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Old 07-15-2014, 03:37 PM   #26
Kuvario
Mysterious Knight
 
Kuvario's Avatar
 
Join Date: Jun 2014
Posts: 1,918
Pikachu

Level 4 Trainer

Ungraded Referee

[DarkLucarioADV]


74 KO | 195 TP | 12.5 SP
28 Victories | 30 Defeats | 7 Ties
Required: 16 KOs | 5 TP | 1.5 SP earned

12.5 SP loaned to Snorby

Inventory:
Spoiler: show
Badges:
Worker's Badge

Tokens:
Birdkeeper's Token
Swampertite
Pidgeotite
Flying Memory

---------------------------

Match Record:
Spoiler: show
Current Matches:
Slot 1: ---
Slot 2: ---
Slot 3: ---
Slot 4: ---
Slot 5 [Exhibition Trial]: ---

Gym Challenge Slot: ---

Wins:

vs. phanpycross [3 KO | 6 TP]
vs. Lt. BLEU [2 KO | 4 TP]
vs. Benny+Lillia+Ash [3 KO | 6 TP]
vs. Chianti [DQ Win] [1 KO | 2 TP]
vs. Nikomajor [2 KO | 4 TP]
vs. CrystalNinetales [3 KO | 6 TP]
vs. RzK [3 KO | 6 TP]
vs. Nikomajor II [3 KO | 6 TP]
vs. Kyro12 and swampertforever [Tag Team Battle] [Partner: Zelphon/Murder Doll] [DQ Win] [1 KO | 2 TP]
vs. Lucario188 [4 KO | 8 TP]
vs. Trot Away [Forfeit] [3 KO | 6 TP]
vs. Typhlosion157 [4 KOs | 8 TP]
vs. T-Bolt [4 KOs | 8 TP]
vs. Ger II [Forfeit] [4 KO | 8 TP]
vs. Ironthunder [1 KO | 4 TP]
vs. biggggg5 [1 KO | 4 TP]
vs. BLEU II [DQ Win] [2 KO | 4 TP]
vs. Goose [2 KO | 4 TP]
vs. Celebii151 [DQ Win] [1 KO | 2 TP]
vs. RzK II [Gym Defense] [DQ Win] [3 KO | 6 TP]
vs. KAYLAF0X [3 KO | 6 TP]
vs. Mercutio [Exhibition Triples] [3 KOs | 6 TP]
vs. Tyoyo3131 [3 TP]
vs. JustAnotherUser [2 KOs | 4 TP]
vs. SilverChiko [3 KOs | 6 TP]
vs. Fairfax [1 KO | 2 TP]
vs. Eliteknight [Exhibition Invisimons] [3 KOs | 6 TP]
vs. Ironthunder II [1 KO | 6 TP]

Losses:

vs. Mew The Gato [3 TP]
vs. Connor [2 TP]
vs. akaFila [3 TP]
vs. Machamp-X [3 TP]
vs. Miror [3 TP]
vs. Murder Doll [3 TP]
vs. Lost [2 TP]
vs. captainmisato [2 TP]
vs. Bakphoon/Typhlosion157 [4 TP]
vs. Mew The Gato II [2 TP]
vs. hen da man [2 TP]
vs. rotomotorz [4 TP]
vs. Sparkbeat [2 TP]
vs. Connor II [2 TP]
vs. Plight of Leon/blazeVA [DQ Loss] [1 TP]
vs. Myles Fowl II [DQ Loss] [1 TP]
vs. Kingofthestone [DQ Loss] [2 TP]
vs. Concept [4 TP]
vs. Ger [Forfeit] [2 TP]
vs. Machamp-X II [4 TP]
vs. Mozz [2 TP]
vs. Snorby [Gym Trainer] [DQ Loss] [2 TP]
vs. KamenAeons [Forfeit] [3 TP]
vs. Snorby II [Gym Scenario] [4 TP]
vs. TheKnightsFury [4 TP]
vs. Extroph [DQ Loss] [2 TP]
vs. Snorby III [4 TP]
vs. Midgeorge [1 TP]
vs. Celebii151 II [3 TP]
vs. Miror II [4 TP]

Ties:

vs. Astral Shadow [1 KO | 1.5 TP]
vs. phoopes [1 KO | 1.5 TP]
vs. Lost II [Gym Challenge] [1 KO | 1.5]
vs. KamenAeons II [3 KO | 4.5]
vs. TalkSick [Exhibition STABMons]
vs. Trot Away II [1 KO | 1.5 TP]
vs. SilentReaper [1 KO | 1.5 TP]

---------------------------

Squad
Spoiler: show
Level 5

Roxas: Male Lucario
Biography: Under Construction
No Signature Move
Hidden Power: Dark

Phosphora: Female Lanturn
Biography: Under Construction
No Signature Move
Hidden Power: Poison

Level 4

Female Combusken
Biography: Under Construction
No Signature Move
Hidden Power: Electric

Male Pikachu
Biography: Under Construction
No Signature Move
Hidden Power: Fire

Female Greninja
Biography: Under Construction
No Signature Move
Hidden Power: Ground

Male Sceptile
Biography: Under Construction
No Signature Move
Hidden Power: Rock

Male Persian
Biography: Under Construction
No Signature Move
Hidden Power: Steel

Male Kirlia
Biography: Under Construction
No Signature Move
Hidden Power: Fire

Female Aegislash
Biography: Under Construction
No Signature Move
Hidden Power: Fairy

Luchabro: Male Hawlucha
Biography: Under Construction
No Signature Move
Attached: Birdkeeper's Token

Female Clefairy
Biography: Under Construction
No Signature Move
Hidden Power: Ground

Azure: Female Dragonair
Biography: Under Construction
No Signature Move
Hidden Power: Steel

Male Haunter
Biography: Under Construction
No Signature Move
Hidden Power: Fighting

Derpface: Male Shiny Swampert
Biography: Under Construction
No Signature Move
Hidden Power: Flying

Xemnas: Male Dusclops
Biography: Under Construction
No Signature Move
Hidden Power: Fighting

Xigbar: Male Shiny Remoraid
Biography: Under Construction
No Signature Move
Hidden Power: Dark

Saďx: Genderless Metang
Biography: Under Construction
No Signature Move
Hidden Power: Water

Axel: Male Charmeleon
Biography: Under Construction
No Signature Move
Hidden Power: Electric

Demyx: Male Lombre
Biography: Under Construction
No Signature Move
Hidden Power: Rock

Terra: Male Marowak
Biography: Under Construction
No Signature Move
Hidden Power: Ground

Ventus: Male Vibrava
Biography: Under Construction
No Signature Move
Hidden Power: Electric

Aqua: Genderless Staryu
Biography: Under Construction
No Signature Move
Hidden Power: Ground

Masamune: Male Medicham
Biography: Under Construction
No Signature Move
Hidden Power: Dark

Female Furret
Biography: Under Construction
No Signature Move
Hidden Power: Grass

Pit: Male Togekiss
Biography: Under Construction
No Signature Move
Hidden Power: Ground

Male Walrein
Biography: Under Construction
No Signature Move
Hidden Power: Flying

Hellgar: Male Houndoom
Biography: Under Construction
No Signature Move
Hidden Power: Grass

Male Poliwrath
Biography: Under Construction
No Signature Move
Hidden Power: Fire

Female Mantine
Biography: Under Construction
No Signature Move
Hidden Power: Ground

Genderless Golurk
Biography: Under Construction
No Signature Move
Hidden Power: Ground

Tempest: Male Pidgeot
Biography: Under Construction
No Signature Move
Hidden Power: Ground
Attached: Pidgeotite

Flapteryx: Female Archeops
Biography: Under Construction
No Signature Move
Hidden Power: Rock

Sona: Male Haxorus
Biography: Under Construction
No Signature Move
Hidden Power: Electric

Male Armaldo
Biography: Under Construction
No Signature Move
Hidden Power: Grass

Male Tentacruel
Biography: Under Construction
No Signature Move
Hidden Power: Dark

Noctali: Male Umbreon
Biography: Under Construction
No Signature Move
Hidden Power: Fairy

Male Kingdra
Biography: Under Construction
No Signature Move
Hidden Power: Water

Level 1

Male Snorunt
Biography: Under Construction
No Signature Move
Hidden Power: Psychic

Male Joltik
Biography: Under Construction
No Signature Move
Hidden Power: Water

Female Zangoose
Biography: Under Construction
No Signature Move
Hidden Power: Fairy

Male Solosis
Biography: Under Construction
No Signature Move
Hidden Power: Dark

Female Mimikyu
Biography: Under Construction
No Signature Move
Hidden Power: Ghost

Genderless Type: Null
Biography: Under Construction
No Signature Move
Hidden Power: Normal

Male Wimpod
Biography: Under Construction
No Signature Move
Hidden Power: Bug

Slots: 44/44

Last edited by Kuvario; 06-19-2017 at 05:13 PM.
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Old 07-28-2014, 09:11 PM   #27
Miror
Marsh Badge
 
Miror's Avatar
 
Join Date: Sep 2013
Posts: 1,703
Level 4 Male Trainer

[Miror]
"Any fool can criticize, condemn and complain and most fools do." -Benjamin Franklin

89 KOs | 255 TP | 2 SP
33 Victories | 17 Defeats | 5 Draws
S Grade Referee
---------------------------

Match Record
Spoiler: show
Current Matches:
vs KamenAeons (Gym)

Past Matches:
vs Clay95 (DQ Loss)
vs Apollo77 (Loss)
vs MMS (Win)
vs xDIRCIOx (Win)
vs ROFLMAO (Loss)
vs Sparkbeat (Loss)
vs Trot Away (Win)
vs Sparkbeat (Loss)
vs DarkLucarioADV (Win)
vs Ger (Draw)
vs Cloneblazer12 (Win)
vs Mercutio (Loss)
vs Extroph (Win)
vs Connor (Loss)
vs Astral Shadow (Win)
vs kusari (Win)
vs Sparkbeat (Loss)
vs Machamp-X (Loss)
vs rotomotorz (Win)
vs The Last Jedi (Win)
vs ROFLMAO (Win)
vs MMS (Loss)
vs DaveTheFishGuy (Loss)
vs edwardel (DQ Win)
vs Charminions (Loss)
vs Aeon™ (Canceled)
vs Ger (Win)
vs Connor (Loss)
vs Sneasel12 (Loss)
vs Slash (Win)
vs Lost (UaCC) (Win)
vs MMS (Draw)
vs Apollo77 (Win)
vs SilverChiko (DQ Win)
vs Crys (Canceled)
vs Zelphon (Win)
vs captainmisato (GT Match) (Canceled)
vs Ironthunder1604 (Win)
vs FlashFusion (UaCC) (DQ Win)
vs Kingothestone (Draw)
vs redpanda15 (Win)
vs KamenAeons (UaCC) (Win)
vs MMS (Loss)
vs Crys (Win)
vs Slash (Win)
vs RealMrGame10 (GT Match) (Canceled)
vs redpanda15 (UaCC) (DQ Win)
vs T-Bolt (GT Match) (Win)
vs rotomotorz (Win)
vs SilverChiko (Win)
vs Mercutio (Draw)
vs Apollo77 (Gym Match) (Forfeit Win)
vs Zelphon (DQ Win)
vs TheKnightsFury (Loss)
vs Connor (Canceled)
vs Sneaze (Draw)
vs biggggg5 (Canceled)
vs kingothestone (Win)
vs MMS (Loss)
vs DaveTheFishGuy (Win)
vs DarkLucarioADV (Win)

---------------------------

Items
Spoiler: show

Petrified Badge: Attached to Inoi (Cradily)
Spoiler: show
Attachable Badge
The Petrified Badge is presented to those who escape the Sealed Chamber with their lives. The wood that is now stone that the symbol is crafted of represents the unyielding will of those who obtain it.
Badge Effect: Breaking Barriers
The bearer of this badge becomes emboldened with an astonishing power, finding that types that resist their primary type are now hit neutrally by attacks of said primary type. This does not alter immunities (i.e.: Electric attacks do not deal neutral damage when used on Ground types, etc.), and will never cause moves to become super effective.

Monolith Badge: Attached to Tother (Rhyperior)
Spoiler: show
Attachable Badge
The Monolith Badge is awarded to those who best the very stones beneath their feet and the leader of the Rock Gym, Haymez. The badge is composed of diamond, cut in such a way as to catch light and appear to glow. This round cut mineral imbues the wearer with tremendous resistance, enabling them to face their biggest weakness without fear.
Badge Effect: Rock Solid
When attached to a Pokemon this badge hardens their resistance, enabling them to face their greatest weaknesses with solid determination. Any double weaknesses naturally held by the bearer will be reduced to single weaknesses while this badge is attached. This does not affect weaknesses unnaturally obtained through sigs or other effects, only those given by the bearer's natural typing.

Banettite: Attached to Tythonia (Banette)
Cameruptite: Attached to Abraham (Camerupt)
Glalitite: Attached to Titan (Glalie)
Nightstalker's Token: Attached to Clan Ru (Tyranitar)
Spoiler: show
The Nightstalker’s Token can be attached to Dark-type Pokémon only and greatly enhances their natural abilities. The wearer’s ability to trick the opponent is greatly increased, as is their ability to scare opposing Pokémon, regardless of intelligence or stature. In addition, the wearer’s curses are more difficult to remove and have more potent effects than they would usually. The wearer can use attacks like Sucker Punch up to twice on the same target, instead of the usual one use limit. This item causes the move Fling to deal Dark type damage if it is thrown. This token may be purchased during the week long Halloween 2014 event and may be purchased up to one time per trainer.

Bugcatcher's Token: Attached to Bumble (Crustle)
Spoiler: show
The Bugcatcher's Token represents the youthful vim and vigour of the Bug type and its traditional aficionados. It can be attached to Bug type Pokémon only and greatly enhances their species characteristics. The bearer will gain a large boost to the accuracy of their moves and will be able to see in any environment, whether dark or hazy, without increased vulnerability to Flash or similar moves. The bearer's status inflicting moves will be 30% more likely to inflict a status, which in turn will be much more potent than usual, and the bearer will become highly resistant to statuses themselves. Bearers which specialise in unconventional movement types will be granted increased mobility and speed. This item causes the move Fling to deal Bug type damage if it is thrown. It may be purchased during the Christmas 2015 event and may be purchased up to one time per trainer.

Jeweler's Token: Attached to
Spoiler: show
Jeweler's Token (10 SP) - The Jeweler's Token sparkles with the mineral wealth of the earth, filled with determined energy and the rock's resolve. It can be attached to a Rock Pokémon and greatly enhances their natural abilities. They will become incredibly sure-footed, making them extremely hard to move against their own will, and while Pokémon will still be able to escape their weight or grip, it will be harder to move the holder off them. Rocks summoned or created by the holder will be much sturdier than normal, harder to break, and more likely to smash through screens or other attacks.

---------------------------

Squad
Spoiler: show
---------------------------

Thal



[Level 5 Male Blaziken]
[Biography] - Thal joined my squad when I first started as a trainer, when I found it as a Torchic while it was running through a field near my house. Thal takes everything seriously (even eating breakfast), but loosens up a little during battle, as it seems to enjoy itself more than usual. We traveled long and far together, and ended up one day in the Lavender Town's Pokemon Tower. Set distinctly on edge by the atmosphere, we continued cautiously through the eerie building. Without warning, a cackle issued through the sanctuary, and Thal was suddenly dragged away by ghostly hands. I wandered the confines of the building for hours, searching for any clue of what may've happened or where he would've gone. After Silph Scoping my way past the final ghost blocking the way to the top of the tower, I ascended the final staircase to find Thal bound to a headstone by ethereal chains. Trying to remove them worked to no avail, as my hands and tools simply passed through them, but to Thal, they had become physical. The shackles also seemed to be imbuing him with a mysterious energy, as the flames burning constantly around his wrists occasionally flashed from their standard orange to a shade of lavender. Channeling this newfound energy, his eyes became coated in that purplish film, and with a roar the flames covered his whole body, snapping the chains like twigs. After this strange encounter, we worked on helping him control the power he had gained, and eventually managed to consolidate both his ability to feel ethereal things as solid as well as the spectral flames into a new move.
[Hidden Power: Electric]

Quote:
Signature Move:

Special Attack - Kick of Omens (GH)
Thal's eyes flash lavender as his leg becomes coated in ghostly blue-purple flames, and as he kicks at his opponent, these flames transfer over and assault his foe, dealing significant damage for equivalent energy. This hits Ghosts for the same damage regardless of their state. Thal has enough energy to use this twice per match.
---------------------------

Voord



[Level 5 Male Kricketune]
[Biography] - Voord came into my squad almost entirely by accident, as I was running down a path following a Shinx when I was startled by a sudden ZEZEZEZEZE WHOOOOOOOOP from the left of the path, and threw my Pokeball at it in fright. Voord is extremely playful, to the point of sneaking up behind people and using it's cry to scare the living daylights out of them. Through training recently with an Exploud and with the rest of my squad, Voord was able to achieve something fantastic. Constant vigilance led to Voord's vocal chords developing beyond the bounds of any normal Kricketune, allowing it to do moves it was unable to before. Even further training with specific members of my squad, toughness training with Shakri the Swinub, agility training with Jedondan the Magnemite, and endurance training with Thal the Combusken led to some familiarity that Voord had not had before.
[Hidden Power: Water]

Quote:
Signature Move:

Special Attack - Whoop Shockwave
Voord now has access to the move Boomburst. Using extreme energy, Voord can also choose to lace the Boomburst with either Fire, Ice, or Electric energy, having just enough energy to use one of the three per match. In favor of this more powerful sound attack, Voord lost the ability to use Uproar, Snore, Sleep Talk, Growl, and Echoed Voice. Other detrimental factors: it's a Kricketune.
---------------------------

Zarbi



[Level 5 Female Xatu]
[Biography] - Although somewhat reclusive and shy before evolution, Zarbi has become a fiery wielder of Psychic powers. This is mostly due to her point of origin, hailing from the forests once war-torn in South America. Having ancestry from the Aztecs, she worships the god Huitzilopochtli, deity of both sun and war. Due to fervent and devout religiosity, Zarbi has learned to channel the power of her god into augmenting her Psychic abilities, allowing for her to develop it into certain solid constructs.
[Hidden Power: Water]

Quote:
Signature Move:

Special Attack - Huitzilopochtli's Vigor (PS)
Spreading her wings wide and cawing towards the Sun, Zarbi channels divine Psychic energy to construct two Maquahitls held suspended in the air. A Maquahitl is similar to a sword, being a close contact weapon around 4' long and 4" wide, its edges having sharp obsidian embedded inside. Zarbi swings these at her opponent using her mind, and deal heavy damage. The Maquahitls dissipate upon impact, and have a 10% chance each of making the opponent flinch from the impact. This attack uses heavy energy.
---------------------------

Menoptra

[Level 5 Male Remoraid]
[Biography] - Menoptra became part of my squad after Voord (my Kricketune) almost became part of its lunch (Menoptra isn't very good at judging size differences). Although Menoptra doesn't do too well on land, he is an extremely fast swimmer and is very competitive about it, often racing other Water types to show off. It was during one of these periods when he accidentally swam through some electrified water, causing some interesting changes. The volts coursed through his body, but instead of just shocking him, it triggered accelerated growth as well as caused him to gain a new typing. His control over it at first was very limited, often leading to electrical outbursts through his mouth, but through training with Jedondan (my Magnemite), through a lot of practice and hard work (although he became more prone to goofing off), he was able to keep it under control. Then he had to adapt to the physical changes. Having the larger fins was at first quite the hindrance to Menoptra, but after seeing a school of Sharpedo and following after their swimming pattern, he got the hang of it as well. In fact, it allowed him to be more stable both as he floated and as he swam, making his attacks lees likely to go off target. Overall, despite all the changes that occurred, Menoptra was able to adapt and become better than he was before. Once he evolved, the electricity in him became a little less prominent, but some of the changes remained.
[Hidden Power: Ghost]

Quote:
Signature Move:

Special Training: Zaptastic
After evolution, some physical changes did remain, the red eyes being the same, but the regular yellow suction cups on Menoptra have become electric blue. The additional typing of Electric was lost over evolution, but now contact with the Octillery will now cause 25% recoil in Electric damage as he's still supercharged with electricity. He also remains familiar with the Electric type, and retains the moves Thunderbolt, Zap Cannon, and Volt Switch, while still losing the moves Bounce, Double-Edge, Flail, Thief, Facade, Return, Frustration, Confide, Rest, Sleep Talk, Snore, Recover, Sunny Day, Psychic, Captivate, Endure, Hydro Pump, Blizzard, and Focus Energy.
---------------------------

Karfelon


[Level 5 Male Kecleon]
[Biography] - I tripped over Karfelon (literally) in Fortree City, and quickly added him to my squad. Karfelon is easily the biggest prankster I have ever encountered, and as part of that Karfelon is almost constantly camouflaged. He is also very adept at using his tongue to surprise opponents, or to wrap them up.
[Hidden Power: Psychic]

Quote:
Signature Move:

Special Attack - Sticky Saliva (NO)
Waving his long tongue wildly about using good energy, Karfelon creates a shower of saliva that rains down on the opponent, essentially immobilizing them in a manner similar to Sticky Web and dealing moderate damage. The saliva fades after two rounds, bogging the opponent down immensely during its first round, and less so during the second, and it can also be cleared similarly to Sticky Web. Karfelon can use this twice per match.
---------------------------

Cryon



[Level 5 Female Toxicroak]
[Biography] - Cryon initially lived on the outskirts of Gotham City, unknown to the rest of the DC Universe because otherwise there'd probably be a comic about the crossover. Living deep in the sewers, Cryon would occasionally find trinkets and stuff that fell down from the city above, or got washed in from the surrounding area. Following the events retold by the popular game Arkham Asylum, a box containing strange vials and needles full of chemicals washed into reach. Cryon investigated, and discovered that his find was the supervillain Scarecrow's fear toxin, and being curious, Cryon decided to try to replicate it naturally. She discovered that while able to produce it, she was only able to use it in a gaseous form, unless she contained it within something more solid. Calling on her ninjutsu background, she found the perfect vessel in which to contain the toxin and weaponize it as she liked.
[Hidden Power: Ground]

Quote:
Signature Move:

Special Attack - Scarecrow's Shuriken (PO)
Using heavy Poison energy, Cryon releases an array of shuriken-like energy constructs, that immediately plunge into the ground. The shurikens deal no damage, but release a transluscent green gas that will effect all Pokemon on the field except for Cryon and her allies, with grounded Pokemon and any others in the range of the gas experiencing hallucinations. While they hallucinate, affected Pokemon will come under a state of Infestation-like agitation as well as fear, which both last as long as the Pokemon remains within the gas. Flying and Levitating Pokemon are not affected automatically, but will suffer from the effects if they come near to the ground. Scarecrow's Shuriken can be cleared similarly to Toxic Spikes.
---------------------------

Jedondan



[Level 5 Genderless Magnezone]
[Biography] - Being a interesting combination of assorted magnets and other pieces of metal, Jedondan always was experimenting around with trying to create steel constructs of its own. Its first attempt was to create magnets, similar to the ones that are a major part of its physiology. However, although it succeeded in making a piece of steel that looked exactly like a magnet, the construct didn't have any magnetic properties, as it was simply just a hunk of metal. Discouraged by this setback, Jedondan lashed out in frustration with electricity in its workshop, sending some of the parts lying around flying into the walls. Some of those objects happened to be screws, smaller than the ones in his body but screws nonetheless. Seeing these impaled into the workshop's wooden walls, Jedondan had a new inspiration, and accomplished making screw-like constructs. Using its natural magnetism, it also discovered that it could launch these constructs at high speed away from it in any direction, and that it retained control over them due to its magnetic field.
[Hidden Power: Ground]

Quote:
Signature Move:

Special Attack - Screw Shot (ST)
Jedondan creates many large, steel screws (about 6 inches long and 2 inches wide at the head to help with the mental image) which have extremely sharp points. These screws launch in whatever direction Jedondan chooses (regardless of which way it's facing), moving doggedly towards the target, dealing up to heavy damage for equivalent energy. They also function in a way similar to Psybeam in that Jedondan has control over their course.
---------------------------

Manussan



[Level 5 Female Lombre]
[Biography] - Being a pond dwelling creature, Manussan often hid among the lilypads in her surrounding area for protection. However, she did not blend in too well as many of these pads had flowers, and she obviously did not. One day though, as a swarm of Combee passed through, she was accidentally pollinated by one particularly nearsighted Combee, and although no effects were immediately present, over time a flower began to bloom on top of her pad on her head. This bright pink lily also emitted a very strong odor, which was only noticed by those who approached her.
[Hidden Power: Rock]

Quote:
Signature Move:

Special Training - Nymphaea
Manussan now has a bright pink lily on the top of her lilypad-like head. This flower emits a pungent smell that causes a feeling similar to hay fever, with Pokemon within five feet developing strong headaches and losing concentration due to the side effects, with the effects worsening the nearer the Pokemon is. This can make it harder for an opponent to execute moves requiring concentration and could cause them to use more energy.
---------------------------

Tythonia



[Level 5 Female Banette]
[Biography] - Tythonia originated from the discarded voodoo doll of a woman named Marie Laveau, a Voodoo Queen of New Orleans in the 1800s. Having been a voodoo doll, originally utilized for healings and good purposes, Tythonia has turned that around with the malevolent hatred she feels for her former owner. This hatred runs so deep that when combined with the powers that were already imbibed in her, she can unzip her mouth with no fear of ceasing existence. She discovered this technique when she attempted to use it to consume her former owner, thinking it an even trade for having been rejected. However, the energy leaving Tythonia did not remove her from this plane of reality, but instead was expelled rapidly out with little to no control, causing irrational fear to come over all those nearby. Over the centuries, Tythonia gained mastery over the energy and has harnessed it to the point that it can be used for several purposes.
[Hidden Power: Fighting]

Quote:
Signature Move:

Special Technique - The Voodooisante's Zipper (GH)
Tythonia unzips her mouth, unleashing the horrors of the malicious energy within. An incredible amount of the power of the undead rushes into her opponent(s), sending them hurtling backwards similarly to Psychic as it deals major damage for equivalent energy. The blast has a 10% chance of dropping the opponent's Special Defense. This can be used twice per match.
---------------------------

Hoix



[Level 6 Male Hydreigon]
[Biography] - Hoix and his pack are among the several of his kind still with direct roots to their early forefather, the Hydra originally conquered by Heracles. After its defeat, the remaining head had scuttled off to a cave, no longer able to regenerate and driven blind by its wounds. It managed to produce offspring, which grew up in the cave it had retreated to, steadily becoming more and more like the species we know today. However, despite a general loss of its healing factor of sorts, some members of the genus still find themselves able to call upon the power, albeit with different effects than those of thousands of years ago.
[Hidden Power: Steel]

Quote:
Signature Move:

Special Attack - Lernaean Ancestry (DK)
Locking the aim of all of his mouths onto his opponent, Hoix sends beams of dark energy pouring towards them. Due to his relation to Hydras, the attack becomes more powerful the more damage Hoix takes, but will cost high energy no matter what the power has scaled to. While in his first third of health, the attack deals good damage with a 50% chance to paralyze the foe. Once into his second third, the beams do significant damage, but only have a 20% chance of causing paralysis. In his final third, Hoix can do severe damage with the blast, but it has no secondary effect. Hoix can use this twice per match.
---------------------------

Shakri



[Level 5 Male Mamoswine]
[Biography] - Living in the tundra laden wilderness near Snowpoint City, Shakri became well accustomed to having to tear up the earth to try to get to his favorite food, roots. With the ground being quite frozen 99% of the year, digging through it was no easy task. Year after year of ripping through this hard earth with his tusks eventually led to the point where Shakri's tusks had become not only very hard, but had also been sharpened by the ice cold dirt. Having become honed to a fine edge, Shakri also learned to use his incredibly resilient and dangerous tusks in protecting his herd and himself. Now that he's away from his chilly home, the only use Shakri has found for his tusks is go digging for delicious berries in the much softer soil. Oh, and he uses them for combat too.
[Hidden Power: Fairy]

Quote:
Signature Move:

Special Attack - Diamond Tusks (IC)
Shakri charges the opponent with a speed unbefitting of his size, knocking into them in an attempt to bowl them over and tearing at them viciously with his tusks, causing major damage for equivalent energy.
---------------------------

Cresspallion



[Level 5 Female Swalot]
[Biography] - Cresspallion was a resident of the Great Marsh in Pastoria City, soaking gently in the mire when I found her. She is surprisingly energetic for such a lax looking Pokemon, and has a feisty temper at some times. As we were traveling, we returned to her home deep in the swampland. She leaped into the familiar pool of sludge, and relaxed there for a while. When she emerged, it turned out she had osmosized the acidic bog water, although no one realized it at the time. Later, when she was training, a punch from a wild Machop revealed the true potential of what had occurred.
[Hidden Power: Ghost]

Quote:
Signature Move:

Special Attack - Engulf (PO)
Opening her cavernous mouth wide, Cresspallion traps her foe briefly in her mouth/body, coating them in acid and dealing heavy damage for high energy before spitting them back out again. The acid has a 30% chance of burning the opponent. This can have similar effects to Acid and Acid Spray. Cresspallion can use this up to twice per match.
---------------------------

Navarino



[Level 5 Male Bastiodon]
[Biography] - Navarino is a steadfast and strong willed Pokemon by nature, and he is very resilient. Being of royal lineage among his own kind, he was destined for greatness. However, tragedy struck in the form of extinction, leading his fossil to remain buried for millions of years before it was discovered. When revival technology came into existence, the traveler who had found his bones brought him in for resurrection, and Navarino breathed once more. He was released back into the wild in an unfamiliar land, his ancestral grounds having been entirely reshaped in his absence. Finding a well manicured lawn and hedges pleased him however, being on Route 6 near Parfum Palace. He made acquaintance with a fellow Steel-type, a member of the Honedge line, and the two became fast friends. Learning of his origins, the Honedge informed the now-monarch of a technique known as King's Shield, only learned by their fully evolved form of Aegislash. Navarino sniffed in derision that a king could not defend himself these days, and set about learning the technique. Unable to teach it to himself, he focused his efforts into his natural protection, being his face plate. This effort eventually succeeded, and his large shield became imbued with a protective aura, leading him onward to greater heights as the illustrious leader of his clan.
[Hidden Power: Fairy]

Quote:
Signature Move:

Special Attack - Shield Bash
Navarino gains the moves Head Charge, Head Smash, and King's Shield, and does not suffer recoil from the former two due to the sheer hardness of his shield face. However, due to the focus on his face, he loses access to the moves Protect, Wide Guard, Rock Slide, Outrage, Avalanche, and Giga Impact.
---------------------------

Morlox



[Level 5 Male Shiny Cacturne]
[Biography] - While strolling through the park one day in the very merry month of May, I was taken by surprise by a pair of rogueish eyes and realized how absurdly spooky the small cactus Pokemon was. He'd watched The Wizard of Oz far too many times and decided that, upon evolution, he would try to best emulate his favorite character, the Scarecrow. After months of standing in cornfields working on being as creepy as possible, Morlox finally unlocked his potential, evolved, and became a truly frightening thing to behold. Well, at least for those winged beasts who fly after his crops.
[Hidden Power: Flying]

Quote:
Signature Move:

Special Attack - Unbridled Cackle (DK)
Simply oozing with darkness, Morlox unleashes a terrifying cackle using solid energy, physically paralyzing any foes who hear it. This paralyzing fear of sorts cannot be cleared by Agility, but like standard paralysis can be cleared by damage. Morlox can use this twice per match.
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Slyther



[Level 5 Male Arbok]
[Biography] - Long ago, the god Thor went out to sea with the giant Hymir, prepared to fish for large creatures. After catching several whales, Thor makes the decision to go further out into the ocean, despite the giant's warnings. When out in that further part of the sea, Thor once again encountered his fated enemy, Jörmungandr. Covered in blood and poison, the giant serpent let out a ferocious hiss, and as Thor prepared to smash the snake into oblivion, Hymir cut the line and Jörmungandr vanished into the depths. Predicted to once again appear at Ragnarok, fated to both die and kill Thor in the process as it fills the sky with poison after emerging from the ocean, Jörmungandr's time was not yet at hand, and so the large serpent began to hibernate at the bottom of the sea. Over millenia, Jörmungandr was forgotten, but his poison exuded from his body and would occasionally make it to the surface. And here is where our story begins. Slyther was still in his egg when one of these bouts of poison reached the surface of the nearby ocean. Due to the nest being on the shoreline, at one point when a particularly large wave struck the beach, the egg was splashed with said infected water. This particular brand of poison seeped into the egg, affecting Slyther even before the time of his birth. As he hatched, his colony was surprised to see that his coloration was different from the rest of them, being a bright blue with different eye spots. However, Slyther appeared to function just like a normal Ekans, and so his family was unconcerned. A couple years passed and still nothing was noticed, but there were instances of when the younglings played in the ocean, that Slyther was able to go deeper and last longer underwater than any of his brethren, but still no one had any second thoughts about it, including Slyther. The time for the awakening came when a herd of Camerupt came down to the beach from the highlands for an unknown reason, and the Arbok colony found themselves unable to properly defend themselves properly against the assault. They did their best with the attacks they had at their disposal, but eventually a spurt of fire rained down on the Ekans nest. Slyther looked quizzically at his brothers and sisters as they seemed in a bit of pain, whereas he was relatively unperturbed. The realization dawned on him that he for whatever reason was a Water-type and apparently always had been, and he dove into the water. The Camerupts were attracted by the motion, and Slyther was able to send a Surf wave washing over them, causing them to howl and retreat back to where they came from. Evolving from the experience, Slyther soon became the elder of his colony and a protector from the fiery perils of the nearby Fire and Ground types, but I eventually obtained him as the colony was traveling to safer lands. He honed his Water type training with my Remoraid Menoptra, and soon became more accustomed to the powers he had at his disposal.
[Hidden Power: Ground]

Quote:
Signature Move:

Signature Move: Special Training - Water Snek
Slyther is now a Poison/Water-type with all the weaknesses and resistances associated with said typing, and his coloration has changed from the typical purple to a lighter blue, and his eye spots to a chartreuse with purple outline. Being more accustomed to water than your typical Arbok, he has gained the moves Brine, Scald, Surf, and Water Pulse as well as the ability to function in water just like a normal Water-type. As he focused more on the watery part of his development than the land portion, he loses the enhanced digging part of his SC, as well as his ability to use Dig at all. He also lose the moves Fissure, Rock Tomb, Hyper Beam, Giga Impact, Curse, Stockpile, Spit Up, and Swallow.
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Dulcian



[Level 5 Male Steelix]
[Biography] - Dulcian joined my squad when I found a large boulder blocking my path in a cave, and then discovered that it was actually Dulcian snoozing across the trail. Dulcian was the alpha male in the group of Onix in that cave, and thus has a lot of pride. He is also very powerful, making him a formidable foe. In fact, his aforementioned pride made him quite unwilling to be part of my squad at first, considering the what he believes to be the undignified manner that I captured him. Being defeated was one thing, but losing to the derp of a Pokemon named Lotad was just embarrassing. Dulcian eventually overcame this barrier and mellowed out a little, but still had an extreme distrust of Water-types. Throughout our travels, we wandered throughout the different regions, overcoming the many challenges that arose. After an arduous journey past the fog covered peaks of Mt. Pyre in Hoenn, we eventually reached the beaches off of Lilycove City. While many of my squad members enjoyed splashing in the surf, Dulcian looked on forlornly, knowing the excruciating effects that simple of an action would have on him. Flashbacks of being struck repeatedly in the face by Bubbles from Manussan (my Lotad) still haunted his memories. But Dulcian, ever motivated to improve, decided to begin to attempt to overcome his phobia of the ocean. He began to experiment what would bring less agony when coming in contact with the water. At first, he tried just acclimatizing himself with Water, figuring that if he sat in and around it long enough, it would eventually stop causing pain. After several times of dragging his limp form to the Pokemon Center, Dulcian decided that this was likely not the best approach. Through several more...unique attempts and continued evaluation, Dulcian came to the conclusion that if he integrated more sand and silt into his massive form, he felt far less discomfort around water. After a long process of amalgamation, the dull hues of Dulcian's rocky carapace became beige-like, his body still just as durable and rigid but made of a distinctly different material. A puff of sediment granules erupts into the air as a triumphant roar rolls over the seashore, with the victorious behemoth basking in its new-found abilities. Upon evolving into Steelix, he discovered that he was no longer a pure Ground type as his sandy carapace had been encased in steel, leaving his orifices seeping a limitless supply of sand, even sitting passively the sand would eject from his system. He became accustomed to this over a small period and managed to control the outpouring of silt.
[Hidden Power: Ice]

Quote:
Signature Move:

Special Resistance - The Beachcomber's Nightmare
Due to his prior state of being purely made of sand, Dulcian is now able to produce a limitless supply of sand from within his body. When in battle, sand will pour out of the cracks in each segment of his long body, creating an unstoppably powerful sandstorm to form in a whirling column around him, covering everything within ten feet of his serpentine form. The storm increases in strength the closer one comes to Dulcian, causing higher damage than a typical sandstorm and rebutting most attempts to attack him physically by smaller or medium sized Pokemon. The weather in the arena can be changed despite this, but the sandstorm around Dulcian will remain despite any variations. This uses light energy per round, and as per standard sandstorm rules, Rock, Ground, and Steel types do not take damage but remain affected by the gusts.
---------------------------

Wiirn



[Level 5 Female Clefairy]
[Biography] - Growing up in Mt. Moon, and being a member of the Cleffa line, Wiirn has always had a special connection to celestial bodies. Although the moon is more of what she's been driven to for a lot of her life, Wiirn discovered at an early age that she had power over asteroids and similar objects. Traveling the world over and visiting similar locations to her home led to a natural prowess as she further harnessed control over summoning such things. And as such, she eventually managed to use the skill to her advantage, leading to an advantage in battle that she hadn't had previously.
[Hidden Power: Ground]

Quote:
Signature Move:

Special Attack - Meteors Fall (GD/FA)
Waggling her finger, Wiirn summons a large shower of meteors, which rain down and deal heavy damage for high energy, with a 10% chance of leaving the opponent passive, similar to Meganium's SC. Since it uses half Ground and Fairy energy, its type-effectiveness is slightly different, dealing super effective hits to Electric, Rock, Fighting, Dragon and Dark types, while being resisted by Grass and Bug types. This attack can be used up to twice in a match.
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Kraal



[Level 6 Male Exploud]
[Biography] - Kraal was a Loudred who enjoyed watching his trainers play too many games. One of whom got hooked on the Elder Scrolls series, and eventually came to the fifth in the lineup, Skyrim. Seeing the protagonist wield sound with such proficiency made Kraal curious as to why his species, renowned for their sound moves, did not gain boosts to them in any fashion, outside of being able to make them spread a little further? Angry at the injustice of it all, Kraal began to train and train hard as he worked to be what he should've been long ago: a powerhouse in terms of sound moves. Following intensive exercises with his own kind, Voord the Kricketune, a Pyroar, and a Noivern, he eventually attained the peak of his potential for sound based assaults, although this focus began to leave him a bit more deficient in other forms of combat.
[Hidden Power: Grass]

Quote:
Signature Move:

Special Training - Fus Ro Dah
Kraal's sound moves are much more powerful, with his non-damaging ones' effects being more potent, and his damaging sound moves dealing 1.2x the damage with energy use increasing in the same manner as an SC boost. However, due to his focus on improving his sound quality, he has lost access to the moves Fire Punch, Thunder Punch, Ice Punch, and Giga Impact, and due to the focus on sheer power, he can no longer be ordered to make his damaging sound attacks widespread.
---------------------------

Titan



[Level 5 Male Glalie]
[Biography] - Titan was one of the Pokemon I raised from an egg, and has been training with me all of his relatively peaceful existence. In the first Grand Melee we were able to enter, I decided that the optimal choice would be Titan, and I was certainly not wrong. Securing a solid fourth place, Titan looked back upon things that could've gone better, what encounters might've gone more in his favor if he had had certain moves, or types of moves. This drove him to train, and pretty soon he had acquired two different fang moves, typical of many Glalie to pursue. But he wanted to go further, to not be standard and pick up Poison Fang unnecessarily, to figure out a more efficient way of dealing with opponents. And so after tutelage under several species of Pokemon, he had mastered a new type that he had previously no ability to use: Fighting.
[Hidden Power: Fairy]

Quote:
Signature Move:

Special Attack - Aura Fang (FT)
After charging his teeth with Fighting energy, Titan bites the target. In addition to dealing solid damage, the bite may also make the target drowzy or cause the target to flinch. Titan has also gained access to Thunder Fang and Fire Fang. He gains the standard offtype pools for each of the new offtypes. Titan loses access to Avalanche and Natural Gift as a result.
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Kaio



[Level 5 Male Hariyama]
[Biography] - Kaio was one day watching an episode of Dragon Ball Z with his trainer, and as Android 19 began sucking the energy from Goku, Kaio wondered whether he could do similarly. Not being mechanical was the first barrier, but he figured that since he could preform Drain Punch, he could find something that can sap energy from his opponent as well. He soon found his answer in Grass types, and discovered how to use a variation of Giga Drain, while still emulating the source material for the original idea.
[Hidden Power: Ghost]

Quote:
Signature Move:

Special Attack - Drain Life 19 (FT)
Gripping his foe with both of his large hands, Kaio begins to drain a heavy amount of energy from the target in the space of a few seconds, with Kaio gaining a 75% share of the energy. This move costs no energy and it deals no damage, but its effectiveness is based upon weakness and resistance. This move counts as a 'draining move' and contributes towards diminishing returns. When the user uses a draining move, the next draining move it uses will be 10% less effective for the same energy cost.
---------------------------

Solomon



[Level 5 Male Grumpig]
[Biography] - Solomon was wise, hence his relation to his namesake. And being a wise Grumpig, he became confused one day as to why he was labeled as the "Manipulate Pokemon" and slated in many articles as having total control over his foe with Psychic powers. Disgruntled at other Psychic types' much better ability to influence the things around them, he decided to become the best at it. Through much study and practice, Solomon quickly learned the techniques that he needed to better maneuver his surroundings, and then he set out to perfect them; to be able to use them at a higher level than any other of his type, or his kind. Within a couple months, Solomon had achieved what he'd set out to do, and he was once again content.
[Hidden Power: Dark]

Quote:
Signature Move:

Special Training - Bigger, Blacker Pearls
Due to his increased ability to manipulate the things around him, Solomon has gained access to the moves Hypnosis, Teleport, and Kinesis. His Hypnosis, Kinesis, and Telekinesis techniques cost less energy to use than normal. However, he loses access to Substitute and Focus Punch as a result.
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Eridgian



[Level 5 Male Tropius]
[Biography] - Eridgian is from a bygone age, being from the era when the volcanoes had been erupting and the Ice Age had just begun. Having been used to a more tropical climate, it having been very temperate, he was not used to change. And change had to come quickly for the winged sauropod. Being a type that was extremely weak to ice of any sort, the cold weather fronts moving in were absolute torture. Shivering and slowing down, he found a cave in which he could shield himself from the extreme temperatures. Safe for the moment, his little dinosaur brain began to assess the situation. He saw that all the Pokemon wandering around outside had a layer of blubber to shield themselves from the climate, walking through the freezing gusts without even a tremor. Pondering on that, he decided to get that sort of protection himself. It was then he realized he didn't really have his food supply of choice any longer either, all the leafy trees being struck barren by the weather. The pondering began again. It took him a while, but he finally remembered that he had food hanging from his neck that grows back no matter the circumstance, so he began to chow down and wait. Several months passed of this constant state of munching before he was finally able to emerge from his proverbial cocoon, now have the layer of fat necessary to weather the weather. Spreading his giant wings wide, he attempted to take to the sky, but was buffeted by the cold wind and was forced to land. Determined to fly, Eridgian did exercises to strengthen his wings beyond their already powerful state, and in the process gained the ability that many other Flying types have to form hurricane-force winds. This new found power in his wings not only helped him to fly, but to not worry about his wings tiring out under any circumstance. Eridgian later would go on many snow-filled adventures, which culminated in a wayward Celebi taking pity on him and deciding to take the Tropius to a warmer, more accommodating time period, whisking him to the current era. Now a part of my squad, these properties now aid him in friendly competitions against his friends, and he is finally at peace with his situation.
[Hidden Power: Ground]

Quote:
Signature Move:

Special Training - Fat Flier
Eridgian has a thick layer of fat, halving damage from Fire and Ice attacks and making him resistant to extremely cold temperatures, but is hit neutrally by Grass and Water attacks, and super effectively by Electric. He can no longer eat the fruit around his neck due to being sick of it after only eating it for months on end, though other Pokemon may still pick and eat it as per Tropius' SC.
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Conga



[Level 5 Male Aipom]
[Biography] - Conga was a happy Aipom, living peacefully in his forest home, doing what Aipom do best: swing from trees and have a good time. He lived a happy life, filled with happy Aipom friends and food for everybody. And then, it was time. Evolution season had arrived, and all the little Aipom were learning the move Double Hit and becoming two tailed Ambipoms. Conga was unlike the other Aipom, however. He did not want to evolve. When he learned the technique and his body began to flash, he channeled the energy from the evolution in a different way. Instead of evolving and having his tail split in two, his tail simply absorbed the energy and grew to be massive. Conga also found he could move this tail as easily as he could his previous one, and enjoyed this newfound freedom of having a giant hand of a tail right up until he joined my squad. There is no freedom here.
[Hidden Power: Fairy]

Quote:
Signature Move:

Special Training - One Hell of a Drug
Conga's hand-like tail is now enormous, the hand portion of it weighing around 200 pounds and being about 5 feet in diameter. The tail attached to said hand extends about the same distance (5 feet) from Conga's body, and he is able to whip it around with ease. He is able to wield this tail with the same dexterity as the smaller tail, and attacks preformed with it do 1.2x damage. This didn't come without repercussions however, as Conga will never be able to evolve. He also lost the ability to use Thunder, Solar Beam, Shadow Ball, Swift, Counter, and Quick Guard in favor of a more offensive, close range battling style.
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Alucard



[Level 5 Genderless Shedinja]
[Biography] - Named for the obvious Dracula as well as the exceptionally overpowered Alucard from Hellsing Ultimate, this Shedinja is, shall we say, less passive than the rest of his species. In many of its official entries in the recording device known as the Pokedex, the Shedinja species is "said" to be able to steal the spirits of those who look into the hollow of its back, but clearly this is just a rumor as pretty much all you do as a trainer who owns a Shedinja is stare into its back. Or is it? Alucard originated from a strange cult, who when he evolved into a Ninjask from a Nincada, also kept the extra Pokeball as standard for anyone wishing to obtain a Shedinja, as the shedded skin gains sentience somehow, possessed in a certain way to give it life. These cultists decided that the best way to bring this particular undead bug to the world of the living was to offer its currently living counterpart as a sacrifice. Yes, ASB deaths do happen every once in a while despite what the LOs like to believe. Bathed in the buggy blood of he who discarded him, and now also possessed by the vengeful spirit of said Ninjask, Alucard became different from other Shedinja. He became that creature that those entries whisper about, that are written off as legend or myth. Although not able to steal the spirits of others (his own spirit is enough for him, thank you), he is well able to leech other things from those who oppose him.
[Hidden Power: Rock]

Quote:
Signature Move:

Special Attack - Lifehunt Scythe (GH)
Eyes glowing red as he enters a blood frenzy, Alucard creates a giant scythe-like construct of major Ghost energy, followed by swinging it with great force and speed towards the foe, dealing major damage. Alucard regains an amount of health equal to half of the damage dealt. This move counts as a 'draining move' and contributes towards diminishing returns. When the user uses a draining move, the next draining move it uses will be 10% less effective for the same energy cost. The scythe construct disappears upon use.
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Irwin



[Level 5 Male Mantine]
[Biography] - Despite his name clearly indicating that he is similar to the manta ray in our world, Irwin was born with a genetic mutation that made him more similar to the stingrays that we see. Have a nearly footlong barb at the end of his tail(?), Irwin was proud of this feature. Discovering his crippling weakness to electric attacks pretty early on, using a combination of the move he already knew (that being Mud Sport), as well as the barb which he learned could function in the way he wanted it to, and after much practice with a Rhydon, the Mantine achieved what he sought out to do with his strange deformity combined with other strange tactics.
[Hidden Power: Ground]

Quote:
Signature Move:

Signature Move: Special Training - Flap Flap
Irwin can now fly as deftly as any other Flying-type and has gained the moves Gust and Whirlwind. However, due to focusing on the sky, he has lost the moves Whirlpool, Dive, and Waterfall.
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Hexxus



[Level 5 Female Sliggoo]
[Biography] - Hexxus, due to being a Sliggoo, very much enjoys the water. She loves her swampy environments to live in, she loves being around water, but recently discovered that for whatever reason, she can't really actually swim in water. And so, like anyone who cannot swim, she learned. Being a type of mollusk, she also learned how to breathe using her mantle cavity, making her capable of going deep underwater and doing anything she wished while in the water. While trying out several techniques she knows to practice how they would work in deep sea combat, she at one point tried out the move Acid Armor, discovering to her surprise that her soft, goopy body would essentially dissolve into the water and vanish, leaving nary a trace. Using these new tricks to her advantage, Hexxus is bound for greater things as she progresses in the ocean.
[Hidden Power: Fire]

Quote:
Signature Move:

Special Training - It's Better Down Where it's Wetter
Hexxus can now swim underwater as proficiently as any Water type, and can remain there indefinitely. Her Acid Armor technique allows her to vanish into the water like a Water type as well, pretty much as efficiently as a Vaporeon. She also has gained access to the moves Surf, Bubble Beam, and Water Pulse. She, however, loses out on the physical resistance her kind usually has.
---------------------------

Nucif



[Level 5 Male Exeggutor]
[Biography] - Nucif loved his Barrage-esque moves, firing off those bombs all day long in battle. But he discovered he had little to deal with the things that hurt him most, and that made the majority of his heads angry enough to do something about it. Knowing that Ancient Power was his best attack currently for what he was seeking to do, he decided to make a move similar to that as well as do what he enjoyed: blow things up. On his tropical island in the sun, he took inspiration from the palm trees nearby, the ones with the brown, rock-like coconuts, and he went from there with his plotting and planning.
[Hidden Power: Ghost]

Quote:
Signature Move:

Special Attack - A Concussion of Coconuts (RK)
Nucif creates 8-10 coconut-shaped constructs of Rock energy that he fires at his opponent. They burst upon contact with the target, and deal heavy damage for high energy. The explosions are similar to that of Dynamic Punch, and they have a 30% chance to cause confusion. This attack pulls its power from Special Attack but is considered a physical attack due to its somewhat solid nature and assault of the target's body. Nucif has the Rock offtype to use this twice per battle.
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Epworth



[Level 5 Genderless Electrode]
[Biography] - Epworth, upon discovering that it has the ability to use Sucker Punch, made the resolution that it should be able to use its round body to "punch" in other ways as well. Through vigorous training and regimens with a Hitmonchan and several other punching Pokemon, it was able to learn a variety of punching moves. However, during this fine-tuning process, Epworth became much more stable than others of its species, leading to Epworth's explosive properties no longer being as integral of a part of his psyche.
[Hidden Power: Fairy]

Quote:
Signature Move:

Special Training - Punching Ball
Epworth gains access to the moves Fire Punch, Ice Punch, Dynamic Punch, Shadow Punch, and Power-Up Punch, with enough energy in each type that Epworth didn't have previously to use each punch twice (with the exception of Dynamic and Power-Up Punch, where they share their pool of two Dynamic Punches worth of energy). To punch, he simply rams into his opponent with his spherical body which functions similarly to a fist, and he can only use a punch once per turn. However, he loses access to the moves Hyper Beam, Giga Impact, Wild Charge, and Gyro Ball.
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Hidan



[Level 5 Male Kabutops]
[Biography] - Hidan's posterity are deeply rooted in samurai culture, with the Kabutops being the inspiration for the bushido. This Kabutops in particular was one who long practiced slashing techniques, and the trees in the surrounding area still bear the marks of his formidable blows. Passing away millions of years before the main formations of many cultures, his legacy was passed on only through myths and legends. When time arrived at the point where fossils were able to be revived, Hidan was one of the first thanks to his bones being on prominent display in a museum in his distant homeland. Brought back from the past, Hidan struggled to acclimatize at first, but quickly regained his composure and strength. Practicing for around four months, Hidan returns to initial strength and moved beyond it, showing off his now obscure techniques to other Kabutops.
[Hidden Power: Flying]

Quote:
Signature Move:

Special Training - Live and Let Die
Hidan has learned the moves Razor Shell, Leaf Blade, and Sacred Sword. In exchange, he loses access to Hyper Beam, Mega Kick, and Aqua Tail.
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Baymax



[Level 5 Genderless Golurk]
[Biography] - Centuries old, Baymax was added to my squad after finding it buried deep in the sands of the Desert Resort. Despite its insurmountable age, Baymax flickered back to life upon contact, eyes and orifices glowing with the strange yellow energy all too familiar to its species. Being an automaton of significant power and adaptability, Baymax had learned over the many years of its lifespan different techniques that it could employ. One of these came from cohabitation with another Ghost type, a Haunter. Seeking to imitate its companion in certain mannerisms, Baymax found a method wherewith he could channel its more ghostly side into creating phantasm fists, being able to operate and use them with robotic precision. These constructs, being a form of distant touch, made life much easier for the slow moving robot as the hands could do the movement for it. Obviously, this convenience extended to its combat abilities as well, allowing for Baymax to preform hand-to-hand combat from a distance.
[Hidden Power: Flying]

Quote:
Signature Move:

Special Attack - Phantasm Fists (GH)
Using considerable Ghost energy, Baymax creates two ghostly hands, similar to a Haunter's, that float around the Golurk until called upon. When using any move that would require use of Baymax's hands/fists, it has the option to use one of the spectral hands instead of his regular ones. Each hand can preform two successful attacks before dissipating. The attacks used by the hands are preformed with the same amount of and type of energy as usual with an increase of light typeless energy, and also do the same damage, but the hands move much more quickly than Baymax typically can. This attack can be used twice per match.
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Abraham



[Level 5 Male Camerupt]
[Biography] - Found on the infamous Jagged Pass, Abraham loves the grassy plains just below his beloved home on the slope of Mt. Chimney. He is much more at peace than others of his species, and just adores anything grass related. Loves to eat it, loves to roll in it, loves to embrace it, you get the picture. Thanks to all this association with grass, Abraham became better acquainted with it, and through emulation of his own home, he found a way to channel his love of all things fauna into a beautiful attack that exemplifies his pure adoration of dat grass.
[Hidden Power: Fairy]

Quote:
Signature Move:

Special Attack - Grassy Plume (GR)
Functioning similarly to Lava Plume, Abraham spews forth a high amount of Grass energy, which deals heavy damage upon impact. It also has a substantial chance of making the opponent drowzy. This attack can be used up to twice in a match. Abraham cannot enter his berserker state.
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Pancake



[Level 5 Female Stunfisk]
[Biography] - While searching the Cave of Wonders aka Cibbir's arena, I searched for some remnants of the artifacts long lost since the Aladdin dynasty. While rummaging around in the sand, I found myself staring into two large, derpy eyes peering out from under the silt. A Stunfisk, a long ways from home, suddenly erupted from the sand, floating upwards as she attempted to flee in a "I must go, my people need me" sort of moment. I managed to catch her, but I did notice however that she managed to attain heights unusual for her species. Releasing her from the confines of her Pokeball, I watched in awe as she cruised easily several feet above my head. Wondering how this could've come about, I remembered where we were, and posited that she had attempted to imitate and learn from the magic carpets once held in the vast cave, allowing her to use her electromagnetivity to reach greater heights as she floats derpily above.
[Hidden Power: Fire]

Quote:
Signature Move:

Special Training - I Can Show You the World
Pancake now has a flight ceiling of 15 feet for her levitation. She is also able to move a bit faster through the air than others of her species. Pancake can no longer use the moves Magnet Rise, Eerie Impulse, Fissure, and Flail.
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PPMD



[Level 5 Male Marowak]
[Biography] - Hailing from a tribe of warlike Cubone and Marowak, PPMD is no stranger to battle. Unlike most Cubone, PPMD is hard willed and ruthless, giving no quarter and sparing no time for emotion as he moves forward, a cold, calculating machine built to fight. Over his lifetime, PPMD has learned how to accentuate the powers of the already formidable bone weapon he carries, allowing him to inflict brutal pain as he cuts down his foes. He has tested out several constructs to attach to his bone club, and found which one is the most efficient in terms of destructive power, using it to great effect.
[Hidden Power: Ghost]

Quote:
Signature Move:

Special Attack - Bone Flail (GD)
Using severe energy, PPMD creates constructs that attach to his bone, making it resemble a medieval flail, with three rusty-looking spiked balls attached by chains. He swings this forward with great strength, dealing major damage to his opponent, who have a 20% chance to be poisoned from the corrosion. These constructs fade after the attack, returning the bone to normal.
---------------------------

Manny



[Level 5 Male Golem]
[Biography] - In the early days of his rather long life as an igneous creature, Manny lived on a mountain. This precipice is what is known as Mt. Mortar, which housed many Fighting type Pokemon as well as trained Karate experts within. He felt constantly ashamed of his stubby little arms, and wished to become more like those he would watch day in and day out. One day, the leader of a tribe of Machop and Machoke passed by, it obviously being a Machamp. Manny pleaded with the other four-armed creature, begging it to take him into its tutelage. The Machamp agreed, and the training commenced. Punching boulders, lifting boulders, forsaking the ways of his past and moving on; that was his life now. Manny wrestled with others of the Fighting type clan, and although he was easily overwhelmed in the beginning, over many moons the Graveler began to be strengthened. He began to hold his own against first the Machop, then even the Machoke. And then, the day finally came. Cheers and thumps echoed through the mountain as he faced his long time mentor, neither showing the other the slightest bit of mercy. And in this match, something miraculous happened. Manny forsook his old life entirely, shedding his Ground typing for that of his compatriots, and a new surge to Fight swelled within his rocky frame. Although the match ended with both competitors worn and Machamp the likely victor, Manny was confident in his newfound abilities, and ready to show them to the world.
[Hidden Power: Ghost]

Quote:
Signature Move:

Special Training - Cena's Fury (RK/FT)
Manny is now Rock/Fighting type, with all the weaknesses and resistances associated with that typing although he retains a neutrality to Dark, and he has gained the moves Force Palm, Sky Uppercut, and Drain Punch. His Ground offtype returns to the standard for a Rock type. He is more adept with and has more strength in his arms compared to other Golems, with the strength being equivalent to that of the Machop line. Due to his mountaintop training, however, Manny has lost access to the Ground-moves Mud-Slap, Mud Sport, Fissure, and Dig as well as Self-Destruct, Mega Kick, and Wide Guard.
---------------------------

Vin



[Level 5 Genderless Lunatone]
[Biography] - Residing happily in the coastal town of Canalave for most of its existence, Vin the Lunatone was quite content with its lot in life. Years of watching its sister moon during frivolous nighttime excursions led Vin to become curious about the tidal flows near where it lived, as their motions always intrigued it. Following and tracking the patterns and learning about the moon's affect on the waters, Vin learned how to simulate gravitational pulls using its psychic powers, doing similar motions with telekinesis. Being able to manipulate water worked to Vin's advantage as well while working with ice, and the Lunatone soon became more proficient at relying upon its boosted Ice type energy pools with more moves to play around with. Vin's increased control over the different states of water allowed it to do particular things with certain moves that weren't regularly able to be preformed.
[Hidden Power: Fighting]

Quote:
Signature Move:

Special Training - Ebbs and Flows
Vin has gained access to Freeze-Dry and Powder Snow, the former able to be preformed as if used by an Ice type.
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Groucho



[Level 5 Male Probopass]
[Biography] - Groucho is a Probopass with a rather strange past. He was floating unhappily along a street in Hollywood back in 1977, mourning the death of the king himself a few days earlier (for those of you people who are unaware, 'twas Elvis), in a nearby hospital, Julius Marx passed away in a nearby hospital. Also for you young people not aware, this is/was Groucho Marx, you uncultured swine. Because this is the Pokemon world, we will assume for a moment that he became a ghost after death, and that his spirit was magnetically attracted to the nearest thing that was very much like him, this being at the time this Probopass. We will also assume he was magnetically attracted because of, you know, magnets. Regardless, the essence of Groucho Marx fell upon the Probopass, now designated as Groucho himself. Assuming some of the personalities of Groucho, Groucho became very much a wiseguy and slapstick sort of Pokemon, despite not really being able to speak. He did look the part though, so that was something at the very least. He also noticed he had three companions, very similarly to what he had in reality when his brothers were still around and preforming, and so he affectionately named them Chico, Harpo, and Zeppo (after all of the important siblings in his life). But this was not enough for Groucho, and so he poured out his heart and soul into making these mini-noses something special, something more akin to those he had lost. And eventually, he found a way to at least make them do something beyond being thrown about by his magnetism. He found that by sacrificing some of his own vitality, that the noses would gain vitality of their own, becoming more like him. With their limited sentience that they had gained, he taught them how to protect him, since that was about all they could do at this point. After much practice and toil, Groucho finally had developed a way for his "brothers" to "preform" with him once again, and Groucho was content and departed from his temporary vassal into the great beyond. The Probopass, now left in control once more, shrugged to himself as he carried on with his life, but he always retained the technique he had attained while under the tutelage of his namesake.
[Hidden Power: Fairy]

Quote:
Signature Move:

Special Attack - Duck Soup (ST)
When under attack, Groucho can swing one of his mini-noses to intercept an attack coming at him, absorbing its energy completely for equivalent energy and deal 25% recoil to the aggressor. The mini-nose then falls inert to the ground, unable to be used for any other purpose in the match. This can be used three times per match, once for each mini-nose.
---------------------------

Floyd



[Level 5 Genderless Carbink]
[Biography] - Floyd, by sheer reason of being a Carbink, found itself deep in Reflection Cave. Glittering with diamonds, the Carbink always wondered why it had virtually nothing to take advantage of its light move boosting species characteristic. Floyd decided then and there that someday, someday he would get out of that cave and move to a far away, magical place where the sun is always shining and the air smells of warm root beer. And so he did. He left his cave home and burst into the bright areas of the world, traveling far and wide to learn techniques that he could actually use to his advantage. From the thickest jungles, to the coldest tundra, and then to the most automated of factories, Floyd absorbed information and processed it in his tiny Carbink brain. It is said that his movepool grew three sizes that day as he learned. And then came the mastery. Floyd practiced against the side of the cave more times than you can shake a stick at, ensuring that his newfound moves, and even some of his older ones, would be as effective as possible. Finally the day came. Floyd had graduated from his self paced training, and although still a Carbink, was now a hopefully better Carbink.
[Hidden Power: Fire]

Quote:
Signature Move:

Special Training - I See the Light
Floyd has gained access to Solar Beam, Aurora Beam, Signal Beam, and Mirror Shot, all said moves considered light-based moves. He has the offtype energy to use the move of each newly-granted type twice. His boost to light moves will also enhance the intensity of dazzling effects (such as from Flash, Mirror Shot, and Dazzling Gleam), and increase the sturdiness of Reflect and Light Screen by 1.2x. In return, Floyd loses access to the moves Gravity, Guard Swap, Stealth Rock, Swagger, Explosion, Sunny Day, Sandstorm, and Hail. It's also a Carbink.
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Bumble



[Level 5 Female Crustle]
[Biography] - Bumble originally belonged to another trainer, who released it callously as they were traveling through the Johto region, giving the Dwebble a deep seated distrust of humans for a long time. Left to fend for herself in the Ilex Forest, she was right between the Bug-focused Azalea Town and the incredibly industrialized Goldenrod City. Living in an area chock full of Spinarak, Weedle, Caterpie, and other users of webbing based attacks, Bumble sought to do so herself. Having none of her own spinnerets or anything similar, the Dwebble sought out a similar material that she could use. Her answer came from the urban area to the north, where she stumbled upon a resource previously unknown to the hermit crab: cement. Wet cement served her purposes beautifully, as she was not only able to use it for locomotion, but also for a different version of Sticky Web, a technique taught to her by the high amounts of Spinarak and Ariados. Storing ample amounts in her shell, as well as learning to create her own, Bumble was now ready to take on the world in a rather goopy way.
[Hidden Power: Grass]

Quote:
Signature Move:

Special Technique - Cement Web (RK)
Using good energy, the user spits a series of sticky webs around the foe's team crafted out of wet cement, sticking to their limbs and slowing them. Movement on these webs by non Rock-type Pokémon will be noticeably slowed. They are able to be removed only by traditional entry hazard removing moves such as Rapid Spin and Defog. Bumble also gains access to the move String Shot, which functions no differently from its counterpart outside of the aesthetic change of using wet cement instead of webbing and that it is strong enough to allow Bumble to swing around with ease. However, she loses access to Rock Polish, Shell Smash and Hyper Beam.
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RatBat



[Level 5 Male Empoleon]
[Biography] - This Empoleon is a prize for ranking first, second, or third in the Spring 2015 Grand Melee. It does not count toward squad limits.
[Hidden Power: Grass]

Quote:
Signature Move:

Special Attack - Emperor's Judgment (Water/Steel)
Three times per battle, RatBat is capable of using Judgment. It will be able to choose Water or Steel type for this move. However the attack will be much more limited in use than the normal Judgment. The area of effect will be rather small, and there will be no godly arena effects. The energy shards will not alter or damage the arena, it will only be able to damage Pokemon.
---------------------------

Kuphus



[Level 5 Male Accelgor]
[Biography] - SPEED. NEED FOR SPEED. MUST HAVE SPEED. WILL HAVE SPEEEEEEEED. SPEED. ALL THE SPEED. STEAL THEIR SPEED. SUPER SPEEEEEEEED. SPEED. BOOST THAT SPEED. DROP THEIR SPEED. FASTEST SPEEEEEEEED. Clearly this mantra has inspired Kuphus to need to be the speediest thing ever. Accumulating as many moves to boost his movement speed as well as moves to cause his opponents to fail to keep up, this Accelgor will run around at the speed of sound. Or rush, since he doesn't have legs. I dunno. Kuphus also decided that his movepool was lacking, well, most anything, and went into hyperdrive attempting to boost that as well whilst finding new ways to become speedy and make others less speedy. His desire to be the fastest thing since sliced bread led him to also perfect his movement around, leaving him better able to utilize his natural speed (as well as unnatural speed) to run circles around his opponents. So cmon, show him your moves, since he's going to show you his new ones.
[Hidden Power: Rock]

Quote:
Signature Move:

Special Attack - Special Training - Need for Speed
Kuphus has now learned Quiver Dance, Sticky Web, Spider Web, String Shot, Icy Wind, and Bulldoze due to his love of altering his and others' speed. In addition, Kuphus does not consume extra energy when attacking or moving while Quiver Dance is in effect due to his mastery over speed based techniques. Icy Wind and Bulldoze can be used up to three times per match. Kuphus, in focusing so much on his speed, has lost the ability to use Rest, Giga Impact, Hyper Beam, Curse, and Body Slam. Accelgor doesn't have much, ok ;~;
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Clan Ru



[Level 5 Male Tyranitar]
[Biography] - Clan Ru is of the lineage of Ivezho, the much more experienced Tyranitar belonging to DaveTheFishGuy and which had an awful lot of experience in his Dark Gym. In the horrifying arena that the gym was situated in as well as his cavern home, Clan Ru learned to embrace the darkness within himself, becoming more and more like his relative over time, until eventually he mastered the ability to shield himself with his power from the assaults of those who would seek to hurt him most. Evolving quickly, the Tyranitar went deep into the subterranean complex of his past and met with his own ancestor deep in the cavern's bowels in order to ensure the training had done him well and was correct in its practice, and the patriarchal bipedal beast nodded its approval upon seeing the barrier, letting the younger and fresher Clan Ru emerge from the pervading gloom to send this world of sunlight further into despair.
[Hidden Power: Grass]

Quote:
Signature Move:

Special Training - Distressing Darkness
Clan Ru constantly exudes an aura of fear and intimidation at all times, which breaks the fighting spirit of any would-be attackers, subsquently reducing his weakness to Fighting energy from 3x to 2x. However, due to his embrace of the darkness, he has lost his resistance to Dark itself as well as Ghost type attacks. He also loses Hyper Beam, Thunder, Blizzard and Fire Blast.
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Tother



[Level 5 Male Rhyperior]
[Biography] - Abandoning his Solid Rock ideals because they were too overpowered for him, Tother went into a deep regression and began to do some soul searching up in the mountains he called home. While there, he encountered an Argentinian Golem who was looking mighty fine, and so he decided to make his advances. However, The Golem repulsed him with a blast of rock energy, sending him tumbling down the mountain head over heel. Once he had reached the bottom, he began to contemplate what had hit him as he had never seen that move before. Becoming determined to create something patterned after the attack, Tother trained for months with his mind, trying his best to be able to manipulate rocks without actually having to touch them. It was at this point that he realized he already had the skill (Rock Slide, Stone Edge, you get the picture). He wasn't too bright but let's give him some credit. Anyhow, after discovering this he instead began to work on how to use the rocks defensively, which he should've been doing in the first place but oh well, an towards the end of that year he finally achieved what he was aiming to do. New attack in hand, he charged up the mountain to go and face off against the Golem, but arrived quite a few months too late for that. But hey, he learned something cool at least!
[Hidden Power: Flying]

Quote:
Signature Move:

Special Attack - Castle Wall (RK)
Tother surrounds himself with an aura of Rock type energy and thrusts it forwards at great speed, shielding him from up to one attack in the same way as Safeguard and knocking back foes and loose objects like a Psychic wave. The after effects of the aura leave him with a 20% boost to both offensive stats. Standard boost stipulations apply. Castle Wall deals no direct damage and uses heavy energy. It can be used twice per battle.
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Cephalo



[Level 5 Male Rampardos]
[Biography] - Cephalo lived ages upon ages ago on the windy highlands atop a mesa-like structure somewhere in the prehistoric Unova region. Being quite accustomed the gusty conditions, Cephalo became quite content with his peaceful (albeit blustery) home. Then, one day, the djinni Tornadus made his rounds through the area, and accentuated the winds there. Many of the Pokemon who lived atop the plateau fled for cover, but Cephalo merely stood in the gale, enjoying the patch of grass he happened to be grazing on. Tornadus was astounded at the fortitude of the Rampardos and its complete acceptance of its storm-like powers, and so, being a legendary, the Tornadus blessed Cephalo with a special technique, allowing him to harness the powers of the winds through his head, leaving him with this newfound ability. Cephalo was unable to make use of this for long as the apocalyptic event sent him into the world of being a fossil, but once revived millenia later, the Rampardos was able to shine in his element, with an interesting move that set him apart from any of the rest of his revived race.
[Hidden Power: Grass]

Quote:
Signature Move:

Special Attack - Headbutt of Storms (FL)
Gathering high Flying energy, Cephalo lowers his head and rams into the opponent and deals heavy damage, scooping them upwards as he does so. The impact then releases small tornadoes which send the opponent flying backwards through the air, pushing them away significantly and having a 30% chance to confuse them. This can be used twice per match.
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Stropo



[Level 5 Male Magcargo]
[Biography] - Being of the Slugma line and at a significant natural disadvantage with most anything it encounters, Stropo was very pessimistic about his chances in life. He had nowhere to go where he wasn't ridiculed for his slowness, his common weaknesses, his lack of offtype, and so on. But one day, on the fiery side of a mountain, he discovered a mentor: a Delphox. She saw his potential and began to train him in the arts of pyrokinetics. Despite not having a wand to channel the energy through, Stropo was a quick study and eager to learn anything that could assist him in his ventures. Pretty soon despite not really being able to manipulate fire, he found a particular way to use lava to his own advantage, and soon became a reasonably formidable force in his local area.
[Hidden Power: Grass]

Quote:
Signature Move:

Special Training - Take a Swim
When Stropo is sent into battle, he sacrifices major energy (not contributing to exhaustion as much as normal) to form a lava pool at ground/surface level, dimensions being 15' x 15', and 6' deep. This does not affect the arena around the pool (aka does not set anything on fire and the like), and remains suspended in whatever environment it is placed. Stropo is able to swim and navigate through the lava easily and quickly. Any move involving sending energy through the arena will be unable to pass into or through the pool, functioning similarly to how lava/water do normally. The heat emanating off of the lava also provides any Pokemon's moves used in the confines of the pool as well as within 10 feet of the pool with the effects of Sunny Day. However, Stropo cannot leave the confines of the pool while in battle, and when KO'd the arena returns to its original state. Stropo also loses access to the moves Nature Power, Self-Destruct, Explosion, Body Slam, Recover, Rock Smash, Fire Blast, and Shell Smash.
---------------------------

Inoi



[Level 5 Female Cradily]
[Biography] - As an ancient sea-lily, Inoi lived primarily in the depths of the ocean, constantly buffeted by the fierce currents found at such levels. While able to anchor herself effectively to the bottom, she often found her prey out of reach and unable to be trapped long enough for her to catch them, leaving her malnourished. Fearing that she would perish in this desolate spot, she out of necessity developed a technique she had once seen before on land: Leech Seed. Now able to ensnare prey, Inoi went to live a happy life until the extinction event occurred, bringing her to where she is now.
[Hidden Power: Flying]

Quote:
Signature Move:

Special Technique - Suck Them Dry
Inoi gains the moves Leech Seed and Vine Whip, with the former seeing an increase in effectiveness similar to her inherent Ingrain boost, with the vines also more difficult to break than normal. She has forgotten the moves Recover, Solar Beam, Synthesis, and Rock Polish.
---------------------------

Autumn



[Level 4 Male Shiny Sudowoodo]
[Biography] - Autumn, in his regular practice of pretending to be a tree, would often find himself planted in loamy topsoil. When startled by predators, the Sudowoodo quickly learned how to use his surroundings to his advantage, and infused the ever present earth into a specially crafted attack.
[Hidden Power: Grass]

Quote:
Signature Move:

Special Attack - Crusty Cage (RK)
Autumn punches the opponent hard with a fist infused with dirt, dealing moderate damage for solid energy. This dirt puffs out on impact and encases the opponent, causing them to be slowed and less agile for the next three rounds, similar to the speed drop associated with using Curse. This can be used twice per match.
---------------------------

Argo



[Level 4 Female Omastar]
[Biography] - Being born into this world in the unfortunate position of being an Omastar, Argo felt the ever present danger associated with a more-than-lacking movepool and terrifyingly awful typing. This became especially apparent to the mollusk when she was washed ashore and left to the mercy of the land-dwelling creatures. In order to escape, she modified some of her existing techniques to be more usable when on land, allowing her to flee back to ocean where she was slightly safer. Since, y'know, Omastar is never truly safe.
[Hidden Power: Flying]

Quote:
Signature Move:

Special Technique - Rock You Like a Hurricane
Argo can now use the moves Surf and Waterfall using Rock energy (i.e. Rock!Surf) to deal Rock-typed damage, and all stipulations regarding damage/energy for either move in their descriptions in regards to the presence of water in the arena are changed to refer to the presence of rock.
---------------------------

Charles



[Level 5 Male Raticate]
[Biography] - TBA
[Hidden Power: Fairy]

---------------------------

Pykrete



[Level 5 Male Avalugg]
[Biography] - TBA
[Hidden Power: Ground]

---------------------------

Faxi



[Level 4 Female Rapidash]
[Biography] - TBA
[Hidden Power: Grass]

---------------------------

Tap



[Level 5 Male Hypno]
[Biography] - Born in Canalave City, the nearby Newmoon Island consistently caused nightmarish havoc as the dark energy from the legendary neighbor often flowed unchecked into the port. Tap was no stranger to it, his kind being the original dream eaters, and with ones that foul, it took an acquired taste to appreciate the potency of the nightmares. Incredibly difficult to absorb, but also able to bestow great power. Tap took full advantage of this, fighting his way through the disgusting imagery and "taste" that each dream contained and absorbing the incredible influence of it. Pretty soon, darkness became infused with his being, but not seeking to fully take on the repercussions of it, Tap channeled the shadows into a construct, one that he could wield and use to bring the shades to his enemies: a pendulum.
[Hidden Power: Rock]

Quote:
Signature Move:

Special Attack - Foucault's Shade [DK]
Tap creates a flat pendulum out of heavy Dark energy, about 8 feet in length, which he wields deftly as he charges his opponent, swinging the hardened energy at his foe for heavy damage. The pendulum has a 40% chance of putting the opponent to sleep upon impact. Tap has the energy to use this twice per match. As a Hypno, Tap's natural pendulum will exude similar energy, leading any Pokemon within 5 feet of Tap to become drowsy.
---------------------------

Gael



[Level 5 Male Barbaracle]
[Biography] - The Furtive Pygmy, one of the original Lords who claimed power from the First Flame, received the Dark Soul and kept it secret. Biding his time through the Age of Fire, he split the soul among his descendants. Fast forward several thousand years to our time, where Slave Knight Gael sought the soul to allow for a new world to be created, and in order to obtain it devoured the pygmy lords, becoming the embodiment of all things dark. Now Gael, this time the Barbaracle, decided to pattern himself after his namesake and his fighting style, tapping into that power slightly in order to sate the gnawing within.
[Hidden Power: Fairy]

Quote:
Signature Move:

Special Attack - Blood of the Dark Soul (ST/FL)
Imbued with an otherworldly power, Gael creates a greatsword construct using heavy energy, approximately eight feet in length. Planting his feet firmly with the sword resting in his hands behind him, Gael sweeps the blade forward in an upward motion for a devastating strike, dealing significant damage and sending the opponent hurling backwards with a gust of wind. Since it is both Steel and Flying, its type-effectiveness is slightly different, dealing super effective hits to Bug, Fairy, Fighting, Grass, and Ice types, while being resisted by Electric, Fire, Steel, and Water types. Gael has sufficient offtype to use this move twice per battle, and loses access to the move Surf.
---------------------------

Revolution



[Level 5 Male Kingler]
[Biography] - TBA
[Hidden Power: Ground]

---------------------------

Gnawty



[Level 5 Female Bibarel]
[Biography] - TBA
[Hidden Power: Fairy]

---------------------------

Zole



[Level 5 Male Cofagrigus]
[Biography] - TBA
[Hidden Power: Fighting]

---------------------------

Cindy



[Level 4 Female Hitmonchan]
[Biography] - TBA
[Hidden Power: Dark]

---------------------------

Seraph



[Level 4 Female Volcarona]
[Biography] - TBA
[Hidden Power: Ground]

---------------------------

Peekskill



[Level 2 Genderless Minior (Indigo Core)]
[Biography] - Peekskill, named for the place it landed after hurtling down to earth, had its incredibly useful outer casing shatter upon impact, raising its offensive prowess but leaving it feeling very vulnerable. Distraught, the Minior began to glow with power as the pieces of its rocky casing began to quiver on the ground below, and with great speed flew back to the meteor, reforming into the appearance it was familiar with and rejuvenating Peekskill in the process. Finding this process to be relatively useful, the Minior worked it into its rather small repertoire. It needed something, man.
[Hidden Power: Flying]

Quote:
Signature Move:

Special Attack - Shell Repair (RK)
Peekskill focuses on the shattered remains of its outer casing, gathering them back to itself at major energy cost. This restores an extreme amount of health and reverts it back to its defensive state, eliminating all offensive and speed boosts it has gained either through its SC or moves used for the time being. This move can only be used if Peekskill's shell has already been smashed, and it loses the ability to use the moves Self-Destruct, Explosion, Autotomize, and Rock Polish. This move counts as a Pokémon's one 'healing move' per match.
---------------------------

Admiralty



[Level 2 Genderless Dhelmise]
[Biography] - TBA
[Hidden Power: Rock]

---------------------------

Hugo



[Level 6 Genderless Regirock]
[Biography] - TBA
[Hidden Power:]

---------------------------

Ceros



[Level 2 Male Aron]
[Biography] - TBA
[Hidden Power:]

---------------------------

Mr. Vile



[Level 1 Male Totodile]
[Biography] - TBA
[Hidden Power:]

---------------------------

Pala



[Level 1 Female Lickitung]
[Biography] - TBA
[Hidden Power:]

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Totally a Magcargo™



[Level 5 Male Wobbuffet]
[Biography] - This Wobbuffet is a prize for ranking first or second in the 2017 Spring Grand Melee. It does not count towards squad limits.
[Hidden Power: N/A]

Quote:
Signature Move:

Special Training: The Patient Pokemon
Having patiently watched the entire Grand Melee, Wobbuffet picked up all of the following moves from it: Dig, Extremespeed, Inferno, Explosion, Substitute, Double Team, Hydro Pump, Bonemerang, Solar Beam, Teleport, Teeter Dance, Eruption, Confide, Ice Beam, and Confuse Ray. Wobbuffet has standard levels of all new offtypes.
---------------------------

---------------------------

Last edited by Miror; 08-23-2017 at 10:52 PM.
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Old 11-22-2014, 11:11 AM   #28
Apollo77
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Join Date: Aug 2013
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Apollo's Fighting Spirit



Trainer Level 4
Record (W/L/D): 25-18-1
KO's: 63
TP: 196
SP: 27.75 (26.75 earned towards TL5)
A- Rank Referee
Joined: August 7th, 2013

"As long as I don’t admit defeat, then it’ll never be a loss!" -Black*Star

Battles (Ongoing):
Spoiler: show
Slot 1: Vs. Kaija (Serebii)
Slot 2: Vs. Toy (Serebii)
Slot 3: Vs. TalkSick (UPN)
Slot 4: Vs. Dirkac (UPN)
Gym Defense 1: Vs. Crys
Gym Defense 2: Vs. Spark
Gym Challenge:
Iceboxed: Vs. Kots (UPN)


Battles (Completed):
Spoiler: show


Items:
Spoiler: show


Spirit Badge: Attached to Ippo the Hitmonchan
Spirit Badge
Attachable Badge

This badge represents the discipline and training necessary to triumph over Apollo in combat. The burning heart symbolizes the passion with which a trainer must battle.
Badge Effect: Fighting Spirit
The wearer of this badge is exhilarated by the thrill of the fight and recovers mild energy every other time he or she deals damage with a physical attack. The wearer also receives a slight boost to physical attack and defense, as if permanently under the effects of Bulk Up.

Birdkeeper's Token: Attached to The Flea the Hawlucha
Birdkeeper's Token (10 SP): The Birdkeeper's Token signifies freedom of thought and movement that transcends the art of the possible. It can be attached to Flying type pokémon and greatly enhances their natural abilities. They will be significantly faster and more agile than their peers in whatever their usual mode of transportation is, able to travel further and with more precision and dexterity than others without expending much more energy. At ref's discretion, they will be more able to dodge attacks and harder to evade when using their own. This token may be purchased during the week long Easter event and may be purchased up to one time per trainer.

Firebreather's Token: Attached to Akihisa the Infernape
Firebreather’s Token (10 SP) - The Firebreather’s Token burns brightly with the dazzling light of liberty and freedom. It can be attached to Fire-type Pokémon only and greatly enhances their offensive abilities. The wearer’s Fire-type moves will burn hotter than usual and cause small amounts of splash damage as they erupt upon the target, the violent explosions spreading shock and awe in the immediate area. Fire-type moves which have a secondary effect such as burning or item destruction are twice as likely to have the effect triggered when used by the wearer, these effects also being slightly more potent. This item causes the move Fling to deal Fire-type damage if it is thrown. This token may be purchased during the week long Independence Day event and may be purchased up to one time per trainer.

New Life Token: Attached to Hardbody the Metapod
New Life Token (10 SP) - The New Life Token symbolizes the exhuberance of youth and the energy and joy that springs from new life. This token can only be attached to Pokémon that are not fully evolved (i.e. are able to evolve further but will never evolve) and will prevent their evolution. Pokémon holding this token will feel slightly more energetic than average, allowing them to go without a one-mover or rest for one round longer than average, akin to the Fighting-type's resistance to tiring. In addition, their tenacious nature will allow them to negate any evolutionary bonuses they find themselves faced with. This token may be purchased during the Eater 2015 event and may be purchased up to one time per trainer.

Medichamite: Attached to Koa the Medicham

Altarite: Attached to Cumulus the Altaria



Squad: (50 Pokemon)
Spoiler: show

Level 5

Banzai: Level 5 Male Pangoro
Bio: Banzai is just wild, man. He just comes in, all hyped up and stuff, itchin' for a fight. Apollo didn't chose him, he chose Apollo, man. He was chewin' that leaf in his mouth and just waitin' for a real challenge. And then he saw Apollo, and he was like "hey, this guy looks like he knows what he's doin', I'll try 'em on for size". A long, slender branch in hand, Banzai jumped out at Apollo and challenged him then 'n there. Apollo sent out Ippo to take 'em down, but no, Banzai wouldn't have it. He used that branch all skillful-like and wouldn't let Ippo get in for a single punch. Apollo was amazed at his prowess with his staff and added 'em to his team on the spot. Sadly, Banzai couldn't take his staff with 'em. But Apollo was persistent, and he trained with Banzai night 'n day. After long hours o'trainin', Banzai found a way to fight like he had never lost his branch.

Signature Move: Special Attack: Banzai Bo Staff! (Fighting)
Using solid Fighting energy, Banzai creates an energy construct in the shape of a 10 foot long bamboo staff. He attacks his foe with the staff using several fast, light strikes, dealing good damage in total. Because of the length of the staff, this technique can keep opponents just out of melee range, and can interrupt punches/kicks/etc by keeping the foe out of range. Banzai can also use the nature of this attack to chain into another melee attack often before the opponent can react, shifting the staff into his offhand so he can use his dominant hand to deliver the punch/so that it's out of the way to perform a kick. Upon completion of the melee attack chained, the staff disappears. (The staff will still disappear if no melee attack is chained/the second attack is interrupted.)
Hidden Power Type: Ice

Cumulus: Level 5 Female Altaria
Bio: Cumulus is a calm, serene Pokemon who would much rather avoid conflict. She loves music and has a beautiful singing voice. It wasn't by sight that I first encountered Cumulus; rather, it was by the sound of her voice. It was a very cloudy day that day, and I really couldn't notice her among the clouds, but I heard her voice sing beautifully in the still air. Only through further inspection did I find Cumulus was the one responsible for the music. Not only were the cloudy conditions ideal camouflage, but also made her song stand out amidst the atmosphere. So entranced was I by her captivating melody that I added her to my team on the spot. Being a music lover myself, I dedicated a lot of time to training with Cumulus so that she had plenty of songs to sing. Eventually, she found her true voice, hidden in her dragon ancestry from ages ago.

Signature Move: Special Attack - Song of Eternity (Dragon)
Cumulus sings out an ancient melody, the soundwaves ringing out towards the opponent to deal significant damage for equivalent energy. The attack also has a 15% chance to slightly lower the opponent’s Attack and Special Attack for 3 rounds.
Hidden Power Type: Fighting
Item: Altarite

Level 4

Ippo: Level 4 Male Hitmonchan
Ippo is a shy, timid, Pokemon outside of battle, but when it comes time to battle, he lets go of all inhibitions. I met Ippo as an egg, and he hatched into a wonderful healthy Tyrogue. All I knew was that his father was a Hitmonchan, therefore Ippo's fighting style leaned more toward using his fists. It was no surprise to me when he evolved into a Hitmonchan as well. A boxer can usually be classified as either an infighter or an outfighter; the former prefers close range and heavy punches, while the latter prefers fancy footwork and agility. Ippo was very much an infighter, and loved pounding the crap out of things with powerful strikes. However, like most infighters, he found agile opponents to be a bit of a problem. So I did my research and found the perfect technique to solve his problems: clinching. This way, he could keep his opponents in range, but there was still an issue: how would he get his opponents in range in the first place? It took a while, but soon we figured out the solution.

Signature Move: Special Technique- Challenge
Using decent Fighting energy, Ippo gets in his opponent's head and issues a challenge to his opponent, beckoning him to come close and duel. The opposing Pokemon is drawn in by this and agrees to the challenge. Once in range, Ippo clinches his opponent, grappling with him to keep him in range, severely limiting his mobility. This lasts for two rounds, or until Ippo is hit with an attack that could reasonably break his ability to keep clinching. While clinching, Ippo can use punching attacks without weakening his hold on the opponent, but any other attack will weaken his grapple. The opponent is less likely to respond to the challenge if he is resistant to mind altering moves (used Calm Mind, etc), or if Challenge has already been used on him in the battle. However, the opponent is more likely to respond if under the effects of Swagger or he is easily enraged. Ippo can no longer use Round, Swift, or Mud-Slap.
Hidden Power Type: Ghost
Item: Spirit Badge

Koa: Level 4 Female Medicham
Bio: Koa is serious, very serious. She isn't cold to others, but she prefers to spend the majority of her time meditating in solitude. My squad has always wondered just what all this meditating does for her, but that's something only she and I know. Koa can communicate with the dead. Through her meditation Koa has made contact with spirits, and has used gained knowledge from their ghostly wisdom. With this she has devised a way to purge unwanted spirits from their hosts and grant them rest. Koa has become a spirit hunter of sorts, and people regarded her with a reverence.

Signature Move: Special Attack- Celestial Purge (Fighting)
Koa uses her spiritual knowledge to infuse her fist with a mystical ether, then punches the opponent, her fist going right through, but the ether dealing solid damage, which deals super-effective damage to ghost types. However, she loses access to Swagger. This attack takes solid energy.
Hidden Power Type: Steel
Item: Medichamite

Lucy: Level 4 Female Breloom
Bio: Lucy is more than a little addicted to shrooms, and often experiences hallucinations and visions associated with such addiction. I really didn't approve of this at first, because 1. Drugs are bad. and 2. Lucy is a mushroom and this is borderline cannibalism. The problem is, she's so far addicted that trying to remove her from it would only lead in a really really terrible withdrawal phase. So, I reluctantly let her stay this way. Very...very.. reluctantly...

Signature Move: Special Training- High as a Kite
Lucy possesses greatly increased agility for one of her species. She can jump up to 10 feet in the air, and, combined with her stretchy appendages, has no trouble hitting airborne opponents. Due to her hallucinations, Lucy is easily frightened, so moves like Roar are more effective. She is too restless to use the moves Rest, Snore, Sleep Talk, Mind Reader, and Focus Punch.
Hidden Power Type: Ice

Akihisa: Level 4 Male Monferno
Bio: Akihisa is a total idiot, plain and simple. However he's really energetic and when he sets his mind on something he'll find a way to do it. This sort of determination has helped him overcome his intellectual setbacks and get many things done. Except of course, things that involve a keen intellect. He really puts in the honest effort to be smarter, but he just can't seem to grasp more complex concepts and theories. They simply make his brain hurt. So when Psychic types come in using all their mind-bendy attacks and stuff, it makes Akihisa's brain hurt even more. He really despises these tactics, and finds it really unfair that everyone else seems to have a way of dealing with them. So, I decided to teach Akihisa a way to avoid getting hit with all those bewildering Psychic techniques. He's sure a lot happier being dumb.

Signature Move: Special Training- Shield of Ignorance (Dark)
Akihisa can now use Pursuit and Night Slash, and has enough Dark energy to use the latter three times.
Hidden Power Type: Ice
Item: Firebreather's Token

Yuuji: Level 4 Male Machoke
Bio: Yuuji is rather intelligent, but chooses not to apply himself. What he lacks in booksmarts, he makes up for in cunning and strategical genius. When he's not running away from Shouko or antagonizing his buddy Akihisa, he's often plotting battle strategies to beat his opponent. Unfortunately, there isn't much time when he's not running away from Shouko. Seriously, she clings to him like peanut butter on jelly. While Yuuji doesn't really mind her, he really isn't comfortable with spending literally every second of every day with her. But she doesn't seem to get that, so Yuuji has no better option than to simply avoid Shouko at all costs.

Signature Move: Special Technique- "Shouko's Coming!" (Dark)
Upon hearing the warning "Shouko's Coming!", Yuuji quickly throws out a sphere of dark energy at the opponent that deals moderate damage and explodes into a black mist upon contact. Yuuji uses the confusion to escape and return to his Poke Ball, with a new Pokémon being sent out in his place. Like U-Turn, the new Pokémon gains the same physical and psychological mindset of Yuuji. This attack uses significant energy and can only be used once per battle. Because of all his time spent running, Yuuji has forgotten how to use Light Screen, Curse, and Close Combat.
Hidden Power Type: Ghost

Takeshi: Level 4 Male Mankey
Bio: Takeshi is very brash and acts before he thinks. He's restless and super competitive, never giving up in battle even from sheer exhaustion. From the moment Takeshi met Ippo, my Hitmonchan, he knew right then and there who his rival was to be. As Ippo's exploits grew more and more renowned, Takeshi meanwhile worked in his shadow, gaining strength much to the attention of no one. Then, one day, Takeshi challenged Ippo to an all-out duel. Ippo had no choice but to accept. Takeshi, like Ippo, was an infighter, so the match consisted mostly of them slugging each other with high-powered punches. However, Takeshi found himself in a losing battle. He was desperate for victory and wouldn't give up, but fell unconscious after being thoroughly battered. Upon coming to, Takeshi was disappointed, but I pointed out to him a certain technique in his punches that I wanted to develop. Takeshi threw his punches at such an angle that they were nigh unblockable and had tremendous power. I worked with Takeshi to transfer this motion over to some of his other close quarter attacks. Day after day Takeshi trains, eager to take on Ippo once more when he's ready.

Signature Move: Special Training- The Smash
Due to Takeshi's training, he deals 10% more damage with all punching attacks.
Hidden Power Type: Ghost

The Flea: Level 4 Male Hawlucha
Bio: The Flea is a mighty luchador who has a complete and utter disregard for personal hygiene. He is often underestimated for his youth and...filthiness, but he simply takes all his opponents down with his special takedown maneuvers, which often involve farting and dirt. However, underneath this thick layer of dirt The Flea holds something very dear to him: donuts. The Flea's parents run the Slammin' Donuts shop where he eats donuts every single day. They're his fighting fuel, and naturally I couldn't take that away from him. Instead, I make sure The Flea gets his donuts before every match, and it makes him that much better.

Signature Move: Special Training- DONUTS!
When the Flea enters battle, he still has the sugar from donuts in his system, and thus for 3 rounds gets a boost to his speed akin to Long-Term Agility and an attack boost akin to Howl. The sugar in his system requires decent energy to get going. The round immediately after the boost fades, The Flea has a sugar crash, and has these stat boosts reversed for that round only.
Hidden Power Type: Ground
Item: Birdkeeper's Token

Olympia: Level 4 Female Poliwrath
Bio: Olympia loves the water and everything about it. She's become an extremely proficient swimmer; it's simply second nature to her. She loved being an expert in underwater motion and being far more skilled and swift than other creatures. However, on land it was a different story. Sure, she could run at a decent pace, but there were those damn birds that flew everywhere! They could move so much more efficiently than she, and that made Olympia mad. I noticed her frustration at this, and wondered what I could do about it. I ended up working with her for a long while to perfect a special technique that could level the playing field a bit. Olympia swore she would never let the birds best her again.

Signature Move: Special Technique- None Shall Move Faster!
Using heavy Fighting energy, Olympia gives off an aura that forms the illusion of a spiky cape on her back, making her look incredibly badass. The opponent is in total awe of her appearance, and begins to feel inferior fighting them from the air. For 5 rounds, all pokemon under the aura's effects have a flight/levitation ceiling of one foot in the air. Basically a Fighting typed Gravity. Additionally, Olympia moves slightly faster for the duration of the move. Olympia has forgotten how to use Haze, Mist, and Substitute, as they tamper with her ability to be seen.
Hidden Power Type: Ghost

Ryou: Level 4 Male Toxicroak
Bio: Ryou is a very intimidating-looking Pokemon, which often gives others the wrong idea about his personality. He's really not a bad guy at all, albeit a bit distrusting and cynical. However, when it comes to a fight, he's ruthless and will stop at nothing to come out on top, even if it means playing dirty. The first time Ippo met Ryou, he was shaking in his boots; the Croagunk's mean demeanor made quite the impact on the shy Ippo. When the two would spar, Ryou would adopt the Hitman-Style fighting stance, making himself look even more fearsome as he struck Ippo with flicker jabs and chopping rights. Ippo managed to come out on top through sheer determination, which only served to motivate Ryou even more. He's been training hard ever since, hoping to make himself as fearsome of a fighter as he can.

Signature Move: Special Training- Instill Fear
Ryou's punching attacks are very quick in velocity, and due to this, intimidate opponents. For each punch the foe is hit with, the sense of fear becomes more present in them, making them more hesitant to move. This caps out at 10 punches, at which point the foe will be very hesitant. This has less of an effect on foes with resistance to mental attacks and foes who would not reasonably be afraid of Ryou. Use of Calm Mind or similar moves will clear this effect. Due to his stance, however, Ryou takes slightly more damage from punching attacks.
Hidden Power Type: Water

Halcyon: Level 4 Female Riolu
Bio: Halcyon is a strong, independent woman; fearless in battle, she fights with honor to vanquish those who seek to destroy peace. I met Halcyon atop a craggy mountain peak, where she trained her aura every day. She remained in relative solitude most of the time, but could often be disturbed by commotion from the forest down below. When this happened, Halcyon would reluctantly leave her home on the mountaintop to quell the unrest. I never quite understood how she did so, but somehow, within 15 minutes or so, everything in the forest would calm down. As interesting as that was, that wasn't what really drew me to Halcyon. That came some time later, when while traveling through said forest I witnessed a Teddiursa being harassed by a Nidoking. Halcyon was there once more, and this time I witnessed for myself something incredible. Unable to calm the raging Nidoking, Halcyon took it upon herself to fight in Teddiursa's place. She was fighting a losing battle for sure, but continued to push herself to the extremes to defend the innocent. I stepped in then to ensure she wouldn't be hurt, and Olympia and Koa successfully drove the Nidoking off. I added Halcyon to my squad on the spot, amazed by her courage.

Signature Move: Special Technique- Winds of Tranquility (Flying)
Using good energy, Halcyon releases a gentle breeze. The wind has a naturally soothing effect to it, dissuading foes from attacking akin to Screech. Due to the calming nature of the wind, it is more effective on Pokemon who are easily enraged as well as on aggressive types (Fire, Dragon). The breeze also has a special effect on Flying types, acting as a sort of muscle relaxant on their wings that causes them be far less agile when flying and making flight require more effort to maintain. Due to her peaceful nature, Halcyon has forgotten how to use Nasty Plot, Screech, Swagger, and Dual Chop. Halcyon can use this attack twice per battle.
Hidden Power Type: Fairy

Futoshi: Level 4 Male Hariyama
Bio: Futoshi may be a large, imposing figure on the outside, but on the inside he's really quite sensitive. Much to my initial disbelief, this sumo wrestling champion is also a lover of the fine arts. He appreciates painting, sculpture, and the like, but what he really excels in is pottery. He has surprising control over his enormous hands and can use them to create absolute masterpieces on the pottery wheel. His mastery over clay has allowed him to develop a rather unique signature move. Despite being teased by some of my other fighters, Futoshi has proven just how useful his skillset can be.

Signature Move: Special Attack - Clay Pigeon (Ground)
Futoshi channels significant energy and releases an energy construct in the form of a clay pigeon that flies towards the opponent. While it is not particularly fast, it has a slight homing property akin to Aura Sphere, making it difficult to dodge. Upon contact, the projectile explodes in a burst of clay, dealing good damage and covering the opponent in clay. The clay instantly hardens, preventing the opponent from moving his body at all. Any Pokemon needing to move a body part to stay in the air will be brought to the ground. The opponent cannot use any attacks which involve movement (punches, kicks, etc) while immobilized by the clay, but can use other attacks such as Water Gun or Thunderbolt. The clay remains on the opponent until one of three things happens: after about 10 seconds, after Futoshi strikes him with a damaging attack, or at the end of a round. Futoshi can only use this attack twice per battle.
Hidden Power Type: Bug

Jairo: Level 4 Male Hitmontop
Bio: While Tyrogue that evolve into Hitmonchan specialize in boxing and those that evolve into Hitmonlee specialize in kickboxing, those that evolve into Hitmontop specialize in a completely different and unique fighting style: the art of capoeira. Capoeira is a Brazilian martial art that is really quite dazzling to watch. It involves lots of motion, spinning, and flipping, which makes it a perfect fit for a fighter such as Hitmontop. However, those who observe this display for the first time often underestimate it, viewing it as more of a show than a real martial art. It’s even been called by some as “Sexy Dance Fighting.” Of course, those who practice capoeira can easily prove these doubters wrong, but Jairo has other plans. He’s decided that he really wants to perfect the art of Sexy Dance Fighting, and look damn good doing it.

Signature Move: Special Training – Sexy Dance Fighting
Jairo has trained extensively in the way of Sexy Dance Fighting, and from this all of his moves involving excessive spinning and flipping have become incredibly attractive. These moves include Rolling Kick, Rapid Spin, Gyro Ball, Twister, Drill Run, Rollout, and Triple Kick (some only gained upon evolution). These attacks, being incredibly sexy, apply a Captivate effect to opposing Pokémon of the opposite sex, making them less willing to attack. This effect is weak at first, but increases in strength with repeated uses of capoeira moves. On the other hand, against opposing Pokémon of the same gender, these attacks apply a Swagger effect, making them less willing to defend, as they are jealous they can’t be as sexy when they fight. Likewise, this effect is weak at first, but increases in strength with repeated use of capoeira moves. Jairo is no longer able to use Attract, Captivate, or Covet, now only able to be sexy with his fighting. He has also lost the moves Revenge, Endeavor, Confide, Swagger, and Bulk Up.
Hidden Power Type: Ghost

Connor: Level 4 Male Emboar
Bio: One fateful day, the world discovered that our favorite sheep-loving LO, Connor, used to have an alt named Poignant Lyrics on Serebii. That same fateful day, we managed to convert Poignant into Poigy into Piggy, and the name stuck. What’s more, we even found a Miss Piggy Says Meme Generator to torment Connor further. It was at this moment that I knew I needed to add an Tepig. Now, Connor the Emboar plays just like his namesake.

Signature Move: Special Training - Piggy Likes Boosts!
Connor permanently has a 10% increase to his Defense and Special Defense. However, he can no longer use Rock Tomb, Swagger, Double Team, and Overheat.
Hidden Power Type: Ghost

Zamus: Level 4 Female Combusken
Bio: Zamus doesn't really agree with the concept of being a flightless bird. What's the point of being a bird if you can't fly? She looked on with envy at Cumulus and The Flea as they flapped their wings, giving them wonderful mobility in the air. How great it would be if she could be so free like the other birds! Unfortunately, I could never do anything to help her achieve her dream of flight, but one day, while I was playing Smash, a particular skill used by Zero Suit Samus caught her attention. She was able to get high into the air and strike airborne foes with ease! Zamus then begged me to help her develop a similar technique herself. If she couldn't fly, she was going to make it her mission to knock everyone else out of the air too.

Signature Move: Special Attack- Rocket Boots (Fire)
Using considerable energy, Zamus ignites her feet with flames that propel herself upwards towards a foe rather quickly. Upon reaching an opponent, she delivers two swift kicks, each dealing moderate damage. The second kick will send the opponent flying backwards at a high velocity, and if he or she crashes into something such as a wall, boulder, or tree, the opponent will fall to the ground and become disoriented, unable to fly more than a foot above the ground until the end of the next round. Zamus can only use this attack twice per battle.
Hidden Power Type: Ice

---

Joker: Level 4 Male Haunter
Hidden Power Type: Bug

Wyre: Level 4 Male Electabuzz
Hidden Power Type: Water

Muddy: Level 4 Male Quagsire
Bio: Muddy is a carefree Pokemon who loves to play in the water. He’s happy-go-lucky and always seems to have a smile on his face. If something were bothering him, you could never tell. A lot of people think Muddy is slow, lazy, and uncaring, but that simply isn’t the case. Underneath Muddy’s oblivious exterior lies a strategical mastermind. Muddy is really very much aware of everything that goes on around him. He silently analyzes every little detail

Signature Move: Special Training: “Unaware”
Muddy is completely unaffected by the opponent’s stat boosts/drops, from all sources except Species Characteristics. An opponent with boosted/dropped Attack or Special Attack will still do normal damage to Muddy, and likewise, Muddy will do normal damage to an opponent with boosted/dropped Defense or Special Defense.
Hidden Power Type: Flying

Minami: Level 4 Female Ninetales
Bio: Minami is boisterous, outgoing, and has a violent temper on the outside, but underneath this layer, she is really quite shy and insecure. She has a huge crush on Akihisa, but keeps this a secret because she’s too scared of what will happen if she admits this. Akihisa, in the meantime, lusts after the much more feminine Mizuki, and this drives Minami insane. Meanwhile, Akihisa takes no romantic interest in Minami whatsoever, and instead regards her as much more masculine. I mean sure, she's a bit of a tomboy, but she's definitely undeserving of such insult. The straw that broke the camel's back came when Akihisa referred to Minami as "flat as a board". Fuming and cursing out Akihisa in her native German, Minami came to me to develop a signature move with only one thing on her mind: to exact her revenge for this injustice. I worked with her tirelessly for a while, until she perfected the technique that would show Akihisa once and for all the power of this "board".

Signature Move: Special Attack- DAS BRETT! (Grass)
Minami focuses heavy grass energy into her paw to form a construct highly resembling a wooden plank, then smashes it into the opponent (over his head if possible) for heavy damage. There is also a 15% chance that the opponent gets splinters from the unfinished wood, which irritate the opponent for up to 3 rounds (like Infestation's effects). Minami’s Hidden Power Type must be Grass as long as she has this sig. Minami has the Grass energy to use this attack 3 times per match.
Hidden Power Type: Grass

Honey: Level 4 Female Teddiursa
Bio: Honey is a kind-hearted Pokemon who loves sweets, but knows how to fight when angered. She knew Chill from a very young age and has become best friends with him. I noticed that wherever Honey went, Chill would always follow. The two of them were truly inseparable; they were fine around other Pokemon, but one was never really were happy unless the other was also present. Even when I wanted to take one of them for private training, the other one would be watching from the sidelines, shouting encouragement. Then I thought, "Why not train them together?" Since then I've been training the two of them to work as a team, and as a result, their abilities increased greatly when battling together.

Hidden Power Type: Psychic

Chill: Level 4 Male Beartic
Bio: Chill, like his name suggests, is very laid-back and relaxed. As a polar bear cub who's going to grow pretty damn big one day, no one really has any intention of bothering him and just leaves him alone. So, Chill really never had much to worry about, and as a result often spent his days just, well, chilling out. Like, a lot. I began to worry about Chill's increasingly sedentary behavior; he only seemed to actually do things after a ton of coaxing from Honey. I decided to get Chill on a running routine to keep him in shape and put his energy to some good use. After a while, Chill seemed to really enjoy running; getting on all fours and pounding across the ice as fast as possible had a certain feeling about it. He seemed to enjoy it even more when he was running at something for some reason... Regardless, he began to spend more and more time running on land rather than swimming in water and as such unlocked some hidden potential.

Signature Move: Special Training- Charge of the Polar Bear
Chill has learned the moves Wild Charge, Head Charge, and DC Earthquake (regular EQ can't be used), having the type energy to use Wild Charge twice, and DC Earthquake twice. However, Chill has lost water familiarity due to being on land and has forgotten the moves Yawn, Snore, Rest, and Sleep Talk, as he's now unaccustomed to being at rest. He's also lost Rock Tomb and Focus Punch.
Hidden Power: Ground

Rosie: Level 4 Female Roserade
Bio: Rosie is a nice Pokemon on the outside, but underneath her benign exterior lies only pure malice. She'll stop at nothing to get what she wants. She's incredibly popular among the members of my squad; her ultra-nice persona pleases pretty much everyone. In fact, it's so nice, it's...sickly sweet. For someone to be that overbearingly nice and people still believe it, there must be something else at work. And with Rosie, of course there is. She's always letting loose just enough of her sweet-smelling aroma to keep everyone in a positive mood. Everyone loves her for it, but what they don't realize is what they've let into their systems. Rosie has tremendous control over her powers, and can turn poison loose inside their bodies at any minute. It's taken a lot of convincing to get her not to...

Signature Move: Special Technique- Sickly Sweet (Poison)
Using major energy, Rosie releases a powder full of powerful irritants, both internal and external. The internal irritants work akin to Toxic, but with a slightly lower peak damage. The external irritants work like Infestation, and increase in power as the Toxic grows in power, acting at full strength every turn when Toxic has reached its peak. This infestation effect does not go away over time, but rather must be removed with a strong water or wind attack. After using this attack, Rosie's attacks are slightly weakened (as if hit by confide and growl) for 3 rounds. As a result of learning this technique, Rosie can no longer use Toxic, Infestation, Sweet Scent, Cotton Spore, or Stun Spore. Rosie can only use this technique twice per match, and not more than once on the same Pokémon.
Hidden Power Type: Rock

Blair: Level 4 Female Liepard
Bio: Blair is a flirtatious Liepard who loves making guys swoon for her. She's mischievous and gets bored easily. She'd been pulling a stint for a while where she used shapeshifting abilities to get all the male Pokemon around to fall for her. She was pretty good at it, and had several members of my squad wrapped around her finger. However, when it came to battle, it proved to be rather ineffective against her opponents. Blair was deeply offended that her charms weren't enough to dominate her competition. She grew angrier and angrier with each failure to properly seduce her foe, and one day she just snapped. Instead of using Attract like I had ordered, she ended up unleashing a different kind of attack that dazzled her opponents. I trained it right away, convinced it would prove useful.

Signature Move: Special Attack- Pumpkin Pumpkin Halloween Cannon! (Dark)
Using a major amount of energy, Blair uses witchcraft to conjure up a large burst of energy similar to Focus Blast, except on contact it erupts into a pumpkin shaped explosion, with a 5 foot blast radius. Despite the amount of energy used to conjure the attack, it only does considerable damage, but it has a 50 percent chance to confuse the opponent. Blair can no longer use Charm, Captivate, Fake Tears, or Covet.
Hidden Power Type: Psychic

Ginchiyo: Level 4 Female Kirlia
Bio: Ginchiyo is a proud and stoic swordswoman who will never back down from a duel. She idealizes chivalry, bravery, and honesty, but hates those who are cowardly or cheating. Ginchiyo, desiring to be quick, fierce, and strong in her fighting, has always looked to lightning as an inspiration. It strikes without hesitation, and leaves nothing but a charge of pure energy. So as luck would have it. Ginchiyo's father was rather proficient with Electric attacks, and one day, during training, we discovered that Ginchiyo was similarly adept. Overjoyed at this revelation, Ginchiyo worked tirelessly to perfect her own lightning strike.

Signature Move: Special Attack- Raigiri Strike (Electric)
Using significant energy, Ginchiyo extends her sword-arms and charges them with electricity. She brings them upwards and slashes downwards, creating a giant wave of electricity that expands outwards as it travels towards the opponent. This attack deals significant special damage, but uses physical attack. Afterwards, there is a 10% chance that Ginchiyo is left electrically charged, and for the next three rounds deals slightly more damage (similar to Work Up). Ginchiyo has the type energy to use this attack three times, and has forgotten Charge Beam and Swagger.
Hidden Power Type: Flying

Nagamasa: Level 4 Male Escavalier
Bio: Nagamasa holds honor and justice above all else, and will take great risks to secure another's well being. I first met Nagamasa in a forest, during an invasion by a hostile pack of Houndoom. Despite the insurmountable odds, Nagamasa fought to protect his fellow Karrablast among other forest-dwellers. Moved by his selflessness and courage, I knew I had to catch him. However, he still holds great contempt for those without morality who don't play by the rules. Instead of having him constantly clash with Joker and Blair, I decided to train him to channel his feelings in a different way.

Signature Move: Special Resistance - Shield of RIGHTEOUSNESS
Due to Nagamasa’s burning fervor for righteousness, he only takes 2x the damage from Fire attacks instead of 3. However, due to his desire for a fair fight, he no longer resists his own types, Steel and Bug, instead taking normal damage from both.
Hidden Power Type: Water

Kandi: Level 4 Male Slurpuff
Bio: Kandi is the closest thing a Slurpuff can come to being a stripper. Seductive, playful, and cheeky, he doesn't mind letting his sweetness out. Thing is, he's a Swirlix. He's literally made of cotton candy. So of course, the other members of my team were quite curious about this. Did he actually taste like cotton candy? So one day, Wyre stepped forward and flat-out asked to taste him. Surprisingly, Kandi let him. Wyre took a bite and was taken to heaven. Every member of the team eventually got to try him, and I realized just how potent his sweetness could be. I worked with Kandi to develop a technique that took full advantage of what he was.

Signature Move: Lick Me All Over (Fairy)
Kandi creates a lasso made of fairy floss (like in his SC), wraps it around his foe, and pulls his foe close to him. He then lets out an alluring aroma and grinds up against his opponent seductively (without sticking to them). The opponent is intoxicated by the experience and takes a lick of Kandi. Kandi then releases them, the lasso dissipating. The opponent is now affected by the sugar in their system, and will lose light energy per round, until a cap of 1 HB of energy. This technique costs considerable energy to use and can only be used once per battle.
Hidden Power Type: Ground

Hideyoshi: Level 4 Male Kirlia
Bio: Hideyoshi looks very much like a girl and as such, most people mistake him for one. This angers him to no end. This makes for some pretty awkward situations when it comes to bathing suits, bathrooms, etc. Hideyoshi would love to wear nothing but trunks to the pool as well as use the guys' bathroom, but no one else seems to think that's right. Upon their suggestions to wear a bathing suit top and to use the girls' restroom, Hideyoshi is appalled, insisting he is a guy. So, which is it, really? No one really knows other than Hideyoshi himself. So, Hideyoshi needed to find a way to prove himself a man. How can he do this? Hideyoshi decided he needed to get down and dirty with the guys to show he's one of them. He hangs out with Akihisa, Yuuji, and Kouta rather than the girls, and he took some lessons in dirt and lack of hygiene from Muddy and The Flea. Is he proven a guy yet? Not necessarily, but he knows a hell of a lot more about dirt.

Signature Move: Special Training- Guy Code
Hideyoshi has learned Mud Bomb and Earth Power, and has the ground energy to use Earth Power twice. Hideyoshi can no longer use Flash, because, well, we don't know what he's flashing.
Hidden Power Type: Dark

Mizuki: Level 4 Female Clefairy
Bio: Mizuki is smart, kind, and beautiful, but very shy and timid. Because she appears vulnerable, everyone on the team is always helping her out, even when she doesn't really want it. Mizuki has a bit of a crush on Akihisa, but he's way too oblivious to notice. She also gets very jealous when Akihisa shows any bit of affection to Minami or Hideyoshi, or even when he's caught in a homosexually suggestive mishap with Yuuji. To show her affection to Akihisa or even just to do something nice for the guys, Mizuki likes to make them food. Problem is, she's an awful cook, and eating her food can have some particularly nasty side effects. Upon constant pleading from Akihisa, I managed to convince her that she was better off using her cooking skills as a nice gesture to her opponents before she beat their faces in.

Signature Move: Special Attack- Jello Surprise (Poison)
Using considerable energy, Mizuki makes an energy construct similar in properties to her homemade Jello. But seeing as it's made with things like fish, scallions, mustard, and ginger, it has some lethal effects. Mizuki launches the energy construct at the opponent, dealing considerable damage. It also has a 20% chance to either poison the opponent or paralyze the opponent. This chance is doubled if the attack is somehow ingested.
Hidden Power Type: Ground

Shouko: Level 4 Female Nidorina
Bio: Shouko is a bit of an oddity, who tends to get very attached to someone she cares about. Others who don't understand her are often wary. Yuuji, however, tended to treat her like he treated everyone else, and for that reason Shouko swore she would be with him forever and eventually marry him, even though Yuuji wants nothing to do with that notion. Shouko couldn't bear to let him go, and thus is even more jealous than Mizuki is. So jealous is she that she won't even stand for Yuuji looking at other good-looking girls. To solve this issue, Shouko simply takes two fingers and jabs them into Yuuji's eyes so they don't wander when the opportunity arises. This was of course really harmful to Yuuji so I made her stop, but I allowed her to practice it for a more battle-oriented technique.

Signature Move: Special Attack- Trusty Taser (Electric)
Shouko charges solid energy and fires a bolt of electricity not unlike a projectile fired from a taser. This attack deals good damage upon striking the opponent and immobilizes them for up to 5 seconds, depending on how close she is to her foe. (If far away, the immobility will be for as little as one second, but when she is within ~10 feet, the immobility will be for the full 5 seconds.) If Shouko is close to the opponent, she can take advantage of the brief window of immobility and chain the taser into any melee attack. If timed correctly, this combination can interrupt opposing melee attacks. This attack can only be used twice per battle. Shouko can no longer use Shock Wave.
Hidden Power Type: Grass


Kouta: Level 4 Male Greninja
Bio: Kouta is a master of stealth and reconnaissance work, and can get information on just about anyone. However, he most often uses these talents for less than acceptable endeavors...namely, getting less than appropriate pictures of women. Kouta has quite the collection, but also sells these pictures to others, and has accrued quite the clientele for his pictures, with Akihisa being one of his biggest customers. Kouta is rarely seen without his trusty camera, and has mastered the inner workings of it. His major point expertise is the flash, so I decided to teach him a bit about light-based attacks. He took an interest and has developed some new techniques.

Signature Move: Special Training- Flash Photography (Various)
Kouta can now use the moves Dazzling Gleam and Confuse Ray twice per battle.
Hidden Power Type: Poison

Sentinel: Level 4 Female Malamar
Bio: Sentinels are a killing machine designed for one thing: Search and Destroy. They were built to find ships remnant of Zion and eliminate them, plain and simple. I noticed my Inkay swimming one day, tearing through the water at high speed chasing Olympia, and I thought of these Sentinels, that do very much resemble squids. I also noticed how Inkay seemed perfectly equipped to take down Olympia, shocking her with Thunderbolt to deal lots of damage. Inkay was just like a Sentinel, able to take out its target with extreme precision. Rather, she would be, with a little training. Sentinel had the problem of not having a lot of electrical energy at her disposal to do so, plus she took recoil damage herself trying to use electricity underwater. So, I got Wyre to help her out a bit, and from this training Sentinel become much more experienced with her electricity. She was now a master of underwater Search and Destroy.

Signature Move: Special Training - Ship Killer (Electric)
Sentinel is now familiar with the Electric type, and has gained access to Parabolic Charge, Charge Beam, and Shock Wave. She also does not take recoil damage when using Electric moves underwater. Sentinel can no longer use Rock Slide, Hypnosis, or Swagger.
Hidden Power Type: Poison

Kim Catdashian: Level 4 Female Persian
Bio: Kim Catdashian is a very classy cat. She's rich, good-looking, and has everybody swooning over her. She can basically get her paws on just about anything she wants. Everyone knows her name, but everyone seems to have the same question: How did she get so famous? She's not an actress, nor a musician, nor...well, any other fame-worthy occupation. There only seems to be one viable explanation: she's famous for being famous. This just seems to boggle their minds even more. What does that even mean? But that's okay, Kim Catdashian doesn't care if they know. Hell, they can stand there scratching their heads all day while she cuts them to ribbons with her perfectly manicured nails.

Signature Move: Special Training: Famous for Being Famous
All of Kim Catdashian's claw-based moves have a 10% chance of inducing confusion. They also will not knock the opponent out of confusion if it was inflicted by the previous attack that round.
Hidden Power Type: Psychic

Dave: Level 4 Male Seaking
Bio: Dave is a strong fighter who refuses to let anyone best him in the water. It was only fitting that I name him after our resident Fish!LO. However, Dave has the problem of being rather overlooked compared to other Water-types. It seemed that Seaking had but one redeeming quality about it: its horn, its glorious, magnificent horn. Dave knew that if he was going to dominate the other dwellers of the sea, he would need to train with his horn. He became so proficient with his horn that none on my squad could defeat him in the water, not even Sentinel who prided herself on taking out undersea targets. Now, he's taking his talents to the land, and he's decided that he needs some extra firepower to deal with new threats up there.

Signature Move: Special Training - Mess with the Seaking, Get the Horn.
Dave can now use the moves Horn Leech, Sacred Sword, and Fell Stinger, with the type energy to use the former two twice per battle. He has lost some other physical moves, since he's so focused on his horn; these include Aqua Tail, Secret Power, and Giga Impact.
Hidden Power Type: Flying

Deadeye: Level 4 Male Clawitzer
Bio: Deadeye is a cool, calculating individual. He doesn't say much at all, so unsuspecting individuals often don't think much of him, not realizing that Deadeye has been analyzing their every move. They don't even notice the subtle opening of Deadeye's claw until a powerful projectile is launched from the appendage, hitting its target before they have any chance to react. What's more, when Deadeye takes aim, he never misses. Ever. Fixated on stealth, power and precision, Deadeye trained constantly to become the greatest silent killer in the deep. And what says all three of these qualities better than a laser beam? This was Deadeye's logic for insisting I helped him achieve this goal. He's pretty pleased with the results.

Signature Move: Special Attack - Laser Precision (Fire)
Deadeye gathers considerable energy into his claw, then fires a laser beam from the claw, dealing considerable damage. The laser strikes with an incredible velocity once fired, and as such is near impossible to avoid when Deadeye has a clear shot. The attack has a 10% chance of leaving a burn from the laser. Deadeye has forgotten how to use Scald, as he devoted his fire energy to this technique. Deadeye has the energy to use this move twice per battle.
Hidden Power Type: Ground

Wadsworth: Level 4 Male Swalot
Hidden Power Type: Dark

Tanner: Level 4 Male Krookodile
Bio: Tanner has a deep-rooted sense of justice in his heart, and will not hesitate to enforce the law. These traits are rather strange for a Dark type, but possibly have their origins in Tanner's obsession with western movies. He completely idolizes the valiant cowboys of the old West and has begun to emulate their behavior more and more. I found him one day wearing a ten-gallon hat and a sheriff's badge, neither of which I even own, sitting in front of the TV watching Butch Cassidy and the Sundance Kid, which I'd never even seen myself. He started to carry toy revolvers around, and as funny as that was, my other mons didn't take too kindly to the plastic pellets being fired at them. I got Tanner to stop harassing everyone else, but only on the condition that I work with him on a signature move fit for a sheriff.

Signature Move: Special Attack- Dusty Six Shooter (Ground / Fire)
Using considerable energy, Tanner creates two energy constructs in the form of twin pistols, one in each hand. He fires a bullet from each at a high velocity, each dealing moderate Ground damage, being infused with the dust of the trails. For an additional light Fire energy, Tanner can fire explosive bullets instead, dealing moderate Fire damage for each bullet. Both types of bullets have a bit of knockback and a slight chance to make the opponent flinch. Tanner can no longer use Thief, Spite, or Foul Play.
Hidden Power Type: Fairy

Cibbir's Baae: Level 4 Female Flaaffy
Bio: Cibbir's Baae, is, well, Cibbir's bae. She's a rather attractive for a sheep, and we all know what happens when Cibbir sees a perfectly good sheep. For this reason, Cibbir's Baae asked me for help. She needed some form of self-defense in case Cibbir were to ever sneak up on her. Usually just shocking him with electric attacks would be enough, but over time, Cibbir began to get crafty, making his advances with a lightningrod in tow to nullify any forms of resistance. She would need something new to keep away her pursuer. I thought of the most obvious form of sexual self-defense: pepper spray.

Signature Move: Special Attack - Pepper Spray (Water)
Using considerable energy, Cibbir's Baae secretes a burst of liquid from her coat at the opponent, with qualities much like actual pepper spray. The attack does considerable damage, and is very irritating if gotten into any open wounds, similar to Brine. She has the type energy to use the attack 3 times per battle.
Hidden Power Type: Water

Hurricane Sandy: Level 4 Male Sandslash
Bio: Sandy is a rather flighty fellow; he always seems to be in some sort of hurry and is always forgetting something. It was rather interesting how I encountered Sandy in the first place. Here I was, just minding my own business, trekking through the desert on the way to some arena, when I suddenly felt something at my feet. I looked down and saw a Sandshrew who had been rolling around in his Defense Curl. He looked up to face me after hitting me and looked adorable and friendly, so I thought it might be nice to add him to my squad. Boy, did I have no idea what I was getting myself into. This guy’s got so much pent-up energy, it’s ridiculous. It’s rather hard to train him since he just doesn’t tire out. I knew for my own sake that I just couldn’t keep exhausting myself like this. So, I managed to come up with a technique that makes the most of all of Sandy’s energy. The best part is, practicing it multiple times will actually get him a little bit tired. Just a little bit. Sort of.

Signature Move: Special Attack - Spin to Win (Ground)
Sandy begins to spin around incredibly fast with his claws stretched outwards, forming a kind of cyclone (think Tasmanian Devil from Looney Tunes). He then spins towards the opponent at an incredible speed and encircles them, darting in and out and delivering rapid swipes with his claws which in total deal significant damage. Once he is finished with the attack, Sandy may choose to remain close to the opponent or spin up to 10 feet away from them. In either case, he slows down his spin to come out of the cyclone and return to normal. There is a 15% chance that the opponent is left with confusion from the dizzying motion all around him. This attack uses significant energy. Hurricane Sandy can no longer use Gyro Ball, Rock Tomb, and Super Fang.
Hidden Power Type: Grass

Nicki Minaj: Level 4 Female Jynx
Bio: Nicki Minaj was only an ordinary girl, who everyone else could see right through. But one fateful day, when she was playing with her pet anaconda in her garden, she heard a super bass pounding above her. The sound turned out to be coming from a fleet of starships up in the sky. She was just about ready to pound the alarm and va va voom right out of there, but the inhabitants of the starships caught her with a tractor beam like bees in the trap. It turned out though that these guys up there were pretty cool, not just some stupid hoes. Now she's super fly, popping pills and potions and partying on the beach every day! That meeting was truly a moment for life. Bang Bang!

Signature Move: Special Attack- Let's Go to the Beach, Beach! (Ground)
Nicki begins to dance and sing in an odd fashion, baffling all who see or hear it and disrupting their focus similar to Teeter Dance. If a Pokemon is affected, it will remain affected until the end of the dance. Near the conclusion of the routine, Nicki conjures an orb of Ground energy with properties similar to sand and hurls it at a chosen foe, dealing considerable damage. The routine then finishes, and all Pokemon still affected have a 15% chance of being confused. This attack uses major energy in total and can be used twice per battle. Nicki can no longer use Curse, Zen Headbutt, or Confide, because she's so damn loud.
Hidden Power Type: Fire

Money: Level 4 Male Diggersby
Bio: Money is confident, powerful, and overwhelmingly charming with the ladies. He’s got all the Lopunny he could ever want, whenever he wants. Nothing makes him happier than a Lopunny under each of his ears, and several more back at his pimpin’ mansion. A lot of people wonder how he’s such a success; some even go as far as to insult his looks. But Money ain’t got time for them haters, because he’s got some Lopunny waiting back at home, just waiting for...well, you know what they say about rabbits...

Signature Move: Special Training - DIGGERSBY THO?!?
Money can now use Shadow Punch. He can also choose to use this move using Ground energy to deal Ground damage instead. Like the rest of his punching moves, he uses his ears. Money can no longer use Payback and Toxic, since he ain’t got time for the haters.
Hidden Power Type: Flying

Stealthy: Level 4 Male Glalie
Bio: Stealthy the Glalie was named after ASB’s resident mystery-alt after he displayed lots of like-minded behavior including but not limited to sharp wit, stinging sarcasm, an insatiable ego, and most importantly, the ability to make fun of Connor at every opportunity. (You’d think that he wouldn’t push Connor so far, the Emboar having the capability to roast him at any time.) Stealthy, of course, is good-natured and despite his caustic tongue means well. But one could wonder what would happen if he were to use his abilities for a more sinister purpose. The answer? Severe emotional trauma.

Signature Move: Special Attack – Snark Shot (Ice)
Using significant energy, Stealthy utterly humiliates his opponent with ice-cold intensity. The sheer force of his words deals considerable damage, and added effects go as follows:
60% chance that the opponent will be left with a sick burn of shame, as well as an actual, fiery burn on their face
30% chance that the opponent will be unable to understand Stealthy's superior wit and will be left with confusion
10% chance that the opponent is unfazed by Stealthy's remark and no status is inflicted.
To avoid serious psychological damage, this attack can only be used three times.
Hidden Power Type: Psychic

Level 4 Male Druddigon, to be named later
Hidden Power Type: Ghost

Hardbody: Level 4 Male Metapod
Bio: There's always been something different and special about Hardbody compared to other Metapod. Unlike the rest, who longed to evolve and become a beautiful Butterfree, Hardbody was too fascinated with his rock solid body. He insisted that he was unbeatable in battle due to his incredible defenses, and that his Harden, Tackle, String Shot combo was a huge hit with the ladies. However, Hardbody soon realized that once everyone around him evolved, his success in battle tanked, for supreme defenses meant nothing when he had no attack power to back it up. The ladies even stopped coming around once they heard that his battling skill was no more. Physically, emotionally, and sexually frustrated, Hardbody went into a period of deep self-reflection. Should he just give in and become a Butterfree too? Was the era of the hard-bodied man just a memory? Would he ever be a hit with the ladies again? It was in this search deep inside himself that Hardbody found it. A treasure trove of untapped power that no other Metapod had, given to him only through his extreme dedication to his personal identity. Once Hardbody found it, he never looked back. Harder. Better. Faster. Stronger. Extra ladies, extra longer. Hardbody was reborn, and he was ready to take on the world.

Signature Move: Special Training - Extreme Waggling
Hardbody has managed to harness the unlimited potential within his body. Due to this, his tackling moves are now propelled by an intense rush of air expelled from within his shell, causing them to be much faster and, obviously, much more potent. Hardbody will be able to close most distances near instantaneously, and can fire himself into the air to use his attacks. These attacks will now have such a powerful knockback that most foes, irrespective of weight, will be sent flying backwards. In addition, Hardbody has now learned the following moves:
Quote:
Aqua Jet, Body Slam, Bounce, Bulk Up, Double Edge, Earthquake, Extreme Speed, Flame Charge, Flare Blitz, Iron Head, Megahorn, Quick Attack, Retaliate, Skull Bash, Sharpen, Slam, Spark, Steamroller, Superpower, Volt Tackle, Waterfall.
All of these moves require an extra Light amount of normal energy to use. Hardbody may never evolve into Butterfree.
Hidden Power Type: Water
Item: New Life Token

Shayna: Level 4 Female Vaporeon
Hidden Power Type: Ground

Clee: Level 4 Male Galvantula
Bio:
Quote:
Originally Posted by Celebii151
Aoppol yu shud totally make me fighting gym

i have priemap and kuvario

i also have furret and galvantual

i would add rayquaza and mmetwo y

i can start 2morow
I don’t think I really need any more explanation than this. But just in case this isn’t enough to justify this sig on it’s own, here’ s a story. One day I was sitting idly in my gym, afflicted with some terrible smutwriter’s block, when my thoughts began to wander. I started to mull over what I needed to take my gym defense to the next level. Then I remembered these timeless words spoken by none other than Celebii. And while I will never be able to actually use a Galvantula in my Fighting gym, I thought, “Why the hell not do the next best thing?” And, so, in honor of Cele, I began to train a Joltik in the ways of a Fighting type. Oh God why

Signature Move: Special Training - Totally a Fighting Type Guys
Clee is now familiar with the Fighting type, and has gained access to the following moves: Focus Blast, Aura Sphere, and Brick Break. However, he can no longer use Cross Poison, Camouflage, and Feint Attack.
Hidden Power Type: Water

Teehee: Level 4 Female Chandelure
Bio: Teehee is a playful and mischievous soul, one whom you’ll often find giggling with delight after having pulled off some kind of prank. Many know the Chandelure line to be a rather malicious lot, consuming spirits and burning them in their eerie flames. Teehee is nothing like the rest of her species; she can, however, put on quite the act. Making it appear one’s soul has been extinguished, Teehee can induce quite the sense of panic in her victims before giving it away with her rapturous laughter that she’s done nothing of the sort. Despite this terrifying prank, Teehee is well-loved among my squad for always cheering everyone up with her much less morbid humor. So I decided to help her work on a lovely technique to prank the hell out of her enemies.

Signature Move: Special Attack - GIANT LAZER (Ghost / Fire)
Teehee concentrates all of her flame in spot and fires a very destructive looking giant laser beam. This beam is about the size of a fully charged hyper beam but only requires significant energy and deals significant damage. Upon being struck, the opponent is intimidated by the huge beam and has a bit of lingering fear for the next 2 or 3 rounds, depending on the foe’s freshness/mental state. This “fear” makes the foe slightly slower to act and counts as a status for the purposes of Hex. Teehee can use either Ghost energy or Fire energy for this attack to deal damage of that type. Teehee can only use this attack twice per battle.
Hidden Power Type: Fighting

McDreamy: Level 4 Male Hypno
Hidden Power Type: Rock

Circe: Level 1 Female Popplio

Cuddles: Level 1 Male Stufful

Last edited by Apollo77; 07-07-2017 at 01:04 PM.
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Old 12-15-2014, 01:38 PM   #29
Ger
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Posts: 458
Ger9119
92 TP 35 KO (TL3)
13 W, 10 L, 1 D
Spoiler: show
Cuddles- Level 2 Female Chimecho, HP fairy
Waffles- Level 3 Male Dratini, HP fire
Atlantic- Level 2 Genderless Phione, Hp Grass
Ziggy- Level 4 Pink Male Charizard Hp Ground (Uplevel)
AJ Lee- Level 2 Female Liepard, HP Psychic
Lucky- Level 3 Male Duskull, Hidden Power Dark
Bri - Level 3 Female Nidorina, Hidden Power Water
Ger- Level 3 Male Nidorino, Hidden Power Water
Fluffy-Level 3 female Furret, Hidden Power Fairy
CTos- Level 3 Magneneton, Hidden Power Psychic
Everett- Level 4 Male Steelix, HP Electric (Uplevel)
Clementine- Level 1 Female Audino - Hidden Power Fire
The Quagster- Level 1 Male Wooper - Hidden Power Ice
Freezy - Level 1 Female Snover- Hidden Power Water
Savior- Level 1 Male Drifloon - Hidden Power Fire
Reigns- Level 3 Male Pinsir- Hidden Power Rock (Uplevel)
-----------------------------
Mr. Cuddles- Level 3 Male Sandslash, Hidden Power Flying
Bio- The most peaceful Pokemon on my team but he's also the most easiest to scare. He's very jumpy/skiddish which has made him perfect some jumping moves to add to his arsenal due to how high he jumps when he gets scared. He's mainly so jumpy due to my Cacturne which totally enjoys scaring him, along with being stuck in a thunderstorm when he was a baby which left some bad memories.
Signature- Jump Scares
Due to his jumpy nature, he's learned Jump Kick and Bounce. But because of how easily he is to scare he's double effected by fear induced moves, he's also forgotten Frustration/Rock Climb

Damien- Level 3 Male Cacturne (Uplevel), Hidden Power Psychic
Bio- Damien is a very cruel pokemon, that also happens to love playing mind games against his opponents. He was found at an old farm which had closed down a while ago, where he was used to maintain crops from assorted bird Pokemon. So to protect the farm, he used many different forms of deception to either scare off or fight off the bird pokemon
Signature Skill- Master of Deception
Any deceptive moves ( Double Team, Sucker Punch, Foul Play, Feint Attack, Teeter Dance, Swagger) are much more effective. The attacking moves are 1.5x more stronger and Double Team give's one extra clone. All these moves cost 1.5x more energy, and he's also forgotten Strength/Giga Impact/Swords dance due to him focusing on deception instead of attack power.

Underdog- Level 3 Male Hitmonchan , Hidden Power Ghost
Bio- Underdog was the smallest of the fighting Pokemon in his dojo, which led to him quite often to be picked on and bullied by the other Pokemon. Especially a Hitmonlee which towered over him and constantly attacked him whenever he could. When I went to the dojo in search of a quality fighting Pokemon to add to my squad, so the owner set up a fighting Pokemon showcase for me to choose which one i wanted to pick. I noticed Underdog in the corner not doing much and the owner told me that he's the weakest Pokemon in the dojo and that it will never be able to stand up to his Hitmonlee.
And when i told the owner I wanted Underdog he laughed and offered me a battle for fun and i assume to further put down my new Hitmonchan. When he choose Hitmonlee I could see the fear in Underdog's eyes and he wasn't able to throw one of those punches in which his species is known for. He took an array of kicks including a brutal Hi-Jump Kick which brought Underdog to the ground in pain. I yelled out i believe you and don't give in to his bullying. Underdog slowly pulled himself up as the owner told Hitmonlee to finish the battle with another Hi-Jump Kick, as he started to get air Underdog let out a roar and ran and jumped with Hitmonlee as his fist lit up with massive fighting energy matching the power of the kick. They both seemed to connect and as they both fell to the ground Underdog was left standing and he finally taught the owner and the bully a lesson.
Signature Attack- Superman-Punch
A punching version of Hi-Jump Kick, it's identical power and energy usage. Due to him being bullied for so long by Hitmonlee he wasn't able to learn Mega Kick and Hi-Jump Kick

Harmony- Level 3 Female Florges Hidden Power Fire
Bio- Harmony loves to sing, and has practiced her singing ever since i first captured her. This has also made Harmony's sound attacks much more effective. She was pretty easy to capture and find with her singing echoing all around. She's also the glue that keeps my pokemon peaceful, as her voice soothes almost all confrontations.
Signature Skill- Angelic Voice
Harmony's sound base moves are much more effective 1.2x power but also at the cost of 1.2 more energy. From all her practicing she's learned Sing/Hyper Voice/Disarming Voice and Perish Song. She has forgotten Vine Whip/Fairy Wind/Calm Mind and Dazzling Gleam

Parker- Level 3 Male Galvantula , Hidden Power Rock
Bio- Parker is a very dangerous Pokemon, he enjoys watching his opponent's slowly suffer from poisonous attacks while they are trapped in his web. Finding him in the woods and capturing him was quite the challenge, not to mention he poisoned quite a few of my pokemon which he still does to this day while practicing his battling skills.
Signature Attack- VenoWeb
A poison type version of Electroweb. It shares the same damage output and energy usage as well as trapping strength , but instead of minor electric change it uses poison. Also due to the potency of Parker's venom that the web is made out of it may cause the opponent to be poisoned around the same chance as a poison sting would. Parker has forgotten Light Screen and Thief.

Aiden - Level 3 (Uplevel) Male Wartortle, Hidden Power Ice
Bio- My starter pokemon as well as my best pokemon. Aiden has been with me since the start of my journey, He's also the main pokemon i use in most of my battles. Aiden views himself as the leader of my squad and holds himself to a higher standard. He's a very noble and honorable pokemon. He's filled with heart and determination. Aiden has the Aura of a hero and a champion.
Signature Skill- The Pulse of a Hero
Aiden's sphere and pulse attacks (Water Pulse, Aura Sphere, Dragon Pulse) are increased by 1.2x damage but use up 1.2x energy. He's forgotten Mimic/Water Pledge/Fling/Dig/Captivate
__________________
161.5 TP 61 KO (TL3)
28 W, 17 L, 3 D


Last edited by Ger; 12-15-2014 at 02:39 PM.
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Old 12-17-2014, 09:08 PM   #30
Crys
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Join Date: Sep 2014
Location: Virginia, USA
Posts: 1,188
Cryssy
Dark Gym Leader
Trainer Level IV
TP:145/SP:0/KO:61
W:24/L:8/T:3
Z- Grade Referee
Join Date: August 2013
"We get by just fine here on minimum wage"

Needed for Trainer Level 5: 29 Kos, 55 TP, 0 SP


Squad (38 Pokemon)
Spoiler: show



Hunie - Level 4 Female Kirlia
Kirlia (Psychic/Fairy): Kirlia's empathic abilities make them very in touch with their opponent. Attacks that deal with the opponents mental state are more effective. They also have a very good sense of balance and are hard to knock down. Teleporting also requires slightly less energy.
[Psychic]: Psychic-type Pokémon are much more proficient with telekinesis than other Pokémon. Thus, they can use Psychic to move and manipulate targets with ease. Psychic type Pokémon are resistant to flinching, having higher levels of focus and concentration than other Pokémon. They are resistant to attacks which induce confusion or other mental effects. They have limited ability to read minds and are thus more adept at dodging attacks than might be expected and able to mitigate the effects of accuracy reducing attacks. This extends to GMs, where they will have a slightly better impression of Pokémon within their vicinity. Their Psychic support moves (such as Gravity and Magic Room) cost slightly less energy.
[Fairy]: Fairy-types are generally pure hearted and gregarious. They prefer natural environments and will fight more enthusiastically in them, but they will not be off put by urban environments. Any attack used by a Fairy-type which manipulates the environment is slightly more effective owing to the magical energies involved and attacks which boost allied Pokémon is slightly more effective at providing a buff. They are immune to the damaging effects of Dragon-typed energy.
Bio: This Gardevoir is a prize for ranking third or fourth in the 2017 Spring Grand Melee. It does not count towards squad limits.
Special Training: Junior Camera Girl
Training to operate a camera is a bit boring, and usually camera ‘mon pick up a few tricks in learning a lot of simple party games. These tricks carry over pretty heavily in battle, giving a 10% increase to effects caused by moves used by Gardevoir occuring, while Gardevoir is only affected by special secondary effects of opponents moves half as often.


The Booty - Uplevel 5 Female Drapion
Drapion (Poison/Dark): Drapion are able to rotate their head 360 degrees. They can extend their limbs to up to twice their length to hit distant targets or to increase their stride. They are adept at digging and can stay underground for longer than other non-Grounds. They are familiar with the Bug-type.
[Poison]: Poison-type Pokémon are immune to poisoning. Their Poison-type attacks are slightly more likely to succeed in poisoning their targets than those used by other Pokémon and the effects will be slightly more potent. They also have an additional 10% chance to poison the target when using physical attacks with their most venomous appendages e.g. a Seviper's tail, a Nidoking's horn.
[Dark]: Dark-types can see in the dark. They fight more enthusiastically at night and are more effective at hiding in dark environments than other Pokémon, though light does not adversely affect them. Their Dark type attacks will also become much more intimidating during the night, giving them a small additional chance to flinch. They are immune to the damaging effects of Psychic-type energy but may still be lifted and manipulated by telekinesis. They are slightly better at tricking opponents than other Pokémon, allowing them to plant more potent curses and to use moves like Feint Attack to greater effect.
Bio: The Booty just wants to snuggle people man, but they keep running from her. One day, The Booty got fed up with all of that, and developed two neat moves to convince people to hug it. Once people put on her nice little sweaters, all of their strength to resist The Booty seems to go out the window.
Signature Training: Can't run from The Booty
The Booty has gained usage of Toxic Thread and Strength Sap. However, The Booty is more vulnerable to cute techniques, such as being Charmed.
Hidden Power: Grass
@BlackGlasses (Prize) - This Token increases the power of Dark type moves by 10%. It causes the move Fling to deal Dark type damage if it is thrown.


Crossfade - Uplevel 5 Male Tyranitar
Tyranitar (Electric/Dark): Having gone through various stages, Tyranitar are now very powerful. Their Earthquake attacks are the most powerful among Pokémon and deal 1.2x more damage, with Tyranitar being familiar with the Ground type. They also carry over its tough hide, which reduces all damage it receives from physical attacks to 0.8x. A trainer may order Tyranitar to eat the soil as a move. Tyranitar will eat a mouthful, increasing its health and energy a little. Poisonous soil will have the opposite effect, damaging Tyranitar instead of healing it. In its Mega Forme, it is fairly resistant to physical strikes - only powerful physical attacks will deal noticeable damage to them. Against any Pokémon that would reasonably be afraid of it, it's fear-inducing attacks are more effective.
[Electric]: Electric types are resistant to paralysis inflicted by Electric-type moves, though they may be paralysed as normal by other methods. Electric types do not suffer from recoil damage when using Electric attacks in the water. They have a high degree of control over their Electric type attacks, and as such they will suffer less from attempts to redirect them.
[Dark]: Dark-types can see in the dark. They fight more enthusiastically at night and are more effective at hiding in dark environments than other Pokémon, though light does not adversely affect them. Their Dark type attacks will also become much more intimidating during the night, giving them a small additional chance to flinch. They are immune to the damaging effects of Psychic-type energy but may still be lifted and manipulated by telekinesis. They are slightly better at tricking opponents than other Pokémon, allowing them to plant more potent curses and to use moves like Feint Attack to greater effect.
Bio: There exists an island in an area called the Hydreigon's Triangle, of which is known for its random and unexplainable electrical storms. A colony of the Tyranitar line live on this island, though they are not of your regular species. In its earlier evolutions, it had no issues with the electricity from the storms, as it featured a Ground typing, but this typing as well as its Rock typing left it suceptible to the water surrounding the very island itself. Thus, over time they adapted, losing their Rock typing for that of Electric, which took from the energy the electricity gave, giving them a way to properly deal with the water from the surrounding ocean. Then, when they evolved into Tyranitar, they still resisted the storms, while also handling water. Crossfade is one of these Tyranitar, having joined my squad after I gave it a zesty breakfast burrito.
Signature Training: Electric Company
Crossfade has lost his Rock Typing in favor of an Electric Typing, now possessing all of the weaknesses and resistances associated with an Electric / Dark type. However, he still retains his weakness to Grass Typed attacks, and takes neutral damage from Steel instead of resisted. He no longer has unlimited Rock Energy, now only having familiarity. He has lost the ability to use Stealth Rock, Sandstorm, Rock Slide, and Smack Down due to this change, but has gained the moves Volt Switch and Charge Beam. Crossfade is no longer filled with sand, and may no longer create Sandstorms at all. He has never learned how to use Outrage, Blizzard, Earth Power, Superpower, Aqua Tail, Avalanche, Whirlpool, Thrash, nor Giga Impact.
Hidden Power: Poison
@Rebellion Badge
Attachable Badge
The Rebellion Badge is granted to those who have proved edgier than Crys in his Hot Topic gym. The words “Rebellion Badge” are scrawled across an old Hot Topic coupon in black permanent marker, followed by the Gym Leader’s signature. When asked about the perceived laziness on his end when designing the badge, Crys responded with the following, “See, it’s all about defying expectation, breaking the badge meta. The expectation of getting some glamorous badge forged from the skull of a Marowak is what ruins this generation. They gotta accept that a simple certificate of their achievement works as well. It’s also 50% off your next purchase when you buy more than three items over 25 dollars, so yeah.”
Badge Effect: Screw the Rules
The wearer of this badge, if an uplevel, will not be counted as an uplevel in battle, but will still retain the uplevel bonuses. Thus, if another uplevel was brought to battle alongside the badge holder, neither would suffer disobedience.


Level 4 Female Honchkrow
Honchkrow (Dark/Flying): Honchkrow are symbols of woe amongst Pokémon and people, particularly when seen at night, so they may make opponents feel uneasy. Honchkrow have influence over Murkrow. If a Honchkrow is fighting a Murkrow, the Murkrow will be more reluctant to damage it. Honchkrow are quiet fliers and can easily evade detection, though they are slower and less agile than Murkrow. However, they are also outstandingly confident, and this will only empower them further, granting them a boost similar to Work Up whenever they KO an opposing Pokémon.
[Dark]: Dark-types can see in the dark. They fight more enthusiastically at night and are more effective at hiding in dark environments than other Pokémon, though light does not adversely affect them. Their Dark type attacks will also become much more intimidating during the night, giving them a small additional chance to flinch. They are immune to the damaging effects of Psychic-type energy but may still be lifted and manipulated by telekinesis. They are slightly better at tricking opponents than other Pokémon, allowing them to plant more potent curses and to use moves like Feint Attack to greater effect.
[Flying]: Flying-type Pokémon are faster and more agile in their chosen mode of transportation than other Pokémon. Because of their skill in controlling their movement, they are more difficult to evade when using physical moves and more likely to succeed in dodging attacks. This also means that they are much harder to knock off course after gathering momentum. They are also more adept at commanding the wind, and they can use these attacks with slightly less energy than normal. Flying type Pokémon are affected normally by the damaging effects of Ground-typed energy and take neutral damage from Ground type moves in the ASB. They fight more enthusiastically in spacious arenas but are not put off by cramped conditions.
Bio: Honchkrow loves writing cold and bone chilling songs. Too much, perhaps, if I am to be honest. She produces really dreadful and dreary noise, enough to keep you awake at night.
Signature Technique: Omen of Dread
Consuming Considerable Dark Energy, Honchkrow lets loose a bone chilling caw laced with dark energies, the noise spreading out over the arena. The call in combination with the energy puts the foe into a state of absolute terror, dropping both their offensive stats by 20% and making them incredibly fearful. The energy then is absorbed into the very air itself, hanging until the next opposing Pokemon is sent out. Every time a new opposing Pokemon is sent out, the call echoes once more, inflicting the debuff and fear in the same fashion, though the debuff is not as strong as the initial 20%. Defog, Rapid Spin and the such may be used to remove the Omen from the field. Honchkrow has forgotten Feather Dance, Snarl, and Flatter.
Hidden Power: Electric
@Nightstalker's Token (10 SP) - The Nightstalker’s Token can be attached to Dark-type Pokémon only and greatly enhances their natural abilities. The wearer’s ability to trick the opponent is greatly increased, as is their ability to scare opposing Pokémon, regardless of intelligence or stature. In addition, the wearer’s curses are more difficult to remove and have more potent effects than they would usually. The wearer can use attacks like Sucker Punch up to twice on the same target, instead of the usual one use limit. This item causes the move Fling to deal Dark type damage if it is thrown. This token may be purchased during the week long Halloween 2014 event and may be purchased up to one time per trainer.


Level 4 Male Greninja
Greninja (Water/Dark): Greninja is the fastest and most agile member of the Froakie line, able to move as if it is teleporting, making it better at evading attacks, and easily cling to walls or hide in dark corners. They have an extremely keen sense of aim, and are able to reliably hit targets with projectiles even at a significant distance. Their water attacks have a "sharp" quality to them, making them more likely to break through hard objects and causing them to lose less momentum and power when breaking through screens or other shields. As starter Pokémon, their Water-type attacks are slightly more powerful when they drop below 1/3 health.
[Water]: Water-type Pokémon are generally able to hold their breath and/or breathe underwater. The time varies, from several rounds in the case of birds, mammals and reptiles to indefinitely for fish and squid like Pokémon. They are generally good swimmers, with fish excelling the most, and are better at manipulating Water for moves like Surf and Whirlpool than other Pokémon, using less energy to do so even outside of water. Their Surf and Whirlpool attacks do not lose potency when used without a water source.
[Dark]: Dark-types can see in the dark. They fight more enthusiastically at night and are more effective at hiding in dark environments than other Pokémon, though light does not adversely affect them. Their Dark type attacks will also become much more intimidating during the night, giving them a small additional chance to flinch. They are immune to the damaging effects of Psychic-type energy but may still be lifted and manipulated by telekinesis. They are slightly better at tricking opponents than other Pokémon, allowing them to plant more potent curses and to use moves like Feint Attack to greater effect.
Bio: Greninja is like a poisonous frog ninja thing. His shuriken are laced with poisonous frog juju and stuff.
Signature Trait: Stained Shuriken
Greninja's Water Shuriken cost light extra energy, but cause mild localized paralysis at the point of impact and have a 10% chance of poisoning the foe.
Hidden Power: Fire


Level 4 Female Skuntank
Skuntank (Poison/Dark): Skuntank smell absolutely horrible. Any Pokémon within five feet of them have a 20% chance of flinching and Pokémon within three feet will experience blurred vision and a slight reduction in attack and special attack. Inorganic Pokémon and members of the Stunky line are unaffected but Pokémon with sensitive smell will be more heavily affected. They have an excellent sense of smell which allows them to track opponents and tell the real clone in a Double Team.
[Poison]: Poison-type Pokémon are immune to poisoning. Their Poison-type attacks are slightly more likely to succeed in poisoning their targets than those used by other Pokémon and the effects will be slightly more potent. They also have an additional 10% chance to poison the target when using physical attacks with their most venomous appendages e.g. a Seviper's tail, a Nidoking's horn.
[Dark]: Dark-types can see in the dark. They fight more enthusiastically at night and are more effective at hiding in dark environments than other Pokémon, though light does not adversely affect them. Their Dark type attacks will also become much more intimidating during the night, giving them a small additional chance to flinch. They are immune to the damaging effects of Psychic-type energy but may still be lifted and manipulated by telekinesis. They are slightly better at tricking opponents than other Pokémon, allowing them to plant more potent curses and to use moves like Feint Attack to greater effect.
Bio:
Hidden Power: Ice


Level 3 Male Malamar
Malamar (Dark/Psychic): Malamar are able to bioluminesce, allowing them to light up a dark area for an extended period of time by using a move. It costs no energy to maintain this light. Their light-based attacks are slightly more potent than normal allowing it to inflict stronger sleep and mental illusions with Hypnosis. They can levitate, and are faster than their previous form. Their arms are long and quite stretchy, allowing them to attack from a distance. They are also fairly able swimmers and can stay underwater as long as any Water type. They can expel ink as a defense, using little energy but at the cost of a move, which can be used to blind opponents.
[Dark]: Dark-types can see in the dark. They fight more enthusiastically at night and are more effective at hiding in dark environments than other Pokémon, though light does not adversely affect them. Their Dark type attacks will also become much more intimidating during the night, giving them a small additional chance to flinch. They are immune to the damaging effects of Psychic-type energy but may still be lifted and manipulated by telekinesis. They are slightly better at tricking opponents than other Pokémon, allowing them to plant more potent curses and to use moves like Feint Attack to greater effect.
[Psychic]: Psychic-type Pokémon are much more proficient with telekinesis than other Pokémon. Thus, they can use Psychic to move and manipulate targets with ease. Psychic type Pokémon are resistant to flinching, having higher levels of focus and concentration than other Pokémon. They are resistant to attacks which induce confusion or other mental effects. They have limited ability to read minds and are thus more adept at dodging attacks than might be expected and able to mitigate the effects of accuracy reducing attacks. This extends to GMs, where they will have a slightly better impression of Pokémon within their vicinity. Their Psychic support moves (such as Gravity and Magic Room) cost slightly less energy.
Bio: Malamar doesn't get the big fuss over bugs. Grass is much damn scarier man. That stuff will cut you up, edgier than Dark types, it is. It'll leave you itchy, salty, and bothered.
Signature Training: Plants are Evil
Malamar no longer takes thrice damage from Bug typed attacks, now taking neutral. However, he is now weak to Grass typed attacks, and his immunity to the affects of Psychic typed attacks is reduced to that of a resistance.
Hidden Power: Fire


Level 3 Female Zoroark
Zoroark (Dark): In addition to a boost to all moves that involve deception, trickery or illusions, Zoroark are also able to generate complex illusions to trick their foe. When ordered, they can project an illusion of any object in his vicinity or any Pokémon in their trainer's party. They will make a Double Team-like projection that surrounds their body, taking on any visual characteristics the subject of the projection possesses. As long as the illusion is sustained, they will take on any visual characteristics it might possess, such as intimidation or cuteness. This may also be used as camouflage. The illusions act similarly to Double Team clones and will be dispersed by most attacks (including Foresight and Odor Sleuth), and while Zoroark using an attack will not dispel the illusion, it may weaken their effectiveness, especially if it is ordered to perform an attack that the subject of the illusion would be unable to do (such as a Pikachu using Fire Spin). This technique costs good energy and while it can be used any number of times, it loses their effectiveness with subsequent uses.
[Dark]: Dark-types can see in the dark. They fight more enthusiastically at night and are more effective at hiding in dark environments than other Pokémon, though light does not adversely affect them. Their Dark type attacks will also become much more intimidating during the night, giving them a small additional chance to flinch. They are immune to the damaging effects of Psychic-type energy but may still be lifted and manipulated by telekinesis. They are slightly better at tricking opponents than other Pokémon, allowing them to plant more potent curses and to use moves like Feint Attack to greater effect.
Bio: Zoroark are masters of illusion, their illusions the most convincing and realistic out of near any known Pokemon. My Zoroark has developed an incredibly effective illusion, one sure to give it an advantage in battle.
Signature Technique: Split Dive
With a burst of extraordinary speed, Zoroark lunges at the foe, "phasing" through them, coming out the other end as 3 Zoroarks. Zoroark doesn't actually phase through them, rather it is simply an incredibly convincing illusion, befitting her species. These Zoroarks continue running, each in an opposite direction: one straight, one to the right, and one to the left. In reality, only one of these Zoroark is in fact the real one: the other two are simply incredibly realistic illusions, realistic enough to touch and feel their very fur. These two illusions can be controlled and manipulated by Zoroark without costing a move, though manipulating both will prevent Zoroark from using a 3 mover in the same round. Each illusion can take a Mild amount of damage before vanishing into a cloud of smoke. Due to the absolute realistic nature of these illusions, they cannot be distinguished through moves such as Foresight. This technique costs Heavy Dark Energy to use, and may be used twice per match. Zoroark may not use Substitute, nor Imprison.
Hidden Power: Electric


Rakete - Level 3 Male Sharpedo
Sharpedo (Water/Dark): Any Pokémon that strikes Sharpedo with a physical attack will suffer 25% recoil damage from Sharpedo's rough skin, unless their bodies are particularly hard. Sharpedo are excellent swimmers and will be faster and more agile than most Pokémon in the water. As a shark, Sharpedo's biting attacks are more effective, dealing 1.2x more damage than usual. They fight more enthusiastically when submerged and in a sizeable body of water. In its Mega Forme, Sharpedo becomes streamlined and even more aggressive than before, able to reach high speeds in the water. Its jaws are extremely strong, making it extremely difficult to shake them when they've bitten down. Their razor-like teeth will inflict continuous damage as long as they're clamped down, at the rate of good damage per round for good energy.
[Water]: Water-type Pokémon are generally able to hold their breath and/or breathe underwater. The time varies, from several rounds in the case of birds, mammals and reptiles to indefinitely for fish and squid like Pokémon. They are generally good swimmers, with fish excelling the most, and are better at manipulating Water for moves like Surf and Whirlpool than other Pokémon, using less energy to do so even outside of water. Their Surf and Whirlpool attacks do not lose potency when used without a water source.
[Dark]: Dark-types can see in the dark. They fight more enthusiastically at night and are more effective at hiding in dark environments than other Pokémon, though light does not adversely affect them. Their Dark type attacks will also become much more intimidating during the night, giving them a small additional chance to flinch. They are immune to the damaging effects of Psychic-type energy but may still be lifted and manipulated by telekinesis. They are slightly better at tricking opponents than other Pokémon, allowing them to plant more potent curses and to use moves like Feint Attack to greater effect.
Bio: Another project of S.H.I.E.L.D.O.N, Rakete was a genetic experiment done with the goal of turning Sharpedo into biological rockets. The inspiration drew from the shape of Sharpedo's bodies, as well as the fact that they could achieve remarkable speeds in the water. Comparable to the Avalugg Program, this was not entirely satisfactory, however unlike the Avalugg Program, it was successful enough to make work.
Signature Training: Precision German Engineering
Rakete now naturally levitates when outside of a body of water, though he posesses a low flight ceiling. While he is not as agile in the air as he is in the water, he is just as fast, being able to reach incredible speeds, akin to that of a missle (though not as fast as an actual missle, of course), for which he is named. Now, there are indeed some side effects to being a levitating shark. While he doesn't dry out outside of water, he will feel uncomfortable in hotter enviroments, and he is more susceptible to burns than the average water type. In addition, when levitating, he uses light energy per round, but this does not add to total exhaustion. He has forgotten how to use Hydro Pump and Snarl. The marks on his face grow a bright futuristic yellow, though this is purely cosmetic.
Hidden Power: Electric
@Sharpedite (Free) - This item allows Sharpedo to Mega Evolve into Mega Sharpedo when held during battle.


Level 4 Male Houndoom
Houndoom (Dark/Fire): Any burns caused by a Houndoom's attack do more damage than usual. A Houndoom have sensitive hearing, at the expense of increased vulnerability to sound based status attacks, and smell, which allows them to easily track foes and tell Double Team clones apart. Much like the Growlithe family, while more reluctant to bond, they are fiercely loyal to those who earn their trust. As dogs they are quite good diggers and deal 1.2x damage with their biting attacks. In its Mega Forme, the bones around its torso act as a defensive buffer, giving it a slight boost in defense for all attacks that hit around that area. It also is particularly sensitive to the sun, giving it a boost to its normal Special attacks as well as its Fire attacks in bright sunlight.
[Dark]: Dark-types can see in the dark. They fight more enthusiastically at night and are more effective at hiding in dark environments than other Pokémon, though light does not adversely affect them. Their Dark type attacks will also become much more intimidating during the night, giving them a small additional chance to flinch. They are immune to the damaging effects of Psychic-type energy but may still be lifted and manipulated by telekinesis. They are slightly better at tricking opponents than other Pokémon, allowing them to plant more potent curses and to use moves like Feint Attack to greater effect.
[Fire]: Fire-types fight most enthusiastically in hot and dry conditions. They are extremely difficult to burn and most can survive in hot liquids/molten lava for an extended period of time. Fire-type Pokémon are not adversely affected by taking dips in bodies of water, so long as the time is short. Their Fire type moves will be hotter than normal, allowing them to inflict more potent burns with a greater frequency, and their Fire type moves will naturally have a somewhat wider spread without a loss in power.
Bio: Houndoom has developed a particuarly fiery technique to prey upon the weakness of foes he has burned.
Signature Technique: Ardent Burst
Houndoom sends forth a stream of an odd, green flame at the opponent, dealing good Fire damage. If the target is burned the attack does significant damage for good energy. Repeated uses of this move while boosted will cause it to increase in energy use slightly, capping at significant energy. Houndoom has forgotten Incinerate, Fire Blast, and Embargo.
Hidden Power: Flying


Level 3 Male Sneasel
Sneasel (Dark/Fairy): A Sneasel can retract or extend its claws at will. When moving and trying to be stealthy, a Sneasel will retract its claws. When attacking or moving on slippery surfaces, they will be extended. Attacks made using its claws deal 1.1x more damage than usual. Sneasel are adept at hiding itself and can move completely silently. They are also very agile and adept climbers.
[Dark]: Dark-types can see in the dark. They fight more enthusiastically at night and are more effective at hiding in dark environments than other Pokémon, though light does not adversely affect them. Their Dark type attacks will also become much more intimidating during the night, giving them a small additional chance to flinch. They are immune to the damaging effects of Psychic-type energy but may still be lifted and manipulated by telekinesis. They are slightly better at tricking opponents than other Pokémon, allowing them to plant more potent curses and to use moves like Feint Attack to greater effect.
[Fairy]: Fairy-types are generally pure hearted and gregarious. They prefer natural environments and will fight more enthusiastically in them, but they will not be off put by urban environments. Any attack used by a Fairy-type which manipulates the environment is slightly more effective owing to the magical energies involved and attacks which boost allied Pokémon is slightly more effective at providing a buff. They are immune to the damaging effects of Dragon-typed energy.
Bio: Sneasel was never much of a cool dude, favoring tricks and pranks over playing with ice. He would have left it simply at that, preference and all, but he also enjoyed the local beach and the nearby boardwalk. The weather there is incredibly humid, even during the winter, and thus a weakness to heat simply wouldn't do. After a few years and some next level embracing of his personality, his typing itself changed to reflect his playful trickster nature.
Signature Training: Playful Trickster
Sneasel has shed his Ice Typing for that of Fairy, now possessing all of the weaknesses and resistances associated with a Dark / Fairy type. However, he takes neutral damage from the effects of Dragon and Psychic Typed attacks instead of immunity to those types. He no longer has unlimited Ice Energy, now only possessing familiarity. He has lost the ability to use Blizzard, Avalanche, Ice Punch, Hail, Icy Wind, and Ice Shard, but gained the moves Play Rough, Dazzling Gleam, and Moonlight. He may not evolve into Weavile ever, having to remain a Sneasel. He never learned Beat Up, caring not for bullying.
Hidden Power: Fire
@New Life Token


Level 3 Female Sableye
Sableye (Dark/Ghost): While Sableye are usually solid, they can go invisible for a short amount of time, though the glint of their eyes remains visible to a keen eye. Sableye can also go ethereal for a few seconds to lessen damage from physical attacks. They cannot levitate at all but are excellent climbers, possessing dexterous limbs and a strong grip. Due to Ghost not providing immunity, they are considered weak to the Fighting type. Due to their keen eyesight, Sableye's accuracy cannot be lowered. In its Mega Form, Sableye dons a giant red ruby, using it to block attacks. The gem is rather large and heavy, and can be used to defend against attacks. Using a move, it use it to absorb energy from an attack, but due to its connection to the gem, it still takes 50% damage. It also has reflective properties, reflecting light from light-based attacks.
[Dark]: Dark-types can see in the dark. They fight more enthusiastically at night and are more effective at hiding in dark environments than other Pokémon, though light does not adversely affect them. Their Dark type attacks will also become much more intimidating during the night, giving them a small additional chance to flinch. They are immune to the damaging effects of Psychic-type energy but may still be lifted and manipulated by telekinesis. They are slightly better at tricking opponents than other Pokémon, allowing them to plant more potent curses and to use moves like Feint Attack to greater effect.
[Ghost]: Ghost-type Pokémon fight more enthusiastically at night, though are not put off by fighting in the day, and can see in the dark. Ghosts are resistant to curses and curses imposed on them will last for a shorter time and be less potent. Their fear inducing attacks are more effective than those used by other Pokémon. Ghost types can be poisoned, unless stated otherwise. Ghost-types are not fully immune to Normal, Fighting or typeless attacks as in the games, taking neutral damage, but some may change their state in order to reduce damage from physical moves (see Ghost Pokémon information for details).
Bio: Sableye really likes to surf, and the water quality is of little concern to her...even if the water is from the river Styx. Or isn't water at all, even.
Signature Technique: Soul Surf
Sableye sends out a huge, arching wave of churning white energy to wash over the field, dealing Considerable Ghost damage in a widespread area for likewise Considerable Energy. Though cosmetic, the whole wave appears to be made of crying souls. Sableye may send the wave out in front of it, or choose to ride on it as it travels. Should Sableye be in its Mega Form and opt to ride on the wave as it travels, Sableye will surf atop its gemstone, though this provides no real additional gain other than looking pretty damn cool. Sableye has forgotten Ominous Wind.
Hidden Power: Ground
@Sablenite (Free) - This item allows Sableye to Mega Evolve into Mega Sableye when held during battle.


Level 4 Male Bisharp
Bisharp (Dark/Steel): Bisharp's bodies have multiple sharp steel blades on them, which it can use for attack or defense. Pokémon directly attacking Bisharp risk lacerations and 25% recoil damage. Their bladed arms grant them a x1.2 boost to slashing moves, and their precise edge has a chance to leave a vulnerable spot on the stricken area.
[Dark]: Dark-types can see in the dark. They fight more enthusiastically at night and are more effective at hiding in dark environments than other Pokémon, though light does not adversely affect them. Their Dark type attacks will also become much more intimidating during the night, giving them a small additional chance to flinch. They are immune to the damaging effects of Psychic-type energy but may still be lifted and manipulated by telekinesis. They are slightly better at tricking opponents than other Pokémon, allowing them to plant more potent curses and to use moves like Feint Attack to greater effect.
[Steel]: Steel-type Pokémon generally have tempered bodies, meaning they take slightly reduced damage from physical attacks. Their Steel type attacks are more proficient at cutting through energy, allowing them to reduce damage while breaking through them, unlike other Pokémon. Most are so heavy that they will sink in water, so they stay away from deep-water sources if possible, though they are not bothered by water to the degree Rock-types are. Most Steel Pokémon prefer cold temperatures to hot ones. Steel-types are resistant to XX and take neutral damage from the damaging effects of Normal-type energy in the ASB, as opposed to resisted damage in the games. They are immune to the damaging effects of Poison-type energy and are difficult to poison.
Bio: Bisharp has a real fighting spirit, contrast to his type's nature. He loves nothing more than getting up and close in a fight, and this really does show. However, he has a rather simple, one track mind, and can't stand those hyper intelligent Psychic Types, which is odd, considering his Dark typing.
Signature Training: Strong of Body, Weak of Mind
Bisharp no longer takes thrice damage from Fighting typed attacks, now taking neutral. However, his immunity to the affects of Psychic typed attack is turned into a weakness, and he no longer resists Ice typed attacks.
Hidden Power: Ground


Shiny Level 1 Male Shuckle
Shuckle (Bug/Rock): Shuckle have extremely high defense, making them difficult to harm unless they are hit somewhere other than their shell. However, they are very weak and their attacks do less damage than normal. They can move around easily within their shell and surprise foes by attacking from an unexpected angle.
[Rock]: Rock-type Pokémon generally have hard bodies, which makes them resistant to physical hits and projectiles. They are also resistant to XX attacks. This defensive ability extends to their moves, making defensive attacks like Protect and Harden cost less energy. They are difficult to burn or poison and prefer hot environments to cold ones. Most are so heavy that they will sink in water, so they stay away from deep-water sources if possible. They are adept at controlling rocks and will use less energy than other Pokémon when using Rock Tomb, Stealth Rock etc. to manipulate the arena.
[Bug]: Bug-types can see in the dark, and they have largely enhanced sight, granting them a small boost to the accuracy of their moves. Most live in warm climates, though they hate fire and dislike extreme cold. Their status inducing attacks have an extra 10% chance of inflicting statuses and the resulting statuses are slightly more potent than usual. Bug types are in general more nimble than other Pokémon, though not necessarily faster, and will quickly out manoeuvre opponents when using unconventional movement.
Bio: Shuckle, for whatever particular reason, have their own personal wine cellar in their incredibly hard shells. This berry juice stored in their shells can come from many different berries, and as legend would have it, families in eras past would own their own personal Shuckle for fermented drinks. My particular Shuckle stores a mixture of Lum and Oran in its shell, creating a refreshing and truly satisfying blend of flavors. A combination that truly heals the soul.
Signature Attack: Amphora
Upon being ordered the keyword Amphora, Shuckle quickly retreats into his shell and takes a few gulps of his signature wine. This wine heals him of all status conditions currently afflicting him, and upon first use, also restores significant health. Subsequent uses of Amphora will still cure status, but will not heal him. The initial use of Amphora costs Heavy Typeless Energy, with any subsequent uses costing Good Energy. The initial heal provided from Amphora counts as his "one heal" per match. Whilst in his shell as a result of using this move, Shuckle takes 20% less damage from all attacks, but is unable to use any moves until he comes back out of this shell. Coming back out of the shell does not count as a move. Shuckle never learned how to use Sludge Bomb, Earth Power, Rock Polish, nor Rock Slide.
Hidden Power: Grass


Level 4 Male Conkeldurr
Conkeldurr (Fighting): Conkeldurr carry around two concrete blocks which can be used in Physical attacks involving smashing the foe. Using them this way grants them 1.2x boost for an equivalent increase in energy use and a drop in speed. They are relatively deft with their weapon, able to nimbly wield it for attack and defense. The blocks can be dropped by Conkeldurr to execute an attack under normal conditions and can be stolen from it, though they are extremely heavy and any thief must be very strong to do so.
[Fighting]: Fighting-type Pokémon train extensively, more than any other Pokémon type, giving them greater endurance and readiness than other Pokémon and allowing them to push themselves harder for longer. They are more accurate with their physical blows and more adept at blocking and countering physical attacks, able to do this against most physical assaults. Being physically powerful, they can lift much more than normal Pokémon, though this does not grant them an attack boost. They fight more enthusiastically in urban environments but are not adversely affected by more natural surroundings.
Bio: Conkeldurr have immense strength in their arms, allowing them to wield concrete pillars with ease. This allows them to be incredibly powerful in close combat. However, Conkeldurr suffer a rather significant flaw: a lack of ranged fighting moves. My Conkeldurr has remedied this however, developing a technique of his own to combat foes regardless of the range. Unless they're flying fairly high up, of course.
Signature Attack: Welcome to Corneria
Using Significant Fighting Energy, Conkeldurr slams his pillars into the floor, causing waves of fighting energy to spread out in a circle over the arena floor, Conkeldurr the epicenter. The spread energy then erupts into the air in a burst of orange flame. The energy closest to Conkeldurr will only shoot into the air a couple feet, however the energy farther away from him will erupt up to eight feet in height. The damage from this attack comes from the eruption, not from the spreading itself, and regardless of how much flame affects the target, it will do Considerable Fighting Damage. Despite using his pillars in this move, this move shall not be boosted by his SC boost to moves involving the pillars. Conkeldurr has never learned Superpower.
Hidden Power: Fighting


Level 4 Female Empoleon
Empoleon (Water/Steel): Empoleon are very proud Pokémon and will not be discouraged easily. If their attack fails, they will become more energetic and have a 10% chance of getting a slight boost to both attack and special attack. They have a fine layer of down that allows them to swim in cold water comfortably and endure freezing temperatures and have sharp edges to their wings granting a slight boost to slashing attacks. They are also familiar with the Flying type. As starter Pokémon, their Water-type attacks are slightly more powerful when they drop below 1/3 health.
[Water]: Water-type Pokémon are generally able to hold their breath and/or breathe underwater. The time varies, from several rounds in the case of birds, mammals and reptiles to indefinitely for fish and squid like Pokémon. They are generally good swimmers, with fish excelling the most, and are better at manipulating Water for moves like Surf and Whirlpool than other Pokémon, using less energy to do so even outside of water. Their Surf and Whirlpool attacks do not lose potency when used without a water source.
[Steel]: Steel-type Pokémon generally have tempered bodies, meaning they take slightly reduced damage from physical attacks. Their Steel type attacks are more proficient at cutting through energy, allowing them to reduce damage while breaking through them, unlike other Pokémon. Most are so heavy that they will sink in water, so they stay away from deep-water sources if possible, though they are not bothered by water to the degree Rock-types are. Most Steel Pokémon prefer cold temperatures to hot ones. Steel-types are resistant to XX and take neutral damage from the damaging effects of Normal-type energy in the ASB, as opposed to resisted damage in the games. They are immune to the damaging effects of Poison-type energy and are difficult to poison.
Hidden Power: Water


Level 4 Female Milotic
Milotic (Water): Milotic are considered astoundingly beautiful and Attract and similar attacks are much more effective than normal. As an attack once per battle, they can calm down an opponent with a calming aura. Doing so can get rid of any mental boosting moves the opponent might have (excepting Calm Mind). Milotic are good swimmers and can move around effectively on land. They can also levitate but are not particularly fast or agile. They can see in the dark.
[Water]: Water-type Pokémon are generally able to hold their breath and/or breathe underwater. The time varies, from several rounds in the case of birds, mammals and reptiles to indefinitely for fish and squid like Pokémon. They are generally good swimmers, with fish excelling the most, and are better at manipulating Water for moves like Surf and Whirlpool than other Pokémon, using less energy to do so even outside of water. Their Surf and Whirlpool attacks do not lose potency when used without a water source.
Bio: Milotic is a beautiful and seductive lil' sea snek. She's incredibly skilled in the ways of attraction and charming, to the point where she can even dispatch her foes while they're under her spell.
Signature Training: Cute Sea Snek
Milotic's moves involving attracting or charming the foe, such as Attract or Charm, are unbelievably effective, working near guaranteed on most Pokemon, regardless of gender or body differences, though genderless Pokemon are still immune to her Attract. While her target is under the spell of Attract, she can damage them without breaking the spell through the usage of Wrap, Bind, Disarming Voice, and Natural Gift. In the cases of Wrap and Bind, to the foe, it appears as if she's snuggling them perhaps a bit too tightly, not her trying to strangle them. Disarming Voice is as if she's singing a beautiful song, and Natural Gift is her presenting a "gift". Milotic's Attract costs Good Energy to preform, and she may not use the moves Swagger, Hydro Pump, Dragon Tail, nor Aqua Tail.
Hidden Power: Electric


Level 4 Male Electabuzz
Electabuzz (Electric): Electabuzz are able to recharge themselves more efficiently than other Electric types and, whenever they use only one attack in a round, they will automatically recover moderate energy at the end of the round. They are resistant to moves which induce sleep or drowsiness and will recover more quickly from these conditions.
[Electric]: Electric types are resistant to paralysis inflicted by Electric-type moves, though they may be paralysed as normal by other methods. Electric types do not suffer from recoil damage when using Electric attacks in the water. They have a high degree of control over their Electric type attacks, and as such they will suffer less from attempts to redirect them.
Hidden Power: Water


Grag - Level 4 Male Emboar
Emboar (Fire/Fighting): Emboar immense flowing ‘beards’ made of flames. These can be used for illumination and to burn the foe if there is prolonged contact.They can release a large amount of smoke or smog from their nose in a short time to hide almost in an instant. Emboar have an excellent sense of smell which allows them to track opponents and tell the real clone in a Double Team. Attacks like Body Slam and Heat Crash are slightly more effective when used by Emboar. As starter Pokémon, their Fire-type attacks are slightly more powerful when they drop below 1/3 health.
[Fire]: Fire-types fight most enthusiastically in hot and dry conditions. They are extremely difficult to burn and most can survive in hot liquids/molten lava for an extended period of time. Fire-type Pokémon are not adversely affected by taking dips in bodies of water, so long as the time is short. Their Fire type moves will be hotter than normal, allowing them to inflict more potent burns with a greater frequency, and their Fire type moves will naturally have a somewhat wider spread without a loss in power.
[Fighting]: Fighting-type Pokémon train extensively, more than any other Pokémon type, giving them greater endurance and readiness than other Pokémon and allowing them to push themselves harder for longer. They are more accurate with their physical blows and more adept at blocking and countering physical attacks, able to do this against most physical assaults. Being physically powerful, they can lift much more than normal Pokémon, though this does not grant them an attack boost. They fight more enthusiastically in urban environments but are not adversely affected by more natural surroundings.
Bio: Emboar are rather heavy by nature, the average Emboar weighing around one hundred fifty kilograms. Their stoutness is part of their identity, differenciating them from the likes of Infernape or Blaziken, who are flighty and agile Fire / Fighting types. In this weight lies their niche. Grag the Emboar is a special breed of Emboar, known for their long flaming beards and enormous stomachs. They call them Pot Belly Emboars.
Signature Training: Pot Belly Emboar
Grag now weighs twice his weight for a total of three hundred kilograms, being slightly larger than the average Emboar. In addition, his beard of fire reaches down to belly, with his belly extending out like that of a beer belly. However, he is permanently one stage slower, reacts a tiny bit slower, and is a tad bit lazier. Thus, he refuses to use Flare Blitz, Work Up, nor Superpower. This sig comes into effect upon evolution to an Emboar.
Hidden Power: Psychic


Evan - Level 2 Male Scraggy
Scraggy (Dark/Fighting): The yellow portion around their lower body which resemble pants are actually a shed skin which is very thick and rubbery. This skin can be used as defense, reducing damage from attacks when pulled up over their torso. As Pokémon found around urban areas, they somewhat more resistant to Fairy attacks despite their typing.
[Dark]: Dark-types can see in the dark. They fight more enthusiastically at night and are more effective at hiding in dark environments than other Pokémon, though light does not adversely affect them. Their Dark type attacks will also become much more intimidating during the night, giving them a small additional chance to flinch. They are immune to the damaging effects of Psychic-type energy but may still be lifted and manipulated by telekinesis. They are slightly better at tricking opponents than other Pokémon, allowing them to plant more potent curses and to use moves like Feint Attack to greater effect.
[Fighting]: Fighting-type Pokémon train extensively, more than any other Pokémon type, giving them greater endurance and readiness than other Pokémon and allowing them to push themselves harder for longer. They are more accurate with their physical blows and more adept at blocking and countering physical attacks, able to do this against most physical assaults. Being physically powerful, they can lift much more than normal Pokémon, though this does not grant them an attack boost. They fight more enthusiastically in urban environments but are not adversely affected by more natural surroundings.
Bio: Evan's an interesting case. He has no problem putting up a front as a hoodlum verse lighter folk, but against real shady foes, he caves in.
Signature Resistance: Hoodlum in Name Only
Evan takes neutral damage from Fairy, but is now weak to Dark and takes neutral from Ghost.
Hidden Power: Flying


Level 2 Male Turtonator
Turtonator (Fire/Dragon): Turtonator's shell is made from highly volatile substances. If it is struck directly with an attack, it will cause a small explosion, dealing minor recoil to the foe and blowing them back with decent force. It also provides protection against physical attacks, lowering them by 20%. However, physical attacks that hit its vulnerable underside will deal 10% extra damage.
[Fire]: Fire-types fight most enthusiastically in hot and dry conditions. They are extremely difficult to burn and most can survive in hot liquids/molten lava for an extended period of time. Fire-type Pokémon are not adversely affected by taking dips in bodies of water, so long as the time is short. Their Fire type moves will be hotter than normal, allowing them to inflict more potent burns with a greater frequency, and their Fire type moves will naturally have a somewhat wider spread without a loss in power.
[Dragon]: Dragon-types tend to be strong swimmers and fliers, though they are not always as agile as other Pokémon. They fight more enthusiastically in warm climates but are less enthusiastic in colder ones. They radiate warmth from their core, and are slightly more resistant to chilling effects than other Pokémon. They are naturally very powerful Pokémon and their Dragon type attacks will have a stronger knockback than normal, but will deal no extra damage because of this.
Hidden Power: Water


Level 4 Male Scizor
Scizor (Bug/Steel): Scizor are not as fast or agile as Scyther and are not true fliers. Instead, they glide and hover. If needed to, however, they are able to fly for short distances, and their claws allow them to grab and climb relatively smooth surfaces. Their powerful claws also give them a 20% boost to any attack involving them. They have slightly higher defences than other Bug-types. In its Mega Forme, its saw-like claws give any claw attacks greater cutting power, giving them a chance to inflict sore, weakened spots. Its lighter frame and fuller wings allow it to travel with the speed and agility of a Scyther, as well as giving it equivalent flight abilities.
[Bug]: Bug-types can see in the dark, and they have largely enhanced sight, granting them a small boost to the accuracy of their moves. Most live in warm climates, though they hate fire and dislike extreme cold. Their status inducing attacks have an extra 10% chance of inflicting statuses and the resulting statuses are slightly more potent than usual. Bug types are in general more nimble than other Pokémon, though not necessarily faster, and will quickly out manoeuvre opponents when using unconventional movement.
[Steel]: Steel-type Pokémon generally have tempered bodies, meaning they take slightly reduced damage from physical attacks. Their Steel type attacks are more proficient at cutting through energy, allowing them to reduce damage while breaking through them, unlike other Pokémon. Most are so heavy that they will sink in water, so they stay away from deep-water sources if possible, though they are not bothered by water to the degree Rock-types are. Most Steel Pokémon prefer cold temperatures to hot ones. Steel-types are resistant to XX and take neutral damage from the damaging effects of Normal-type energy in the ASB, as opposed to resisted damage in the games. They are immune to the damaging effects of Poison-type energy and are difficult to poison.
Bio: My Scizor has spent years honing its armored exoskeleton to a point where it can deal with fire much more easily than others of its species might. Constant exposure to heat and fire resulted in this change. However, due to the exposure to heat near exclusively, his resistance to the cold has faded.
Special Resistance: Tempered Steel
Scizor now takes neutral damage from Fire at the cost of taking x2 from Psychic typed attacks. In addition, he no longer resists Ice typed attacks.
Hidden Power: Ground


Smoosh - Level 4 Male Palossand
Palossand (Ghost/Ground): Palossand is effectively sand animated by a spirit. Due to this, in arenas without sand, it is fairly immobile (though it can crawl around more easily than Sandygast using its towers as arms), but it can gather up the contents of its body to crawl around if needed. In sandy arenas, it can "swim" in the sand by moving its spirit and shovel around in the sand. While it cannot go under the surface for more than a few moments, it does allow it to more easily move about and make surprise attacks. Though somewhat immobile without sand, it can expand its gaping, tunnel-like mouth to "dodge" attacks using a move. Since its body is made of loose sand, it allows it some unique properties. For one, it can fuel a sandstorm by spinning its shovel and using the sand from its body, allowing it to sustain a Sandstorm with minimal effort, as well as making it much harder to dispel by Pokemon other than Castform. Also, when hit by a Water attack or otherwise made wet, it will have its defense boosted significantly. Finally, it can create trap-style Sand Tombs by using its body, though this makes it slightly more vulnerable As a Ghost type, it can go ethereal for a few seconds, and is unable to be poisoned.
[Ghost]: Ghost-type Pokémon fight more enthusiastically at night, though are not put off by fighting in the day, and can see in the dark. Ghosts are resistant to curses and curses imposed on them will last for a shorter time and be less potent. Their fear inducing attacks are more effective than those used by other Pokémon. Ghost types can be poisoned, unless stated otherwise. Ghost-types are not fully immune to Normal, Fighting or typeless attacks as in the games, taking neutral damage, but some may change their state in order to reduce damage from physical moves (see Ghost Pokémon information for details).
[Ground]: Ground-type Pokémon are considered to be immune to electricity while standing on the ground. If a Ground Pokémon is in the air, they take 0.75x the usual damage from Electric-type attacks, and will take neutral damage from Electric when wet. Ground types do not suffer from recoil damage when using Electric attacks in the water. Ground-type Pokémon are more adept at manipulating outdoor and 'natural' environments than other Pokémon and will spend less energy using Dig, Earthquake etc. This allows them to use Ground attacks on any surface, with the exception of Dig. They can also cause the ground to shake more vigorously when using Earthquake and Bulldoze.
Bio: Smoosh likes sand. A lot. He's made of it.
Signature Trait: Death to the Sandstormcloaks
When Smoosh uses the move Sandstorm, large dunes of regular sand are left on the field during and after the move's usage. In addition, whilst a sandstorm is active, Smoosh may travel through the air with the sand, dispersing his body comprised of pure sand upon the wind and leaving the shovel on the ground. Traveling through the air manner costs decent energy and counts as a move. If ordered, he can recollect his body to a target location. Sandstorm costs light extra to use, and he is unable to use Bulldoze or Double Team.
Hidden Power: Fighting


Level 4 Female Rhydon
Rhydon (Ground/Rock): Rhydon are extremely heat-resistant and can survive in hot liquids (such as lava) for extended periods of time. Any ramming attacks they use are more effective, as they will be able to hit the Pokémon and keep running, adding a little "trampling" damage. They are not great at changing direction or slowing down once up to speed. Electric attacks which are deliberately targeted at its horn have a 5% chance of dealing neutral damage. Any electric attack used in the presence of a Rhydon is 100% accurate, but regardless of where it's aimed, will go toward Rhydon. They can see in the dark.
[Ground]: Ground-type Pokémon are considered to be immune to electricity while standing on the ground. If a Ground Pokémon is in the air, they take 0.75x the usual damage from Electric-type attacks, and will take neutral damage from Electric when wet. Ground types do not suffer from recoil damage when using Electric attacks in the water. Ground-type Pokémon are more adept at manipulating outdoor and 'natural' environments than other Pokémon and will spend less energy using Dig, Earthquake etc. This allows them to use Ground attacks on any surface, with the exception of Dig. They can also cause the ground to shake more vigorously when using Earthquake and Bulldoze.
[Rock]: Rock-type Pokémon generally have hard bodies, which makes them resistant to physical hits and projectiles. They are also resistant to XX attacks. This defensive ability extends to their moves, making defensive attacks like Protect and Harden cost less energy. They are difficult to burn or poison and prefer hot environments to cold ones. Most are so heavy that they will sink in water, so they stay away from deep-water sources if possible. They are adept at controlling rocks and will use less energy than other Pokémon when using Rock Tomb, Stealth Rock etc. to manipulate the arena.
Hidden Power: Fairy


Level 4 Female Ninetales
Ninetales (Fire): As foxes, Ninetales are more inclined to combat by deception, their deception based attacks being significantly more potent. Their Confuse Ray is more effective and their Double Team produces one additional copy. They have sensitive hearing, at the expense of greater vulnerability to sound based status attacks. Owing to their physical beauty, attacks like Attract are more effective than normal.
[Fire]: Fire-types fight most enthusiastically in hot and dry conditions. They are extremely difficult to burn and most can survive in hot liquids/molten lava for an extended period of time. Fire-type Pokémon are not adversely affected by taking dips in bodies of water, so long as the time is short. Their Fire type moves will be hotter than normal, allowing them to inflict more potent burns with a greater frequency, and their Fire type moves will naturally have a somewhat wider spread without a loss in power.
Hidden Power: Ground


Level 4 Shiny Female Florges-White
Florges (Fairy): Florges have physically merged with their flower, effectively becoming a single entity. This flower generates a constant source of energy, allowing them to use Grass moves as if they were a Grass-type. They can levitate. Due to their connection with plants and nature, they are subject to the effects of Flower Shield. They have two vines hidden in their flowers that they can extend to use to manipulate objects and Pokémon and attack.
[Fairy]: Fairy-types are generally pure hearted and gregarious. They prefer natural environments and will fight more enthusiastically in them, but they will not be off put by urban environments. Any attack used by a Fairy-type which manipulates the environment is slightly more effective owing to the magical energies involved and attacks which boost allied Pokémon is slightly more effective at providing a buff. They are immune to the damaging effects of Dragon-typed energy.
Hidden Power: Fire


Level 4 Female Gourgeist Super
Gourgeist (Grass/Ghost): Gourgeist come in four sizes, Small, Average, Large and Super. The Small size has somewhat less HP than average but is much faster than the larger sizes, where the Super size has a good deal more HP than average, but is very slow. Gourgeist have the ability to create searchlights from their eyes. While not as powerful as a Flash attack, they light up the arena without blinding opponents or allies, and doing so takes almost no energy to maintain. It is considered one move for a them to light searchlights. They are solid by default, but can become ethereal for a short time to evade attacks. As jack-o-lantern Pokémon, they are familiar with Fire-typed moves.
[Ghost]: Ghost-type Pokémon fight more enthusiastically at night, though are not put off by fighting in the day, and can see in the dark. Ghosts are resistant to curses and curses imposed on them will last for a shorter time and be less potent. Their fear inducing attacks are more effective than those used by other Pokémon. Ghost types can be poisoned, unless stated otherwise. Ghost-types are not fully immune to Normal, Fighting or typeless attacks as in the games, taking neutral damage, but some may change their state in order to reduce damage from physical moves (see Ghost Pokémon information for details).
[Grass]: Grass-type Pokémon live anywhere that can support vegetation and are adept at concealing themselves in such places. They enjoy both bright sun and rain and fight more enthusiastically in the day time, though they are not put off by fighting at night. Rainstorms will heal them slightly every round the rain falls, while very bright sunlight will regenerate their energy instead. Their healing moves cost slightly less energy and their draining moves will heal them by a greater amount while suffering only half of the usual diminishing returns. They are immune to spore based techniques like Sleep Powder and are more adept at using such attacks themselves, creating denser concentrations of spores which are harder to disperse and more potent in their effects. Any attack used by Grass-types manipulating the environment is slightly more potent, and their Grass-type attacks which utilize plant foliage (such as Razor Leaf) are more efficient in natural environments.
Hidden Power: Ground


Level 4 Genderless Porygon2
Porygon2 (Normal): Porygon2 are created entirely of programming code. They levitate by default, their sleek design making them faster and more agile than Porygon. They are inorganic and fight most enthusiastically in manmade environments. They are familiar with the Electric type.
[Normal]: Normal-type Pokémon are able to use support moves to greater effect than other Pokémon, with them being performed slightly quicker and being slightly more potent. Being beings of great balance, they benefit more from the positive effects of weather and other arena affecting moves, but will not suffer as badly from the negative effects. In the ASB, Normal-types take resisted damage from the damaging effects of Ghost-type energy.
Hidden Power: Fairy


Suu - Shiny Level 1 Genderless Ditto
Ditto (Normal): Ditto are very malleable and flexible, able to Transform with great ease and speed. They can also squeeze through gaps that other Pokémon would find impossible when in their natural form. Their flexibility extends to energy and they start battle with one hyper beam's worth of type energy from every Pokémon type. The first time which a Ditto transforms in to a Pokémon, it gains an additional hyper beam's worth of energy for each of the target's natural types. Subsequent transformations will have the same effect, but will only provide half as much energy as the previous transformation. The first transformation Ditto carries out does not count as a move, though it still takes the usual amount of time to execute. A Ditto may disguise itself as an inanimate object in the arena with its Transform attack. This requires less energy than a normal Transform and a Ditto is almost impossible to tell apart from the object it's copying. Ditto, however, cannot copy complicated mechanisms or things with complicated moving parts accurately (thus, if it were to copy a Pokéball, it wouldn't be able to use a Pokéball's buffer scan/recall beam).
[Normal]: Normal-type Pokémon are able to use support moves to greater effect than other Pokémon, with them being performed slightly quicker and being slightly more potent. Being beings of great balance, they benefit more from the positive effects of weather and other arena affecting moves, but will not suffer as badly from the negative effects. In the ASB, Normal-types take resisted damage from the damaging effects of Ghost-type energy.
Bio: Perhaps you are familiar with my Ditto, Jello. In the past, she was known for being arguably the most broken Pokemon in the entire league, having up to thirteen permanent transform slots at Trainer Level 6, the max level at the time. I had planned to use her for the Winter Grand Melee Sneaze ran, but unfortunately, right before I was to submit my pick, the fun police arrived. Emilia had called the sig court on Jello, cuffed her, and dragged her before the judge ShadowShocker. She was declared retroactively rejected, her sig revoked, and to be locked away for an undetermined amount of time. Sig prison was brutal on poor Jello, and turned her from a sweet, innocent copycat of Pokemon she respected to a cynical and sad shell of her former self. After several failed attempts at squishy suicide, Judge ShadowShadow shocker took pity on her and ended her sentence, sending her to a recovery center for revoked Pokemon. This did little to help her, and even after several hopeful visits from yours truly, she was not improving. I signed her up to participate in visitation with a friend of mine, KamenAeons. While Kamen himself did not help her, what began to heal her was the discovery of Japanese media. Utilizing the scraps of her advanced memory leftover from her sig, she learned the entire Japanese language, Kanji and all. She became enveloped in manga, light novels, and anime, and while her overall personality arguably didn't improve, she was no longer a sad and suicidal ditto. Unfortunately, as a result of Kamen's perverted influence, she has permanently modeled her base appearance off of a slime species from one of her manga, taking up the name of Suu over that of Jello. Though erm, her new form is not entirely bad ha ha.
Signature Training: I'm Reformed, Riot
Jello the Ditto has reformed, taking up a new form, and a new name of Suu. Her new form is that of an adult, female humanoid slime, with a respectable round figure and height of 5'6, short silver "hair" upon her head, blue eyes, and pools of "slime" at her feet, though in fact it is not slime at all, but part of her body she has allowed to slack.She lets it slack to conserve energy, but will quickly form the pools into proper feet in order to move. Because of her new form, physical damage done to her is considerably weaker, her soft body absorbing much of the impact, resulting in her taking 20% less damage from physical hits. Falling from heights and heavy impacts such as Body Slams are considerably less effective at hurting and pinning her respectively, her gelatinous body being able to change shape at will to adjust to the situation. These effects carry over when transformed. However, due to her gelatinous body not handling water well, she takes 20% increased damage from Water Typed Attacks, regardless of whether she is transformed or not.
Hidden Power: Not Learnable


Level 4 Female Meowstic
Meowstic (Psychic): Male and Female Meowstic differ somewhat in appearance and ability. Male Meowstic have a blue coat and fuller features, and have a slightly more support-oriented moveset. All support moves are slightly more potent and more likely to be successful, as well as quicker to execute than normal. Female Meowstic have a white coat and more conservative features, and have a slightly more offense-oriented moveset. All offensive moves are slightly more powerful and additional effects are slightly more potent. Regardless of gender, all Meowstic can see in the dark and are well adapted to moving silently. They are able climbers and have excellent poise and balance. As cats, they will usually land on its feet, and can slip through gaps that might seem too thin at first glance with little drop in speed.
[Psychic]: Psychic-type Pokémon are much more proficient with telekinesis than other Pokémon. Thus, they can use Psychic to move and manipulate targets with ease. Psychic type Pokémon are resistant to flinching, having higher levels of focus and concentration than other Pokémon. They are resistant to attacks which induce confusion or other mental effects. They have limited ability to read minds and are thus more adept at dodging attacks than might be expected and able to mitigate the effects of accuracy reducing attacks. This extends to GMs, where they will have a slightly better impression of Pokémon within their vicinity. Their Psychic support moves (such as Gravity and Magic Room) cost slightly less energy.
Bio: Growing up can be tough. Especially when all your friends fear your ability to steal their soul at any moment you so choose. Ah, well, such is the life of an Espurr. We don't even take souls...that often; only when the organelles crave it. Speaking of those psychic organelles, having to curl your ears down to hide them sucks. Like really, having to cover sticky organelles like that can ruin your fur, and requires special fur treatments weekly. Oh well, at least my organelles give me something big back. Let's just say that whenever I'm hit with something nasty, I get all...rattled.
Offensively Rattled
Whenever Ruri is hit by a Bug, Dark, or Ghost move, her Physical and Special Attack is raised slightly (think of the Work Up boost). These boosts fade after the usual 3 rounds, and although the Rattled boosts will not stack, the 3 round tick will be reset for the next B/D/G hit.
Hidden Power: Steel


Level 4 Male Mudsdale
Mudsdale (Ground): As a draft horse, Mudsdale is extremely strong and quite heavy. In spite of its immense strength and weight, they are also powerful runners, though it takes them some time to build up speed due to the significant amount of dried mud that cakes their hooves and body. The coating of mud on their hooves make all moves involving their hooves deal 20% more damage. Their stalwart disposition means they take 10% less damage from physical attacks.
[Ground]: Ground-type Pokémon are considered to be immune to electricity while standing on the ground. If a Ground Pokémon is in the air, they take 0.75x the usual damage from Electric-type attacks, and will take neutral damage from Electric when wet. Ground types do not suffer from recoil damage when using Electric attacks in the water. Ground-type Pokémon are more adept at manipulating outdoor and 'natural' environments than other Pokémon and will spend less energy using Dig, Earthquake etc. This allows them to use Ground attacks on any surface, with the exception of Dig. They can also cause the ground to shake more vigorously when using Earthquake and Bulldoze.
Hidden Power: Grass


Level 1 Female Komala
Komala (Normal): Komala are constantly in a state of lucid sleep, much like Abra, being responsive and battling in spite of their seemingly catatonic state. Unlike Abra, however, they are quite vulnerable to being put entirely to sleep, but benefit from a resistance to other statuses, including mental. They cling to a "log pillow", given to them at birth. This log can be used in attacks. If it is separated from the log, it will fight tenaciously until it is returned, increasing their attack temporarily at the cost of being less willing to use defensive techniques.
[Normal]: Normal-type Pokémon are able to use support moves to greater effect than other Pokémon, with them being performed slightly quicker and being slightly more potent. Being beings of great balance, they benefit more from the positive effects of weather and other arena affecting moves, but will not suffer as badly from the negative effects. In the ASB, Normal-types take resisted damage from the damaging effects of Ghost-type energy.
Hidden Power: Water


Level 1 Male Litten
Litten (Fire): Litten fuels its flame attacks partly through burning the fur it sheds from its body. This allows them to use weaker Fire moves at an increased speed. Being Pokemon accustomed to solitude, they are less easily swayed by emotional displays such as Charm or Fake Tears. As starter Pokémon, their Fire-type attacks are slightly more powerful when they drop below 1/3 health.
[Fire]: Fire-types fight most enthusiastically in hot and dry conditions. They are extremely difficult to burn and most can survive in hot liquids/molten lava for an extended period of time. Fire-type Pokémon are not adversely affected by taking dips in bodies of water, so long as the time is short. Their Fire type moves will be hotter than normal, allowing them to inflict more potent burns with a greater frequency, and their Fire type moves will naturally have a somewhat wider spread without a loss in power.
Hidden Power: Grass


Phat Cat - Level 2 Male Meowth Alola
Meowth [Alola] (Dark): Alolan Meowth are incredibly prideful, and will fall under the influence of rage inducing moves much easier. However, they are also much more crafty than their wild counterparts, and their deception and trickery techniques will be more potent as a consequence. Meowth can see in the dark, and are well adapted to moving silently so that no one can hear them move. They are able climbers and have excellent poise and balance. As a cat, they will usually land on their feet, and can slip through gaps that might seem too thin at first glance with little drop in speed. A Meowth's Payday attack produces more coins and does more damage than normal.
[Dark]: Dark-types can see in the dark. They fight more enthusiastically at night and are more effective at hiding in dark environments than other Pokémon, though light does not adversely affect them. Their Dark type attacks will also become much more intimidating during the night, giving them a small additional chance to flinch. They are immune to the damaging effects of Psychic-type energy but may still be lifted and manipulated by telekinesis. They are slightly better at tricking opponents than other Pokémon, allowing them to plant more potent curses and to use moves like Feint Attack to greater effect.
Bio: Phat Cat is loaded man. Dude's got mad stacks, tons of dough. Rolls in the pay day every pay day, lives large. He's generous too, shares the wealth even with his foes man...though perhaps not in the way they imagined.
Signature Attack: Mad Stacks
With a rush of speed, Phat Cat quickly takes the foe by the shoulder, interrupting their technique with a deceptive offer of riches. Once their technique is interrupted, Phat Cat leaps from their side, and expends Significant Steel Energy to drop a sea of Pay Day coins on the foe, dealing Significant Steel Damage and burying them head to toe in gold coins. If Pay Day coins already exist on the field, this technique uses them in the creation of the attack, decreasing its energy cost to Solid. Phat Cat has enough Steel Energy to use this technique twice per match, and while it may be used more than once per foe, repeated usage on the same target will not interrupt their technique.
Hidden Power: Flying


Level 4 Male Golem Alola
Golem [Alola] (Rock/Electric): Alolan Golem have developed an intense magnetic field, which will slightly slow all Steel type Pokemon in the arena. The most drastically changed of the Geodude line, Alolan Golem have grown a large, electric construct on their back. Electric attacks fired from this protrusion will have an additional 10% chance to induce paralysis. Golem have extremely hard shells and take only 80% damage from physical attacks. However, they are weighted down by their girth, and are the slowest of all the Geodude family. Due to the awkward shape of their body, they are no longer as adept at using Rollout, though can still perform the move adequately.. Their Defense Curl attack will give them much more protection than most Pokémon. In addition, when performing XX or NO moves, they may choose to cloak them in an aura of Electric energy, causing them to become Electric typed.
[Rock]: Rock-type Pokémon generally have hard bodies, which makes them resistant to physical hits and projectiles. They are also resistant to XX attacks. This defensive ability extends to their moves, making defensive attacks like Protect and Harden cost less energy. They are difficult to burn or poison and prefer hot environments to cold ones. Most are so heavy that they will sink in water, so they stay away from deep-water sources if possible. They are adept at controlling rocks and will use less energy than other Pokémon when using Rock Tomb, Stealth Rock etc. to manipulate the arena.
[Electric]: Electric types are resistant to paralysis inflicted by Electric-type moves, though they may be paralysed as normal by other methods. Electric types do not suffer from recoil damage when using Electric attacks in the water. They have a high degree of control over their Electric type attacks, and as such they will suffer less from attempts to redirect them.
Hidden Power: Water


Level 1 Female Mawile
Mawile (Steel/Fairy): Mawile's metal jaws are very strong and exceptionally difficult to force open. Attacks involved with them are 1.2x stronger then normal. Their techniques that are based on cuteness (such as Charm, Attract, Sweet Kiss, etc) are slightly more effective. Mawile can see in the dark. In its Mega Forme, Mawile gains a second jaw. The two jaws can be controlled independently of one another, allowing for a great deal of physical manipulation. Mawile's deceptive attacks are also extremely potent in this form, gaining a 15% boost in damage and are likely to trick the foe, even if they've been deceived before.
[Steel]: Steel-type Pokémon generally have tempered bodies, meaning they take slightly reduced damage from physical attacks. Their Steel type attacks are more proficient at cutting through energy, allowing them to reduce damage while breaking through them, unlike other Pokémon. Most are so heavy that they will sink in water, so they stay away from deep-water sources if possible, though they are not bothered by water to the degree Rock-types are. Most Steel Pokémon prefer cold temperatures to hot ones. Steel-types are resistant to XX and take neutral damage from the damaging effects of Normal-type energy in the ASB, as opposed to resisted damage in the games. They are immune to the damaging effects of Poison-type energy and are difficult to poison.
[Fairy]: Fairy-types are generally pure hearted and gregarious. They prefer natural environments and will fight more enthusiastically in them, but they will not be off put by urban environments. Any attack used by a Fairy-type which manipulates the environment is slightly more effective owing to the magical energies involved and attacks which boost allied Pokémon is slightly more effective at providing a buff. They are immune to the damaging effects of Dragon-typed energy.
Hidden Power: Ground


Level 4 Female Togekiss
Togekiss (Fairy/Flying): Despite their appearance, they are fast and agile fliers. Togekiss are also capable of minimal levitation, allowing them greater stability. Togekiss can be trained only by trainers that make them happy, so Return is more powerful when used by one. They are incredibly chirpy and enthusiastic Pokémon, and will entrance opponents more readily when using attacks like Charm and Sweet Kiss, being significantly more potent. These moves will also function better in Contests when used by Togekiss.
[Fairy]: Fairy-types are generally pure hearted and gregarious. They prefer natural environments and will fight more enthusiastically in them, but they will not be off put by urban environments. Any attack used by a Fairy-type which manipulates the environment is slightly more effective owing to the magical energies involved and attacks which boost allied Pokémon is slightly more effective at providing a buff. They are immune to the damaging effects of Dragon-typed energy.
[Flying]: Flying-type Pokémon are faster and more agile in their chosen mode of transportation than other Pokémon. Because of their skill in controlling their movement, they are more difficult to evade when using physical moves and more likely to succeed in dodging attacks. This also means that they are much harder to knock off course after gathering momentum. They are also more adept at commanding the wind, and they can use these attacks with slightly less energy than normal. Flying type Pokémon are affected normally by the damaging effects of Ground-typed energy and take neutral damage from Ground type moves in the ASB. They fight more enthusiastically in spacious arenas but are not put off by cramped conditions.
Bio: Togekiss is quite the lucky duck. All of her abilities that can cause secondary effects tend to do so quite more often than other Pokemon. Some call her a dirty haxor, others a lucky cunt, but all are equal in paraflinches.
Signature Trait: Serene Grace
All of Togekiss's moves that can cause secondary effects have their chances of said effects occurring increased twofold at the cost of a 10% increase in energy. However, she cannot use Twister, Morning Sun, nor Wish. In addition, she has forgotten how to use Secret Power and Tri Attack.
Hidden Power: Electric


Level 2 Male Quilladin
Quilladin (Grass): Quilladin's entire bodies are covered by a thick, woody coating, giving them a defensive boost against all physical attacks. Their kind and peaceful nature makes their anger-related attacks less effective but also makes anger-based attacks used on them less effective. They have two vines hidden on their heads that they can extend to use to manipulate objects and Pokémon and attack. As starter Pokémon, their Grass-type attacks are slightly more powerful when they drop below 1/3 health.
[Grass]: Grass-type Pokémon live anywhere that can support vegetation and are adept at concealing themselves in such places. They enjoy both bright sun and rain and fight more enthusiastically in the day time, though they are not put off by fighting at night. Rainstorms will heal them slightly every round the rain falls, while very bright sunlight will regenerate their energy instead. Their healing moves cost slightly less energy and their draining moves will heal them by a greater amount while suffering only half of the usual diminishing returns. They are immune to spore based techniques like Sleep Powder and are more adept at using such attacks themselves, creating denser concentrations of spores which are harder to disperse and more potent in their effects. Any attack used by Grass-types manipulating the environment is slightly more potent, and their Grass-type attacks which utilise plant foliage (such as Razor Leaf) are more efficient in natural environments.
Hidden Power: Ice



Current Matches
Spoiler: show

Available Slots: 1 Serebii 0 UPN 1 Exhibition

Vs Snorby
Vs KamenAeons
Vs Fighting GL Apollo
Tournament Match vs Zelphon
Vs Emi




Completed Matches
Spoiler: show


Items and Badges
Spoiler: show
Sharpedite (Free) - This item allows Sharpedo to Mega Evolve into Mega Sharpedo when held during battle.

Sablenite (Free) - This item allows Sableye to Mega Evolve into Mega Sableye when held during battle.

New Life Token (10 SP) - The New Life Token symbolizes the exhuberance of youth and the energy and joy that springs from new life. This token can only be attached to Pokémon that are not fully evolved (i.e. are able to evolve further but will never evolve) and will prevent their evolution. Pokémon holding this token will feel slightly more energetic than average, allowing them to go without a one-mover or rest for one round longer than average, akin to the Fighting-type's resistance to tiring. In addition, their tenacious nature will allow them to negate any evolutionary bonuses they find themselves faced with. This token may be purchased during the Eater 2015 event and may be purchased up to one time per trainer.

Nightstalker’s Token (10 SP) - The Nightstalker’s Token can be attached to Dark-type Pokémon only and greatly enhances their natural abilities. The wearer’s ability to trick the opponent is greatly increased, as is their ability to scare opposing Pokémon, regardless of intelligence or stature. In addition, the wearer’s curses are more difficult to remove and have more potent effects than they would usually. The wearer can use attacks like Sucker Punch up to twice on the same target, instead of the usual one use limit. This item causes the move Fling to deal Dark type damage if it is thrown. This token may be purchased during the week long Halloween 2014 event and may be purchased up to one time per trainer.

Jeweler's Token (10 SP) - The Jeweler's Token sparkles with the mineral wealth of the earth, filled with determined energy and the rock's resolve. It can be attached to a Rock Pokémon and greatly enhances their natural abilities. They will become incredibly sure-footed, making them extremely hard to move against their own will, and while Pokémon will still be able to escape their weight or grip, it will be harder to move the holder off them. Rocks summoned or created by the holder will be much sturdier than normal, harder to break, and more likely to smash through screens or other attacks.

BlackGlasses (Free) - This Token increases the power of Dark type moves by 10%. It causes the move Fling to deal Dark type damage if it is thrown.

Rebellion Badge
Attachable Badge
The Rebellion Badge is granted to those who have proved edgier than Crys in his Hot Topic gym. The words “Rebellion Badge” are scrawled across an old Hot Topic coupon in black permanent marker, followed by the Gym Leader’s signature. When asked about the perceived laziness on his end when designing the badge, Crys responded with the following, “See, it’s all about defying expectation, breaking the badge meta. The expectation of getting some glamorous badge forged from the skull of a Marowak is what ruins this generation. They gotta accept that a simple certificate of their achievement works as well. It’s also 50% off your next purchase when you buy more than three items over 25 dollars, so yeah.”
Badge Effect: Screw the Rules
The wearer of this badge, if an uplevel, will not be counted as an uplevel in battle, but will still retain the uplevel bonuses. Thus, if another uplevel was brought to battle alongside the badge holder, neither would suffer disobedience.


Last edited by Crys; 05-29-2017 at 03:07 AM.
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Old 02-04-2015, 09:25 AM   #31
KAYLAF0X
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Join Date: Nov 2014
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Character information:
Name: Kaylafox
Gender: Female
Age: 24
Hometown: Lilycove City, Hoenn
Occupation: Devon Co. Technology Systems Analyst
Trainer Level: 2
W/L/D: 12/10/1
27 KO/71 TP/16 SP
C Grade Ref


Matches:


Referee Information:


Squad:
Spoiler: show


Name: Poly Styrene
Species: Reuniclus
Level: 3
Hidden Power:
Gender: Female
Bio: Poly Styrene is just like any other Reuniclus, just a little more punk rock with the devil horns she keeps displaying on her hands and named after one of the greatest punk rock ladies of all time. She isn't a part of your system!
Signature Move:
Special Training: "Let's Submerge"
Poly Styrene was real tired of how her and other psychic types could never learn water type moves, so she studied about water and science like that, and became familiar with water type, whilst also learning how to use Water Pulse, Water Gun, and Waterfall. Poly Styrene vowed never again to use the conforming moves of Hyper Beam, Giga Impact, or Attract. Take that society!


Name: Solaire
Species: Solrock
Level: 3
Hidden Power: Dark
Gender: Genderless
Bio: Solaire is a strange Pokemon who reveres the actual sun, and claims it as an adherant to sunlight. Despite its strange cold emotionless appearance, it is actually quite cheerful and powerful and does not let the crumbling world around it affect its mood. He has other types of weapons aside from fire at his disposal, since he acts akin to a solar electricity panel...
Signature Move:
Special Attack: "Sunlight Spear" (Electric)
Solaire is now faux-familiar with electric type and developed a different type of attack that gathers a Significant amount of energy to gather a strange bright bolt of lightning above its head and casts it down at its foes dealing a significant amount of damage and possibly causing paralysis with a 20% chance. This move uses Electric Type energy powered by sunlight(which it already "pretends" to generate), and Solaire has the ability to use this move three times a battle.


"And if you don't believe me, you're a schmuck."
Name: Propagandhi
Species: Natu
Level: 2
Gender:Male
Hidden Power: Fighting
Bio: I met Natu in the forests around the Ruins of Alph, he had actually hopped right up to me, his almond shaped eyes staring intensely at me. It was then that we became friends. I am not at all for certain why it wanted to become my friend so easily, without battle, after my scraggy had been so rebellious and difficult, it was a breath of fresh air, anyways. During our travels there was a moment when I was surprised, Natu is a psychic bird, and I imagine he can see into the immediate future. Reason being, he hopped to the side urgently right before a boulder had broken off the side of the nearby cliff and crashed into the ground exactly where the Natu had been standing. Natu is a curious bird, and often has an affixed gaze which can either be endearing or unnerving.
Signature Move:
Special Training: “Anti-Manifesto” (Psychic)
"But I will remain until this self-awareness fades; until I defeat the purpose of this soapbox that you made."
Propagandhi starts off with Heavy amount less of energy in order to concentrate and bless his brilliant plumage with a magical aura. Whenever Propagandhi is afflicted by a status ailment, Propagandhi automatically activates the effects of a more potent Psycho Shift, transferring any status inflicted upon him to his opponent including physical ones. Every time Propagandhi shifts a status, mild amount of energy will be sapped away from Propgandhi without contributing toward fatigue. This can only happen the first three times he is afflicted with a status in one battle, and does not count as a move.


"The idiots are taking over."
Name: NOFX
Species: Scraggy
Level: 2
Gender:Male
Hidden Power: Flying
Bio: NOFX was born into a rough gang of his kind, which hated humans. Every night the gang would sneak into the nearby city of Nimbasa in Unova, and raid the garbage cans of the city for food. One night, after the people had enough of their city being trashed, NOFX got captured in a trap and his gang left him for the humans to go back into the desert. He was scolded by the humans of the city, especially Gym Leader Elesa, who then suggested he be put to community service in the Pokemon Center. Nurse Joy was not interested in the fighting pokemon, but the Chansey took pity on him, and fed him some egg in order to cheer him up. Hating all the humans around him, NOFX bonded a little with the Chansey, and grew to soften up a little, when I arrived, he bowed to me just like the Chansey. When I learned how he ended up in the Pokemon Center, I asked if I could take him in and train him. The scraggy didn't like the idea, but Nurse Joy was glad to be rid of him. The Chansey smiled at NOFX and gave him another egg before we left, and I can't be sure, because I don't understand Pokemon speak, but I believe she told the scraggy that he should not hate me. Since then, the rebellious scraggy gave me quite a lot of trouble while training. He wouldn't listen to the things I said very often, which was frustrating to say the least. It wasn't until he watched me command my trusty Blitzle in battle against Gym Leader Falkner when he started to trust me, and grow to respect me. We grew close and together we train for him to gain more strength for the next battle!
Signature move:
Special Training: "It's my job to keep the Punk Rock Elite." (Fighting)
"This music ain't your f***in' industry." NOFX knows it's 'true purpose' in battle, he uses the idea that punk rock is the way to be and launches all of his punches in the name of his scene. With the idea that punching is super punk rock, all of his punching attacks do 20% more damage at the cost of 20% more energy.


Name: Minor Threat
Species: Porygon
Level: 2
Gender: N/A
Hidden Power: Fairy
Bio: Some time ago, when I was first employed by the Devon Corporation as a Computer technician, I worked under a strapping man who I didn't really get along with at first. He was bossy and I was still going through a rebellious "Screw the system" attitude phase, and it didn't look like we'd ever get along. One day we found some similar interests that quickly turned to many and we became close friends in a short amount of time, hitting it off fairly well. One day I recieved an email with an attachment, which upon opening, the anti-virus software picked up a threat, and I went in to decode the program but it turned out to be... a Porygon! It waved one of its blocky limbs at me and I, rather delighted, began the withdrawing process and materialized Porygon in the room. Porygon gave me a bit of mail and I read it and there was a heart on the letter and it was from my co-worker. Feeling fond of the Porygon just because of its origins, I decided to have it join my squad. Minor Threat was named after its origin, as a possible threat to the PC. It's rather optimistic and works very hard to train. It seems to have been modeled a bit lazily, with no bevels on the edges, it is a very sharp porygon; the verts coming to straight points at the edges. This makes holding him slightly painful or uncomfortable, but one day I'll be able to evolve him and smoothen him out a little!!
Signature Move:
Special Training: "Straight Edge" (Normal)
"I've got the straight edge."
Minor Threat has very sharp edges, in the way he was modeled. Therefore, those who attack it with physical attacks will take roughly 25% recoil damage (unless they are particularly hard bodied) and it's physical attacks have a %10 chance to cause flinch.


"When they come for me, I'll be sitting at my desk, with a gun in my hand, wearing a bulletproof vest. Singing 'my, my, my, how the time does fly, when you know you're going to die by the end of the night.'"
Name: Catch 22
Species: Remoraid
Level: 2
Gender: Male
Hidden Power: Fairy
Bio: Catch 22 was named that because he was my twenty second catch during a fishing tournament back on Route 44 near Mahogany Town in Johto. I was fishing furiously that day, trying to get a decent catch for a prize. My twenty second and last catch of the day was a Remoraid, a rather large one. I was in awe at it before it started firing a cannonade of seriously high pressured water, it felt horrible, like I was being shot by a gun. I dropped my fishing rod and the Remoraid was looking at me angrily but I sent out Mareep and weakened it enough to capture it. I ended up coming in second place with the Remoraid(losing to the fisherman Wilson and his captured Poliwhirl).
Signature Move:
Special Attack: "1234, 1234" (Water)
"Every single second is a moment in time, that passes oh so quick, and it seems like nothing, but when you're looking back, well it amounts to everything."
Catch 22 fires a barrage of super high-pressure bullets of water from its mouth like a gun, using Heavy energy, which rapidly beats against the target for Heavy Damage, possibly piercing the skin of softer Pokémon.



"Now the king told the boogie men... you have to let that raga drop."
Name: Clash
Species: Zebstrika
Level: 2
Gender: Female
Hidden Power: Water
Bio: Clash and I first met on a day I decided to take a walk around the countryside. I met its entire herd grazing. All of the Blitzle fled upon my approach, except for one. Somehow, I end up in these situations with certain pokemon where they are not afraid of me, and just come right up and be my friend. This pokemon was no exception, other than it was an electric zebra this time. Blitzle was very friendly to me---and that's actually when I realized she could smell the carrots in my lunchbag. So I sat down and laid my picnic out and shared it with the Blitzle, whom I dubbed "Clash" because she would sneeze and it would just sound like a thundering Crash with the buzzing of the electricity.
Signature Move:
Special Training: "Clampdown" (Electric)
"Let fury have the hour, anger can be power. Do you know that you can use it"
In an angry fit, Clash leaps into the air in an attempt to slam her hooves down onto her opponent forcing them to the ground doing good damage for good energy. Then, she attempts to stomp upon them with electric-induced hooves for a significant amount of damage for the same amount of energy. It has a 15% chance of causing the opponent to flinch OR be paralyzed. Using this move will count as a two-mover.



Name: Jupiter
Species: Castform
Level: 2
Gender: Male
Hidden Power: Ground
Bio:
Signature Move:
Special Technique: "Sulfuric Storm" (Water/Poison)

Jupiter chants ominously to the sky to make it rain and using decent energy. Red clouds will form overhead and begin to drop a very acidic rain upon the battlefield. The acidic rain drops will deal light damage per round to any non-poison type Pokémon on the field, as well as generally stinging with a burning sensation and possibly making it harder to concentrate.

Jupiter, being the Weather pokemon, will transform into his Rain Form(but colored violet) and he gains Poison/Water typing during the duration of the Acid rain. All of his water attacks also gain the Poison typing and will have a 5% chance of inflicting poison upon his foes. They will be super effective against Fairy and Fire and be resisted by Ghost, Water, Poison and Dragon.
Any poison type Pokémon will be more at ease in these conditions and both Poison and Water attacks will deal 10% more damage. Fire and Fairy attacks will deal 10% less damage.

Jupiter can only use this move once per battle, and after five rounds, it will turn into normal rain for 5 more rounds(since Castform's weather is usually very strong and lasts for 10 rounds anyways.)



Name: Kanti
Species: Braixen
Level: 2
Gender: Female
Hidden Power: Electric
Bio: On my way to visit my grandpa in Lillycove, I stopped by Mt. Pyre to visit an old friend of mine, who had caught up with a coven of Hex Maniacs. She had a number of many ghost pokemon and curiously enough, a braixen. The fox pokemon took a liking to me, probably because of my fennekin fox-eared hat that I always wore, and my friend decided to give me her Braixen, Kanti, was her name. I found out that Braixen had an interesting closeness with the occult just like the Hex Maniacs...
Signature Move:
Special Training: Hocus Pocus (Ghost)
With her interests and training within the occult, Kanti became familiar with the Ghost type, giving her slightly more energy than other pokemon, and learned Night Shade, Hex and Nightmare. In return, she can no longer use Power-Up Punch, Overheat, or Echoed Voice.


Name: Iku Masume
Species: Inkay
Level: 2
Gender: Female
Hidden Power: Poison
Bio: Iku Musume was a cute inkay from Kalos I fished up during a business trip to the Pokeball factory. She held onto my fishing line until I had her right in front of my face. We stared at eachother for a few seconds, with Inkay's little mouth in a cutesey smile and then she slashed one of her tentacles at my face! Thankfully, I'd jerked backwards in time, but she caught the fishing line and my knapsack strap with her tentacle, splitting them both in two. After finding out that Inkay might be a good pokemon to try and raise, I battled her with NOFX, my trusty Scraggy, and captured her.
Signature Move:
Special Training: Samurai Squid
Iku Musume now has tentacles twice as long than normal inkay, which are also edged like blades. Any slashing attack used by her tentacles now deal 1.2x damage and can leave a sore spot akin to crush claw. She can now use Leaf Blade, Shadow Claw, and Razor Shell as slashing attacks with enough respective off-type for two uses of each. She cannot use Embargo, Confide, Swagger, Flatter, Power Split, Camouflage, Simple Beam, Destiny Bond, and when she evolves she wont be able to use Giga Impact.



"He is divinity omniscient seeing the world revolve with spite; The surge of humanity oblivious to the divine whom bringeth light... Let there be night."
Name: Papa Emeritus
Species: Duskull
Level: 2
Hidden Power: Fairy
Gender: Male
Bio: Not much is known about the ghost pokemon named Papa Emeritus. He entered my party around the time I took a tour of Mt. Pyre in Hoenn. Keeping his scarlet red eye fixated upon me, he followed me under the cover of darkness until I was left alone by the tour guide, and startled me. He found it very amusing and said, to my surprise "Ahhhyehhhss", which is apparently the only 'word' he can say. So I decided to take the little guy with me on my adventures, scaring kids, wandering around in graveyards, you know, the whole deal. It's also great amusement when that's really the only thing he can say.
Signature Move:
Special Technique: "Year Zero" (Ghost)
"A day of reckoning when penance is to burn, count down together now and say the words that you will learn..."
For considerable energy, Papa Emeritus will chant softly in an ancient Pokespeak, calling to the horrors of the void to make darkness spread around the battlefield in a swirling vortex. All non ghost pokemon will be drained of light health and all ghost types to gain light health for the next five rounds. All ghost type attacks are slightly stronger. Nature Power becomes Ominous Wind and Weather Ball becomes Ghost Type.



Name: Fortissimo
Species: Chatot
Level: 2
Hidden Power: Coming Soon!
Gender: Male
Bio: One of my co-workers had a hobby of breeding Pokemon for a little while and he said he had a project that he really wanted to try. Breeding a few interesting birds together, he finally came out with an adorable Chatot baby. I thought it was the very cutest, and my co-worker was more than happy to give the baby to me, but he said to wait until it got a bit bigger, since it was just a little tiny baby. The different pokemon that were involved in the project were a natu, a murkrow, and for some reason, his Larvesta(although it did not participate in the breeding, it was allowed to help raise the Chatot). Eventually, the Chatot was big enough to adopt, and I was given the adorable Chatot! Which I named Fortissimo, because he was very loud. Interestingly enough, he knew a few more moves than I'd anticipated, probably due to the breeding project.
Signature Move:
Special Training: "Parrot conditioning"
Copying noises that other pokemon make is one of the funniest things ever. Copying noises that other pokemon make is one of the funniest things ever. Copying noises that… look, you get the idea. Fortissimo has heard enough Bug Buzzes, Snarls and Disarming Voices to be able to copy these moves in their entirety. As a result, he never got the chance to learn Night Shade, Role Play, and Mud Slap.



Name: Yin
Species: Shedinja
Level: 2
Hidden Power: Ground
Gender: Male
Bio: Coming Soon!
Signature Move: Coming soon!



Name: Mr. Clean
Species: Rotom-Wash
Level: 1
Hidden Power: Flying
Gender: Genderless
Bio: Coming Soon!
Signature Move: Coming soon!



Name: Mrs. Smith
Species: Ralts
Level: 2
Hidden Power: Water
Gender: Female
Bio: Coming Soon!
Signature Move: Coming soon!



Name: Genie
Species: Meditite
Level: 2
Hidden Power: Dark
Gender: Male
Bio: Coming Soon!
Signature Move: Coming soon!



Name: Derp
Species: Slowpoke
Level: 2
Hidden Power: Flying
Gender: Male
Bio: Coming Soon!
Signature Move: Coming soon!



Name: Minerva
Species: Espeon
Level: 2
Hidden Power: Ground
Gender: Female
Bio: Minerva is a graceful creature who is pretty much in both appearance and abilities like all other Espeon. What you think.... There's something about her that isn't quite like other Espeon, not quite like other pokemon in general. The gem on her head emits a much more powerful light than other Espeon(if their gems even light up, not like I'd know!).
Signature Move:
Special Training: "Prophetic Lights"
Minerva's Mental-affecting and Light-based moves are all now much more effective, with attacks being 10% more powerful costing 10% more energy without contributing to fatigue.



Name: The Exploited
Species: Exeggutor
Level: 2
Hidden Power: Poison
Gender: Male
Bio: The Exploited is actually one of my favorite bands, and they're not a part of your system either.
Signature Move:
Special Defense: "Punk's Not Dead" (Typeless)
The Exploited plants his legs down and braces himself, ready to endure whatever ridiculous amount of damage that he is about to take, like a boss, making no attempt to dodge. The Exploited takes full damage from all attacks against it during this time and cannot perform other actions. At this time, The Exploited surrounds himself with a glowing white aura, which absorbs all energy from these attacks. This causes the aura to condense and fuel an extremely powerful typeless counter move, using the Exploited's intelligence and the mind powers to immediately strike back with a powerful white beam fired from the top of his head, dealing exactly x2 times the damage of the power of the move levied against it (NOT taking into account any type modifiers). This move uses light energy plus roughly x1.75 times the energy of the attacks reflected. Can only be used once per battle.



Name: Johnny Socko
Species: Heracross
Item: Heracronite
Level: 2
Hidden Power: Water
Gender: Male
Bio: Johnny Socko is a friend to Poly Styrene, they both like stickin' it to the man. Johnny Socko hangs out with other fighting types and they do fighting type pokemon stuff, like hitting punching bags and wrastlin' with eachother. Johnny Socko made friends with a Hitmonchan, also, and they practice together very often.
Signature Move:
Special Training: "Captain Punches"
Because Heracross is such good buddies with a Hitmonchan, he learned how to perform all Element Punches. Somehow his chitinous fists became resistant to Fire and Ice, through rigorous training---and he can now use Fire Punch, Ice Punch, Thunder Punch, and even Shadow Punch with enough energy to use them all twice in a match. Johnny Socko doesn't like the idea of using Take Down or Double Edge in a match so he's deigned from using them til the end of time.



Name: Alkaline Trio
Species: Dodrio
Level: 2
Hidden Power: Fighting
Gender: Male
Bio: Coming Soon!
Signature Move: Coming soon!

Last edited by KAYLAF0X; 11-16-2015 at 01:48 PM.
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Old 02-23-2015, 12:24 PM   #32
Ironthunder
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Let's put this over here instead.
About the trainer:
Spoiler: show
Name: Iron
Home: Mt Moon
TL: 3
Ref grade: C+
Badges: 0
TP: 113.5
KO: 31
SP: 0

Items: Beedrillite- Attached to Lea the Beedrill.
Candymaker's Token- Attached to Emily the Kirlia.
Charcoal- Attached to Kishuna the Braixen.
Bugcatcher's Token- Attached to Erik the Shuckle.
Birdkeeper's Token- Attached to Divine the Hawlucha.

WARNING: Battle/reffing record is outdated.


The team:
Spoiler: show
1. Zoro the Golbat, level 3, male, HP Ground
Bio: As a Zubat, Zoro’s kind were often feared for their flock behaviour within caves such as those within Mt Moon, where passers-by were disrupted by the incessant swarms every ten seconds of their journey through the caverns. Zoro was a solitary Zubat though, and unlike the rest of the swarms roving Mt Moon, he had no brethren to call to his aid should he be attacked by one of the trainers within. As such, he developed a countermeasure of sorts, which served him well in the caves and even now as my first and most known ally.

Signature Move: The Swarm (Flying)
Using solid energy, Zoro creates several energy constructs in the form of a swarm of Zubats, which proceed to harass the foe. This deals no damage, but the assault will interrupt the foe’s action in a similar manner to Snarl, and will also lower both of their defenses by 20%. This can only be used once per battle, and Zoro can no longer use Toxic, Hypnosis or Haze.

2. Candela the Chandelure, level 3, female, HP Poison

3. Kazza the Kadabra, level 3, female, HP Water

4. Darren the Darmanitan, level 3, male, HP Rock

5. Dr Quack the Psyduck, level 3, male, HP Fire

6. Antaria the Cinccino, level 3, female, HP Fire
Bio: Antaria, like all Minccino, wanted to be clean. It was their natural instinct, their ideology. Hell, it was even written into their SC! So, she decided to give herself a thorough deep clean. A rather extreme deep clean. Let’s just leave it at her dousing herself in bleach and using it to clean out various bodily orifices. Mistake. The viciously poisonous chemical got into her bloodstream, altering it irreversibly. Now with her blood tainted eternally with this powerful yet toxic chemical, Antaria decided to embrace the new powers this gave her.

Signature Training: Whoopsie
Antaria is now Normal/Poison type, with all associated weaknesses and resistances. She has also gained the use of Sludge Bomb and Venoshock at the cost of Iron Tail, Knock Off and Focus Blast. She can be poisoned.

7. Terrance the Cubone, level 3, male, HP Grass

8. Primo the Monferno, level 3, male, HP Water

9. Riki the Dedenne, level 3, male, HP Steel
Bio: Riki has an obsession with Xenoblade Chronicles 3DS. As do I, to an extent, but I have to rip the furball away from my console to actually practice battling, which is... also kinda like me. Anyway, his obsession with the game and the legendary Heropon (who he identifies with... somehow) has led to some rather interesting results on the battlefield.

Signature Training: Riki use Arts!
Riki can now use three of his namesake’s Arts, namely Burninate, Freezinate and Bedtime. For each attack, Riki fires a beam of Fire, Ice or Psychic energy, dealing solid damage of their respective type for equivalent energy use with a 20% chance to inflict burns, localised freezing, or sleep, with Fire energy and the burn chance happening for Burninate, the Ice and freeze for Freezinate, and the Psychic and sleep chance happening for Bedtime. Riki has sufficient offtype for two uses of each per match. Riki can no longer use Electroweb.

10. Cadaver the Cofagrigus, level 3, male, HP Ground
Bio: Being the soul of a dead person and all, Cadaver’s species tend to remember their former lives. For Cadaver, this was the life of a stage magician, with tricks to bewilder and astound the masses. Some of these passed over into his new existence as a Ghost-type.

Special Training: Hocus pocus, and shazam!
Cadaver has learnt Confuse Ray, Hypnosis and Sucker Punch. Cadaver has lost the use of Astonish and Knock Off.

11. Cass the Whirlipede, level 3, female, HP Fighting

12. Erik the Shuckle, level 3, male, HP Grass, Bugcatcher's Token attached.

13. Sparky the Luxray, level 3, male, HP Water

14. Cadri the Excadrill, level 3, male, HP Grass

15. Tiness the Dewott, level 3, female, HP Ground

16. Kitsune the Braixen, level 3, female, HP Ice, Charcoal attached.

17. Jacob the Bunnelby, level 3, male, HP Psychic

18. Emily the Kirlia, level 3, female, HP Steel, Candymaker's Token attached.

19. Sammy the Quilladin, level 3, male, HP Steel

20. Minerva the Noivern, level 3, female, HP Ground.

21. Krokky the Krokorok, level 3, male, HP Grass.
Bio: Krokky grew up in the desert. Like most Sandile, this wasn’t an issue. However, whereas most Sandiles preferred the night and darkness, he preferred the daylight hours and calm weather. He enjoyed his sunbathing, and with his not-so-evil heart, the sun’s rays soon purged the darkness from his system, instead kindling a new fire within: A passion for battle. Soon after, I captured him and we set off on a grand adventure. But the fire within him never stops burning. …I should probably have that seen to.

Signature Training: Desert Sun
Krokky is now a Ground/Fire type, with all associated weaknesses and resistances. He gains access to Flamethrower and Flame Charge. He loses Dark Pulse, Foul Play and Snarl, and has the standard 1.2HB of Dark offtype that non-Dark types have. He can be burnt, and he also takes super-effective damage from Fairy moves.

22. Divine the Hawlucha, level 3, female, HP Grass- Birdkeeper's Token attached.

23. Steve the Machoke, level 3, male, HP Poison.
Bio: Steve was always a hyperactive little Machop, always leaping around, yelling and hitting stuff. Just like most Machop really. As is common in signatures, I decided to weaponise this.

Signature Training: STEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEVE
Steve can now engage in lunging physical attacks, ordered as ‘Lunging [Move]’, for all moves that are punches or chops. In a lunging attack, he will execute a long jump forwards while executing the attack. The jump is focused on horizontal movement, and will not work as a method of dodging unless the attack is focused through the ground. Lunging attacks cost light extra typeless energy and Steve can no longer use Heavy Slam or Low Kick.

24. Ivan the Braviary, level 3, male, HP Electric.

25. Bugsy the Scyther, level 3, male, HP Grass.

26. Lea the Beedrill, level 3, female, HP Rock, Beedrillite attached.

27. Batgirl the Swoobat, level 3, female, HP Ground.
Bio: Batgirl was once a crimefighter in the bustling metropolis of Castelia City, until a tragic event left her paralyzed and unable to continue. Eventually, through the powers of science, she returned to full fitness, and patrols the streets, fuelled by the desire for vengeance against the one who almost took her freedom from her, ready to show him, and anyone else who got in her way, what she had been through, what it felt like. They would know her pain.

Signature Move: Know My Pain (Psychic)
Using significant energy, Batgirl fires a solid pulse of Psychic energy into the foe’s torso, inflicting non-electrical paralysis and dealing considerable damage. This move deals major damage for severe energy if Batgirl is inflicted with a status condition, but will lose the secondary effect. The move is more likely (but not guaranteed) to work through paralysis, and is just as likely to work through confusion as any other move. The paralysis chance is reduced to 50% for the second use in a match, and zero for all subsequent uses. Batgirl cannot use Psycho Shift or Tailwind.


28. Cynthia the Spiritomb, level 3, female, HP Rock
Bio: A spirit in a rock that struck fear into the hearts of many a newblet back in Gen IV for several reasons. It had no weaknesses, it was exceedingly rare, and the Champion of the region, who is renowned as one of the toughest Champions to date, led with one. Knowing this, one such Spiritomb took that Champion’s name for her own, and used this in-built fear of her species to create a move that was utterly terrifying.

Signature Move: Creeping Dread (Ghost)
Using good energy, Cynthia sends out tendrils of Ghost energy into the ground, which surface around the foe and ensnare them, dealing no damage but paralysing them with the power of the tendrils and causing a sensation of pure dread to come over the foe, which lowers their Special Attack by 10%, following standard debuff rules. The paralysis is nonelectrical and follows standard paralysis rules. This move can only be used twice per battle, and using it twice against the same opponent will mean that the second use loses the SpAtk debuff. Cynthia loses access to Spite and Memento.

29. Colm the Bisharp, level 3, male, HP Electric

30. Oddball the Vileplume, level 3, female, HP Water

31. Jack the Weavile, level 3, male, HP Flying
Bio: From a darker period of time, before proper street lighting and central heating were things, a terror stalked the streets of London, freezing the hearts of the passers-by, as they quickly walked through the dimly-lit streets, praying to their God that they would not be the next one. The next poor soul to fall victim to the villainous murderer that stalked the streets in the London smog, the mere thought of his presence almost enough to freeze the blood in the veins. For he was Jack the Ripper, the scourge of the city, haunting his unfortunate victims with a chilling aura of dread and despair!

Signature Training: The Ripper’s Revenge (Dark)
Using significant Dark energy, Jack quickly lunges for the target, delivering a vicious slash across the body, dealing significant damage. The speed of the strike is such that it has a 20% chance to make the foe flinch. Jack can only use this twice per battle, and loses access to Avalanche.

32. Eoin the Skorupi, level 3, male, HP Bug.

33. Luna the Venomoth, level 3, female, HP undefined.

34. Herbert the Graveler, level 3, male, HP undefined.

35. Tyrian the Tyrunt, level 3, male, HP undefined.

36. Solaria the Volcarona, level 3, female, HP undefined.

37. General Sausage-Snapper the Basculin (Red Stripe), level 3, male, HP undefined.
Bio: Basculin have a random biting boost, but only about three moves that benefit from it. This is dumb. Time for the General to step in and change this, with his advanced chomping techniques that he learnt from various sources. ...Don’t ask what he does with them.

Signature Training: Jaws of Death
General Sausage-Snapper now knows Thunder Fang, Poison Fang and Psychic Fangs. However, he no longer knows Head Smash.

38. Carl the Staraptor, level 3, male, HP undefined.
Bio: Growing up very close to Mt Coronet, Carl, as all creatures near caves do, feared the incessant Zubat swarms that came out of there at night. The pesky blighters could poison, confuse and slowly decimate a Pokemon before they could respond. One day however, he’d had enough, and after horrendous amounts of training, learnt a technique to bring down those pesky Zubats, where he and the other local wildlife could crush them easily.
Signature Move: Grounding Kick (Ground)
Carl soars above his opponent, before diving feet-first into the target, landing a two-footed kick to the foe. This attack uses significant Ground energy, dealing the same in damage. Due to the sheer force behind Carl during the attack, it can also ground aerial foes in a manner similar to Smack Down. Carl can use this technique twice per match.

39. John Doe the Zoroark, male, level 3, HP undefined.
Bio: As a Zorua, John learnt that being cute or disguising himself as something cute often gave him an advantage, and often led to some unexpected results. As a Zoroark, he now has refined the technique, and wields it in battle with considerable results.

Signature Move: Parental Instincts (Dark)
Using significant energy, John Doe creates an illusion around himself, giving him the appearance of being a young infant of the opponent’s species or evolutionary line should the opponent have one. In a Double Battle, the opponent must be specified. This has the effect of making the foe reconsider attacking, and any attack that connects with the illusion will cause a 20% reduction to that opponent’s Attack or Special Attack for three rounds, due to the horror of their mind realising that they just attacked a baby. The stat that drops is determined by the nature of the move that hits the illusion. The illusion fades upon being hit or when John uses another move, and if the illusion is destroyed by a Pokémon other than the initial target, then the destroyer of the illusion will not suffer the debuff. This technique can only be used once per target Pokémon. John Doe now no longer knows Bounce or Spite.

40. Robin the Talonflame, female, level 3, HP undefined.

41. Starburst the Clefairy, female, level 3, HP undefined.
Bio: Starburst had always felt an affinity towards the stars, as did all her kind. But Starburst’s was special. Every night, she’d dream of calling forth a storm of rocks from the heavens to smite her foes with divine anger. While she never got around to the divine anger bit, she still kept trying, and eventually learnt the mystical skill of summoning a Meteor Shower.

Signature Move: Meteor Shower (Rock)
Calling upon its cosmic heritage and using significant Rock energy, Starburst summons forth a shower of rocks of varying sizes from the skies above. This move is similar to Rock Slide in execution, aside from it comes from almost directly above the target, and is by nature a wide-ranging move, falling in an area around the target, making it extremely hard to dodge. The move deals considerable damage on average. Starburst can use this move up to twice per battle, but only in outdoors arenas. She cannot use Gravity, Light Screen or Reflect.

42. Cpl Charge the Elekid, male, level 3, HP undefined.

43. Mikoto the Misdreavus, female, level 3, HP undefined.

44. Winston the Mankey, male, level 3, HP undefined.
Bio: Winston was always a more peaceful Mankey, who preferred knowledge in cohesion with raw strength rather than the latter alone. Upon joining me, he discovered a similar ape in his namesake, Winston, after watching me play some Overwatch for a bit. Realizing the potential applications of the character’s ultimate ability, he quickly developed a variant for himself, although his was ever-so-slightly different to that of his namesake...

Signature Ability: Primal Rage
When Winston enters his final third of health, he will glow red as his Primal Rage activates. In this state, he cannot use any non-damaging moves, but all his physical attacks will knock the target a considerable distance, depending on the size and mass of the Pokemon it’s hitting. In addition, he will experience a 10% Attack buff, at the cost of all his physical attacks costing 10% extra energy. Winston cannot use Counter or Reversal during Primal Rage, and he loses access to Dual Chop, Role Play, Iron Tail and Spite. He will not exit this state unless he is KOed, and he cannot switch out during this state.

45. Arcos the Barbaracle, level 4, male (Uplevel).Bio: Arcos was always a boring Pokemon. Even for a Rock type, he was boring. Nothing much was interesting about him, and when he was offered a potential signature move, ability or training, he chose the boring, yet practical route. Such was his life.

Signature Training: Plain as a Pebble
Arcos now takes 2x damage from Grass moves, but also takes neutral damage from Poison and Normal moves.

46. Monty the Hitmonchan, level 3, male.

47. A Turnip the Skarmory, level 3, male.
Bio: Born in a barn, A Turnip was always in the company of plants. He was named after one, he ate them a lot, and he trained on them. And eventually, when he found a group of Sceptile one day, he trained with them too, despite initially terrifying them. And trying to eat them as well. Now, he’s picked up a couple of their tricks from the training, and brings them with him to the field of battle. He is also a vegetarian.
Signature Training: I AM THE TURNIP!
A Turnip is now familiar with the Grass type, and as such gains the moves Leaf Blade and Leaf Tornado, however it loses access to Spikes, Icy Wind, Stealth Rock, and Substitute as a result.

48. Snuggles the Stufful, level 3, male.

49. Haylen the Tsareena, level 3, female.
Bio: Haylen is from Alola. It’s rather warm out there, as you may have noticed, especially in the parts where Haylen’s from. Yes, it’s Baltic up on Lanakila, but down in the Lush Jungle, the weather is positively tropical. The high temperatures took their toll on young Haylen, mutating the poor girl until she wasn’t quite the same anymore…

Signature Training: Tropical
Haylen is now a Grass/Fire type, with all associated weaknesses and resistances. She now has access to Blaze Kick and Heat Wave. She loses Acrobatics, Reflect, Light Screen and Teeter Dance.

50. Grigor the Kommo-o, level 3, male
Bio: Grigor was always an eclectic Dragon, always moving from one place to the next. Born in the northern waste, he was taken in at an early age by the local Pokémon Center after his family abandoned him to die after a minor incident involving him headbutting a tree that then fell on his father. Whoops. Anyway, as the Pokémon Center was in the middle of absolutely nowhere, it was subject to frequent power shortages, which in turn led to severe strain on their secondary power supply: a couple of Electabuzz that sometimes had to be hooked up. In order to help out around the place, Grigor learnt some of their techniques in order to help reduce the strain on the Pokémon during these frequent power outages.

Signature Training: Red Thunder
Grigor is now a Dragon/Electric type, with all associated weaknesses and resistances, barring the immunity to electrical paralysis. Grigor now has access to Thunder Punch, Thunderbolt and Thunder Wave. Grigor does not retain Fighting familiarity, instead only having standard access to the Fighting offtype, and loses Focus Blast, Sky Uppercut and Brick Break as a result of this. This sig has no effect if Grigor is not a Kommo-o.

51. Pikaboo the Mimikyu, level 2, male

52. Dreadnought the Druddigon, level 3 (Uplevel), male

53. The Last Minute the Alolan Graveler, level 3, male
Bio: The trusty weapon of the Minutemen, sold to the Sole Survivor by an avid weapons nut in Fort Independence. The Last Minute was a devastating weapon, crippling limbs of Raider and Deathclaw alike. My Alolan friend here saw this and realised he could adopt the unique charging shot characteristic of the Gauss Rifle, and apply it to his battle style.

Signature Training: Gauss Rifle
The Last Minute is capable of charging his ranged STAB attacks before firing, granting them a 20% damage boost for equivalent extra energy. He cannot use this technique with Normal/XX moves, and only his ranged STAB moves can be charged, which are as follows: Thunderbolt, Thunder, Charge Beam, Discharge, Smack Down, Rock Slide, Stone Edge, Rock Throw and Rock Blast. However, charged moves cannot trigger a secondary effect should they have had one previously, and he loses access to Gyro Ball and Volt Switch, as well as Heavy Slam upon evolution.

54. Gloria the Ponyta, level 2, female

55. Snowflake the Cryogonal, level 3, genderless.


Currently on leave:
Spoiler: show
Delta the Porygon
Mushy the Paras
Cale the Froakie
Bubble the Solosis


The battle record:


The reffings
__________________
Spoiler: show
Squad summary here.
TL3, 129.5 TP, 37 KOs, 3 SP
C grade ref.

WF quest log here.

FB stuff here.

Last edited by Ironthunder; 02-22-2017 at 05:26 PM.
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Old 02-24-2015, 03:39 AM   #33
Prince
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Join Date: Jan 2015
Location: MTT Resort
Posts: 276
Umbreon Prince

About the Trainer

Name: Prince or Prince Umbreon
Gender: Actually Female
Age: 24
Hometown: Ecruteak City
Trainer Level: 2
Reffing status: Ungraded/pending

Squad

Spoiler: show


Sprouts - Lv1 Female Bulbasaur
Hidden Power: Rock


Malachi - Lv1 Male Abra
Hidden Power: Flying


Pluto - Lv2 Male Gastly
Hidden Power: Fighting


Aquarius - Lv2 Genderless Staryu
Hidden Power: Ground


Gordon - Level 2 Male Growlithe
Hidden Power: Grass


Tweek - Level 2 Male Sandshrew
Hidden Power: Fire


Muffet - Lv2 Female Ariados
Hidden Power: Ice


Nyxtrot - Lv2 Female Stantler
Hidden Power: Flying


Till - Lv2 Male Combusken
Hidden Power: Grass


Mitsuru - Lv2 Male Ralts
Hidden Power: Dark


Amelia - Lv2 Female Emolga
Hidden Power: Fighting


Frisk - Lv1 Male Frillish
Hidden Power: Fire


Fei Xing - Lv2 Female Mienfoo
Hidden Power: Poison


Faraday - Lv2 Female Frogadier
Hidden Power: Ground


Sonika - Lv2 Female Noibat
Hidden Power: Steel


Blitzkrieg - Lv3 Male Skarmory (UP)
Hidden Power: Ground

Jeremy - Lv 2 Male Flaaffy
Hidden Power: Ice
Bio: Jeremy was once the helpful partner of a former Captain of the SS Anne. He was taught how to use Morse code using the beacon on his tail, and would use this ability to convey messages to other ships and lighthouses between Vermilion City and Olivine City. He was very proud of his unique ability, and would soon use it often as a general way to communicate more effectively with humans who could understand the code themselves. He became good friends with Amphy the Ampharos and Jasmine from the Olivine City Lighthouse, who gave him some good training in a specific steel type move that ended up suiting him quite well.
Signature - Special Training: Radiance
Attacks which include light or beams of energy (namely Flash, Light Screen, Charge Beam, and Signal Beam), are 10% more effective, and require 10% less energy to execute. He can also use Flash Cannon (without the boosts his natural attacks receive), and has enough Steel energy to use it twice per battle.


Prinz - Lv3 *shiny* Male Umbreon (UP)
Hidden Power: Flying
Bio: Eevee was born and raised primarily in the mystical city of Ecruteak, Johto. He was initiated into the Ecruteak City Dance Theater, and was put under training to eventually become one the Kimono Sister's partner Pokemon one day. He loved the lessons, and became quite good at his routine. He would watch his friends battle alongside the Kimono Sisters against Trainers that had come to challenge them. However, since he was still unevolved, he wasn't considered ready to partake in his own battles. Prinz would oftentimes train by himself under the full moon while the others were off battling in the theater, and became so insistent on proving his potential to the Kimono Girls, that he soon mastered techniques that the rest had never even dreamed to achieve.
Signature - Special Training: Dancing the Night Away
His lessons with the Kimono Girls have taught him the grace and skill to execute certain dance moves in battle. He now knows the moves Teeter Dance, Entrainment, and Quiver Dance. Quiver Dance is the most taxing on his small body, using 1.2x the normal amount of energy, and he can only use it once per battle. Additionally, due to his strict training of maintaining grace and serenity, he refuses to use moves that are reckless or unsightly. He can no longer use the moves Double Edge, Frustration, Flail, and Snore.


Matches and Stats



Transaction History


Last edited by Prince; 05-16-2016 at 07:49 AM.
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Old 03-29-2015, 10:44 AM   #34
Snorby
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Snorby's Squad That's Finally on UPN



Trainer Level 6
Trainer Points : 373 (TL7 Req: 420)
Service Points: 31 (4 out on loan) (37/40 SP, 1/2 Gym Matches earned for TL7)
Knock Outs : 179 (TL7 Req: 200)
Gym-Earned Badges: 1 (TL7 Req: 2)
Wins : 48 Losses : 10
Draws : 3
Ref Grade: B-
Former Electric Gym Leader
Current Psychic Gym Leader

Matches:

Ongoing Matches:

Spoiler: show

2 Gym Defense Slots Empty!

Gym Challenge Slot Empty! (On Kamen's queue)

Tournament Slot Empty!

SPPf: Vs Jeri (E4)

UPN:

UPN:

SPPf:

SPPf: Vs Clee

Exhib (UPN):


Wins



Losses:



Draws:



Squad (68/68, 61/68 Sigged):

Spoiler: show

Clavitus: Level 6 male Spiritomb
Hidden Power Type: Fighting
Biography: Clavitus was bound to his keystone hundreds of years ago by the demons of Hell. These demons tortured his subconscious over the centuries, but under me he has trained his mind to accept the influence of the demons. After he accomplished this, he changed drastically. Where he was once purple, he is now a reddish-orange color. Where he was green, he is now black. His pupil is now a blood red color. On top of these aesthetic changes, he has acquired an odd ability: He is now able to produce hellfire.

Special Training: Hellfire [Fire]
Using Major Fire-Type energy, Clavitus conjures a massive ball of black flames. This attack deals Significant Fire-Typed damage, and is all but guaranteed to cause burns where it contacts the opponent. These burns will be more potent than normal, causing more intense pain when struck and dealing mild damage each round rather than light. Clavitus may use this attack twice per battle and may not use Memento, Telekinesis, and Ominous Wind.

Toneae: level 6 female Galvantula
Hidden Power Type: Ice
Item Attached: BugCatcher's Token
Biography: Toneae greatly admires the Surskit line and has always aspired to be like them. Despite this, all her attempts to use attacks like Water Gun and Bubblebeam came up short. Try as she might, she couldn't use water attacks. Fortunately for her, I helped her become like Surskit in another way- learn to walk on water! She got so good at walking on the surface of the water we decided to work on other things. After a few months, she was able to do things no one thought possible before, like walk on lava without getting burned!

Special Training: Spider Jesus! (XX)
Toneae may walk through or on the surface any fluids unimpeded, as if she was walking on solid ground. This means that negative effects of things such as lava or sewage don't effect her. However, Toneae may not use Magnet Rise.

Clapton: Level 6 Male Druddigon
Hidden Power Type: Grass
Biography: Clapton loves to suck the life out of things. His music, his fans, his bank accounts, everything. Due to this, he's honed some new attacks unfamiliar to most Druddigon, to satiate his need to drain life from things in a healthier way- the way of battle!

Special Training: It's In The Way That You Use It [Various]
Clapton has learned the moves Drain Punch and Giga Drain, and these may be infused with Dragon energy instead of their usual type when ordered as Dragon!Drain Punch and Dragon!Giga Drain, respectively. Clapton has enough Grass offtype to use Giga Drain as a grass move twice per battle. Clapton may not use Flamethrower or Charge Beam.

Ignisector: Level 6 Male Heatmor
HP Rock
Biography: Long ago, Pinwheel Forest was ravaged by a swarm of Durant. These Durant brutally attacked the local grass populations, such as Sewaddle and Cottonee, and most species of Grass-Types were on the verge of extinction. However, the small group of Pansage living in the forest came up with an idea. Knowing Durant has a natural enemy, they made the trek to Victory Road, and begged a Heatmor to come protect them. A single Heatmor, Ignisector, obliged readily, and upon returning to the forest wiped out the encroaching Durant Population. Virizion, the guardian of the forest, was very grateful and blessed Ignisector with gifts of the forest before he left. These gifts have made him incredibly skilled with Grass Attacks in battle.

Special Training: Defender of Nature (GR)
Ignisector is now familiar with the Grass Type. He may now use Leaf Blade, Sleep Powder, and Vine Whip, with the vines being grass energy constructs that extend from his hands. However, Ignisector may no longer use Overheat and Fire Blast, and he now takes neutral damage from Grass thanks to his affinity with the type.

Alpha: Level 6 Male Stunfisk
HP Grass
Biography: Alpha likes to make things do what he wants, hence his name. He bosses everyone around all the time, and it gets on a lot of people's nerves. He's used this to his advantage in battle, however. After a lot of practice, he figured out a way to even boss his own attacks around by combo'ing two of them into one new move!

Special Training: Why Have Logic When You Can Have Derpfisk? (GD/EL)
Alpha can use any of his Ground-Type moves with the execution of his Electric-Type moves, and vice versa. This is ordered as [Move1]-Style [Move2], where the first move is how the move is executed, while the the second move's type, energy and damage levels, and secondary effects are used. So, if Earthquake!Thunderbolt is ordered, Signifcant Electric energy is channeled through the ground or directly onto the opponent, dealing Signifcant Electric damage with a 10% chance of paralysis, but if Thunderbolt!Earthquake is used, the attack is a bolt of significant Ground energy levied at the opponent, dealing significant Ground damage for no secondary effect. The cost, however, is that Alpha may no longer use Stealth Rock, Payback, Muddy Water, and Magnet Rise.

Marianne: Level 6 Female Electivire
HP Ice
Biography: Marianne absolutely loves to study knights from medieval times. Medieval battles interest her especially- she'll spend countless hours with books about battle strategies and weapons and the history of the Hundred Years War. She, with a little help from her History tutor (a Roserade), has even incorporated her love of Medieval Knights into her battle style, though naturally her tutor influenced the attack significantly.

Special Attack: Roseflail (GR)
Using Major Grass energy, Marianne creates an energy construct resembling a medieval flail with a Rosebud covered in thorns on the end, and strikes the opponent repeatedly with it. This attack deals Major Grass damage and has a 30% chance to cause confusion. Alternatively, the flail can be thrown to hit foes at long distances, still dealing Major Grass damage but lacking the 30% chance for confusion. Marianne has the grass energy to use Roseflail twice in a given battle, and may not use the move Hammer Arm.

Gamma: Level 6 Genderless Golurk
HP Grass
Biography: Gamma hates being a slow walker. As a Golett, he hoped that when he evolved he would get faster so he could compete in relay races, but sadly upon evolution, Gamma was very, very disappointed. As a Golurk, one of the least mobile pokemon around, Gamma was infuriated, and he worked his ass off to become more mobile. After years and years, he still walks slowly, but he has since nearly perfected another mode of transportation- flight.

Special Training: I BELIEVE I CAN FLY~ [XX]
Gamma's flight now costs no energy to maintain. He's also more agile in the air than normal. He natural floats a few inches off the ground, and must be ordered to ground himself, though this does not count as a move. Gamma may no longer use Gravity and Focus Punch.


Olive: Level 6 Female Lanturn
HP Grass
Biography: Olive loves to watch Dragon Ball with me. A few months ago, we were watching the second World Tournament Finals, where Tien defeated Goku. Tien is Olive's favorite character, and she is particularly enamored with Tien's Solar Flare technique. As such, she has crafted her own version.

Special Attack: Solar Flare (EL): Charging Decent Electric energy into its antennae, Olive creates a powerful burst of light and electricity. If the target sees it, they will be stunned out of their current attack. Afterward, they will still have some trouble seeing, and because of this their accuracy will be drastically reduced for two rounds after the attack. There is a 20% chance the excess electricity in this attack will paralyze the foe. Olive may not use the moves Bubblebeam and Scald.

Bruce: Level 6 Male Drapion
HP Grass
Biography: In truth, Bruce is a pretty awful fellow. A true sadist, he loves torture his opponents endlessly. Disappointed with the lack of good torture options in his move set, Bruce decided to hone his Poison Sting attack to make it much, much more excruciating for the opponent to suffer through. Lo and behold, he pulled it off with aplomb.
Special Attack: Scorpion's Sting (PO):
Bruce releases an array of pin-like poison energy constructs, similarly to poison sting. This attack deals moderate poison-type damage for good energy. It has a 30% chance to Poison the target, and a 50% chance to paralyze them. These effects may not be concurrent.

Georgina: Level 6 Female Torterra
HP Rock
Biography: Georgina always wanted to fly. Obviously, she can't- she's a Torterra for crying out loud! Because of this, she has a deep-seeded hatred for flying types and Pokemon that can levitate. She simply can't stand them- sometimes she'll outright refuse to be outside of her PokeBall at the same time as her airborne teammates. To help her get over this unrelenting fury, I trained her in ways to ground her opponents in the most effective ways possible.

Special Attack: Vine Slam (GR)
Using Signficant Grass energy, Georgina slams her forefeet into the ground, and from the terrain in front of her erupts a massive, thorn-covered vine. This vine, as manipulated by Georgina, ensnares the foe, and slams them into the ground. This move can be used in any circumstance that a Grass-Type could use Grass Knot. This attack does solid Grass-type damage, though Flying types are weak to this move as opposed to their normal Grass resistance, thanks to the attack's similarities to Smack Down. This attack will leave all flying and levitating foes with hindered flight/levitation for about a round or so after the move is used, though a Pokemon's flight will be hindered less and less with repeated usage of the move. This attack may be used up to three times per battle and Georgina may no longer use Iron Tail, Outrage or Rock Smash.

Skippy: Level 6 Male Swampert
HP Flying
Biography: Skippy has an odd tendency to skip wherever he goes. Hence, his name. Sometimes, when he skips for too long, he can't stop skipping, and sometimes he can't even change direction. Once such incident occurred a few years back, when Skippy was skipping around on a mountain. He skipped up the mountain trail, all the way to the summit... when he realized that it wasn't a mountain per se, but a volcano- an active one at that! Unable to stop skipping, Skippy could do nothing but resign himself to his fate of a fiery demise. He fell into the volcano, and sat there for hours, burning and wailing, until a Magmar found him and dragged him out. He was badly burned, however, so I, a resident of the town at the base of the volcano, took him in. Once he had recovered, he was stronger than ever! He had absorbed the flames and magma into himself, and had become nigh impossible to burn and had even learned a few new tricks!

Special Training: Skip in FLAMES (FI)
Skippy can now reside and swim in magma and lava as well as a Magmortar can. He may also use the move Lava Plume, at a max of twice in a given battle. Skippy may no longer use Hydro Pump or Blizzard.

Boog: Level 6 Female Kabutops
HP Grass
Bio: Boog is a Kabutops from a very special clan- she was never revived, you see. Nor were any of her ancestors. As it turns out, Kabutops never really went extinct- a tiny tribe lived in seclusion for centuries, deep under Seafoam Island, while the rest fell to the changing world and the appearance of new species. Since she and her tribe where never resurrected from fossils, they don't have the essence of rocks melded into their DNA- that is to say, they aren't Rock-types. They, rather, are the same typing as all Ancient Kabuto and Kabutops were... for they were the first Bug-Type Pokemon, coming even before Ancient Anorith and Ancient Armaldo, although over the centuries Kabuto DNA was diluted to a point that all traces of the Bug-Type disappeared. After generations of tunneling, they were finally able to make it back to the surface, and they were soon found by the Cinnabar Lab. As a lab assistant there who's always been interested in Kabutops, when the tests were complete I was allowed to keep one. I named her Boog, after a strange noise she makes, and while it was hard for her to adapt to her new life at first, we bonded quickly, and she soon became one of my most dependable Pokemon.

Type Change: Water/Bug
Boog is now a Water/Bug type, with all associated weaknesses, resistances, and characteristics. She has learned the moves U-Turn and Bug Buzz. She is now only familiar with the Rock type. However, she never learned the moves Substitute, Stealth Rock, Low Kick, Dig, Aurora Beam, and Aqua Tail.


Iunno: Level 6 Male Sigilyph
HP Fighting
Iunno is a ditzy one. She oft has no idea what she's doing, hence her name. Her way of saying "I dont know" seems to be to sort of just cock her head to the side, like a puppy, and look confused. Anyway, she used to live in the Desert Resort, and she had a hard time with a gang of Darumaka who would beat her up. She wasn't sure how to get them to stop, and eventually I came upon the Darumaka attacking her, and tried to stop them. I picked Baconator, then just a wee Pignite, for the task, but there were just so many Darumaka he could only take down three of the nine or so that attacked before being KO'd. Things looked grim for both myself and Iunno, but then suddenly, Iunno started glowing with a brownish hue, the color of sand. After a moment, a massive rush of sand and energy came bursting forth from her maw on her stomach, and all the Darumaka were KO'd straight away. Shocked, I asked her how she did that, but she just gave me one of her classic Iunno confused looks. So, we began to work together on it, and eventually she decided to join my team, once we had perfected the attack.

Special Attack: Sand Shot (GD)
Iunno quickly blasts the target with a concentrated shot of sand, dealing Significant Ground Damage for Major energy. This technique is performed with about as much speed as an Ice Shard and can cause Electric attacks to refract away if it comes in contact with one. This move can be used twice per battle.

Bacon: Level 6 Female Blissey
HP Rock
Biography: Bacon... has her name for a reason. Fact is, she's addicted to eating Bacon. She simply can't get enough of it. I practically go broke trying to feed her! She eats, on average 30 pounds of bacon on any given day. Why this is is anyone's guess, though my personal opinion is she loves bacon just as much as everyone else does, but she has no self control. Whatever the case may be, her extremely odd diet has had some effects on her physically and in battle. The fat from all the bacon she's eaten gives her an extra coat of blob blubber, but on top of that, with the excessive amounts of protein she's getting, she's actually developed quite a bit of muscle under that blubber!

Special Resistance: Bacon Power!
Due to the extra fat Bacon has accumulated, she can take physical attacks just as well as any other Pokemon, despite her Species Characteristic. In addition, thanks to the added muscle from all the protein she's gotten, her physical attacks now do just as much damage as her special ones, despite her SC's inhibitions. She never learned Psychic, Incinerate, Charge Beam, and Power-Up Punch, however.

Pangari: Level 7 Female Gengar (Uplevel)
HP Bug
Reaper's Token Attached.
Biography: Pangari must have loved Basketball in a past life. She can't remember it, but she has such a knack for the sport that I can't imagine anything else. Well, I'm sure being a ghost who can float helps her dunking skills, but still! She can shoot three-pointers like nobody's business, and I don't think I've ever seen her miss a free-throw. After awhile, though, Pangari has started to want to use her skills from the court on the field of battle. To accommodate this, we started working on making an energy basketball hoop. We've had great success, and now Pangari has an... interesting attack to use on her opponents, to say the least.

Special Attack: SLAMDUNK!!! (GH)
Pangari conjures a basketball hoop tailored to the size of the opponent with Major Ghost energy as her hands rush out to grab the foe. Her hands move incredibly fast and will outspeed most attacks, even interrupting current attacks thanks to the sudden force of the grab. The hands will pick the opponent up, fly them through the air at an incredible speed, and then slam into the hoop, dunking the opponent through it and sending them crashing down to the ground below. This attack deals Major Ghost-Type damage. While Pangari is lifting her opponent for this attack, her opponent will feel no heavier to her than a Basketball, so this attack may be used on any Pokemon, even if Pangari would normally be unable to pick them up. This may be used, at most, three times in a a given battle.


Frieda: Level 6 Female Goodra
HP Ghost
Biography: Frieda's a bit of a grump. We live near a university, and she really dislikes how loud and obnoxious the parties can get. I tend to agree with her, but I just drown them out with some music and carry on with my life. Frieda has a.... different approach. A grumpier approach. A much, much more painful approach for those idiots who dare disturb her peace. Flash Bombs. She's gotten so good at making them that she's started using them in battle to give herself an edge. I just hope nobody tries to arrest me for letting her target the frat boys with flash bombs all the time...

Special Attack: Flash Bomb (NO)
Using Heavy energy, Frieda forms an orb and hurls it toward the opponent. Once nearby the opponent, it will explode, dealing Considerable damage and having a 20% chance to Burn, a 30% to Paralyze, and a 40% chance to Confuse the target. Only one status may occur at a time. Flash Bomb has a fairly sizable blast radius, making it difficult to dodge. This attack may be used three times in a given battle. Frieda cannot use Shock Wave, Focus Punch, Outrage, and Muddy Water.

Foo: Level 6 Genderless Metagross
HP Grass
Metagrossite Attached
Biography: Foo, being a supercomputer, is all about tactics. He always has the battle planned out- he's calculated his odds of success and has every possible outcome assessed before the match even starts. He's so good with tactics that he'd honestly probably fight better if he was a Wild Pokemon and didn't have to listen to me! One thing that he hates, though, is that he can't retreat when it's the optimal option. Because of this, we've worked together to come up with an attack that allows him to do just that, even when the rules of the battle normally disallow it.

Special Attack: Tactical Retreat (ST)
Using Heavy Steel energy, Foo slams one of his legs into the ground, creating a shock wave that will strike the opponent. This will drop both their physical and special defenses by one stage, though the attack deals no damage. This drop fades the same way any other would. Foo uses leftover energy to switch out for a teammate, even if the match is Switch = KO. Alternatively, Foo may use this attack directly on the opponent, rushing them and striking them directly, for the same effects. This is a rather fast attack and its therefore difficult to outpace. If the attack does not affect the opponent, Foo will still switch out, but the attack instead costs Major energy.

Salabee: Level 6 Male Magmortar
HP Water
Biography: Salabee loves Mars. Not my Venusaur- though they do get along rather well- the planet. In fact, Mars and Salabee enjoy studying Mars together. After awhile, Salabee grew especially interested in the dry ice in Mars' poles. He studied dry ice further, and eventually figured out a way to generate his own. After some practice, he found a way to use it to his advantage in battle.

Special Attack: Icy Hot (IC)
Using Considerable Ice energy, Salabee fires ball of similar to dry ice at her opponent. The ball explodes onto the target, dealing Solid Ice damage and having a high chance to cause burns, about that of Lava Plume. This attack sucks moisture from the opponent a la an Ice Type's Freeze Dry, and therefore hits Water Types for Super-effective damage. This attack may be used thrice in a given battle. Salabee cannot use Dual Chop, Power-Up Punch, or ThunderPunch, however.

Cain: Level 6 Male Rampardos
HP Water
Biography: As a Pachycephalosaurus, Cain has fibroblasts in his skull that allow his species to heal very quickly. Through training, he has figured out how to use his anatomy to his advantage in battle.

Special Training: Fibroblast Healing
Cain has learned the moves Refresh and Recover. Cain has forgotten how to use Dig, Sandstorm, and Thunder.

Pi: Level 6 Female Steelix
HP Ice
Steelixite Attached
Biography: When Pi was a young Onix, she loved to play medieval games with her friends. She would always attach a large, spiked ball of rock to her tail and pretend to be a flail for these games. One day, however, she and her friends found a metal coat by mistake while playing, and Pi suddenly began to evolve. The fake flail head was now coated in steel and attached to Pi, having become a part of her body. Though shocked at first, she soon embraced it, and now, thanks to some training, she can use it well, even in ways that make the flail on her tail beneficial!

Signature Trait: FLAILTAIL! [XX]
The end of Pi's tail is now massive and incredibly sharp, almost like the end of a flail. Due to this, her tail-based attacks now deal 20% more damage but cost 10% more energy.

Joey: Level 6 Male Forretress
HP Water
Biography: Joey is a very indecisive little bugger (hah!). He's so bad at making choices that he can never even settle on what shell he wants. To remedy this, he sheds and replaces his shells A LOOT. In the midst of battle, even. While this might sound detrimental, after a bit of tweaking it has actually proved to be quite the useful technique in the heat of battle.
Special Training: Shed Shell (ST)
Using Major Steel energy, Joey quickly sheds his shell and retreats away from the opponent as a new one forms. The opponent, distracted by the husk, will attack it instead of Joey, but it will crumble after being hit by a single attack, revealing Joey to have a new, stronger shell. The extra toughness of his new shell will boost both of his defenses by two stages. Standard boost stipulations apply.

Trost: Level 6 Male Eelektross
HP Grass
Biography: When Trost was young, he was taking a return journey to Unova from Kanto on the S.S. Anne, when suddenly the ship began to sink. Trost found himself to be the only survivor besides the water type pokemon on the ship- a Wartortle, a Staryu, a Tentacool, and a Krabby. The four had helped him out of the ship and, despite Trost's excellent swimming abilities, needed to help him on the swim to the nearest land. It ended up being a small, deserted island, which no human had lived on in years. They managed to survive together, however, and while they awaited rescue, Trost practiced his long distance swimming. After four months, the rescue boats came- and when they did, they discovered an Eelektrik with amazing aquatic abilities!

Special Trait: Aqueous Eel [WA]
Trost is now familiar with the Water-Type. He has learned Water Gun, Aqua Jet, and Brine. He may no longer use the moves Acid, Grass Knot, Dragon Tail, Outrage, Dragon Claw, Charge Beam, Volt Switch, and Bind.

Blue Devil: Level 2 Male Wobbufett

Carrot: Level 6 Male Infernape
HP Grass
Biography: Dark, depressed, and cynical, Carrot is a true edgelord. He owns the darkness to the point where even Bruce Wayne is jealous, and his annoyed flame!hairflips can make even Gladion jealous. As such, Carrot has embraced his ways into his own battlestyle.
Special Training: Edgelord Supreme (DK)
Carrot is now familiar with the Dark type, and can use the moves Sucker Punch, Night Daze, and Snarl. He may no longer use Acrobatics, Grass Knot, Flare Blitz, and Power-Up Punch.

Lucian: Level 6 Male Lucario
HP Fairy
Biography: Lucian loves his big movepool, but he wants it to be EVEN BIGGER, specifically in ways that help him deal with his weaknesses more easily. My Torterra, Wigglytuff, and Sigilyph were more than happy to help him.
Special Training: So I herd u hav a big movpool (Various)
Lucian may use the moves Moonblast, Energy Ball, and Twister. Each may be used twice per battle, but he no longer has access to Dragon energy (consequently losing Dual Chop and Dragon Pulse as well as any other Dragon Moves he may learn in the future). Additionally, he may no longer use Close Combat and Power-Up Punch. Obviously, he cannot use Dragon Twister.

Flammaregina: Level 6 Female Camerupt
HP Grass
Item Attached: Cameruptite
Biography: Flammaregina loves the sun. She even worships Apollo, the sun god and the Fighting GL in ASB. Thanks to her worship, Apollo granted her a special gift.
Special Training: Apollo's Blessing (GR)
Flammaregina has been blessed with the ability to use the move Solar Beam as a Grass type. She may use it three times per battle, but her Hidden Power must always be Grass and she is not allotted any extra Grass energy by her Hidden Power. She may no longer use Eruption nor Fissure.

Nova: Level 6 Genderless Starmie
HP Grass
Biography: A nova is a cataclysmic nuclear explosion on a white dwarf, which causes a sudden brightening of the star. Novae are not to be confused with other brightening phenomena such as supernovae or luminous red novae. Novae are thought to occur on the surface of a white dwarf in a binary system when they are sufficiently near to one another, allowing material (mostly hydrogen) to be pulled from the companion star's surface onto the white dwarf. The nova is the result of the rapid fusion of the accreted hydrogen on the surface of the star, commencing a runaway fusion reaction.
Special Training:
Nova can now use the moves Shadow Ball, Mud Bomb, and Lava Plume. She can use Mud Bomb thrice and the other two twice per battle. Nova may no longer use Psyshock and Aurora Beam.

Baker: Level 6 Female Aerodactyl
HP Ground
Biography: Baker is a veteran of the legendary crackfest. He was severely injured during the battle, breaking both a leg and wing. He feels as though this would not have happened had he had better STAB options, so he trained himself to be able to use his favorite move as a STAB attack.
Special Training: Dragonbreath is such a Good Move (RK/FL)
Baker may use Dragonbreath as a rock move, ordered as Stonebreath, or as a flying move, ordered as Windbreath. Baker may no longer use Dragon Claw, Dragon Rage, and Dragon Pulse.

Formidraqua: Level 6 female Gyarados
Hidden Power Type: Flying
Biography: Formidraqua likes to scare things. Because of this, she has started roaring the moment she pops out of her PokeBall.
Special Training: Preemptive Terror [XX]
Whenever Formidraqua enters the battle, she uses Roar immediately after being released from the PokeBall. This does not count as a move, but does cost and additional minor amount of energy more than the standard Roar. This attack has a good amount of surprise factor to it, which makes it notably scarier than normal Roar attacks.

Jack: Level 6 Male Gourgeist-Super
Bio: Jack loves watching Pumpkin cannons and catapults when we go to Pumpkin patches around Halloween. It's kind of masochistic of him, I guess, but hey, whatever floats his boat, right? He also likes watching Soul Eater. When he saw Blair use her magic to fire a magic pumpkin cannon from her hand, he decided he was going to try to do something like that. Unfortunately for him, he doesn't have arms. So, he decided to use his Ghostly energies and his own pumpkin-like physique to make it work in a different way.
Special Attack: PUMPKIN CANNON! [Ghost]:
Using Major Ghost energy, Jack creates a cannon made entirely of ghost energy, and jumps into it. The cannon then fires Jack, whom is cloaked in Ghost energy, at the opponent at an incredible speed, slamming into the foe and causing an explosion that deals Major damage. The noise when Jack is fired out of the cannon startles the opponent, making them freeze up in a way similar to Roar. If the attack gets a full hit, the explosion will knock most opponents over, further distracting them. After firing Jack, the cannon disappears.

Frosty: Level 6 Male Glalie
HP Ground
Glalite Attached
Biography:
Frosty the Glalie was a deadly, spiteful soul
With a big-ass jaw and a missing nose
And a beard made out of coal

Frosty the Glalie is a spawn of hell, they say
He's not made of snow, but the children know
How he ruined their lives one day.

There must of been some magic in
That iced boulder they found,
For when they kicked it he jumped up
And they died without a sound.

O, Frosty the Glalie,
Was terrifying as could be,
And the children say he killed twelve that day,
Even more than you and me!

Special Training: Jaws of Death [Various]:
To better torture his victims, Frosty has learned how to use Fire Fang, Thunder Fang, and Poison Fang. He has enough offtype to use each of these up to 3 times per battle. Frosty may no longer use Dark Pulse, Hex, Taunt, and Self-Destruct. Frosty no longer benefits in any way from eating snow and ice.

Piccolo Daimao: Level 7 Male Beeheeyem (Uplevel)
Bio: Thanks to XY Programmers being lazy, Piccolo and his brethren have learned an odd new attack: Steel Wing. Why is this weird, you might ask? Well, Elgyem and Beeheeyem don't have wings, as you'd know if you've ever seen a picture of them ever. Seriously, why are you even asking? Anyway, this sig's sole purpose is to mock this mistake intensely.
Signature Move: Totally a Bird You Guys! [Various]
Piccolo may now use Icy Wind, Heat Wave, and Sky Attack, but he may not use Hidden Power, Imprison, or Charge Beam.

Buranimi: Level 6 Female Medicham
HP Water
Biography: Buranimi hates ghosts. She isn't afraid of them (though maybe she should be, given her weakness to them) mind you, she simply hates them with a burning passion. She'd love nothing more than to tear every single Ghost type to pieces. For this reason, she has honed a move all her own to combat them with.
Special Training: Ghostbuster! [DK]
Using Major Dark energy, Buranimi fires a slew of purplish orbs at the opponent, dealing Major Dark-type damage. This attack hits Ghost types as if they were in ethereal, regardless of state. Buranimi can use this attack twice per battle.

Goggles: Level 6 Female Crobat
HP Grass

Baconator: Level 6 Male Emboar
HP Grass
Biography: Baconator knows that everyone loves him because he's essentially self-cooking bacon. As such, he's trained himself to make the most of this... talent.
Special Attack: Self-Cook (FI)
Using solid Fire energy, Baconator momentarily lights himself ablaze, powering himself up and causing the aroma of bacon to waft through the arena. This gives him a single stage boost to his attack and special attack. Additionally, the opponent will be less inclined to attack Baconator for the next few rounds and even have a 50% to become confused at the sight of a Pokemon lighting itself on fire. Baconator may use this move up to three times per battle, but cannot use Head Smash, Rock Slide, and Heat Wave.

Ringo: Level 6 Male Malamar
HP Rock
Biography: Ringo Starr was always everyone's least favorite Beatle, but he was, in reality, still an excellent drummer and.. well, a passable singer. He was also a really cool narrator of Thomas the Tank Engine, so there's that. I think Ringo gets a bad rap, so I'm naming my Malamar after him in consolation. Though he surely has money to wipe his tears with, so there's that.
Special Attack: Maxwell's Silver Hammer [DK]
Using Major Dark energy, Ringo creates a silver energy construct resembling a hammer beforing either bashing the opponent with it or hurling it at them, dealing Major Dark damage. While this is a physical hit, the hammer has the strange ability to make all Ghosts solid upon contact. The ghost hit by the attack will be forced to stay solid for the round following the use of the attack. Ringo never learned Payback or Reversal.

Mercury: Level 6 Male Gallade
HP Fairy
Biography: Mercury is a classic rocker, the frontman of the band Queen. His first name is Freddie, but I picked Mercury to be this Kirlia's name since it sounds cooler. Mercury is a very flamboyant fellow who really, really hates Ghosts for reasons that have absolutely nothing to do with my Gym. Nope. Not at all.
Special Training: Don't Stop Me Now! [XX]
Mercury's Special Attacks hit Ghosts as though they're in the ethereal state, and his Physical Attacks hit Ghosts as though they're in the solid state. Mercury cannot use Thief, Shadow Sneak, Disarming Voice, Dazzling Gleam, Magical Leaf, Psyshock, and Secret Power, however.

Ponzi: Level 6 Male Sudowoodo
HP Water
Biography: Charles Ponzi was an Italian businessman and con artist in the U.S. and Canada. His aliases include Charles Ponci, Carlo, LKaz and Charles P. Bianchi. Born and raised in Italy, he became known in the early 1920s as a swindler in North America for his money-making scheme. While this swindle predated Ponzi by several years, it became so identified with him that it now bears his name. His scheme ran for over a year before it collapsed, costing his "investors" $20 million.
Special Attack: Fine Print (RK)
Using Considerable energy, Ponzi goes to teach the opponent how a Ponzi Scheme works in the most convoluted business terms he possibly can. While he has the opponent distracted, he drops a large rock onto its head (or the equivalent body part), dealing Solid Rock Damage. This has a 30% chance to leave the opponent confused between the business mumbo-jumbo and the blow to the head. This deals Super-Effective Damage to Fighting-Types, who's brawn-over-brains mentality makes the legal lingo even more confusing for them. Ponzi cannot use Stealth Rock.

Verdi: Level 6 Male Sceptile
HP Rock

Tartar Sauce: Level 6 Female Tyranitar
HP Bug
Biography: Tartar Sauce has always been a competitor. You'd be hard pressed to find anyone who loves the thrill of battle more than her, in fact. This has been problematic for her, however, as she's been cursed with a horrible, horrible typing. So, she decided she wanted to get rid of it. After a lot of training, she managed to shed her Rock Typing and embrace her inner darkness.
Type Change: Why does Rock suck so much? (DK)
Tartar Sauce is now a pure Dark-Type, with all weaknesses and resistances associated with that typing, though she retains a weakness to Grass-Type moves. She is now simply familiar with the Rock type, and has lost access to Stealth Rock, Rock Slide, Rock Tomb, and Rock Polish as a result of his type change. Her body is no longer filled with sand, disallowing him from generating his own Sandstorm attacks. She may no longer use the moves Whirlpool, Focus Blast, Earth Power, Dragon Pulse, and Iron Tail. This sig has no effects in the Larvitar and Pupitar stages.

Ruby: Level 6 Female Grumpig
HP Ground
Biography: Ever since she was a wee Spoink, Ruby has been jealous of how Espeon and Xatu are able to bounce back status attacks and such. So, she buckled down and worked on a way to replicate it. She studied some books on the move Magic Coat, and after a lot of practice, she managed to sort of replicate it.
Special Training: Magic Bounce (PS)
Non-Damaging attacks used on Ruby by an opponent have a 50% chance to rebound, not affecting Ruby at all and affecting the opponent instead. This costs a light amount of energy to maintain every round, though it won't contribute to exhaustion. Ruby may not use Power-Up Punch.

Guildmaster: Level 6 Male Wigglytuff
HP Ground
Biography: Guildmaster Wigglytuff is a world renowned explorer. Don't let his dopey facade fool you- he's very powerful, and even the most rough-and-tumble explorers quake in fear at the prospect of facing his ungodly sound attacks. Those who join his guild are advised to keep the Perfect Apples and Guild Dues coming, or else they're in for a WORLD of hurt.
Special Training: The Guildmaster's Rage (XX)
Guildmaster's damaging sound-based attacks deal x1.2 the damage they normal would. The effects of non-damaging sound attacks will be more potent, working as if all foes had sensitive hearing. Guildmaster never learned Hyper Beam, Ice Punch, Fire Punch, and ThunderPunch.

Babidi: Level 6 Male Alakazam
HP Steel
Biography: Babidi is a wizard who wanders the galaxy, possessing the most powerful warriors he can find and making them his slaves. It's been his goal for all his life to unleash his father Bibidi's creation- Majin Buu. After much effort, he finally succeeded- and while it ended in his demise, this hasn't stopped me from immortalizing him as my Alakazam, and given this Alakazam one of his signature techniques as tribute.
Special Attack: Demon Eye (NO)
Using Heavy energy, Babidi's eyes turn Black for a moment before a black, gooey substance explodes out of his spoons onto the target of his choice. This black slime will coat the opponent before almost immediately hardening, restricting the afflicted Pokemon's movement noticeably and making them act and react more slowly as a result. two to three rounds after being used, the slime will explode, dealing Considerable damage to the afflicted Pokemon. The slime, being magical, is impossible to get rid of until the technique ends and it explodes. Babidi may only use this move twice per battle and may no longer use Focus Punch, Psyshock, and Grass Knot.

Clee: Level 6 Genderless Claydol
HP Fighting
Biography: Clee is a Claydol who hates two things: the Pokemon Claydol (ironically) and the move Heat Wave. Unfortunately, Clee also has the unacceptable habits of shitposting and starting matches only to immediately disappear for six months. As punishment for these issues, he's been made a Claydol and taught Heat Wave.
Special Attack: Obligatory Heat Wave Joke (FI/GD)
Clee can now use the move Heat Wave. This Heat Wave will shatter all screens, cubic and pane, it comes in contact with. This may also be used as a Ground-Typed Attack, ordered as Ground!Heat Wave. Neither version of Heat Wave has any chance to burn the opponent. The fire version may be used twice per battle. Clee never learned Rock Tomb or Psyshock.

Clyde: Level 6 Male Banette
HP Bug
Biography: Clyde is one of the four main ghosts in the Pac-Man series. Of the other 3 ghosts, Inky is shown to be his closest friend. While the other three ghosts are off chasing Pac-Man, Clyde will be off doing his own thing. He is typically portrayed as the least intelligent and most submissive ghost.
Special Attack: Clavo Exponentia (GH)
Using Major Ghost energy, Clyde places a curse on the opponent that makes them feel as if a nail is being slowly but surely hammered into their skull, lasting 3 rounds. For the duration of the curse, it will be exceedingly difficult for the afflicted Pokemon to concentrate thanks to the excessive pain it's in. They will be slower to execute and react to attacks, with their attacks even costing an extra amount of energy dependent on the power of the move. Attacks that cost less than Solid energy will cost an minor amount more, attacks costing between considerable and high inclusive will cost a light amount more, and attacks costing Major or more will cost a mild amount more. As a curse that also affects the afflicted Pokemon's mental state, this can be cleared by anything that would clear Curses (Heal Bell, Refresh, Switching), and mitigated (though not completely cured) by attacks that help with mental status, such as Calm Mind or Focus Energy. This technique can be used twice per match at most. Clyde never learned Infestation, Protect, Destiny Bond, Thunder, or Flash.

Sans: Level 6 Male Alolan Marowak
HP Electric
Biography: Sans is a lazybones who loves to take it easy, eat at Grillby's, drink Ketchup, and make horrible skeleton puns. Behind the lazy, comical facade, however, he hides incredible telekinetic powers and a deep loyalty to his younger (though much, much taller) brother, Papyrus.
Special Attack: A Really Cool Regular Attack (PS)
Sans is familiar with the Psychic type, and has gained use of the moves Barrier and Teleport. He may also use Psychic, though the Telekinetic version is ordered as Bullet Board Slam while the Wave version is ordered as Gaster Blaster. Sans's Toxic attack has been renamed Karmic Retribution. These attacks are functionally identical to Telekinetic Psychic, Psychic Wave, and Toxic respectively- they just have different names. Due to his focus on the use of his Psychic powers, Sans can no longer use Bubblebeam, Rock Smash, and Iron Tail.

Elba: Level 2 Female Girafarig
HP Dark
Biography: "Able was I ere I saw Elba", while a palindrome like Girafarig, is disappointingly not actually something Napoleon ever said. He didn't even speak English. However, Elba is still a nice little island and Napoleon's arrival on it still marked the end of an era in European History. Napoleon also had the heart of a fighter, like this Girafarig does. So there's that connection, I guess.
Special Attack: Heart of a Fighter [FT]
Elba is familiar with the Fighting-Type, and can use the moves Aura Sphere, Superpower, and Sacred Sword. She may no longer use the moves Psyshock and Hyper Beam.

Fang: Level 3 Male Munchlax (Uplevel)
HP Flying
Biography: Fang is a happy-go-lucky Snorlax full of love. He's such a loving Pokemon, in fact, that he's often associated with Fairies. He's friends with my Wigglytuff, and trained with him to learn a new Fairy move!
Special Attack: Hug! (FA)
Coating his arms with Major Fairy energy, Fang rushes his opponent with surprising speed before scooping the opponent up in a big, fuzzy hug. He hugs the opponent very tightly, dealing Major Fairy damage. The hug is so tight that it can cut off oxygen to the opponent's brain (or equivalent of one for inorganic Pokemon), causing slight disorientation, with a 30% chance to confuse the target outright. This attack may be used once per battle, and Fang never learned Fire Punch, Thunder Punch, and Ice Punch.

Tinywings: Level 3 Female Dratini (Uplevel)
HP Poison
Biography: Tinywings is a member of the Dratini line, arguably the best line in ASB. This line only has one problem- an ice weakness. So, I'm fixing that problem.
Special Resistance: What's Originality?
Tinywings takes neutral damage from Ice moves as a Dratini and as a Dragonair, and is only 2x weak to Ice as a Dragonite. However, she now takes neutral damage from Grass, Bug, and Water attacks.

Spoopy: Level 2 Female Misdreavus
HP Fairy
Biography: Spoopy Scary Skeletons send shivers down you spine.
Shrieking Skulls will shock your soul
Seal your doom tonight.
Spooky scary skeletons
Speak with such a screech
You'll shake and shudder in surprise
When you hear these zombies shriek.

Shame? What's that?
Special Attack: Spoopy Scary Skeleton! (GH)
Using Major Ghost energy, Spoopy creates a skeleton made of pure energy directly behind the opponent. The skeleton taps the opponent on their left shoulder (or equivalent for mon without shoulders), disrupting their current attack, and causing them to turn to look for who tapped them, before socking them in the face, dealing Major Ghost damage. Spoopy may use this three times per battle, but a given opponent will only be disrupted a single time by this attack. When disrupting an opponent, this only deals Significant Damage.

Soto: Level 5 Male Mr. Mime
HP Rock
Biography: Soto always wanted to be a teacher. He went to college, and got a job teaching pokemon in the eighth grade. The problem? He didn't actually teach them. He just rambled about how much of a whore Jynx is and how those who believe in Arceus and those who believe in Mew really believe in the same being, and he'd call it a Social Studies class. Now, how can he get away with this, you might ask? Well, what he does is he quickly erects a screens and barriers to barricade his classroom door whenever the superintendent comes by to fire him. After using this technique for years, Soto has learned how to make it less effort to perform.

Special Training: Master Mime [PS]
Soto's Barrier, Light Screen, and Reflect attacks all cost 10% less energy to perform. Soto may no longer use Mega Punch and Psybeam.

Omega: Level 5 Male Nidoking (uplevel)
HP Fairy
Biography: Omega, despite his intimidating name and appearance, is actually a very sweet and kindhearted individual. One of his favorite things about the world is nature- he loves lying in grass, exploring in forests, sitting by ponds and watching fish. In general, he just loves to sit back for a moment and take in the beauty of nature. Thanks to his affection for nature, Omega has picked up a couple nature-affiliated moves for his own use.

Special Training: Naturalist (GR)
Omega has learned the moves Horn Leech, Giga Drain, and Energy Ball. He has the offtype for two Giga Drains per battles. He may no longer use Double Kick, Giga Impact, and Skull Bash.

Reverse: Level 4 Male Muk
HP Fairy
Biography: Reverse grew up in Celadon City's pond. He had traveled there after being rejected from Koga's Gym, and the Goldeen in the pond were kind enough to accept him almost immediately. He lived with them for years, and protected them whenever the local Grass types from Erika's Gym tried to bully them. Meanwhile, the Goldeen taught him how to use Water attacks, and to swim better.

Special Training: Aquatic Slime (WA)
Reverse has learned the moves Water Pulse, Muddy Water, and Surf. He has the offtype for two Surfs. In addition, Reverse has become a rather adept swimmer- he can stay underwater and swim about as well as an Arbok. Finally, his Acid Armor technique allows him to hide in water as well as in sludge. However, Reverse never learned the moves ThunderPunch, Thunder, and Mega Drain, for fear of scaring his Goldeen friends with them. He has also forgotten Fire Blast, Selfdestruct, and Giga Impact.

Ping: Level 2 Female Chimecho
Biography: Ping is a Chimecho, which I have because I love Chimecho and I have a Psychic Gym so not having a Chimecho would be a sin. I also have an amazing signature to put on it, so that helps.
Special Attack: The Leech (NO)
Ping may use the suction cup on her head to attach herself to her opponent. At the end of each round she is attached, she may drain a mild amount of health and energy out of her opponent to restore herself with, but is forced to stay attached to the opponent until they force her off (though getting her off is no easy feat), not unlike a variation of the move Ingrain. The opponent may attack Ping (and vice versa) while she is attached, but depending on Ping's position one or both may find it difficult to reach each other for physical attacks or properly aim ranged moves, perhaps even striking themselves in the process. She may only gain an Extreme amount of health in this way. Ping may not use Curse, Double-Edge, or Psyshock.

Lola: Level 1 Female Absol
HP Poison
Nightstalker's Token Attached
Biography: Lola has learned from Bruce, my Drapion, how to learn Poison moves. She's gotten quite good at doing so, actually. Which is nice, because she'll have an easier time with Fairies.
Special Training: Wat Fairy? (PO)
Lola is now familiar with the Poison Type. She has learned the moves Cross Poison, Gunk Shot, and Sludge Bomb. However, she never learned Zen Headbutt, Blizzard, Charge Beam, Will-O-Wisp, Aerial Ace, Incinerate, and Shock Wave.

Charon: Level 1 Male Lapras
Item Attached: Token of Community
HP Fire
Biography: Charon hates not being able to participate in battles on land, and to alleviate this, he has studied tirelessly under Miror's Magcargo, Stropo, to learn how to mold any arena into one he can fight in. Indeed, he's been very successful in his endeavor.
Special Technique: J u s t K e e p S w i m m i n g (WA)
When Charon is sent into battle, he forms a pool of water at ground/surface level, dimensions being 15' x 15', and 6' deep. This does not affect the arena around the pool, and remains suspended in whatever environment it is placed. Charon is able to swim and navigate through the pool easily and quickly. Any move involving sending energy through the arena will be unable to pass into or through the pool, functioning similarly to how water does normally. This water functions just the way a pool without pontoons would, except the water is very cold, making Charon extreme comfortable in it regardless of the conditions outside the pool. The cold also makes Pokemon that enter the pool very uncomfortable if they themselves are not acclimated to chilling environments. However, Charon may never leave his pool and starts every battle with a Major amount of energy less than the average Pokemon, and never learned Psychic, Shock Wave, Icy Wind, Thunder, Dragon Pulse, and Dragon Rage. This sig does not apply in arenas where a body of water that Charon can reside comfortably in already is present, though even in that situation he still may not use the above attacks.

Dustin: Level 1 Male Trapinch
HP Poison
Biography: Dustin loves sandstorms. He feels so comfortable in them, in fact, that he wants to be in one at all times. As such, he was taught by my Tyranitar how to generate his own sand, with massive success.
Special Training: Sand Stream (XX)
Dustin now generates his own sand like a Hippopotas or a Tyranitar. Whenever he enters the battle, he causes a sandstorm without needing to use a move. However, he enters battle with a Solid amount less energy than usual. Dustin may no longer use Silver Wind, Rock Tomb, Dragon Pulse and Dragon Tail.

Excalibur: Level 1 Male Honedge
HP Grass
New Life Token Attached
Biography: Excalibur
Excalibur
From the United Kingdom
I'm looking for heaven
I'm going to California
Excalibur
Special Training: Great Old One (XX)
Excalibur no longer carries his sheath, leaving him no longer weighed down by it. This means he's faster and more agile than normal, but he cannot sheath himself to take less damage from attacks. Additionally, his blade has been sharpened and infused with ghostly energies, making his slashing attacks cause lacerations in even the toughest of hide, in both realistic and slapstick. These lacerations (even in realistic) will not bleed, and instead will "bleed" the opponent of their energy- each hit from a slashing attack will bleed mild energy from the target. Each slashing attack only bleeds energy a single time. This energy will not be given to Excalibur, and counts towards exhaustion. Excalibur may never evolve past his current stage and may no longer use Gyro Ball, Power Trick, and Retaliate. It also has the displeasure of being a Honedge.

Dentem: Level 1 Female Mawile

Kean: Level 1 Female Aron

Napoleon: Level 1 Male Piplup
Biography: During his attempt to take over Russia, Napoleon realized how deadly a weapon the cold could be. As such, he trained himself tirelessly to utilize it to his fullest, and the results paid off.
Special Training: March of the Penguins (WA)
Using Considerable Water energy, Napoleon stomps on the ground, causing wave of cold water to flow through the arena before suddenly dissipating. This attack deals no damage, but causes the arena to cool down significantly, becoming quite cold. This causes any Pokemon not well-adjusted to the cold to feel very uncomfortable. Water and Ice attacks are boosted by 10% by this attack. The effects of this attack fade after four rounds. Napoleon may not use Rock Tomb.

Didge: Level 1 Genderless Porygon

Horace: Level 1 Male Drampa
Biography: Horace is a very friendly dragon, but he's scared of one thing: Fairies. He just can't stand the little shits. So, with a little help from my Poison types, he's come up with a way to overcome his fear and face them, using his favorite move.
Special Attack: Toxic Breath (PO)
Horace may now use Dragonbreath as a Poison attack three times per battle. This is ordered as "Toxic Breath." Horace may no longer use Dragon Tail and Grass Knot.

Rex: Level 1 Male Litten
Biography: Rex is very proud to be the only physically-oriented Fire Starter that isn't part Fighting type. As such, he's honed new physical moves to expand his arsenal.
Special Training: Not a Fighting Type! (WA/IC)
Rex may now use Crabhammer and Ice Hammer, though as an Incineroar these attacks do not have quite as much knockback as its other arm moves do. He may use each move twice per battle, but may no longer use the moves Focus Blast, Nasty Plot, and Flame Charge.

Skittles: Level 1 Female Alolan Grimer
Biography: Skittles hates that his Kantonian Brethren have a much better movepool than he does. As such, we've worked very hard to augment his skills over his time on the team.
Special Training: Actual Offtype!! (Various)
Skittles can now use Aura Sphere, Surf, and Energy Ball. He has the offtype to use each twice per battle. However, he has forgone his Bug-type energy, as well as the ability to use Rock Polish and Sludge Wave.

Mustard: Level 1 Genderless Type Null
Biography: Mustard is the edgiest little beastie there is. Like, if you tried to put him on your hot dog, he's slice the hot dog right in half. HE'S THAT EDGY! Everyone knows Ground is the edgiest type, just like mustard is the edgiest condiment. So, Mustard has taught himself how to use a fuckload of ground moves.
Special Training: Ground is so Edgy you guys (GD)
Mustard is now familiar with the Ground type. He can use Earth Power, Earthquake, and Mud Bomb. However, he may no longer use Payback, Steel Wing, Aerial Ace, or Flame Charge. Additionally, his Hidden Power must stay at the default as long as he has this sig.

Wendy: Level 1 Female Pichu
Biography: While Z-Moves are an awful thing that should never be a part of ASB, Alolan Raichu has a pretty cool and unique Z-Move all its own. Wendy trained tirelessly to learn this move, and eventually the work paid off even more than she expected!
Special Training: Stoked Surfer (EL/PS)
Wendy forms a large wave of Electric or Psychic energy that heads out to wash over the opponent, dealing Major damage for Major Psychic or Electric energy. Wendy may send this wave out ahead of it or choose to ride on it as it travels. The Electric form is ordered as Stoked Sparksurfer, and the Psychic form is ordered as Stoked Psychsurfer. Wendy may not use the move Thunder and may only evolve into an Alolan Raichu. As a Pichu and Pikachu, Stoked Psychsurfer may be used twice per battle. As a Pichu, Wendy takes recoil from Stoked Psychsurfer the way she would from any electrical attack.

Cobain: Level 1 Male Machop


Items:

Spoiler: show
Swampertite
Glalieite
Metagrossite
Steelixite
Cameruptite
Bugcatcher's Token
Buffer Badge
New Life Token
Nightstalker's Token
Reaper's Token
Token of Community
Gyaradosite
Aggronite
Mawilite

__________________

Click on Fawful for my ASB squad summary. Other links coming soon.

Last edited by Snorby; 06-12-2017 at 11:56 AM.
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Old 06-10-2015, 01:25 PM   #35
Median Dia
Phantump Thief of Luck(?)
 
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Join Date: Jul 2014
Location: The West Side (of the world)
Posts: 1,184
Gallade Med's PASBL Credentials 2.630

Name:MedMana
Trainer Level:2
Trainer Points:71
Knock Outs:23
Service Points: 5
8 W/12 L/0 D
C Grade Ref

My Struggles for Victory:


The Tales of Others' Clashes:


Teh Squadren of Mana (19/19):
Spoiler: show
Cherie, Lv. 3 female shiny Slurpuff
HP: Ice

Kunsei, Lv. 3 male shiny Nidorino
HP: Flying
The shiny clause has perplexed many minds over the centuries, and Kunsei is no exception. Rather than attempt to figure out how it happens (do you really think a spiky quadruped can handle lab equipment?), he searched for a way to put the sparklies to good use. His search may not of yielded any results yet, Kunsei did learn new ways to channel energy.
Signature Training: Avatar of Starlight
Spoiler: show
Kunsei's search for ways to utilize his shiny sparkly shininess to use in battle has resulted in him learning how to use Dazzling Gleam and Flash Cannon. He gains enough fairy-type energy to use Dazzling Gleam twice per battle and receives the usual boost to steel-type energy obtained by knowing more than one move of that type. Kunsei refuses to do anything that would dull his awesome sparkliness, and will not use Mud-Slap, Dig, or Rain Dance.


Clyde, Lv. 2 male Gligar
HP: Fairy

Medina, Lv. 2 female Marshtomp
HP: Fire

Magnera, Lv. 2 genderless Magnemite
HP: Water
Magnera spent a large chunk of it's existence living in an iron factory, until the workers finally discovered it and chased it off. Unbeknownst to them, Magnera had developed a battle technique inspired by their line of work.
Signature Attack: Smith's Cannon (Fire/Steel)
Spoiler: show
Magnera charges a large orb of heavy energy, half fire and half steel, and hurls it at the target for major damage with a 50% of causing a burn. The orb looks like a sphere of molten metal and travels at a speed somewhere between a Fire Blast and a Zap Cannon, making it fairly easy to avoid. The orb explodes on impact, however, causing a rain a fiery energy that deals minor damage to anything within five feet of the explosion, with a 10% chance of burning per pokemon damaged this way. Magnera can only use Smith's Cannon once per battle and can no longer use Sonicboom, Rollout, or Thunder.


Plop, Lv. 2 male Inkay
HP: Steel
Though Plop was right at home in the ocean, he was constantly annoyed that he could not use any water-type attacks like the fish and mollusks around him. Even though he constantly tried to solve this conundrum, it wasn't until he got fed up and moved to the surface that he found a solution.
Signature Attack: Esper's Wave (Water/Psychic)
Spoiler: show
Twice per match, Plop may stream of pressurized water at a foe for significant water-type damage. The stream has a purple glow to it thanks to a membrane of psychic energy that protects it from counter attacks, able to take one attack before disappearing. Should the membrane still be active when Esper's Wave hits, then the opponent has a 75% of becoming confused. This attack uses significant water energy and decent psychic energy. Plop can no longer use Taunt, since he sees this attack's existence as his taunt at the world.


Program: Insufficient Number Generator (PING), Lv. 2 genderless Porygon

Squashen, Lv. 2 male Average Pumpkaboo
HP: Rock
Squashen lived next to an abandoned mansion in the middle of the woods, surrounded by ghost and grass pokemon that were all capable of the draining life energy of waking creatures in some way. Driven by curiosity rather than the spite and jealousy ghosts are known for, he developed a technique that could be used in battle like the grass', yet functioned more closely to the ghosts'.
Signature Attack: Spirit Drain (Ghost)
Spoiler: show
Up to twice per foe, Squashen may concentrate on the victim, draining a stream of eerie blue energy from them at a moderate rate. This restores Squashen's health slightly and energy a good portion, with the exact amount being determined by the distance between the user and the target. This technique loses potency the more it is used, even if it is used on a different foe. Squashen can no longer use Dream Eater.


River, Lv. 2 female Riolu
HP: Water

Finesse, Lv. 2 male Ralts
HP: Ground

Blaze, Lv. 2 female shiny Houndour
HP: Psychic
Blaze was found in the middle of a wasteland with no memory of her past a trio of strange, phi-shaped wounds on her face. Though the wounds refused to heal, Blaze found that there was a little excess energy in them. She can now harness that power and use it at will, she knows better than to do so excessively due to the pain that always follows it's use.
Signature Trait: Boons of Darkness
Spoiler: show
Blaze may draw forth the excess energy within her scars to boost her attacks, cutting the energy cost of an attack by 25%. This causes a black gunk to ooze out of the scar, however, clogging the wound and dealing slight recoil damage, about 75% of the amount of energy saved. Because of this, each of the three boons can only be used once, with the trainer specifying which boon is being used (ex.: Flamethrower, First Boon or Dark Pulse, Third and Final Boon). Blaze cannot use two boons in the same round, or when under a Taunt or Swagger. Due to the hideous appearance Blaze has, she can no longer use Charm, Attract, or Captivate.


Powder, Lv. 2 female Butterfree
HP: Rock
Held Token: Bugcatcher's Token
Powder was a member of an isolated butterfree colony that prized itself for it's ability to add secondary elements to their wind-based attacks, using this skill to protect the weaker caterpie and metapod. The colony kicked her out when they discovered that she was the cause for the recent nightmare epidemic rather than the nearby murkrow colony, but Powder had already mastered the ancestral art.
Signature Training: Eidolon of Wind
Spoiler: show
Due to the special training she received, Powder can use Icy Wind, Fairy Wind, Leaf Tornado, and Heat Wave, with enough type energy to use the first two twice (she can only use Heat Wave once per battle). This comes with a decrease to accuracy and a 10% power drop to attacks that involve full-body charges (Tackle, Double-Edge, Aerial-Ace, etc.). Powder can no longer use Teleport, Giga Impact, Protect, or Double Team.


Quark, Lv. 2 male Elektrik
HP: Fairy

Flux, Lv. 2 female Nosepass

Vineyard, Lv. 2 male Tangela

Mary, Lv. 2 female Misdeavus
Held Token: Spell Tag

Crya, Lv. 2 Glaeon

Jubilee, Lv. 2 female shiny Togepi

A'Tuin, Lv. 1 male Turtwig


Badges and Tokens, Galore!
Spoiler: show
Bugcatcher's Token- The Bugcatcher's Token represents the youthful vim and vigour of the Bug type and its traditional aficionados. It can be attached to Bug type Pokémon only and greatly enhances their species characteristics. The bearer will gain a large boost to the accuracy of their moves and will be able to see in any environment, whether dark or hazy, without increased vulnerability to Flash or similar moves. The bearer's status inflicting moves will be 30% more likely to inflict a status, which in turn will be much more potent than usual, and the bearer will become highly resistant to statuses themselves. Bearers which specialise in unconventional movement types will be granted increased mobility and speed. (Held by Powder)

Spell Tag- This Token increases the power of Ghost type moves by 10%. It causes the move Fling to deal Ghost type damage if it is thrown. (Held by Mary)

Last edited by Median Dia; 12-31-2016 at 05:52 AM.
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Old 06-14-2015, 01:01 PM   #36
dirkac
Hjertestarter siden 2013
 
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Join Date: Nov 2013
Location: Land af vand og kartofler
Posts: 1,371
dirkac's display of his terribleness

Battle Info

Spoiler: show
Trainer Level: 3
Referee Rank: Untested
17 Wins | 45 Losses | 0 Draws | 62 Finished | 5 Cancelled
36 KOs | 7 TPs | 0 SPs

Spoiler: show

Transactions
Received 4 SP from Milo.
Loaned 2 SP to Celebii151, has been repayed.
Loaned 13 SP from Connor.


Pokémon Squad

Spoiler: show
Drip, Female Level 3 Masquerain
Spoiler: show
Hidden Power: Ground

Pokéball: Premier Ball


Levi, Genderless Level 3 Metang
Spoiler: show
Hidden Power: Water

Pokéball: Heavy Ball


Mello, Male Level 3 Breloom
Spoiler: show
Bio: Mello has always been somewhat of a prankster, and has been very proficient in using its spores and powders to play practical jokes. One day, it met a Vivillon, who showed off its Powder Move. Intrigued by the explosive properties of the powder, Mello quickly desired to emulate its effects, and eventually managed to find a suitable likeness by combining its powders with gunpowder. After using this for a while, Mello began to develop its own explosive powders, and managed to gain control over them. Now instead of getting Spore-spiked drinks I get explosive drinks instead. help

Signature Attack: Gunspore (Typeless)
For Decent Energy, Mello can imbue its powder and spore based Moves with explosive powders, dealing Moderate Typeless Damage on top of the original effect, but the original status effect has a 10% reduction in its potency.
Any Move modified by Gunspore is to be used as "Explosive *insert Move here*".
Once per Match, Mello may also choose to use High Energy to release all its Gunspores at the same time, dealing Heavy Typeless Damage. As this uses up all his Gunspore reserves, Mello will be unable to modify its powder and spore Moves after using Gunspore.

Hidden Power: Rock

Pokéball: Safari Ball


Dusty, Male Level 3 Mothim
Spoiler: show
Hidden Power: Steel

Pokéball: Net Ball


Belle, Female Level 3 Chimecho
Spoiler: show
Hidden Power: Electric

Pokéball: Heal Ball


Shine, Male Level 3 Chinchou
Spoiler: show
Bio: Ever since I caught him, Shine has been entranced by the workings of hypnotics, after seeing a magic show on tv. He became a fanatic of the show, and found himself watching it over and over, though sad he couldn't participate due to a lack of a pendulum to use. One day, the show had a host change, and a man named Rei Saiko took over, and changed the method of hypnosis highlighted in the show. Rather than use pendulums, flutes, and other old fashioned devices, the man brought his laptop with him, and upon booting it up, caused a pattern of flashes causing similar effects to hypnosis. Realizing he could do similar things, Shine practiced flashing the lights on his illicia in similar patterns, before he finally succeeded.

Signature Attack: Hypno Flash (Electric)
For Good Energy, Shine flashes his illicia in a pattern, dealing Light Electric Damage, having a 50% chance to cause Confusion, or a 50% chance to cause Sleep. Only one Status Effect may be set by this Move, but it will always set a Status Effect.

Hidden Power: Fire

Pokéball: Dive Ball


Shimmer, Female Level 3 Chandelure
Spoiler: show
Bio: As is true of its species, Shimmer must consume souls in order to survive. However, Shimmer has chosen to go about it a tad differently than other Pokémon of its species. Rather than burn and consume a soul whole, rendering it fully drained, Shimmer has instead chosen to use an advanced form of its parasitic soul drainage from its time as a Litwick, both so as to not cause any permanent deaths in ASB, and so as to not starve either.

Special Training: Soul Siphon
Whenever Shimmer is out on the field, all other Pokémon that aren't Shimmer itself will lose a minimum of Minor Energy at the end of the Round automatically, ally and enemy alike. The closer a Pokémon is to Shimmer, the more Energy they will lose per Round. If a Pokémon would be literally right next to Shimmer at the end of a Round, they would lose Decent Energy, the maximum. Any further than 15 Meters away from Shimmer, and the Pokémon would lose Minor Energy, the minimum. How much Energy is lost in between is generally up to Ref's Discretion. Shimmer will not lose or gain any Energy at the end of the Round as an effect of Soul Siphon. A maximum of 1 HB of Energy can be lost per Pokémon.

Hidden Power: Rock

Item: Firebreather's Token

Pokéball: Luxury Ball


Ribbon, Male Level 3 Cubchoo
Spoiler: show
Hidden Power: Ground

Pokéball: Friend Ball


Nyte, Female Level 3 Musharna
Spoiler: show
Hidden Power: Fire

Pokéball: Dream Ball


Enigma, Male Level 3 Vibrava
Spoiler: show
Hidden Power: Fire

Pokéball: Park Ball


Lan, Male Level 3 Galvantula
Spoiler: show
Hidden Power: Ground

Pokéball: Net Ball


Beatz, Female Level 3 Loudred
Spoiler: show
Hidden Power: Fairy

Pokéball: Moon Ball


Lucinda, Female Level 3 Bisharp
Spoiler: show
Hidden Power: Fairy

Item: Nightstalker's Token

Pokéball: Dusk Ball


Aurora, Female Level 3 Aurorus
Spoiler: show
Hidden Power: Fighting

Pokéball: Pokéball


Sylvia, Female Level 3 Phantump
Spoiler: show
Hidden Power: Rock

Pokéball: Nest Ball


Scorpius, Male Level 3 Skorupi
Spoiler: show
Hidden Power: Fairy

Pokéball: Safari Ball


Mirage, Female Level 3 Swablu
Spoiler: show
Hidden Power: Steel

Pokéball: Park Ball


Drifty, Female Level 3 Drifblim
Spoiler: show
Hidden Power: Fighting

Pokéball: Dusk Ball


Rosedew, Female Level 3 Roselia
Spoiler: show
Hidden Power: Fire

Pokéball: Premier Ball


Hub, Male Level 3 Ariados
Spoiler: show
Hidden Power: Electric

Pokéball: Net Ball


Maraka, Male Level 3 Lombre
Spoiler: show
Hidden Power: Fire

Pokéball: Net Ball


Mamoru, Male Level 1 Dewpider
Tippi, Female Level 1 Cutiefly
Raoul, Male Level 2 Grubbin (Uplevel)
Lumina, Female Level 1 Morelull
Coral, Female Level 1 Mareanie
Cobalt, Genderless Level 1 Minior
Sakura, Female Level 1 Fomantis
Puakai, Male Level 1 Horsea
Arca, Male Level 2 Spheal (Uplevel)
Saturn, Male Level 1 Croagunk
Corona, Male Level 1 Cacnea
Lavana, Female Level 1 Numel
Eliza, Female Level 1 Meditite
Lumos, Female Level 1 Finneon
Margot, Male Level 1 Slugma
Will, Male Level 1 Crabrawler
Alamar, Male Level 1 Corphish
Bernadette, Female Level 1 Salandit
Holly, Female Level 1 Snover
Monique, Female Level 1 Venonat
Beedle, Male Level 1 Barboach


Items

Spoiler: show
Firebreather's Token
Nightstalker's Token
Bugcatcher's Token
Altarianite

__________________

Last edited by dirkac; 04-19-2017 at 03:00 AM.
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Old 06-27-2015, 02:55 PM   #37
biggggg5
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Join Date: May 2011
Location: Mage of Breath
Posts: 2,111
Biggggg5's not so giant squad summary

Pasbl stats:
27 wins 4 by dq
42 losses 1 by dq
6 draws 1 by dq
71 KOs
233.5 TP
TL4
C- grade ref
2.25 SP

Tokens:

Spoiler: show
Bugcatcher's Token: The Bugcatcher's Token represents the youthful vim and vigour of the Bug type and its traditional aficionados. It can be attached to Bug type Pokémon only and greatly enhances their species characteristics. The bearer will gain a large boost to the accuracy of their moves and will be able to see in any environment, whether dark or hazy, without increased vulnerability to Flash or similar moves. The bearer's status inflicting moves will be 30% more likely to inflict a status, which in turn will be much more potent than usual, and the bearer will become highly resistant to statuses themselves. Bearers which specialise in unconventional movement types will be granted increased mobility and speed. This item causes the move Fling to deal Bug type damage if it is thrown. It may be purchased during the Christmas 2015 event and may be purchased up to one time per trainer.


Squad:

Spoiler: show
Pearl: Level 4 Female Rhydon
We met Pearl in the sinnoh underground. I noticed her because at the tip of her horn was a ball similar to a spoink's pearl thus explaining her name. She doesnt know where she got it but she thinks she was born with it. The orb seems to have energy inside it that she can use for various purposes, mostly in defense.
Hidden power: grass


Hotstuff: Level 5 (Uplevel) Male Charizard *Alternate Color: Blue*
Hotstuff was actually the last Pokemon initially caught by my father before he retired from Pokemon training. At that point he was just a regular Charmander, though fairly young and inexperienced at the time. Dad soon gave up being a trainer but gave Hotstuff to me as my starter since he hadn't gotten any training. One day though I was driving passed an abandoned gas station when I hit a huge pot hole and Hotstuff's pokeball went flying out the window into one of the old pumps. The pokeball opened and the explosion should have killed him. Luckily it was far enough away no one else was hurt. I thought I lost him but he was recovered from the wreckage, his only apparent injuries were from som debris falling on him and even those were minor. But there had been a significant change. His skin was now the same blue that you might see from a gas stove, and his tail flame was an even brighter white flame. His body heat was so hot he was now able to produce a bit of lava as well as flames from his mouth.
Hidden power: water
Token: Chardardite X
Special Training: Hotter than You (Fire)
Hotstuff can now use Lava Plume. He can also imbue the move with flying energy to have the move do flying damage while retaining the ability to burn. Hotstuff never learned Fire Blast or Overheat.

Geddy: Level 4 Male Eelecktrik
I was at my first concert which was for my favorite band Rush. The concert was delayed and the projection screens were all garbled up. They took out a mike and asked if there were any pokemon trainers in the audience. I was the only one there young enough to be one. There was a Tynamo chewing on the lines. I battled and caught him and named him after the lead singer Geddy Lee. While I was battling him he used a strange move I could not identify. I decided to name it after a lyric from one of Rush's songs.
Special Move: Thunderheads are Rumbling (Electric)
Using considerable energy, Geddy lets out a small black cloud that will hover above the opponent and strike the opponent with a lightning bolt from 1 to 3 rounds later, depending on how long the rounds last time-wise. Due to his species' semi-aquatic nature the cloud is able stay just above the opponent's head, even underwater. Before the attack comes, a light wind picks up. The attack itself is a large bright lightning bolt which comes from the cloud itself. This attack deals considerable Electric damage and has a 10% chance to paralyze. Geddy never learned volt switch or wild charge.

Sonic: Level 4 Male Sandslash
Sonic is the fastest being on the planet. He makes Rapidashs and Arcanines look like Slugmas. His back is blue. He is best friends with Tails the two tailed fox and Knuckles the echidna and likes chili dogs. He has been on many adventures. One of my favorites is when he saved the Arabian Nights.
Hidden power: fire

Goku: Level 4 Male Mankey
Goku was raised as a fighter since he was a baby.He has mastered ki in the form of flight and ki blasts. He has saved the world several times and is the strongest warrior in the universe. His best friend is Krillan and his biggest rival is Vegeta.
Hidden power: steel
Special Training: Kamehameha and Kaio-Ken (Fighting)
Goku can now use Aura Sphere and Belly Drum. He can no longer use Iron Tail.

Rachel: Level 4 Female Teddiursa
Rachel loves to fight. She likes Tobias and is somehow Jake's cousin. She always rushes into fights and as a result will sometimes get more injured than the others. She also loves shopping and is almost impossible to get dirty. She is often annoyed by Marco.
Hidden power: Psychic

Talia: Level 4 Female Dragonair
Talia, (pronounced with the first A being a long A apparently), was once the queen of a faraway city when her rule was overthrown by one of her Generals and his supporters who did not agree with her policies concerning allied nations, including a great Republic. She was exiled and traveled a long way searching for a way to retake her city. After being caught by me we found that she was really adept at using her tail to attack and she hopes with training she can one day reclaim her city.
Hidden power: poison

Captain Jack Spearow: Level 4 Male Skarmory
Jack Spearow was the best pirate in all the Caribbean. He has fought cursed pirates, regular pirates, the British navy, Davey Jones, his fish crew, and came back from the dead. He is an alcoholic, a superb swordsman, and has a knack for crazy unorthodox plans such as knocking over light houses and using cannon pulleys.
Hidden power: ground

Mawill: Level 4 Male Munchlax
Mawill is the pokemon reincarnation of me. He likes video games and greek mythology. He also loves to read. He is pretty smart but not very athletic. He always tries his hardest when he battles though and uses his superior stretegies to overcome his lack of stamina.
Hidden power: flying

HK-47: level 4 Genderless Metang
Hidden power: ghost
HK was created to be the most dangerous assassin in the Galaxy. But then he got stuck with me. He was programmed to be the most effective and subtle assassin he could possibly be. However he was also programmed to have no respect for all organic lifeforms, except his Master, calling them Meatbags and only slightly respecting other inorganics. When his previous master was died while HK was out on a mission his programming defaulted onto the closest human, which was me.

Batman: Level 4 Male Golbat
Hidden Power: ground
Everyone knows the story of the Batman. Dead parents, becomes crime fighter, etc. But this obviously isn't the real Bats. This is a Zubat that read lots of Batman comics and other media when he was little and grew up with the Caped Crusader as his idol. He studied the comics almost religiously and through that and solving mysteries in his home cave be became almost as good of a detective as the original Batman, complete with his own version of batarangs specifically designed by him to cover one of his weaknesses.

D'Vorah: Level 4 Female Galvantula
Hidden power: rock
Attached Token: Bugcatcher's Token
D'Vorah was once an evil bug lady from the realm of Outworld. She had total mastery over all sorts of insects and even survived the infamous Mortal Kombat tournament. But that was years ago. Through unexplained events, (and probably some stupid Time Travel s*** from Raiden,) she ended up in the much less dangerous form of a Galvantula but she escaped before anyone who knew her could catch her. she escaped to the wilds where she lost herself in her pokemon instincts, only remembering how she had more of a command of other bugs in a fight. I eventually caught her in a deep treck in the forest and contact with a human helped her memories resurface though she remained loyal to me.

Vegeta: Level 4 Male Chesnaught
Hidden power: Fighting
Vegeta found me about a year after I had caught Goku. Apparently in the wild Goku and Vegeta were rivals and would spar daily. He was mad that I had taken Goku away though he kept calling him Kakarot for some reason. With a little reluctance at first from his aggression I agreed to let him come along after Goku completely decimated in a rematch, demanding that I make him stronger than Kakarot, and he became a key battler on my team.

Elsa: Level 4 Female Marill
Hidden Power: Ground
*insert lyrics/link to Let It Go here* Anyway I doubt there is a person on this planet, except Slash, that hasn't seen Frozen. Elsa was born with special ice powers that she had to hide after one day injuring her sister with them. She was coronated as Queen of her country before accidentally revealing her powers and having to flee. Anna went to find her, love is deux ex machina, happy endings around. Many theories pop up about where the powers came from but one of them is that she is the reincarnation of an old Snow Queen from long ago. And who says she wouldn't be reincarnated again?

Gabriel: Level 4 Male Piloswine
Hidden power: Grass
Gabriel used to be a famous comedian on the mountain where he lived. Other wild pokemon gravitated from the whole region to visit and hear his jokes. He eventually got tired of the life and tried to retire. But he kept his ability to draw other pokemon to himself. and he doesn't appreciate jokes about a gravitational pull unless he makes it himself.

Navi: Level 4 Female Clefairy
Hidden Power: Flying
Navi is one of the cheerful little fairys that children love and adults find annoying. She grew up in a far away forest rather than Mt. Moon and had a much different upbringing than most of her species. She is less shy than a normal Clefairy and will make her presence much more well known.

Zaprong: Level 4 Male Electabuzz
Hidden power: Grass
Zaprong is from the desert region of Orre. The region has very little rain except in very specific areas so if you couldn't find or make water wild pokemon die of starvation, which is one of the reasons wild pokemon are very rare in the region. Zaprong knew he could learn Rain Dance but it would be too widespread to gather enough to drink. He learned how to condense the rain clouds a rain dance would usually make and have it generate water more effectively. After being captured he learned how use this technique effectively in battle.

Bolts: Male Level 4 Raticate
Hidden Power: Psychic
Bolts was once a Ditto named David. He spent a lot of time transformed into a human and with all that time he eventually learned how to speak English. However once he did he became a real jerk and thought he was above other pokemon. He started out fairly harmless but he started abusing other pokemon. Eventually Rachel decided to put an end to it as he was starting to become dangerous. She tricked him into transforming into a Rattata and had a friend use hypnosis to trap him like that. He escaped like that and wasn't seen for a long time, long enough that he was used to being a Rattata and having the normal energies of one. He came back years leader truly remorseful and after a lot of convincing Rachel agreed to let him on the team with a new nickname.

Mysteria: Level 4 Female Sableye
Hidden Power: Poison
Attached: Sablenite
Mysteria is a real witch. That isn't necessarily a bad thing though, as she is Mawill's girlfriend and he likes her. I don't get how it works either but her sorcery makes her much more powerful and awesome. Her spells are mostly residual, they just enhanced her claw skills and sharpness. We met her at my old grade school where she was practicing her claws on the trees. Mawill fell in love immediately and made me catch her. They became good friends and eventually started dating.

Marco: Level 4 Male Darmanitan
Hidden Power: Electric
Marco loves to tell jokes. he jokes about everything and has a hard time taking things seriously. He often pokes fun at Rachel calling her "Xena Warrior Princess" which annoys her to no end.

Seras: Female Level 4 Wartortle
Hidden Power: Ground
Seras was just a police girl doing her job when she was attacked by a freak crobat. It left her mortally wounded but she was saved by another Crobat named Alucard. In doing so she became his servent but was left to her own devices when Alucard inevitably got tired of her. She went off on her own and honed her new skills and power to match any opponent.

Poppy: Male Level 4 Ivysaur
Hidden Power: Rock
When not in battle Poppy is lazy and lethargic, though not entirely through his own fault. He lived in a poppy field near a green hued city and due to his proximity the bulb on his back started producing similar spores to the poppies. He exudes these spores at all times but during battle his natural adrenaline counteracts them and keeps him alert.

Alphonse: Level 4 Genderless Golurk
Hidden Power: Ice

Laura: Level 4 Female Pikachu (Belle Form)
Hidden Power: Ice

Katrina: Level 2 (Uplevel) Female Magikarp

Percival Fredrickstein Von Musel Klossowski de Rolo III: Level 1 Male Rowlet

Raishan: Level 1 Female Sandalit

Ruby: Level 1 Female Anorith

Grog: Level 1 Male Crabrawler
__________________
PASBL stats
FB stats
Wild Future Stuff


Interested in the PASBL (Pokemon Anime Style Battle League)? Read our Getting Started thread! Got a question? Go to our Q/A thread.

Spoiler: show

Last edited by biggggg5; 05-29-2017 at 12:24 AM.
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Old 08-22-2015, 01:04 PM   #38
Trot Away
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Join Date: Jul 2014
Location: Where I really don't belong.
Posts: 1,724
My ASB Profile

Record:
Trainer Level: 4
Wins=29 Losses=28 Draws=6

TP:207.5 SP:12 KOs:79

Matches:

Adventures in battling!
Matches (In Progress)
Spoiler: show



1. vs Mew The Gato
2. vs. GX Prodigy
X. vs. Kingothestone

Matches (Finished)
Spoiler: show
1.vs captainmisato(Loss 2-1 - Received 2 TP)
2.Vs Miror (Loss 2-1 - Received 2 TP)
3. vs Kingothestone (Loss 3-2 - Received 3 TP)
4. vs Sheps (Win by DQ - Received 2 KOs and 4 TP)
5. vs Zelphon(UPN) (Loss 3-2 - Received 3 TP)
6. vs Lord Fighting (Win by KO 4-3 - Received 4 KOs and 8 TP)
7. vs MedMana (UPN) (Win by KO 3-2 - Received 3 KOs and 6 TP)
8. vs Eliteknight (UPN) (Win By KO 3-2 - Received 3 KOs and 6 TP)
9. vs Lost™(UPN)(Loss 3-2 - Received 3 TP)
10. vs Kusari (UPN) (Loss 2-1 - Received 2 TP)
11. vs KamenAeons(UPN) (Loss 2-1 - Received 2 TP)
12. vs Sneasel12(Forfeit...Received 3 TP)
13. vs Murder Doll(Loss 3-2 - Received 3 TP)
14. vs hen-da-man(Loss 2-1 - Recieved 2 TP)
15. vs Darth Takuya(Loss 2-1 - Recieved 2 TP)
16. vs. Extroph(UPN)(Loss 3-2 - Recieved 3 TP)
17. vs Benny(UPN)(Win by KO 3-2 - Received 3 KOs and 6 TP)
18. vs SilentReaper(Loss 2-1 - Recieved 2 TP)
19. vs Mane (UPN) (Win by KO 3-2 - Recieved 3 KOS and 6 TP)
20. vs peptodismal (Win by DQ - Received 1 KO and 2 TP)
21. vs Sparkbeat (UPN) (Win by KO 2-1 - Received 2 KOs and 4 TP)
22. vs Pink Hazard(Win by DQ - Received 1 KO and 2 TP)
23. vs KAYLAF0X(UPN)(Loss 2-1 - Received 2 TP)
24. vs DarkLucarioADV(UPN) (Forfeit...Received 3 TP)
25. vs YoungGoose (Win by KO 4-2 - Received 4 KOS and 8 TP)
26. vs Mr. Mach (Forfeit...Received 3 TP)
27.vs T-Bolt (Draw - Received 3 KOs and 4.5 TP)
28. vs SilentReaper(UPN) (Win by KO 3-2 - Received 3 KOs and 6 TP)
29. vs biggggg5 (Loss, Disqualified... - Received 1 TP)
30. vs Cryssy (Draw - Received 3 KOs and 4.5 TP)
31.vs Equal-to-Heaven (Disqualified...Received 1 TP)
32. vs 11037(Equal-to-Heaven) (Win by KO 3-2 - Received 3 KOs and 6 TP)
33. vs Biggggg5 (Win by KO 3-2 - Received 3 KOs and 6 TP)
34. vs HeroicRein(SilverChiko)(Win by KO 3-2 - Received 3 KOs and 6 TP)
35. vs TalkSick(Win by KO 3-2 - Received 3 KOs and 6 TP)
36. vs RealMrGame10 (Win by KO 2-1 - Received 2 KOs and 4 TP)
37. vs Eliteknight (Gave up... - Recieved 1 TP)
38. vs Tylar (Loss 2-1 - Recieved 2 TP)
39. vs Connor (Loss 4-3 - Recieved 4 TP)
40. vs Ironthunder (Win by KO 2-1 - Received 2 KOs and 4 TP)
41. vs Benny (Win by DQ - Received 2 TP)
42. vs JustAnotherUser (Loss 3-2 - Received 3 TP)
43. vs KamenAeons (Loss 2-1 - Received 2 TP)
44. vs YoungGoose(Win by KO 3-1 - Received 3 KOs and 6 TP)
45. vs Eliteknight (Loss 3-2 - Received 3 TP)
46. vs captainmisato (Win by KO 2-1 - Received 2 KOs and 4 TP)
47. vs Mercutio (Win by KO - Recieved 2 KOs and 4 TP)
48. vs DarkLucarioADV (Draw - Recieved 1 KO and 2 TP)
49. vs Fairfax (Agreed Draw - Recieved 1 KO and 1.5 TP)
50. vs Extroph (Agreed Draw - Received 1KO and 1.5 TP)
51. austoman(TheKnightsFury) (Loss 2-1 - Recieved 2 TP)
52. vs Beautiful Savage (Cancelled - received 1 TP)
53. vs. Myles Fowl II (Loss 3-2 - Received 3 TP)
54. vs Eliteknight (Win by KO 3-2 - Received 3 KOs and 6 TP)
55. vs GX Prodigy (Win by Forfeit - Received 2 KOs and 4 TP)
56. vs Beautiful Savage(UPN) (Win by KO 3-2 - Received 3 KOs and 6 TP)
57. vs Kyuu-Tales (Win by KO 3-1 - Received 3 KOs and 6 TP)
58. vs Ger(UPN) (Draw - Received 1KO and 1.5 TP)
59. vs Fairfax(Win by DQ - Received 1 KO and 2 TP)
60. vs. RougueMG10 (Exhibition) (Win by KO 3-2 - Received 3 KOs and 6 TP)
61. vs Solaire_of_Astora (Win by DQ - Received 2 TP)
62. vs. TheKnightsFury (Loss 3-0 - Received 3 TP)
63. vs TheKnightsFury (Scenario) (Loss 4-3 - Recieved 4 TP)
64. vs. Omegagoldfish(Win by KO 2-0 - Received 2 KOs and 4 TP)
65. vs. Kyuu-Tales (Win by DQ - Received 2 TP)




Squad:

Company of Pals!
Spoiler: show

1. Samy - Cinccino, Male, Level 4
Bio: Samy is my best friend, ever since I found him when I stumbled upon him by sheer accident in I-forgot-where. He is a curious chap who is always cheering me on and watching my back, even when I think I don't need it. He has a wondrous amount of talent, and is always open to learn new things. I owe plenty of my self-esteem to him, and is usually my go-to pokemon if I ever need a cheering up! Together we go on and do all kinds of adventures and explorations.
Signature Tech:
Hidden Power: Ghost
Holding: Starter's Token

2. Melynx - Liepard, Male, Level 4
Bio: Don't let this feline fool you, Melynx is quite the troublemaker. He knows many a prank and practical joke that his devious mind can concoct. If you find something odd about your pants or have items missing, he's usually to blame! Despite this infamous love for trickery, he simply messes with his friends and others for the sheer sport of it. He doesn't truly mean any harm...unless you give him a reason to...He is the troublesome rival to the better-mannered Felyne.

Signature Tech: For some odd reason, he always manages to get the best of his light-pelted rival. Felyne likes to keep secret stashes of rare apricorns, but so does Melynx, and they are often wanting to outdo the other's stash. No matter how well hidden Felyne can put his collection away, for some odd reason, Melynx manages to find it out, Purrloin it all for his own, and leave Felyne with a rather nasty surprise in its place! Felyne still hasn't figured out how his Dark counterpart able to get the best of him...But despite all this, the two still manage to stay pals! I often see Melynx give Felyne a pat on the back and leave a big pawprint on him. Wait a sec...Could THAT be how he does it?!

Special Technique: Pawprint Stamp (Dark)
Using Solid energy, Melynx creates a wand with a paw-shaped head and waves it at his target, flinging a projectile. That pokemon will be mysteriously stamped with a bizarre purple pawprint with an M in its center. As long as this stamp remains on the target, Melynx will always know their location. So attempts to hide from or throw off Melynx will always prove useless, even if they are behind an illusion or Substitute. This will remain on the target for 3 turns. The stamp is invisible to anyone but the user, unless the stamped opponent uses a tracking move (Such as Foresight, Odor Sleuth, etc.), in which case such moves are able to reveal and dispel it. He threw Foul Play, Swagger, and Payback out of his repertoire of trickery as a result of learning this ability.
Hidden Power: Poison


3. Chillpaw - Beartic, Male, Level 4
Bio: As commonplace for his kind, Chillpaw's nose is always frozen. Even though he's fine with it, I can't help but worry about him when he sniffs and sneezes. I have to get it in my head that this is a habit and not a problem...Though it's hard to do so whenever he lets out a big snort or sneeze. And don't get me started on the mess that's made on a noticeably bad day...
Signature Tech:
Hidden Power: Fighting

4. Bella - Gothitelle, Female, Level 4
Bio: While most of her species are somber and down-to-earth, Bella is rather forward and usually has her head in the clouds! She has this uncanny aspiration of being a pop star. She has the looks, and the attitude. All she needs now is that special something to wow pokemon everywhere. While we wonder if she'll ever reach Super-Stardom, she always aims for the top.
Signature Tech:
Hidden Power: Bug

5. Lucy - Mawile, Female, Level 4
Bio: This split personality is a pretty loose-cannon lass. She'll (literally) snap at anyone she thinks can't be trusted. Although she's alot more open towards me and my pokemon pals. She herself loves to play the tomboy, while the jaw is more forward and sneaky. It's not uncommon to see them quarreling, but they're pretty much inseparable...quite literally!
Signature Tech:
Hidden Power: Fairy

6. Erin - Empoleon, Female, Level 4
Bio: Erin is a modest but capable penguin who always desires to give things her best. Although uncertainty may hold her back, she is confident enough to use those feelings to work in her favor...Like her Starter pals Arin and Orin, she is quite the stickler for attention and special treatment. The three of them appear to be tightly knit, being starters. She is in between the two, as well as the Leader. A bit of a "princess" to a fault...

Signature Tech: Reading alot of books on Archery, she has become very fascinated in the sport. She often recalls having trouble with particular opponents that can fly or are otherwise out of reach. So she decided to practice with a toy bow. At first she had a some trouble even drawing one, that along with taking out and angering a few...unintended targets...(It took a while to get the feathers out of me from where she upset a Fearow one time...) As they say: Practice Makes Perfect, she's become really good at it, being able to hit things from impressively far. With her resolve being as straight as an arrow, it's almost like she could shoot down almost anything!

Special Attack: Princess's Bow (Steel)
Using Solid energy, Erin creates Silvery Bow of energy. Before drawing an arrow, taking aim, and firing it at the target. The arrow flies straight and true, capable of piercing even high up opponents for a Solid Steel hit. A flying or levitating target struck by an arrow is very likely to be shot out of the air and rendered hindered in flight, similar to Smack Down. Erin can use this attack up to twice in a battle.

Hidden Power: Fire

7. Tilda - Honchkrow, Female, Level 4
Bio: Tilda acts like a sort of overseer for the rest of us, typically looming nearby to make sure things are in order or swooping in to get or keep us out of trouble. She may seem foreboding, but she cares for everyone very much. Being an elder, she is a wise bird and is usually the one to go to if we ever need advice or personal help. She's also fixated with the mysterious, and if you refer to her as a "Witch" or anything of that ilk, she'd probably just laugh about it and humor the idea.
Signature Tech:
Hidden Power: Steel

8. Junior - Growlithe, Male, Level 4
Bio: I found this fiesty pal when I wandered through some dodgy alleyways in the city. I meant to make a hasty escape when was set upon by this rowdy Growlithe! I panicked when he took a lunge at me and pinned me down...but it wasn't me he was after, but rather the bag I was carrying at the time, which had some snacks in it. Poor fellow must have been pretty hungry...He didn't seem so bad after all after I fed and tidied him up, in fact he was pretty friendly and thankful! I decided to make him mine, he seems to get along with the rest of my pokemon. Although he seems to play pretty rough at times. Maybe he oughta settle down a bit...
Signature Tech:
Hidden Power: Fighting

9. Echo - Frillish, Male, Level 4
Bio: During a cloudy day, I was ready to head home when I heard some faint woeful noises, I found this moody Frillish all by his lonesome. I was a bit hesitant at first, but I ended up lending an open hand and ear to it. He's terribly shy and tries his best not to hurt anybody. That alone tells me that he has a good heart, and wants nothing more than to be comfortable with the others. While he has plenty of friends around him, the others still seem to get jitters whenever he is around. Is it because of that sorrowful demeanor?

Signature Tech: He told that me in his lonely days, there were certain pokemon who would bug and bully him without letup, school bigshots no doubt...Anyway, they would make him their subject of ridicule. Echo got so upset, he had enough...He put all the power he could at the time, and shouted "Stop!", and struck the ringleader with his tentacle! Somehow, that blow made the bully all numb and rendered out of commission. The lackeys picked up their leader and ran away in fear, never to bother Echo again...He didn't care enough to wonder how he pulled that attack off, he was just glad that they left him alone...
I was inspired by his story, and asked if he could be able to do that move again, he nodded. Did I see some sort of smile on his face...?

Special Attack: Invert Stinger (Ghost)
Echo channels Significant Ghost energy into his tentacles, making them spark with a sort of black-colored lightning. Approaching the target, he lashes them with harsh speed and impact in a whip-like fashion, dealing a Solid physical hit. The stinging blow has a 25% chance of inflicting physical paralysis on the target.

Hidden Power: Electric
Holding: New Life token

10. Taffy - Sliggoo, Male, Level 4
Bio: This fellow was found in some wetlands where the ground there was thickest and most wet. I was wandering about where he plopped onto my head and surprised me quite so! After which he just stuck with me, in more ways than one! This pliable playhouse prefers to be perky. Though it doesn't take much to have his feelings hurt, and tends to throw a fit here and there whenever he doesn't get his way...He may be a little soft-hearted(and really soft-bodied), but I don't really mind! Although things obviously get messy when he gets affectionate...
Signature Tech:
Hidden Power: Fairy

11. Petunia - Skuntank, Female, Level 4
Bio: This particularly pungent pun-slinging prissy is a rather spunky Skunk. She's proud of her stench and just loves to toss it around when she can, and she can get pretty nasty about it. She is hardly a delicate flower, and somewhat of a sadist...Some argue that she's just a total stinker...But she insists that's all in good fun, and that's just the way she plays around! She and Beatrice hang out often.
Signature Tech:
Hidden Power: Fairy
Holding: Nightstalker’s Token

12. Digby - Excadrill - Male, Level 4
Bio: A frisky fellow who most would have trouble keeping up with. Digby is, to put it simply, kind of a weirdo. Why, some would say he's a total nutcase! Tales about slipping into a rift and being raised by Subterranean Dedennes along with other weird stuff are often spouted from this fellow. Whether his ramblings are true is debatable...Nevertheless, he is a hyperactive and playful chap who loves digging (Obviously). There isn't anything else you can ask for in him when someone needs some chatting up!

Signature Tech: Lately he has been having a bad case of static cling, it has become rather troublesome...So one day me and a few of my squad gathered around him for an intervention. Digby was not too happy with the talk down...suddenly the buildup worsened so much that there were sparks everywhere, at which point he tackled the lot of us and ran off! Sheesh, I wonder if that story about those Dedennes actually happened. All of us writhing on the floor seemed to be a good brick of proof...Lets hope he keeps that latent electricity under control, lest he causes a blackout or something!

Special Training: His Sparks Fly (Electric)
Digby is considered familiar with the Electric type, and has the off-type energy to back it up. This has given him a way to pull off Discharge, Thunder Wave, and Thunder Punch. On the other hand, that buildup is interfering his ability to use Earthquake, Frustration, or Stealth Rock.

Hidden Power: Ice

13. Wire - Cradily, Male, Level 4
Bio: While exploring a beach, I found a Lileep washed up by the tide. I thought it was hurt, so I hurried over...Much to my relief it was just taking a nap, way to freak me out, sheesh! Wire is pretty mellow, almost as chill as a Slowpoke. But don't mistake that for laziness or carelessness, he's alot more together than he lets on! This lax demeanor could mellow out even the irate. An easygoing nomad who goes with the flow, I like that kind of attitude.
Signature Tech:
Hidden Power: Water

14. Dazy - Spinda, Female, Level 4
Bio: Wheeee! This spunky, spontaneous, stupendously silly Spot Panda is comically crafty, crazy, and all around cuckoo! Dazy is...uh..a hard book to read. Be it having something silly to say, to dotting out a dizzying dance in her free time, she is always in a good mood teetering and toting about in her own little world. Gossiping pokemon say this is a facade to hide a greater potential. Others say a freak Musical accident sizzled her psyche and left her as she is now...But if you ask me, she just wants to have fun, and i'm sure we all will with her around!
Signature Tech:
Hidden Power: Fairy

15. Xai Mei - Meinshao, Female, level 4
Bio: This somewhat stoic pokemon come out of nowhere when I was exploring in the East, she saw an interest in me and somehow saw interest into tagging along with the likes of me. I was more than happy to oblige. She is always calm and has a sense of honor and discipline about her, and is partial to the nonsense of the others. That doesn't mean she is above mingling and playing with everyone else, although she tends to keep up a sense of decency.

Signature Tech: There was a time where one of my other pokemon, I think it was Junior, would poke and pester her to no end while she was taking a break. He even started roaring, teasing, jumping out of nowhere, and other annoying dog stuff, but the efforts somehow remained fruitless...Junior, despite his persistence, eventually gave up. Any that's saying something, because he almost never runs out of energy! This made me think how useful Xai Mei's state of calm would be...hmm...

Special Training: Stalwart and Stoic (Fighting)
Being always calm, collected, and clear-minded, Xai Mei is extremely resistant to mental anomalies and statuses. These about wits also extend to resisting flinching from startling attacks. As she is already pretty focused as it is, she foregoes using Calm Mind, Meditate, Swords Dance, or Power-Up Punch.
Hidden Power: Rock

16. Highfly - Emolga, Male, Level 4
Bio: Highfly is a free spirit with wicked levels of enthusiasm. He's always open to try new things and adores gliding on the wind. He can be a Jack-of-Trades when he wants to, but he's rather naive and has alot to learn about the world around him.
Signature Tech:
Hidden Power: Ice

17. Perksie - Audino, Male, Level 4
Bio: He's the kind of Audino who does his best to keep an ear out and a hand on everything! Perksie is always open to listen and see if he can't cure what's ailing you, therefore he's a big help among the others. Despite his modesty, shyness and girly appearance, he is quite adept at what he can do, especially keeping things in order and making sure everyone's in tip top shape.
Signature Tech:
Hidden Power: Steel
Holding: Audinite

18. Axis - Skarmory, Male, Level 4
Bio: Exploring some dense forests lined painful brambles, me and a small company of my pokemon stumbled upon this wild-tempered Skarmory's nest. He didn't take kindly of our intrusion, so he up and attacked us! It was a team effort of everyone to quell the fellow enough to give in. He eventually apologized for attacking us, and he admitted that his roguish loner lifestyle has been getting pretty dreary. Surprisingly, he was pretty open to the idea of tagging along with a trainer, and wasted no time in joining us! He such a rebel, delivering a sort of edgy liveliness to our ragtag group.
Signature Tech:
Hidden Power: Ground


19. Sparktaro - Dedenne, Male, Level 4
Bio: News of a small pokemon in big trouble was enough to drive Samy out the door and to the rescue! After a while of searching he found the ham definitely in a jam. The Dedenne was hanging with all his might over harshly running rapids. That stupidly brave Minccino of mine went in and jumped for it as Sparktaro broke away from the branch, catching him just in time, but nearly getting them both swept away! They both managed to get back safely, the Dedenne saying that's the last time he's going to risk his whiskers for a tasty berry! Samy eventually recruited him to come back to where I was. I woke up and was greeted with a hamster to the face where he explained everything, albeit being overzealous about it! I had no problem with the little guy tagging along. He may be small, but he's got a big eye for adventure, that's for sure!
Signature Tech:
Hidden Power: Fairy

20. Doremi - Chatot, Female, Level 4
Bio: This silly songbird is always apt to burst out in song! Doremi always has a sort of rhythm about her, and always speaks in a melody, rhyme, verse, or such of that magnitude. Everyone seems to find her muse amusing, so they always seek her out for a little rhythmic R and R! Is your imagination in tune enough enough to pick up HER tune?

Signature Tech: There was a time where Doremi had just finished reading a book, it had a real tearjerker of an ending. Even though the book's ending made her feel sad, she still enjoyed it. But it also inspired her to start singing. She ended up performing a moving but sad tune that echoed throughout my house. Music can be an impressive power, because anyone who would hear her song would be suddenly hit with with overwhelming feelings and moved to tears! Even my more hard-hided friends would feel it, even if they don't show it...Doremi didn't notice how moving her melody was until she flew by and see everyone bawling. I wiped my tears and asked her where she heard such a thing, she just made it up. She was happy that everyone liked it and flew off, but I had to go back and get alot of tissues....*Sniff*

Special Technique: Moody Elegy (Dark)
Using a Considerable amount of Dark energy, Doremi sings a moving but very sad and upsetting melody. This tearjerker of a tune overwhelms opposing pokemon who hear it and makes them mysteriously cry, regardless of stature. This will make them experience a harsh drop in their enthusiasm, as well as a Decent loss in energy(But does not contribute to exhaustion). This move is considered a clever Curse, but can only be used once in a battle.
Hidden Power: Electric

21. Arin - Serperior, Male, Level 4
Arin is an proud but overconfident snake who likes to leave an impression on everyone he meets. His confidence is unparalleled, but thinks he is of great importance. For that he can be quite stuck up, and that gets in the way of getting along with him. Despite this, he's a hard worker and tries his best to help out as reliably as possible. Like his starter pals Erin and Orin, he is quite the stickler for attention and special treatment. The three of them appear to be tightly knit, being starters. He is the youngest of the three. This "prince" is quite pompous and full of himself too often...

Signature Tech: There was one time where we've been overhearing reports and rumors of unsuspecting pokemon getting mysteriously attacked. Both curious and concerned, me, Erin, Arin, and Orin went to investigate. All of this mystery attacker's targets has things in common: They all said that they were hit with something, but nothing was taken, and some sort of strange leaf would always be left behind at the scene. After investigating for a while and coming up without leads, we all wondered what' was going on...I thought it was some prankster who thought putting someone to sleep would be funny. Erin thought it were a bunch of rogues up to something much more sinister. Orin thought it was some long and distant rival showing their face again...But then Arin piped us all down and confessed something himself: It was him...He was the one responsible! Shock and mixed reactions aside, he promised that he didn't hurt anyone and was testing some special leaves he was working on for a while now. I didn't get mad, but I made my pompous pal promise to not just go trying that on folks willy-nilly anymore, that of which he agreed with just fine. However, Orin remarked how that could be handy in a battle. And of course, coming from his rival, Arin took that to heart...

Special Attack: Prince's Dagger (Poison)
With a Solid amount of energy, Arin creates a small but sharp dagger-shaped leaf of Poison energy that's thrown straight and true into the target (Or if up close, sneakily driven into the target when there's an opening...). It strikes the target for Good damage. The "poison" laced in the dagger is really a strong sedative has a 25% to induce sleep, otherwise it's likely to make those hit drowsy. While the quick attack is somewhat difficult to avoid, it takes him a few moments to take aim which may leave him susceptible to damage. He can use this attack up to twice in a battle.
Hidden Power: Fighting

22. Orin - Emboar, Male, Level 4
Bio: Orin is a stalwart but rash pig who is always looking to prove his mettle. While his ability is founded, he is such a bold showoff that he'll do anything that will make him look brave or stronger, even if it means putting himself or others at risk...He's just trying to prove that he's a help. Like his Starter pals Erin and Arin, he's quite the stickler for attention and special treatment. The three of them appear to be tightly knit, being starters. He is the oldest of the three. His headstrong attitude makes him quite the "Usurper" when it comes to limelight!

Signature Tech: He and Arin were in one of their usual heavy spats about which one of them is more talented. Orin ended up losing that argument, which resulted in his Grass rival boasting about how much better he is. Orin was pretty peeved off about that...At one point, the pushy Pig picked up a nearby log and threw it at Arin in an attempt to shut his trap! He ducked of course, but that log managed to wreck the neighbors fence as well as her window! The neighbor came out as mad as Orin...The two rivals called a truce and bolted out of there! One reconciliation with my neighbor later, I had to scold the starters for how irresponsible they were. I was too distracted with the ordeal to notice that Orin decided to hone that ire of his into something useful a while after!

Special Attack: Usurper's Javelin (Normal)
Orin creates a large and long spear composed completely out of Normal energy. That's where he hurls it at the target with a surprising amount of force! It inflicts Severe damage for identical energy use. The spear is ruthlessly forceful, so much that it can deal its damage even if the target uses Protect or similar moves. But Orin is a hothead and that effects his aim, so the attack isn't difficult to elude. He can use this attack up to twice in a battle.

Hidden Power: Fighting

23. Runia - Shiny Ninetales, Female, Level 4
Bio: This Fairweather Fox is also a little odd. Especially since I found her when I got lost in a deep forest. She just up and greeted me with a sultry smile on her face. Her and her oddly colored tails were very wanting when I encountered her...it was that they just wanted to talk. I was relieved and we had a chit-chat. Turns out that all the pokemon in her freaky forest are special, and she was pretty up there when it comes to being familiar with nature! But she wanted more, to see new places, see new creatures, and discover things beyond the woods! Before I could leave, she asked one more thing: If I could take her with me. I gladly agreed, and we trotted along out the woods together. She is generally gentle to everyone, but is one heck of a tree-hugger, a quirk that always comes to mind when I see her out gardening...

Signature Tech: Runia is unlike most Vulpix, it's no surprise when you've spent so long in a special forest. She brags that residing so long in her enchanted habitat has altered her affinity, and given her new powers to boot! But one time when I was getting rid of some weeds, I got set upon with fireballs by that fox! Thinking they were useful plants, she knocked me out of the way and planted them back, ruining my hard work! I noticed that the fire she attacked me with didn't seem to burn any natural foliage...is that another result of her alterations? After I explained what I was doing, she was a little embarrassed. It didn't occur to me that she was so fangirlish over flora...

Type Change: Nature's Embrace (Fire/Grass)
Runia is now a Fire/Grass Type, with all the related weaknesses and resistances. Adaptations from her forest had given her new moves at her disposal. Namely Magical Leaf, Synthesis, Bullet Seed, and Forest's Curse (Although she can only use the last item once in a battle). Additionally, her Fire attacks are enchanted and will not harm flora (Grass, trees, flowers, and such). Summoned objects or energy constructs, however, may still be subject to destruction by her attacks.

Her serene attitude seems to have dulled her deceptive talents, so such moves will work as normally as any pokemon. She also never learned Overheat, Will-O-Wisp, Fire Blast, Flare Blitz, or Foul Play.
Hidden Power: Ice

24. Boinko - Grumpig, Male, Level 4
With a distinct "Boing" everywhere he goes, Boinko always looks forward with a literal bounce in his step. He's friendly enough, but is kind of a know-it-all! He doesn't mean to be rude, but his habit of bouncing in and telling you how something didn't work often irritates the others. Still, it always helps to have somebody spring me along when i'm stuck!
Signature Tech:
Hidden Power: Dark

25. Walden - Rotom, Level 4
This crazy ball of energy came to me when I noticed my computer was acting strangely. They popped out of nowhere when I was trying to reboot it, not to mention scared me silly! Apparently they were intrigued with the interesting stuff on the system, and inquired that the owner has quite the imagination. While I was flattered, I wasn't too keen on the idea of a pervasive Plasma Phantom penetrating my PC on a regular basis...But they insist they mean no harm, and an unlikely supporter in Boinko vouched for them too. I was convinced and allowed them to hang out! Walden just loves the electronics in my house, and can be quite the computer nerd as well. Don't be surprised if they utter technological terms and whatnot!
Signature Tech:
Hidden Power: Grass

26. Beatrice - Nidorina, Female, Level 4
A mysterious missy who can be described as an enigmatic Yandere. She always tries all that she can to have her say and help out, even when you're not expecting it. But she comes and goes whenever she pleases, so it's hard to pin her down sometimes! She also has a sadistic sense of humor, conversations can get a little unsettling as a result...But as far as I know, she's gentle enough to keep around. She and Petunia hang out often.

Signature Tech: Lately she's been interested in a new form of art. The "Mystic Arts" that is. She decided to hang out with my Psychic pokemon and get lessons from them. Neither Bella or Boinko know what her angle is, but were nevertheless fine with spending time with her and giving a few pointers! These lessons include unlocking some latent abilities and manipulating opponents, as well as using that to alter her venomous abilities. She's been getting really good at it.

But Beatrice wanted to take her lessons to the next level. By her own requests, my pokemon mates decided to use their Psychic attacks against her to test her to be more tolerant to such...As much as she hated it, she stuck with the training to the end and eventually was hit so much that she began to grow an endurance, and eventually tolerance that it doesn't hurt as much! Feeling proud, she thanks Bella and Boinko and promises them she will hang out with them more. Now they still spend time together. Although not as teachers and pupil, but as friends with special powers!

Type Change: Psyvenomous (Poison/Psychic)
Beatrice is now a Poison/Psychic type, with the related characteristics, weaknesses and resistances. As a Nidoqueen, she retains this typing but ditches her ties to the Ground type, leaving her with standard off-type energy. Thanks to the lessons of her friends, she is able to use Magic Coat, Light Screen, Extrasensory, Psyshock, and Zen Headbutt. She can also use the Telekinetic version of Psychic. To keep from overwhelming herself, Beatrice foregoes using Skull Bash, Double Team, Swagger, Thunder and Blizzard. As a Nidoqueen, she also will not use Superpower or Giga Impact.

Hidden Power: Fire

27. Salli - Sandslash, Female, Level 4
Salli tried to catch me by surprise one unusually warm night, but ended up tripping up and getting stuck instead. Frantic scratching caught my attention long enough to find her. This skittish sister acts prickly, but the truth is she's a softie, and is apt to cut and run away when things look bad. Even though I have a friend in her, strangers find her not to be trusted thanks to being so jumpy. She's more of a reliable traitor, capable of getting a job done when it matters!
Signature Tech:
Hidden Power: Flying

28. Kitsy - Seviper, Female, Level 4
Bio: I was taking a nap in the woods one say, when I was woken up by a noise. When I went to investigate a rustling bush, that's when a Seviper popped out and caught me by surprise! It slithered around me and refused to let me leave, needless to say I was fearing the worst! I cried out with all my might for help, but then she pleaded me not to...When this Seviper was on me, it was the strangest thing; she was actually rather gentle. She didn't tighten or bite or show any sign of hostility at all! She rubbed against me in an adoring manner and called me a "Cutie", as if she wanted a hug than anything else...I was busy fussing in fear to notice at first, but it turns out that she is probably the friendliest Seviper you will ever meet! She asked if I could be her pal, I wondered "Sure! Why not?", she seemed pretty sincere, I think...Back home I let her meet everyone else, she promptly started to wrap around and hug everyone, being just as friendly and upbeat! There's not a hint of hatred for Zangoose with Kitzy, she'd rather play with them rather than fight with them! But the problem it that she plays very, VERY roughly. So anyone who ends up with her would have no choice but to either run away or fight her off...She really needs to stop scaring off her playmates...
Signature Tech:
Hidden Power:

29. Pocky - Jigglypuff, Male, Level 4
Bio: Huh? You ask where did this ball of joy came from? That's a good question! He seemingly bounced out of nowhere and stuck around, if i could ever recall. Pocky, for some reason, is pretty hard to notice, and often ends up getting knocked around like a toy or going missing somehow! To make up for this he always has a big, loud, bossy demeanor. When swelled up, he becomes the center of attention and what he has to say then becomes loud and clear...
Signature Tech:
Hidden Power: Steel

30. Inez - Illumise, Female, Level 4
Bio: Back in her Hometown, this maiden was incredibly popular and admired by everyone around her. But this popularity always left her a lovable boy-magnet (Not just to Volbeat.). She eventually grew overwhelmed and tired out, so she one day decided to say farewell to her Hometown and travel the region. One day she came across my home and noticed how well I get along with my pokemon. One knock at the door later, she finds me and confesses to that she prefers a more easygoing lifestyle with real friends, different to what fame brings. I was more than ok with taking her in! She is naturally social and caring, and is quite the charmer. She also has experience with warding off the occasional male who decides to fall for her.
Signature Tech:
Hidden Power: Dark

31. Hexo - Cryogonal, Level 4
A short-lived trip to one of the more colder cities resulted in me finding a new friend in a wondrous pokemon. Accurate info about this odd crystallized comrade all but eludes me. But if the air around me suddenly drops in temperature, Hexo is sure to follow! What I do know is that they seem to bear a distinct accent, as well as enjoy creating ice sculptures in their spare time.
Signature Tech:
Hidden Power: Electric

32. Amp - Pikachu, Male, level 4
Bio: The big city harbors all sorts of strange and interesting characters, I figured that out when I had a run in with a particular Pichu who was rocking on in an electronics store. I found out that he has a big liking for exciting and upbeat music, Usually Rock, Pop, Trance, Ska and similar genres. Despite being startled by high volumes, he is easy to excite in general and always gets "Amped Up" when exposed to action. He will sometimes pretend he has a guitar and rock out! Everyone else finds him a bit of a loose cannon.
Hidden Power: Psychic

33. Irené - Shiny Glaceon, Female, Level 4
Bio: Dear Irené is terribly shy and lacks confidence, and is not very eager to try new things. Battles, unsurprisingly, are high on that list and makes her prone to turning into a nervous wreck! But something tells me she is special in more ways than her coloring alone. It's going to take alot of effort to help her out of her comfort zone, if that's even possible...As a comforting hobby, she likes to blow bubbles. She always keeps some with her at all times.

Signature Tech: Sometimes she can get so spooked or unnerved that she just HAS to duck and hide. And if that's impossible she would go even further to shut out what's bugging her. She's so good at blowing bubbles that sometimes even a needle won't cut it! And on occasion when she's really stressed, space invaders get repelled. One time when I tried to see if she was alright, she was already hiding. I got a little closer, but she came out before grabbing me and pulling me in with her. It was really weird! But she eventually confided on me as to what was ailing her. Apparently she just needed to get something off her chest. When she felt alot better, there was a distinct "Pop!" when she got up and happily left. I just went with it and went back to business. But with that silly hobby of hers, I thought it might be a little more useful than she lets on.

Special Technique: Soapy Shielding (Normal)
When using barrier moves (Such as Barrier, Protect, etc.), Irené's shields look and behave like large soap bubbles, ascetically "blowing" them into fruition. Besides being rather cute, when using such moves, opponents making physical contact against her wards will be repelled and knocked back somewhat. At half her health, these bubbles gain the ability to deflect and bounce an opponent's projectiles back at the attacker for 20% recoil. Irené can now also use Safeguard to the same effects. But being such the nervous wreck as she is, Irené won't use Double-Edge or Trump Card.
Hidden Power: Ghost

34. Paté - Slurpuff - Male, Level 4
Bio: Tons of sugar, a little spice, and a nose for flavor; that's what describes this sweet-mannered fellow. Paté is a self-taught and well rounded amateur chef, and cooking is his forte! There hasn't been a dish that the others didn't like, making him quite the favorite around us. He has a silly habit of wearing a pot, wok, whisk, spoon, or other sort of tool in his spare time, which would still be sticky with whatever he'd recently rustle up. He won't bring that where it doesn't belong, though. Just don't leave any sweets around him, chances are they won't last long.

Signature Tech: He loves working in the kitchen to try out new and tasty recipes. But at times peckish pokemon that peer in to pester Paté for pastries pose a problem. Petunia and Beatrice, for example, who like to tease and scare the cream out of him in order to get his treats. They're not really mean to him, but they still make him nervous...I walked in on him one time when he was on edge and the next thing I know I get whacked on the head with a frying pan(OWW!)! Apologizing lots and recovering me with some spices, Paté explained that he had that pan ready in case those two showed up again. I was still getting over the headache I had, but there was something very odd about that frying pan...But at least Paté finds it handy to make others think twice while he's in the kitchen!

Special Attack: Trusty Frying Pan (Ground)
Creating a large frying pan out of Good Ground energy, Paté whacks a target with it (Or throws it at them if he chooses to.) as hard as he can. It deals Good Physical damage, but a blow to the head will make the target left seeing stars, with a 20% chance leaving them fairly confused. He can use this attack up to 3 times in a battle.
Hidden Power: Fire

35. Scat - Dustox, Female, Level 4
Bio: This dependable, but klutzy Dustox is easy to recognize from her erratic flight patterns and cockney accent. She is an odd-job who's not really the tidiest of pokemon, and that poor habit makes her prone to causing accidents with her scales...But she means well, and is loyal to any task she's given, whatever it may be. A little help from friends can also go a long way!
Signature Tech:
Hidden Power: Fire

36. Felyne - Persian, Male, Level 4
Bio: This Mewing Mate is a Trainer's best friend! From alleygoer to audacious ally, Felyne is one feline who you can count on to back you up or help you out of a bind. As long as the task isn't too daunting, ask him a favor and he will do all that he can to get it done! He often refers to himself as an "Ace", whatever that is. He is the better-mannered rival to the troublesome Melynx.

Signature Tech: Felyne is always training hard to become a better Ace, and to stay on top of his rival. Despite his confidence, Melynx and his pranks are always getting the best of Felyne. Melynx would always make off with stashes of apricorns he likes to collect...and leave behind a nasty surprise behind to boot! This puts him at his wit's end and pulled his last whisker...Felyne managed to chase Melynx down and make him pay...In a fit of fury where he had at him with a fierce pummeling of paws and claws, his Dark-pelted rival didn't stand a chance! That was a lesson Melynx didn't soon forget. And apparently, neither did Felyne because he practiced his newfound fighting technique the best he could. Even though those two are always at each other, they still manage to stay pals...

Special Attack: Felyne Fury Combo (Fighting)
Using Significant energy, Felyne surges red with power before rushing in to pummel and confound the target all around in many directions. A ruthless assault of punches, claws, and tail swipes, ending with a decisive crossing slash! The attack as a whole deals Considerable Fighting damage and is quite difficult to elude or interrupt, even against speedy opponents as Felyne constantly gives chase while attacking. He gains the energy to use attack up to twice in a battle. His training hinders his ability to use Skull Bash, Body Slam, or Double-Edge.
Hidden Power: Fire

37. Snoozer - Musharna, Male, Level 4
Bio: The first signs of this Heavy Sleeper coming along was at a time where I was having very unpleasant dreams. It was so bad that I became afraid to settle in...One certain night I woke up in the middle of it with my home covered in strange mist. That's where I found Snoozer, drowsily combing the place. It turns out that my sleep issues attracted and inspired him to help me out! With his help, I was able to sleep again, but Snoozer himself stuck around. He's a constant dreamer with an imagination as wild as the dreams he has. As our local dream custodian, he's is always there to ensure that me and my pokemon keep a good night's sleep.

Signature Tech: Dealing with nightmares and whatnot can be a taxing task...Not for Snoozer! I had a few good weeks of me and my friends troubled with nightmares. We were in personal ruts, and that turned into alot of stress. Needless to say our sleep payed for it! But thankfully Snoozer was able to come to the rescue, seeking out and dealing with alot of these bad dreams. As a result he's seen many things and, instead of becoming unnerved, he became inspired. Be it in dreams or reality, he's always in his own world and isn't fazed as much by scarier stuff, like certain attacks! I could give you more details, but writing this down has made me sleepy. Good night...

Special Training: Nightmaresbane
Thanks to his expertise in managing unpleasant dreams, Snoozer is more tolerant to Ghost and Dark type attacks, reducing their effectiveness by 20%. His Psychic support moves, however, will cost 10% more energy in turn. He will also benefit somewhat less from using Rest, recovering about a Decent amount less than usual.
Hidden Power: Water

38. Delvin - Delibird, Male, Level 4
Bio: This daring deliverer I came across during a trip to a snow-covered city, down on his luck and longing for a home. Taking a liking, I was more than happy to take him in as my own. As a doting young Courier, Delvin is a confident and dedicated fellow who likes traveling places, no matter where it may take him! Apparently he is a member of the recently added division of a certain pokemon delivery service. He does whatever he can to deliver the goods safely and reliably to the destination! When not around, he is usually out on a route.
Signature Tech:
Hidden Power: Ground

39. Rooney - Kengaskhan, Male, Level 5 (Uplevel)
Bio: Me and Samy were lucky to have a run-in with this big fellow when we endured a pitfall exploring a cave, we got in quite a jam when we ended up riling up some territorial locals. He scared them off and helped us out, that of which we were really thankful for! It turns out since he doesn't have a kid to take care of, he thinks that having a Trainer for a little brother would be pretty fun. We asked if he'd like to come with us and, oddly enough, he agreed without question! With us in his arms, we ventured out of the caves for a new adventure with our newfound big brother.
Signature Tech:
Hidden Power: Psychic

40. Ms. Rathian - Shiny Druddigon, Female, Level 4
Bio: An expedition into some jungle caves included a run-in to this rare-colored roughouser, and a very scary one at that...! With her chasing me until my friends fended her off enough for her to call it quits, I barely escaped with all my clothes on! But the Druddigon actually had no intention of doing anything bad to us, that was her idea of entertainment. She actually was bored of the jungle and decided to adventure with yours truly! Going by titles like "Queen of the Earth" and "Violent Mistress", her majesty adores showing everyone who's boss. Put that with her all-around toughness, and it makes her a social force to be reckoned with.
Signature Tech:
Hidden Power: Steel

41. Flo - Walrein, Female, Level 4
Bio: Flo, being round and well-rounded, is a cool gal that can roll with the punches. Even if things looks a little rough, she does her best to keep her cool and stop tensions among the others from getting too high. She's relatively cool in many sense of the word. Just go with the Flo, as she says!

Signature Tech: Flo loves snacking on things, but sometimes she gets harder things stuck in her teeth that it's a real bother...A trip to the Dentist where she got a really stubborn seed in resulted into a bit of an amusing accident. During the checkup she let out a HUGE sneeze while he gave a tug and managed to shoot the seed clean out...

...As well as the Dentist...

...through some supplies...

...and out the window!

It was a pretty impressive bluster, but thankfully they didn't bill us for the damage she caused. Afterwards she felt much better. But now whenever Flo gets something stuck in her teeth, she learned how to get it out herself. Just watch out if you're in the way, those shots can break more than windows!

Special Attack: Ballistic Tusks (Flying)
Flo opens her mouth wide and gathers a Good amount of Flying energy. Aiming at a target, she fires two fast-moving tusk-shaped bolts of energy at high speed, which strike the target for Good damage. The bolts fly at such a harsh impact that it can send most opponents flying back, even heavier opponents. The limit of fairly knocking back opponents is 1.5x her own weight, after which it will become more difficult. She can use this move up to 3 times in a battle. Learning this move, she refuses to use Ice Ball or Sheer Cold.

Hidden Power: Psychic

42. Vira - Samurott, Female, Level 4
Bio: Vira, a well meaning but crude otter who is rather difficult to confront. She may seem to have a no-nonsense mean streak at first, but isn't as bad as she lets on. I think she'd oughta lighten up! As Starters, she and Kira are tightly knit. As an "Enforcer" of my crew of pals, she's good at upholding order and the sport of putting wrongdoers in their place!

Signature Tech: When training, Vira hates to be disturbed. But that fact doesn't stop her friends from pestering her once in a while. There was this one time where Walden and Highfly burst into her room during her sword play...Bad idea! The two rascals went and crashed into her, zapping her silly! Needless to say she was NOT happy, and she didn't wait for their apologies either...She had at the two and walloped them with the blunt end of her weapon, right back out the door! But there was something off when she withdrew, Walden's Ghostly plasma and Highfly's voltage seems to have left a lingering and strange mix of energy. It didn't effect Vira herself, but she wondered if she can make use of it before she misses the chance. She since then honed that oddity into a neat, draining blade technique!

Special Attack: Siphon Edge (Ghost)

Using Considerable Ghost energy, Vira clutches her Scalchop/Seamitar and charges it with bizarre dark blue electricity, before drawing it and cutting the target with a charged siphoning slash! It deals Considerable damage and Vira regains an amount of health equal to half of the damage dealt. As with most Draining moves, it suffers from diminishing returns. She has the energy to use it up to twice. On the other hand, she won't use Hydro Pump anymore.
Hidden Power: Dragon

43. Kira - Delphox, Male, Level 4
Bio: Kira, a curious but smart fox who is always looking to learn a thing or two. While he's confident in his skills and knowledge, he believes that you can never learn enough, and always treats his experiences and encounters as ventures to further his research. As Starters, he and Vira are tightly knit. His square glasses make him come off as a "Scholar" of sorts, the fact that he usually has his head in a book or investigating one thing or another tells alot about what moves him.

Signature Tech: The recent discoveries of the Fairy type has become, for Kira, a pretty fascinating subject to delve into. He and other acquaintances of his have wondered about it and took to learning a bit more. He won't give me many details, but my curious pal learns alot through his books and fieldwork. A Clefable colleague of his even taught him a fair bit about this wondrous energy that helps Fairy types do what they do! He uses this knowledge to tap into it himself and add a few new tricks to his repertoire. But even then he will never call it quits when it comes to learning new things!

Special Training: Pixie Research (Fairy)
Through his studies, Kira becomes familiar with the Fairy type. He gains the ability to use Fairy Wind, Sweet Kiss, and Fairy Lock. Though his ability to use Fire Blast, Overheat, Heat Wave, Psyshock, Future Sight, and Magic Coat slips his mind too often, so he no longer uses those moves.
Hidden Power: Electric

44. Aza - Aurorus, Female, Level 4
Bio: Exploring a Tundra, I managed to get a little lost. I was so bent of finding my way that I was unaware of this Frigid Fossil following me. When I did meet Aza, she offered to help me out. It's thanks to her that I was able to make it back home. But instead of returning to the north, she wanted to stay with me. I was more than fine with inviting and adding her to the group! Aza, though cold to the touch, is a warm spirit but a mixed bag of passion. She is also easy to identify with a verbal tic of hers.

Signature Tech: As a nomad, she travels alot. But one particular journey left her rather different...In this venture she stumbled into some wilds while escaping a freak lightning storm, it was such because that area doesn't usually get that kind of weather. Apparently the locals would set traps now and then to discourage trespassers, and much to Aza's luck she tripped one and soon found herself in a metal cage. She tried to escape, but then a bolt of lightening struck, which zapped the trap and soundly knocked her out! When she woke up, the locals already took her to safety. They remarked that she was hit pretty hard and seemed different. When she checked herself she indeed was changed: Her jewels have changed color and gave off sparks now and then. That lightning must have energized them to the point that her natural abilities were different too. Surprisingly, she embraces the changes and does her best to master it.

Type Change: Icy and Ionized (Ice/Electric)
Aza has undergone a bizarre change and is now an Ice/Electric type. However she is not totally resistant to Electric attacks herself, rather taking neutral damage. Though losing her Rock typing, she still retains a familiarity to it. She also learns Electrify, Charge, and Spark. But she is no longer able to use Sandstorm, Rock Throw, or Rock Slide. Aza's body is still frigid, but also electrified. Any Pokémon coming in contact with her will become ridden with an electric charge, which will increase the likelihood of the opponent getting paralyzed by her Electric attacks by 10%. This replaces the part of her Species Characteristic about chilling opponents making physical contact.
Hidden Power: Fairy

45. Usurahi - Froslass, Female, Level 4
Bio: Streets and roads covered in frost and ice are not a normal sight, but that's what I encountered when I met Usurahi. I dared to follow a frosty trail and had an encounter, she was actually just playing around. But I didn't know that at the time and was ready with a Fire type of mine to stop all the mayhem she's been causing. But she didn't really care and froze me solid with icy breath! It took a while but I was able to break free, but Usurahi was still there, she was smiling and said "Let's play again!". I found it quite bizarre, but then I got hit with a great idea. So I pulled out a spare pokeball and asked her if she wanted to play a different game. She happily agreed and jumped right in! Usurahi is very cheery and never cold like you'd expect a pokemon like her to be. She's really just a playful joker who never can take things seriously. She's really one who can throw you off!
Signature Tech:
Hidden Power: Fighting

46. Cassie - Smoochum, Female, Level 3
Bio: I found Cassie when I was on a trip to a salon one time. But don't ask me what I was doing over there, it was a favor, I swear! Anyway, this kissy little missy "graced" us with her presence there, becoming very interested in me and tagging along ever since. And boy, does she like to makes sure everyone knows she's around! She does everything someone zealous over appearance does, from looking in the mirror all the time, to making sure her makeup is just right. A stickler for praise, it's easy for her to demand the love and attention of everyone...and often to boot! Most of my pokemon are fine with that, but she is so obsessed that it gets rather overbearing.

Signature Tech: She doesn't want to grow up at all, so afraid that she will stop being pretty if she does. As a result lately she wants to do everything she can to keep herself from evolving. She buries her face in makeup and cosmetics on the regular, but it only helps so much. It's not enough for her just to look young and cute, she also wants to FEEL it! Then one day while she was pouting, a passerby came and accidentally dropped an Everstone near her...And that's where she got her next idea. With my help (And a small fortune -- those things are expensive!), Cassie collected a good number of those Everstones and got some help to grind them into fine powder. That's where she mixed it up with her everyday cosmetics. And oddly enough, it seems to work marvelously! Now she no longer has to worry about losing her "irresistible charms" when growing up, she can stay young as long as she needs to. Goodness, is she High-Maintenance!

Special Training: Everstone Blush
Cassie applies makeup laced with Everstones on the regular, using it so much leaves her with a thin coating around her body. It makes her abnormally effervescent, making her slightly faster and more agile than the average pokemon. However, if exposed to Water attacks or an otherwise wet environment, the makeup will run, negating this effect. What with the cosmetics made of Everstones, it prevents her from evolving and will always be a Smoochum as long as long as she has this Signature. Though she is still considered a Baby pokemon and will have the same perks and limitations of one. Also, she no longer uses Wish. Aesthetically, she has light gray cheeks from the blush.
Hidden Power:Electric

47. Tana - Primarina, Female, Level 4
Signature Tech:
Hidden Power: Dark


48. Pinky - Bewear, Male, Level 4
Signature Tech:
Hidden Power: Steel


49. Rover - Seel, Male, Level 1
Signature Tech:
Hidden Power:

50. Bulwark - Bergmite, Male, Level 1
Signature Tech:
Hidden Power:


-Special-
Signature Tech:
Hidden Power:


Gym Trainer Slots - Water

1. Skip - Mudkip, Male, Level 1
Signature Tech:
Hidden Power:

2. Dymeea - Chinchou, Female, Level 2 (Uplevel)
Signature Tech:
Hidden Power:

3. Bolt - Wimpod, Male, Level 1
Signature Tech:
Hidden Power:



Referee Information:

Rank: C+

Reffings in progress.
Spoiler: show


1. KAYLAFOX vs. Kyuu-Tales


Reffings completed.
Spoiler: show


Normal Matches:
1. Extroph vs Sparkbeat (UPN)(+ 6 SP)
2. Machamp-X vs Miror(+ 6 SP)
3. handymankg2 vs ger (UPN) (Cancelled...)
4. rotomotorz vs. dirkac(UPN)(+ 4 SP)
5. Bard_ vs YoungGoose(+ 6 SP)
6. Celebii151 vs Typhlosion157(Bakphoon™)(UPN)(+ 4 SP)
7. FlashFusion vs Darth Takuya(+ 4 SP)
8. Bard vs hen da man(UPN)(Cancelled...)
9. Darth Takuya vs Sparkbeat(+ 4 SP)
10. GX Prodigy vs Benny-Lillia-Ash(+ 8 SP)
11. xXKratosAurionXx vs Lt. BLEU (Disqualification. + 1SP)
12. Ironthunder1604 vs SneaselFTW (Cancelled...+ 1 SP)
13. Ironthunder1604 vs CrystalNinetales (+ 3 SP [SP shared])
14. KAYLAF0X vs Redpanda (+ 4 SP)
15. Minedreigon vs KAYLAF0X(Disqualification. + 1 SP)
16. SilentReaper vs Quilavaflare(UPN)(+6 SP)
17. Pink-Harzard vs Nikomajor (+ 12 SP[Event bonus])
18. GX-Prodigy vs peptodismal (+ 8 SP[Event bonus])
19. KAYLAF0X vs TheCharredDragon(+ 8 SP [Event Bonus])
20. Lt. BLEU vs GX Prodigy (+ 3 SP)
21. phanphycross vs YoungGoose(+ 3 SP)
22. KAYLAF0X vs Mr. Mach (+ 4 SP)
23. Lt. BLEU Vs Cryssy (+ 2 SP)
24. TheCharredDragon vs Fossildude747(UPN) (Cancelled...+ 1 SP)
25. Nikomajor vs Lost (+ 3 SP)
26. RealMrGame10 vs Bakphoon (Cancelled...)
27. EpicSquirtle vs Ironthunder(+3 SP)
28. Murder Doll vs Ethe(+ 2 SP)
29. Arii vs Prince Umbreon (+ 6 SP)
30. SilverChiko vs Bakphoon(UPN) (Disqualification...+ 1 SP)
31. zerozoner vs Benny+Lilia+Ash(+ 4 SP)
32. Equal-to-Heaven vs TurTrain (UPN) (+ 6 SP)
33. Tur-Train Vs. MedMana (+ 6 SP)
34. peptodismal vs Jtg56108(UPN) (+ 4 SP)
35. RabidHoundoom vs KAYLAF0X (Disqualification...+ 1 SP)
36. Lt. BLEU vs Son_of_Shadows (+ 6 SP)
37. Brutha vs peptodismal (Cancelled...+ 1 SP)
38. Lt-BLEU vs Rzk (+ 8 SP)
39. peptodismal vs austoman (+6 SP)
40. Mew the Gato vs RealMrGame10 (Cancelled...+1 SP)
41. T-Bolt vs Schadenfreude (Ended early by forfeit, nothing gained...)
42. Beautiful Savage vs Equal-To-Heaven (+6 SP)
43. TheKnightsFury vs TalkSick (Ended early...)
44. Slash(SwiftSoul) vs austoman(TheKnightsFury) (+4 SP)
45. Celebii151 vs RealMrGame10 (+4 SP)
46. Liltwick vs Eliteknight (Ended early...+1 SP)
47. KamenAeons vs Crys (Early End. +2 SP)
48. Aposteriori vs Mercutio (+1SP)
49. KamenAeons vs SilverChiko (+3.5 SP)
50. HeroicRein(SilverChiko) vs Mane (+5.5 SP)
51. Aposteriori vs SilentReaper (+1 SP)
52. Mercutio vs Aposteriori (+ 6 SP)
53. TheKnightsFury vs HeroicRein (Exhibition) (+3 SP)
54. Extroph vs Aposteriori (+6 SP)
55. Ironthunder vs Biggggg5 (Cancelled - +1 SP)
56. YoungGoose-vs-JustAnotherUser (+1 SP)
57. TalkSick vs Dirkac (+1 SP)
58. Dirkac vs Eliteknight (+4 SP)
59. Kusari vs Aposteriori (+2 SP)
60. TalkSick vs dirkac (+4 SP)
61. Ironthunder vs Zerozoner (+2 SP)
62. TalkSick vs Ger (Exhibition) (Cancelled...+1SP)
63. GX Prodigy vs Toyo(+2SP)
64. TheKnightsFury vs Extroph (Cancelled...+1 SP)
65. ShuckTsubo vs Ger (+1SP)
66. GX Prodigy vs Zelphon (Cancelled...+1 SP)
67. Mr. Mach (Machamp-X) vs Fairfax (Cancelled...+1 SP)
68. Ironthunder vs TalkSick(+13 SP[Event Bonus])
69. HeroicRein(SilverChiko) vs Ironthunder (+2 SP)
70. Kawaiiconcept vs. Beautiful-Savage (Cancelled...- +1 SP)
71. Fairfax vs Eliteknight Cancelled...+1 SP)


Gym Matches:

- Schaden Freude vs Symphony (+ 5SP)
- Extroph(Gym Trainer) vs Ironthunder


Shop Transactions:

Stuff Bought and things done!
Spoiler: show


Conversions
- 4 TP to 1 SP (4/12/16)
- 12 TP to 3 SP (4/21/16)
- 8 TP to 2 SP (6/5/16)
- 1 SP to 2 TP (1/1/17)

Purchases
-Spent 10 SP on Single Squad Slot (10/14/2014)
-Spent 10 SP on Nightstalker’s Token (10/31/2014)
-Spent 25 SP on Squad Slot Six-Pack at discounted price (12/23/2014)
-Spent 10 SP on Starter's Token (2/16/2015)
-Free claim of: Audinite (2/16/2015)
-Spent 30 SP on Squad Slot Three-Pack (3/18/2015)
-Spent 15 SP on Single Squad Slot (5/11/2015)
-Spent 10 SP on New Life Token (6/19/2015)
-Spent 10 SP on Temporary Standard Battle Slot (7/18/15)
-Spent 30 SP on Squad Slot Three-Pack (9/16/15)
-Spent 15 SP on Squad Slot Three-Pack at discounted price(1/6/16)
-Spent 20 SP on Level 4 Legend Challenge at discounted price (3/11/16)
-Spent 15 SP on Single Squad Slot (4/12/16)
-Spent 15 SP on Single Squad Slot (6/5/16)
-Spent 15 SP on Single Squad Slot (10/1/16)
-Spent 10 SP on Temporary Standard Battle Slot (1/24/16)


Items:

Useful trinkets!
Spoiler: show

1. Nightstalker’s Token
The Nightstalker’s Token can be attached to Dark-type Pokémon only and greatly enhances their natural abilities. The wearer’s ability to trick the opponent is greatly increased, as is their ability to scare opposing Pokémon, regardless of intelligence or stature. In addition, the wearer’s curses are more difficult to remove and have more potent effects than they would usually. The wearer can use attacks like Sucker Punch up to twice on the same target, instead of the usual one use limit. This item causes the move Fling to deal Dark type damage if it is thrown. This token may be purchased during the week long Halloween 2014 event and may be purchased up to one time per trainer. Attached to: Petunia

2. Audinite
This item allows Audino to Mega Evolve into Mega Audino when held during battle. Attached to: Perksie

3. Starter's Token
This token boosts STAB attacks by 5%. So, for example, a Charizard wearing this token token will have boosted Fire and Flying type moves. Pokémon will use 5% more energy as normal when performing such attacks. If a Pokémon has had its type changed via type, this token boosts the type(s) to which it has been changed and does not boost the type(s) which it has lost. Attached to: Samy

4. New Life Token - The New Life Token symbolizes the exuberance of youth and the energy and joy that springs from new life. This token can only be attached to Pokémon that are not fully evolved (i.e. are able to evolve further but will never evolve) and will prevent their evolution. Pokémon holding this token will feel slightly more energetic than average, allowing them to go without a one-mover or rest for one round longer than average, akin to the Fighting-type's resistance to tiring. In addition, their tenacious nature will allow them to negate any evolutionary bonuses they find themselves faced with. This token may be purchased during the Easter 2015 event and may be purchased up to one time per trainer. Attached to: Echo

5. Steel Memory




Other Stuff
Earnings, Honorifics, and Interestings!
Spoiler: show

1. Became 2016 ASB Member of the Month! (Earned 10 SP) - 3/1/2016
2. Became ASB Ref of the Month! (Received Member of The Month Slot) - 7/31/2016
3. Placed 2nd place in ASBOs - Coolest Squad 2016 (Earned 3 SP) - 12/30/2016

Last edited by Trot Away; 06-02-2017 at 10:24 PM.
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Old 09-03-2015, 11:08 PM   #39
Zelphon
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Join Date: Apr 2014
Location: A Broken Mind
Posts: 2,149
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Murder Doll/Zelphon
Trainer level: 1| D Grade Ref
Wins: 0|Losses: 0|Draws: 0| DQ Wins:0
KOs: 0|TP: 0|SP: 0
Credit for images are in link form



Items
Spoiler: show

Banettite -

Audinite -

Night Stalker Token -
- The Nightstalker’s Token can be attached to Dark-type Pokémon only and greatly enhances their natural abilities. The wearer’s ability to trick the opponent is greatly increased, as is their ability to scare opposing Pokémon, regardless of intelligence or stature. In addition, the wearer’s curses are more difficult to remove and have more potent effects than they would usually. The wearer can use attacks like Sucker Punch up to twice on the same target, instead of the usual one use limit. This item causes the move Fling to deal Dark type damage if it is thrown. This token may be purchased during the week long Halloween 2014 event and may be purchased up to one time per trainer.

New Life Token -
- The New Life Token symbolizes the exhuberance of youth and the energy and joy that springs from new life. This token can only be attached to Pokémon that are not fully evolved (i.e. are able to evolve further but will never evolve) and will prevent their evolution. Pokémon holding this token will feel slightly more energetic than average, allowing them to go without a one-mover or rest for one round longer than average, akin to the Fighting-type's resistance to tiring. In addition, their tenacious nature will allow them to negate any evolutionary bonuses they find themselves faced with. This token may be purchased during the Eater 2015 event and may be purchased up to one time per trainer.

Firebreather’s Token -
- The Firebreather’s Token burns brightly with the dazzling light of liberty and freedom. It can be attached to Fire-type Pokémon only and greatly enhances their offensive abilities. The wearer’s Fire-type moves will burn hotter than usual and cause small amounts of splash damage as they erupt upon the target, the violent explosions spreading shock and awe in the immediate area. Fire-type moves which have a secondary effect such as burning or item destruction are twice as likely to have the effect triggered when used by the wearer, these effects also being slightly more potent. This item causes the move Fling to deal Fire-type damage if it is thrown. This token may be purchased during the week long Independence Day event and may be purchased up to one time per trainer.


Squad
Spoiler: show

Salandit: Scaliebait - 1 Female
Biography: Scaliebait takes the whole "not giving a karp about what you are" thing her species is known for a bit further than most of her kin, resulting in some rather odd capabilities in her techniques.
Signature Training: Peculiar Interests
Scaliebait gains early access to the ability to poison Steel and Poison types that Salazzle has and can additionally poison those who are Ghosts or Inorganic. Additionally she can now burn those who would otherwise hold a natural resistance or immunity to such effects. Lack of resistance to her desires has caused her to be more vulnerable to Fighting, Fire, Bug and Fairy moves, taking neutral damage as opposed to resisting them. She can only use the moves in her movepool that are Normal, Fire or Poison in nature (including HP if it isn't one of those).


Baulbasaur: Bursa - 1 Female
Biography: Mamma Bursa says knock you out.
Signature Technique: Mighty Wack
Using Heavy Grass energy Bursa quickly whips her target with a vine weighted with a seed constructed of said energy causing Solid Grass damage and interrupting ongoing attacks, this move can only be used three times per battle.

Bronzor: Echo - 1 Male

Shuppet: Murdoc - 1 Female

Zorua: Lukna - 1 Female

Lileep: Snizflower - 1 Female

Stunky: Fluffles - 1 Male

Magnemite: Savvy - 1 Male

Poliwag : Poliswag - 1 Female

Joltik: Jasmine - 1 Female

Alomomola: Sunny - Female 1

Klefki: Deeze Keeze - Male 1 [Roto]

Ralts:: Usagi - 1 Female

Maril: Cassie - 2 Female (Uplevel) [Connor]

Dedenne: Gonzalez - 1 Male [Ironthunder]

Flabebe: Flabulous - 1 Female [Phoopes]

Togepi: Goth McScene - 1 Female [Heather]

Snubbul: Buttface - 1 Male [Extroph]

Swirlix: Sticky Glue - 1 Female [Emi]

Clefa: Trixie - 1 Male [Beautiful Savage]



Old Battle History:
Spoiler: show

SP Earned This TL: 0
Spoiler: show


__________________
Life, but a series of paths and flows
Down many one can go
May yours run smoothly and be soft to your feet


Last edited by Zelphon; 05-04-2017 at 07:35 PM.
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Old 09-09-2015, 03:39 PM   #40
TalkSick
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Join Date: Aug 2015
Location: Kanto
Posts: 749

TalkSick

Pokemon
( 35/40 )
Spoiler: show

Kawaiider, Level 4 Female Galvantula
Hidden Power: Water
Biography: Kawaiider used to be bullied by Fire and Rock types. She was sad. Then one day she found out that both fire and rock types are weak to ground type.
Signature: Special Attack- Earthen Beam (GD)
Kawaiider attacks the targeted pokemon with a brown beam of Ground type energy, which does Significant damage for Significant energy. This attack has 20% chance to lower the affected pokemon's both the offensive stats by 10%. Standard boost stipulations apply. This attack can be used twice per battle. She gave up Thunderbolt in order to master this move.

Venomonk, Level 4 Male Venomoth
Hidden Power: Ground
Biography: Venomonk is definitely the wisest of all my pokemon. He never seems to lose his composure, always being calm and collected. He always has a good advice for those who need one. Venomonk has severed the link from worldly and materialistic pleasure, and has found happiness in being satisfied with what he already has. He has proven himself to a very reliable battler.
Signature: Special Training- Enlightenment
Venomonk has a resistance to mental statuses, afflictions and curses, akin to one granted by Amnesia, although he doesn't have the special defense boost.
He can't use Psybeam, Razor Wind, Solar Beam and U-turn.

DragonDig, Level 4 Male Yanmega
Hidden Power: Ground
Biography: DragonDig was laid as an egg by a female Yanmega at the Hoenn Day Care Centre, after she and and a male Flygon were left there by their trainer. The trainer however never got to claim the egg. Team Magma grunts attacked the Day Care. They planned to steal pokemon eggs and expand their roster. Although there camelrupts, magcargos and mightyenas were intimidating and formidable, through the combined effort of all the pokemon staying at the Day Care Center, including DragonDig's parents, and the nearby trainers, Team Magma's plans were thwarted. However during the commotion, and due to the earthquake spam by team magma's pokemon, DD's egg got separated from his parents and ended up in the desert to the east. When his egg hatched, DD was greeted by three Vibravas, who took him in as one of their own. They fed him and gave him a home. They helped him adapt to his harsh surroundings. Although they knew that he was a Yanma, they still treated him like a little brother, and never let him feel he was different. Although the constant sandstorms felt a bit harsh against his body, DragonDig eventually grew comfortable to the desert and the sandstorms, not taking any damage from them. His wings grew stronger and larger like that of vibrava's, instead of the flimsy wings of his species. He started spending more time on ground, playing with the sandshrews, baltoys, trapinches, cacneas, rather than spending most of his time staying flying around. He was taught how to dig and go underground, how to cause earthquakes, and eventually even gained the ability to manipulate rocks.
Slowly and gradually, living in a desert and surrounded by mostly ground type pokemon, he became an expert at using earth as a medium for his attacks, and grew much better at manipulating the sand than the air.
Signature: Special Training- Type Change- Dug Type Pokemon (Bug/Ground)
DragonDig is Bug/Ground type now. He has same weaknesses, resistances and immunity as a Nincada. He can still fly but is no longer as good at flying as others of its species, but is familiar with Flying-type energy. He can now use Bulldoze, Earthquake, Dig, Mud Shot. He can no longer use Roost, Air Cutter and Wing Attack due to losing flying type. He will also never learned Pursuit, Curse, Silver Wind, Natural Gift and will not learn Giga Impact upon evolution.

Orockle, Level 4 Male Crustle
Hidden Power: Grass
Biography: He was once a religious hermit, roaming poke-world, searching for the meaning of life. But then one day, he found Arceus, who communicated with him. Following this event, Orockle returned to the civilization as an oracle, to deliver god's prophecy. But alas, everything that comes out of his mouth is gibberish and his words end up doing more harm than good.
Signature: Special Training- Futile Ramblings
Orockle can now use Bug Buzz, Chatter and Parting Shot.
He will not use the rock melting acid spitting technique stated in his SC, because spitting acid on others is unholy. Not being a muscular brute, Orockle can't use Rock Wrecker and Stone Edge, and will not learn Giga Impact upon evolution. He is not a farmer and hence won't use Rototiller.

Pig Show, Level 4 Male Emboar
Hidden Power: Ice
Biography: He is no ordinary tepig, he is a pig giant, and from now on, he has a ring name similar to his idol's, he is ThE PIG SHOW! But things weren't always so smooth for him. When he was younger, he used to be looked at as some freak by other tepigs. He had no family and friends, and used to feel lonely and lost. One night, when he was searching for food, he caught a wonderful smell and following it, reaching a small house at the edge of the forest and the nearby town. He stood on his hind legs and peeked into the window, to see what was cooking. Something else caught his attention. He saw a man bigger than an average human on TV, soundly beating shorter, faster and more athletic opponents in wrestling. He started going to that place every night, but noticed that the wrestling show was only on on a monday night. Every monday night he watched his role model perform exceptionally well in the ring, even watching him become the world heavyweight champion. He started practicing wrestling himself, and even challenged the makuhita who won the recent fighting type tournament. Although he lost, the makuhita was impressed, and started training him in wrestling and how to take advantage of his weight. After a few months, during my travels in Unova, I came across this big tepig, and he decided to join my team after seeing the close bond amongst my pokemon. He is a powerful and respected fighter now, and anyone who dares make fun of his size gets a KO punch to their jaw.
Signature: Special Training- "Wellll, well it's the Pig Show!"
Pig Show is heavier and larger than others of his species. As a tepig, he will be as tall as a raticate and will have double the weight of a regular tepig. As a pignite, he will be as tall as a granbull and will have double the weight of a regular pignite. As an emboar, he will be as tall as a hariyama and will have double the weight of a regular emboar.
Pig Show's larger size and weight has disadvantages too. He is too big to hide himself in the smoke released from his nostrils as stated in SC. Unlike other firetype starters, he will not get a boost when his hp drops below 1/4th. He can't use confide, curse and attract as he believes these moves are unsportsmanlike of a wrestler. He no longer resists Steel type because every wrestler hates being hit by those nasty steel chairs. He also can't use defense curl, return, frustration, thrash, fire pledge, roll out, covet and overheat and will never learn hyper beam and giga impact on evolution.

Firest, Level 4 Male Darmanitan
Hidden Power: Ice
Biography: Unlike regular darumakas and darmanitans, Firest belongs to a tribe that lived in a forest, instead of volcanoes or whatever fiery place others of their species call home. Living in the jungle wasn't always this easy however, their fire typing being a curse on many occasions. Many times the lives of fellow forest pokemon, specially grass types was put in danger due to them not being careful enough. Rains used to make them immensely uncomfortable. They were unhappy because of these reasons, but they didn't want to leave trees, their natural habitat. Slowly, the fire apes started going extinct. A tribe of pansage and simisage, who were allies of their, decided to help them. They took the fire types to their tribe elder simisage, and asked why were the darumaka and darmanitan tribe were struggling to survive in their natural habitat. The wise sage told them that thousands of years ago, all the primates were grass types, but the infernapes, darmanitans and simisears did something that infuriated the jungle god.
Thousands of years ago, there was a huge wildfire in this very forest, the cause unknown. While most of the other pokemon tried to put out the fire and save the forest, the above mentioned groups abandoned their fellow pokemon instead and ran away. After the remaining pokemon had put out the fire, these pokemon came back. The jungle god, angered, cursed these traitors to forever burn in the very fire they tried to escape and turned them into fire types. Hearing this tale, the darmanitans and darumakas asked the sage if there was anyway to lift the curse, to which he replied that that only the god can lift their curse. They will have to somehow prove themselves to be loyal to the forest. Soon the winter came. This wasn't a normal winter however. The cold this time was unbearable. Many of the forest pokemon, got really sick, some even perished. The grass types, including the sage tribe, was having a particularly hard time. Everyone wondered the reason of this harsh cold. They didn't have to wonder for long though. A group of weaviles, lead by a sinister frolass, had declared war against the citizens of the forest. Most of the pokemon found themselves helpless, but the fire ape tribe came to the rescue. The ice types were formidable, but they eventually fell to the relentless type spam. The tribe had proven themselves to be loyal to the forest, and the jungle god, impressed by them, decided to reward them. He appeared in front of them and said that although he can't take back the fire typing, he could however give them back their grass typing.
Signature: Special Training- Type Change- The ape that lives in a jungle(Fire/Grass)
Firest is Fire/Grass type, and has all the weaknesses and resistances that a pokemon of this typing would have. He can use Energy Ball, Giga Drain, Bullet Seed and Wood Hammer. Aesthetically His eyebrows are actually two leaves instead of open flame.
He won't gain the ability to access Zen mode upon evolution. He can't use Focus Punch, Superpower, Thrash, and will not learn Giga Impact upon evolution, as his parents never let him know about his ability to use these in the fear that he would cause mayhem. He also won't use Flame Wheel, Incinerate, Overheat and Will-O-Wisp as these moves are too harsh to the vegetation. In addition to this, all of Firest's remaining fire type moves lose their burn chance, if they have any.

TalkSick Sludge, Level 4 Male Grimer
Hidden Power: Grass
Held Item: Miracle Seed

Faecast, Level 4 Female Castform
Hidden Power: Psychic
Biography: Faecast is a castform, which makes her awesome and she knows it. She believes she is much cooler than a usual pokemon, as she has not one, not two, but three alternate forms. THREE more forms than a usual pokemon. She even learned a new move to celebrate the awesomeness of three.
Signature: Special Training- Thrice the awesomeness
Faecast can now use Tri-Attack.
She however won't use Double-Edge as two is not as cool as three.

Bananas, Level 4 Male Mankey
Hidden Power: Fairy
Biography: Bananas is a mankey, one if the better fighting types. But unlike the other mankeys who take pride in who they are, Bananas wanted to be different. He didn't like being a same old mankey. So he decides to learn different fighting moves than others of his species.
Signature: Special Training- Variation
Bananas has learned how to use Drain Punch, High Jump Kick and Sky Uppercut.
He may no longer use Seismic Toss, Focus Punch, Cross Chop and Close Combat.

BeatAll, Level 4 Male Heracross
Hidden Power: Ghost
Biography: BeatAll is a warrior who has learned to adapt. Instead of bragging about his strengths, he choose to conquer his biggest weakness, his worst nightmare. After years of endless training, building up his endurance, he can finally take a flying type attack like a mon and ko back with a stone edge.
Signature: Special Training- Flying not so Fly
BeatAll takes x2 from Flying instead of x3 but no longer resists Ground and Dark type moves.

Magmoth, Level 4 Female Volcarona
Hidden Power: Ground

GigglyStuff, Level 4 Female Jigglypuff
Hidden Power: Fairy
Biography: GigglyStuff is a Jigglypuff, one of the cutest pokemon. She takes advantage of this in her battles, and can melt the heart of even most fierce foes using her cuteness.
Signature: Special Training- Cute Charm
GigglyStuff's cuteness based techniques are now slightly more effective, similar to that of baby pokemon. These techniques are Attract, Charm, Disarming Voice and Sweet Kiss.
These moves now consume 10% extra energy. GigglyStuff has given up her entire Dark type move pool as using those moves isn't cute, and no longer resists the dark type.

Scorrupt, Level 4 Male Gligar
Hidden Power: Ground
Biography: Like every other gligar, Scorrupt was super weak to ice. This saddened Scorrupt as he couldn't eat ice cream. But he found a way to be not so weak to ice and enjoy ice cream.
Signature: Special Training- Doubly Effective no more
Scorrupt is now x2 weak to Ice type attacks instead of x3. He no longer resists Bug and Fighting types and takes neutral damage instead.

Twinkle Toad, Level 4 Male Seismitoad
Hidden Power: Grass
Biography: Twinkle Toad, as his name implies, is quite nimble on his feet and an amazing dancer. Although Seismitoads don't learn any dance moves other then rain dance, he went out of his way to learn some more and prove how graceful a dancer he is.
Signature: Special Training- No mean feet
Twinkle Toad can now use Quiver Dance and Dragon Dance.
He can no longer use Poison Jab, Stealth Rock, Hydro Pump and Hyper Beam.

Championsect, Level 4 Male Escavalier
Hidden Power: Steel

Beelzebub, Level 4 Male Volbeat
Hidden Power: Ground
Biography: Beelzebub is named after the mythological prince of hell. Like his name suggests, he is a demonic pokemon, who considers himself lord of all the bugs. To prove his supremacy, he has created an evil attack.
Signature: Special Attack- Hell Ray (BG)
Beelzebub fires a blood red beam of energy at the the target. This attack does Considerable Bug damage for Considerable energy, and has 10% chance of inflicting a Burn and a 10% chance of inflicting regular poisoning. Only one status may occur at a time.
He may no longer use U-turn.

Trolldent, Level 4 Male Watchog
Hidden Power: Ground
Biography: Trolldent has always been a pranksters and has loved to troll his acquaintances and opponents alike since he was a kid. But the other patrats and watchogs were guard pokemon and were offended by his naughty side. Upon finding out that in the land of PASBL every patrat and watchog is a prankster, he joined my squad in order to compete here and brought along with him a bag full of tricks and pranks.
Signature: Special Training- Top-Percentage Troll
Trolldent can now use Smokescreen, Refresh and Spider Web.
He can no longer use Swords Dance, Flail and Light Screen.

Magiga, Level 4 Female Misdreavus
Hidden Power: Fighting

Kapparty, Level 4 Male Lombre
Hidden Power: Fairy

Bugworm, Level 5 Male Forretress (Uplevel)
Hidden Power: Fighting
Biography: Bugworm is a rather dull and forgetful Forretress. Although it proved to be detriment mostly, this shortcoming of his proved quite useful in battles.
Signature: Special Training- Forgetress
Bugworm has learnt how to use Amnesia.
He can no longer use Toxic Spikes and Venoshock.

Glalie, Level 4 Male Beartic
Hidden Power: Fire

Shrimpressive, Level 4 Male Armaldo
Hidden Power: Ice
Held Item: Jeweler's Token
Biography: Shrimpressive has always been an impressive Rock type. But there was one thing that he didn't find impressive, and that was him taking super effective damage from his own main type, that is, Rock. With steeled will and hardened determination, he keep training untill gained mastery at defending against Rock type attacks and became a truely impressive Rock type.
Signature: Special Training- Hardcore Rock
Shrimpressive now takes neutral damage from Rock type moves instead of x2.
However, he now takes x2 damage from Ground type moves like most Rock type mons.

Cursor, Level 4 Female Banette
Hidden Power: Fighting

Invertebae, Level 3 Female Malamar
Hidden Power: Fairy
Biography: Invertebae is one of the newer additions to my squad. I found her, or rather she found us when I and my pokemon where relaxing at a beach one day. Being of a species that is famous for doing exactly opposite of what they are supposed to do, she joined my team seeing all the bug types that I have, instead of running away. After some training, she became better at dealing with her bug weakness.
Signature: Special Training- Bug types don't bug me anymore
Invertebae is now x2 weak to bug type instead of x3. She now takes neutral damage from Psychic type attacks instead of being immune to them. She also takes 20% more damage from Fire type attacks than usual. She never developed the skill to light up a dark area using a move as stated in SC.

Gusto, Level 4 Male Pidgeot
Hidden Power: Ground
Held Item: Pidgeotite

Chump, Level 4 Male Camerupt
Hidden Power: Ground
Held Item: Cameruptite

Alolan Sludge, Level 5 Male Alolan Muk (Uplevel)
Hidden Power: Water

Fakechu, Level 3 Female Mimikyu
Hidden Power: Ground

Dreadwing, Level 4 Male Vikavolt
Hidden Power: Water
Held Item: Bugcatcher's Token
Biography: Dreadwing is just another Vikavolt with huge threatening mandibles. But like most other Vikavolt's they were really that useful as they barely get any biting moves. Dreadwing was one of the few who realised that he would become a better warrior if he mastered a few other fang moves.
Signature: Special Training- Chomping Champion
Dreadwing has learnt how to use Ice Fang, Fire Fang and Psychic Fangs, with the standard amount of offtype energy for each new offtype. However he never learnt how to use Acrobatics, Sky Drop, Light Screen and Solar Beam. He is also now neutral to the Fighting Type and given up all of his Poison Offtype energy.

Podigy, Level 4 Male Golisopod
Hidden Power: Bug
Biography: Podigy was a battle prodigy among the Golisopods. He was exceptionally talented even as a Wimpod, defeating elite Golisopod warriors without breaking a sweat. But as he grew up, he realised that it wasn't his talent alone that made him much stronger than a regular Golisopod. It was his bravery and courage, the fact that he was not a coward like others of his species that made stand head and shoulders above the rest.
Signature: Special Training- Bold Bug
Podigy is no longer scared easily as stated in his SC, instead he is brave and resistant to fear. He no longer becomes easier to scare when he goes under half health, however he also doesn't gain the boost in evasiveness and agility.
He never learnt how to use Blizzard and Sludge Wave.

Mire, Level 4 Female Mudsdale
Hidden Power: Ice
Biography: Mire used to play with tepigs and pignites in dirt and mud as kid. One day, after being accidentally stomped by her, one of the pignites noticed how heavy she actually is, and taught her their signature technique which takes advantage of the users weight.
Signature: Special Training- Yet another weight based attack
Mire has learned how to use Heat Crash.
She can no longer use Earthquake, Close Combat and Superpower.

Stallily, Level 4 Female Cradily
Hidden Power: Fire

Turretle, Level 1 Female Turtonator
Hidden Power: Electric

Crimsinal, Level 1 Male Druddigon
Hidden Power: Grass

Tongstun, Level 1 Male Lickitung
Hidden Power: Fairy


Items
Spoiler: show

Miracle Seed - Attached to TalkSick Sludge
This Token increases the power of Grass type moves by 10%. It causes the move Fling to deal Grass type damage if it is thrown.

Cameruptite - Attached to Chump
This item allows Camerupt to Mega Evolve into Mega Camerupt when held during battle.

Pidgeotite - Attached to Gusto
This item allows Pidgeot to Mega Evolve into Mega Pidgeot when held during battle.

Bugcatcher's Token - Attached to Dreadwing
The Bugcatcher's Token represents the youthful vim and vigour of the Bug type and its traditional aficionados. It can be attached to Bug type Pokémon only and greatly enhances their species characteristics. The bearer will gain a large boost to the accuracy of their moves and will be able to see in any environment, whether dark or hazy, without increased vulnerability to Flash or similar moves. The bearer's status inflicting moves will be 30% more likely to inflict a status, which in turn will be much more potent than usual, and the bearer will become highly resistant to statuses themselves. Bearers which specialise in unconventional movement types will be granted increased mobility and speed. This item causes the move Fling to deal Bug type damage if it is thrown. It may be purchased during the Christmas 2015 event and may be purchased up to one time per trainer.

Jeweler's Token - Attached to Shrimpressive
The Jeweler's Token sparkles with the mineral wealth of the earth, filled with determined energy and the rock's resolve. It can be attached to a Rock Pokémon and greatly enhances their natural abilities. They will become incredibly sure-footed, making them extremely hard to move against their own will, and while Pokémon will still be able to escape their weight or grip, it will be harder to move the holder off them. Rocks summoned or created by the holder will be much sturdier than normal, harder to break, and more likely to smash through screens or other attacks.



Trainer Level 4
Wins: 24
Losses: 5
Draws: 4
KOs: 61
TPs: 140.5
SPs: 19
(14 earned towards TL5)


Ongoing Matches
Spoiler: show

Vs Jerichi - Serebii

Vs Sneaze- UPN (Exhibition)


Completed Matches

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Last edited by TalkSick; 06-13-2017 at 07:49 AM.
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Old 09-12-2015, 10:01 PM   #41
TheKnightsFury
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Join Date: Jul 2015
Posts: 3,005
THEKNIGHTSFURY
trainer level 6
C Grade Referee
Wins-46 (10 DQ) Losses-12 Draws-2
KO's-162 TP-381.5 SP-0
Badges:
Viking Badge (Water Gym Leader- Retired)
Fleeting Badge (Defeated Flying Gym Leader Kamenaeons)
Trainer Info
Spoiler: show

6'3 Male, a true warrior at heart. Prefer pokemon with a strong fighting spirit. Favourite types are Steel and Water.


Icebox

Items
Spoiler: show

[email protected]
[email protected]
[email protected]
Charizardite [email protected]
[email protected]
[email protected]

Hard Stone (3 SP) - This Token increases the power of Rock type moves by 10%. It causes the move Fling to deal Rock type damage if it is thrown.

Raiser's Badge (25 SP) - This is a passive badge which doubles the amount of levels gained by the user’s squad in the battle it is used.


Reaper's Token @ Andi

Nightstalker's Token @ Velspar

BirdKeepers Token @ Nott the Hoothoot

Sculptor's Token @ Hylli the Lapras

Bugcatcher's Token @ Brymja the Vikavolt

Harvester's Token

Primary Badge
Global Badge
The Primary Badge is given to those trainers tenacious enough to best Kairne in the Triad Gym. The gems embedded in the badge symbolise the triple threat of Grass, Fire, and Water; and show the owner's mastery over the basic types.
Badge Effect: Type Mastery
When used, each time the owner of this badge sends out a Pokémon for the first time in the battle, he/she can choose 1 damage-dealing move of that Pokémon's type(s). That Pokémon may use that move until the end of the battle, although usage of it will take a light amount more energy than normal. If a Pokémon is returned to their PokéBall and sent out later in the same battle, a new move is not chosen, instead they retain the previously chosen move. Additional move restrictions apply (NO Legend moves, or exclusive moves, such as Sketch, Conversion/Conversion2, Transform, etc. Physically impossible moves also may not be chosen, such as a Voltorb with ThunderPunch, but if the Pokémon can reasonably use it with a small bit of improvisation, such as Magnemite with Steel Wing, that is permissible).

Viking Badge @ Ljos the Lanturn
Attachable Badge
A symbol gifted to those who have managed to survive the Isle of Torment, claiming victory over TheKnightsFury. Consists of an ax and hammer, set behind a polished wooden shield.
Badge Effect: The Berserker's Rage
Although on the surface the Pokemon attached with this badge may seem calm and collected, deep within them lies a rage just waiting to escape. When they reach the final third of health, they will be granted a 20% boost to both their offences as well as a 10% boost to their speed, subject to standard boosting stipulations. Additionally, they will become more enthusiastic in battle when they are trailing in health, granted all the boosts of enthusiasm.

Fleeting Badge @ Skera the Empoleon
Attachable Badge
The Fleeting Badge is awarded to those who prove their mettle against KamenAeons in the Sky Garden Gym. The opal set in a whirlwind of colour represents the changeability of wind, and how easily the air of a battle can be turned away from a looming defeat to a close victory.
Badge Effect: Second Wind
The Pokemon attached with this badge will find themselves more alert and limber, their mind able to track distant prey and incoming danger with ease.With a keen eye, they will find their attack accuracy significantly improved, able to hit their desired marks more often than not, even with impaired eyesight.They will also become significantly more resistant to negative effects (status conditions, mental status, curses, debuffs etc.), any which take hold of the holder being less potent. The effects of Second Wind will, naturally, become stronger when the holder is trailing in health, their mindset becoming pretty much unflappable in the face of bad odds.



Squad
Spoiler: show




Ljos the Lanturn (Lvl 6 Female)
@ Viking Badge
Hidden Power: Poison
Spoiler: show

Ljos was a champion fighter among her clan, her signature technique allowing to easily dispatch others of her kind. Eventually she grew tired of her constant victories, the monotonous nature of her victories boring her to death. She decided to leave her old life behind, heading out into the wider world to search for stronger opponents. I was the first to ever beat her in battle, so she decided her place was at my side. She has served me with honor ever since.
Signature Move: Overload (Electric)
Ljos fires off a burst of intense electrical energy dealing solid damage for solid energy. The voltage carried in this attack causes an overload in electric type pokemon, causing them to take super effective damage from this attack (with mechanics akin to freeze dry). Ljos needs time to recover from this attack and can never use it twice in a row.


Kappi the Blastoise (lvl 6 male)@Blastoisite
Hidden Power: Ground
Spoiler: show

Defender of the weak, protector of the innocent, Kappi was a natural born hero. He saved goldeen from a flood, slugma from a volcanic eruption and geodudes from a rockslide. The WPA (World Pokemon Association) award him the medal for bravery! He cant take it into battle so instead he found away for his opponents to realise his great deeds while also benefiting his allies.
Signature Training: Do your Kappi Dance
Kappi has learnt how to use Fiery Dance, Petal Dance and Teeter Dance with enough offtype for two uses of Fiery Dance and one use of Petal Dance. However he never learnt how to use yawn, reflect, fissure, iron tail and rock slide. He has also lost his resistance to ice, now taking neutral damage.


Stiarna the Starmie (lvl 6 female)
Hidden Power: Grass
Spoiler: show

Stiarna is a lover at heart/jewel. She has loved and loss many times and one thing she noticed is that in relationships, someone always has to give something up for the relationship to work. Of course its never expected for her to give anything up so she always asks her opponent to give something up, the fact that it leaves an opening for her to tear out their heart is just a coincidence.
Signature Technique: Star crossed lovers
Stiarna concentrates major typeless energy to form a giant energy construct of a 5 pointed star. The construct fires an incredibly fast and unavoidable beam of energy from one of its points. The beam deals no damage but randomly lowers one of the opponents stats (attack, special attack, defense, special defense, speed) by 20%. The star then sits at the highest point of the arena and will reactivate every time the opponent sends out a Pokemon, lowering one of the Pokemon's stats at random. Standard boost and entry hazard stipulations apply.


Rasa the Golduck (lvl 6 male)
Hidden Power: Poison
Spoiler: show

Rasa was raised by his parents to always keep his nest tidy. Everytime he goes on leave for reproduction purposes, he has know problem finding a mate. This is because his nest is always a stand out and his mating call is the best around. He defends his nest from poachers and wild pokemon, not letting them lay a hand on his precious future offspring.
Special Training: Nesting Habits
Just like any bird, Rasa has natural nesting instincts. Rasa has learnt how to use Roost and can use it as if he was a flying type.


Hrid the Gyarados (lvl 6 male)
Hidden Power: Flying
Spoiler: show

Hrid wasn’t as useless as your regular magikarp. I caught him at a young age and immediately put him in a tank with my kingdra, Fosshestr. Foss reared him, teaching him to connect to his draconic roots from a young age. She had a gentle touch, she told him that one day he would become a powerful Gyarados, the only thing he would have to worry about then is a massive weakness to electricity. After hearing this, Hrid had nightmares, he dreamt of an evil trainer by the name of Snorby appearing with a legion of electric pokemon, striking him with repetitive thunderbolts. Foss helped him through this tough time however, since she took neutral damage to electric attacks she figured if they trained hard enough, Hrid might be able to achieve the same.
Signature Training: Draconic Awakening
After developing his draconic roots, Hrid has become neutral to electric, even as a Gyarados. However it has left him exposed to the horrors of the fairy and dragon types, becoming 2x weak to fairy and dragon.


Hylli the Lapras (lvl 2 female) @Sculptor's Token
Hidden Power: Fighting
Spoiler: show

Hylli comes from a line of royal Lapras, however her older sister being first in line for the crown, Hylli decided she would rather live a life of adventure. She tries to hide her royal upbringing but it often shows in her behaviour. But she doesn’t mind getting down and dirty, her time away from her family has led to her becoming a lover of battles and there is nothing she enjoys more than standing over an unconscious opponent.
Signature Training: Princess of the Sea
Hylli is now familiar with the fairy type, also gaining access to draining kiss, disarming voice and dazzling gleam. There are just some things a princess like her can’t be seen doing and so she can no longer use fissure, thunder, nightmare, dream eater or curse.



Skera the Empoleon(lvl 6 male)
Hidden Power: Ground
Spoiler: show

Bio
Skera was the first in line to his father’s throne, until the throne was usurped and his father was put to death. Silverwing was imprisoned, locked away for months before he was rescued by his father’s second in command, the Emperor’s Swords Master. The two fled the kingdom in search of a safe place to train, hoping to one day reclaim the kingdom.
They trained for months, the Swordsmaster teaching him the techniques he had acquired and mastered over the years. When he was deemed ready the two made their way back to the kingdom, although it was not in the same state as when they had left. The Kingdom had flourished under its new ruler, much to the surprise of them both. The two disguised themselves and investigated further, asking villagers and merchants about the new ruler and the kingdom. It seemed the new emperor had slashed the taxes, removed crime and had fed and housed all those in need. Now Skera had a choice, he could reclaim his throne, at the risk of disrupting the peace and prosperity of his subjects, or he could make a new life for himself.
I came across Skera a few months later, still searching for a purpose. I offered him a spot among my squad, a place he could make a difference and friends he could help. He gladly pledged his service to me and has been a brave and loyal companion since then.
Signature Training: Emperor’s Swordsmaster
Through hard training and dedication, Skera has learnt how to use Thunder Punch, Meteor Mash and Dynamic Punch, with enough energy for two uses of each new offtype move. However he cannot use them in their regular form, instead having to use them as a slash, ordered as [Thunder/Meteor/Dynamic] Slash. Focusing on these new attacks lead to him forgetting how to use Brine, Blizzard, Brick Break, Swords Dance, Giga impact, Hydro Cannon and Stealth Rock.


Fosshestr the Kingdra (lvl 6 female)
Hidden Power: Poison
Spoiler: show

Fosshestr was always proud of her sharpshooting, no one could hope to match her speed and accuracy. She would often help to keep the peace in her local community when she was growing up, breaking up fights and keeping others in line. When she was old enough she signed up for the local law enforcement. It didn’t take her long to find out the institution was corrupt, officers were taking pay offs and looking past the misdeeds of local crime lords.
Fosshestr gathered a crew of other recruits and together they managed to put a stop to the corruption and remove the crime lords. With her community now peaceful, she decided it was time to move on to bigger and better things, so she joined my squad in order to help me keep my opponents in line.
Signature Training: Battle Ballistics
Foss has learnt how to use Rock Blast, Bullet Seed and Aura Sphere with enough offtype for two uses of each. However, Foss never learnt how to use Razor Wind, Outrage, Blizzard and Disable.


Djupr the Clawitzer (lvl 6 Male)
Hidden Power: Ground
Spoiler: show

I joined a research team that was heading out to investigate volcanic activity deep under the sea in the Kalos region. They were hoping to draw some connections between the underwater volcanoes and the rumors of a new legendary pokemon that was able to control both fire and water. We used a Wailmer shaped submarine to dive deep down under the water, diving to depths where no humans had been before. The submarine struggled slightly under the pressure but it was built to handle the situation and we continued to push forward. After a few hours we finally identified some volcanic vents and decided to investigate further. But as we approached a number of unidentified objects appeared on the submarines scanner and not moments later we were under attack!
We couldn’t see what was attacking us, whatever they were they were smart enough to stay away from the submarines spotlight. Someone had to do something and being the only experience trainer on board, I jumped into action. I grabbed a IBA (individual breathing apparatus) and dived out the hatch, ready to confront whatever was attacking us. Knowing I needed to spot them first, I unclipped a pokeball from my belt and brought out Ljos my Chinchou and quickly got her to light things up! I was amazed at what I saw, dozens of shiny clauncher’s there strange red colouring reflecting their fierce disposition. They fired a barrage of heatwaves towards us, which I found incredibly strange and fantastic since clauncher don’t normally learn that attack! The heat was hard to bare but we pushed through it, Ljos let off a powerful discharge, sending most of the Clauncher running scared. One remained however and its seemed determine to get rid of us. After a fierce battle, the clauncher was finally weak enough for me to capture it and with the rest of the clauncher now in hiding, it was safe to return to the submarine.
We finished the research without any further problems from the Clauncher and I was pretty happy with my new team member. Turns out these Clauncher were unique, their exposure to the volcanoes heat and the water pressure had caused them to mutate, taking on a whole new typing!
Typechange: Deep Heat (water/fire)
Due to the prolonged exposure to the volcanic vents, Djupr has mutated into water/fire type with all the associated weaknesses and resistances. He has learnt how to use Mystical Fire, Flame Charge, Will o Wisp and Heatwave. All of his fire type attacks use fire energy instead of actual fire. This allows them to work perfectly in wet environments and underwater and will not be weakened under rain dance. However his water moves will not be boosted under the effects of rain dance but will also be unaffected by hot environments or sunny day. He has forgotten how to use Irontail, Sludgebomb, SwordsDance and Dragon Pulse. Additional due to his hotheaded nature, Djupr is more susceptible to anger and rage based attacks such as Swagger.


Vatneitr the Tentacruel (lvl 6 female)
Hidden Power: Dark
Spoiler: show

After her swarm agreed not to take over Hubter Port, Vatneitr was furious. Unlike the rest of her swarm that returned back into the sea, Vatneitr refused to leave and took over the mind of a woman in order to stay on the land. She roamed the countryside and a warrant was put out for her immediate capture. I was in a nearby town when I heard the news came over the radio so I decided to try and help. I found her still in control of the woman, with a bunch of unconscious trainers splayed out on the ground around her. I issued her a challenge, if she could defeat me she could take over me instead, but if I won she would release the woman and join my team. Needless to say I defeated her, she co-operated willingly and the woman she had taken control of made a complete recovery. She still likes to make use of her mind control abilities and gets plenty of opportunities to put them to good use on my team! However after sometime we decided to move on from her old technique and move onto a new one, one that would eventually help her combat a legendary foe!
Signature Move: Rusty Hook (Poison)
Opening her mouth, Vatneitr fires an energy construct in the shape of a large rusty hook attached to a chain towards the opponent. It latches onto the opponent before reeling them towards Vatneitr. Once in range Vatneitr wraps her tentacles around the opponent, dealing good poison damage. If the opponent weighs the same or less than Vatneitr, the energy cost is significant. This move will work on pokemon up to 2x Vatneitr's weight; however the energy will rises to Major if the opponent weighs more than Vatneitr. Being an energy construct, the chain has no maximum length, but it may not weave around obstacles or obstructions and long-distance targets (especially airborne ones) will have more time to react to the attack. Vatneitr can only use this attack once per opponent. Likewise, fresh opponents will find it easier to struggle and may break free prematurely, while more exhausted opponents will struggle less and therefore be pulled in easier. She can no longer use Sludge Wave, Infestation, Swords Dance and Blizzard.


Saurfang the Swampert(lvl 6 male)@swampertite
Hidden Power: Psychic
Spoiler: show

Saurfang is a bit of a gym junkie, hence why he becomes so ripped when he mega evolves. But sometimes he needs that little extra boost to help him get his head in the game when he is at the gym. So he created his own special pre work out powder, and he always has some before he hits the gym or is going into a battle.
Special Characteristic: Prework out
Because he is always slamming down prework out before a battle, Saurfang enjoys a permanent amnesia boost. The Prework out has reduced his slipperiness however, reducing his resistance to grabs and holds although he is still wet enough to be unaffected by electric attacks when wet. He also forgot how to use power-up punch, rock smash, focus punch, stealth rock, Avalanche, sludge wave and curse.



Lombro the Ludicolo(lvl 6 male)
Hidden Power: Electric
Spoiler: show

Lombro was tramping up the round to the Milkbar to meet his cuz when one of his jandals broke! So his cuz took him back to his bach to check out his new dick (deck), and he pulled out a chilly bin full of beers so they could get munted. At around sex (six) they thought it would be pretty choice to snag some fush and chups. So they hopped in the gas guzzler and hooned down the round to get some. Lombro got a bit sick on the way and had to stop for a chunder. His cuz asked whether he was alright, to which he replied "I'm sweet as bro."
Signature Training: The Haka
True to his New Zealand and dancing roots, every time Lombro is released from his pokeball he does the Haka. The intimidating dance happens immediately, lasting about as long as it would take for a pokemon to mega evolve and expending considerable energy. It leaves him with a slight boost to his speed, while opponents will be so intimidated that they will refuse to return to their pokeball for three rounds, essentially trapping them. The trapping effect follows the same rules as mean look, preventing both conventional switches and switch via switching moves like u-turn and baton pass and the open will be free to switch if Lombro leaves the arena. Standard boost stipulations apply to the boost and the trapping effect can be cleared the same way as Mean Look. The trapping effect will only effect the opponent the first time they see The Haka but the boost will happen every time. Lombro has forgotten how to use swords dance, power-up punch, razor leaf and water pulse.



Vilja the Lucario (lvl 6 male)
Hidden Power: Ice
Spoiler: show

While living in the Hell's Kitchen neighbourhood of New York City, Daredevil was blinded by a radioactive substance that fell from an oncoming vehicle while he was pushing a man to safety from an oncoming truck. While he no longer can see, the radioactive exposure heightens his remaining senses and caused him to see purely through his aura vision.
Signature Characteristic: A World on Fire
Daredevil is blind, meaning any attacks that require eye contact are rendered useless when used by him or against him. He sees permanently through his aura vision however he is now neutral to bug.


Villieldr the Infernape (lvl 6 male)
Hidden Power: Electric
Spoiler: show

After the Marvelous Fighters were disbanded, Villieldr picked up his old name and sort out a way to fit into his new role. His trainer had shown interest in pursuing a future path using Starter Pokemon, which suited Villiedlr just fine. The main issue seemed to be that he shared a handful of common weaknesses with his team mates, something that he would work hard to resolve so that he could solidify himself in the squad.
Signature Training: The Ungroundable
Villieldr is now neutral to ground, however he is also now neutral to fire and dark. He has also forgotten how to use Power-up Punch, Rock Tomb and Rockslide.


Meinsamr the Pangoro (lvl 6 male)
Hidden Power: Flying
Spoiler: show

Imprisoned for a crime he did not commit, Powerman gained superpowers in the form of unbreakable skin and superhuman strength. He uses his powers for good, often teaming up with Ironfist the Infernape to fight common ASB villians such as Zelphon the Foreverwrong.
Signature Training: Unbreakable skin
Powerman’s naturally tough skin has led to him becoming neutral to the fairy type, becoming 2x weak as a Pangoro. In exchange he is neutral to dark and rock.


Geisa the Primeape (lvl 6 male)
Hidden Power: Ice
Spoiler: show

The Punisher is a vigilante who employs murder, kidnapping, extortion, coercion, threats of violence, and torture in his war on crime. Driven by the deaths of his wife and two children, who were killed by the mob during a shootout in New York City's Central Park, the Punisher wages a one-man war on the mob and all criminals in general by using all manner of conventional war weaponry. A war veteran of the U.S. Marine Corps, he is a master of martial arts, stealth tactics, guerrilla warfare, and a wide variety of weapons.
Signature Move: Sub Machine Guns (steel/dark)
Punisher creates an energy construct in the shape of a sub machine gun in each hand, promptly firing a spray of energy bullets at the opponent. This attack can be ordered as a dark or steel variation, both of which expend significant energy and deal significant damage. Punisher has enough steel and dark offtype for two uses of this attack. He has forgotten how to use iron tail, outrage and thunder.



Lysa the Gardevoir (lvl 6 female)
Hidden Power: Dark
Spoiler: show

Troubled from a young age, Elektra's father had her train as a martial artist, to which she excelled. After he father was killed, she went into the mountains to train, although her training did not go as planned. She was corrupted, becoming a force of evil, an assassin. Her life was in a state on continuous turmoil. She was killed several times, only to be revived, parts of her changed however. Her fighting spirit became predominant, overwhelming her psychic prowess. Eventually Daredevil (lucario) and myself managed to track her down, the two of them having met several times, to what extent I am still unsure. We managed to persuade her to join us, she was apprehensive at first but eventually her heart realized it was for the best.
Type Change: Sacred Sais (Fairy/Fighting)
Elektra’s training has led to her becoming a Fairy/Fighting type with all the associated weaknesses and resistances. She retains familiarity with the psychic type but has forgotten how to use heal pulse, synchronoise, trick room, psyshock and stored power. Through her training she learnt how to use dynamic punch, low sweep and sacred sword. Sacred Sword may only be ordered as Sacred Sai, with Elektra producing a Sai shaped energy construct and expending 10% more energy to use these techniques. She has also forgotten how to use fire punch, ice punch, thunder punch, grass knot, thunderbolt and destiny bond. She will never be able to evolve into a Gallade.



Jotunn the Mamoswine (lvl 6 male)
Hidden Power: Flying
Spoiler: show

Jotunn always knew he was an offensive powerhouse, only problem was some of the types he was best at taking on were also quite good at taking him on. His types didn’t afford many resistances, his only one was to poison. He did have access to one of the biggest threats to water types however, but to properly use freeze dry he would have to remove his weakness to water.
Signature Training: Ice Crafter
Jotunn's cubic versions of light screen and reflect now use ice energy instead of psychic although he can no longer use the pane version of these moves. He has become neutral to poison and also forgot how to use superpower.


Ulfrveurr the Arcanine (lvl 6 male)
Hidden Power: Electric

Spoiler: show

It always frustrated Ulfr that his species had been robbed of its promised legendary position. He took leave from my squad to go and hunt down the two legendary birds who had removed him from his position and replaced him with Moltres. He had no quarrel with Moltres, it was her fault, Zapdos and Articuno were the ones responsible. He took them both on in a furious battle, neither side looked like winning but Ulfr eventually came out on top. To the victor went the spoils and he absorbed some of the power from his fallen enemies.
Signature Training: The Forgotten Legend
Ulfrveurr has learned how to use thunderbolt and icebeam. He has enough ice offtype for two use of ice beam. He can no longer use dragon pulse, outrage or close combat.



Celestine the Mismagius (lvl 6 female) @Reaper's Token
Hidden Power: Fighting
Spoiler: show

Celestine used to haunt a fighting pokemon gym, she would take pleasure in defeating fighting types and momentarily absorbing their souls, extracting knowledge and strength from them. Eventually the owners of the gym had enough of her tricks and hired me to remove her from the premises. We found common ground however and I offered to let her join my squad so she could put her skills and knowledge to better use.
Signature Move: Fighter’s Burst (fighting)
Celestine cancels significant fighting energy into a ball that she launches at the opponent, dealing significant fighting damage. She has enough fighting energy for two uses of the attack but she has forgotten how to use psychic and charge beam.



Stalberga the Metagross(lvl 6 male)
Hidden Power: Ghost
Spoiler: show

With the introduction of the new fairy type, Stalberga put his amazing brain to work, studying the type extensively. He learnt about the mystic properties of the type, learning about its connection to the earth and life itself. Before long he found himself able to replicate this power, using it too his advantage in battle.
Signature Move: Mystic Beam (psychic/fairy)
Stalberga fires a super thin and fast beam of energy at his opponent, dealing heavy damage for equivalent energy. This attack can be ordered as a psychic or fairy type variation, ordered as Fairy!Mystic Beam or Psychic!Mystic Beam. Stalberga has enough fairy type energy for two uses of this attack. He has forgotten how to use Grass Knot, Sludge Bomb, Stealth Rock, Rock Tomb and Pursuit.



TheKnightsChampion the Electivire (lvl 6 male)
Hidden Power: Ice
Spoiler: show

When his master placed down his grassy hammer that he would wield when he was the Grass GT, TKC picked it up while his master pursued a more aquatic path. The hammer suited him, it felt right. Only problem is he wouldn’t be allowed to take an item into battle with him, that was clearly against the rules. We decided that we could employ grass energy to create an energy construct instead, solving the issue.
Signature Move: TheKnightsHammer (Grass)
TKC concentrates major grass energy to create a massive energy construct in the shape of a Warhammer. He swings it with brutal force, dealing major grass energy while causing blowback on the same level of a dynamic punch (without the chance of confusion). Alternatively he can hurl the hammer at the opponent, striking for high damage and removing the blowback effect while still using major energy and remaining physical. He has enough grass energy for two uses of the attack. He loses access to light screen, reflect, cross chop and signal beam.



Veita the Blissey (lvl 6 female)
Hidden Power: Dark
Spoiler: show

Veita spent a lot of her life working as a cleaner in a Pokemon Centre. Although most Blissey would assist as nurses, Veita was never very good at nursing, she wasn’t even that good at cleaning. She had a bit of a rough hand, much better suited to battling than nursing or cleaning. So she jumped at the chance to join my squad and even managed to put her cleaning experience to good use, helping to dust off many a formidable opponent.
Signature Move: Harpies Feather Duster (flying)
Veita uses heavy flying energy to construct an energy construct in the shape of a ‘Harpies Feather Duster’, which violently beats the opponent, dealing significant flying damage while also removing positive or negative boosts/buffs the opponent may have. This move only takes into account boosts/buffs received from moves, not from SC’s. Veita has enough flying energy for two uses of this new move. Veita forgot how to use brick break, iron tail, focus blast, thunder, blizzard, fireblast and stealth rock.


Vaskr the Charizard (lvl 6 male)@Charizardite-X
Hidden Power: Poison
Spoiler: show

Vaskr had originally trained himself to one day uptake the mantle of Mega Charizard-Y, but for unknown reasons, the fates shifted this decision. Instead they decided he would be much better suited towards becoming a Mega Charizard-X, the fierce ferocity of this Mega Evolution knowing no bounds. He began to prepare himself, studying and training in ways that would serve him well once he undertook the change, everyone would know that he is one to be feared and revered. With his trainer specializing in Water type Pokemon, it only made sense for him to develop a move that reflected his master.
Signature Move: Aquatic Assault (water)
Fierce passion burns in Vaskr's eyes as scorching water erupts around his claws. He drives his claws into the opponent, dealing significant damage for heavy water energy. The temperature of the water inflames any burns that the opponent is already inflicted with, causing them to take twice the amount of burn damage they normally would at the end of the round in which this move is used. This attack does not stack, so if he uses it twice in one round, the burn damage is only doubled once. He has enough water energy for two uses of this attack. He has forgotten how to use Steel Wing, Fissure, Reflect, Beat Up and Overheat.



Myrkr the Drapion (lvl 7 uplevel female)
Hidden Power: Grass
Spoiler: show

Myrkr is not a pokemon you want to disturb. She likes to keep to herself, if you annoy her you risk facing her prickly attitude, and a prickly demise. She spends most of her time in her private garden, tending to her cacti and other prickly species of plant.
Signature Training: Prickly by Nature
Myrkr is familiar with the grass type and has learnt how to use Needle Arm. She now takes neutral damage from poison type moves and she is no longer able to use Rockclimb, Whirlwind, Rock Tomb and Acupressure. Her neutrality to poison means that Myrkr can now be poisoned.


Verold the Forretress (lvl 6 male)
Hidden Power: Fighting
Spoiler: show

Verold never really felt like removing or limiting his weakness to the fire type. He enjoyed knowing there was some things that even he couldn’t handle perfectly. He could however make fire types less keen of fighting him. So where did he go to learn some new skills? The fire department of course! They trained him up and now he is much better equipped to handle any nasty fire types that come his way.
Signature Training: Did someone ask for a fire extinguisher?
Verold is now familiar with the water type and has learned water pulse and razor shell, performing razor shell as a spinning tackle. He has lost access to his entire poison movepool.



Vorn the Steelix (lvl 6 male)@Steelixite
Hidden Power: Fighting
Spoiler: show

Vorn spent most of his life deep within the earth, the immense heat and pressure warped his body over time. He soon found that he actually enjoyed the heat, his iron hide strengthened and hardened until he was even able to swim in lava.
Signature Training: Heat Resistance
Vorn is now neutral to fire, while losing his resistances and becoming neutral to flying and bug. His strange neutrality to heat also allows him survive in hot liquids (such as lava) for extended periods of time akin similar to Rhydon. He has also forgotten how to use dragon pulse, autotomize and stealth rock.


Hlaupa the Venusaur (lvl 6 female) @Venusaurite
Hidden Power: Dark
Spoiler: show

The night Hlaupa was born, a massive storm rocked the forest. The rain was torrential, a flash flood swept through the forest, dragging the young bulbasaur from her parents. She survived the flood but her parents were nowhere to be found and she was in a foreign environment. She found herself trapped on an island in the middle of a giant lake, there was no way for her to get off. A family of Politoeds that lived on the island found her and took her in as one of their own. It took a while for her to become accustomed to the life of a politoed, but before long she was bouncing and hopping around with her new family.
Signature Training: Giant Frog/Toad
Hlaupa was raised by a family of Politoeds and moves primarily by hopping/bounding although this is purely aesthetic and will not increase her chance of idly dodging. She has learnt how to use jump kick and bounce and can use these moves just as well as a natural learner of these moves. She has always been made fun of for her strange form of movement and has become quite timid as a result, making her more susceptible to fear inducing moves. She also never learnt how to use outrage, bide, rock climb and knock off.


Fell the Tyranitar (lvl 6 male)
Hidden Power: Flying
Spoiler: show

Fell never realised why a prize fighter like himself should have to grow up to be 3x weak to fighting type attacks. It just didn’t make sense to him, he was a rock hard bad boy and everybody knew it. So we decided it would be worth training as hard as we could to alleviate his weakness to fighting types, although we also knew this would come at a price, leaving him more exposed to another powerful offensive type.
Signature Training: Fight me bro
Fell is now takes neutral damage from fighting type attacks (even as a Tyranitar). However he now takes 2x damage from Ice as a Tyranitar (3x as a Larvitar or Pupitar) and will also be neutral to Psychic as a Tyranitar.


Chief the white Granbull (lvl 6 Male)
Hidden Power: Psychic
Spoiler: show

Despite his rather mean looks Chief is actually a massive softy. He is incredibly playful, you just have to be careful what you put in front of his mouth. He will eat pretty much anything you stick in front of him. If you aren’t careful he might even give your hand the ‘Sweet Embrace’, even if you’re trying to give him a treat.
Signature Move: Sweet Embrace (fairy)
Chief bites the opponent fiercely, directly injecting Fairy energy into their body, even if their outer body is hard. Sweet Embrace deals Major damage for Major energy. He has forgotten how to use Close Combat, Thunder, Overheat, Superpower and Feint Attack.



Chiko's Bane the Snorlax (lvl 7 uplevel female)
Hidden Power: Flying
Spoiler: show

Kyssa is very passionate. She always greets her friends with a big wet kiss, her enemies however are the really unfortunate ones. She has always been more of a lover than a fighter but if you get on her wrong side, you are more than likely going to get a taste of both.
Signature Training: Pucker Up
Kyssa has learnt how to use Lovely Kiss and Draining Kiss. She never learnt how to use Whirlpool, Gunk Shot, Blizzard, Superpower, Thunder and Fire Blast.


Eldivdr the Houndoom (lvl 6 male)
Hidden Power: Psychic
Spoiler: show

The runt of his litter, Eldivdr was abandoned at birth, his mother left him in the forest. He laid there alone for 3 days and 3 nights, his health waned with each passing hour. There was suddenly movement in the forest, a band of Phantump wove through the trees, playing in the moonlight. They came to a stop as they saw the lone Houndour, they could feel his life slipping away. Picking him up, they carried him deeper into the forest. They presented him to a large white Trevenant, the possessed tree stirred to life as the Phantump presented the little Houndour. Clutching Eldivdr in both hands the Trevenant began to hum, his roots dug deep into the earth. The Trevenant began to siphon energy from the forest, channeling it through his body and into Eldivdr. As dawn broke, Eldivdr began to stir. The Trevenant placed him on the ground and disappeared into the forest, the Phantump following him. When he woke Eldvidr felt strength within himself, something he had never felt before. There was no darkness within him. He could sense the forest around him, he felt connected to the trees, the plants, the flowers. As he took a drink from a nearby pool he noticed his appearance had also changed, the bones that covered his body were now wooden. It would take time for him to discover the full extent of his change.
Type Change: Friend of the Forest (Fire/Grass)
Eldivdr is now a Fire/Grass type with all the associated weaknesses and resistances except he is 2x weak to Fighting. He retains familiarity with the dark type. He has learnt how to use Horn Leech, Wood Hammer and Energy Ball. However he never learnt how to use Inferno, Beat Up, Dark Pulse, Foul Play, Pursuit, Punishment, Reversal, Super Fang and Payback.



Danzleikr the Alolan Marowak (lvl 6 female)
Hidden Power: Grass
Spoiler: show
After growing up in the Alola region, Danzleikr undertook a pilgrimage back to the land her species originated, Kanto. Specifically, her pilgrimage was to Lavender Town, a place known for its connection to the spirits. She undertook training while she was there, learning to better control the whims and wishes of spirits, eventually being granted a gift that would aid her in the years to come.
Signature Training: Lavender Scented
Danzleikr's training has led to her becoming neutral to ghost, while she has lost her natural resistance to Fire and Fairy, now taking neutral damage from those types.



Legowlas the Decidueye (lvl 6 male)
Hidden Power: Ice
Spoiler: show
Legowlas's legend is well known among the avians of the Alola region, he fought valiantly to defend those who found themselves in harms way. One unfortunate day he was defeated by a powerful Braviary, the tyrannical bird sort to rule over all of the Flying types in the Alola region. Battered and bruised, Legowlas was not about to give up. He sort out a trainer who helped him to overcome his weakness to the flying type, providing a more even match up against the Braviary. The rematch went for hours with neither give quarter, until eventually Legowlas dealt the winning blow, sending the Braviary packing. Legowlas then decided to join the trainer who had helped him overcome his foe.
Signature Training: Avian Allegiance
Legowlas is now neutral to the flying type, however he has become neutral to grass in all stages as well as electric as a Decidueye.



Glima the Incineroar (lvl 6 male)
Hidden Power: Grass
Spoiler: show
Glima was raised by a pair of professional Crabominable fighters. They taught him how to brawl and he eventually became quiet a star in his own right. Even after joining my team he managed to hold onto a few of the techniques his teachers taught him.
Special Training: Crabominable Brawler
Glima has learnt how to use Crab Hammer and Ice Hammer with enough offtype for two uses. As an Incineroar, these moves do not experience the same amount of knock back as his other arm moves. However he never learnt how to use Flame Charge, Nasty Plot, Focus Blast.



Songr the Primarina (lvl 6 female)
Hidden Power: Flying
Spoiler: show

Like any true songstress, Songr spent a long time traveling the world, looking to master different forms of vocals. This meant going outside the normal stream, looking into sounds and noises that one would not always associate with the beautiful sounds created by her species.
Signature Training: Worldwide Songstress
Songr has learnt how to use Heal Bell and Chatter. However she never learnt how to use Blizzard and Perish Song, as well as Light Screen and
Reflect as a Primarina.



Hraezla the Golisopod (lvl 4 male)
Hidden Power: Bug
Spoiler: show

Despite most of his species being wimpy little peasants, Hraezla was raised to be courageous. His mother always told him, without fear there can be no courage and he continues to follow that lesson to this very day. He went on a personal journey, searching out the biggest, baddest, scariest Pokemon he could track down. No matter ho scared he was and how much he wanted to run, he stood firm, his courage held him together.
Signature Trait: Who are you calling a wimp?!
Hraezla no longer scares easily as stated in his SC, instead he is as fearless and brave as a Growlithe. He no longer becomes easier to scare when he goes under half health, however he also doesn't gain the boost in evasiveness and agility. He also never learnt how to use Blizzard and Sludge Wave as a Golisopod.



Gudrepa the Silvally (lvl 6 male) @Flying Energy
Hidden Power: Psychic
Spoiler: show

Gudrepa always had a strong fighting spirit and took shelter in a valley full of fighting Pokemon for a large portion of his life. He spent most of the day observing and training with the fighting Pokemon, learning their ways and techniques.
Signature Training: Fighting Fit
Gudrepa is now fighting familiar and has learnt how to use Jump Kick and Aura Sphere. However he never learnt how to use U-turn, Thunder Wave, Air Slash, Flash Cannon and Shadow Ball.



Bresta the Turtonator (lvl 6 female)
Hidden Power: Grass
Spoiler: show

Bresta grew up in her parents spa resort on Alola. She spent plenty of time working to help regulate the water temperature, always keeping it boiling hot. So much time working with water led to her becoming quite familiar with the type for battling purposes as well as her profession.
Signature Training: Spa Bath
Bresta is now familiar with the water type and has learnt how to use Scald and Razor Shell. However she never learnt how to use Bulk Up, Draco Meteor, Rock Tomb, Overheat, Revenge, Bulldoze, Shell Smash and Head Smash.



Brymja the Vikavolt (lvl 6 female)@Bugcatcher's token
Hidden Power: Fighting
Spoiler: show

Brymja was always a playful Pokemon, always sneaking around and giving nasty little zaps on people's backsides. As she grew bigger she began to work on expanding her arsenal, requesting the help of her friends in learning some new moves. Before long she was biting everyone and everything, soon becoming far too strong to do it playfully and instead moved on to using her talents for battle.
Signature Training: Bum Biter
Brymja has learnt how to use Ice Fang, Fire Fang and Psychic Fangs, with the standard amount of offtype energy for each new offtype. However she never learnt how to use Acrobatics, Sky Drop, Light Screen and Solar Beam. She is also now neutral to the Fighting Type and given up all of her Poison Offtype energy.



Akkeri the Dhelmise (lvl 6 male)
Hidden Power: Rock
Spoiler: show
Akkeri didn't grow up with others of his kind, instead he grew up with other ghost pokemon and he was always jealous of the plethora of tricks they had up their sleeves. He lacked many tricks and instead was more of an offensive presence, but luckily a few of his friends were willing to teach him a couple of sneaky tricks.
Signature Training: More Toys
Akkeri has learnt how to use Will o Wisp, Spite and Confuse Ray, with the standard amount offtype energy for each new offtype. However he has forgotten how to use Gyro Ball, Sludge Wave, Solar Beam and Aerial Ace.



Hestr the Mudsdale (lvl 6 female)
Hidden Power: Electric
Spoiler: show
Hestr was always disappointed with her lack of offensive options. Yeah she weighed a tonne but it was pointless if she didn't have the ability to stand up to more diverse opponents. She traveled around for a bit and eventually managed to pull together a few new moves to help solve her problem.
Signature Training: Heavy Hitter
Hestr has learnt Trop Kick and Heat Crash, with enough offtype for two uses of each new move. However she never learnt how to use Super Power, Focus Blast and Double Edge. She is also now neutral to Rock.



Litr the Alolan Muk (lvl 6 male)
Hidden Power: Water
Spoiler: show
Litr always liked rainbows, for some strange reason. One day he was searching through the trash and found a pallet full of Rainbow Paddlepops and decided to chow down. He ate so many of them that his colour changed and he became quite sick, occasionally spewing forth strange draining rainbows.
Signature Move: Rainbow Vomit (Dark)
Litr spews out a strange rainbow made out of considerable dark energy, because we all know rainbows are a sign of evil and darkness...... The rainbow deals considerable damage and heals Litr up to half the damage dealt as health. This attack is subject to diminishing returns on the same scale as other draining moves and Litr has forgotten how to use Fire Blast, Rock Tomb and Rock Slide.



Speki the Oranguru (lvl 6 male)
Hidden Power: Rock
Spoiler: show

Speki has always loved his fan, not only because it gave him a sense of power but because it was pretty handy on a hot day. He used it to cool himself down so much that he eventually became quite skilled at using it for wind based moves.
Signature Training: I'm your biggest fan
Speki has learnt how to use Twister and Heat Wave, with the standard 1.2HB's worth of offtype energy for each new offtype. However he never learnt how to use Nasty Plot, Thunder, Brutal Swing, Focus Blast and Charge Beam.



Flaradr the Mimikyu (lvl 6 female)
Hidden Power: Ground
Spoiler: show

Flaradr's hatred of Pikachu grew to a point where she was almost bursting through her disguise with anger. She decided to start boxing in order to vent her hatred and a friendly Hitmonchan was more than happy to show her a thing or two.
Special Training: Pika Puncher
Flaradr has learnt how to use Dynamic Punch with enough offtype for two uses of the move. She never learnt how to use Thunder and Infestation.



Forneinn the Drampa (lvl 4 male)
Hidden Power: Poison


Litlauss the shiny Minior (lvl 6 male)
Hidden Power: Water
Spoiler: show
Beneath his rocky outer shell lies a soul of pure black, a reflection of his disposition. Litlauss cares not for almost everyone, everyone else is just an obstacle to him, obstacles that he must destroy. Those who stand in his way shall face his wrath, although only the foolish would do such a thing.
Signature Training: STAB
Litlauss has learnt how to use Fly, Sky Attack and Twister. He is now neutral to Poison and has forgot how to use Bulldoze, Psych Up, Rock Polish, Cosmic Power and Stealth Rock.



Andi the Gengar (lvl 7 uplevel male)@Reaper's Token
Hidden Power: Water
Spoiler: show

Spoopy is as Spoopy does, a ghost type must be the Spoopyest of all. One may fear Gengar for many a reason, however this Gengar insights fear in its opponents in a whole new way. Spoopy powers put fear in the hearts in even the most stoic and stalwart opponents, Andi will reign supreme.
Signature Move: Spoopy Cackle (Ghost)
Andi cackles wildly as he expends Major Ghost energy to fire a beam of Ghost energy that hits the foe for Major damage. This cackle is loud and possibly frightening in a manner similar to Roar, causing foes that might be reasonably intimidated by the user to cringe and be less willing to attack. Andi has forgotten how to use Dynamic Punch, Fire Punch, Ice Punch and Thunder Punch.



Stjorna the Dragonite (lvl 7 uplevel male)
Hidden Power: Poison
Spoiler: show
Stjorna wasn't your typical dragon, most of his kind tried to find a way to shed their ice vulnerability, but not Stjorna. He instead decided to take advantage of their concentration on ice and blindside them by finding a way to defend himself against other dragons. Over time he managed to shed his weakness and for a time reigned supreme among his kin, who were forced to tremble before his might.
Signature Training: Not Your Regular Type Chart Edit
Stjorna is now neutral to Dragon, however she no longer resists Fire and Grass (even as a Dragonite).



Vordr the Aggron (lvl 6 male)@Aggronite
Hidden Power: Fairy
Spoiler: show

Vordr knew he had plenty of potential, he had watched Cibbir tear plebs apart with his own Mega Aggron on numerous occasions. If he was going to even come close to that amount of strength, he would need a niche play of his own. Losing his rock typing on evolution was a bit annoying, but he could work to circumvent that.
Signature Training: Steel Worker
Vordr can use Rock Tomb and Rock Slide as steel attacks, ordered as Steel Tomb/Slide and using Steel energy. He has forgotten how to use Superpower, Whirlpool, Fire Blast and Thunder.



Katr the Wigglytuff (lvl 6 female)
Hidden Power: Rock


Konnugr the Nidoking (lvl 6 male)
Hidden Power:Grass
Spoiler: show
Growing up in the forests surrounding Celadon city, Konnugr spent plenty of time with the myriad of grass type Pokemon that inhabited the area. He learnt many tricks from them, however it was his friend Sawsbuck who he considered his most valuable teacher.
Signature Training: Forest Fury
Konnugr is now familiar with the Grass Type and has learnt Horn Leech. He has forgotten how to use Focus Blast, Fire Blast, Bubblebeam and Headsmash.



Eyrr the Flygon (lvl 6 female)
Hidden Power: Ground
Spoiler: show
Don’t let them in, don’t let them see
Be the good girl you always had to be
Conceal, don’t feel, don’t let them know
Well now they know

Let it go, let it go
Can’t hold you back anymore
Let it go, let it go
Turn my back and slam the door
And here I stand
And here I’ll stay
Let it go, let it go
The cold never bothered me anyway
Signature Training: The Cold Never Bothered Me Anyway
Eyrr is now neutral to ice, being 2x weak as a Vibrava and Flygon. However she is also now neutral to Poison and Steel in all stages. She also never learnt how to use Superpower, Flamethrower, Outrage and Draco Meteor.



Ormr the Eelektross (lvl 6 male)
Hidden Power: Water
Spoiler: show

Ormr spent a long time living under the ice in a frozen lake. His body adapted to the cold and soon found that it offered a lot if one was able to harness its power. He trained with a pack of Walrein who taught him the ways of ice type pokemon.
Signature Training: Vanilla Ice Ice Baby
Ormr is now familiar with the ice type and has learned how to use ice fang and icy wind. His time under the ice resulted in him losing his entire rock type movepool as well as forgetting how to use superpower, power-up punch and gastro acid.



Velspar the Absol (lvl 1 male)@Nightstalker's Token
Hidden Power: Flying
Spoiler: show
Being able to sense imminent disaster, Velspar has had ample opportunity to study the destructive forces. He has even gone so far as channel the power of these disasters into a move of his own.
Signature Move: Destruction (Dark)
Velspar fires a beam of crackling black energy at the opponent, dealing major dark energy for major dark energy. The attack causes a slight decrease in the opponents defenses as they are shaken with trauma. Velspar has forgotten how to use Superpower, Fire Blast, Blizzard and Thunder.



Tunga the Lickitung (lvl 4 male)
Hidden Power: Fairy
Spoiler: show

As you would expect from a lickitung, Tunga loves licking things. Even if it is meant to be friendly, he often puts people and Pokemon off by coating them in saliva, it really is quite gross.
Signature Move: Slobber Socker (Normal)
Tunga lashes out with his tongue, striking the opponent for considerable normal type damage, using considering normal energy. His tongue is so wet with saliva that it will gross any opponent out, with a 30% chance of causing the opponent to flinch. Tunga has forgotten how to use Blizzard, Fissure and Thunder.



Myrr the Goodra (lvl 6 female)
Hidden Power: Rock
Spoiler: show

Myrr has always loved playing with her slime. I would always wake up to a new gift in the form of a slime sculptor. Even if they were a little disgusting, her talent for sculpting the slime was undeniable and would certainly be useful in battle.
Signature Move: Slimestitute (Dragon)
Myrr can opt to construct her substitutes out of slime, ordered as [Sub strength]Slime!Substitute expending an extra light amount of dragon energy (this has no effect on construction time). If the opponent is close to (within a few feet of) or makes physical contact with the Slime!Substitute when it is broken, they will be covered in sticky slime and will have their speed reduced by 20%. Standard boost stipulations apply. Myrr has lost access to Fireblast, Poison Tail and Draco Meteor.



Brandr the Kirlia (lvl 5 male)
Hidden Power: Flying


Tru the Clefairy (lvl 3 female)
Hidden Power: Ground
Spoiler: show

Hidden Power: Default
I met Tru at the summit of Mt Moon while I watching a meteor shower with some friends. Tru was with a bunch of her species watching the same meteor shower when suddenly a small chunk of the space rock hit her in the head. I rushed her to the Pokemon Center and she was treated well but has always been a little odd since the event. However the impact seemed to trigger a new power within her, one that she has become adept at using for her own purposes.
Signature Move: Fairy Crush Meteor (Fairy)
Tru uses Major Fairy energy to create a small meteor-like energy construct which she fires at the opponent. The projectile slams into the opponent for Major Damage. She has forgotten how to use Iron Tail, Grass Knot and Fire Blast.



Sok the Pikachu (lvl 3 male)
Hidden Power:Grass


Nott the Hoothoot (lvl 1 female) @Birdkeeper's Token
Hidden Power: Dark
Spoiler: show

Nott has always been a great hunter, only the most cunning prey stands a chance of evading her clutches. She spends most of her time in the forest, honing her skills to perfection.
Signature Training: Huntress
Nott has learnt how to use Drill Run and Sky Uppercut and has enough offtype energy for two uses of each. However she has forgotten how to use Twister, Zen Headbutt and Synchronoise.



Hattr the Scraggy (lvl 1 male)
Hidden Power: Default
Spoiler: show

Despite his mean appearance, Hattr actually grew up in a wealthy family and was spoiled rotten for most of his life. One day an unfortunate stock market crash that caused his family to go bankrupt. Out on his own for the first time in his life, Hattr found himself on the mean streets, struggling to keep out of trouble. It seemed his posh upbringing had left him exposed to darkness of the streets.
Signature Training: Mean Streets
Hattr is now neutral to Fairy but is now weak Psychic, instead of being immune. He also now takes neutral damage from Rock type moves and has forgotten how to use Poison Jab, Smack Down, Iron Tail and Low Kick.



Rasputia the Mawile (lvl 1 female) @Mawilite
Hidden Power: Default
Spoiler: show

Rasputia once got lost in a desert for an extended period of time, despite her Steel typing it eventually began to take a toll on her. When I eventually found her she was incredibly dehydrated and in dire straights. Once she had fully recovered she vowed never to be at the mercy of dehydration again and began taking surfing lessons.
Signature Training: Surfs Up
Rasputia has learnt how to use Surf and can use it as well as any Water type Pokemon, including being able to use it without a water source. She has enough energy to use it twice per battle and has forgotten how to use Rock Tomb, Rock Slide and Focus Blast.



Rokkrbani the Girafarig (lvl 1 male)
Hidden Power: Default
Spoiler: show

Rokkrbani was recruited for one purpose, to slay the shadows and those who hide within them. This would be no easy task however, even if he possessed a natural advantage, his prey would be sly and tricky, he would have to play his cards carefully if he wants to come out victorious.
Signature Training: There is no hiding
Rokkrbani has learnt how to use Heal Bell. He never learnt how to use Grass Knot, Thunder and Bulldoze.



Gryttr the Roggenrola (lvl 1 Male)


Bjorn the Teddiursa (lvl 1 Male)


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Old 10-19-2015, 11:30 PM   #42
Beautiful Savage
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Join Date: Oct 2015
Posts: 918


Beautiful Savage
Trainer Level: 2 | Ref Grade: C-
KO: 25(30) | TP: 83(75) | SP: 1.5 [18 SP owed to Connor]
Wins(DQs): 9(1) | Loses(DQs): 11(5) | Draws: 0 | Cancels: 3
Total Completed Matches: 25 | Matches Reffed to Completion: 1
Completed Exhibs: 0
Pokemon: 30/30
Badges: 0
Joined ASB - 10/11/15
Best Newbie 2015 - Silver
Coolest Squad 2015 - Honorable Mention
Most Controversial Avatar 2015 - Open Category
Became Ungraded Ref - 3/21/16
Reached TL2 - 3/27/16
Electric Gym Trainer - 4/6/16 - 4/7/16
Became C Grade Ref - 6/16/16


Current Battles
Slot 1: V. Kawaiiconcept
Slot 2: V. TheKnightsFury
Slot 3: V. Fairfax
Slot 4: ---
Exhibition Slot
Slot 1: ---
Gym Challenge Slot
Slot 1: V. Jeri - Eeveelutions Gym Leader
Tournament Slot
Slot 1: ---
Reffing
Slot 1: ---
Slot 2: ---
Slot 3: ---
Slot 4: ---
Slot 5: ---
Slot 6: ---
Slot 7: ---
Slot 8: ---
Slot 9: ---
Slot 0: ---


Match History
Spoiler: show

Regular Matches
V. Equal-to-Heaven [Loss by KO]
V. Dirkac [Win by KO]
V. Ironthunder [Loss by KO]
V. AJ- [Loss by KO]
V. TalkSick [Loss by KO]
V. Slash [Loss by KO]
V. AzerWrath [Win by KO]
V. Kisharp [Win by KO]
V. Eliteknight [Loss by KO]
V. Emi [Win by DQ]
V. Eliteknight II [Win by KO]
V. Ironthunder II [Win by KO]
V. Connor [Loss by KO]
V. Trot Away [Loss by DQ]
V. Lil'twick [Cancelled]
V. Crys [Cancelled]
V. RealMrGame10 [Loss by KO]
V. Deh [Loss by KO]
V. Dirkac II [Win by KO]
V. Lanturn [Cancelled]
V. Trot Away II [Loss by KO]
V. Shuckle [Win by KO]
V. Chiko [Loss by DQ]
V. Apollo [Loss by DQ]
Exhibitions
V. Aposteriori - Word Tour Exhib - [Loss by DQ]
Gym Matches
V. TheKnightsFury - Grass Gym Trainer - [Loss by KO]
Tournament Matches
V. Goose - The Friendship Cup Round 1 - [Win by KO]
V. Azerwrath - The Little Cup Round 1 - [Win by Forfeit]
V. Ironthunder - The Little Cup Round 2 [Loss by DQ]


Items
Spoiler: show

Beedrillite: This item allows Beedrill to Mega Evolve into Mega Beedrill when held during battle.
Pixie Dust: This Token increases the power of Fairy type moves by 10%. It causes the move Fling to deal Fairy type damage if it is thrown.



Pokemon
Spoiler: show


Level 3

Mixtape: Level 3 Male Seismitoad (Uplevel)
Biography: As a Tympole, Mixtape got beat up a lot. So now that he's big and strong, he never wants to get beat up again. So much so that he would rather retreat than lose. He developed this battle cry technique to aid in that retreating process.
Signature: Special Attack: Skip Track [Water]
Using Significant Water energy, Mixtape lets out a scream laced with Water Energy. The auditory attack deals Decent Water damage. Mixtape then uses the remaining energy to retreat into his Pokeball, much like U-Turn or Volt Switch.
Hidden Power: Flying
--TL2--> --TL3-->


Jack: Level 3 Male Hitmonchan (Uplevel)
Biography: Jack has spent hundreds of hours practicing his punches. He's destroyed numerous dummies in his attempts to hit his opponents in just the right spot, at just the right angle. Now, he is an expert in knowing just where to punch to land the most devastating attack.
Signature: Special Attack: Critical Punch [Fighting]
Using Good energy, Jack delivers a glowing silver punch. This attack deals Moderate Fighting damage and lowers his opponent's defense a stage. Standard boost and drop rules apply.
Hidden Power: Pending
--TL3-->


Talon: Level 3 Female Noctowl (Uplevel)
Biography: While a Hoothoot, Talon was constantly plagued by nightmares. This gave her a lot of trouble sleeping and left her rather miserable due to lack of sleep. Upon evolving, Talon discovered a rather nefarious solution to her problem. Using her newfound Psychic prowess and expertise with Hypnosis, she can shift her nightmares to other Pokemon, allowing her to have a good night's sleep.
Signature: Special Attack: Dark Dreams [Dark]
Using Heavy Dark Energy, Talon puts her opponent to sleep in a manner similar to Hypnosis. This attack requires slightly prolonged eye contact. Once asleep, the Pokemon will suffer from nightmares that deal Light typeless damage per round. These Nightmares won't wake up the Pokemon, though they can be otherwise woken by normal means. Once awake, the Pokemon will be temporarily scared and disoriented due to the frightful dreams. This attack may be used once per battle.
Hidden Power: Pending
--TL3-->



Level 2

Monet: Level 2 Female Snover
Biography: For some reason, Monet really enjoys trapping her opponents. The best move she has for this strategy is Rock Tomb, but unfortunately, she can't use that attack quite as much as she'd like. So she and I developed this attempt to try and recreate it.
Signature: Special Attack: Icy Tomb [Ice]
Much like Rock Tomb, Monet uses Decent energy to summon ice slabs to trap her opponent on all sides. Unlike Rock Tomb, however, the energy use scales up not based on the hardness of the ground, but rather the temperature of the arena. The higher the temperature in the arena, the more energy this attack will take. Additionally, if a Pokemon is trapped within an Icy Tomb for an amount of time totaling a round, they will be chilled for a round or two, depending on the amount of time in the Tomb.
Hidden Power: Water
--TL3-->


Neptune: level 2 Male Clauncher
Biography: Neptune was one of the first Pokemon I captured after setting out from home. Back then, I was a young, foolish trainer. As such, Neptune and I tried to fight an Electabuzz. Neptune took so much abuse from the Electric type's attacks that some of the Electric energy remained forever a part of him. Through extensive training, he has learned how to utilize said energy.
Signature: Special Training: Electrifying
Neptune is now familiar with the Electric Type. He has also learned Zap Cannon, Discharge, and Thunderwave, though he has forgotten Sludge Wave, Water Gun, and Aqua Tail.
Hidden Power: Flying
--TL4-->


Aegon: Level 2 Male Togepi
Biography: Aegon was given to me as an egg, to be cared for, hatched, and raised. For research purposes, of course. But upon his hatching, I was so taken aback by how cute it's little eggshell was that I couldn't get it out of my mind. In fact, it was so cute it inspired both his nickname and this Sig.
Signature: Special Training: Sunny Side Up
Because eggs are so cute, from now on, every time Aegon uses Protect or Safeguard they will take the shape of an egg instead of their normal shape, and both attacks will cause non-damaging knockback. The more powerful the attack, the more powerful the knockback. For example, a weak attack like Tackle would barely cause any knockback, but a powerful attack such as Focus Punch might send the attacker flying backward. Powerful enough knockback may even do some damage if they slam into something hard enough. The more often Protect and Safeguard are used, the less powerful the knockback capabilities become. Additionally, Cubic Reflect and Cubic Light Screen will also now take the shape of an egg, though this change is purely cosmetic and will not have any knockback effects.
Hidden Power: Pending
--TL3--> --TL4-->


Bazooka: Level 2 Female Magby
Biography: The first word that comes to mind when describing Bazooka is fast. She likes to do everything quickly. Talking, eating, and especially moving. But not only does she like to do things quickly, she also likes to do things effectively. So we made a fast and effective technique to help her do better in battle.
Signature: Special Attack: Tactical Retreat [Fire]
Using Considerable Fire Energy, Bazooka shoots a huge fireball at her opponent. This fireball deals no damage. Instead, it causes a 10% reduction of the opponent's defenses and has a 50% chance of causing severe burns. Bazooka uses the knockback from firing the shot to retreat into her Pokeball. Bazooka never learned how to use Smokescreen or Detect due to her training for this move.
Hidden Power: Fighting
--TL4--> --TL5-->


Polaris: Level 2 Genderless Magnemite
Biography: Once upon a time, Polaris learned Magnet Bomb. Excited, she used the attack, and was shocked to find that it didn't actually explode like a bomb! Together, we trained to channel Fire energy into a similar attack for an all-new, explosive effect.
Signature: Special Move: Buster Bomb [Fire]
Polaris packs a Considerable amount of Fire Energy into a small sphere, which it then launches at its opponent. This projectile explodes upon impact, and, though it only deals Decent Fire Damage, causes tremendous knockback.
Hidden Power: Rock
--TL3--> --TL4-->


Oren: Level 2 Male Phantump
Biography: Before joining my team, Oren was assigned to guard a secret passageway in a dark, mysterious forest. To aid in his prowess as a guard, he trained in fighting type techniques to catch any would-be trespassers off guard.
Signature: Special Training: Whomping Willow
Oren is now familiar with the Fighting type and has two Hyper Beams of Fighting Energy with which to utilize his techniques. As part of his training, Oren learned Seismic Toss, Brick Break, and Storm Throw. However, he can no longer use Ingrain or Wood Hammer due to his focus on the Fighting type.
Hidden Power: Dark
--TL4-->


Blink: Level 2 Female Ralts
Biography: Pending
Signature
Pending
Hidden Power: Fire
Item: Pixie Dust
--TL3--> --TL5-->


Nightlight: Level 2 Male Chinchou
Biography: Pending
Signature
Pending
Hidden Power: Pending
--TL5-->


Hope: Level 2 Female Beheeyem
Biography: The story behind Hope's special typing is one of blind chance. Like many other Pokemon, Hope began her days as an egg at the Daycare Center. One day, her egg was left out in the yard during a bad storm, and, by purely bad luck, it got struck by lightning. The Daycare workers (Daycarers?) were horrified to learn this once the storm cleared. However, a quick inspection showed the egg to be in perfect condition! Relieved, they brought the egg inside to incubate with the others. It wasn't until Hope hatched that they realized something had gone wrong. The electricity from the lightning had mutated Hope's genes, turning her into a Psychic/Electric Pokemon!
Signature: Type Change: Supercharged [Psychic/Electric]
Hope is now a Psychic/Electric type Pokemon with all associated weaknesses and resistances. She's learned Discharge, Volt Switch, and Parabolic Charge to accompany her new typing, but has forgotten Barrier, Cosmic Power, and Psyshock.
Hidden Power: Pending
--TL2-->


Roose: Level 2 Male Eelektrik
Biography: Pending
Signature
Pending
Hidden Power: Pending
--TL2--> --TL6-->


Cain: Level 2 Male Fraxure
Biography: Pending
Signature
Pending
Hidden Power: Pending
--TL2--> --TL4-->


Spike: Level 2 Male Wartortle
Biography: Pending
Signature
Pending
Hidden Power: Pending
--TL2--> --TL5-->


Samson: Level 2 Male Sawk
Biography: Pending
Signature
Pending
Hidden Power: Pending



Rebecca: Level 2 Female Cubone
Biography: Kuvira. Poor, poor Rebecca. Her story, like that of many Cubone, starts off sad. She was alone in the world with naught but her mother's skull to protect her. She wandered the land, looking for companions that she'd never find, doing what she could to survive. This solitary lifestyle led her to be quite timid. She became wary of other Pokemon and trainers as they had never offered help and, in fact, were sometimes harmful. Thus, when the stampede of charging Tauros came, she ran. Fast. And, unfortunately, in her rush to get away, ran right off a cliff. Lucky for her, some trainers happened upon her small, broken body soon enough to get her to a nearby Center for treatment. Rebecca had to go through multiple reconstructive surgeries, and her skull (the one on the outside) had to be soldered back together. Now recovered, I adopted the poor broken Pokemon onto my team. Through training, we discovered that her surgeries had actually strengthened her defensively. This helped her build her confidence over time and begin to get over her natural timidness.
Signature: Type Change: Six Million Dollar Pokemon [Ground/Steel]
Due to the reconstruction of her skull, Rebecca is now a Ground/Steel type. She has all the normal weaknesses and resistances of that typing except she is resistant to Poison instead of immune and is neutral to Bug and Fairy instead of resistant. The Steel Type Species Characteristics only apply to her Skull and Bone, as they were the only parts soldered back together. She has also learned Meteor Mash and Bullet Punch to accompany her new typing.
Hidden Power: Pending
--TL4-->


Asher: Level 2 Male Numel
Biography: Pending
Signature
Pending
Hidden Power: Pending
--TL4-->


Eden: Level 2 Female Grotle
Biography: Pending
Signature
Pending
Hidden Power: Pending
--TL2--> --TL4-->


Sinister: Level 2 Male Duskull
Biography: Pending
Signature
Pending
Hidden Power: Pending
--TL4--> --TL6-->


Belle: Level 2 Genderless Bronzor
Biography: Pending
Signature
Pending
Hidden Power: Pending
--TL3-->


Hisako: Level 2 Female Kadabra
Biography: Hisako has always had a very defensive tendency during battle. Through intensive practicing of Cubic Light Screens and Cubic Reflects, Hisako has managed to develop a more permanent solution. She has now learned to utilize these defensive techniques in her own unique way.
Signature: Special Training: Armor
Hisako is now engulfed in a psychic aura in the shape of armor that permanently raises both her Defense and Special Defense by 10%. However, she can not use Dazzling Gleam, Energy Ball, or Zap Cannon.
Hidden Power: Pending
--TL2--> --TL5-->


Sigil: Level 2 Male Natu
Biography: Pending
Signature
Pending
Hidden Power: Pending
--TL3-->


Gloop: Level 2 Male Inkay
Biography: Pending
Signature
Pending
Hidden Power: Pending
--TL3-->


HAL: Level 2 Genderless Beldum
Biography: Pending
Signature
Pending
Hidden Power: Pending
--TL3--> --TL6-->


Level 1


Ezekiel: Level 1 Genderless Baltoy
Biography: Pending
Signature
Pending
Hidden Power: Pending
--TL4-->


Zoe: Level 1 Female Snorunt
Biography: Pending
Signature
Pending
Hidden Power: Poison
--TL3-->


Joshua: Level 1 Male West Shellos
Biography: Pending
Signature
Pending
Hidden Power: Water
--TL3-->

Adelaide: Level 1 Female Cleffa
Biography: Pending
Signature
Pending
Hidden Power: Fairy
--TL3--> --TL6-->

Volt: Level 1 Male Electrike
Biography: Pending
Signature
Pending
Hidden Power: Electric
--TL3-->


Last edited by Beautiful Savage; 02-15-2017 at 07:39 PM.
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Old 11-06-2015, 06:32 PM   #43
Chiko
Chiko Chiko Chi
 
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Join Date: Sep 2013
Location: to the world, to the world, to the world, to the world where you live
Posts: 1,794
SilverChiko

Trainer Level: 4
Ref Grade: B
Grass GT - Rain Edition

WLD: 15(8)/24(4)/2

KO's: 71/TP: 190/SP: 0 (47 SP gained towards TL5)


Squad
Spoiler: show
Level 5
Maraqua - Level 5 Female Tangrowth (Uplevel)
Hidden Power - Rock
Bio: "Wired but alive at the break of the day as the last few survivors fall away, fall away"
Maraqua is a rather strange Tangela and that isn't referencing the fact that her name is one of the areas in Neopets, no, it's more the fact that she rocks a bit too much which sounds unbelievable but it's true. In fact, Maraqua has started to use her ability to rock around the battlefield in such a way that her opponents become wary whenever she touches down and smiles her eerie unseen smile that we don't even know exists.
Signature Attack: Stone Lashing (RK)
At the cost of Heavy Rock energy, Maraqua whips a rock energy covered vine at her opponent to deal Heavy Rock damage. The vine itself has a maximum length of ten feet and has a 20% chance to confuse the opponent. Maraqua is no longer able to use Wring Out and won't learn Rock Slide as a Tangrowth. Maraqua has the off-type to use this move twice per battle.
Neptune - Level 5 Female Purple and White Gardevoir (Uplevel)
Hidden Power - Fire
Bio: "It's dangerous to go alone. Take Nep!"
Neptune is the current CPU (Console Patron Unit) of Planeptune, as a CPU she has powers of a goddess and has a duty to look after the citizens of Planeptune... Which she kinda sucks at doing as she enjoys to do nothing but nap and play games all day. This Neptune isn't that same Neptune, this Nep is much better at working and is the partner Pokemon of the Planeptune CPU who trains alongside her partner most days and as such, she has picked up Neptune's signature attack.
Special Attack: Cross Combo (Ground)
By using Significant Ground energy to create a beam-sword (energy construct with length equal to that of a Marowak's bone), Neptune's ultimate attack is where she rushes her opponent and slashes them with her sword, causing Significant damage as well as a 10% chance to confuse, Neptune has the off-type to use this move twice per battle.


Level 4

Bakugo - Level 4 Male Camerupt
Bio: This Camerupt is a prize for ranking first or second in the 2017 Spring Grand Melee. It does not count towards squad limits.
Special Technique: Press the Button
Once per battle Camerupt may expend significant energy to enter a state of extreme heat for three rounds, reducing all Water damage it takes by half as well as causing all of its Fire attacks to gain significant knockback.
Noire - Level 4 Female Houndoom
Mega Stone attached: Houndoominite
Hidden Power - Fighting
Bio: "N-No! My big television debut and I'm in my normal clothes?! Ugh, how's my hair? Give me a mirror!"
As a tsun-tsun, Noire often says things in a sarcastic manner or in a way as to make others think that she's doing things out of the kindness of her heart but of course this never works so she's decided to try even harder and burn her tsundere ways into the heart of her opponent.
Signature Attack: Tsunderic Flames (Fire)
Using Heavy Fire energy, Noire shoots forward a flurry of pink flames which circle the opponent rapidly before slamming into the opponent and covering them in a pink hellfire. This hellfire causes good Fire damage but also puts the opponent into a Taunted state for a round and a half after the attack was used. Noire has forgotten Foul Play, Beat Up and Fire Blast as these attacks don't send across the message she wants. Noire may use this move thrice per battle.
Miss Mantle - Level 4 Female Marowak
Hidden Power - Ice
Bio: "Diesel and dust is what we breathe, this land don't change and we don't leave"
Miss Mantle was named after the earth, this much is quite obvious but what isn't obvious is the fact that Miss Mantle's skull is actually made from magic that comes from the land. What kind of magic? Well, that's a mystery to everyone and will probably stay that way for quite a while but this magic is pretty cool in what it can do, things that one wouldn't imagine are possible become possible with this voodoo. But enough about that, I'll let Miss Mantle show you what she can do herself.
Special Technique - Have A Helmet
Using Considerable Ground energy, Miss Mantle fires a ray of light at her opponent which deals no damage but instead turns into a counterfeit Cubone's skull with eye holes smaller than the opponent's eyes, this in turn causes accuracy for the affected Pokemon to fall slightly. It becomes stuck on the opponent's skull and obscures their vision as well as causing Mild Ground damage at the end of every round the helmet is active. The helmet lasts for 3 rounds and takes quite a bit of work to remove but is in fact removable. Miss Mantle can use this move once per Pokemon.

Luna - Level 4 Female Meganium
Token Attached: Harvester's Token
Hidden Power - Ground
Bio: "Some call me sister of the moon, some say illusions are my game"
Luna has always been a very odd Meganium, especially as she was once part Rock but that is no more. Luna has since longed having something to make her shine once more so she would no longer stink... Smell pun intended. Luna finally came up with a fragrant idea which would make any spice specialist proud and also somewhat concerned.
Signature Trait: Tri Scents
Luna may now switch between her SC scent and the SC scents of Chikorita and Bayleef, this change of SC scent happens once every three rounds and which scent it ends up being is decided by RNG. Each switch to the scent of Chikorita or Bayleef will cost Light energy. Luna may no longer increase the radius of her scents and has also forgotten how to use Sweet Scent and Aromatherapy
Misfortune -Level 4 Male Trevenant
Token Attached: Reaper's Token
Hidden Power - Fire
Bio: "It's a long dark road, leads to me where I'm going"
Misfortune befalls those who are not expecting it. Misfortune is the unexpected, as for whether it is good or bad depends on the individual's point of view. Misfortune strikes not once nor twice but as many times as it will so desire at the time. Misfortune is also a Ghost/Grass with big ideas and ways of making his opponent scream and beg for mercy.
Signature Attack: Gentle Hum (Ghost)
Using Heavy energy, Misfortune starts humming which sends Ghost energy billowing throughout the arena. Any Pokemon which hear this will find it difficult to move due to being locked up by physical paralysis, this paralysis will affect Electric types as well. Misfortune can use this twice per battle and has forgotten how to use Forest's Curse and Curse as these moves are viewed as not giving the opponent enough misfortune.
Fleetwood - Level 4 Male Piloswine
Hidden Power - Flying
Bio: "Don't say that you love me! Just tell me that you want me!"
Fleetwood, according to some, has a Heart of Stone but don't let that deceive you as it isn't stone at all... It's a heart of ice; NeverMeltIce. This cold truth has seen Fleetwood use it to power his body and soul in order to truly be a menace to all that happen to come across him in battle no matter what they are.
Signature Attack: Frigid Contact (IC)
Using Heavy energy, Fleetwood covers his body entirely in a magical ice which does not restrict his movement whatsoever. Fleetwood then charges his foe with an extremely forceful tackle which has the ice shatter on contact while causing Heavy Ice damage, the shattering of the ice when it hits the opponent has a 20% chance to leave a burn. Fleetwood may use this move twice per battle and has forgotten how to use Blizzard.
Vert - Level 4 Female Sceptile
Hidden Power: Ice
Bio: "My, don't underestimate a gaming otaku, will you?"
Vert is very much a gaming otaku as she spends the majority of her days doing nothing but playing games, however, when it comes to be her turn to battle she truly shines using methods taught to her by the CPU of Leanbox; Vert, or Lady Green Heart. As one with a Green Heart, this Vert knows that she has to burn her love into her opponents in any way possible and luckily she's found a way.
Signature Attack: Literally Inferno (GR)
Vert expends major energy to create a huge, intense flurry of leaves that she launches at her foe. Due to the great size and intensity of the flurry of leaves, it travels very slowly and will burn on contact, dealing heavy damage. Even if the foe is not hit directly by the attack, the intense heat from the friction created by the leaves can still cause lighter burns with a grazing hit. Vert has forgotten how to use Leaf Storm as she prefers being slower over being weaker.
Kanan - Level 4 Female Marill
Token Attached: Mystic Water
Hidden Power - Steel
Bio: "That's what the water made me, that's who I am and what I'll be"
Kanan, to nobody's surprise, loves to sing and dance and have fun all the time that she possibly can. This, of course, has lead to her becoming obsessed with Aquors and fangirling every time she sees one of their music clips (which is roughly twice every waking hour). In fact, she's become so obsessed that she's formed her own Aquors fangroup with a couple of other Pokemon and has learned how to use Aquors' music in order to come out on top in her matches.
Signature Attack: Aozora Jumping Heart (FA)
Using High Fairy energy, Kanan sings aloud to send the joy of Aquors' "Aozora Jumping Heart" throughout the entire arena in order to affect all of her enemies that are currently out on the field. This attack causes Good Fairy damage while also causing a 15% decrease to the offensive stats of her opponents (with standard debuff stipulations applied). Kanan has forgotten how to use Future Sight as she is in control of her own future and doesn't need a move telling her what is going to happen.
Photon - Level 4 Genderless Magnezone
Hidden Power - Ice
Bio: "All the screens are filled with heroes and losers but the sky's still filled with stars"
As a member of the Magnemite family, Photon faces your usual issues of having to fight battles while relying on nothing but Electric and Steel typed moves. While this isn't the worst thing ever, it is far from the best as it means that Photon really has to be careful when fighting a lot of types. Photon, however, has done some training in order to combat this issue of having Signal Beam as its only off-type whatsoever.
Signature Training: Off-Type (Various)
Photon is now able to use Ice Beam, Psyshock and Mud Bomb, however, Photon has also forgotten how to use Magnetic Flux, Gyro Ball and Discharge. Photon has the off-type to use each new move twice per battle.
Relic 0454 - Level 4 Genderless Bronzong
Hidden Power - Ground
Bio: "When the world gets in my face I say, have a nice day"
Relic is a very loud Bronzong and loves to make noise at all times and even though his only sound moves are Metal Sound and Snore that doesn't stop him at all. Relic's noises that he makes when not using his moves are extremely eerie and tend to make the other Pokemon cringe in pain for some reason or another, however, it now seems that Relic has put this noise to use whether it be for good or for bad.
Special Technique: Hell's Bell (NO)
Expending Solid energy, Relic sends a demonic noise throughout the arena which sends a shiver down the spine of all Pokemon that hear it. This noise then causes all Pokemon that hear it (barring Relic) to become extremely scared regardless of how difficult to scare that they may usually be. Relic can only use this move thrice per battle, diminishing returns apply.
Haze - Level 4 Female Drifblim
Hidden Power - Bug
Bio: "I’ve never found a border round the ghost town"
As a Drifloon, Haze is often mistaken for a kidnapper and a murderer of children yet she laughs off these comments as she is something a bit more sinister in that she creates balloons to give to people. Doesn't sound sinister, does it? Well, you see, Haze has a special set of skills via which these balloons go 'pop!' and crap happens to whoever the balloons are attached to. Still not scary? Well, if I were you I'd think twice about accepting a gift from this female ghost.
Special Attack - Carnival Balloons! (Various)
Using Significant energy, Haze can create two types of balloons which she places onto her opponents by her ghostly magic which picks up a wind and blows the balloons towards her opponent. Then, via some kind of ghostly magnetism, they explode for Significant damage, these balloons are different in colour and type therefore must be ordered as Colour!Balloon. Haze has given up the moves Captivate, Attract and Return as these attacks do not suit her style of battling. The balloons have different usage limits, with Cyan being unlimited (due to being Flying type and lacking any effects) and Brown being limited to two uses. Only the Brown balloon has an additional effect and is as follows: Brown (Ground) - Has a 20% chance for mud to burst out and get into the opponent's eyes, reducing their vision as a result.
Infernus - Level 4 Male Ninetales
Hidden Power - Grass
Bio: "And we rock it, and we roll it, and we're laughing, and we're joking and we roll it"
Infernus, a rather generic looking nickname except for the fact that Infernus is named after the Infernus vehicle from the GTA series. What? I couldn't come up with anything better. Anyway, Infernus is one of those 'mons who just wants to sit back and watch the world burn. By sit back I mean lay back and by watch the world burn I mean watch his enemies burn, minor details though. Infernus has mastered an interesting technique to say the least though, one in which he can lay back and watch his enemies burn with pain and anger.
Special Attack - Heatstroke (Fire)
Infernus bellows a piping hot breeze of air at the opponent causing decent fire damage for decent fire energy. This attack will aggravate any burns on the opponent causing it to deal significant damage if the opponent is afflicted with burns. During the round in which this attack is used on an opponent, any damage the opponent takes from burns is double. This effect does not stack if it is used more than once in the same round. Though it uses decent energy normally, repeated uses of this move while boosted will cause it to increase in energy use slightly, capping at heavy energy. Infernus may use this technique three times per battle.
Blanc - Level 4 Female Glalie
Mega Stone attached: Glalite
Hidden Power: Ground
"Depending on your answer, I just might kill you."
Eco - Level 4 Female Dragonair
Hidden Power - Steel
Rocker - Level 4 Male Cranidos
Hidden Power - Ice
Nepgear - Level 4 Female Togekiss
Hidden Power - Fire
Bio: "I'm very sorry, but today is the day you will die! Hiyah!"
Kaori - Level 4 Female Abomasnow
Hidden Power - Fighting
Bio: "Cold cold change, bringing in the winter, freezing up the water, closing up the mind"
Being an Abomasnow is a somewhat unfortunate fate, sure, you might be able to hit Flying types for STAB SE whilst also being weak to them but that isn't enough to save this amazing species from their extremely horrific 3x weakness to Fire. Sure, you might say that they get some tricks but at the end of the day Fire is a massive pain in their side. Kaori is one of the lucky Abomasnow's who has been with me and then removed and then brought back because there was something special about her. Something extremely cool which makes her stand out from the rest. That being her tendency to go above and beyond what the usual member of her evolutionary line can do, that being that she can exert a special aura. What kind of aura? Well, you'll soon find out.
Signature Trait: Chilling of the Outer
Kaori exerts an especially cold aura which reduces Fire type moves to a 2x weakness instead of a 3x weakness, as well as chilling all within a 5m radius of her. As a drawback for this amazing power, this coldness somehow causes Electric moves to hit her right where it hurts, as they become neutral affecting to her.
Poncho - Level 4 Male Lombre
Bio: "I'm a twisting fool, just twisting, yeah twisting, twisting by the pool"
Poncho is very much a good who is just seen dancing about all day long while the others are busy at training, he cares little for training and will only join in if the training is to the beat of a song, any song. Poncho seems to care little but realistically he is a lone wolf when it comes to training as he tries his hardest everyday to perfect a technique which will catch all by surprise. Will it catch them by surprise is the real question, I suppose.
Signature Technique: Dance of the Lone Wolf (Water)
At the cost of Heavy energy, Poncho will start a very slow and odd dance which sends a shock wave of Water energy throughout the arena. Now, this energy causes no damage but makes the affected Pokemon feel sad and alone which effectively makes them drop their guard and take 10% more damage from moves for the next 3 rounds. Dance of the Lone Wolf is usable twice per match but never against the same Pokemon.
Stagga - Level 4 Male Winter Sawsbuck
Bio: "Welcome to the jungle, watch it bring you to your knees, knees, I wanna watch you bleed"
Stagga is a weird case when it comes to Sawsbuck as he's forever stuck in the amazing winter forme. Now, this means little when it comes to actually battling but Stagga is not one to ever be taken lightly as he will always charge in head first, never looking back when in a fight. He's the one who will pierce the heavens with his horns of almighty power which seem to glimmer as he shoves them violently into his oppo- Wait, that's a bit too gruesome, er, seeing him attack his opponent's with his amazing self-taught move is a feeling that'll leave you busted, Horn Buste(r)d.
Special Attack: Horn Buster (Grass/Normal)
For a Heavy amount of energy, Stagga can coat his horns in Grass energy (if ordered as Grass!Horn Buster) or Normal energy (if ordered Normal!Horn Buster). Once his horns are coated with the selected energy, he stampedes toward his opponent and stabs them with his horns which causes a small explosion upon impact with the attack dealing Heavy damage. The majority of this explosion is purely aesthetic although the opponent will be left with a Crush Claw like effect where they were stabbed. Stagga is able to use Horn Buster three times per match. Stagga is unable to use Bounce or Shadow Ball in exchange for this move.
Nissa - Level 4 Female Breloom
Bell Curve - Level 4 Male Victreebell
Beako - Level 4 Female Snubbull
Lelei la Lalena - Level 4 Female No-Mustache Kadabra
Akatsuki - Level 4 Female Golbat
Misaki - Level 4 Female Honchkrow
Showtime - Level 4 Male Shiny Crawdaunt
Hawkins - Level 4 Male Staraptor
Bio: "We are Geelong, the greatest team of all!"
Hawkins idolises those who having amazing physical strength and are hard to move, none more so than the Geelong full-forward Tom Hawkins. After viewing how almost impossible it is to bring this giant to the ground by tackling, Hawkins desired to also become extremely difficult to knock around and thus started his training.
Signature Training - Knock Back? Good Luck.
Hawkins is much stronger than most of his species. He will be resistant to being knocked back and thus making him incredibly hard to move in close quarters, he also has physical strength equivalent to Fighting types using Strength, able to lift most objects with relative ease. However, this does not make him any heavier than normal for moves which take this into account, and the knock back from his attacks will remain the same as what they would normally be.
Mari - Level 4 Female Girafarig

Level 3
Nico - Level 3 Female Mawile
Mega Stone attached: Mawilite
Hidden Power: Water
Sigurd - Level 3 Male Druddigon
Hidden Power: Poison
Satan Spawn - Level 3 Female Lileep
Hidden Power: Ground


Level 2
Spook - Level 2 Female Sableye
Token attached: Nightstalker's Token
Hidden Power: Water
Bio: Spook definitely enjoys spooking others, especially when that spooking involves draining vitality from them. Nutritious and delicious vitatlity.
Signature Move - Spoopy Seed (GH)
The user charges Considerable energy and fires a ball of ghostly energies onto the target which releases ghostly hands that drain energy from the target. These hands are rather thick and can snare the foe, and will plant themselves in the ground if the ground is soft. Each round the hands will sap light energy from the target and restore an equal amount to the user. The hands can be easily uprooted, but they are somewhat difficult to break and can restrict movement somewhat, but are vulnerable to Dark and slashing attacks.
Ayato - Level 2 Male Zangoose
Hidden Power: Flying
Sunken - Level 2 Genderless Dhelmise
Hidden Power: Rock
Bio: A living seaweed holding onto an anchor and possessing it is super neat except it would be even neater if it had status.
Signature Training - Status Ailments
Sunken now knows how to use Confuse Ray, Hex and Will-O-Wisp while forgetting Gyro Ball, Sludge Wave and Grass Knot. Sunken has enough Fire energy for two uses of Will-O-Wisp.
Mortality - Level 2 Female Mimikyu
Hidden Power: Grass
Bio: Mortality is what we all have, whether it be bad or not. And hell, we're all rocking it one way or another and maybe even earthquaking it.
Signature Training - Boring sig
Mortality can now use Earthquake and has enough off-type for two uses.


Level 1
Foolish Burial - Level 1 Female Shiny Sandygast
Dante - Level 1 Male Litwick
Abyss - Level 1 Male Frillish
Bio: As one who has several weaknesses, Abyss has always tried to do literally anything about it. He finally has a way now though, due to his newly found fear of bugs and just what they can do.
Signature Training: The Abyss? I am it.
Abyss is now neutral to Ghost while also becoming neutral to Bug. He also forgot how to use Sludge Wave and Night Shade.
Void - Level 1 Male Duskull

Items
Spoiler: show
Harvester's Token (Attached to Luna):
Quote:
The Harvester's Token denotes one's prowess in caring for and farming the bounties of nature. It can be attached to Grass type Pokémon only and greatly enhances their natural abilities. Rain will heal them by a mild amount each round, sunlight will regenerate them mild energy each round, healing moves cost half their usual energy cost and draining moves are much more efficient. This item causes the move Fling to deal Grass type damage if it is thrown. This token may be purchased during the week long Thanksgiving 2013 event and may be purchased up to one time per trainer.
Mystic Water (Attached to Taido):
Quote:
This Token increases the power of Water type moves by 10%. It causes the move Fling to deal Water type damage if it is thrown.
Houndoominite (Attached to Noire)
Quote:
This item allows Houndoom to Mega Evolve into Mega Houndoom when held during battle.
Mawilite (Attached to Nico)
Quote:
This item allows Mawile to Mega Evolve into Mega Mawile when held during battle.
Reaper's Token (Attached to Misfortune)
Quote:
This attachable item can only be given to Ghost type Pokémon. If the Pokémon wearing this token has the ability to change in to the Invisible state, they are able to do so for three turns instead of the usual two and enjoy perfect invisibility where they might usually have left an icy glimmer or some other give away. If the selected Pokémon does not already possess the ability to change in to the Invisible state, they gain the ability to do so for two turns, leaving a slight give away when they do so such as the glint of an eye or the glow of an ectoplasmic body. Ghosts wearing this token are also granted an increased ability to trick their opponents. This item causes the move Fling to deal Ghost type damage if it is thrown. This token is available only during the Halloween 2013 sale and may be purchased by trainers up to once.
Nightstalker's Token (Attached to Spook)
Quote:
The Nightstalker’s Token can be attached to Dark-type Pokémon only and greatly enhances their natural abilities. The wearer’s ability to trick the opponent is greatly increased, as is their ability to scare opposing Pokémon, regardless of intelligence or stature. In addition, the wearer’s curses are more difficult to remove and have more potent effects than they would usually. The wearer can use attacks like Sucker Punch up to twice on the same target, instead of the usual one use limit. This item causes the move Fling to deal Dark type damage if it is thrown. This token may be purchased during the week long Halloween 2014 event and may be purchased up to one time per trainer.
Glalite (Attached to Blanc)
Quote:
This item allows Glalie to Mega Evolve into Mega Glalie when held during battle.

Last edited by Chiko; 07-13-2017 at 09:31 PM.
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Old 03-18-2016, 04:06 PM   #44
Fairfax
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best newbie 2016
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Trainer Level 2
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Wins(DQ): 3(1)
Losses(DQ): 11(3)
Draws(DQ): 0(2)
Knockouts: 12
Trainer Points: 49.5
Service Points: 16.5
Badges: 0
Referee Grade: C-

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MATCH RECORDS
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Current Matches:
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Serebii: --
Serebii: --
UPN: --
UPN: --
Exhibition: --
Gym Challenge: Vs. Eliteknight (Grass GT)
Tournament: --
Contest: --

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Previous Matches:
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Spoiler: show

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REFEREE AND SP RECORDS
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Current Referee Services:

Slot 1:
Slot 2:
Slot 3:
Slot 4:
Slot 5:
Slot 6:
Slot 7:
Slot 8:
Slot 9:
Slot 10:

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SP Transactions:
European Championships Sweepstakes [+3.5SP]
ASBO Awards 2016 - Best Newbie [+5SP]

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ITEMS
Spoiler: show

Quote:
Mystic Water (3 SP) - This Token increases the power of Water type moves by 10%. It causes the move Fling to deal Water type damage if it is thrown.
--Attached to Oolong the Staryu--
Quote:
Beedrillite (TL2 Mega Stone) - This item allows Beedrill to Mega Evolve into Mega Beedrill when held during battle.

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POKEMON
23/23
Spoiler: show


LEVEL 3

Ivan the Irritable the Male Golbat
Hidden Power: Fighting
Bio: Ivan the Irritable, through his supernatural powers of feeding off of the energy of others, has been alive for quite a long time. He and his clan of vampire-bat Pokemon infest the cellar of an old mansion in Lavender Town, raining bloody terror down on any unfortunate soul unlucky enough to stumble upon them. In the dark of night, nothing can save you from Ivan's wrath...except maybe garlic?
Signature Training: Mark of Helsing
Ivan the Irritable's sharp fangs are adept weapons. Any biting attacks used by Ivan the Irritable have their damage increased by 10%. Energy required for biting moves is increased by 5%.

Cressida the Female Weavile
Hidden Power: Grass
Bio: Cressida was raised by a clan of Sneasel and Weavile that would regularly hunt prey many times their size. The clan needed a reliable way to neutralize such large game, and Cressida retained the technique used by her family for use in battle.
Signature Attack: Ice Dart (IC)
Using solid energy, Cressida fires a razor-sharp ice shard the size of a toothpick at her opponent at high speed. The shard itself does moderate damage, but contains an icy liquid that enters the opponent's bloodstream and causes sleep at the end of the round during which it was used. The accuracy of Ice Dart depends on the size and movement of the opponent: foes who are larger than Cressida or are incapacitated are almost guaranteed to be hit, while smaller or nimbler foes could potentially dodge it without too much effort unless they are caught off guard. Cressida can use Ice Dart twice per battle.

LEVEL 2

Nimrod the Male Nidoran
Hidden Power: Psychic
Bio: This feisty Nidoran hails from the Fuchsia City Safari Zone, where he had a particular hankering for being as disruptive as possible during guest tours. Puncturing the tires of jeeps, tackling visiting Trainers, escaping its designated area...you get the idea. Fed up with his antics, the Zone staff had him scheduled to be transferred to a different region. I happened to be visiting a friend in Fuschia City at the time, and offered to become his Trainer. Needless to say, with his superiority complex, he’s quite the handful. His fierce determination serves him well in the heat of battle, however, where a moment’s hesitation can mean sordid defeat.
Signature Attack: Call of the Mighty Hunter (FT)
Nimrod's pride and determination are that of a true king of the jungle. Channeling significant energy, Nimrod bellows as loud as his lungs allow. The cone of sound (shaped similarly to Round) is laced with Fighting-type energy waves, dealing significant damage and can knock over foes within a reasonable size and weight range, scaling reasonably with Nimrod's evolutionary level. Nimrod has enough Fighting energy to use The Mighty Hunter twice per battle. Nimrod loses access to Flatter, Iron Tail, and Thunder.

Kiley the Female Elekid
Hidden Power: Grass
Bio: Kiley spent her formative years living in an area of Deep Amp Plains that was constantly besieged by a neighboring band of scavenger Gabites. To fend them off, Kiley used the only two attacks she had that could do lasting damage to them: Ice Punch and Dual Chop. With all the years she spent using these two attacks, she became much more adept at harnessing Ice and Dragon type energy, and has picked up a few new techniques to make use of it.
Signature Training: Dragonslayer
Due to her regular usage of Ice Punch and Dual Chop, Kiley's experience with using Ice and Dragon type energy has allowed her to learn to use Ice Beam and Dragon Pulse. Given the accquired nature of these attacks, they do considerable damage for considerable energy, instead of significant. Her species' normal amount of Ice and Dragon off-type energy is increased to the amount where Kiley has enough energy for her to use her new attacks twice each. Kiley loses access to Fire Punch and Electroweb. As an Electabuzz, Kiley will not learn Psychic.

Tyril the Female Cubone
Hidden Power: Ghost
Bio: In my adventures, I've come across many an unsavory character. I met Tyril in search of one such ne’er-do-well, a vagrant who ran an illegal gemstone mining operation in Moss Cave, where Tyril lived, disrupting her and the rest of the Pokemon living there. With her knowledge of the caves, she and I destroyed the vagrant’s equipment and apprehended him. Impressed, I offered her a spot on my team, which she graciously accepted. She's been a ruthless ally ever since.
Signature Attack: Cave Moss (GR)
Tyril has gained enough Grass-type energy from growing up in Moss Cave to utilise it in battle. Conjuring up globs of thick, grassy moss, Tyril fires them at her opponent in a similar manner to Mud Shot, dealing solid damage for solid energy. Moss has a high chance of sticking to the opponent upon a hit, which will slow them down until it is forcibly removed or destroyed somehow. If the target has no resistance to Grass-type energy, the moss will drain mild energy at the end of each round in which it remains attached, similar to Leech Seed’s effect but without transferring the energy to Tyril. Tyril has enough Grass energy to use this attack two times per battle.

Wickerman the Male Beedrill
Hidden Power: Ground
Bio: Wickerman takes glee in stinging his opponents as many times as he can get away with. He's annoyed when those he stings try to take revenge against him, though. So he decided to develop a special type of sting to make that a little harder.
Signature Move: Muscle Toxin
Using solid Bug energy, Wickerman quickly and lightly stings his opponent via his abdominal stinger. The sting itself is so light that it is imperceptible and does no damage, but it releases a toxin into the opponent that momentarily weakens their muscles, reducing their offensive stats by one stage and making them somewhat sluggish for a round or so. Wickerman can use Muscle Toxin twice per battle.

Lapsang the Male Combusken
Hidden Power: Psychic
Bio: Lapsang is named after his favorite type of tea: lapsang souchong, an intensely smoked black tea from China. The taste has been compared to that of bacon, whiskey, and actual fire. Lapsang loves his tea, as a result, he spent his training fashioning a move inspired by his beverage of choice.
Signature Attack: 立山小種 (GR)
Using considerable Grass energy, Lapsang creates a handful of leaf-shaped energy constructs infused with smoke, and shoots them at an opponent for decent damage. The leaves are boiling hot, and have a 30% chance of causing a burn at the point of contact. Lapsang has the Grass energy to use this move twice.

Rooibos the Male Snubbull
Hidden Power: Fighting
Bio: Rooibos used to belong to a rich family, renowned for their breeding of contest Pokemon. Unfortunately, Rooibos' favorite pastime of rolling around in the mud did not go over well with his owners. Luckily, now that Rooibos is training for battle, he has more time to get muddy.
Signature Training: Mud Dog
Rooibos likes mud. Rooibos learns Mud Bomb and Muddy Water.

Agave the Male Teddiursa
Hidden Power: Electric
Bio: Agave, like any self-respecting bear, loves honey. Being a creature of generosity, Agave always wants to share his honey with others. Usually, though, his friends don't appreciate having honey thrown at them. So he started throwing honey at his enemies instead.
Signature Attack: Honey Bomb (XX)
Using considerable energy, Agave gathers typeless energy into a sphere between his paws before firing it at top speed. Upon hitting an opponent or a surface, the sphere turns into a solid ball of honey and explodes, dealing good damage. Globs of honey will spew from the exploded sphere; these globs will weigh down and otherwise hinder an opponent until it is washed off or otherwise eliminated. If the bomb hits a wall or the floor, that surface is made sticky, and will hinder the movements of any Pokemon maneuvering through it. Any honey created via this attack will fade automatically after three rounds. Agave can use Honey Bomb up to three times per battle.

Oolong the Genderless Staryu
Hidden Power: Poison
Bio: Oolong was always entranced by meteor showers lighting up the sky at night. Obviously, Oolong isn't a meteorite, but it still wanted to craft its own attack maneuver inspired by falling stars.
Signature Attack: Shooting Star (PS)
Oolong strikes its opponents with the grace and power of a shooting star. Imbuing itself with major Psychic energy, Oolong levitates above its opponent before releasing that energy to slam onto their foe at high speed, doing major damage. Given the amount of force necessary for attaining such a high speed, this attack will leave a crater of variable size in the arena, or cause otherwise destructive arena damage (knocking opponents into a lower floor of a building or burying a foe in sand, for example.) Oolong can use Shooting Star up to twice per battle.

LEVEL 1

Polyp the Male Corsola
Hidden Power: Fire
Bio: Polyp was bred by a marine biologist who carried out experiments on kelp, seaweed, and other aquatic plant life. Needing a specialized assistant, the biologist bred Polyp so that his physical makeup was closer to leafier sea plants as opposed to coral. Due to his kelpiness, Polyp was able to comb the sea floor for samples with ease. Much science was accomplished as a result. So. Much. Science.
Signature Training: The Anemone Within
Polyp is now a Water/Grass type, with associated changes in weakness and resistance save for a retained weakness to Ground and a neutrality to Steel. Polyp has learned how to use Horn Leech, Giga Drain, Leech Seed, and Energy Ball. Polyp retains familiarity with the Rock type, but loses all of his Rock-type moves save for Rock Tomb and Stone Edge. Polyp has also forgotten how to use Blizzard, Explosion, Self-Destruct, Light Screen, and Reflect.

Blasto the Female Remoraid
Hidden Power: Rock
Bio: Blasto has so much love to give. Whenever she meets someone new, she plants a big ol' kiss right on their mug. But Blasto knows she has more love to offer to the world, so she's made her kisses a bit more potent.
Signature Training: Fish Lips
Blasto has learned how to use Draining Kiss, and has the standard amount of Fairy offtype energy with which to use it.

Larry Jr. the Male Onix
Hidden Power: Psychic
Bio: Larry Jr. prefers to coil around his prey to bind them, but is always upset when they wriggle away before he can chow down. He's tapped into his latent psychic energies in order to combat this.
Signature Training: Dreadsnake
Larry Jr. can use the sleep-inducing version of Hypnosis, and has the off-type to do so up to twice per battle, using solid instead of good energy to perform the maneuver.

Denata the Female Pinsir
Hidden Power: Psychic
Bio: As sharp as Denata's teeth are, she prefers not to have to deal with chewing through tough skin in order to get the gooier parts of her food. Thus, she's developed a nutcracker-like ability to crush opponents with her pincers.
Signature Training: Walnut Buster
Using the pincers atop her head, Denata can perform Crush Claw and Crush Grip, with each costing an extra light amount of energy. With this amount of crushing specialization, however, Denata cannot use Vice Grip.

Gaistaz the Female Spiritomb
Hidden Power: Fighting
Bio: Being the manifestation of over one hundred trapped, tormented souls, Gaistaz gets a little jealous when facing an unbound opponent. She'd much rather they were just as trapped as she. Also, Gaistaz really likes stupid puns.
Signature Training: Spirit Tomb (GH)
Using Good energy, Gaistaz traps her opponent within a prism of necrotic power. Similar to Rock Tomb, the prism can be broken through attacks, with strong special assaults and attacks that deal super effective damage to Ghost-types being more effective at destroying it, while running the risk of having the walls of the prism collapse on its occupant for added damage. Spirit Tomb will use slightly less energy in arenas abound with mystical or spiritual forces (the Graveyard, Mount Moon Clearing, etc.), and will use slightly more energy in industrial areas completely void of natural charm. Gaistaz can use Spirit Tomb twice per battle.

Plasmus the Male Grimer
Hidden Power: --
Bio: Otto von Furth was a simple, disgruntled miner before a cave-in trapped him in a cave system full of radium, causing untold changes to his physical being. Rushed to the hospital upon rescue, he was intercepted by a team of government scientists who experimented on his radioactive body, turning him into the mass of unstable protoplasm known only as Plasmus. He's also allergic to peanut butter.
Signature Training: Radium Poisoning (PO)
Using considerable energy, Plasmus issues a stream of radioactive gunk at a foe, doing no damage but causing the target to become irradiated. Irradiation causes the target to lose moderate energy per turn. This lost energy does not contribute to exhaustion. Irradiation can be healed/resisted by the same means that poisoning can, but does no damage and cannot stack with regular or toxic poisoning. Plasmus can use Radium Poisoning twice per match, but has lost his Grass offtype.


Trilby the Female Anorith
Hidden Power: --
Bio: Living close to the ocean all her life, Trilby always appreciated her species' Water-type familiarity. She's really let her love for water influence the way she battles; not to an extent where she would give up her Rock or Bug characteristics, but certainly to an extent where she feels less threatened by Water energy. Trilby also collects antique mason jars.
Signature Training: Aqueous
Trilby now receives neutral damage from Water-type attacks, at the cost of Electric-type attacks now doing super-effective damage.

Donner the Female Stantler
Hidden Power: --
Bio: Donner likes to adorn her horns with holly for a little bit of festive cheer. Even when no holly is readily available, Donner has learned how to manipulate Grass energy to achieve a similar effect. Donner firmly believes that no great opera has been written in the past one hundred years.
Signature Training: Boughs of Holly
Donner has the Grass-offtype to use Horn Leech twice per battle. Donner forgets how to use Shadow Ball, Charge Beam, and Signal Beam.

Solomon the Male Murkrow
Hidden Power: --
Bio: Solomon lives in the woods, and is notorious among its denizens for using his deceptive powers to lead travelers astray and cause general mischief. Extra creepy is when he mimics the voice of someone the traveler knows. Like, who does that? Solomon wants to learn to play the theremin but doesn't know where he'd even find one.
Signature Training: The Crow's Mouth
Solomon can mimic the voice of a target's trainer or the call of another Pokémon on the field, and is adept at throwing his voice. These skills can be used to distract and momentarily confuse foes at the cost of a move, being more effective if the foe cannot see Solomon at the time. This maneuver will only work once on a given opponent. Solomon loses access to Drill Peck, Ominous Wind, and Icy Wind.

Blackjack the Male Riolu
Hidden Power: --
Bio: Blackjack took a long trip to Egypt to find out more about his ancestry. He came back different. Less talkative. More serious. Occasionally smelling like a rotting mummy. Blackjack doesn't like to talk about it. Funnily enough, Blackjack is also really, really bad at playing cards.
Signature Training: Wrath of Anubis
Twice per match, when using an attack with a chance of causing a debilitating effect, Blackjack can expend an extra moderate amount of energy to add an extra 10% chance of said effect happening (i.e. a 10% chance becomes a 20% chance). Damage done is unchanged. This effect is ordered as "Wrathful [name of attack]", and cannot be used on Secret Power. Blackjack loses access to Power-Up Punch, Nasty Plot, Swords Dance, and his entire Ground-type movepool.

Ord the Male Dratini
Hidden Power: Steel
Bio: --
Signature Training: --

Prince the Male Tyrogue
Hidden Power: Psychic
Bio: --
Signature Training: --

Garth the Male Eevee
Hidden Power: --
Bio: --
Signature Training: --




Last edited by Fairfax; 08-05-2017 at 04:36 PM.
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Old 03-23-2016, 03:05 PM   #45
Extroph
Oreburgh's Very Own
 
Extroph's Avatar
 
Join Date: May 2012
Location: Beach Resort at Yupien
Posts: 993
Extroph's Squad


POKEMON TRAINER EXTROPH
Trainer Level 3
Wins(DQ): 10(3) // Losses(DQ): 12(5) // Draws: 2
Knockouts: 41 // Trainer Points: 123 // Service Points: 9 SP
Badges: 0 // Referee Grade: C // Occupation: Flying Gym Trainer




MATCH RECORDS
Current Matches // Previous Matches

Current Matches:
Serebii: Rotormotorz vs Extroph
Serebii: Extroph vs Ger9119
UPN: Extroph vs Fairfax
UPN: TheKnightsFury vs Extroph
Exhibition: Extroph vs YoungGoose
Gym Trainer Challenge: ----------
Gym Trainer Challenge: ----------


Previous Matches:
Spoiler: show
1. Extroph vs Kyro12 (3 TP)
2. Extroph vs Ger9119 (3 TP)
3. Extroph vs EmeraldGoblin (2 TP)
4. Extroph vs Clay95 (2 KO | 4 TP)
5. Extroph vs Machamp-X (3 KO | 6 TP)
6. Extroph vs Kingothestone (2 TP)
7. Extroph vs Connor (1 TP)
8. Extroph vs EmeraldGoblin (2 TP)
9. Extroph vs Snorby (3 KO | 6 TP)
10. Extroph vs Ger9119 (3 TP)
11. Extroph vs Schadenfreude (Cancelled)
12. Extroph vs Eliteknight (2 KO | 4 TP)
13. Extroph vs Miror (3 TP)
14. Extroph vs Aposteriori (3 KO | 6 TP)
15. Extroph vs Astral Shadow (3 KO | 6 TP)
16. Extroph vs Sparkbeat (3 KO | 6 TP)
17. Extroph vs The O [DQ] (2 KO | 4 TP)
18. Extroph vs Schadenfreude [DQ] (3 TP)
19. Extroph vs kusari [DQ] (1 KO | 2 TP)
20. Extroph vs Apollo77 (3 TP)
21. Extroph vs Trot Away (3 KO | 6 TP)
22. Extroph and Ger vs Silent Reaper and MMS [Tag Battle] (6 KO | 12 TP)
23. Extroph vs Benny+Lilia+Ash [DQ] (2 TP)
24. Extroph vs MMS [DQ] (2 TP)
25. Extroph vs Connor (Cancelled)
26. YoungGoose vs Extroph (Cancelled)
27. Extroph vs Snorby (3 TP)
28. Trot Away vs Extroph (Cancelled)
29. Extroph vs Aposteriori (3 TP)
30. Extroph vs DarkLucarioADV [DQ] (2 KO | 4 TP)
31. Extroph vs Snorby (3 TP)
32. Extroph vs Eliteknight [Draw] (1 KO | 2 TP)
33. Extroph vs HeroicRein (3 KO | 6 TP)
34. Extroph vs RealMrGame10 [DQ] (3 TP)
35. Extroph vs Ironthunder (4 KO | 8 TP)




REFEREE AND SP RECORDS
Current Referee Services // Previous Referee Services // SP Transactions

Current Referee Services:
Serebii: ----------
Serebii: ----------
Serebii: ----------
Serebii: ----------
UPN: ----------
UPN: ----------
UPN: ----------


Previous Referee Services:
Spoiler: show
1. Clay95 vs Astral Shadow (Completed) = 3.75 SP
2. TheLastJedi vs Machamp-X (Completed) = 4 SP
3. Miror vs Cloneblazer12 (Completed) = 6 SP
4. Trot Away vs MedMana (Completed) = 3.75 SP
5. Mean Mr Snorlax vs Saph (Completed) = 3.75 SP
6. Zerozoner vs Kingothestone (Completed) = 2 SP
7. Sparkbeat vs kusari (Completed) = 4 SP
8. Overkill vs Ger9119 (Completed) = 1.25 SP
9. ROFLMAO vs Miror (Completed) = 2.5 SP
10. DarkLucarioADV vs RzK (Completed) = 6 SP
11. Machamp-X and Mew the Gato vs Son_of_Shadows and the desert spirit (In Progress)
12. Bard_ vs Ger9119 (Completed) = 1.25 SP
13. Myles Fowl II vs Kingothestone (Completed) = 4 SP
14. MMS vs Kingothestone (Completed/Dropped) = 2 SP
15. SilentReaper v Shuckle (In Progress/Dropped)
16. Ironthunder v Crys (In Progress/Dropped) = 3 SP
17. Tyoyo vs Red Panda (Completed) = 2 SP
18. TheKnightsFury vs Eliteknight (Completed) = 4 SP
19. Heather vs Trot Away (Completed) = 4.5 SP
20. Zelphon vs Aposteriori (DQ) = 1 SP
21. Connor vs Fairfax (Completed) = 3 SP

SP Transactions:
Spoiler: show
5 SP payment for Hextroph from Connor
2 SP payment for Hextroph from Machamp-X
2 SP payment for Hextroph from Sparkbeat
2 SP payment for Hextroph from Lt.Bleu
9 SP Loan from Connor (Repaid)
45 SP spent on 6 Squad Slots
4 SP payment for Hextroph from Typhlosion157
2 SP payment for Hextroph from Eliteknight
5 SP payment for Hextroph from Darth Takuya
4 SP payment for Hextroph from DarkLucarioADV
12.5 SP spent on 6 Squad Slots
2 SP payment for Hextroph from Zelphon
10 SP spent on Nightstalker's Token
4.25 SP Loan from Mew the Gato
10 SP spent on Sculptor's Token
15 SP payment for Trainer Mugshot from Connor
13 SP payment for Trainer Mugshot from Snorby
10 SP payment for Trainer Mugshot from Sparkbeat
45 SP spent on 6 Squad Slots




ITEMS
Attached Items // Unattached Items

Attached Items
Spoiler: show
Manectite (Attached to Augustus) - This item allows Manectric to Mega Evolve into Mega Manectric when held during battle.
Sculptor's Token (Attached to Wiglaf) - The Sculptor's Token symbolises one's skill in navigating and manipulating the beautiful surroundings of a winter wonderland. It can be attached to Ice type pokémon only and greatly enhances their species characteristics. The wearer becomes very sure footed and will maintain full mobility and stability regardless of the condition of the arena floor. Ice type moves which have a secondary effect such as freezing or stat drops are twice as likely to have the effect triggered when used by the wearer, these effects also being slightly more potent. The token also provides fortitude and good cheer, rendering its wearer more resistant to moves which negatively affect its mental state such as Supersonic and Swagger. This token may be purchased during the Christmas 2013 event and may be purchased up to one time per trainer.

Nightstalker's Token (Attached to Vito) - The Nightstalker’s Token can be attached to Dark-type Pokémon only and greatly enhances their natural abilities. The wearer’s ability to trick the opponent is greatly increased, as is their ability to scare opposing Pokémon, regardless of intelligence or stature. In addition, the wearer’s curses are more difficult to remove and have more potent effects than they would usually. The wearer can use attacks like Sucker Punch up to twice on the same target, instead of the usual one use limit. This item causes the move Fling to deal Dark type damage if it is thrown. This token may be purchased during the week long Halloween 2014 event and may be purchased up to one time per trainer.


Unattached Items
Spoiler: show
RotM Free Mega Stone (Audinite) - This item allows Audino to Mega Evolve into Mega Audino when held during battle. This may be claimed in the trainer and service points thread and exchanged/switched at any time (like you can with regular mega stones on special events).




POKEMON
The Midnight Aces // Doctor Happy's Circus // Standard Squad
44 Squad Slots

The Midnight Aces
Spoiler: show
Level 4

Vito - Level 4 Male Honchkrow (Uplevel)
Item Attached: Nightstalker's Token
Signature: Signature Technique: The Midnight’s Blessing
Wishing upon the power of his allies, Vito unleashes a large amount of Dark type energy onto the surrounding, causing the opponent to flinch and possibly interrupting their attack. The energy will also reinvigorate Vito akin to Wish. This may only be used twice per battle and uses a significant amount of Dark energy.
Hidden Power: Ground

Level 3

Dreiberg - Level 3 Male Noctowl
Signature: Special Training: Ultimate Defense
Dreiberg managed to learn how to use Barrier and Light Screen. Furthermore, he is able to use Barrier, Reflect, and Light Screen using Normal energy but for an extra minor amount of energy per use. Upon focusing on defensive tactics, Dreiberg has completely forgotten how to use Steel Wing and Psychic.
Hidden Power: Steel

Todd - Level 3 Male Golbat
Signature: N/A
Hidden Power: Steel

Barbara - Level 3 Male Swoobat
Signature: Special Attack: Ruffian Rough-Up (FT)
Using a significant amount of Fighting energy, Barbara creates an energy construct the size of her body and shaped like a balled-up human fist. She then sends the construct flying toward the opponent for a significant amount of Fighting type damage. Barbara can use this move twice per battle. The attack is considered as an energy-based attack.
Hidden Power: Fighting

Thatcher - Level 3 Female Skarmory
Signature: N/A
Hidden Power: Water

Lobo - Level 3 Male Drifblim
Signature: Special Attack: Down-to-Earth (GD)
Using a considerable amount of Ground energy, Lobo spews forth a stream of mud that deals a light amount of Ground type damage. The mud then hardens around the opponent’s feet and sticks them on the floor. This prevents the opponent from being returned to their Pokeball, and will momentarily slow movement. The mud usually lasts a turn after its use, in which it then cracks and disappears. Lobo can use this move twice per battle and only once per opponent.