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Old 03-01-2009, 07:55 PM   #1
TerminatorTotodile
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Manaphy UPN PASBL: Chozo vs. Weebos

Here we are in the magnificent city. The sights, the sounds, the trash littering the streets. How absolutely wonderful! The battle between the Ghost gym leader, Chozo, and the Fighting gym leader, Weebos, will start in the center of this beautifully ugly city known quite simply as Washington DC. The rules for this battle are fairly simple. There will be two Pokemon used maximum from either trainer, and each trainer will send out one Pokemon at a time... duh. Switching your Pokemon will count as if that Pokemon was knocked out. There will be no equilevel or equievo. And finally, neither Pokemon will suffer any major damage due to the amazing powers of the Slapstick rule. Finally, as opposed to normal rulings when fighting in cities such as this, there will be no penalization of Service Points or Trainer Points for destroying the surrounding environment or harming innocent bistanders, however I will not be allowing the use of bistanders as human shields. Got it? Good.

So, you both should probably know how things go by now, but putting my faith in human intelligence is just not going to happen, so I'll tell you how things go anyway. Weebos will post his squad first, then Chozo will post his squad and send out. Weebos will then send out a Pokemon and give orders, and Chozo will give orders of his own. I will then ref, and the next rounds orders will be given, starting with Chozo. Understood? I'd hope so.
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Old 03-01-2009, 07:59 PM   #2
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Gallade Word.

Voodoo-Male Cacturne-lvl 4
Voodoo is a deranged homicidal maniac. After evolution the darkness enveloped him and he became a being of malevolence. He is incredibly violent and delights in slaughter. Whenever he escapes in the night I know that next morning there will be missing person alerts or tales of grisly innocent deaths, so I try to keep him in his ball. He has developed a dark aligned technique for hunting down down his victims and tapping them.
Sig Move (Special Attack) lolFear (Dark)
Voodoo assaults the opponents mind with Dark energy, conjuring images of their horrendous deaths, (possibly in flames), causing them to be rooted to the spot in fear. While terrorized the pokemon is immobile and cannot perform attacks, making them open to assault. Being hit will knock them out of their fear, as will extended periods of time or significant damage in general. This is a mental affecting attack using energy equivalent to 2 Hypnosis, and can be resisted with normal mental resistance methods. It can only be used once per match.

Moody-Female Gardevoir-lvl 4

Rayje and Moody were twins at birth and they excel in battle together. They both focus on different techniques and complement each other exceptionally.
Sig Move (Special Training) Brain over Brawn
Moody's Special Attacks do 25% more damage, but her Physical Attacks do 25 % Less and take 25% more energy.

Rafael-Male Blastoise-lvl 4
In his early days, Rafael was a rogue and a trickster. He annoyed the other pokemon on squirtle island so much that they banished him from the island. The next day squirtle stowed away on a boat that he assumed was leaving for the main land, but it was not. The boat was full of scientists and they were going to live in the cold icy north for several months. Nowadays he is laidback and content, although he can be lazy sometimes.
Sig move (Special Training) Icy Chill
Rafael had to live with the scientists for three months in the cold dark snowy plains of the arctic north. As a result of this, squirtle has learned how to withstand extreme cold and excel in iciness. Squirtle's ice type attacks have a 10% greater chance of freezing the opponent.

Susan-Male Lucario-lvl 4
Susan is a large fan of Dragonball Z. He watches the reruns all the time. Yes, he. He developed this move by copying the show a number of times, and it proves to be a devastating technique
Sig Move (Special Attack) KAMEHAMEHA! (Normal)
Susan unleashes the Kamehameha wave, a large blue beam of elite destruction. This moves does twice as much damage as hyper beam and takes twice as much energy. Can only be used once per battle and has a large recovery period after it during which Susan is very tired and unable to perform attacks. Generally a full round.

Karma-Female Meditite-lvl 2

Karma is a mystic who used to have her own show, "Karma's Karma", in it she would commune with spirirts and ghosts and make fortunes and all that general supernatural business. Because she became so specialized in her lifestyle and work with ghosts, this has been reflected in her natural abilities.
Sig Move (Special Training) Ghost Whisperer
Karma has as much Ghost energy as a Ghost type would, however because of this she can only use Normal, Fighting, Psychic, and Ghost moves, and has learned Ominous Wind and Shadow Punch.

Ditto-lvl 2
I received Ditto from the Daycare Couple on one of my trips to study breeding. When I asked about his progenitors the old man only winked and told me that was a secret of the trade. I assumed Ditto was a regular Ditto, until one day after a battle with a Pidgey the day before I sent out Ditto and lo and behold, he transformed into a Pidgey. Casually I looked around for one, and after a minute I realized the implications of me not being able to see one. Looking down I asked Ditto to transform into a Caterpie we fought the week before, and he did. After scanning the premises I realized that Ditto had a memory uncommon for run-of-the-mill Dittos, and thus I realized his potential as a battler as opposed to a good sex man.
Sig Move (Special Training) A Memory
Ditto is unusual for Dittos because he remembers things. He can store up to three different pokemon to transform into without their presence. He has to be in battle with a pokemon in order to store the transformation, and he has to use a Memory Transform, which is a two move combo attack that uses twice Transform’s energy and that he can only use once per battle. Ditto can only store a pokemon that can be obtained at the level he is at and at the trainer level I am at. When he stores a form he stores it at that evolution level and cannot devolve or evolve that form unless he stores that evolution through battling it. Ditto can start the battle in one of his three stored forms, and he can change to a different stored form once per battle and the cost of double Transform’s energy. As a direct result of his energy expenditure, once he has three forms stored he can no longer use regular Transform and can only use his stored forms. When starting in one of the forms, the move does not have to be used, but the energy still counts as being used. The different Pokémon Ditto can transform into will be listed in the signature move at the start of the match.
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Old 03-02-2009, 06:31 PM   #3
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Menoko: Female Froslass (level 4)
Born and raised in a Shinto shrine in the mountains of Japan, Menoko is an oddity among her ethereal brethren: where they are wild and free-spirited, Menoko is calm and reserved. Of all the ghosts on Blastoise's squad, she is the penultimate philosopher (or as her fellow Pokemon refer to her, "a boring-*** stiff with her head in the clouds"). As an ice type Menoko is fascinated with the seasons and how the icy chill of winter gives way to a verdant spring, natural cycles at odds with each other yet complementary. Menoko has spent years contemplating the nature of the seasons and her place within them, and sees honing her unique talents in battle as a way to achieve insight into this great truth.
Special Training: Thaw (Ice/Water)
Menoko can convert her ice attacks to water attacks when ordered to do so by her trainer. While the attacks remain the same and the energy consumed by the attack is still ice energy, the damage dealt is considered to be water-based instead of ice-based. Ice attacks modified in this fashion cannot freeze the opponent unless battling in a temperature where water would freeze normally. Ice attacks converted to water attacks use 10% more energy than normal.

Gambler: Male Sableye (level 4)
Trained by a mining conglomerate to act as a "hound" to sniff out new veins, Gambler's skill at his job was mitigated by his tendency to eat the merchandise. Down on his luck, Gambler eventually found work in a grimy comics store in some nameless city. Fascinated by a certain superhero known to spin a web any size (which would then catch villains like flies) Gambler vowed that he had found a new purpose and would become a hero just like him. So Gambler did what any aspiring superhero would do, which is dunk the nearest Ariados into highly radioactive waste and let it bite him.
That he even survived is a miracle. That it even worked moreso. With a dark red coloration like that of an Ariados, Gambler now supplements his natural abilities with spider powers.
Special Training: ORIGINAL CHARACTER DO NOT STEAL (Bug)
Having been bitten by a radioactive Ariados, Gambler has now developed several "spider powers." The first is that his strength and agility have increased, giving him a large amount of strength and speed relative to his size. The second is that he can now use String Shot and Spider Web, and he is capable of using the former to swing around like the web-slinger of legend, which he uses to supplement a Sableye's natural ability to climb walls. Unfortunately, being bitten by a radioactive arachnid also has its downsides: Gambler takes 1.5x damage from rock, fire, and flying attacks, and cannot use Captivate.

Cauldron-Born: Male Dusclops (level 4)
Cauldron-Born, despite having a name linked with Scottish myth, was actually born and raised in Mexico. Embracing the power of cultural stereotypes to its fullest, Cauldron-Born is obsessed with lucha libre wrestling (so much that his skull "mask" is painted blue and gold) and envisions the glorious day when he will have hands, for he will be able to join the proud ranks of masked wrestlers everywhere.
Special Training: Usted es ya muerto (Fighting)
Cauldron-Born has trained for many years for the day he can become a mighty wrestler, and because of this he is now a Ghost/Fighting type with all associated weaknesses and resistances. As soon as Cauldron-Born evolves to Dusclops/Dusknoir, it will gain the ability to use Submission at the cost of not being able to use Future Sight.

Kirchoff: Genderless Rotom (level 4)
The meanest, nastiest hombre ever to not exceed one foot in height, Kirchoff is sheer piss and malice given a highly compact form. It spent most of its early life in a car factory where it happily wreaked havoc, able to evade attempts to capture it by its unique ability to paralyze even opponents shielded from electricity. With the power to so easily dominate its opponents, Kirchoff has a massive chip on its tiny, tiny shoulders, convinced of its own superiority due to the fact that it can easily render foes stupefied and helpless.
Special Technique: Mental Static (Ghost)
Kirchoff fires a wave of ghost energy at its opponent. If hit, the ghost energy infiltrates the target's neural system, wreaking havoc and inflicting paralysis on the target. Unlike Thunder Wave the attack does not need to be "held" in order to inflict heavy paralysis: once hit the target will quickly succumb to the effects of paralysis. This effect is not perfect however, and most Pokemon can build a short-term immunity to the attack. While the first successful use fully paralyzes under normal circumstances, the second use on the same Pokemon in the same battle is only half effective, the third use is half as effective as the second use, and so on. Mental Static uses energy equivalent to that of Night Shade.

Gunbatisi: Female Drifblim (level 4)
It was the 1940's, and war had once again engulfed the world. In these desperate times many strange inventions were designed in the hopes of turning the tides of war, including massive ships made of ice, supertanks, flying tanks, and planes that bore a striking resemblance to some marital aids. Into this era Gunbatsi was born and raised, before being recruited by the military as a carrier "pigeon". Mindful of the slings and arrows of outrageous fortune (also German anti-air), Gunbatsi was entered into a pilot program that sought to reinforce Pokemon with human technology as an additional form of protection. The pilot program was only a mixed success and got axed shortly after the first trial run, but regardless the changes wrought on Gunbatsi allowed her to survive the war and make it to the present day.
Special Training: Iron Soul (Steel)
For reasons specified in the bio, Gunbatsi is now a ghost/steel type with all associated weaknesses and resistances. The steel armor takes the form of carefully inlaid ribs overlapped with iron plates inside of her body. Unfortunately, during the pilot program they never managed to work all the kinks out, and so this protection comes with a few disadvantages. First, the extra plating slows Gunbatsi down, so she is slower than others of her kind. The second is that she only gains the benefit of her steel type while in solid form: going into any other state causes her to lose the resistances of her steel typing, but she still retains the weaknesses. Third, the metal in her body is pushing over half a century at this point and is more vulnerable to temperature extremes: Gunbatsi's steel typing provides no resistance against ice attacks and fire attacks do 2.5x their normal damage instead of 2x. Finally, due to the armor protection Gunbatsi can no longer turn invisible effectively: her body will disappear, but the steel plates inside of her will remain visible, thus betraying her location.

Gin: Female Mismagius (level 4)
Special Technique: Witch Mark (Ghost)
Gin casts a special hex on her opponent, which takes the form of an arcane sigil floating above them. While the hex is in place Gin is supernaturally aware of her opponent's exact location at all times, allowing her to see through deceptive attacks such as Double Team, invisibility, and making her nearly impossible to sneak up on or surprise. In addition, ghost attacks aimed at the target gain limited homing properties, making them harder to dodge than normal. Witch Mark lasts 5 rounds and uses as much energy as a Night Shade.

Menoko, you're up.
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Old 03-02-2009, 06:50 PM   #4
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GOGOGO SUSAN.
Foresight and Aura Sphere.
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Old 03-02-2009, 07:29 PM   #5
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Taunt the Foresight and hit him with a Confuse Ray to throw off his Aura Sphere.
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Old 03-04-2009, 02:41 PM   #6
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Manaphy Titles? We don't need no stinking titles!

What's that you say? TT's changing her reffing style? Again? Yeah, well, deal with it.

Round The First

So this matchup gets underway fairly quickly as Reed sends out his Froslass, Menoko, practically laughing in the face of the Fighting gym leader in doing so. Weebos responds to this with what is quite possibly the most unfortunately named Pokemon on the face of the planet, Susan the Lucario. The release of two Pokemon into a busy city crowd makes some people stop and stare, whereas others immediately run for cover... can't say I blame them. Susan's eyes begin to glow a bright red, about to flood the city street with a Foresight, but stops as he finds himself rather aggrivated by the gestures and a few comments Menoko is making, most of which apparently having to do with Susan's mother's job as a lady of the night... or something to that extent... this Froslass to English dictionary kind of sucks, every word translates into the same goddamn sounds. Now severely pissed due to the Taunt, Susan builds Fighting spirit into his palm, but just as he goes to throw the sphere of energy, he finds himself looking into a faintly blinding yet mysteriously beautiful light, the Confuse Ray allowing Menoko to invade the depths of his mind and lead to a bit of a disturbed mental state. The orb goes far off target because of this, and the Aura Sphere wavers around a bit in the direction it was sent before hitting some thug on the side of the street that was watching the battle, drawn to his interest in the battle. You people are so lucky you agreed on the lack of penalization of this sort of thing.

End The First

Neither Pokemon took any damage whatsoever, and both are still fresh on energy, though Menoko is a bit better off there. Susan seems to be having trouble comprehending things thanks to that Confuse Ray, so complexity of things should be kept fairly low if he is to battle without a lot of hinderance.
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Old 03-06-2009, 10:00 PM   #7
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Shock it with Thunder and knock it away with Psychic.
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Old 03-06-2009, 10:06 PM   #8
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Respond to Psychic with your own, then use Aura Sphere.
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Old 03-15-2009, 12:44 PM   #9
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Bump
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Old 03-20-2009, 11:03 PM   #10
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Bump?
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Old 03-25-2009, 08:19 PM   #11
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I'll go look for a new ref.
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Old 04-04-2009, 02:52 PM   #12
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TT if you are still around and want to ref this be like "yo"
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Old 04-13-2009, 10:14 AM   #13
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Bulbasaur Refs? We don't need no stinking refs!

What's that you say? I_D's charging in on TT's reffing? Again? Yeah, well, deal with it.

Round The Second

Menoko cackle to herself, something which makes the onlooking crowds waver slightly in their position, some of them take a further step away to give the weird Ice/Ghost-type more space to play with. This is a good things as she starts to spark in all direction with electricity. The electricity is charged and sent flying at the confuzzled Lucario and shocks the hell outta him. She finds himself not confused anymore and she watches for his opponent's movements. Sure enough, the Froslass is going for a Psychic. Assumed not to be that familiar with those sort of abilities, a Wave suffices and the Steel/Fighting-type decides that the only way to combat this is with her own Psychic Wave. Two evenly matched attacks fly at each other and the explosion caused is rather dusty. Once the dust clears, it's obvious the people are fleeing as fast as they can, only a few of them injured from the explosion. The rest, now running for their lives, an effective way of creating a person-less street. Of course, the battle must go on and Susan finishes with a Aura Sphere, the fighting energy sphere hitting dead on, pushing the Froslass a little further away from him.

End The Second

Susan used a heap or his energy this round, but is still better in that department than her opponent. Health-wise, she took some good damage from that explosion and is sitting above his opponent as well. Menoko has now taken more damage than her opponent, a good bit into her first half of health. Energy is a little worse than the Lucario's, but it's still early game. Susan's gender confusion will probably end next round.
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Old 04-15-2009, 03:46 PM   #14
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Flash Cannon to another Aura Sphere.
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Old 04-24-2009, 10:23 AM   #15
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Bumping this up so its still around
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Old 05-05-2009, 06:48 PM   #16
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;_;
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Old 05-10-2009, 09:23 AM   #17
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Canceling this because hes been gone so long it would be better to start a new match anyway.
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Old 05-11-2009, 07:53 AM   #18
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OK, but I'm still caught up in my match with Kuno. It was a good match, well what there was of it...
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