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Old 02-24-2014, 05:02 AM   #76
dirkac
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*facedesk*

Yeah I need logic.


Wait until Hime has finished Attacking.

Then Confuse Ray, and then Thunder Wave.
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Old 02-24-2014, 05:14 AM   #77
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And with reorder I meant, You (Dirkac) reorder followed by Connor's reorder. You may edit that post before Connor orders. You don't get to go second.
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Shouldn’t the Hoff be doing something if he’s still around? I have strict rules about leaving the pool, and I’m sure vanishing the pool out of existence breaks those rules in some way :P
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Old 02-24-2014, 05:16 AM   #78
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Yes, I know that.
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Old 02-24-2014, 07:01 AM   #79
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Alright then.

"Float your Substitute into the water, and Taunt her. Follow up with the strongest Energy Ball you can muster."
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Old 02-24-2014, 07:05 AM   #80
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Ah perhaps I should have made it more clear, but the sub is dead.
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Trainer level 3: 53 KO \\ 187 TP \\ 37.5 SP
21 win 29 loss 1 draw (17/21/1 Without DQ)

B- grade ref.
Quote:
Originally Posted by empoleon dynamite View Post
Shouldn’t the Hoff be doing something if he’s still around? I have strict rules about leaving the pool, and I’m sure vanishing the pool out of existence breaks those rules in some way :P
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Old 02-24-2014, 07:16 AM   #81
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Oh. Aw-kward!

"Briefly float into the water to Taunt her, then quickly rise back to the surface while firing the strongest Energy Ball you can muster!"
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Old 02-24-2014, 07:34 AM   #82
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Round 13: Paralyzing gas

Hime dips into the water and starts throwing insults towards Shine. Shine is pretty pissed but was ordered to wait anyway. Hime gathers her grass energy and flings the energy ball towards Shine, who still makes it through. However toxic happens and it’s just too much, having have had plenty of time to build again.

Results:
Hime is out of grass, enjoyed the relative one mover. Still she’s running low on energy so be careful

Shine is unable to battle Last pokémon and orders please Dirkac.
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Trainer level 3: 53 KO \\ 187 TP \\ 37.5 SP
21 win 29 loss 1 draw (17/21/1 Without DQ)

B- grade ref.
Quote:
Originally Posted by empoleon dynamite View Post
Shouldn’t the Hoff be doing something if he’s still around? I have strict rules about leaving the pool, and I’m sure vanishing the pool out of existence breaks those rules in some way :P
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Old 02-24-2014, 10:46 PM   #83
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So, yeah, go, Drip.

Start off by Swaggering Hime.

Then Rain Dance.
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Old 02-25-2014, 09:49 AM   #84
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>Consume most my Electric- energy fighting Chinchou for arbitrary reasons.
>Surskit is next up

Welp.

"Allow him to anger you, and then feed him a Shadow Ball. Follow by injecting Toxic."
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Old 02-26-2014, 02:15 PM   #85
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Round 14: It’s a Surskit, yay~

Last from Dirk we have a lovely Surskit going by the name of Drip:

Quote:
Originally Posted by ”pokédex”
Surskit (Bug/Water): Because its feet have a substance to affect surface tension, Surskit can walk, or at least glide, on top of water.
Surskit starts by doing a little figure skating that would turn the Olympic athletes green with envy. It also manages to infuriate Hime, what is that thing thinking putting up a show like that and not taking her seriously at all. She charges a shadowball, a little bit larger than normal, and blasts the bug a few feet back with the force. Surskit isn’t daunted however and skates right back and continues dancing, this dance having the side effect of gathering clouds. Hime still isn’t too pleased and sinks her fangs into the bug, injecting that all important toxic.

Results:
Drip took some damage, but he’s still fine. His energy use wasn’t all that much either. Hime avoided damage, but is in critical energy now.
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Trainer level 3: 53 KO \\ 187 TP \\ 37.5 SP
21 win 29 loss 1 draw (17/21/1 Without DQ)

B- grade ref.
Quote:
Originally Posted by empoleon dynamite View Post
Shouldn’t the Hoff be doing something if he’s still around? I have strict rules about leaving the pool, and I’m sure vanishing the pool out of existence breaks those rules in some way :P
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Old 02-26-2014, 02:37 PM   #86
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"Venoshock, twice. You've done well, old gal, so go down swinging."
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Old 02-27-2014, 05:20 AM   #87
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Use QC Agility to get as far as possible from Hime, so as to avoid the Venoshock.

Last edited by dirkac; 03-12-2014 at 01:11 AM.
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Old 03-12-2014, 01:13 AM   #88
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Yeah, alright, so this taking like 2 and a half months is getting somewhat annoying.

Milo, please Ref in three days or I'll go looking for Ref replacements, sorry ._.
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Old 03-24-2014, 06:02 AM   #89
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ROUND 24

Himegami is on his last wing of energy. Nevertheless, he unleashes Venoshock against Drip, but the water insect simply glides away with agility, avoiding the first shot. Himagami gives it his all as he uses another Venoshock, launching it against Drip yet again. It seems though that Himegami dint even have enough energy to release a full one, making the attack dissipate mid air, while the ghostly figure faints from energy exhaustion. The round comes to an end as Drip feels the toxins from poison rush through his bloodstream .

Himegami is unable to battle! Final Pokemon & Orders from Connor, please!

Drip only took poison damage. Energy usage was fine.
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Old 03-24-2014, 02:10 PM   #90
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"Tomoko, into the air dear. Let's finish this irritating little mite quickly.

Angle a Twister at him, making sure to angle it such that it picks up a good deal of water. Follow up with an Aerial Ace, but feel free to replace it with a Heat Wave should you see any Ice Beams lancing your way."
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Old 03-26-2014, 03:22 AM   #91
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Simply wait until they finished Twistering, and use QC Agility to get behind Tomoko and avoid the Aerial Ace.

Then Blizzard upon it.
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Old 03-27-2014, 10:38 AM   #92
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Connor recalls his fallen comrade, and in his place he sends out Tomoko the Murkrow!

Quote:
Murkrow (Dark/Flying): Murkrow are symbols of woe amongst Pokémon and people, particularly when seen at night. Murkrow can see in the dark, and fight more enthusiastically at night.
[Dark]: Dark types can see in the dark. They prefer to fight at night, however light does not adversely affect them.
[Flying]: Flying Pokémon, with a few exceptions, all fly. Those who cannot are faster and more agile in their chosen mode of transportation.
ROUND 25

Tomoko is sent to clean up his opponent by unleashing a devastating twister, leaving Drip riled up for all the windy damage. Within moments, Tomoko goes in for an aerial ace, but Drip tries to dodge with a burst of agility. Wait, Tomoko seeks out Drip with his flight, hitting Tomoko regardless of his attempt to escape. Drip did not like the exchange, so he unleashes a strong blizzard against Tomoko, showing the bird who is the boss. Tomoko is left a bit battered, especially due to the close proximity, causing some freezing around his chest, which will make flight a bit more uncomfortable. The round comes to an end as Drip glows purple due to toxic damage.

Summary

Tomoko took a huge hit to his health, but he is still much better off than his foe. Energy usage was okay.

Drip has fallen below the half-way mark. Energy usage was excessive, but no break needed. Ice is over half gone.
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Old 03-28-2014, 07:08 AM   #93
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Rain Dance. Let's debilitate Tomoko's flying as much as possible.

Aterwards, use Surf to attempt to drag Tomoko underwater.

If Tomoko uses a Flying Type Move, QC Agility to attempt to dodge it.
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Old 03-28-2014, 02:33 PM   #94
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"Taunt as you ascend sharply. Brave Bird him as you laugh at exploitable orders, using the momentum to regain altitude."
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Last edited by Connor; 03-30-2014 at 10:07 AM.
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Old 03-30-2014, 10:41 AM   #95
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ROUND 26

Drip starts to summon an orb for rain dance, but Tomoko simply taunts the water spider. Within moments, Tomoko uses Brave Bird, which kinda leaves Drip impotent to use agility. Tomoko strikes Drip for some intense damage. The round comes to an end as Drip glows purple from toxic.

Summary

Drip is heavily battered, falling into his final third of health. Energy usage was basically non-existent.

Tomoko did not take any damage. Energy usage was okay.
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Old 03-30-2014, 10:59 AM   #96
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"Twister again as you ascend. Finish with a Sky Attack, diving movement to ascend using momentum afterwards."
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Old 03-30-2014, 11:01 AM   #97
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Weakened Blizzard. Signal Beam.
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Old 03-30-2014, 11:19 AM   #98
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ROUND 27

Tomoko sends forth a twister against Drip, riling him up for some intense damage. Meanwhile, Drip shakes off the damage and sends a huge gust of blizzard, hurting Tomoko in the process, but without any freezing. Tomoko is ready to take down his opponent going in for a final sky attack, hitting Drip right in his head, effectively knocking him out of the match.

Drip is unable to battle! Connor is the winner of the match!

Connor earns 3 KOs & 6 TP for his victory.
Dirkac earns 3 TP for his loss.

Red Panda earns 1 SP for reffing the first KO.
EmeraldGoblin earns 5 SP for fast reffing.
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Old 03-30-2014, 11:22 AM   #99
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Cheers for the battle, Dirkac, shame it went on so long. The first match up should have been dominated by you, unsure why you constantly relied on Extrasensory!
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Old 03-31-2014, 03:22 AM   #100
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Yeah, good Battle, Connor, and thanks for the Reffing... You three.

Extrasensory spam because I didn't realize Unspecified Psychic was a thing <.<
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