a result, Kassie and I trained up our minds and reached a level of mental peace in which we could become representations of the past within the present. I became a short-haired child again. She got a Sig.
Special Training: Super-Secret Power (Normal)
When ordered to perform Secret Power, Kassie will not preform the physical description of the move. Instead, she performs Secret Power as it used to be. Using solid energy, a powdery pink beam is released from Kassie’s body. The attack deals solid damage. The powders contained within the beam give it a 10% chance of inflicting poison, confusion, or drowsiness.

Kelsy: Jigglypuff-Female-Level 4
Hidden Power: Ground

Ray: Zangoose-Male-Level 4
Hidden Power: Ground
Brought up outside Meteor Falls in the Hoenn region, Ray was a bit of a bully. Nearly every day he could be found hang out with his Zangoose crew on the cliffs around the Falls, laughing at and discouraging the native Bagons that kept trying to fly. See, Ray believes that what is supposed to fly will be born to fly and what is supposed to stay on the ground will be born to stay on the ground. This attitude led him to find the Bagon a hilarious form of entertainment, until he fell in L-U-V luv that is. On particularly slow day of messing with tiny dragons, Ray decided to venture out and expand his bullying to new horizons. What he found was a young Seviper just milling about out in the open. Now, Ray is by no means dumb, he just has zero common sense. Not even considering the possibility of this being a trap, the Zangoose dove right in for the kill. Unfortunately it was a trap and Ray found himself surrounded by a horde of eleven very pissed off Seviper. Realising he was probably going to die, Ray made his peace with his PokeGod, closed his eyes, and waited for the end to come. But, for some reason, Ray didn’t hear hissing then silence. Instead he heard a beautiful voice singing some lullaby he’d never heard before. Then he found himself slipping into sleep, along with the attackers surrounding him. Upon awakening, Ray found himself staring at the ground rushing by fifty feet below. Panicking, the Zangoose flailed about before realising that he wasn’t falling, but instead being carried by an Altaria. She chuckled that he had finally woken up but shushed him when he tried to speak. The Dragon introduced herself as Lucy and went about telling Ray how she knew how much he bullied the Bagon population and how she hoped the flight they were currently taking would change his mind. They flew to and fro all day before the Altaria finally let Ray down at his home in the tall grass. Hesitantly he asked to join her again the next day. She obliged for that day and many days to come.
Then one day, Ray’s friend didn’t show up. Asking around the local Pokemon, the Zangoose found out that Lucy had been captured on her way back to her nest the previous evening. Resolving to one day meet Lucy again, Ray set about training extensively, hoping to prove himself strong enough to be captured by a trainer (knowing that the best way to see another trainer’s Pokemon is by being part of a trainer’s team). During his training he requested help from an old Shiftry to learn what little Flying attacks the elder could teach (the Swablu and Altaria blamed him for Lucy’s capture). The old tree obliged and took to teaching Ray the move Air Cutter. Over the weeks of training, the Shiftry soon came to the conclusion that his pupil may not be skilled enough to perform the movements needed to perform the move. With this in mind, the Grass type refocused his pupil’s training into another, similar move. A few months after this training, Ray found himself face to face with a trainer. Without a second though, the Zangoose requested to join said trainer’s team. Obviously that trainer was me and I said yes.
Special Training: 「Air Supply」
Through extensive training, Ray has gained the ability to use Air Slash. He has the Flying energy to use it twice per battle. He cannot use Aerial Ace or Giga Drain.

Hannah: Banette-Female-Level 4
Hidden Power: Fairy
Attatched Item: Banettite

Zurafa: Girafarig-Male-Level 4

Bruxus: Torterra-Male-Level 4
Hidden Power: Rock


Level 3

Michael: Bunnelby-Male-Level 3
Hidden Power: Ice
Michael is a peculiar Diggersby. At a young age, Michael found a nice suburban house and dug out an expansive room in the earth beneath it. For years he lived there, surviving only on a diet of Mountain Spew and Cheedoos. Rarely leaving to the outside world, the Diggersby spent most of his days on the internet, frequenting websites like 5chun and Rubbit. This period of his life was cut short when my team and I were hired by the family who owned the nice suburban house to remove whatever had been dwelling in their basement. Upon pulling him from the foul-smelling cave, the team pressured me into bringing Michael on, to both my disdain and his. I’m still embarrassed to be seen with Michael, as he has a godawful sense of style. How bad you ask? Fedora, black leather trenchcoat, khaki cargo shorts, and socks with sandals are his everyday attire (thankfully he never wears any of this during battle). Also he constantly has Cheedoo dust in his in his bunny neckbeard which, while assisting his moves, is fucking disgusting. Michael is gay and as such, moves like Attract will only work on him if coming from a male Pokemon (but he won’t admit he’s gay and covers for it by calling other people and Pokemon gay). Michael is a militant atheist and refuses to believe in Legendary Pokemon.
Special Attack: Tip The Fedora (Fire)
Scratching into his neckbeard, Michael pulls loose a mass of bristly beard hair, held together by a Cheedoo dust infused with a significant amount of Fire energy. Michael then throws the mass at his foe. Upon making contact, the mass bursts on the opponent, dealing moderate Fire damage and causing bristly hairs to stick into the foe. These hairs will linger on the foe for five rounds, dealing minor damage each round and causing discomfort that will annoy and distract the foe. Michael has the Fire energy to use this attack twice a battle, however, the attack will suffer severe diminishing returns on the annoyance effect if used on the same opponent twice. The bristles may be cleared if the foe is soaked with water or hit with a high energy attack. Michael cannot use Bulk Up (because he refuses to get fit) or Giga Impact (because it’s too much work).

Trish: Buneary-Female-Level 3 (Shiny)
Hidden Power: Fighting
Before joining up with my team, Trish belonged to a mid-level stage actress. Both were part of a travelling production of a play called “Heart of Myth,” starring as a shrine maiden and the maiden’s Pokemon tasked with calming a rampaging Hydreigon. In the play, the beast was tamed through an intricate dance between maiden and Pokemon. Despite the critical acclaim of said production, Trish and her trainer moved on to try to make it in other plays. Much to their dismay, crowds weren’t as receptive to their other efforts and the pair fell on hard times. With not much left to lose, the actress took to the battling circuit and quickly found that Trish had a knack for the craft, managing to do quite well in local tournaments. Sadly all limelight soon fades and fifteen minutes have to run up eventually. Moving on to higher level tournaments with gym challenges in their sights, the actress found her battling skill to be only average compared to her peers. Knowing that she was holding back Trish's potential, the actress talked it over with her companion and came to the decision that they had to sadly part ways. Finding a trainer they both were okay with, the actress handed Trish off, bidding the new pair good luck. Trish has become quite the battler under my care and has since learned to use her skills from the stage in battle.
Special Training: WANABEEEEE! (Dragon/Normal)
Thanks to her past as a dancer, Honey may use Dragon Dance one per battle. Additionally, the confusion inflicted by her Teeter Dance is more potent and slightly harder to get rid of. Honey cannot use Blizzard or Focus Punch.

Magenta: Whirliipede-Female-Level 3
Hidden Power: Electric
Born in the forests of the Unova region, Magenta was caught by a trainer when she was just a wee little Venipede. The trainer, a visiting tourist from the Kalos region, returned home not long after the capture. He set off on his journey using Magenta as his starter Pokemon. As her trainer progressed further into his travels and his team grew, Magenta soon found herself playing second fiddle to many of the other Pokemon. Sadly, this led to her being abandoned on the cliffs of Kalos’ Route 8. By this point she had evolved into a Whirlipede, but despite the power she had, the local Pokemon populations still managed to overpower her more often than not. One group in particular, a flock of very aggressive Wingull and Pelipper, gave her the most trouble. While Magenta could roll and launch herself into the lower flying members of the group, those who could reach the higher altitudes stayed out of her range and launched supereffective attacks. For two years Magenta was hounded by the gulls. With rage burning, she cloaked her spines in poisons and attacked once again. In the past she had gotten lucky, inflicting heavy poisoning and driving off her attackers but this particular day was different. As soon as she connected, the Wingull who had been hit fell to the ground. Normally it took at least a few minutes for them to succumb to the toxins. Though the reasoning was not 100%, Magenta concluded that something in her poisons must have changed. Looking to test this hypothesis, Magenta choose to spray poison at her attackers rather than jumping at them. As her attacks hit, more birds fell from the sky. Pleased with the results, the Whirlipede spit poisons until all her foes had been felled. Making use of this new property, the centipede managed to fend off future attackers with little trouble, even going as far to hunt down other Flying types to measure her abilities. It was a year after this that I found her. Using my Quagsire I easily capture my quarry, hoping to make use of her unique trait. Though wary that I would also abandon her, Magenta quickly warmed up to me and the rest of the team and is one of its sweetest members.
Special Trait: 「Skyhunter」(Poison)
Since her days fighting Wingull, Magenta has infused her regular poisons with the special paralytic mentioned in her species characteristic. As a result, her Poison Type moves now deal Super Effective damage to Flying types. However, they now inflict only neutral damage to Grass types. Magenta’s poisons no longer carry the chance of local paralysis stated in her species characteristic.

Hanzo: Frogadier-Male-Level 3
Hidden Power: Grass

Múspell: Magcargo-Male-Level 3

Stern: Durant-Male-Level 3
Stern is an angry Durant. For most of his life, the bug stayed in his home on Unova’s Victory Road, tunneling all day every day. And, while it was what his family had done since times immemorial, Stern always longed for something more in life. When a dashing young trainer by the name of Kusari entered his domain, Stern realised he had a chance to get out of the cave. Still, the trainer didn’t have it easy. Stern dropped from an alcove in the ceiling, sneak attacking the trainer and beginning a long drawn out battle with the trainer’s Zangoose. Eventually the ant conceded and willingly joined the team.
Upon arriving in the outside world, Stern found things much different than he had expected. And by that I mean he had no idea how to handle airborne foes. During his life in Victory Road, dealing with fliers took little more than climbing above them and dropping rocks. After one particularly rough beating from a Swoobat, Stern set about finding a way to drop the flying rats to the ground.
Special Attack: Stoop to My Level (Steel)
Stern forms a good amount of Steel type energy into the shape of a pickaxe between his mandibles. With a heave, Stern flings the axe at his foe. When the axe hits, the it deals a good amount of damage but also has the benefit of knocking fliers and levitators to the ground ala Smackdown. Stern may use this attack twice per battle. He is unable to use Stone Edge.

Fugo: Seismitoad-Male-Level 3
Hidden Power: Electric


Level 2

Kisin: Hoothoot-Male-Level 2
Hidden Power: Ghost

/b/: Porygon-Genderless-Level 2
Hidden Power: Poison
/b/ is a being from the darkest depths of cyberspace. Originally born from a virus Michael’s computer received while visiting 5chun’s /b/ forum (Mike was looking for torrents of last night’s Competition of Chairs but Mike is an idiot so), /b/ is naturally inclined to be a troublemaker. Many a time has the team been forcibly removed from places due to /b/ dicking with the security systems or activating self-destruct sequences. Because of this, we needed to find a way to exhaust these urges of his. Eventually we settled on a special attack because /b/ is good for absolutely nothing but cheap entertainment when drunk.
Special Attack: Triple Meme Triangles (Normal)
Using a major amount of Normal energy, /b/ creates a glittering, golden Triforce that he immediately flings at his opponent. Upon the Triforce hitting, it disappears, dealing no damage, only to reappear as a glowing mark on the opponent’s chest, denoting them a ‘newfag’. At the end of the turn Triple Meme Triangles is used and for the subsequent two rounds, one of the triangles will vanish, taking with it energy equivalent to 1/3 of the energy used by the marked Pokemon that round. Triple Meme Triangles can be used twice a battle, but only once on a single opponent. /b/ is unable to use Zap Cannon, Thunder, Double Edge, Conversion and Conversion 2.

Edward: Bidoof-Male-Level 2


Level 1

Gottfried: Kricketune-Male-Level 1

Aeryn: Deino-Female-Level 1

Keyleth: Phantump-Female-Level 1

Grog: Mankey-Male-Level 1

Kaiser: Druddigon-Male-Level 1

Abacci: Smeargle-Male-Level 1


Matches To Come When I Can Be Arsed To Get The Links For All Of Them

Last edited by kusari; 05-05-2016 at 04:29 PM.
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Old 05-16-2016, 01:29 PM   #248
vetiver
Pokemon Trainer
 
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Join Date: May 2016
Posts: 42
TRAINER LEVEL: ONE
0W/0L/0D
0 KO/0 TP/0 SP
15 PKMN/15 TOTAL
Spoiler: show
XIX, the female Braixen, level 2
Invader, the female Tangela, level 2
Enfleurage, the male Spritzee, level 1

Bias, the male Spinarak, level 1
Apple, the male Ekans, level 1
Sophia, the female Vespiquen, level 1

Cooper, the male Squirtle, level 1
Sillage, the male Stunky, level 1
Marshmallow, the female Goomy, level 1

Sostenuto, the male Chingling, level 1
Aragonite, the female Lileep, level 1
Ribbon, the male Mienfoo, level 1

Jubi, the female Pachirisu, level 1
Elena, the female Swinub, level 1
Tenebrous Mist, the male Murkrow, level 1
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Old 05-28-2016, 10:39 PM   #249
zerozoner
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Join Date: Jul 2011
Location: That's a secret
Posts: 929
Zero's PASBL Statistics, Squad members, and other relevant things


Trainer Level: 4
KO Count: 75
Trainer Points : 206
Wins : 24 Losses : 14
SP: 5.75
Draws : 0
Pokemon: 43 of 43 (TP Slots Included) 1 Special Slot
Ref Grade: C+
Megastones: 1 of 3

Spoiler: show


#1. Abyss: Gyarados Level 5 Male (Uplevel)
Hidden Power: Poison
Spoiler: show
Bio: Ever since he evolved Abyss has been wondering why he had been cursed with a secondary typing that didn't match him at all. Sure there were other like him that could be called miss typed but Gyarados's seem to be at the top of the pyramid of unreasonable secondary typing. Unlike other Water/Flying types he had no real flying type moves to go with his typing. One day after once again being forced to face defeat due to his secondary typing Abyss decided to do away with it.
Among the Gyarados race their is a rumor of an ancient training ground in the far depths of the ocean filled with the power of the sea. Not knowing where exactly the training ground was Abyss began to dive to extreme depths to explore every undersea cave and canyon he came across in his search. Eventually he became well know among Pokemon and humans alike as Abyss the exploring Gyarados, being an explorer myself I decided to try my best to meet this seemingly like minded Pokemon of the deep. Having a familiar hobby/occupation wasn't safe enough ground to encounter the Pokemon for he still was a wild Gyarados, which everyone knows can be very dangerous.
Around a year latter after lots of research and some cash invested into underwater legends and ruins I believed myself ready to meet and if necessary bargain with the Gyarados. I was hoping to meet him on my next underwater expedition in the Hoenn region in which Abyss had been sighted in recently. Jirachi must have heard my wish and granted it for as the submarine surfaced in the underwater cave we encountered him.
He didn't seem to care that much about our presence as he stared intently at a mural carved into the cavern wall. Many of us were puzzled at the odd letter or rather symbols inscribed, we tried to solve it there but ran out of time for the operation for that day so we had to return to the surface.
Close to a week later the expedition was canceled and everyone but me went to the next field to work. Being intrigued by the cave and the resident who had taken up residence there I hung around trying to break the code. Eventually I gave up and went down to the cave with a punch of different tools need to tear the place apart if needed, since the community had discarded the ruins as of no importance I could do as i wish to the ruins. I was placing some explosives around the mural when I accidentally hit a button that opened up a path way, as the pathway opened I was bowled over by Abyss as he raced into the room ahead.
The room glowed a pale blue light that gave it the impression that it was filled with water, the light itself came from countless water stones that made the room itself. In the center of the room appeared to be a alter of sorts with a large egg shell that was to big for any common Pokemon. Upon inspecting the alter I was able to decipher that this was where the legendary Kyogre was born and where the power of the sea was the strongest.
Abyss was busy bathing in the glow of the oceans energy inside what remained of the giant egg shell, this energy soaked his entire being down to his DNA changing him into a pure water type at last. To show thanks for my small part in helping him achieve his goal he decided to join my team.
Type Change: Pure Water
Abyss is now a pure water type. Electric and Grass type moves now have twice the chance to have secondary effect happen (Ex. Discharge would have a 60% chance of paralysis instead of 30%) when used on him. Abyss has also lost steel, fire, water, and ice type resistances. Abyss has also forgotten the moves Fire Blast, Thunder, Blizzard, and Giga Impact.




#2 Maw: Steelix level 5 Female (Uplevel)
HP: Electric


#3 Wisp: Charmeleon level 4 Female
Holding: Charzardite X
Hidden Power: Ground



#4 Peaches: Tyrantrum level 4 Female
HP: Fairy


#5 Aurora: Togekiss level 4 Male


#6 Vivi: Scizor level 4 Female
Hidden Power: Water


#7 Nanu: Mareep Female level 1


#8 Gust: Mimikyu level 1 Male


#9 Sanaki: Alola Grimer level 1 Female


#10 Mario: Mudkip Male level 1


#11 Sear: Salandit level 1 Female


#12 Ashe: Dratini level 1 Female


#13 Fang: Ekans level 1 Male


#14 Peach: Shellos Female level 1


#15 Yang: Mawile Female Level 1


#16Hwon: Chimchar Male level 1


#17 Earthy: Bulbasaur Female level 1


#18 Sand: Rhyhorn level 1 Female


#19 Pad: Lotad male level 1


#20 Cling: Joltik female level 1


#21 Gear: Golett level 1


#22 Pudding: Ralts female level 1


#23 Thing: Lileep Male level 1


#24 Shield: Ferroseed level 1 Male


#25 Zour: Rotom level 1


#26 Artillery: Skarmory Female level 1


#27 Mist: Swablu level 1 Female


#28 Slushie: Piplup level 1 Female


#29Cream: Lickitung level 1 Female


#30 Bun: Torkoal level 1 Male


#31 Friar: Makuhita level 1 Male


#32 Bon: Igglybuff level 1 Female


#33 Sugar: Koffing level 1 Female


#34 Cinnamon: Numel level 1 Female


#35 Gamma: Beldum level 1


#36 Oni: Zubat level 1 Female


#37 Ruos: Pichu level 1 male


#39 Cookie: Inkay level 1 Female


#40 Chips: Sableye level 1 Male


#41 Shiho: Budew level 1 Female


#42 Karen: Bagon level 1 Female


#43 Kent: Aron level 1 Male



Flan: Alolan Ninetales level 4 Female
This Alolan Ninetales is a prize for heavily impacting the 2017 Spring Grand Melee. It does not count towards squad limits.
Special Resistance: Lavaproof
This Alolan Ninetales takes neutral damage from Fire-typed attacks. It’s also rather difficult to burn.
__________________
Current PASB record wins 24, losses 14, Draws 0
KO= 72 TP= 200 SP= .75 TL 4
Ref Grade C+

Gaming Pic
Spoiler: show


PASBL
Wild Future

Last edited by zerozoner; 07-25-2017 at 12:14 PM.
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Old 06-29-2016, 01:22 AM   #250
Naru
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Join Date: May 2016
Location: Alberta, Canada
Posts: 575
Naruxami
Trainer Level: 1 | Ref Grade: N/A
KO: 0 | TP: 0 | SP: 0
Wins: 0 | Loses: 0 | Draws: 0 | Cancels: 0

Active Matches:
Slot 1:
Slot 2:
Slot 3:
Slot 4:


Match History
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Items
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Pokemon
Spoiler: show

Level 2
Efune: Level 2 Female Minccino (Uplevel)
Biography: Pending
Signature
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Hidden Power: Pending

Shibi: Level 2 Male Eelektrik (Uplevel)
Biography: Pending
Signature
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Hidden Power: Pending


Level 1
Enyo: Level 1 Female Honedge
Biography: Pending
Signature
Pending
Hidden Power: Pending

Hippolyta: Level 1 Female Gible
Biography: Pending
Signature
Pending
Hidden Power: Pending

Spike: Level 1 Male Gible
Biography: Pending
Signature
Pending
Hidden Power: Pending

Overlord: Level 1 Female Cottonee
Biography: Pending
Signature
Pending
Hidden Power: Pending

Douma: Level 1 Female Horsea
Biography: Pending
Signature
Pending
Hidden Power: Pending

Horus: Level 1 Male Wooper
Biography: Pending
Signature
Pending
Hidden Power: Pending

Xena: Level 1 Female Zorua
Biography: Pending
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Pending
Hidden Power: Pending

Hanzo: Level 1 Male Beedrill
Biography: Pending
Signature
Pending
Hidden Power: Pending

Araxie: Level 1 Female Aron
Biography: Pending
Signature
Pending
Hidden Power: Pending

Hydrangea: Level 1 Female Skorupi
Biography: Pending
Signature
Pending
Hidden Power: Pending

Lightning: Level 1 Female Vulpix
Biography: Pending
Signature
Pending
Hidden Power: Pending

Mrs. Espurr: Level 1 Female Espurr
Biography: Pending
Signature
Pending
Hidden Power: Pending

Bonsai: Level 1 Female Bulbasaur
Biography: Pending
Signature
Pending
Hidden Power: Pending
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