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Old 02-10-2014, 05:29 PM   #1
Lil'twick
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Litwick UPN PASBL: DaveTFG vs. Kairne

Quote:
2 vs. 2
Singles
Equilevel 1
Slappy
48 Hour DQ
Lawn
So yeah this is an RF let's go! Also, this will be in 4/6

I know you guys know what to do. LET'S GET IT!
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Old 02-10-2014, 05:32 PM   #2
DaveTheFishGuy
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Ta Lost, G'luck Kairne.

Sculptor's Token
Attachable Token
The Sculptor's Token symbolises one's skill in navigating and manipulating the beautiful surroundings of a winter wonderland. It can be attached to Ice-type Pokémon only and greatly enhances their species characteristics. The wearer becomes very sure footed and will maintain full mobility and stability regardless of the condition of the arena floor. Ice type moves which have a secondary effect such as freezing or stat drops are twice as likely to have the effect triggered when used by the wearer, these effects also being slightly more potent. The token also provides fortitude and good cheer, rendering its wearer more resistant to moves which negatively affect its mental state such as Supersonic and Swagger. This token may be purchased during the Christmas 2013 event and may be purchased up to one time per trainer.
Attached to: Maverick the Avalugg


Level 1:

Bruce: Male Pangoro
Pangoro: (Fighting/Dark) - Pangoro chews a branch in its mouth, able to use it to sense the vibrations in the air to locate targets, similarly to a Psychic-type's ability to locate targets. It is quite intolerant of bullying or making fun, and if it or an ally is taunted or provoked, it will be under the effects of the move as well, but will also gain a significant boost in attack.
Fighting Pokémon train extensively, more than any other Pokémon type, which gives them slightly greater endurance and energy.
Dark-types can see in the dark. They prefer to fight at night, however light does not adversely affect them.
Bio: Under construction
No Signature Move

Hidden Power: Grass

Harold: Male Greninja
Greninja: (Water/Dark) - Greninja is the fastest and most agile member of the Froakie line, able to move as if it is teleporting, making it better at evading attacks, and easily cling to walls or hide in dark corners. It has an extremely keen sense of aim, and is able to reliably hit targets with projectiles even at a significant distance. Its water attacks have a "sharp" quality to them, making them more likely to break through hard objects and causing them to lose less momentum and power when breaking through screens or other shields.
Water Pokémon are able to hold their breath under water. The time varies, from about half an hour to one hour for reptilians and mammals, and indefinitely for fish and squid like Pokémon. They are also, generally, good swimmers.
Dark-types can see in the dark. They prefer to fight at night, however light does not adversely affect them.
Bio: Under construction
No Signature Move

Hidden Power: Poison

Doorman: Male Azumarill
Azumarill: (Water/Fairy) - Azumarill's hearing is more sensitive than normal, at the expense of being more vulnerable to sound-based status moves. Azumarill may use their tail-balls as a floatation device, making it difficult to force one underwater if it does not wish to do so.
Water Pokémon are able to hold their breath under water. The time varies, from about half an hour to one hour for reptilians and mammals, and indefinitely for fish and squid like Pokémon. They are also, generally, good swimmers.
Fairies are slightly more adept at support moves than most Pokémon and use slightly less energy to perform them. Fairies prefer natural environments and will fight more enthusiastically there. Any attack used by a Fairy-type which manipulates the environment is slightly more effective owing to the magical energies involved and attacks which boost allied Pokémon is slightly more effective at providing a buff. Fairies dislike fighting in urban environments.
Bio: Under construction
No Signature Move

Hidden Power: Bug

Courage: Male Granbull
Granbull: (Fairy) - Granbull are proud Pokémon and more susceptible to moves that induce anger. However, they are also resistant to fear-inducing effects. Their hearing is more sensitive than normal, at the expense of being more vulnerable to sound-based status moves, and they have an excellent sense of smell which allows them to track opponents and tell the real clone in a Double Team. Granbull's biting attacks are 1.25x more powerful.
Fairies are slightly more adept at support moves than most Pokémon and use slightly less energy to perform them. Fairies prefer natural environments and will fight more enthusiastically there. Any attack used by a Fairy-type which manipulates the environment is slightly more effective owing to the magical energies involved and attacks which boost allied Pokémon is slightly more effective at providing a buff. Fairies dislike fighting in urban environments.
Bio: Under construction
No Signature Move

Hidden Power: Psychic

Huorn: Male Trevenant
Trevenant: (Ghost/Grass) - Trevenant has a strange ability to control trees and other plants. Using a move, it can pump good Grass energy into the ground, using it to cause any trees or plants around to spontaneously grow to snag or tie up a foe similar to Grass Knot.
See the Ghost Pokémon rules.
Grass-types live anywhere that can support vegetation, though most prefer temperate to tropical climates. Grass-types enjoy both bright sun and rain. Rainstorms will heal them slightly every round the rain falls.
Bio: Under construction
No Signature Move

Hidden Power: Ice

Maverick: Male Avalugg
Avalugg: (Ice) - Avalugg's large, hefty body is hard as steel, but also causes it to be relatively slow. Its thick carapace of ice gives it a 20% resistance against physical attacks.
Ice Pokémon are highly resistant to cold, and love fighting in it. However, they hate hot temperatures, and will not fight as well.
Bio: Under construction
No Signature Move

Hidden Power: Flying
Attached Token: Sculptor's Token
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Old 02-10-2014, 05:39 PM   #3
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I'm sure all the spectators are looking at me with an expression that says "yer gonna get raped", so I guess I better just grab my ankles and enjoy the ride.

Bringing my Mawilite, attached to my Mawile.

Venus: Mawile Lv 1 (F)
Hidden Power Type: Grass
Attached: Mawilite
Sig: Special Attack: Red Rose of Desire (Grass)
Expending heavy energy, Venus creates several red roses out of Grass energy. She sends them in a barrage at the foe, impacting them for significant damage. Upon impact, they will also find themselves under the effects of Charm towards Venus for a full round, no matter their gender, lack thereof, size, shape, or sexuality (unless they are sigged asexual, in which case they only take the damage). She has the Grass energy for two uses of this move per battle, and she gets diminishing returns on the effect of the Charm if used twice on the same foe. She loses access to ThunderPunch and Ice Punch.

Flabebe Lv 1 (F)
Hidden Power Type: Ground

Regina: Servine Lv 1 (F)
Sig: Special Training: Crown Jewels
Regina has gained access to Power Gem and Aurora Beam, with the type energies to use both thrice per battle, calling it her divine right. However, she has let other skills fall into disuse, due to her regal pride. She can no longer use Swords Dance, Leech Seed, Taunt, Gastro Acid, or Swagger, seeing said unfabulous tactics as beneath her.

Isamire: Ralts Lv 1 (F) [shiny]
Hidden Power Type: Fighting
Sig: Special Training: Legacy of the Blade
Isamire has gained familiarity with the Fighting type, as well as access to the moves Focus Punch, Force Palm, Bulk Up, and Swords Dance. However, for this rise in power, she has sacrificed much. Due to not following in her mother's pacifistic footsteps, she never learned use of Will-O-Wisp, Charge Beam, Toxic, Double-Edge, Double Team, Grudge, Encore, Destiny Bond, Pain Split and Lucky Chant. As a Gardevoir, she will never have access to Healing Wish or Giga Impact.

Falcyn: Poochyena Lv 1 (M)
Sig: Special Training: Reinforced Jaw
Falcyn's biting moves now get a light boost in power for an extra light amount of general energy. As well, due to the reinforcement, all of his biting moves have an added effect similar to Rock Smash: sturdier, more firm targets will take slightly more damage from them, but softer targets will take slightly less. His jaw is slightly more vulnerable to attacks as a downside, making all solid strikes to his jaw increase in power a minor amount after all other factors are calculated (note: his muzzle is safe, as long as the strike is not too close to the jaw itself). The reinforcement effects nothing else.

Goomy Lv 1 (M)
Hidden Power Type: Fairy

I'll send out Venus, my Mawile.
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Old 02-10-2014, 05:44 PM   #4
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Literally every levelling match someone sends out a Fairy. I'm glad this is the last one.

"Huorn, dominate.

Shadow Ball and Confuse Ray."
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Old 02-10-2014, 05:50 PM   #5
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Close your eyes to block the Confuse Ray. Follow up with an Ice Beam. Keep a bit of distance as you do so, without costing an extra move.
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Old 02-10-2014, 06:00 PM   #6
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Round 1: Well, let's just get this over with.

I'm not going to use a fancy or eloquent reffing style since this is a RF. Anyways, SCs because I don't have them memorized.

Quote:
Trevenant (Grass/Ghost): Trevanant has a strange ability to control trees and other plants. Using a move, it can pump good Grass energy into the ground, using it to cause any trees or plants around to spontaneously grow to snag or tie up a foe similar to Grass Knot.

[Grass]: Grass types live anywhere that can support vegetation, though most prefer temperate to tropical climates. Grass types enjoy both bright sun and rain. Rainstorms will heal them slightly every round the rain falls.

Mawile (Steel/Fairy): Its metal jaw is very strong and exceptionally difficult to force open. Attacks involved with it are 25% stronger then normal. It techniques that are based on cuteness (such as Charm, Attract, Sweet Kiss, etc) are slightly more effective. Mawile can see in the dark. In its Mega Form, Mawile gains a second jaw. The two jaws can be controlled independently of one another, allowing for a great deal of physical manipulation. Mawile's deceptive attacks are also extremely potent in this form, gaining a 15% boost in damage and are likely to trick the foe, even if they've been decieved before.

[Steel]: Steel types, like rock types, have hard bodies, making them resistant to unskilled physical blows, and sink in water. While not bothered by water to the degree rock types are, they still would rather fight out of the water. Unlike rock types, most steel Pokémon prefer cold temperatures to hot ones.

[Fairy]: Fairys are slightly more adept at support moves than most pokemon and use slightly less energy to perform them. Fairies prefer natural environments and will fight more enthusiastically there. Any attack used by a Fairy type which manipulates the environment is slightly more effective owing to the magical energies involved and attacks which boost allied pokémon is slightly more effective at providing a buff. Fairies dislike fighting in urban environments.

[Mega]: Pokemon in their Mega Form are considered one level higher than their base form. In Mega Form, they therefore have all the benefits and drawbacks of uplevels. If a pokemon which is already an uplevel Mega Evolves, it can trigger disobedience on its own. Transforming to Mega works like conventional switching; it does not cost a move, but must be the first thing done in a round and (if done going second) allows the opponent a re-order. Once in this form, pokemon may not change back until they faint.
Huorn, Dave's Trevenant, starts us off with a nice shadow ball. Venus, too busy trying to keep her eyes shut, gets hit by full force by the shadow ball. Also, by some cruel twist of fate saying Dave is going to dominate you the Shadow Ball also lowers her special defense. Absolutely wonderful.

Seeing his foe a sitting duck, Huorn then decides to send out a confusing ray of light, or a Confuse Ray to make things simple. The attack goes and tries to confuse the Mawile, but as stated before her eyes are closed. Why? Who knows. Maybe she predicted it would happen.

Opening up her eyes Venus sends out a frigid cold Ice Beam that slams right into Huorn's left shoulder. Due to the effect Ice Beam has, his shoulder is starting to look very cold and a bit frozen. Using attacks with his left arm is not advised. However, with Mawile's weakened special defense why should he?

Anyways, Huorn has taken a lot of damage this round and is already into his second quarter. Good god quarters, remember when they used to be a thing? However, his energy use is just stellar and he can go on for days. Venus, on the other hand, has a very nice health lead. She'll enjoy that, though her special defenses are weakened. Her energy state is similar to Huron's, but her ice energy is enough for an Ice Fang.
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Old 02-10-2014, 06:07 PM   #7
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DIGI ARMOR ENERGIZE!


Mawile Mega-evolves with the use of her Armor Digi-Egg Mega Stone, and becomes MegaMawile.

Ancient Power to Fairy Wind.
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Old 02-10-2014, 06:09 PM   #8
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>Levelling RF
>Mega Evolving

Just why.

"Will-O-Wisp and Earthquake."
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Old 02-10-2014, 06:19 PM   #9
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Round 2: FIRST EVER MEGA EVOLUTION (I think) ON THE RAPE TRAIN

LET'S ROLE THE TAPE

Venus is surrounded by a pure white aura, an orb of roses forming around her. Inside the cocoon, her body is changing, morphing, becoming ever stronger. She is evolving beyond the limit, over known biological limitation. She emerges from her rose cocoon in a blinding rainbow light. She has evolved once more, evolved to Mega. Venus stands proud in her new form, being the first Pokemon in the league to reach this state*. THIS IS MEGA EVOLUTION!

Now back to the scene.

Venus, enjoying the surge of power in her new form, starts of by channeling the power of the ancients. She launches her Ancient Power, bombarding the tree with them. However, the surge of energy is not left behind, not boosting her stats.

Huorn, still confident that he can win, sends out a will-o-wisp. The ghostly flames lick Venus's body and causes some burning on her torso. Is this Trevenant SHSL Good Luck or something!?

Venus retaliates with a fairy wind. The enchanted wind strikes Huron fro some moderate damage, but he just brushes it off. To retaliate, he launches a devastating earthquake that eats away at Venus' health. She doesn't look too good.

Huron is just hovering up above the midpoint. He's starting to look a bit tired but he can still fuel some more attacks. His fire energy is still good and his ground is close to being shot. Venus on the other hand took a rapetastic amount of damage this round. She's a good way past the midpoint now, but can keep on fighting. Her energy however is truly fantastic, and still has a good amount of rock.

*Subjected to dispute
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Old 02-10-2014, 06:23 PM   #10
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"Shadow Ball, then Confuse Ray again."
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Old 02-10-2014, 06:29 PM   #11
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Go for a quick Flamethrower, using your energy advantage. Taunt him out of his Confuse Ray. If your Mega-enhanced Taunt works, Shadow Ball. If not, Psych Up to rid yourself of your confusion.

That's three.
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Old 02-10-2014, 06:51 PM   #12
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Round 3: I should not Touhou when RFing

As such a round to save a lot of time.

Huorn sends out a Shadow Ball. It hits and deals damage. Venus replies with a flamethrower, burning the Tree to a crisp. He then sends out a confuse ray and confuses the Mawile before she can taunt him. She then psychs up and gets Huorn's state of mind.

Huron is now in his last third and near critical. Tired but it doesn't really matter. Venus is also really near critical, and is a little bit better than Huorn, but then again energy doesn't matter.
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Old 02-10-2014, 07:27 PM   #13
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GUYS GUYS LET'S JUST ALL CALM DOWN AND CONTINUE OKAY!? It's not my fault I can't take a joke and take almost everything seriously. Let's just have an nice match okay!? Jeez, this doesn't help all of my stress that I already have. So let's just have a nice fun match before I go murder someone, okay?
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Old 02-10-2014, 07:29 PM   #14
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I'm not angry, mate. I'm just waiting for the re-ref
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Old 02-10-2014, 08:13 PM   #15
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Alright, here's what I'm going to say on the taunt thing:

Spoiler: show



ALL ARGUMENTS MAY GO TO THAT. SO CAN WE MOVE ON!?
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Old 02-11-2014, 04:55 AM   #16
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>Had to go to bed because shattered
>This hasn't moved anyway

So I'm about to go to work but can we like finish this tonight?
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Old 02-11-2014, 10:05 AM   #17
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So officially this reffing has not been contested yet and the DQ clock is currently ticking down on Kairne. Arguments had outside of this thread do not count for squat.
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Old 02-11-2014, 06:36 PM   #18
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Quote:
Originally Posted by DaveTheFishGuy View Post
can we like finish this tonight?
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Old 02-12-2014, 04:15 PM   #19
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Quote:
Originally Posted by Kairne View Post
If you can promise it will end today, I have a spare slot.
Kairne you broke a promise.
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Old 02-12-2014, 04:43 PM   #20
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Having not yet contested this round, Kairne is up for DQ in about two hours. You can wait two hours Dave.
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Old 02-12-2014, 05:00 PM   #21
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Yeah, I've been waiting two days for a response or even an acknowledgement of a PM I sent. Since clearly my existence means fuck-all, however, I guess it's time to order. I don't like to call people out in public, and honestly, I doubt a certain someone would even pay attention if I did. Way to go, hero.

Since you only had a two-mover last round, you should still be ahead on energy. Dark Pulse, up to twice.
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Old 02-12-2014, 05:08 PM   #22
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Sorry 'bout that Kairne, didn't know you were waiting on stuff. I just wanted a quick levelling match.

Of course it's all your fault for bringing a fucking Mega Mawile to a levelling RF.

"She's got your mindset - if you're tired, so is she. Throw her off with Bulldoze and end on a Will-O-Wisp."
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Old 02-12-2014, 05:31 PM   #23
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Round 4: Yaaay dead

(I usually never post the pony. If I post a pony it literally means a fuck all I'm not dealing with this bullshit we're moving on.)

Venus starts off the round by charging up her dark energy, but is quickly interrupted by Huorn's Bulldoze. The typespam literally was just enough to knock her out before she can launch the attack.

Kairne, last Pokemon please!

Huorn is overall fine. Out of ground.
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Old 02-15-2014, 02:30 PM   #24
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Cancelling because Kairne is vanishing and I hate DQing (plus I can't anyway - 4 rounds in and nothing to free-round).

Check the SP thread, Lost.
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